Childhood Cognitive Development and Media Use Elizabeth Karow The American Academy of Pediatrics and the Canadian Society of Pediatrics agree that children from 0-2 years should not have any exposure to technology at all. Three to five year olds should be restricted to one hour per day, and 6-18 years restricted to 2 hours per day (AAP 2001/13, CPS 2010). However, statistics show that American and Canadian children use 4-5 times that amount of technology. Just as dietary health is a matter of quality and quantity, technological health is a matter of what we use, when we use it, and how much time is spent using it. The following are the potential hazards of overuse of inappropriate media during early childhood: 1. Rapid brain growth Between 0 and 2 years, infant's brains triple in size, and continue in a state of rapid development to 21 years of age (Christakis 2011). Early brain development is determined by environmental stimuli, or lack thereof. Stimulation to a developing brain caused by overexposure to technologies (cell phones, internet, iPads, TV), has been shown to be associated with executive functioning and attention deficit, cognitive delays, impaired learning, increased impulsivity and decreased ability to self-regulate, e.g. tantrums (Small 2008, Pagini 2010). 2. Delayed Development Technology use restricts movement, which can result in delayed development. One in three children now enter school developmentally delayed, negatively impacting literacy and academic achievement (HELP EDI Maps 2013). Movement enhances attention and learning ability (Ratey 2008). Use of technology under the age of 12 years is detrimental to child development and learning (Rowan 2010). 3. Epidemic Obesity TV and video game use correlates with increased obesity (Tremblay 2005). Children who are allowed a device in their bedrooms have 30% increased incidence of obesity (Feng 2011). One in four Canadian, and one in three U.S. children are obese (Tremblay 2011). 4. Sleep Deprivation 60% of parents do not supervise their child's technology usage, and 75% of children are allowed technology in their bedrooms (Kaiser Foundation 2010). 75% of children aged 9 and 10 years are sleep deprived to the extent that their grades are detrimentally impacted (Boston College 2012). 5. Mental Illness Technology overuse is implicated as a causal factor in rising rates of child depression, anxiety, attachment disorder, attention deficit, autism, bipolar disorder, psychosis and problematic child behavior (Bristol University 2010, Mentzoni 2011, Shin 2011, Liberatore 2011, Robinson 2008). One in six Canadian children have a diagnosed mental illness, many of whom are on dangerous psychotropic medication (Waddell 2007). 6. Aggression Violent media content can cause child aggression (Anderson, 2007). Young children are increasingly exposed to rising incidence of physical and sexual violence in today's media. The U.S. has categorized media violence as a Public Health Risk due to causal impact on child aggression (Huesmann 2007). 7. Digital dementia High speed media content can contribute to attention deficit, as well as decreased concentration and memory, due to loss of connection with the frontal cortex (pruning) (Christakis 2004, Small 2008). Children who can't pay attention can't learn. 8. Addictions As parents attach more and more to technology, they are detaching from their children. In the absence of parental attachment, detached children can attach to devices, which can result in addiction (Rowan 2010). One in 11 children is addicted to technology (Gentile 2009). In homes where parent use is high, children experience less emotional bonding, language modeling, and self-control. Cognitive development can be enhanced rather than hindered by carefully selected and supervised technology used for limited amounts of time. Here are some examples of teacher-tested, highly rated, cognitively positive apps: 10 Great Apps for Elementary Here are 10 top recommendations from the editors of Common Sense Media. Use them with kids from pre-kindergarten through fifth grade to help them hone their social skills, tell stories, use their imaginations, and get going on foundational math and science. 1. Grades Write About This Price $3.99 Pre-K-5 Fun pictures and prompts are great for Platforms iPad Type App getting kids to start writing IXL Math Practice Publisher: IXL Grades Price Free 2. Learning Pre-K-12 Platforms Android, iPad, Kindle Fire, Standards-aligned worksheets help kids Type App Chromebook develop a wide range of skills Kodable Class Publisher: SurfScore Grades K-5 Price $5/month 3. Fun procedural reasoning for kids; great Type App Platforms iPad curriculum ideas for teachers Globe Smart Education 1 Publisher: Round by Design 4. Engaging stories, activities introduce kids to peers around the world Grades 1-3 Price $19.99 Type App Platforms iPad, iPhone, iPod Touch Grades 1-4 Price $9.99 5. News-O-Matic, School Edition, 2014-15 Type App Platforms Android, iPad, iPhone, iPod Touch Publisher: Press4Kids Adaptive, interactive daily stories for elementary school students Barefoot World Atlas Publisher: Touch 6. Press Visually stunning 3-D globe piques students' interest in world facts 7. 8. TeleStory Publisher: Launchpad Toys Direct and star in zany TV shows with fun, easy-to-use movie maker Grades 1-5 Price $4.99 Type App Platforms iPad, iPhone, iPod Touch Grades 1-5 Price $2.99 Type App Platforms iPad, iPhone, iPod Touch DIY - Skills For Kids Publisher: DIY Grades 2-5 Price Free From cardboarding to cooking, this app Type App Platforms iPad, iPhone, iPod Touch helps kids find the fun in DIY Shadow Puppet Edu Publisher: Shadow Grades 2-5 Price Free 9. Puppet Inc. Type App Platforms iPad, iPhone, iPod Touch Resource-rich video slideshow creator a gem for elementary classrooms DragonBox Algebra 5+ Publisher: 10. WeWantToKnow AS Mesmerizing step-by-step puzzler sets the foundation for algebra Price $5.99 Grades 4-8 Platforms Android, iPad, iPhone, iPod Touch, Type App Kindle Fire, Windows Phone, Apps for Windows 10 Great Apps for Middle School Music, words, math, and more come alive with these 10 great apps for grades 6-8. Use them to pique students' interest or help them acquire new skills. Grades KWeLearnedIt Publisher: eduClipper, Inc. Price Free 1. 12 Digital portfolio and management tool Platforms iPad Type App for project-based classrooms 2. Grades 1LightSail Publisher: LightSail Inc. Price By subscription 12 Robust, responsive reading tool Platforms Android, iPad, Chromebook Type App measures meaningful literacy outcomes 3. Grades 3Pixel Press Floors Publisher: Pixel Press Price Free - $1.99 8 Technology Platforms iPad Type App Ingenious game-creation tool translates kids' paper-and-pencil designs Sound Uncovered Publisher: 4. Exploratorium Interactive science tool teaches with virtual experiments, exploration 5. Grades 3Price Free 12 Platforms iPad Type App Grades 4GarageBand Publisher: Apple Price Free 12 Amazingly powerful music workstation Platforms iPad, iPhone, iPod Touch Type App unleashes the musician in us all Project Noah Publisher: Networked 6. Organisms Contribute kid research to stellar crowdsourced field guide Grades 4Price Free 12 Platforms Android, iPad, iPhone, iPod Touch Type App Color Uncovered Publisher: 7. Exploratorium Engaging ebook combines art with science in playful ways Grades 5Price Free 12 Platforms iPad Type App Grades DragonBox Algebra 12+ Publisher: 6-8 8. WeWantToKnow AS Type Super fun, cutting-edge approach to App learning and practicing algebra Price $6.99 Platforms Android, iPad, iPhone, iPod Touch, Kindle Fire, Windows Phone, Apps for Windows Grades Educreations Interactive Whiteboard 6-12 9. Publisher: Educreations, Inc Type Enliven lessons and presentations App with this easy-to-use tool Price Free Platforms iPad 10. Notability Publisher: Ginger Labs Flexible note-taking tool appeals to multiple learning styles
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