Singleton Spectrum Mobility Games with
Incomplete Information
Presenter: Qingkai Liang
Department of Electronic Engineering
Shanghai Jiao Tong University, China
Outline
Introduction
System Model
Complete-Information Scenario
Incomplete-Information Scenario
Simulation Results
Conclusion and Future Work
Singleton Spectrum Mobility Games with Incomplete Information
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Introduction
What is the problem solved in the paper?
Spectrum Mobility in the Cognitive Radio Network
Primary User 1
Secondary User 1
Lease
Secondary User 2
Licensed to
Channel 1
Licensed to
Lease
Secondary User 3
Channel 2
Channel 3
Lease
Channel 4
Licensed to
Primary User 2
Primary User 3
Licensed to
Secondary User 4
Primary User 4
Lease
Secondary Users can only transmit on those licensed
channels when Primary Users do not occupy them!
Singleton Spectrum Mobility Games with Incomplete Information
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Introduction
What is the problem solved in the paper?
Spectrum Mobility in the Cognitive Radio Network
Primary User 1
Secondary User 1
Lease
Secondary User 2
Licensed to
Channel 1
Licensed to
Lease
Secondary User 3
Channel 2
Channel 3
Lease
Channel 4
Licensed to
Primary User 2
Primary User 3
Licensed to
Secondary User 4
Primary User 4
Lease
What happens when Primary Users reclaim their
licensed channels?
Singleton Spectrum Mobility Games with Incomplete Information
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Introduction
What is the problem solved in the paper?
Spectrum Mobility in the Cognitive Radio Network
Primary User 1
Secondary User 1
Lease
Secondary User 2
Reclaim
Channel 1
Reclaim
Lease
Secondary User 3
Channel 2
Channel 3
Lease
Channel 4
Licensed to
Primary User 2
Primary User 3
Licensed to
Secondary User 4
Primary User 4
Lease
Spectrum Handoff (Channel Switching) takes place!
How to avoid potential congestion in the channel selection?
Singleton Spectrum Mobility Games with Incomplete Information
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Introduction
What is the problem solved in the paper?
How to re-select one switch-to channel when the spectrum
environment varies?
Channel condition
Interference from users who choose the same channel
Incentive-aware
Distributed
The problem is formulated as a Singleton Spectrum Mobility Game
A Congestion Game
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Introduction
Congestion Games
Aim at minimizing the potential costs for using the facilities
Singleton Congestion Games
Each player only selects one facility
Singleton Spectrum Mobility Games with Incomplete Information
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Related Works
Some previous works have focused on the channel re-selection problem
in the spectrum mobility management, using the game theory.
[1] R. Southwell, J. Huang and X. Liu, “Spectrum Mobility Games”, IEEE
INFOCOM, 2012.
[2] I. Malanchini, M. Cesana, and N. Gatti, “On Spectrum Selection
Games in Cognitive Radio Networks,” IEEE GLOBECOM, 2009.
[3] Y. B. Reddy, H. Smith, and M. Terrell, “Congestion Game Models for
Capacity and Bandwidth Relation in Dynamic Spectrum Access,” ITNG,
2010.
Singleton Spectrum Mobility Games with Incomplete Information
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Related Works
Common Drawbacks
Homogeneous secondary users (players)
Homogeneous channels (facilities)
Assume secondary users’ complete information
No refinement of the Nash Equilibriums
Singleton Spectrum Mobility Games with Incomplete Information
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Contributions
Interesting Points
Heterogeneous secondary users (players)
Heterogeneous channels (facilities)
Two information scenarios
Complete Information
Incomplete Information
Maximize average
SINR of all users
Rarely discussed
due to its difficulty!
Neglected by
previous works
Find the socially optimal Nash Equilibrium in polynomial time!
Finding the socially optimal equilibrium in the congestion games was proved to
be NP-hard in general cases! [4]
[4] D. Fotakis, C. K. Spyros , E. Koutsoupias, M. Mavronicolas, and G. S. Paul, “The
structure and complexity of Nash equilibria for a selfish routing game,” ICALP, 2002.
Singleton Spectrum Mobility Games with Incomplete Information
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Outline
Introduction
System Model
Complete-Information Scenario
Incomplete-Information Scenario
Simulation Results
Conclusion and Future Work
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System Model
Physical Model
M heterogeneous and orthogonal channels (denoted by Ci )
Channel Ci has AWGN of power i
N heterogeneous secondary users (denoted by SU k )
Each SU is equipped with a pair of transmitter and receiver
SU k can cause interference of level I k to users in the same channel
Signal strength perceived at each SU’s receiver: Pk
SINR perceived by SU k is it selects channel Ci :
k
A ( k ) i
i
Pk
nM \{k }: A( n ) i
In
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System Model
Bayesian Spectrum Mobility Game Model
Game Formulation
G {M , N , T , A, p,}
Player’s type spaces
Player’s strategy space
Player’s type distribution
(belief)
Player’s interference
information
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Outline
Introduction
System Model
Complete-Information Scenario
Incomplete-Information Scenario
Simulation Results
Conclusion and Future Work
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Complete-Information Scenario
Each SU has full knowledge about others’ interference
information
Theorem 1: There’s at least one Nash Equilibrium in the
singleton spectrum mobility games with complete
information.
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Complete-Information Scenario
May exist multiple Nash Equilibriums
Evaluation of Nash Equilibriums
Socially optimal Nash Equilibrium: yield the maximum social
welfare among all equilibriums
The following algorithm computes the socially optimal Nash
Equilibrium in polynomial time
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Complete-Information Scenario
Time complexity
O( M 3 N 2 )
Space complexity
O( M 2 N )
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Complete-Information Scenario
Theorem 2: Algorithm 2 can compute the social optimal
Nash Equilibrium of the singleton spectrum mobility game
in the complete-information scenario.
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Outline
Introduction
System Model
Complete-Information Scenario
Incomplete-Information Scenario
Simulation Results
Conclusion and Future Work
Singleton Spectrum Mobility Games with Incomplete Information
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Incomplete-Information Scenario
Based on the results in the complete-information case
The following algorithm computes the socially optimal
Bayesian Nash Equilibrium in the incomplete-information
scenario in polynomial time
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Incomplete-Information Scenario
Theorem 3: Algorithm 3 can compute the social optimal
Bayesian Nash Equilibrium for the singleton spectrum
mobility games with incomplete information.
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Outline
Introduction
System Model
Complete-Information Scenario
Incomplete-Information Scenario
Simulation Results
Conclusion and Future Work
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Simulation Results
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Simulation Results
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Simulation Results
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Simulation Results
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Outline
Introduction
System Model
Complete-Information Scenario
Incomplete-Information Scenario
Simulation Results
Conclusion and Future Work
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Future Work
The stability of the Nash Equilibrium
The analysis of the price of anarchy
Repeated game
Multi-channel selection
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Thank you !
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