Protoss Protoss are a powerful and proud people. They are well known (in their home plane) for their art, philosophy, honor and fierceness in battle. They also posses powerful psionic abilities, and often rely on them heavily in battle. Personality: protoss are very concervative and respond badly to changes. They tend to be very harsh and unfriendly (sometimes even hostile) towards strangers. A protoss will fight to the death for goals he believes in, altough he will most often kill his oponent first in these cases. The protoss are extremely proud, and will never expose any weaknesses in the company of those they do not trust. If someone dares insult them, they will almost surely defend their honor with violence. Protoss value self control, knowledge, and streangth in combat. If they find most of these virtues in a person, they will find it easier to trust him. Physical descriptions: protoss are tall and strong, standing about 7 ½ to 8 ½ feet tall and typically weighing about 170 to 240 pounds, with protoss men slightly taller and heavier than women. They have a rough, grey skin and no facial or body hair. Protoss have no mouths, and they communicate tellepathicly. their eyes can be either blue, red, or yellow, and they almost always glow with an inner light. Protoss wear long robes in dark colours, often decorated in ancient and mysterious runes. If they wear any juelery at all, it will always be made of crystal capable of storing psionic energies. Protoss reach adulthood at the age of 230 and can live to be over 1300 years old. Protoss leg structure resembels the one of a satyr. Relations: protoss do not trust the other races. They are practicly the opposite of the adaptive and feral humans. They find gnomes to be not serious enough for them, halflings annoying and half orcs even worse than humans. They get along well with elves, if they encounter each other at all, because of their common long lives and fear of changes, even though elves are a bit too chaotic for the well controlled mind of the protoss. Dwarves also meet the protoss standarts, with their lawful spirits and skill in combat. The arch-nemesis of the protoss are the mind flayers, and any protoss that encounters a mind flayer will instantly attack him. Alignment: protoss are almost always lawful, and almost always good. Accept for some rare examples (such as the chaotic evil dark templars) Lands: protoss live on the plane of limbo, alongside the githzerai and githyanki. They have large beautiful cities that are made almost entirely out of crystal. A protoss city is almost impossible to conquer, and only two cities fell throughout their history. Even those fell only after an extremely harsh battle, and only to the mightiest of mind flayer armies. Religion: protoss worship their own personal deity, the ancient warrior that has become a demigod, Adun. The center of every protoss city is the citadel of Adun. Language: protoss always communicated telepathicly. Thus, they have no language, and instead they can communicate with every creature that has a language of its own that is in a range of 100 feet. Names: protoss are oftenly named after a powerful hero or ancestor, and don’t have many differant names. Males and females share the same names. A protoss has its first name, its clan name, and its position in society. The positions are khali (artisans and inventors) templars (warriors and explorers) and judicators (administrators and leaders) Protoss First names: Tessadar, Fenix, Zeratul, Gantrithor and Hathol Clan names: Sergas, Auriga, Velari, Ara, Furinax and Shelak Adventurers: Protoss seek ways to expend their knowladge of the world. The best way some can think about is wandering around and seeing everything through their own glowing eyes. Some protoss adventurers seek to expend their psionic potential, and know that conflict is the best way to achieve that goal. Others want to learn fighting techniques from expirienced fighters, and to practice them enough to realy understand them. There are those who wander the world driven by their hate to the mind flayers, promising to rid the world and all other worlds of these wreched beings. Protoss racial traits +2 strength +2 intelligence +2 wisdom: protoss are well built, very sharp minded and posses an amazing will-power. Medium-size: as medium size creatures, protoss has no special bonuses or panalties. Protoss base speed is 30 feet. Darkvision: protoss can see in the darkness out to 60 feet. Telepathy: protoss can communicate with every creature that has a language that is in a range of 100 feet. Courage: protoss do not get frightened easily. They receive a +2 bonus on saving throws to counter fear effets. Also, their HD is considered +2 higher when determening the DC to the intimidate skill. Proficiency: protoss are not proficient with weapons, unless they take the path of the soul knife. In that case they are proficient with the short sword, long sword and bastered sword. Protoss receive a +2 bonus to the knowledge (history), knowledge (arcana) and knowledge (psionics) skills. Protoss spend years studying and posses a formidable amount of knowledge. Protoss shields: protoss use psychic energy to deflect blows aimed at them. As long as a protoss remains conscious, he recieves a +4 armor bonus to his armor class. Natural armor: the skin of protoss hardens as time goes by. A protoss that has passed the age of 600 recieves a +1 natural armor bonus to his armor class. Psionics: protoss posses the following psionic abilities: call the mind 1/day, astral traveler 1/day, conceal thoughts 1/day, my light (this is actualy a natural ability, not a psionic. A protoss can light his eyes as many times per day as he wishes) and Far hand 1/day. A protoss of 3rd level or higher can also cast thought shield 1/day, detect thoughts 1/day and mental barrier 1/day (actualy improving his own natural shield). A 9th level protoss can cast plane shift 1/day. Favored class: psion or soulknife (must choose only one of the above) Level adjustment: 3
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