Oxo Good Grips DEFINE When should you define your design challenge? Empathy DefinePrototype Feedback Define Ideate Ideate WHY Define? Provides focus/Frames the Challenge WHY Define? Provides a reference for evaluating competing ideas/ Empowers your team to make decisions WHY Define? Fuels brainstorms by suggesting “how might we” Design Challenge statements Is something you revisit and reformulate as you learn by doing User + Need + Insight User + Need + Insight Deep! Emotions! (hint: verb) Empathetic language Surprise! Think Observation + interpretation Contains Solution? Able to create rich brainstorm? Clarity of focus: trying to include too much? Unique insights and language? Contains Solution? Able to create rich brainstorm? Clarity of focus: trying to include too much? Unique insights and language? Sample POV: An overworked father needs a massage. Contains Solution? Able to create rich brainstorm? Clarity of focus: trying to include too much? Unique insights and language? Sample POV: Angst-filled, pop-culture loving teen seeks way to figure out his postgraduation plan. Solution must be able to be implemented immediately. Cheap and easy methods a must. Now that we know what not to do, let’s talk about what to do. User + Need + Insight User User ++ Need Need ++ Insight Insight _____ needs _______ . use to brush her teeth. a vacation. new sneakers. usability to brush her teeth at lunch. to work at a slower pace. to workout without barriers. meaning to represent her colleagues well. to believe that he can be healthy again. to fit in with the athletic crew at work. User User ++ Need Need ++ Insight Insight _____ needs _______ . use usability meaning User User ++ Need Need ++ Insight Insight _____ needs _______ . use to brush her teeth. a vacation. new sneakers. usability to brush her teeth at lunch. to work at a slower pace. to workout without barriers. meaning to represent her colleagues well. to believe that he can be healthy again. to fit in with the athletic crew at work. User + Need + Insight Contradiction between what they say and what they do and what they say about what they do. Surprise! Something you learned only from talking to people. 3 kinds of statements Madlib Want ad metaphor Modest Mark needs to exercise his brain in new ways because his sense of intellectual self doesn’t match how the world views him. 3 kinds of statements Madlib Want ad metaphor Modest but confident teen with hidden smarts seeks way to engage his brain outside of a worn down, 20th century school building. 3 kinds of statements Madlib Want ad metaphor How might we make completing school like playing a video game? Individually, take 5 minutes and come up with one of each based on the work of your group. Madlib Modest Mark needs to exercise his brain in new ways because his sense of intellectual self doesn’t match how the world views him. Want ad Modest but confident teen with hidden smarts seeks way to engage his brain outside of a worn down, 20th century school building. metaphor How might we make completing school like playing a video game? Pair-up: take 8 minutes and give each other feedback around: Clarify of focus, depth of need, richness of insights, and launch of brainstorm. Madlib Modest Mark needs to exercise his brain in new ways because his sense of intellectual self doesn’t match how the world views him. Want ad Modest but confident teen with hidden smarts seeks way to engage his brain outside of a worn down, 20th century school building. metaphor How might we make completing school like playing a video game? Team: Take 15 minutes and share as a team. Iterate and combine. Come away with many statements that have: clarify of focus, depth of need, richness of insights, and launch of brainstorm. Madlib Modest Mark needs to exercise his brain in new ways because his sense of intellectual self doesn’t match how the world views him. Want ad Modest but confident teen with hidden smarts seeks way to engage his brain outside of a worn down, 20th century school building. metaphor How might we make completing school like playing a video game? Each team member: vote for 3 POVs that they want to carry forward. At the end of 7 minutes, you should know which POV statements to focus on as a team. Debrief Define: if you had more time, you’d…
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