akes perfect training tip 2 number games Kids don’t often enjoy practising things they are not confident with. One sure-fire way to get them practising is to make a game of things. Number games require at least two people, so if they do not have a training partner, they can provide you and your child/ children with a great bonding experience. What do they entail? Number games can vary, but the essence is to: • Pick a number of karate techniques and give them a number. • Start from ready stance (heiko-datchi) and after each technique, quickly move back into heiko-datchi. • As a number is called out, the child must execute the relevant karate technique. • Start the numbers in order until the child remembers the technique for each number. Then start mixing the numbers up. • Start with only 4-5 numbers, but after they’re competent with this number, add more. • Start with a slight pause between numbers; then speed up the count. • Allow them to pick a few techniques and then you choose a few (choosing a few techniques they struggle with). • The goal is to see how long the child can last before making a mistake. The Benefits Of Numbers Games: Focus: In general, karate training involves explaining what is to be done, then counting through. As number games mean kids don’t know what technique is to come until a number is called, it develops their ability to focus. Reaction Time: Number games develop a child’s reaction time and reflexes. Fun: By choosing a few difficult techniques, it gets them to practise the techniques they need to work on most in a fun manner. Variety: By varying the game every few minutes, not only will it work up a sweat, it will find them practising almost all of their karate techniques – those they like and dislike. Example: 1 =Step forward left leg with a left arm lunge punch. 2 =Step forward right leg with a right arm lunge punch. 3 =Left leg side kick 4 =Right leg side kick 5 =Step to the right with a right arm head level block 6 =Step to the left with a left arm body level hooking block 7 =Do a tuck jump in the air 8 =Turn around and execute a right arm punch behind you 9=Turn around and execute a left leg front kick behind you 10=Drop into sumo stance and execute 3 fast punches. SHIMBUN | 21
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