Knowledge anchoring in game development and film

Knowledge anchoring in game
development and film tourism
Margareta Dahlström, Nordregio, Sweden
Linking in to global knowledge flows
Malmö 22 April 2010
Outline
• Knowledge anchoring
• Channels
• Good conditions for knolwedge
anchoring
• Examples from Skåne case study
• Policies to support knowledge anchoring
Knowledge anchoring 1
• Knowledge with actors in the region
• Active search for knowledge elsewhere
• Linking in to global knowledge flows –
connecting with knowledge outside
• Going out to get it
• Making it coming to the region
Knowledge anchoring 2
• Recirculation of knowledge
• Rich networks of different actors
• Combining ’old’ and ’new’ knowledge
Knowledge anchoring
Tapping into global knowledge flows
Knowledge coming in
Recirculation of
knowledge
Knowledge anchoring channels
• Interactions between firm and
organisations
• Job related mobility
• Events
Good conditions for knowledge
anchoring
• Rich networks of actors
• Support for networks
• Cluster/platform organisations
– MMM, MMSS, Media Evolution
• Financial support
– The university world: going to MIT to meet key
researcher, attending conferences, bringing key
researcher to MAH
– The business world: attending game development
conferences in USA and France, organising
conference in Malmö: Nordic Game
Film tourism – Actors
Public
Position
Skåne
Invest in
Skåne
Germany
Public Private Partnerships
Higher Education Institutions
Sweden - Skåne
Region
Skåne
Visit
Sweden
SEB Bank
Germany
Thalia
books
ITB Berlin
Ystad
Ystad
Municipality
Cineteket
Sparbanken
Syd
Film i
Skåne
Film
University
Ystad
Studios
ZDF
UK
Firms
Skåne’s Film
production
Association
Cudos Film
Partner
Öresund Film
Commission
Yellow
Bird
BBC
Kristianstad
Malmö Academy
of Music
Region
Museum
Tomelilla
Lund University
Hasse & Tage
Museum
Denmark
Visit
Denmark
Wonderful
Copenhagen
Game development – Actors
Public
Firms
Public Private Partnerships
Higher Education Institutions
Sweden - Skåne
Malmö
Singapore
Malmö
University
Nanyang
Technological
University
Living Lab
New Media
Malmö
City
Media
Mötesplats
Malmö
Minc
Incubator
Nordic Game
Programme
SVT
Sweden - Blekinge
The
Astonishing
Tribe
Upside
Studios
Massive
Entertainment
Blekinge
Institute of
Technology
Hyper Island
Region
Blekinge
Moving Media
Southern
Sweden
Region
Skåne
Ericsson
Mobile
platforms
Sony
Ericsson
Game
Academy
Lund
University
Ideon
Science
Park
Interactions between firms and
organisations
• Cross sectoral interactions – not so
common!
• Recirculation through ’managed’ and
personal networks
• Recirculation through direct interactions
between firms e.g. Yellow Bird, ZDF,
BBC
Job related mobility
• Knowledge coming in and/or
recirculated through project based and
freelance work
• Game development – combining
expertise in different companies
• Film production – international coproductions building mixed film teams
Events
• Going out to events
– Game developers
– Horsens Crime Fair
• Organising events
– Nordic Game
• Visitors attending attractions –
consumer-producer interactions
– Cineteket
Policies to support knowledge anchoring
• Support ‘incoming’ of knowledge
– Extra-regional research collaboration
– Events
– Mobility
• Support recirculation
– Networks and platforms
– Events
– Industry specific instruments – e.g.
conditioning of film funding