Knowledge anchoring in game development and film tourism Margareta Dahlström, Nordregio, Sweden Linking in to global knowledge flows Malmö 22 April 2010 Outline • Knowledge anchoring • Channels • Good conditions for knolwedge anchoring • Examples from Skåne case study • Policies to support knowledge anchoring Knowledge anchoring 1 • Knowledge with actors in the region • Active search for knowledge elsewhere • Linking in to global knowledge flows – connecting with knowledge outside • Going out to get it • Making it coming to the region Knowledge anchoring 2 • Recirculation of knowledge • Rich networks of different actors • Combining ’old’ and ’new’ knowledge Knowledge anchoring Tapping into global knowledge flows Knowledge coming in Recirculation of knowledge Knowledge anchoring channels • Interactions between firm and organisations • Job related mobility • Events Good conditions for knowledge anchoring • Rich networks of actors • Support for networks • Cluster/platform organisations – MMM, MMSS, Media Evolution • Financial support – The university world: going to MIT to meet key researcher, attending conferences, bringing key researcher to MAH – The business world: attending game development conferences in USA and France, organising conference in Malmö: Nordic Game Film tourism – Actors Public Position Skåne Invest in Skåne Germany Public Private Partnerships Higher Education Institutions Sweden - Skåne Region Skåne Visit Sweden SEB Bank Germany Thalia books ITB Berlin Ystad Ystad Municipality Cineteket Sparbanken Syd Film i Skåne Film University Ystad Studios ZDF UK Firms Skåne’s Film production Association Cudos Film Partner Öresund Film Commission Yellow Bird BBC Kristianstad Malmö Academy of Music Region Museum Tomelilla Lund University Hasse & Tage Museum Denmark Visit Denmark Wonderful Copenhagen Game development – Actors Public Firms Public Private Partnerships Higher Education Institutions Sweden - Skåne Malmö Singapore Malmö University Nanyang Technological University Living Lab New Media Malmö City Media Mötesplats Malmö Minc Incubator Nordic Game Programme SVT Sweden - Blekinge The Astonishing Tribe Upside Studios Massive Entertainment Blekinge Institute of Technology Hyper Island Region Blekinge Moving Media Southern Sweden Region Skåne Ericsson Mobile platforms Sony Ericsson Game Academy Lund University Ideon Science Park Interactions between firms and organisations • Cross sectoral interactions – not so common! • Recirculation through ’managed’ and personal networks • Recirculation through direct interactions between firms e.g. Yellow Bird, ZDF, BBC Job related mobility • Knowledge coming in and/or recirculated through project based and freelance work • Game development – combining expertise in different companies • Film production – international coproductions building mixed film teams Events • Going out to events – Game developers – Horsens Crime Fair • Organising events – Nordic Game • Visitors attending attractions – consumer-producer interactions – Cineteket Policies to support knowledge anchoring • Support ‘incoming’ of knowledge – Extra-regional research collaboration – Events – Mobility • Support recirculation – Networks and platforms – Events – Industry specific instruments – e.g. conditioning of film funding
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