Gestalt theory Gestalt is a general description for the psychological concepts that make unity and variety possible in design. It is a German word that roughly translates as "whole" or "form." Gestalt theory is involved with visual perception and the psychology of art among other things. It is concerned with the relationship between the parts and the whole of a composition. Gestalt principles build on the idea that people perceive information at the global level first and that, depending on the presentation, the holistic view is made up of more than the individual components. The visual world is so complex that the mind has developed strategies for coping with the confusion. Gestalt principles build a unified view of those strategies. When faced with visual complexity and multiple options, the mind tries to find the simplest solution to a problem. One of the ways it does this is to form groups of items that have certain characteristics in common. When people look at a grouping of lines and circles, they do not look at each line and circle individually; instead, they mentally structure them in some coherent, integrated way. The basic Gestalt ideas and some examples follow. Figure to ground The image changes based on whether or not the light or dark area is seen as the figure or the background. This leads to optical illusions such as the face or vase. In more practical examples, too tight kerning can introduce extra figures. Here, it could be the two letters or an arrow, depending on what is seen as the figure. In the word Bob, the first B is reversed out shifting the use of black and white as figure or background. Proximity Grouping based on the relative placement of objects. Because of the different space between the lines, the image appears to be two double rows of dots. Likewise, the small circles or squares appear to be grouped with the large circles or squares they are close to. However, in neither case is anything in the image actually driving this view. Proximity violation. A student said her mother saw this headline for a concert ad and wanted to know who Elton Billy was. Most people know the singer’s names and were able to essentially immediately parse them. But normal reading is left to right, and so a reader not familiar with the singers would expect the names to go across the page and not vertically. ch 6 elton-billy.tif Closure Objects are completed to form the simplest possible figures. The image consists of three circles with a triangle cut out, but because of their relative placement, the eye also sees a triangle. Moving the circles to a different place destroys the gestalt aspects of the image and turns them into three random Pac-man characters. Most people read the following text as ‘the cat,’ yet the symbol for ‘H’ and the ‘A’ are the same. The simplist interpretation is to see ‘the cat’ and, thus, that is what people perceive. Symmetry Objects are grouped so they form symmetrical shapes around their center. The image is seen as two overlapping squares since that is the simplest interpretation, rather than as a small square and two squares with cutouts. Similarity Grouping objects that share visual characteristics or grouping by how things look more alike than the other objects in the set. The basic circle pattern is the same, but with similarity, the eye groups these in rows of black and white circles or into groups of four objects forming squares. For control gauges, designing the system so the normal position is the same on all of the gauges makes it easier to spot any deviation. Assume only the third gauge in each row has an abnormal reading. In the first row, each gauge would need to be examined individually, but the third gauge in the second row breaks the pattern of the other three and is easily visible. Continuance Grouping by how people will follow a path seeking a conclusion or resolution from clues that point in a particular direction. The eye sees three lines going behind a dark area, since it is simpler to see three rather than 6 separate objects. In the other image, the finger points to the small ball and the eye is drawn to it, rather than to the larger ball. Without the pointing finger, the eye would go to the large ball. Gestalt ideas are important because people always impose structure on information regardless of how unstructured it might be (Kwasnik, 1992; Witkin, 1978). It is up to the design team to ensure the overall design matches the HII needs. Gestalt concepts help the design team to focus on the overall presentation and not get too focused on the individual elements. Likewise, people can identify website layouts with ‘greeked’ text (Tullis, 1993) purely based on the overall appearance. Wickens and Carswell (1995) developed the idea of the proximity compatibility principle (PCP), which is similar to gestalt proximity concepts. PCP states that the perceptual characteristics of the information should be designed so that its arrangement fits the cognitive demands of the task. In other words, information which is used together should appear close together. If the task requires two sets of information to be integrated, the system performs the integration and displays the results. Conversely, information that is not used together should not appear together. Notice how this principle helps the design team build good HII by pulling together information relationships, relevance, and salience. Although this idea may appear self-evident, many systems violate it, especially systems based around dumping information on the reader or systems developed without a clear understanding of the HII requirements.
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