Slide - Journal of Vision

From: Visuospatial experience modulates attentional capture: Evidence from action video game players
Journal of Vision. 2008;8(16):13. doi:10.1167/8.16.13
Figure Legend:
The display for Experiment 2 is shown. Schematic swimmers which each consisted of a circle 3° in diameter with arms
2 pixels in thickness moved around the visual array at random. Participants monitored the display for ‘non-swimmer
targets’ (NST), which were swimmers that stopped in their location 10°, 20°, or 30° from fixation and increased its
arm oscillations at a randomly jittered rate of 15–18 Hz. NST trials occurred 50% of the time. Hit and false alarm rates
were recorded to calculate sensitivity ( d′) in video game and non-video game players.
Date of download: 7/31/2017
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