From: Visuospatial experience modulates attentional capture: Evidence from action video game players Journal of Vision. 2008;8(16):13. doi:10.1167/8.16.13 Figure Legend: The display for Experiment 2 is shown. Schematic swimmers which each consisted of a circle 3° in diameter with arms 2 pixels in thickness moved around the visual array at random. Participants monitored the display for ‘non-swimmer targets’ (NST), which were swimmers that stopped in their location 10°, 20°, or 30° from fixation and increased its arm oscillations at a randomly jittered rate of 15–18 Hz. NST trials occurred 50% of the time. Hit and false alarm rates were recorded to calculate sensitivity ( d′) in video game and non-video game players. Date of download: 7/31/2017 The Association for Research in Vision and Ophthalmology Copyright © 2017. All rights reserved.
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