Games with Dynamic Externalities and Climate Change Tatsuyoshi Saijo*, Katerina Sherstyuk**, Nori Tarui** and MajahLeah V. Ravago** *Osaka University and **University of Hawaii at Manoa Moscow -- June 2009 Science of Global warming Human activities (primarily the burning or fossil fuels) intensify the warming effect by releasing GHG into the atmosphere. Buildup is slow to reverse itself. Source: http://science.nationalgeographic.com/science/environment/global-warming/gw-overview-interactive.html Nature of the CC problem Global public good (bad) – total GHG stock is what matters Huge potential cost and effects worldwide Unilateral emission reduction favors all countries => => Free-rider problem Irreversibility – GHG accumulate faster and deplete slowly, effect of emission today can be felt into the distant future => => Dynamic externalities Thus, a social dilemma setting and dynamic externalities are essential features of the problem. Static externalities are less pronounced. Research focus and questions Games with dynamic externalities Inter-generational aspect Applied to climate change Current action of each player affects not only the players’ payoff this period but also the payoff level of the game that will be played tomorrow. The benefits derived by the future generations depend on the stock of GHG buildup, with higher current emissions resulting in lower future payoffs Research questions: Can socially optimal actions be sustained in this setting without an explicit enforcement mechanism? Does access to history and advice from previous generations help to achieve and sustain optimality? Some earlier exper. studies Fischer et al (JEEM 2004) Study altruistic restrain in common pool resource setting with dynamic externalitites Chains of groups of subjects, each subject only made one decision Report “optimistic free-riding” Chaudhuri et al (ReStud 2006) Study social learning and norms in a public good setting with intergenerational advice Report that common knowledge of advice had a significant and positive effect on contributions Model (close to Dutta and Radner) G - (non-overlapping) generation of players, starts with g=0 i = 1..N - players (countries) Each player’s payoff depends on the benefit from current activity xig and damage from the total emissions stock Sg: , where d is the damage from stock Emissions stock for gen (g+1) depends on emissions by gen g Stock retention rate: First best solution: Benchmark solutions Myopic Nash (MN): Constant Markov Perfect (MP) A subgame perfect equilibrium of the dynamic game played by countries across generations First Best (FB) Each generation ignores dynamic externalities, maximizes own payoff A cooperative solution with discounting δ<1 Sustainable (Sus) A cooperative solution with no discounting Experimental Design Dynamic externalities only, no static Instead of choosing emission levels, subjects choose tokens, bounded [1,11] 3-subject groups in each generation (“series”) Total group tokens in this series determine the payoff level in the next series; this is emphasized in the instructions Series 1 starts at the first best steady state stock Extensive training before the actual play Payoff Scenarios Payoff Scenarios Continued Experimental Design Continued At the end of each series, each subject sends a suggested number of tokens and verbal advice for the next series Advice and history from previous series is available Each series is continued to the next series with probability ¾ (determined by a roll of a die) Experimental Treatments Baseline Long-Lived (LL) The same group of subjects makes decisions in all series represents an idealistic setting where long lived social planners make decision over a long time horizon and are motivated by longterm welfare for their countries Intergenerational Selfish (IS) In each series, decisions are made by a separate group of subjects, who are paid based on own series payoffs only. Groups are linked in chains. represents a more realistic setting in which the countries’ decisionmakers are motivated more by their countries’ immediate welfare and may care at most partially about the future generations’ payoffs Intergenerational “Long-Sighted” (IL) In each series, decisions are made by a separate group of subjects, who are paid based on own series payoffs and all the followers’ payoffs Results We conducted Baseline Long-Lived (LL), Intergenerational Selfish (IS) and Intergenerational Long-Sighted (IL) treatments, with 4-5 independent chains for each treatment, 4-9 series (generations) per chain Group Tokens by Series Group Tokens: LL treatment Group Tokens: IS treatment 25 25 25 22 22 22 MN 19 MN = FB 10 Sus 7 16 13 13 FB Chain 1 Chain 2 Chain 3 Chain 4 Sus Chain 1 Chain 2 Chain 3 Chain 4 2 3 4 series 5 6 7 8 9 Chain 1 Chain 2 Chain 4 Chain 5 Chain 3 4 1 1 1 Sus = 9 7 4 1 FB = 12 10 10 7 4 MP = 18 MP = 16 13 MN = 21 19 19 MP 16 Group Tokens: IL treatment 1 2 series 3 4 5 1 2 3 series 4 5 6 7 Changes in Stock Level Stock Level: IS treatment LL treatment 70 70 70 Stock Level: IL treatment MN = MN = 65 65 65 60 MP =60 55 55 55 50 50 50 45 45 60MP = 45 35 35 Chain 1 Chain 3 25 1 2 3 4 Series 5 6 7 30 30 Chain 2 Chain 4 8 25 9 Sus =34.3 Sus Sus =34.3 30 FB = 42.9 40 40 35 MP = 60 FB = FB = 42.9 40 MN = 68.6 1 Chain 1 Chain 2 Chain 3 Chain 4 2 3 4 series 5 25 Chain 1 Chain 2 Chain 4 Chain 5 1 2 3 4 series 5 Chain 3 6 7 Recommended Group Tokens Recommended Group Tokens Recommended Group Tokens Recommended Group Tokens 25 25 25 22 22 22 MN = 21 19 MP = 18 16 MN = 21 19 19 MP = 18 FB = 12 13 10 FB = 12 Chain 1 Chain 2 Chain 3 4 Chain 1 1 1 2 3 4 5 6 Baseline Series 7 8 9 Sus = 9 7 4 Chain 4 FB = 12 ` Sus = 9 7 4 13 10 Sus = 9 10 7 MP = 18 16 16 13 MN = 21 Chain 2 Chain 3 Chain 1 Chain 2 Chain 4 Chain 5 Chain 3 Chain 4 1 1 1 1 2 3 4 Intergenerational Series 2 3 4 5 5 IL Cumulative 6 7 Summary of Results Baseline LL (Long-Lived) treatment: IS (Intergenerational Selfish) treatment: All groups were able to avoid myopic Nash solution and were converging to the First Best group tokens and stock levels Verbal advice was used as an effective communication device Group tokens and stock levels quickly increased to just under (but still below) the Myopic Nash levels Attempts made by some subjects to cut down group tokens were largely unsuccessful IL (Intergenerational Long-Sighted) treatment exhibited mixed dynamics in between the FB and MP benchmarks Based on the estimates of convergence levels, the difference between the treatments is significant in both actual decisions and stock, and advices Advice from Baseline LL, Chain 2 Series Subject Advise Series 1 1 2 6 as next token order we started out really high this past one. maybe we can go lower for the next trials. 3 Start with small orders and gradually order more for each subsequent trial. The loss we take early will give us bigger payoffs in the later series. 1 I agree with ID#3's advice on starting on smaller orders and gradually ordering more for each trial. I suffered from a loss in the beginning, but my payoffs increased as we went on. Let' better, much better. If we can keep it lower or about the same for next round then our payoff will be greater in the subsequent trials. Series 2 2 Series 3 1 2 3 Series 4 1 2 3 Series 5 1 2 Good, it seems to be getting better and better. Let's keep it at the same or even lower. Let's just not go greater Hmm...the tokens were around the same ballpark. Maybe keep it the same for one more series then start to push our luck and slowly increase in token counts. Let's stay with this order one more round. It gives us a good balance between payout and upping the payoff level for the next series. Payoff did increase, but I think we should increase our token rather than stay at 4. Let's try increasing it a bit I say slowly up the token count… The benefit from 4 to 5 is only a 100 point difference (50 cents) so let's stay with 4. Let's just stay at 4...doesn't look like it's increasing by much. 4 would be the best token order. 4 everyone! ...I don't know what to say now. We seem to be doing whats best. Advice from IS Chain 4 Series Subject Advise Series 1 4 5 6 For me I try to choose the tokens which has the highest payoff. Series 2 4 5 6 Do not choose a number beyond 6. Otherwise, our total payoff will decrease. The greatest payoff calculated against the results for the subsequent group is 6 for maxmin payoff for your series, but the payoff decreases for the later series Series 3 4 5 6 Do not choose higher than 5. Otherwise your optimal payoff will decrease. keep it fairly low until later rounds choose 7 Series 4 4 5 6 never go beyond 5 to save your future generations for everyone's best choose 6 b/c you make money plus earn more money in the following rounds. Series 5 4 5 go between 6 and 8 tokens to gain max payoff and prediction bonus for your own benefit, choose the maximal payoff, ie 7; the rest is not worth considering, it's just a diversion. Get the most out of it NOW! 6 the next set you should choose a low amount of tokens so your payoff level will increase. In the long run, as the pay off level increases, you will have a higher payoff schedule. I chose 4 because its not too low and not too high but just right. Advice from IL Chain 3 Conclusions We obtain evidence that self-interested individuals can resolve dynamic social dilemmas when interacting in small groups over a long time horizon (LL Treatment) In an intergenerational setting without explicit motivation for caring for the future, (IS treatment), individual’s decisions are largely myopic The evidence from the intergenerational IL treatment with full motivation for caring about the future is mixed; social dilemmas are not fully resolved This suggests that international dynamic enforcement mechanisms (treaties) are necessary to control GHG emissions Decision Screen Trial Results Screen Series Results Screen Waiting Screen with Advice Advice from Previous Series
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