Debugging Complex Logic Systems Brian Schwab Game Logic Debugging With manageable rulesets Game Logic Debugging With manageable rulesets In game state info Debug logging Answers the question WHAT Game Logic Debugging When systems get huge… Game Logic Debugging When systems get huge… In game rules debugger In Editor debugging Tuning value debugging Answers the question WHY WHY is the right question Approach a problem from all angles: •Rule Evaluations •Interruptions •Rule Specifications •Ruleset Structure Logging a problem can only represent the full WHY if you’ve listing each tiny little step. AKA, the needle in the haystack. In Game Rules Debugging In Game Rules Debugging Live Data Sense data Custom info In Game Rules Debugging Live Data Sense data Custom info Information streams Tested rules Running rules Complex perception data Animation data Custom info In Game Rules Debugging Live Data Sense data Custom info Information streams Data Stream Browser • In game or Tested rules companion app Running rules • XML data utilization Complex perception data • Lots of data to throw Animation data to a crash reporter Custom info Rules Checked Rules Execution Rules Testing Rules Editor Project Tree Rule Specification Visual Representation In Editor Debugging Content creator help; Programmery Syntax checking General “best practices” rule sets Advanced Search functionality Tuning Values Visualization “Meta Debugging” Correlated values Cyclical tuning trends Tweaker usage Questions? [email protected]
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