document-eng

The game board
“A cake? Yes, but...” is a typical board game
The game board is divided into various spaces and
special areas, called “places”. The “places” are the
following:
where luck and strategy leads to victory. Nice in
appearance and goals, this game will entertain friends
and family. Designed for children the game can
entertain even parents and grandparents!
Note: If the English translation of this document is
not accurate please contact the author so that he can
improve this instructions manual. Thank you!
- Email to [email protected] -
Objective
Grandma would make us a beautiful cake but his
pantry is half empty! The goal of the game is to bring
to Grandma all the ingredients needed to make the
cake.
Components
Starting the game
A game board, a spinner with arrow, a deck of 96
cards (flour, baking powder, jam, fruit, egg, goose
egg, carrot, feather), 4 pawns, a 6-sided die, 70
pennies-token (but if you want to make the game
more nice uses true nickels!).
The first player rolls the die and moves its pawn the
amount of spaces indicated by the roll. Note: some
spaces of the game board indicate the possible
directions.
When the player has resolved the effects of the space
where its pawn has landed, the turn passes to the next
player, and so on...
The turn of next player always starts with a die roll in
order to move the pawn along the spaces of the game
board.
The pawns can never go back.
Setup
Put the game board on the table and put the pawns of
players on the "Start" space.
Get the deck of cards and divide it by kind of card.
Put the eight pile obtained on the table at hand.
Form a new 8 cards pile, with one card by kind, and
put it face down in the place "Lair of the rabbit".
Put five pennies above the coffer in the "Refuge of
the Thief". Leave all the other pennies in the bag at
hand.
Now, each player should roll a six-sided die. The
player who rolled highest goes first, then play
continues clockwise around the table.
Rules of game “A cake? Yes, but…” v. 1.0 - Artefoglia.it Games
Example: Mark is the first player and rolls 2. So
moves the pawn 2 spaces forward landing on the
space "die", so re-rolls 4. At the crossroads choose to
go to the right and land on the "hen". So Mark turns
the "spinner" that stops on the color green, and Mark
wins a card "Egg". Mark's turn is over, and now
begins the turn of the player to his left, which begins
rolling the die in order to move its pawn…
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Winning the game
The winner is the first player who reach the space
with the blue star ("start" space) having in its hand at
least the following cards: 5 "egg" cards (note that 1
"goose egg" card counts as 3 "egg" cards), 1 "flour"
card, 1 "jam" card and 1 "baking powder” card.
if your pawn are on the same space of the pawn of
another player.
You can not discard a card with no reason. If you
have 12 cards and you want to free space in your hand
you have to wait to use, lose, sell or trade yours cards
in according to the rules of the game.
Game “effects”
The spaces
The term "effects" refers to all the actions produced
by spaces of the game and by the special areas called
"places".
When you land on a space of the game board, follow
the instructions below:
-Penny: automatically win a penny. Take it from the
bag. You can not keep more than 20 pennies. If you
win more than 20 pennies, leaves the surplus where
is.
-Die: Roll the die again.
Carrots: spin the spinner. If it stops on the green or
yellow you win a " carrot " card .
-Hen: spin the spinner. If it stops on the green or the
yellow you win a "egg" card.
-Rooster: spin the spinner. If it stops on the green or
the yellow you win a "feather" card.
-Goose: spin the spinner. If it stops on the green or
the yellow you win a "goose egg" card.
-Fruit Tree: spin the spinner. If it stops on the green
or the yellow you win a "Fruit" card.
-Question mark: This is a misfortune space. Spin the
spinner and see the section "Misfortune" .
-Horse: If you have at least one "carrot" card you can
use it to move your pawn anywhere you want on the
game board (except the spaces inside the Mill )
Note: the effect of a space must always be resolved
before the effect of a place.
A player, if he/she wants, can ignore the effects of the
“Hen, Rooster, Fruit Tree, Goose, Carrots and Penny”
spaces (for example, when the player has too many
cards or is not interested to obtain a specific kind of
card).
The effects of the "Die" and "Question mark"
spaces can never be ignored.
When the pawn is on a space with the yellow star, the
player can decide if visit or not the relative place.
The cards
Some cards rapresent the ingredients you need to win
the game, while others cards represent objects that
may be useful to get the ingredients, or to activate
some effects of the game.
When you use or lose a card during the game you
must discard it in the original pile divided by kind.
If during the game a kind of cards run out, for
example if all the "carrot " cards are in the hands of
the players, you can not win these card.
In your hand you can never have more than 12 cards.
If you want to keep free space in your hand, you can
refuse to turn the spinner when you finish on a space
that can give you a card.
The players can always see the cards in the hands
of their opponents.
If you have too many cards, you can sell them at the
market (see the section "Places" ).
You can also trade cards with other players, but only
Rules of game “A cake? Yes, but…” v. 1.0 - Artefoglia.it Games
The spaces with the yellow star
If you land exactly on of one of these spaces you have
the opportunity to visit the "place" close to the star
(see the section "Places"). Note: before you visit a
place you always have to resolve the normal effect
of the space where you landed (Ex: you have a
misfortune if you land on a "Question mark" space
with a yellow star, and so on..).
The space with the blue star(Start)
If you reach this space and you have all the necessary
ingredients cards to bake the cake, you automatically
win. You do not need to stop exactly above this space,
you just reach it. If you do not have all the necessary
ingredients cards for the cake this box has no effect.
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Places
The "places" are special areas of the game board
where you can realize some game effects or obtain
some cards and pennies. To do so, your pawn must
land exactly on a space with the yellow star adjacent
to the place that you want to visit. When you visit a
place you do not need to move your pawn in the
place's area of the game board (except in the area of
the Mill).
-The Mill
In this place you
can obtain a "flour"
card. When you
land on a space
with the yellow
star adjacent the
area of the mill,
you can try to enter
in the first space
numbered of the
mill: rolling the die
and getting one of
the numbers of the
numbered space. If
you don't get one
of the numbers,
stay where you are
and your turn ends. If you managed to enter in the
mill put your pawn on the first numbered space and,
in the next turn, you can try to advance to the second
numbered space, in the same way. If you fail, you will
need to wait for the next turn and so on. When you
land on the third and last numbered box of the mill
you win one "flour" card. In the next turn rolls the
die, exit from the mill and proceeding normally along
the game board. In the mill can enter more than one
player at the same time. Working at the mill is tiring,
but it's worth it!
-Refuge of the thief
This is the place where all the pennies stolen by the
thief are conserved. When you visit this place rolls
twice the die. If adding the results you get 10 or more
you can take thief's treasure. (Remember that you can
not keep more than 20 pennies. If you win more than
20 pennies, leaves the surplus where is.). If the coffer
remains without pennies, put on it 3 pennies taken
from the bag. What goes around, comes around!
Rules of game “A cake? Yes, but…” v. 1.0 - Artefoglia.it Games
-The gnome:
In this place you can use a single "feather" card to
obtain 7 pennies from the bag. You can not use more
than one “feather” card at a time. For some people the
beauty is worth more than any treasure!
-Fortune teller
The fortune teller can make you draw a random card
from the hand of an opponent at your choice. Pay 3
pennies, uses "feather" card and then spin the spinner:
if it stops on the green or the yellow, you can draw a
random card from opponents hand, but if it stops on
the red you must discard 2 cards from YOUR hand. If
you have no other cards in your hand you do not have
to discard anything. The magic is powerful and
dangerous, and someone always loses!
-Lair of the rabbit:
In this place you can find objects very useful. Use a
"carrot" card to draw a random card from a card pile
placed on the rabbit's lair. You can not use more than
one "carrot" card at a time. Inside this hole in the
ground falls just about anything!
- The kitchen:
In the kitchen you can turn your fruit into jam. You
have to use 3 "fruit" cards and skip the next turn to
get one "jam" card. All good things take time to be
made!
- The Market:
At the market you can buy and sell cards. Each time
you visit the market you can sell or buy only one kind
of cards. (ex: You can not sell 2 "carrot" cards and
buy a "egg" card at same time, but you can sell 2
"carrot" cards or buy a "egg" card). So, to buy or sell
different kinds of cards you must visit the market
several times.
Cards that you can buy at the market:
“egg”: 3 pennies
“goose egg”: 9 pennies
“carrot”: 3 pennies
“fruit”: 3 pennies
“jam”: 15 pennies
“baking powder”: 3 pennies
“flour”: 10 pennies
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Cards that you can sell at the market:
“egg”: 1 penny
“goose egg”: 3 pennies
“carrot”: 1 penny
“fruit”: 1 penny
“jam”: 5 pennies
“baking powder”: 1 penny
“flour”: 3 pennies
- The Grandma:
When you reach this place and you have all the right
ingredients to bake the cake you win the game
automatically. (See the section "space with the blue
star")
The spinner
The spinner face is divided into two parts. The central
part is divided into six segments: 2 green, 2 yellow
and 2 red. These colors indicate the result of the effect
of the spaces, places or misfortunes.
Instead, in the outer part, you can see the various
misfortunes that happen when you land on a
"Question Mark" space of the game board. To see that
misfortune will happen to you, spin the spinner, look
what indicates the arrow and follow the instructions
in the following section.
On the backside of spinner you can see a reminder of
the effects of misfortunes and market prices.
you lose a "flour" card, if it stops on the yellow you
lose a "baking powder" card. Maybe it was better to
bring an umbrella...
-Thief: spin the spinner: if it stops on the red or the
yellow you lose all the pennies (the stolen pennies
must be put on the coffer). Is not a good idea keep too
much money in your pocket!
-Rascal: spin the spinner: if it stops on the red you
lose a "jam" card. Some people are really arrogant!
The fun must come first!
If a game situation is not clear to you or that is not
directly addressed by the rule book, you can decide
how you would handle the rules under the
circumstances. If you want, you can modify the rules
to make the game more difficult or simplified.
Credits
The following people made this game possible.
Game Concept:
Artwork:
Play Testers:
Andrea Bocchi
Andrea Bocchi
Giovannina Azzalin
Luca Boscain
Martina Mangolini
Danilo Trombin
Matteo Veronese
Misfortune
“A Cake? Yes, but” – “Una Torta? Sì, ma…” ©2014
Andrea Bocchi. All rights reserved.
Note: If a misfortune causes you to discard a card that
you do not have, nothing happens.
Find Out More
-Magpie: spin the spinner: if it stops on the red you
lose a "egg" card (this misfortune has no effect on the
cards "goose egg"), if it stops on the yellow you lose
a penny. Magpies love shiny objects and hen eggs.
The goose eggs, however, are too hard and heavy for
their beak!
-Banana peel: spin the spinner: if it stops on the red
you lose all the "egg" and "goose egg" cards. The
omelet is done!
-Piggy: spin the spinner: if it stops on the red you lose
a "fruit" card, if it stops on the yellow you lose a
"carrot" card. The pig is very cute, but eats too much!
-Thunderstorm: skip a turn. Better to stay at the
shelter for not to catch a cold!
-Gust of wind: you lose all the "feather" cards.
-Downpour: spin the spinner: if it stops on the red
Rules of game “A cake? Yes, but…” v. 1.0 - Artefoglia.it Games
For more information about this game check out our
web sites at: artefoglia.it/gameboard
or mail to: [email protected]
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