Injury, Int. J. Care Injured 46 (2015) 2212–2216 Contents lists available at ScienceDirect Injury journal homepage: www.elsevier.com/locate/injury Validating Touch SurgeryTM: A cognitive task simulation and rehearsal app for intramedullary femoral nailing Kapil Sugand *, Mala Mawkin, Chinmay Gupte MSk Lab, Imperial College London, Level 7 East, Charing Cross Hospital, Fulham, London, W6 8RF, UK A R T I C L E I N F O A B S T R A C T Article history: Accepted 2 May 2015 Background: The role of simulation in orthopaedic surgical training is becoming increasingly evident, as simulation allows repeated sustained practice in an environment that does not harm the patient. Previous studies have shown that the cognitive aspects of surgery are of equal if not greater importance in developing decision making than the practical aspects. Aim: To observe construct, content and face validity of four IFN modules on a cognitive simulator, Touch SurgeryTM. Methods: 39 novices and 10 experts were recruited to complete four simulation modules on surgical decision-making that represented the procedural steps of preparing the patient and equipment, inserting and locking an intramedullary femoral nail. Real-time objective performance metrics were obtained, stored electronically and analysed using median and Bonett-Price 95% confidence intervals from the participant’s primary attempt to assess for construct validity. The median score of a post-study questionnaire using 5-point Likert scales assessed face and content validity. Data was confirmed as nonparametric by the Kolmogorov–Smirnov test. Significance was calculated using the Mann–Whitney U test for independent data whilst the Wilcoxon signed ranked test was used for paired data. Significance was set as 2-tailed p-value < 0.05. Results: Experts significantly outperformed novices in all four modules to demonstrate construct validity (p < 0.001). Specifically, experts scored 32.5% higher for patient positioning and preparation (p < 0.0001), 31.5% higher for femoral canal preparation (p < 0.0001), 22.5% higher for proximal locking (p < 0.0001) and 17% higher scores for distal locking and closure (p < 0.001). Both cohorts either agreed or strongly agreed that the graphics, simulated environment and procedural steps were realistic. Also, both cohorts agreed that the app was useful for surgical training and rehearsal, should be implemented within the curriculum and would want to use it to learn other surgical procedures. Conclusion: IFN on the Touch Surgery app demonstrated construct, face and content validity. Users can demonstrate cognitive competencies prior to performing surgical procedures in the operating room. The application is an effective adjunct to traditional learning methods and has potential for curricular implementation. ß 2015 Elsevier Ltd. All rights reserved. Keywords: Intramedullary femoral nailing Simulation Touch surgery Training Orthopaedic Trauma Education Introduction Orthopaedic trauma is a leading contributor to the global burden of non-communicable disease. One of the commonest trauma scenarios faced by orthopaedic surgeons is femoral fractures including sub-trochanteric and diaphyseal configurations. Both can be definitively treated with closed reduction on the traction table and internal fixation using an intramedullary nail. * Corresponding author. Tel.: +44 7773642813. E-mail addresses: [email protected], [email protected] (K. Sugand), [email protected] (M. Mawkin), [email protected] (C. Gupte). http://dx.doi.org/10.1016/j.injury.2015.05.013 0020–1383/ß 2015 Elsevier Ltd. All rights reserved. Total incident rate for femoral diaphyseal fractures is 10 per 100,000 person-years and the incident rate ratio between men to women is 0.9 with an increasing prevalence [1,2]. Orthopaedic surgery is traditionally learnt through repeated practice on patients and proctorship [3]. In recent years this process is changing, as a result of multiple factors including increasing subspecialisation and complexity of procedures and devices, a reduction in training hours in North America and Europe [4,5], and concerns regarding patient safety [6]. Simulation in surgery has become an important component of the training process, providing a way for trainees to practise operative tasks in a protected environment without putting patients at risk. When this is extended to just before an operation K. Sugand et al. / Injury, Int. J. Care Injured 46 (2015) 2212–2216 or combined with patient specific cases it can be referred to as ‘surgical rehearsal’. The concept of rehearsal is relatively foreign in surgery compared to other professions. Yet, studies have shown that rehearsing for a procedure before performing it can decrease both the operating time and errors [7]. Orthopaedic simulation consists drybones or cadaveric specimen. Limitations include access to dry and wetlabs, shortage of cadavers and the high expense of teaching facilities and equipment. Multimedia software and virtual reality (VR) simulators may overcome numerous limitations but expenses remain a significant barrier to widespread adoption. Although mechanical and VR constructs allow surgeons to acquire psychomotor and technical skills, they neglect an emphasis on important non-technical skills like cognitive decision-making. Decision-making contributes to demonstration of clinical and non-technical competency [8,9]. The Touch Surgery application (Kinosis Limited, London, UK) is a unique cognitive task simulation and rehearsal (CTSR) platform. It focuses exclusively on the cognitive decision-making proponents of surgical procedures. Touch Surgery is a simulation app that uses cognitive task analysis (CTA) as a fundamental framework, and combines this framework with VR to simulate procedures on their mobile smart devices [10]. The primary objective of this study was to assess for construct validity of the intramedullary femoral nailing (IFN) modules on Touch Surgery using objective metrics. Secondary objectives observed for face and content validity using a subjective questionnaire. Research Ethics Committee reviewed and granted ethical approval for this study (MEEC1213-17). Methods Touch surgery application The Touch Surgery application is an interactive and immersive VR multimedia software available on mobile and smart devices. It offers a step-by-step manual to complete orthopaedic operations. Test modules depend on completing manual steps (e.g. drilling, reaming, incising and screwdriving etc). The other component is assessing decision-making with single best answer questions (out of four options) in each step of the operation. The IFN procedure was authored by the consultant surgeons at the Musculoskeletal Lab (MSk) at Imperial College London, UK, and developed at Touch Surgery Labs. The procedure is divided into four separate modules consisting of (i) patient positioning and preparation, (ii) femoral canal preparation, (iii) proximal locking, and (iv) distal locking and closure. Participants used the app pre-loaded on a Samsung tablet (Samsung, Seoul, South Korea). 1 2 3 4 5 2213 Very poor/very useless. Poor/useless. Acceptable. Good/useful. Very good/very useful. Face validation was assessed by both cohorts to see if the app represented a useful training and assessment tool [11]. Content validation was assessed by the expert group only by asking if the accuracy and flow of steps represented the IFN procedure, [11]. The acceptability was assessed by asking if participants would use the app as a training tool to learn new operations and to rehearse an operation before a procedure. Data collection The implementation of the study followed a rigid step-by-step program to ensure a standardised experience for participants as shown in Figs. 1 and 2. All data was collected online in real-time and retrieved on the lab server. Points were scored from making correct decisions (Fig. 2A), appropriate swipe interactions (Fig. 2B) and from the time taken to complete each step. The app calculated total scores as a percentage and there was no negative marking (Fig. 3). Data analysis All objective data were recorded as median with Bonett-Price 95% confidence intervals. Data was confirmed as non-parametric by the Kolmogorov–Smirnov test. Analysis was performed using the Mann–Whitney U test for independent data whilst the Wilcoxon signed ranked test was used for paired data. A result was deemed significant when a two-tailed p-value was less than 0.05. Results Study participants 48 medical undergraduates were initially recruited to the study. 2 of these were excluded from the study as they had used Touch Surgery before. 7 did not attend on the day of the study leaving 39 (81%) novice participants in total. The median age of the novice group was 19 years of age, with 46% males and 54% females. The median completed years of study was 1 year. 10 experts consisting of Orthopaedic Fellows and Attendings were recruited from the surgical training circuit. The median age of the expert group was 33 years of age and 100% males. Objective performance metrics Participants A total 58 participants from Imperial College London volunteered to participate in the validation study. The novice group (n = 48) consisted of medical undergraduates. Inclusion criteria for the novice group was to have never observed or performed an IFN procedure. The expert group consisted of senior Orthopaedic surgeons (senior trainees and consultants). Inclusion criterion for this group was the ability to perform the IFN procedure independently. Exclusion criteria for both cohorts consisted of dropping out of the study and having previous exposure to the Touch Surgery app. Study questionnaire Both cohorts completed a pre-study questionnaire to ensure the inclusion criteria were met. A post-study questionnaire asked the participants to rate the app using a five-point Likert rating scale where each score was defined as follows: The experts significantly outperformed the novices in every module; by 32.5% for the patient preparation module, 31.5% for the femoral canal preparation module, 22.5% for the proximal locking and 17% for the distal locking module (Table 1). There was also a significant difference between males in both cohorts and gender played no major part in the results. Data from the feedback questionnaire were also collected online. Mean values were calculated from the 5-point Likert scale results (Table 2). Both cohorts rated the face validity, quality of graphics, willingness to use the app, usefulness for preoperative rehearsal as good or very good. Experts rated the content validity as good too. Discussion Our study demonstrated construct, face and content validity of the Touch Surgery simulation when applied to an IFN procedure. K. Sugand et al. / Injury, Int. J. Care Injured 46 (2015) 2212–2216 2214 A: Novice cohort Medical students recruited n=48 Pre-study questionnaires B: Expert cohort Participant which had used Touch Surgery excluded n=2 Participants lost to non-attendance n=7 Pre-study questionnaires Introduction and instruction to participants Introduction and instruction to participants n=39 pre-module questionnaire pre-module questionnaire Completetion of module Experts recruited (n=10) Repeated for all 4 modules Completetion of module Post-module questionnaire Post-module questionnaire Post study questionnaire Post study questionnaire Repeated for all 4 modules Fig. 1. CONSORT diagram on participants. With regards to construct validity, novices achieved a median scoring range of 41–60% whereas experts achieved a median scoring range of 72–77.5% and this difference was significant. We originally expected the difference to be even greater (i.e. experts scoring even higher and novices lower). One explanation for this is that experts do not necessarily follow the operation according to steps outlined in the manual or textbook and have developed habits to lead to an individualised routine but with the same operative outcome. The intramedullary femoral nail procedure was developed on Touch Surgery using a framework of cognitive task analysis (CTA). CTA was described in the 1980s as a revolutionary training method Fig. 2. Snapshots of modules showing (A) multiple choice questions for decision-making and (B) digital swipe interaction to complete the procedure. K. Sugand et al. / Injury, Int. J. Care Injured 46 (2015) 2212–2216 2215 Table 1 Comparison of performance metrics between Novice and Expert cohorts. Metric Novice median (95% CI) Expert median (95% CI) Percentage difference (%) p-value (i) Patient positioning and preparation (ii) Femoral canal preparation (iii) Proximal locking (iv) Distal locking and closure 45.0 41.0 52.0 60.0 77.5 72.5 77.5 77.0 32.5 31.5 22.5 17.0 <0.0001 <0.0001 <0.0001 0.001 (42.7–47.3) (37.7–44.3) (48.9–55.1) (55.5–64.5) (73.2–81.8) (66.5–78.5) (68.3–86.7) (67.5–86.5) Fig. 3. Box plots showing objective performance scoring for all four modules. which changed the way industry trained their professionals. Companies found themselves shifting from using observational learning and apprenticeships to CTA. Research on CTA demonstrated it was a cost effective training method that could also significantly reduce training time with some studies claiming that 50 h of training correlated with 5 years of advanced job knowledge [10]. CTA has been used in highly technical fields to hasten the acquisition of expert skill, and can improve learning and retention of technical skills as well as decision-making in surgical procedures. Therefore, it enables experts to articulate operative steps and cognitive decisions in complex procedures as demonstrated by Smink et al. using CTA for laparoscopic appendectomy [12], central venous catheter placement and cricothyrotomy [13,14]. CTA has also been applied to rehearsal training in the sports and music industries where evidence has shown that symbolic or even mental rehearsal can improve performance and even, in some Table 2 Comparison of median scores for content and face validity questionnaire between Novice and Expert cohorts (max score = 5). Questions Novices Experts Face validity Content validity Would use the app Useful for surgical training Usefulness for preoperative rehearsal Would use this app to learn more procedures Want this as part of training curriculum 4 N/A 5 4 4 5 4 5 4 4 4 4 4 4 cases, to a degree better than physical rehearsal [15] [16]. Cognitive task rehearsal has also recently demonstrated improve outcomes on other virtual reality surgical simulator for laparoscopic cholecystectomy [17] as well as technical skill performance of conducting central venous catheterisation on patients [18]. The dissemination of CTSR app through mobile technology such as smart phones and tablets makes access to surgical and interventional procedures more scalable compared to other VR simulators. As an open access trainer, platforms such as Touch surgery have the potential to reach out to trainees on a global scale. Recently surgical governing bodies are working to highlight the importance of simulation and rehearsal as an adjunct to surgical practice. The American College of Surgeons’ strong belief in simulation has led to the creation of the American College of Surgeons Accredited Education Institutes (ACS-AEI) with a goal ‘‘to promote patient safety through the use of simulation’’ [19]. Also, the role of simulation has been highlighted as an ‘‘important aspect of training that will increase in significance over the next 5 years’’ by the Trauma and Orthopaedics section of the Royal College of Surgeons of England (RCSEng). Furthermore, The RCSEng recommended that Touch Surgery and surgical apps could be used to allow orthopaedic trainees to ‘‘learn operative steps and be subsequently tested on the move, before (operative rehearsal) and after surgery’’ [20]. Validation has been demonstrated on numerous other virtual reality orthopaedic simulators [21–25] however, all these were in minimally invasive procedures, primarily arthroscopy, and this is also true for non-orthopaedic simulators [26–30] where the focus 2216 K. Sugand et al. / Injury, Int. J. Care Injured 46 (2015) 2212–2216 is laparoscopy, ureteroscopy or robotics. The current study is the first to assess the validity of a CTSR for a non-minimally invasive procedure. Limitations and future work One limitation of this study was that no intermediate group was included. However, we have compensated with adequate numbers in each cohort and we justified the use of two cohorts for this validation study. Future work will consist of observing predictive validity into the operating theatre. Other studies will look at correlation between performance and visuospatial awareness, comparator systems, gender, hand-dominance and training effect. There will also need to be a study in the future on comparing scores between various VR models to look for transferability of skills; yet this is difficult to do as similar programmes are limited in number and not currently available. This will also dictate which programmes to plausibly implement into formal surgical curricula. Conclusion This study demonstrated the construct, content and face validity of the intramedullary femoral nailing module based on Touch Surgery, a cognitive task simulation and rehearsal app on smart devices. Experts significantly outperformed novices in all four modules but content and face validity were demonstrated in both cohorts. No such VR platform for assessing this orthopedic trauma procedure has been done until now. Consequently there may be a potential to implement Touch Surgery within training programs to teach and assess orthopedic trainees. Funding No funding was provided for this study. Conflict of interest None. 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