Virtual Reality The Revolution in Welding Training Chris Bailey Lincoln Electric Company May 10, 2011 1 World-Class Products Arc welding equipment: Power sources Wire feeding systems Robotic welding packages 2 World-Class Products Consumables Stick electrodes MIG, Flux-Cored, Submerged Arc, Stainless Steel, Aluminum and Non-Ferrous Wires Brazing and Soldering Alloys 3 World-Class Products • Plasma & Oxy-Fuel Cutting • Vernon Tool™ Pipe & Tube Cutting Equipment • Soldering & Brazing Equipment 4 Industry-Specific Solutions • Transportation / Automotive • Process & Power Generation • Offshore • Pipeline • Maintenance & Repair • Structural Steel & Construction • Heavy Fabrication • Shipbuilding • Pipe Mill 5 Global Presence 42 Manufacturing Facilities in 21 Countries 6 Virtual Reality The Revolution in Welding Training Lessons Learned in the Development of a Welding Training Simulator 7 Virtual Reality The Revolution in Welding Training Presentation Outline • • • • • • Introduction Evolution of a Virtual System Does Virtual Training Work? What Did We Expect? What Surprised Us? Open Discussion 8 What is Virtual Reality ? • The concept of Virtual Reality uses: • Computer technology to create a simulated, three dimensional world • Goal - Immersion or the feeling that the user is in that world • Tracking technology that allows the user to interact with the environment in a meaningful way • Goal – Teach a skill using these interactions 9 Virtual Reality Applications • • • • • Flight Simulators Medical Procedure Simulations Driving Simulators Combat Simulations Heavy Equipment Operation • Cranes • Drills Twistedsifter.com Reduce cost and increase the rate of skill transfer 10 Evolution of Training Systems Fronius Arc123 CS Wave VRTEX 360 DVS VRSim 11 Ordinance School Aberdeen Proving Grounds 12 Virtual Reality Weld Training Systems Installed 2003 2004 2005 2006 2007 13 2008 2009 2010 Virtual Reality Training All Looking for the Same Thing • Training Drivers • • • • • Faster Better More Standardized Greater Throughput Shipyard Drivers • • • • Aging Workforce is Retiring Fewer Vocational Welding Programs Widening Skilled Trades Gap for Shipbuilding Longer Lead Time for Skilled Welders 14 Virtual Reality Training Aspects of VR Training • VR is not a Replacement for Existing Training Methods, but a Compliment to Traditional Methods • More Exposure for Students (More Reps) • New Generations Expect an Environment more Fused with Computers • Reduced Waste • Increased Safety • Cost Effective 15 Virtual Reality Training Aspects of VR Training • Reduced the Overall Training Time When Compared to Conventional Methods • Certification Results Improved • Improved the Image of Welding • Recruitment of Welders Improved 16 Virtual Reality Training in Welding: An analysis of the physiological and cognitive impact in the pursuit of training Richard T. Stone Ph.D., AEP, CSP, FACS Iowa State University 17 Goal of These Studies • Study the Effectiveness of Using a VR Device to Train Welders • Investigate Cognitive and Physiological Aspects of VR Training • Use Study Outcomes to Further Refine Current VR Design 18 Virtual Reality vs Traditional Weld Training Pre-study • • • • • • Worked with and Evaluated 16 Expert Welders Lincoln Electric and Vermeer Provided Resources and Support for Study Operations UA 33 Pledged 40 Volunteers to Serve in the Experiment Black 1070 was Converted to a 6 Station Welding Facility, 1066 was Partially Converted to a 2 Station VR Welding Facility All Experimenters were Trained in Welding Techniques Developed Benchmarks 19 Virtual Reality vs Traditional Weld Training Experimental Design (VR 50) • Two Groups • One trained with VR device for 50% of the time and traditional methods for 50% of the time • One trained in traditional methods100% of the time • Training for 2 weeks each with 8 – 12 hour days) • Two Electrode Groups • E6010 • E7018 • Four Joint Configurations • 2F, 3F, 1G, 3G 20 Virtual Reality vs Traditional Weld Training Experimental Design (VR 50) • • • 21 Two-man team approach One individual welding and one individual reviewing the instructor monitor Alternate for equal activity Virtual Reality vs Traditional Weld Training Experimental Design (VR 50) Performance Criteria • Certification on a simple pass fail basis • Quality determined by actual review of samples 22 Virtual Reality vs Traditional Weld Training Experimental Design (VR 50) Outcomes Performance Welding Type Electrode Group 1 (TW) % Pass Group 2 (VR) % Pass 2F 6010 91% 100% 3F 7018 6010 1G 7018 6010 7018 81.90% 54.60% 45.50% 45.50% 54.60% 100% 81.90% 81.90% 91% 91% 3G 6010 36.40% 45.50% In terms of Groove Welds (1G and 3G), VR group demonstrated a significantly higher level of Synthesis and Evaluation capability 23 Virtual Reality vs Traditional Weld Training Experimental Design (VR 50) Performance Criteria Experiment Details and Additional Outcomes 24 Virtual Reality vs Traditional Weld Training Experimental Design (VR 50) Physical Measures Primary Analysis: The investigation of Muscular Activation and Postural Analysis Objective: Determine the degree to which groups move, respond, and develop when compared to expert welders 25 Virtual Reality vs Traditional Weld Training Experimental Design (VR 50) Measurement – Muscle Activity • EMG • • • • • Electromyography (EMG) is a technique for evaluating and recording the electrical activity produced by skeletal muscles It detects the electrical potential generated by muscle cells when these cells are electrically or neurologically activated Analyzed using marker based video analysis (track body postures) 26 Virtual Reality vs Traditional Weld Training Experimental Design (VR 50) Measurement – Muscle Activity • Muscles • • • • Deltoid Trapezius Extensor Digitorum Flexor Carpi Radialis 27 Virtual Reality vs Traditional Weld Training Experimental Design (VR 50) Measurement – Posture • Posture – Angles at joints • Posture model and landmarks Shoulder R Elbow R Wrist R Hand L Hand L Elbow • L Wrist Marker based video analysis • Attach small marker to their skin or tight fitting clothing on the body landmarks 28 Virtual Reality vs Traditional Weld Training Experimental Design (VR 50) Physiological Development Outcome • • • VR and TW group members utilized muscles of importance in a way that was (highly correlated) similar to expert welders (3G and 3F) VR and TW groups were found significantly different from one another in overall muscle activation (1G) VR group more likely to adopt unusual body posture when compared to TW or expert welders 29 Virtual Reality vs Traditional Weld Training Experimental Design (VR 50) Cognitive Development Outcomes • VR group and TW group were not significantly different from one another in terms of their understanding of horizontal Filet Welds (2F) • In terms of Groove Welds (1G and 3G) the VR group demonstrated a significantly higher level of synthesis and evaluation capability 30 Virtual Reality vs Traditional Weld Training Experimental Design (VR 50) Team Interaction Evaluation Four Dimensions of Team Learning • Continuous improvement seeking • Dialogue promotion and open communication • Collaborative learning • Strategic and proactive leadership promoting team development 31 Virtual Reality vs Traditional Weld Training Experimental Design (VR 50) Dialogue Promotion and Open Communication 32 Virtual Reality vs Traditional Weld Training Experimental Design (VR 50) Collaborative Learning 33 2F 34 1G 35 3F 36 3G 37 Virtual Reality vs Traditional Weld Training Experimental Design (VR 50) Unintended Consequences • • • • • Greater Impact on Cooperation/Teaming Experimental Mindset (body posture) The “Root Pass Phenomenon” (“The Quick Discard”) The Competitive Challenge Encourages Experimentation “The VR machine provided a conduit by which participants were not only more likely to communicate, but more likely to value the communication and improve their skills.” - Richard Stone, Ph.D. 38 Virtual Reality vs Traditional Weld Training Experimental Design (VR 50) Teaching Challenges • Acceptance – Broaden the Appeal • From Shop Floor to Executive Suite • Integration • Curriculum • Effective Delivery • Over Multiple Modes • Transitioning to the Booth • Not only Virtual to Real, but also Theory to Practice 39 Sources • Stone, R.T., Watts, K., Zhong, P., & Wei, C-S.(2010). Physiological and cognitive effects of virtual reality integrated training. • Stone, R.T., Watts, K., Zhong, P. (2010). Virtual Reality Integrated Weld Training. 40 Virtual Reality The Revolution in Welding Training Chris Bailey Lincoln Electric Company May 10, 2011 41 Virtual Reality Welding Training Installations Correctional Facilities 42
© Copyright 2026 Paperzz