Stage #1: Door Way II T2 T1 T3 T4 PP P2 P1 Scenario: in your home. After coming home from a long day at work you enter your living room and find five intruders Concealment: Required Scoring: Vickers Min. Rounds: 13 Reload: Per IDPA rules Start Position: Starting at P1, gun holstered loaded to division capacity with hands naturally by your side. Description: At the signal, draw gun, while using door for cover engage PP and T1, advance to P2 and engage T2-T4. All paper targets get 3 rounds each. Notes: 1) Popper will activate two look turner, Popper must be shot until it falls. 2) Once you have advanced to P2 the PP and T1 cannot be reengaged. 3) Cannot reload on way to P2. Stage Design: Jess Carter Stage #2: Family Reunion PP T5 T1 T2 T6 T3 T4 P3 P1 P2 Scenario: Its family reunion time! While you are giving your favorite Aunt LuLu a hug you realize there are a few members that don’t appear to be family. Concealment: Required Scoring: Vickers Min. Rounds: 13 Reload: Per IDPA rules Start Position: Starting at P1, gun holstered loaded to division capacity with hands and arms around barrels. Description: At the signal, draw and engage PP, T1, & T2. Retreat to P2 and engage T3 & T4. Advance to P3 and engage T5 & T6. All paper targets get 2 hits. Notes: 1) Popper will activate a bobber. Popper must be shot until it falls. 2) T1 & T2 can be shot on the move to P2. 3) Upper body must be against barrel at start signal. Stage Design: Jess Carter Stage #3: Warehouse Wobble T2 T1 T6 T5 PP P1 T3 P2 P3 T7 Scenario: While taking inventory at your warehouse you realize you are not the only one wanting to check out your products. Concealment: Required Scoring: Vickers Min. Rounds: 15 Reload: Per IDPA rules Start Position: Starting at P1, gun holstered, loaded to division capacity and with hands naturally by your side. Description: At the signal, draw and engage T1 & T2 from P1. Retreat to P2 and engage T3, PP, T4 swinger, T5, & T6. Advance to P3 and engage T7. All paper targets get 2 hits. Notes: 1) T1 & T2 may be engaged from either side of the barrels. 2) Popper will activate swinger, Popper must be shot until it falls. 3) May engage T4 swinger before T5 or after T6. 4) Shooter may advance into room to engage T4 from cover. Stage Design: Jess Carter Stage #4: PP1 1 Shipping Dock PP2 T6 T3 T5 T4 T7 P1 Scenario: You are getting ready to board your cruise ship when you realize there are some unwanted pirates you need to take care of first. Concealment: Required Scoring: Vickers Min. Rounds: 12 Reload: Per IDPA rules Start Position: Starting at P1, gun holstered loaded to division capacity with hands naturally by your side. Description: At the signal, activate switch with strong hand, draw and engage PP1, PP2, T3 – T7 in tactical priority from either side of the barrel. All steel must fall and all paper targets gets 2 hits. Notes: Stage Design: 1) Switch must be activated with strong hand. Jess Carter Stage #5: Bed Bugs T7 T8 T5 P5 P6 T6 T1 P4 T2 T4 T3 P3 P2 P1 Scenario: You have woken up to get a late night glass of water and realize your hotel room has a few extra guests. Concealment: Not Required Min. Rounds: 16 Scoring: Vickers Reload: Per IDPA rules Start Position: Starting at P1, sitting on side of bed with hands on your knees, gun on table, loaded to division capacity with magazines/loaders. Description: At the signal, advance to P2, retrieve gun, stow magazine/loaders. Engage T1-T2, advance to P3, engage T3-T4, advance to P4, engage T5-T6, advance to P5 and P6, and engage T7 &T8 in tactical priority. Notes: 1) T7 & T8 may be shot in any order after T6. 2) Magazines/loaders must be stowed before T1 & T2 are engaged. 3) Must go down the hallway and not around exterior walls. 4) Can leave ammo on table, but cannot be picked up after targets have been engaged. Stage Design: Jess Carter Stage #6: Zombie Alley T3 T2 PP T1 P1 Scenario: World War Z is here!! Kill the zombies! Concealment: Required Scoring: Vickers Min. Rounds: 10 Reload: Per IDPA rules Start Position: Starting at P1, gun in box, loaded with 6 rounds, other ammo stowed on shooter, hands naturally by your side. Description: At the signal, draw and engage PP. T1 – T3 may be shot in any order. Steel must fall. All paper targets get 3 hits. Notes: Stage Design: 1) Steel must be engaged before any reload is done. 2) Must stay behind table. Jess Carter Stage #7: Bayou Buggy T8 T1 T3 T5 T6 T9 T2 T7 P1 Scenario: During your ride on the bayou you come across some unwelcomed company. Concealment: Required Scoring: Vickers Min. Rounds: 17 Reload: Per IDPA rules Start Position: Starting seated at P1 with both hands on the wheel, gun loaded to division capacity lying on shelf by steering wheel. Description: 2 hits. At the signal, retrieve gun, engage T1 – T9 in any order. Steel must fall. All paper targets get Notes: 1) Magazines/loaders on belt. 2) You may shoot seated or standing. Stage Design: Jess Carter Stage #8: Casino Royal T6 T2 T3 T4 T5 T1 P4 P3 P1 Scenario: your money. P2 During your craps game at your favorite casino you realize the dealer is not the only one after Concealment: Required Scoring: Vickers Min. Rounds: 12 Reload: Per IDPA rules Start Position: Starting at P1, gun holstered, loaded to division capacity with dice in strong hand over table. Description: At the signal, roll dice, draw and engage T1 & T2 tactical priority while advancing to P2. From P2 engage T3 – T4. Advance to P3 and engage T5. Advance to P4 and engage T6. Notes: Stage Design: 1) T1 – T2 can be reengaged from P2. T3 – T5 can be reengaged from P4. Jess Carter Stage #9: Down & Out T2 T1 T4 T3 T5 T6 P1 P4 P2 P3 Scenario: While shopping at your local hardware store you find your buddy lying in the middle of the aisle needing your help. Concealment: Required Scoring: Vickers Min. Rounds: 14 Reload: Per IDPA rules Start Position: Starting at P1, gun at low ready, loaded to division capacity, weak hand on buddy. Description: At the signal, drag your buddy to safety while engaging T1 – T2 with 3 rounds each strong hand only while moving. Advance to P2 and engageT3 with 2 hits. Advance to P3 and engage T4 with 2 hits. Advance to P4 and engage T5 – T6 with 2 hits. Notes: 1) Drag dummy to safety behind barrel. 2) Shooter may choose to shoot from P4 before P2 & P3. 3) First shot must be fired after T1 – T2 begin to move. Stage Design: Jess Carter
© Copyright 2025 Paperzz