Scenario - Ridge Crossing Shooting Club

Stage #1:
Door Way II
T2
T1
T3
T4
PP
P2
P1
Scenario:
in your home.
After coming home from a long day at work you enter your living room and find five intruders
Concealment: Required
Scoring:
Vickers
Min. Rounds: 13
Reload:
Per IDPA rules
Start Position: Starting at P1, gun holstered loaded to division capacity with hands naturally by your side.
Description:
At the signal, draw gun, while using door for cover engage PP and T1, advance to P2 and
engage T2-T4. All paper targets get 3 rounds each.
Notes: 1) Popper will activate two look turner, Popper must be shot until it falls. 2) Once you have advanced
to P2 the PP and T1 cannot be reengaged. 3) Cannot reload on way to P2.
Stage Design:
Jess Carter
Stage #2:
Family Reunion
PP
T5
T1 T2
T6
T3
T4
P3
P1
P2
Scenario:
Its family reunion time! While you are giving your favorite Aunt LuLu a hug you realize there
are a few members that don’t appear to be family.
Concealment: Required
Scoring:
Vickers
Min. Rounds: 13
Reload:
Per IDPA rules
Start Position: Starting at P1, gun holstered loaded to division capacity with hands and arms around barrels.
Description:
At the signal, draw and engage PP, T1, & T2. Retreat to P2 and engage T3 & T4. Advance to
P3 and engage T5 & T6. All paper targets get 2 hits.
Notes:
1) Popper will activate a bobber. Popper must be shot until it falls. 2) T1 & T2 can be shot on
the move to P2. 3) Upper body must be against barrel at start signal.
Stage Design:
Jess Carter
Stage #3:
Warehouse Wobble
T2
T1
T6
T5
PP
P1
T3
P2
P3
T7
Scenario:
While taking inventory at your warehouse you realize you are not the only one wanting to
check out your products.
Concealment: Required
Scoring:
Vickers
Min. Rounds: 15
Reload:
Per IDPA rules
Start Position: Starting at P1, gun holstered, loaded to division capacity and with hands naturally by your
side.
Description:
At the signal, draw and engage T1 & T2 from P1. Retreat to P2 and engage T3, PP, T4
swinger, T5, & T6. Advance to P3 and engage T7. All paper targets get 2 hits.
Notes:
1) T1 & T2 may be engaged from either side of the barrels. 2) Popper will activate swinger,
Popper must be shot until it falls. 3) May engage T4 swinger before T5 or after T6. 4) Shooter may advance
into room to engage T4 from cover.
Stage Design:
Jess Carter
Stage #4:
PP1
1
Shipping Dock
PP2
T6
T3
T5
T4
T7
P1
Scenario:
You are getting ready to board your cruise ship when you realize there are some unwanted
pirates you need to take care of first.
Concealment: Required
Scoring:
Vickers
Min. Rounds: 12
Reload:
Per IDPA rules
Start Position: Starting at P1, gun holstered loaded to division capacity with hands naturally by your side.
Description:
At the signal, activate switch with strong hand, draw and engage PP1, PP2, T3 – T7 in
tactical priority from either side of the barrel. All steel must fall and all paper targets gets 2 hits.
Notes:
Stage Design:
1) Switch must be activated with strong hand.
Jess Carter
Stage #5:
Bed Bugs
T7
T8
T5
P5
P6
T6
T1
P4
T2
T4
T3
P3
P2
P1
Scenario:
You have woken up to get a late night glass of water and realize your hotel room has a few
extra guests.
Concealment: Not Required
Min. Rounds: 16
Scoring:
Vickers
Reload:
Per IDPA rules
Start Position: Starting at P1, sitting on side of bed with hands on your knees, gun on table, loaded to
division capacity with magazines/loaders.
Description:
At the signal, advance to P2, retrieve gun, stow magazine/loaders. Engage T1-T2, advance to
P3, engage T3-T4, advance to P4, engage T5-T6, advance to P5 and P6, and engage T7 &T8 in tactical
priority.
Notes:
1) T7 & T8 may be shot in any order after T6. 2) Magazines/loaders must be stowed before
T1 & T2 are engaged. 3) Must go down the hallway and not around exterior walls. 4) Can leave ammo on
table, but cannot be picked up after targets have been engaged.
Stage Design:
Jess Carter
Stage #6:
Zombie Alley
T3
T2
PP
T1
P1
Scenario:
World War Z is here!! Kill the zombies!
Concealment: Required
Scoring:
Vickers
Min. Rounds: 10
Reload:
Per IDPA rules
Start Position: Starting at P1, gun in box, loaded with 6 rounds, other ammo stowed on shooter, hands
naturally by your side.
Description:
At the signal, draw and engage PP. T1 – T3 may be shot in any order. Steel must fall. All
paper targets get 3 hits.
Notes:
Stage Design:
1) Steel must be engaged before any reload is done. 2) Must stay behind table.
Jess Carter
Stage #7:
Bayou Buggy
T8
T1
T3
T5
T6
T9
T2
T7
P1
Scenario:
During your ride on the bayou you come across some unwelcomed company.
Concealment: Required
Scoring:
Vickers
Min. Rounds: 17
Reload:
Per IDPA rules
Start Position: Starting seated at P1 with both hands on the wheel, gun loaded to division capacity lying on
shelf by steering wheel.
Description:
2 hits.
At the signal, retrieve gun, engage T1 – T9 in any order. Steel must fall. All paper targets get
Notes:
1) Magazines/loaders on belt. 2) You may shoot seated or standing.
Stage Design:
Jess Carter
Stage #8:
Casino Royal
T6
T2
T3
T4
T5
T1
P4
P3
P1
Scenario:
your money.
P2
During your craps game at your favorite casino you realize the dealer is not the only one after
Concealment: Required
Scoring:
Vickers
Min. Rounds: 12
Reload:
Per IDPA rules
Start Position: Starting at P1, gun holstered, loaded to division capacity with dice in strong hand over table.
Description:
At the signal, roll dice, draw and engage T1 & T2 tactical priority while advancing to P2. From
P2 engage T3 – T4. Advance to P3 and engage T5. Advance to P4 and engage T6.
Notes:
Stage Design:
1) T1 – T2 can be reengaged from P2. T3 – T5 can be reengaged from P4.
Jess Carter
Stage #9:
Down & Out
T2
T1
T4
T3
T5
T6
P1
P4
P2
P3
Scenario:
While shopping at your local hardware store you find your buddy lying in the middle of the
aisle needing your help.
Concealment: Required
Scoring:
Vickers
Min. Rounds: 14
Reload:
Per IDPA rules
Start Position: Starting at P1, gun at low ready, loaded to division capacity, weak hand on buddy.
Description:
At the signal, drag your buddy to safety while engaging T1 – T2 with 3 rounds each strong
hand only while moving. Advance to P2 and engageT3 with 2 hits. Advance to P3 and engage T4 with 2 hits.
Advance to P4 and engage T5 – T6 with 2 hits.
Notes:
1) Drag dummy to safety behind barrel. 2) Shooter may choose to shoot from P4 before P2 &
P3. 3) First shot must be fired after T1 – T2 begin to move.
Stage Design:
Jess Carter