Project Based Learning Strategies for Electrical Engineering Education by: Waldo Cervantes, Luis M Martinez and Sergio Montufar Universidad Iberoamericana Ciudad de Mexico Learning through project design and implementation is a widely used methodology for engineering education. In a pedagogical context such a method is formally known as Project Based Learning (PBL). The advantages of such an educational tool against other learning approaches are evident as most of engineering educators use it, and other disciplines have incorporated this method for their particular learning activities. These advantages include a better understanding of the nature of engineering solutions, an increased development of self-direction and teamworking, and a novel paradigm on studenteducator relationship. Nevertheless, this native engineering learning methodology can be enriched with other approaches arising from pedagogy and good-practice. This engineering brief, (a) reviews those principles of a formal PBL approach applied to electrical engineering learning at undergraduate level; (b) illustrates the benefits of such a learning approach by reviewing some projects implemented around Freescale technology, and (c) synthesizes some empirical recommendations for delivering a better learning experience. Table of Contents 1 2 3 3.1 3.2 3.3 3.4 4 Engineering Projects ................................................ 2 Steps for PBL implementation .................................. 4 Applications .............................................................. 5 Weather Station ................................................... 6 TV Remote controlled Robot ................................ 7 Human Transporter .............................................. 8 Two-way 802.11g based voice communicator ..... 9 References ............................................................... 9 Table of Figures Figure 1. Weather station block diagram .................6 Figure 2. Remote control .........................................7 Figure 3. Human transporter .....................................8 Figure 4. Two-way 802.11g voice communicator .....9 1 Engineering Projects A first step into PBL study is the definition of ‘Project’. In a literature review exercise, we soon find the diversity of ‘definitions’ and concepts describing this central-role activity in engineering. Even, accreditation boards and professional societies provide definitions. However, as we soon find, the essence of PBL including such definitions are empirical and certainly reflect their context. Some examples are: “. . . the allocation of resources directed toward a specific objective following a planned, organized approach.” Lientz and Rea (1998) “the projection of ideas and activities into new endeavours.” Lock (1996) “. . . an endeavour in which human material and financial resources are organized in a novel way, to undertake a unique scope of work of given specification, within constraints of cost and time, so as to achieve unitary, beneficial change, through the delivery of quantified and qualitative objectives.” Turner (1992) “... an activity where the participants have some degree of choice in the outcome. The result is complete and functional, that is, it has a beginning, middle and end.” Hiscocks (2007) We foresee no significant difference amongst electrical engineering projects and other engineering projects (mechanical, industrial, civil). Hence, we propose the following elements of an engineering project to be considered in any definition. Offers a optimal solution to a set of finite requirements (economic, social, scientific) Is an activity that relies on a design process Always involves creativity and optimization Has defined outcomes (products, deliverables) which can be expressed as objetives Must be executed within a limited time span and with limited resources (human, budget, methods, materials) There is not such a unique solution or implementation The quality of the outcome is closely related to knowledge (context, problems, solutions, experience) It is evident that an engineering project is mainly the result of design as recognized by the Accreditation Board for Engineering and Technology (ABET) as follows: “Engineering design is the process of devising a system, component, or process to meet desired needs. It is a decision making process (often iterative), in which the basic sciences and mathematics and engineering sciences are applied to convert resources optimally to meet a stated objective. Among the fundamental elements of the design process are the establishment of objectives and criteria, synthesis, analysis, construction, testing, and evaluation.” We recognize a number of engineering projects which can be categorized as follows: Design, build and test Build and test Test and evaluate Identify Improve, Optimize Substitution of components The elements in these definitions, can guide the of the design of a PBL activity as they guide the enunciation of objectives and competences. 2 Steps for PBL implementation This section describes the steps required for a potentially-succesful PBL implementation. However, readers must be advised that not every engineering project is suitable for electrical engineering PBL (EEPBL) methodology, mainly due to the suitability with students interests, available resources, and coherence with elements and categories of engineering projects as described in section 1. In addition, the engineering educator should have in mind the relationship between project and learning objetives; which they are not necessarily aligned and the later are most important in terms of engineering education. It is advisable to identify the following items for constructing the learning case / project enunciate: Objective Deliverables Prerrequisites Background information Requirements as specifications Schedule Constraints Reports and documentation Most engineering educators already have experience with laboratory practicals / projects, which normally are described with a ‘nearly-universal’ framework. In general, this framework describes a) the objetives, b) the method to be used, c) background information / theory, d) expected results, e) the documentation, and f) a schedule. One of the main ideas behind a PBL methodology is to implement such a framework for executing other types of projects. This facilitates the development of the ‘learning case’ and the construction of the rest of a EEPBL experience. However, there are a couple of extra elements for transforming an ‘electrical laboratory practical’ into a EEPBL. Namely, the educational objectives aligned with the project objetives, and the evaluation of learning. As proposed by PBL methodology, there is no single path for achieving the objetive. Hence, our methodology is not a unique solution for EEPBL implmentation. A starting point for designing the EEPBL experience is to list the required competences (What they should know?) and compare them to the ideas arising from instructor experience, industry trends, students interests. For example, in a Sensors and Actuators course, students should learn about sillicon temperature sensors and the instrumentation for interfacing to a microcontroller. The instructor initially has an idea to develop a human temperature thermometer, however he assumes that students would not be sufficiently motivated to engage into project development. While seeking alternatives, in a meeting a colleague suggests that students are currently interested in global warming. Hence, the instructor proposes a ‘Global Warming Temperature Monitor’ project for learning about these sensors and their instrumentation. EEPBL success relies on motivation –students’ and educators’- and current observed trend of ‘significative learning’. The next step is the design of the learning experience. We are sure that most of the readers have already developed a method for instructional design, i.e. what and how the learning objectives can be achieved. Nevertheless, we stress the close relationship of most ‘Laboratory Practicals’ with EEPBL designs and the abundance of information about this subject. However, a critical issue in this design is the evaluation of students’ potential as compared with project requirements, resulting in an optimal project sizing. We illustrate this with the project described in the previous section. The original idea of the instructor is that the designed device would be part of an array of sensors, enabling a distributed sensing array. However, most of the students have little or no experience with project-appropriate communications techniques. Consequently, this requirement is removed from the specifications and a standarized communications interface is required. Any educator engaging into EEPBL should consider flexibility as a relevant variable in the implementation of the project. We have recorded as much as 150% difference between scheduled ‘theoretical/standard’ times for any project phase and real implementation. Most of time, students lag instructor times. The third step in the EEPBL design is to answer, How learning is evaluated ? Conventional evaluating strategies rely on quantitative methods focusing on objective achivement and performance. In PBL, it is highly recommended to include other evaluation methods such as rubrics to assess quality, satisfaction, performance, involvement; rather than just focus on deliverables and performance. In either case, the engineering educator should consider alternative methods and sources such as: formative assessment, integral evaluation of multiple evidence of learning sources, assessment of multiple outcomes (knowledge, understanding, skills, attitudes, values, motivation, affectives), assessment of improvement of student rather than performance, and in general focus on qualitative and quantitative evaluation rather than the later only. 3 Applications At Universidad Iberoamericana in Mexico City, we are commited to PBL as a set of steps that adhere to the Competences and Habilities learning philosophy and Freescale’s technology has contributed to achieve EEPBL targets, and a number of applications have been developed using the proposed methodology based upon Freescale’s hardware. Its development tools allow for quick prototype development cycles, giving students the ability to focus on testing different approaches to their given problems which in many instances, results in an increase in motivation. From the educator’s perspective, continous assesment of a project and the student’s involvement can be made, and thus facilitating the EEPBL process. What follows are some succesful examples of projects. 3.1 Weather Station Audience: 2nd. year EE, ME, students. Objective: Design and test a small geometry factor weather station. Learning goals: a) understand and apply weather instrumentation, b) develop low power design abilities, c) understand distributed acquisition arrays, d) evaluate weatherproof device design. Concept: Develop a modular low cost, solar/battery operated weather station suitable for constructing a distributed acquisition array for recording and forecasting. Deliverables: a) design schedule, b) budget, c) schematics and drawings, d) calibration results, e) prototype, f) signal processing and control code, g) test report. Main involved technologies: a) sensors (temperature, atmospheric pressure, wind direction, wind speed), b) power management hardware, c) power supply, d) CPU08 based microcontroller, e) enclosures and cabling Specifications: to be developed by students Evaluation: phase 1 – planning, research and concept development, phase 2- implementation and testing, phase 3- test results, users manual Time to deployment: 1 month TT1 HT1 PT100 Temp. sensor 2212 HM Vaisa Humidity Sensor Humedad DT1 Wind direction sensor VT1 Windspeed sensor PT1 DLA160 Barometer LLT1 Pluviometer TT2 Internal temperature LM35 TT3 Surface temp. JB1 DB2 5 Microcontroller board DB9 JB2 DB9 DAQ1 PC Figure 1. Weather station block diagram 3.2 TV Remote controlled Robot Audience: 2nd. year EE, ME and Biomedical Eng. students. Objective: Design a robot vehicle Learning goals: a) develop a final course project based on a microcontroller , b)apply embbeded system design concepts, c) apply assembler programming concepts, d) manipulate different microcontroller peripherals, e)design a robot vehicle Concept: Design and implement an robot vehicle with the ability to follow commands from a common TV Remote Control, including both manual and programmed operation modes Deliverables: a) tasks schedule, b)design proposal c) block diagram and code proposal, d) robot prototype (mechanical), e)working robot, g) final report. Main involved technologies: a) IR Sensor, b) DC and Servo Motors, c) power supply, d) CPU08 based microcontroller, e) Codewarrior IDE Specifications: as described in the concept with a design proposed by the students Evaluation: phase 1 – planning, research and concept development, phase 2- implementation and testing, phase 3- test results Time to deployment: 1 month Figure 2. Remote control 3.3 Human Transporter Audience: 3nd. year EE, ME, students. Objective: Design a Segway-like Human Transporter Learning goals: a) understand and apply modern Control Techniques, b) design and implement the mechanical plant , c) implement an autonomous power vehicle, d) evaluate different designs approaches. Concept: Develop a human transporter based on the Segway, including its Control algorithms and control electronics, mathematical model, PCB, mechanical plant, and power supply. Deliverables: a) project schedule, b) mechanical plant c) budget, d) schematics, e)power supply design d) calibration, e) prototype, f) signal processing and control algorithm, g) test report. Main involved technologies: a) gyroscope and 2-axis accelerometer b) power management hardware, c) power supply, d) 56F8013 Digital Signal Controller, e) Codewarrior IDE Specifications: as described in the concept with a design proposed by the students Evaluation: phase 1 – planning, research and concept development, phase 2- implementation and testing, phase 3- test results, users manual Time to deployment: 3 months Figure 3. Human transporter 3.4 Two-way 802.11g based voice communicator Audience: Final year EE students. Objective: Design and Test a Two-way Wi-Fi based communicator Learning goals: a) Develop a working Electronic product. Concept: Design and implement an Electronic product which allows two devices to stablish voice communicaton in a 802.11g based network. Deliverables: a) design schedule, b) budget, c) schematics and drawings, d) results, e) working product, f)final report. Main involved technologies: a) 802.11g transceiver, b) High Performance DAC, c)MC56F8365 Freescale DSC, d)Power Supply, e)Speaker and microphone Specifications: to be developed by students Evaluation: phase 1 – planning, research and concept development, phase 2- implementation and testing, phase 3- test results, users manual Time to deployment: 1 year Figure 4. Two-way 802.11g voice communicator 4 References Aitken, William. Delivering Successful Projects. Broadstairs, Kent, UK: Scitech Educational, 2000. B P Lientz & K P Rea. Project Management for the 21st Century, Academic Press. 1998. D Lock (1998), Project Management, Gower. J R Turner (1993), The Handbook of Project-based Management, McGraw-Hill. National Research Council(CB). Approaches to Improve Engineering Design. Washington, DC, USA: National Academies Press, 2002. Accreditation Board for Engineering and Technology. Criteria for Accrediting Engineering Programs. Baltimore, USA: ABET, 2000. 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