FALL 2017 - *New Course ENGLISH 59600/43500: GAMES FOR TEACHING AND TRAINING IN THE CLASSROOM/WORKPLACE MW 2-3:15 Researchers and educators have become increasingly interested in incorporating digital games for instructional purposes, both in the classroom and in the workplace. These approaches are typically referred to as game-based learning (for example, using commercial games designed for entertainment as teaching/training tools) or serious games (games designed specifically for non-entertainment purposes). Gamification, a somewhat newer construct, refers to using principles of game mechanics in non-game situations. Course Objectives: • Explore the development and affordances of gamification, serious games, and other game-based systems and their implications for teaching and training in the classroom/workplace. • Determine what promise current research in game studies may hold for how we design game-based learning. • Learn about effective assessment strategies for game-based learning in the workplace/classroom. • Develop strategies for training/teaching with principles of gamification, serious games, and other game-based learning technologies. • Develop original concepts and applications for games. INSTRUCTOR: DR. MARK MABRITO | ENGLISH | [email protected] This course is part of the Online Certificate in Writing for Interactive Media - More information at: http://mabrito.net/certificate
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