Virtual Worlds, Web. 2.0 and Online Learning Thomas N. Robb PacCALL (http://paccall.org) Kyoto Sangyo University, Japan trobb@cc .kyoto-su.ac.jp Purpose • To define and clarify the relationship between Online Learning, Web 2.0 and “Virtual Worlds” • What do they have in common? • How are they different • How can they complement each other? How Many Do You Know? Brief Explanations Blackboard - a for-fee course management system Blogger - a site for posting your own blog (or your students’) Facebook - A social networking service (also http://myspace.com) Flickr - a place to upload your photos and have others comment on them Frappr - participants can place themselves on an interactive map of the world. Google - the premier web search engine Moodle - a for-free course management system Podomatic - for creating and publishing podcasts Secondlife - a virtual reality environment/community Skype - free telephone service, cheap computer-to-land service, too. Wordchamp - provided rollover translations of words from one language to another Yahoo - for categorised information and many other services Youtube - upload your own videos and comment on those of others Web 2.0 Virtual Worlds Schmooze University Schmooze navigation Second Life “Real” Politics on SL Language Study Groups on SL Similarities between SU & SL • Users can go to specific spaces within the world and interact with the other users who are there. • They can interact either in text or with various types of "emoting" -- nodding the head "yes", yawning, etc. although in SU these are only text-based, while in SL, they are portrayed realistically. • There are objects that can be given, taken and shared among people. • Since both involve real-time interaction, there are many opportunities for "speaking", using and being exposed to new vocabulary and grammar, asking for clarification, etc. Differences between SU & SL • More visual – more opportunities for interaction • Game-like atmosphere familiar to young users; is motivating What Web 2.0 and Virtual Environments do not do • Paul Nation • • • • Meaning focus input -- 25% Meaning focus output -- 25% Deliberate study -- 25% Fluency development -- 25% Students don’t Study! As pointed out in Robb (2006) most of the students in many contexts are not “autonomous learners.” The will not study unless they are held accountable by their teacher for doing the work. We need to be sure that the Web 2.0 services leave the proof we need. Real-life Problems • 1. Slow Internet connections at 4Mbps or less. • 2. Many sites blocked, including Google in one school that I visited in the West Midlands of the UK. In fact Google was blocked by the whole of the local education authority. • 3. Downloading of MP3, AVI and MPG files blocked. • 4. Use of plug-ins such as Flash Player blocked. • 5. Social networking sites such as MySpace blocked. • 6. YouTube blocked. • 7. Filters that respond negatively to sites containing words such as "cocktail". (Graham Davies, on [email protected] May 26, 2007) Conclusion • The Web is wonderful for self-study but... • web-based material is not graded and... • many, if not most, of our students still require a teacher as a guide and task-master. There is still a place for us, the teachers! References - 1 Autonomous Technology-Assisted Language Learning, Available: http://en.wikibooks.org/wiki/ATALL. Au, W. J. (2006). The Second Life of Governor Mark Wagner. New World Notes (August 31). Available. http://nwn.blogs.com/nwn/2006/08/the_second_life.html. Campbell, A. (2007). Motivating Language Learners with Flickr, Available: TESL-EJ, 11.2, Available: http://tesl-ej.org/ej42/m2.html. Chappelle, C. (1998). Multimedia Call: Lessons To Be Learned From Research On Instructed SLA. Language Learning & Technology, 2,(1), July 1998, pp. 22-34. Available: http://llt.msu.edu/vol2num1/article1/index.html. Davies, Graham (2007). Re: What is Web 2.0 ? Posting on [email protected], May 26, 2007). e-Tandem. Available: http://www.slf.ruhr-unibochum.de/Tandem/etandem/ References - 2 O'Reilly, T. (2005). What is Web 2.0, Availalble: http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-isweb-20.html. Peterson, M. (2000). SchMOOze University: A virtual learning environment. TESL-EJ, 4.4, Available: http://tesl-ej.org/ej16/m2.html. Robb, T. (2006). CALL and the Non-autonomous Learner: Build It, But Will They Come? in E Hanson-Smith & S Rilling, Learning Languages through Technology, Alexandria: TESOL, pp. 69-76. Schmooze University (Current version), http://schmooze.hunter.cuny.edu/. Schmooze University (Original version), http://schmooze.hunter.cuny.edu/test.html. Stevens, Vance (2006), Second Life in Education and Language Learning, TESL-EJ, 10.3, Available: http://tesl-ej.org/ej39/int.html.
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