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INTRODUCTION
Network simulation is an important tool in developing, testing and evaluating network protocols.
Simulation can be used without the target physical hardware, making it economical and practical for
almost any scale of network topology and setup. It is possible to simulate a link of any bandwidth and
delay, even if such a link is currently impossible in the real world. With simulation, it is possible to set
each simulated node to use any desired software. This means that meaning deploying software is not an
issue. Results are also easier to obtain and analyze, because extracting information from important
points in the simulated network is as done by simply parsing the generated trace files.
Simulation is only of use if the results are accurate, an inaccurate simulator is not useful at all.
Most network simulators use abstractions of network protocols, rather than the real thing, making their
results less convincing. S.Y. Wang reports that the simulator OPNET uses a simplified finite state
machine to model complex TCP protocol processing. [19] NS-2 uses a model based on BSD TCP, it is
implemented as a set of classes using inheritance. Neither uses protocol code that is used in real world
networking.
Improving Network Simulation:
Wang states that “Simulation results are not as convincing as those produced by real hardware
and software equipment.” This statement is followed by an explanation of the fact that most existing
network simulators can only simulate real life network protocol implementations with limited detail,
which can lead to incorrect results. Another paper includes a similar statement, “running the actual TCP
code is preferred to running an abstract specification of the protocol.” Brakmo and Peterson go on to
discuss how the BSD implementations of TCP are quite important with respect to timers. Simulators
often use more accurate round trip time measurements than those used in the BSD implementation,
making results differ.
Using real world network stacks in a simulator should make results more accurate, but it is not
clear how such stacks should be integrated with a simulator. The network simulator NCTUns shows how
it is possible to use the network stack of the simulators machine.
Network Simulation Experience
The Network Simulator offers a simplified and complete network simulation experience. The
following diagram depicts this functionality offered by the Network Simulator.
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The Network Simulator can design and simulate a network with SNMP, TL1, TFTF, FTP, Telnet
and IOS devices, in four simple steps:
1. Add devices to the Device tree: Add devices with the required configuration to the device tree in the
Network Designer. Preconfigured devices are also bundled with the toolkit.
2. Create the Network: Create and add bulk devices to the network, at one shot.
3. Configure the Network devices: Configure the devices in the network, if required.
3. Start the Network: Start the network or start individual agents in the network. The MIB Browser and
TL1 Craft Interface test tools, can be used as the manager tools for testing.
Network Emulation
Network emulation refers to actual network traffic passing through some software which might
do some analysis or perhaps modify the traffic in some way. The Emulation Network in the WAND
group is used for testing and evaluation of networking software and hardware. The scale is limited; it is
made up 24 emulation machines and one central controlling computer. Setup of such a network is time
consuming and expensive: in addition to the aforementioned 25 computers, a Cisco 2950 switch and a
Cyclades 32 port terminal server are included in the network. Each emulation machine also has a 4 port
network interface controller. The controlling machine includes special capture cards (known as DAG [6]
cards) to allow easier capture and processing of network traffic. This network has no easy way of adding
latency and bandwidth bottlenecks, which means creating adverse conditions on the network is difficult.
It is possible to use Dummy net to add latency, but this is a lot of work. There is a project to solve this
issue; a non blocking crossbar Ethernet switch is being created for the network, but the cost involved is
large.
Other network emulation done in the WAND group include validating the WAND simulator.
This was done by setting up a physical network with FreeBSD machines using Dummynet to add
latency. Dummy net is one example of network emulation software, NIST Net is another, it claims to
“allow controlled, reproducible experiments with network performance sensitive/adaptive applications
and control protocols in a simple laboratory setting”.
NS-2 also provides some network emulation functionality, it is able to capture packets
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from the live network and drop, delay, re-order, or duplicate them. Emulation, especially in the case of a
network simulator like NS-2, is interesting because it is using real world data from real world network
stacks. Emulation offers something simulation never can: it is performed on a real network, using actual
equipment and real software. However, it is very limited compared to simulation in other areas; for
example scale. The WAND Emulation Network described earlier requires a lot of setup and is
expensive, yet only contains 24 emulation machines. There is no theoretical limit to the number of nodes
a simulator can handle, and increasing the size of a simulation does not cost anything. The factors to
consider are RAM, disk space and the small amount of time taken to change a simulation script. In
general, changing the simulation is a simple step, though it would be complex in the case a huge amount
of nodes being required (a million, for example).
Also, network emulation must of course be run in real time, where simulation can sometimes
simulate large time periods in a small amount of time. In the case of a million nodes, the simulation
might run in greater than real time because the hardware it is run on would limit performance.
Introduction to Network Simulators
Network simulators implemented in software are valuable tools for researchers to develop, test,
and diagnose network protocols. Simulation is economical because it can
carry out experiments without the actual hardware. It is flexible because it can, for example, simulate a
link with any bandwidth and propagation delay. Simulation results
are easier to analyze than experimental results because important information at critical points can be
easily logged to help researchers diagnose network protocols.
Network simulators, however, have their limitations. A complete network simulator needs to
simulate networking devices (e.g., hosts and routers) and application programs that generate network
traffic. It also needs to provide network utility programs to configure, monitor, and gather statistics
about a simulated network. Therefore, developing a complete network simulator is a large effort. Due to
limited development resources, traditional network simulators usually have the following drawbacks:
• Simulation results are not as convincing as those produced by real hardware and software equipment.
In order to constrain their complexity and development cost, most network simulators usually can only
simulate real-life network protocol implementations with limited details, and this may lead to incorrect
results.
• These simulators are not extensible in the sense that they lack the standard UNIX POSIX application
programming interface (API). As such, existing or to-be-developed real-life application programs cannot
run normally to generate traffic for a simulated network. Instead, they must be rewritten to use the
internal API provided by the simulator (if there is any) and be compiled with the simulator to form a
single, big, and complex program.
To overcome these problems, Wang invented a kernel re-entering simulation methodology and
used it to implement the Harvard network simulator. Later on, Wang further improved the methodology
and used it to design and implement the NCTUns network simulator and emulator.
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Different types of simulators
Some of the different types of simulators are as follows:1 MIT's NETSIM 2. NIST 3. CPSIM
7. NS 8. OPNET 9.NCTUns
4. INSANE 5. NEST
6. REAL
NCTUns
Introduction
NCTUns is open source, high quality, and supports many types of networks.The NCTUns
is a high-fidelity and extensible network simulator and emulator capable of simulating various protocols
used in both wired and wireless IP networks. Its core technology is based on the novel kernel re-entering
methodology invented by Prof. S.Y. Wang [1, 2] when he was pursuing his Ph.D. degree at Harvard
University. Due to this novel methodology, NCTUns provides many unique advantages that cannot be
easily achieved by traditional network simulators such as ns-2 [3] and OPNET [4].
After obtaining his Ph.D. degree from Harvard University in September 1999, Prof. S.Y. Wang
returned to Taiwan and became an assistant professor in the Department of Computer Science and
Information Engineering, National Chiao Tung University (NCTU), Taiwan, where he founded his
“Network and System Laboratory.” Since that time, Prof. S.Y. Wang has been leading and working with
his students to design and implement NCTUns (the NCTU Network Simulator) for more than five years.
Salient features of NCTUns
The NCTUns network simulator and emulator has many useful features listed as follows:
●
It can be used as an emulator. An external host in the real world can exchange packets (e.g., set up a
TCP connection) with nodes (e.g., host, router, or mobile station) in a network simulated by
NCTUns. Two external hosts in the real world can also exchange their packets via a network
simulated by NCTUns. This feature is very useful as the function and performance of real-world
devices can be tested under various simulated network conditions.
●
It directly uses the real-life Linux ’s TCP/IP protocol stack to generate high-fidelity simulation
results. By using a novel kernel re-entering simulation methodology, a real-life UNIX (e.g., Linux)
kernel’s protocol stack can be directly used to generate high-fidelity simulation results.
●
It can use any real-life existing or to-be-developed UNIX application program as a traffic generator
program without any modification. Any real-life program can be run on a simulated network to
generate network traffic. This enables a researcher to test the functionality and performance of a
distributed application or system under various network conditions. Another important advantage of
this feature is that application programs developed during simulation studies can be directly moved to
and used on real-world UNIX machines after simulation studies are finished. This eliminates the time
and effort required to port a simulation prototype to a real-world implementation if traditional
network simulators are used.
●
It can use any real-life UNIX network configuration and monitoring tools. For example, the UNIX
route, ifconfig, netstat, tcpdump, traceroute commands can be run on a simulated network to
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configure or monitor the simulated network.
In NCTUns, the setup and usage of a simulated network and application programs are exactly the
same as those used in real-world IP networks. For example, each layer-3 interface has an IP address
assigned to it and application programs directly use these IP addresses to communicate with each
other. For this reason, any person who is familiar with real-world IP networks can easily learn and
operate NCTUns in a few minutes. For the same reason, NCTUns can be used as an educational tool
to teach students how to configure and operate a real-world network.
●
It can simulate fixed Internet, Wireless LANs, mobile ad hoc (sensor) networks, GPRS networks, and
optical networks. A wired network is composed of fixed nodes and point-to-point links. Traditional
circuit-switching optical networks and more advanced Optical Burst Switching (OBS) networks are
also supported. A wireless networks is composed of IEEE 802.11 (b) mobile nodes and access points
(both the ad-hoc mode and infra-structure mode are supported). GPRS cellular networks are also
supported.
●
It can simulate various networking devices. For example, Ethernet hubs, switches, routers, hosts,
IEEE 802.11 (b) wireless stations and access points, WAN (for purposely
delaying/dropping/reordering packets), Wall (wireless signal obstacle), GPRS base station, GPRS
phone, GPRS GGSN, GPRS SGSN, optical circuit switch, optical burst switch, QoS DiffServ interior
and boundary routers, etc.
●
It can simulate various protocols. For example, IEEE 802.3 CSMA/CD MAC, IEEE 802.11 (b)
CSMA/CA MAC, learning bridge protocol, spanning tree protocol, IP, Mobile IP, Diffserv (QoS),
RIP, OSPF, UDP, TCP, RTP/RTCP/SDP, HTTP, FTP, Telnet, etc.
●
Its simulation speed is high. By combining the kernel re-entering methodology with the discreteevent simulation methodology, a simulation job can be finished quickly.
●
Its simulation results are repeatable. If the chosen random number seed for a simulation case is fixed,
the simulation results of a case are the same across different simulation runs even though there are
some other activities (e.g., disk I/O) occurring on the simulation machine.
●
It provides a highly integrated and professional GUI environment. This GUI can help a user (1) draw
network topologies, (2) configure the protocol modules used inside a node, (3) specify the moving
paths of mobile nodes, (4) plot network performance graphs, (5) playing back the animation of a
logged packet transfer trace, etc. All these operations can be easily and intuitively done with the GUI.
●
Its simulation engine adopts an open-system architecture and is open source. By using a set of
module APIs provided by the simulation engine, a protocol module writer can easily implement his
(her) protocol and integrate it into the simulation engine. NCTUns uses a simple but effective syntax
to describe the settings and configurations of a simulation job. These descriptions are generated by
the GUI and stored in a suite of files. Normally the GUI will automatically transfer these files to the
simulation engine for execution. However, if a researcher wants to try his (her) novel device or
network configurations that the current GUI does not support, he (she) can totally bypass the GUI and
generate the suite of description files by himself (herself) using any text editor (or script program).
The non-GUI-generated suite of files can then be manually fed to the simulation engine for
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execution.
It supports remote and concurrent simulations. NCTUns adopts a distributed architecture. The GUI
and simulation engine are separately implemented and use the client-server model to communicate.
Therefore, a remote user using the GUI program can remotely submit his (her) simulation job to a
server running the simulation engine. The server will run the submitted simulation job and later
return the results back to the remote GUI program for analyzes. This scheme can easily support the
cluster-computing model in which multiple simulation jobs are performed in parallel on different
server machines. This can increase the total simulation throughput.
It supports more realistic wireless signal propagation models. In addition to providing the simple
(transmission range = 250 m, interference range = 550 m) model that is commonly used in the ns-2,
NCTUns provides a more realistic model in which a received bit’s BER is calculated based on the
used modulation scheme, the bit’s received power level, and the noise power level around the
receiver. Large-scale path loss and small-scale fading effects are also simulated.
GETTING STARTED
Setting up the environment
A user using the NCTUns in single machine mode, needs to do the following steps before he/she
starts the GUI program:
1. Start up the dispatcher on terminal 1.
2. Start up the coordinator on terminal 2.
3. Start up the nctunsclient on terminal 3.
After the above steps are followed, the starting screen of NCTUns disappears and the user is presented
with the working window.
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PART-A
1. Simulate a three-node point-to-point network with a duplex link between them. Set the queue
size and vary the bandwidth and find the number of packets dropped.
STEPS:
Step1: Create a topology as shown in the below figure.
Step 2: Select the hub icon on the toolbar and drag it onto the working window.
Step 3: Select the host icon on the toolbar and drag it onto the working window. Repeat this for another
host icon.
Step 4: Select the link icon on the toolbar and drag it on the screen from host (node 1) to the hub and
again from host(node 2) to the hub. Here the hub acts as node 3 in the point-to-point network.
This leads to the creation of the 3-node point-to-point network topology. Save this topology as a
.tpl file.
Step 5:Double-click on host(node 1), a host dialog box will open up. Click on Node editor and you can
see the different layers- interface, ARP,FIFO, MAC, TCPDUMP, Physical layers. Select MAC
and then select full-duplex for switches and routers and half duplex for hubs, and in log
Statistics, select Number of Drop Packets, Number of Collisions, Throughput of incoming
packets and Throughput of outgoing packets. Then click on Add. Another dialog box pops up.
Click on the Command box and type the following Command.
stcp –p 3000 –l 1024 1.0.1.2 click ok.
Here, 1.0.1.2 is IP address of the host 2 (Node 2), and 3000 is the port No.
Step 6: Double-click on host (node 2), and follow the same step as above with only change in command
according to the following syntax:
rtcp –p 3000 –l 1024 and click OK.
Step 7: Click on the E button (Edit Property) present on the toolbar in order to save the changes made to
the topology. Now click on the R button (Run Simulation). By doing so a user can
run/pause/continue/stop/abort/disconnect/reconnect/submit a simulation. No simulation settings
can be changed in this mode.
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Step 8: Now go to Menu->Simulation->Run. Executing this command will submit the current
Simulation job to one available simulation server managed by the dispatcher. When the
simulation server is executing, the user will see the time knot at the bottom of the screen move.
The time knot reflects the current virtual time (progress) of the simulation case.
Step 9: After the simulation is completed, click on the play button and mean while plot the graphs of the
drop packets and through put input and through put output. These log files are created in
filename.results folder.
Step 10. Now click on the link (connecting the hub and host2) and change the bandwidth say, 9 Mbps,
and run the simulation and compare the two results.
Graphs Sheet:
EXAMPLE AND RESULTS OF EXPT 1
By using HUB:
Commands used: stcp –p 3000 –l 1024 1.0.1.2
Rtcp –p 3000 –l 1024
By setting the bandwidth as 10 Mbps on both the links and queue size as 50 we obtain the following
results:
Output throughput (host 1) = 1177
Input throughput (host 2) = 1177
Collision and drop = 0
By changing bandwidth to 9Mbps in the destination link, we obtain the following results:
Output throughput (host 1) =1177
Input throughput (host 2) = 0 - 77
Collision and drop = 1100
Note: The results of the experiments vary from simulation to simulation.
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By using SWITCH
Commands used: stcp -p 7000 -l 1024 1.0.1.2
rtcp -p 7000 -l 1024
Results: By setting the bandwidth as 10 Mbps on both the links and queue size as 50 we obtain the
following results:
output throughput (host 1) = 1190
input throughput host 2 ) = 1190
collision and drop = 0
By changing bandwidth to 9Mbps in the destination link, we obtain the following results:
output throughput (host 1) =1190
input throughput (host 2) = varying
collision and drop = 0 - 7
2. Simulate a four-node point-to-point network and connect the link as follows: Apply a TCP
agent between n0 to n3 and apply a UDP agent between n1 and n3. Apply relevant applications
over TCP and UDP agents changing the parameters and determine the number of packets sent by
two agents.
STEPS:
Step1: Create a topology as shown in the below figure.
Step 2: Select 3 Nodes (1,2,3) and connect them using a hub(4) as shown in above.
Step 3: Go to edit mode and save the topology.
Step 4 a : Double click on host (Node 1) and goto node editor, and click on MAC 8023 and put a check
on the Throughput of Outgoing Packets. Click ok. Then click on ADD and type the following
command.
stcp –p 3000 –l 1024 1.0.1.3
and click OK
Here 1.0.1.3 is the IP address of the Host 3 (Receiver) and 3000 is the port no.
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Step 4 b : Double-click on host (node 2), and follow the same step as above with only change in
command according to the following syntax:
stg –u 1024 100 1.0.1.3
and click OK
Here, 1.0.1.3 is Receiver IP and 100 is the bandwidth. This forms the UDP connection.
Step 5: Double-click on host (node 3), and follow the same step as above and check on Throughput of
Incoming Packets. And type the following commands:
rtcp –p 3000 –l 1024 click ok ( for TCP)
rtg –u –w log1
click ok ( for UDP)
Here, w is bandwidth and log1 is the name of the file.
Step 6: Click R Button and then goto Menu->Simulation->Run.
Step 7: After the simulation is completed, click on the play button and mean while plot the graphs of the
Throughput Input and Throughput Output. These log files are created in filename.results folder.
Graphs Sheet:
EXAMPLE AND RESULTS OF EXPT 2
Commands used:
stcp -p 3000 -l 1024 1.0.1.3 (for TCP)
stg -u 1024 100 1.0.1.3
(for UDP)
rtcp -p 3000 -l 1024
rtg -u -w log1
(for TCP)
(for UDP)
Results: By setting the bandwidth as 100 Mbps on the TCP link and queue size as 50 we obtain the
following results:
Average no: of TCP packets sent = varying (348 to 1100)
Average no: of UDP packets sent = 1180
Note: The result varies based on the bandwidth.
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3. Simulate the different types of Internet traffic such as FTP, TELNET over a network and
Analyze the throughput.
STEPS :
Step1: Create a topology as shown in the below figure.
Step 2: Select 3 Nodes (1,2,3) and connect them using a hub(4) as shown in above.
Step 3: Go to edit mode and save the topology.
Step 4 a : Double click on host (Node 1) and goto node editor, and click on MAC 8023 and put a check
on the Throughput of Outgoing Packets. Click ok. Then click on add and type the following
command.
stcp –p 21 –l 1024 1.0.1.3
and click OK
Here 1.0.1.3 is the IP address of the Host 3 (Receiver) and 21 is the FTP port no.
Step 4 b : Double-click on host (node 2), and follow the same step as above with only change in
command according to the following syntax:
stcp –p 23 –l 1024 1.0.1.3
and click OK
Here 1.0.1.3 is the IP address of the Host 3 (Receiver) and 21 is the TELNET port no.
Step 5: Double-click on host (node 3), and follow the same step as above and check on Throughput of
Incoming Packets. And type the following commands :
rtcp –p 21 –l 1024 click ok ( for FTP)
rtcp –p 23 –l 1024 click ok ( for TELNET)
Step 6: Click on R Button and then goto Menu->Simulation->Run.
Step 7: After the simulation is completed, click on the play button and mean while plot the graphs of the
Throughput Input and Throughput Output. These log files are created in filename.results folder.
EXAMPLE AND RESULTS OF EXPT 3
Result:
Command used:
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stcp -p 21 -l 1024 1.0.1.3
stcp -p 23 -l 1024 1.0.1.3
rtcp -p 21 -l 1024
rtcp -p 23 -l 1024
(For FTP)
(For TELNET)
(For FTP)
(For TELNET)
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Graphs Sheet:
For FTP:
Output Throughput (Host1) = 680-1097
Input Throughput (Host3) = 680-1097
For TELNET:
Output Throughput (Host2)= 495-1095
Input Throughput
(Host3)= 495-1095
4. Simulate the transmission of ping messages over a network topology consisting of 6 nodes and
find the number of packets dropped due to congestion.
STEPS:
Step1: Create a topology as shown in the below figure.
Step 2: Select 6 Nodes (1-6) and connect them using a hub(7) as shown in above.
Step 3: Go to edit mode and save the topology.
Step 4 a : Let us say, Node1 and node 6 are source and destination. Double click on host (Node 1) and
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goto node editor, and click on MAC 8023 and put a check on the Collision and packets
dropped. Click ok. Then click on ADD and type the following command.
stcp –p 3000 –l 1024 1.0.1.6 click ok.
Here 1.0.1.6 is the IP address of the Host 6 (Receiver) and 3000 is the port no.
Step 4 b : Double-click on host (node 6 ), and follow the same step as above and type the following
commands:
rtcp –p 3000 –l 1024
and click OK
Step 5: Click on R Button and then goto Menu->Simulation->Run.
Step 6: Now click on the host (Node1) and click on command console and ping the destination node by
typing the following command :
ping 1.0.1.6
where 1.0.1.6 is the IP address of Host 6.
After doing so, the ping command gets executed. As shown in the below figure.
Step 7: After the simulation is completed, click on the play button and mean while plot the graphs of the
Collision and packets dropped.. These log files are created in filename.results folder.
Graphs Sheet:
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4. Simulate an Ethernet LAN using N nodes (6-10), change error rate and data rate and compare
throughput.
STEPS:
Step1: Create a topology as shown in the below figure.
Step 2: Select 6 Nodes (1-6) and connect them using a hub(7) as shown in above.
Step 3: Go to edit mode and save the topology.
Step 4 a : Let us say, Node1 and node 6 are source and destination. Double click on host (Node 1) and
goto node editor, and click on MAC 8023 and put a check on the Throughput of Outgoing
Packets. Click ok. Then click on ADD and type the following command.
stcp –p 3000 –l 1024 1.0.1.6
Here 1.0.1.6 is the IP address of the Host 6 (Receiver) and 3000 is the port no.
Step 4 b : Double-click on host (node 6 ), and follow the same step as above and check on Throughput
Of Incoming Packets. And type the following commands:
rtcp –p 3000 –l 1024
Step 5: Click on R Button and then goto Menu->Simulation->Run.
Step 6: After the simulation is completed, click on the play button and mean while plot the graphs of the
Throughput Input and Throughput Output. These log files are created in filename.results
folder.
Step 7: Change error rate and data rate in Physical layer and then run the simulation again and compare
the Throughput Input and Throughput Output of 1st and 2nd reading.
Graphs Sheet:
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EXAMPLE AND RESULTS OF EXPT 5
Results:
Commands: stcp -p 3000 -l 1024 1.0.1.6
rtcp -p 3000 -l 1024
Initial error rate: 0.0
Initial data rate: 10 Mbps
Output Throughput: 654-1091
Input Throughput: 654-1091
Changed error rate: 1.0
Changed data rate: 10 Mbps
Output Throughput: 654-1091
Input Throughput: 654-1091
Error rate: 1.0
Data rate: 100 Mbps
Output Throughput: 1547-9765
Input Throughput: 1547-9765
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5. Simulate an Ethernet LAN using N nodes and set multiple traffic nodes and determine
collisions across different nodes.
STEPS :
Step1: Create a topology as shown in the below figure.
Step 2: Select 6 Nodes (1-6) and connect them using a hub(7) as shown in above.
Step 3: Go to edit mode and save the topology.
Step 4 a : Let us say, Node1 and node 6 are source and destination. Double click on host (Node 1) and
goto node editor, and click on MAC 8023 and put a check on the Collision and Packets
Dropped. Click ok. Then click on ADD and type the following command.
stcp –p 3000 –l 1024 1.0.1.6
Here 1.0.1.6 is the IP address of the Host 6 (Receiver) and 3000 is the port no.
Step 4 b : Double-click on host (node 6 ), and follow the same step as above And type the following
commands:
rtcp –p 3000 –l 1024
Step 5: Click on R Button and then goto Menu->Simulation->Run.
Step 6: After the simulation is completed, click on the play button and mean while plot the graphs of the
Collision and packets Dropped. These log files are created in filename.results folder.
Graphs Sheet:
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EXAMPLE AND RESULTS OF EXPT 6
Results:
Commands: stcp -p 3000 -l 1024 1.0.1.6
rtcp -p 300 -l 1024
Drops at node 1 : 324-750
Drops at node 6 : 274-930
7. Simulate an Ethernet LAN using N nodes and set multiple traffic nodes and plot congestion
window for different source/destination.
STEPS:
Step1: Create a topology as shown in the below figure.
Step 2: Select 6 Nodes (1-6) and connect them using a hub(7) as shown in above.
Step 3: Go to edit mode and save the topology.
Step 4 a : Let us say, Node1 and node 6 are source and destination. Double click on host (Node 1) and
goto node editor, and click on MAC 8023 and put a check on the Collision and Packets
Dropped. Click ok. Then click on ADD and type the following command.
stcp –p 3000 –l 1024 1.0.1.6
Here 1.0.1.6 is the IP address of the Host 6 (Receiver) and 3000 is the port no.
Step 4 b : Double-click on host (node 6 ), and follow the same step as above And type the following
commands:
rtcp –p 3000 –l 1024
Step 5: Click on R Button and then goto Menu->Simulation->Run.
Step 6: After the simulation is completed, click on the play button and mean while plot the graphs of the
Collision and packets Dropped. These log files are created in filename.results folder.
EXAMPLE AND RESULTS OF EXPT 7
Results:
Commands: stcp -p 300 -l 1024 1.0.1.6
rtcp -p 300 -l 1024
Drops at node 1: 324-750.
Drops at node 6: 274-930.
th
Note: The only difference between the 6 experiment and the present experiment is that here we need to
plot the congestion window i.e. collision log.
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8. Simulate simple BSS and with transmitting nodes in wireless LAN by simulation and determine
the performance with respect to transmission of packets.
STEPS:
Step 1: Connect a host and two WLAN access points to a router.
Step 2: Setup multiple mobile nodes around the two WLAN access points and set the path for each
mobile node.
Step 3: Setup a ttcp connection between the mobile nodes and host using the following command:
ttcp -r -u -s [-p port number]
Step 4: Setup the input throughput log at the destination host.
Step 5: To set the transmission range go to Menu->Settings->WLAN mobile
transmission range.
node->Show
Step 5:View the results in the filename. results.
The screenshot of the topology is shown below:
EXAMPLE AND RESULTS OF EXPT 8
Results:
Command: ttcp -r -u -s -p 7000
Output Throughput : 1190
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PART-B
1. Write a program for error detecting code using CRC-CCITT (16-bits).
ERROR DETECTING CODE USING CRC-CCITT
Overview:
The accurate implementations (long-hand and programmed) of the 16-bit CRC-CCITT
specification, is as follows:
● Width = 16 bits
● Truncated polynomial = 0x1021
● Initial value = 0xFFFF
● Input data is NOT reflected
● Output CRC is NOT reflected
● No XOR is performed on the output CRC
Theoretical Concepts:
●
●
Important features of a standard CRC are that it:
Can be used to validate data
Is reproducible by others
The first feature above is easy to realize in a closed system if corruption of data is infrequent (but
substantial when it occurs). The term "closed system" refers to a situation where the CRC need not be
communicated to others. A correct implementation of a 16-bit CRC will detect a change in a single bit in
a message of over 8000 bytes. An erroneous CRC implementation may not be able to detect such subtle
errors. If errors are usually both rare and large (affecting several bits), then a faulty 16-bit CRC
implementation may still be adequate in a closed system.
The second feature above -- that the CRC is reproducible by others -- is crucial in an open system; that
is, when the CRC must be communicated to others. If the integrity of data passed between two
applications is to be verified using a CRC defined by a particular standard, then the implementation of
that standard must produce the same result in both applications -- otherwise, valid data will be reported
as corrupt.
Reproducibility may be satisfied by even a botched implementation of a standard CRC in most cases -if everyone uses the same erroneous implementation of the standard. But this approach:
● Modifies the standard in ways that are both unofficial and undocumented.
● Creates confusion when communicating with others who have not adopted the botched
implementation as the implied standard.
The CRC value for the 9-byte reference string, "123456789" is 0xE5CC.
The need to focus on the 16-bit CRC-CCITT (polynomial 0x1021) and not CRC16 (polynomial
0x8005),are as follows :
● Is a straightforward 16-bit CRC implementation in that it doesn't involve:
● reflection of data
● reflection of the final CRC value
● Starts with a non-zero initial value -- leading zero bits can't affect the CRC16 used by LHA,
ARC, etc., because its initial value is zero.
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●
Dept of Information Science & Engg
It requires no additional XOR operation after everything else is done. The CRC32
implementation used by Ethernet, Pkzip, etc., requires this operation; less common 16-bit CRCs
may require it as well.
The need to use a 16-bit CRC instead of a 32-bit CRC is as follows :
● Can be calculated faster than a 32-bit CRC.
● Requires less space than a 32-bit CRC for storage, display or printing.
● Is usually long enough if the data being safeguarded is fewer than several thousand bytes in
length, e.g., individual records in a database.
Example:Calculation of the 16-bit CRC-CCITT for a one-byte message consisting of the letter "A":
Quotient=
111100001110111101011001
poly=
-----------------------------------------10001000000100001
)
1111111111111111010000010000000000000000
10001000000100001
--------------------------red bits are initial value
11101111110111111
bold bits are message
10001000000100001
blue bits are augmentation
-------------------------11001111100111100
10001000000100001
------------------------------10001111000111010
10001000000100001
--------------------------------00001110000110110
00000000000000000
-------------------------------00011100001101100
00000000000000000
------------------------------------00111000011011000
00000000000000000
------------------------------------01110000110110001
00000000000000000
-----------------------------------11100001101100010
10001000000100001
----------------------------------11010011010000110
10001000000100001
----------------------------------10110110101001110
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PROGRAM :
#include<stdio.h>
#include<string.h>
char
data[100],concatdata[117],src_crc[17],dest_crc[17],frame[120],divident[18],divisor[18]="10001000000
100001",res[17]="0000000000000000";
void crc_cal(int node)
{
int i,j;
for(j=17;j<=strlen(concatdata);j++)
{
if(divident[0]=='1')
{
for(i=1;i<=16;i++)
if(divident[i]!=divisor[i])
divident[i-1]='1';
else
divident[i-1]='0';
}
else
{
for(i=1;i<=16;i++)
divident[i-1]=divident[i];
}
if(node==0)
divident[i-1]=concatdata[j];
else
divident[i-1]=frame[j];
}
divident[i-1]='\0';
printf("\ncrc is %s\n",divident);
if(node==0)
{
strcpy(src_crc,divident);
}
else
strcpy(dest_crc,divident);
}
int main()
{
int i,len,rest;
printf("\n\t\t\tAT SOURCE NODE\n\nenter the data to be send :");
gets(data);
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strcpy(concatdata,data);
strcat(concatdata,"0000000000000000");
for(i=0;i<=16;i++)
divident[i]=concatdata[i];
divident[i+1]='\0';
crc_cal(0);
printf("\ndata is :\t");
puts(data);
printf("\nthe frame transmitted is :\t");
printf("\n%s%s",data,src_crc);
printf("\n\t\tSOURCE NODE TRANSMITTED THE FRAME ---->");
printf("\n\n\n\n\t\t\tAT DESTINATION NODE\nenter the received frame:\t");
gets(frame);
for(i=0;i<=16;i++)
divident[i]=frame[i];
divident[i+1]='\0';
crc_cal(1);
if(strcmp(dest_crc,res)==0)
printf("\nreceived frame is error free ");
else
printf("\nreceived frame has one or more error");
return 1;
}
OUTPUT :
RUN 1:
$ cc prog1.c
$ ./a.out
AT SOURCE NODE
enter the data to be send :110011
crc is 0000011000110000
data is :
110011
the frame transmitted is :
1100110000011000110000
SOURCE NODE TRANSMITTED THE FRAME ---->
AT DESTINATION NODE
enter the received frame:
1100110000011000110000
crc is 0000000000000000
received frame is error free
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RUN 2:
AT SOURCE NODE
enter the data to be send :110011
crc is 0000011000110000
data is :
110011
the frame transmitted is :
1100110000011000110000
SOURCE NODE TRANSMITTED THE FRAME ---->
AT DESTINATION NODE
enter the received frame:
1100110000011000110001
crc is 0000000000000001
received frame has one or more error
2. Write a program for frame sorting technique used in the buffers.
FRAME SORTING TECHNIQUE USED IN BUFFERS
Overview & Theoretical Concepts:
We need the frame sorter when the frame source is using TCP/IP so we can run packet
re-assemblers on other computers in an effort to balance the workload.
If the frames are coming in over ISIS IP multicasts, we don't need a sorter: Each re-assembler can
receive all frames and discard those they don't need. This way we get each frame on the network one
time only, and the work in each re-assembler to input and reject frames on the wrong virtual channel is
very little. If ISIS is not using true IP multicasting, then, once again, the sorter is needed to reduce the
network traffic.
There are side benefits to such a design. In cases like I&T where the frame source is using TCP/IP, we
need to sort the transfer frames by virtual channel so we can run some packet re-assemblers on other
workstations to balance the compute load. But even so, we may re-assemble housekeeping packets on
the workstation doing the frame sorting. Why do it in a separate process? This is especially true on
Solaris where we have control over thread binding, and therefore, thread concurrency.
In a multi-threaded environment, the frame sorter and packet re-assembler both can be constructed from
a collection of objects: input tasks, output tasks, packet assembly tasks, pool objects, sorter objects, and
queue objects.
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The packet re-assembler might looks like this:
input --> queue --> pkt assy --> sorter --> queue --> output
Transfer frames enter an input. Input enqueues and possibly archives them. The packet assembly task
reads frames out of the queue and constructs packets. It hands completed packets to a sorter which
enqueues them for output tasks and possibly archives them. Each output task reads packets from its
queue and sends packets out.
PROGRAM :
#include<stdio.h>
struct frame
{
int seq;
char data[20];
};
struct frame array[20],temp;
int n;
void sort()
{
int i,j;
for(i=0;i<n;i++)
for(j=0;j<n-1-i;j++)
if(array[j].seq > array[j+1].seq)
{
temp=array[j];
array[j]=array[j+1];
array[j+1]=temp;
}
}
int main()
{
int i;
printf("\nenter the no. of frames:\t");
scanf("%d",&n);
for(i=0;i<n;i++)
{
printf("\nenter the seq no:\t");
scanf("%d",&array[i].seq);
printf("\nenter the data :\t");
scanf("%s",&array[i].data);
}
sort();
printf("\nthe sorted frame is:\n");
printf("\nthe seq no\t and data is\n");
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for(i=0;i<n;i++)
{
printf("%d\t %s\n",array[i].seq,array[i].data);
}
return 1;
}
OUTPUT :
$ cc prog2.c
$ ./a.out
enter the no. of frames:
enter the seq no:
enter the data :
3
hsr
enter the seq no:
enter the data :
5
reva
enter the seq no:
enter the data :
1
hi
enter the seq no:
enter the data :
4
from
enter the seq no:
enter the data :
2
am
5
the sorted frame is:
the seq no
1
2
3
4
5
System Software Lab Manual
and data is
hi
am
hsr
from
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3. Write a program for distance vector algorithm to find suitable path for transmission.
DISTANCE VECTOR ALGORITHM :
One of the most popular & dynamic routing algorithms, the distance vector routing algorithms
operate by using the concept of each router having to maintain a table( ie., a vector ), that lets the router
know the best or shortest distance to each destination and the next hop to get to there. Also know as
Bellman Ford(1957) and Ford Fulkerson (1962). It was the original ARPANET algorithm.
Algorithm Overview:
Each router maintains a table containing entries for and indexed by each other router in the
subnet. Table contains two parts :
1.A preferred outing line.
2.Estimate of time or distance to that destination.
The metric used here is the transmission delay to each destination. This metric maybe number of hops,
queue length, etc.
The router is assumed to know the distance metric to each of its neighbours.Across the network the
delay is calculated by sending echo packets to each of neighbours.
PROGRAM :
#include<stdio.h>
struct rtable
{
int dist[20],nextnode[20];
}table[20];
int cost[10][10],n;
void distvector()
{
int i,j,k,count=0;
for(i=0;i<n;i++)
{
for(j=0;j<n;j++)
{
table[i].dist[j]=cost[i][j];
table[i].nextnode[j]=j;
}
}
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do
{
count=0;
for(i=0;i<n;i++)
{
for(j=0;j<n;j++)
{
for(k=0;k<n;k++)
{
if(table[i].dist[j]>cost[i][k]+table[k].dist[j])
{
table[i].dist[j]=table[i].dist[k]+table[k].dist[j];
table[i].nextnode[j]=k;
count++;
}
}
}
}
}while(count!=0);
}
int main()
{
int i,j;
printf("\nenter the no of vertices:\t");
scanf("%d",&n);
printf("\nenter the cost matrix\n");
for(i=0;i<n;i++)
for(j=0;j<n;j++)
scanf("%d",&cost[i][j]);
distvector();
for(i=0;i<n;i++)
{
printf("\nstate value for router %c \n",i+65);
printf("\ndestnode\tnextnode\tdistance\n");
for(j=0;j<n;j++)
{
if(table[i].dist[j]==99)
printf("%c\t\t-\t\tinfinite\n",j+65);
else
printf("%c\t\t%c\t\t%d\n",j+65,table[i].nextnode[j]+65,table[i].dist[j]);
} }
return 0;
}
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OUTPUT :
$ cc prog3.c
$ ./a.out
enter the no of vertices:
enter the cost matrix
6
0 2 1 99 99 1
2 0 99 2 1 99
1 99 0 99 2 2
99 2 99 0 1 5
99 1 2 1 0 99
1 99 2 5 99 0
state value for router A
destnode
A
B
C
D
E
F
A
B
C
B
B
F
nextnode
0
2
1
4
3
1
distance
state value for router B
destnode
nextnode
A
A
2
B
B
0
C
A
3
D
D
2
E
E
1
F
A
3
state value for router C
distance
destnode
A
B
C
D
E
F
distance
A
A
C
E
E
F
nextnode
1
3
0
3
2
2
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state value for router D
destnode
nextnode
A
B
4
B
B
2
C
E
3
D
D
0
E
E
1
F
F
5
state value for router E
destnode
nextnode
A
B
3
B
B
1
C
C
2
D
D
1
E
E
0
F
B
4
state value for router F
destnode
nextnode
A
A
1
B
A
3
C
C
2
D
D
5
E
A
4
F
F
0
distance
distance
distance
4. Using TCP/IP sockets, write a client-server program to make client sending the file name and
the server to send back the contents of the requested file if present.
CLIENT SERVER PROGRAM USING SOCKET PROGRAMMING
i. OVERVIEW
Unix sockets is just like two way FIFO's. All data communication will take place through the
socket's interface, instead of through the file interface. Although unix socket's are a special file in the file
system(just like FIFO's), there's usage of socket(), bind(), recv(),etc and not open(), read().
When programming with socket's, usually there's creation of server and client programs. The
server will sit listening for incoming connections from clients and handling. This is similar to the
situation that exists with internet sockets but with fine differences.
For instance, when describing which unix socket that has to be used(i.e the path to the special
file that is the socket). The structure “struct sockaddr_un” has the following fields:
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struct sockaddr_un{
unsigned short sa_family;
// Address family,AF_XXXX
char
sa_data;
// 14 bytes of protocol address
};
This is the structure you will be passing to the bind() function, which associates a socket
descriptor(a file descriptor) with a certain file(the name for which is in the sun_path field).
The structure “struct sockaddr_in” is used when we need IP address and Port number to be binded to the
Sockets. It has following fields:
struct sockaddr_in {
short int
sin_family; // Address family
unsigned short int sin_port;
// Port number
struct in_addr
sin_addr;
// Internet address
unsigned char
sin_zero[8] // Same size as struct sockaddr
};
// Internet adress
struct in_addr {
unsigned long s_addr;
// 32 bits or 4 bytes long
};
ii. BACKGROUND REQUIRED:
1. UNIX File I/O system calls
2. UNIX IPC system calls
3. UNIX socket programming
iii. THEORETICAL CONCEPTS:
Most interprocess communication uses the client server model. These terms refer to the two
processes which will be communication with each other. One of the two processes , the client , connects
to the other process, the server, typiceally to make a request for information. A good analogy is a person
who makes a phone call to another person.
Notice that the client needs to know of the existence of and the address of the server, but the
server does not need to know the adresss of(or even the existence of) the client prior to the connection
being established. Notice also that once a connection is established, both sides can send and receive
information.
The system calls for establishing a connection are somewhat different for the client and the
server, but both involve the basic construct of a socket. A socket is one end of an interprocess
communication channel. The two processes each establish their own socket.
The steps involved in establishing a socket on the client side are as follows1. Create a socket with the socket() system call .
2. Connect the socket to the address of the server using the connect() system call.
3. Send and receive data.There are a number of ways to do this, but the simplest is to use the
read() and write() systen calls.
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The stepd involved in establishing a socket on the server side are as follows1. Create a socket with the socket() system call.
2. Bind the socket to an address using the bind() system call. For a server socket on the internet,an
address consists of a port number on the host machine.
3. Listen for connections with the listen() system call.
4. Acept a connection with the accept() system call. This call typically blocks until a client
connects with the server.
5. Send and receive the data.
Socket Types:
When a socket is created, the program has to specify the address domain and the socket type.
Two processes can communicate with each other only if their sockets are of the same type and in the
same domain, in which two processes running on any two hosts on the Internet communicate. Each of
these has it's own adress format.
The address of a socket in the Unix domain is a character string which is basically an entry in the
file system.
The address of a socket in the Internet domain consists of the Internet address of the host
machine (every computer on the Internet has a unique 32 bit address, often reffered to as it's IP address).
In addition , each socket needs a port number on that host. Port numbers are 16 bit unsigned integers.
The lower numbers are reserved in Unix for standard services. For eg, the port number for the FTP
server is 21.
There are two widely used socket types, stream sockets , and datgram sockets. Stream sockets
treat communications as a continuous stream of characters, while datagram sockets have to read entire
messages at once. Each uses it's own communications protocol. Stream sockets use TCP , which is a
reliable , stream oriented protocol, and datagram sockets use UDP, which is unreliable and message
oriented.
The primary socket calls are as follows:1. socket() - Create a new socket and return it's descriptor.
2. bind() - Associate a socket with a port and address .
3. Listen() -Establish a queue for connection requests.
4. Accept()- Accepts a connection request.
5. Connect()- Initiate a connection to a remote host.
6. Recv() - Receive data from a socket descriptor.
7. Send() - Send data to a socket descriptor.
8. Close() - “one-way” close of a socket descriptor,
The other system calls used are as follows:1. gethostbyname- given a hostname , returns a structure which specifies it's DNS name(s) and IP
address(es).
2. getservbyname – given service name and protocol , returns a structure which specifies its name(s)
and its port address.
The socket utility functions are as follows:1. htons/ntohl- convert short/long from host byte order to network byte order.
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2. inet_ntoa/inet_addr- converts 32 bit IP address (network byte order to/from a dotted decimal string)
The header files used in order are:1.<sys/types.h> -prerequisite typedefs.
2. <errno.h> -names for “erno” values (error numbers)
3. <sys/socket.> - struct sock addr ;system prototypes and constants .
4. <netdb.h.h> - network info lookup prototypes and structures.
5. <netinet/in.h> - struct sockaddr_in; byte ordering macros.
6. <arpa/inet.h> - utility function prototypes.
PROGRAM :
CLIENT :
#include<stdio.h>
#include<sys/types.h>
#include<sys/socket.h>
#include<netinet/in.h>
#include<netdb.h>
#include<string.h>
void error(char *msg)
{
perror(msg);
exit(0);
}
int main(int argc,char *argv[])
{
int sockfd,portno,n;
struct sockaddr_in serv_addr;
struct hostent *server;
char filepath[256],buf[3000];
if(argc < 3)
{
fprintf(stderr,"usage %s hostname port\n",argv[0]);
exit(0);
}
portno=atoi(argv[2]);
sockfd=socket(AF_INET,SOCK_STREAM,0);
if(sockfd<0)
error("\nerror in opening socket");
printf("\nclient online");
server=gethostbyname(argv[1]);
if(server==NULL)
{
fprintf(stderr,"error ,no such host");
exit(0);
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}
printf("\n server online");
bzero((struct sockaddr_in *)&serv_addr,sizeof(serv_addr));
serv_addr.sin_family=AF_INET;
bcopy((char *)server->h_addr,(char *)&serv_addr.sin_addr.s_addr,server->h_length);
serv_addr.sin_port=htons(portno);
if(connect(sockfd,(struct sockaddr_in*)&serv_addr,sizeof(serv_addr))<0)
error("error writing to socket");
printf("\nclient:enter path with filename:\n");
scanf("%s",filepath);
n=write(sockfd,filepath,strlen(filepath));
if(n<0)
error("\nerror writing to socket");
bzero(buf,3000);
n=read(sockfd,buf,2999);
if(n<0)
error("\nerror reading to socket");
printf("\nclient:displaying from socket");
fputs(buf,stdout);
return 0;
}
SERVER :
#include<stdio.h>
#include<sys/types.h>
#include<sys/socket.h>
#include<netinet/in.h>
void error(char *msg)
{
perror(msg);
exit(1);
}
int main(int argc,char *argv[])
{
int sockfd,newsockfd,portno,clilen,n,i=0;
char buffer[256],c[2000],ch;
struct sockaddr_in serv_addr,cli_addr;
FILE *fd;
if(argc < 2)
{
fprintf(stderr,"ERROR,no port provided\n");
exit(1);
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}
sockfd=socket(AF_INET,SOCK_STREAM,0);
if(sockfd<0)
error("ERROR opening socket");
bzero((char*) &serv_addr,sizeof(serv_addr));
portno=atoi(argv[1]);
serv_addr.sin_family=AF_INET;
serv_addr.sin_addr.s_addr=INADDR_ANY;
serv_addr.sin_port=htons(portno);
if(bind(sockfd,(struct sockaddr*)&serv_addr,sizeof(serv_addr))<0)
error("ERROR on binding");
listen(sockfd,5);
clilen=sizeof(cli_addr);
printf("SERVER:Waiting for client....\n");
newsockfd=accept(sockfd,(struct sockaddr*) &cli_addr,&clilen);
if(newsockfd<0)
error("ERROR on accept");
bzero(buffer,256);
n=read(newsockfd,buffer,255);
if(n<0)
error("ERROR reading from socket");
printf("SERVER:%s \n",buffer);
if((fd=freopen(buffer,"r",stdin))!=NULL)
{
printf("SERVER:%s found! \n Transfering the contents ...\n",buffer);
while((ch=getc(stdin))!=EOF)
c[i++]=ch;
c[i]='\0';
printf("File content %s\n",c);
n=write(newsockfd,c,1999);
if(n<0)
error("ERROR in writing to socket");
}
else
{
printf("SERVER:File not found!\n");
n=write(newsockfd,"File not found!",15);
if(n<0)
error("ERROR writing to socket");
}
return 0;
}
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OUTPUT :
$ cc prog4s.c
$ ./a.out 7000
AT TERMINAL 1 : (SERVER)
SERVER:Waiting for client....
SERVER:hsr.c
SERVER:hsr.c found!
Transfering the contents ...
File content #include<stdio.h>
int main()
{
printf("\nascii of a %d",'h');
return 1;
}
AT TERMINAL 2 : (CLIENT)
$ cc prog4c.c
$ ./a.out 127.0.0.1 7000
client online
server online
client:enter path with filename:
hsr.c
client:displaying from socket#include<stdio.h>
int main()
{
printf("\nascii of a %d",'h');
return 1;
}
5. Implement the above program using as message queues of FIFOs as IPC channel.
MESSAGE QUEUES / FIFOs AS IPC CHANNELS
FIFO's is used to send data between a Client and Server. If we have a server that is contacted by
numerous clients, each client can write its request to a well-known(i.e, the pathname is known by all
clients) FIFO that the server creates. The figure below shows this arrangement. Since there are multiple
writers for the FIFO, the requests sent by the clients to the server need to be less than PIPE_BUF bytes
in size. This prevents any interleaving of the client writes.
The problem in using FIFO's for this type of client-server communication is how to send replies
back from the server to each client. A single FIFO can't be used, as the clients would never know when
to read their response, versus responses for other clients. One solution is for each client to send its
process ID with the request. The server then creates a unique FIFO for each client, using a pathname
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based on the client's process ID.
Server
Client-specific
FIFO
Client
Well-known
FIFO
Client-specific
FIFO
Client
ii. BACKGROUND REQUIRED:
1. UNIX File I/O system calls
2. UNIX IPC system calls
iii. ALGORITHM: There are two programs- Server side & Client side.
Server side:
1. Create a well-known FIFO using “mknod” command.
Ex: mknod(<fifo name>, S_IFIFO | 0666 , 0)
2. Open the above FIFO in readonly mode to accept requests from the clients.
3. When the client opens the other end of FIFO in writeonly mode then read the contents
and store the request(pathname of file) in a buffer.
4. Now create another FIFO(client-specific) in writeonly mode to send the reply(contents of
the file requested)
5. Open the file requested by client and write the contents into the client-speicfic FIFO and
terminate the connection.
Client side:
1. Open the well-known Server FIFO in write mode.
2. Write the pathname of file into this FIFO and send as a request.
3. Now open the Client-specific FIFO in read mode and wait for reply from server.
4. When the contents of file are available on this FIFO display it on the terminal.
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PROGRAM :
CLIENT :
#include<stdio.h>
#include<stdlib.h>
#include<errno.h>
#include<string.h>
#include<fcntl.h>
#include<sys/types.h>
#include<sys/stat.h>
#include<unistd.h>
#define FIFO1_NAME "fifo1"
#define FIFO2_NAME "fifo2"
int main()
{
char p[100],f[100],c[3000];
int num,num2,f1,fd,fd2;
mknod(FIFO1_NAME,S_IFIFO|0666,0);
mknod(FIFO2_NAME,S_IFIFO|0666,0);
printf("\n waiting for server...\n");
fd=open(FIFO1_NAME,O_WRONLY);
printf("\n SERVER ONLINE !\n CLIENT:Enter the path\n");
while(gets(p),!feof(stdin))
{
if((num=write(fd,p,strlen(p)))==-1)
perror("write error\n");
else
{
printf("Waiting for reply....\n");
fd2=open(FIFO2_NAME,O_RDONLY);
if((num2=read(fd2,c,3000))==-1)
perror("Transfer error!\n");
else
{
printf("File recieved! displaying the contents:\n");
if(fputs(c,stdout)==EOF)
perror("print error\n");
exit(1);
}
}
}
}
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SERVER :
#include<stdio.h>
#include<stdlib.h>
#include<errno.h>
#include<string.h>
#include<fcntl.h>
#include<sys/types.h>
#include<sys/stat.h>
#include<unistd.h>
#define FIFO1_NAME "fifo1"
#define FIFO2_NAME "fifo2"
int main()
{
char p[100],f[100],c[300],ch;
int num,num2,f1,fd,fd2,i=0;
mknod(FIFO1_NAME,S_IFIFO |0666,0);
mknod(FIFO2_NAME,S_IFIFO |0666,0);
printf("\nSERVER ONLINE");
fd=open(FIFO1_NAME,O_RDONLY);
printf("client online\nwaiting for request\n\n");
while(1)
{
if((num=read(fd,p,100))==-1)
perror("\nread error");
else
{
p[num]='\0';
if((f1=open(p,O_RDONLY))<0)
{
printf("\nserver: %s not found",p);
exit(1);
}
else
{
printf("\nserver:%s found \ntranfering the contents",p);
stdin=fdopen(f1,"r");
while((ch=getc(stdin))!=EOF)
c[i++]=ch;
c[i]='\0';
printf("\nfile contents %s\n ",c);
fd2=open(FIFO2_NAME,O_WRONLY);
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if(num2=write(fd2,c,strlen(c))==-1)
perror("\ntranfer error");
else
printf("\nserver :tranfer completed");
}
exit(1);
}
}
}
OUTPUT :
$ cc prog5s.c
$ ./a.out
AT TERMINAL 1:
SERVER ONLINE client online
waiting for request
server:hsr.c found
tranfering the contents
file contents #include<stdio.h>
int main()
{
printf("\nascii of a %d",'h');
return 1;
}
server :tranfer completed
AT TERMINAL 2:
$ cc prog5c.c
$ ./a.out
waiting for server...
SERVER ONLINE !
CLIENT:Enter the path
hsr.c
Waiting for reply....
File recieved! displaying the contents:
#include<stdio.h>
int main()
{
printf("\nascii of a %d",'h');
return 1;
}
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6. Write a program for simple RSA algorithm to encrypt and decrypt the data.
RSA ALGORITHM :
The RSA Public key algorithm was invented in 1977 by Ron Rivest, Adi Shamir and Leonard Adleman
(RSA). The algorithm Supports Encryption and Digital Signatures. It is the most widely used public key
algorithm. RSA gets its security from the integer factorization problem. The algorithm is relatively easy
to understand and implement. It has been patent free since 2000. RSA is used in security protocols such
as IPSEC/IKE -IP data security,TLS/SSL -transport data security (web), PGP -email security,SSH terminal connection security,SILC -conferencing service security.
Theoretical Concepts:
RSA gets its security from the factorization problem. The difficulty of factoring large numbers is
the basis of security of RSA.
The Integer factorization problem (finding a number's prime factors):
For a positive integer n, find its prime factors:
n = p1 p2 ... pi where pi is positive distinct prime number
Example: 257603 = 41 * 61 * 103
Factorization algorithms can be used to factor faster than brute forcing. Some of them are Trial division,
Pollard's rho, Pollard's p-1, Quadratic sieve, elliptic curve factorization, Random square factoring,
Number field sieve, etc.
A Prime number is a positive integer and is divisible only by itself and 1. Prime numbers are found
with primality testing; an algorithm which tests a probable prime for primality. If primality testing
returns false prime numbers the cryptographic algorithm may be insecure (or will not function
correctly).
RSA depends on prime numbers in key generation. It also uses �strong� primes, numbers whose
factors of the prime are also primes.
The RSA algorithm:
Key generation:
1)Select random prime numbers p and q, and check that p != q
2)Compute modulus n = pq
3)Compute phi = (p - 1)(q - 1)
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4)Select public exponent e, 1 < e < phi such that gcd(e,phi) = 1
5)Compute private exponent d = e^-1 mod phi
6)Public key is {n, e}, private key is d
Encryption: c = me mod n, decryption: m = cd mod n
The selected public exponent e, which is used as public key with n. It is used to encrypt
messages and to verify digital signatures. The e is stored for later with n. The e is usually small number
but it can be 1 < e < phi . The e must be relatively prime to phi , hence gcd(e, phi ) = 1.
(gcd = greatest common divisor, using the Euclidean algorithm)
The private exponent d, is the actual RSA private key. The d must not be disclosed at any time
or the security of the RSA is compromised. The d is found by computing the multiplicative inverse
d = e^-1 mod phi . The extended Euclidean algorithm is commonly used to compute inverses.
The d exponent is used to decrypt messages and to compute digital signatures. Implementations try to
find as small d as possible to make decryption faster. This is fine as long as it is assured that d
is about the same size as n. If it is only one quarter of size it is not considered safe to be used.
It is possible to find a smaller d by using lcm(p-1,q-1) instead of phi (lcm = least common multiple,
lcm(p-1,q-1) = phi /gcd(p-1,q-1) ).
Example of RSA with small numbers:
p = 47, q = 71, compute n = pq = 3337
Compute phi = 46 * 70 = 3220
Let e be 79, compute d = 79-1 mod 3220 = 1019
Public key is n and e, private key d, discard p and q.
Encrypt message m = 688, 68879 mod 3337 = 1570 = c.
Decrypt message c = 1570, 15701019 mod 3337 = 688 = m.
PROGRAM :
#include<stdio.h>
#include<math.h>
int gcd(int a,int b)
{
int r;
while(b!=0)
{
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r=a%b;
a=b;
b=r;
}
return a;
}
long cal(long text,long key,long n)
{
long res=1,i;
for(i=0;i<key;i++)
res=(res%n)*text;
res=res%n;
return res;
}
int main()
{
long a,b,n,x,y,i,j,temp;
char ciper[20],decrp[20];
char text[20];
printf("\n enter prime no.1:\t");
scanf("%d",&a);
printf("\n enter prime no.2:\t");
scanf("%d",&b);
n=a*b;
temp=(a-1)*(b-1);
for(i=2;i<temp;i++)
{
if(gcd(temp,i)==1)
{
x=i;
break;
}
}
printf("\nthe value of public key is {%d , %d}",x,n);
for(j=2;j<temp;j++)
{
if(((j*x)%temp)==1)
{
y=j;
break;
}
}
printf("\nthe value of private key is {%d , %d}",y,n);
printf("\nenter the plain text:");
scanf("%s",text);
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i=0;
printf("\ncipher text is:\t");
while(text[i]!='\0')
{
ciper[i]=cal(text[i]-97,x,n);
printf("%c ",ciper[i]+97);
decrp[i]=cal(ciper[i],y,n)+97;
i++;
}
printf("\n the received text is %s",decrp);
return 0;
}
OUTPUT :
RUN 1:
$ ./a.out
enter prime no.1:
5
enter prime no.2:
11
the value of public key is {3 , 55}
the value of private key is {27 , 55}
enter the plain text:revaitm
cipher text is: s j v a r � x
the received text is revaitm
RUN 2:
enter prime no.1:
enter prime no.2:
7
5
the value of public key is {5 , 35}
the value of private key is {5 , 35}
enter the plain text:revaitm
cipher text is: m j v a i y r
the received text is revaitm
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7. Write a program for Hamming Code generation for error detection and correction.
HAMMING CODES
Overview:
Hamming codes are used for detecting and correcting single bit errors in transmitted data. This
requires that 3 parity bits (check bits) be transmitted with every 4 data bits. The algorithm is called A(7,
4) code, because it requires seven bits to encode 4 bits of data.
Eg:
Bit String
000
001
010
011
100
101
110
111
Parity Bit
0
1
1
0
1
0
0
1
Verification
0+0+0+0
0+0+1+1
0+1+0+1
0+1+1+0
1+0+0+1
1+0+1+0
1+0+1+0
1+1+1+1
=
=
=
=
=
=
=
=
0
0
0
0
0
0
0
0
Parity types:
Even: - Even number of 1’s is present, i.e. the modulo 2 sum of the bits is 0.
Odd: - Odd number of 1’s is present, i.e. the modulo 2 sum of the bits is 1.
Given data bits D1, D2, D3 and D4, A (7, 4) Hamming code may define parity bits P1, P2 and P3 as,
P1=D2+D3+D4
P2=D1+D3+D4
P3=D1+D2+D4
There are 4 equations for a parity bit that may be used in Hamming codes,
P4=D1+D2+D3
Valid Hamming codes may use any 3 of the above 4 parity bit definitions. Valid Hamming codes
may also place the parity bits in any location within the block of 7 data and parity bits.
One method for transferring 4 bits of data into a 7 bit Hamming code word is to use a 4x7 generate
matrix [G] defined to be the 1x4 vector [D1 D2 D3 D4].
Its possible to create a 4x7 generator matrix [G] such that the product modulo 2 of d and [G] (D[G])
is the desired 1x7 Hamming code word.
For example each data bits can be represented with in a column vector as follows.
D1=
1
0
0
1
0
0
0
0
D2=
D3=
D4=
0
0
1
0
0
0
0
1
And represent each parity bit with a column vector continuing a 1 in the row corresponding to each
data bit included in the computation and a zero in all other rows.
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P1=
0
1
1
1
1
0
1
1
P2=
P3=
1
1
0
1
And
G=
0
1
1
1
1
0
1
1
1
1
0
1
1
0
0
0
0
1
0
0
0
0
1
0
0
0
0
1
P1 P2 P3 D1 D2 D3 D4
Encoding
The process to encode the data value 1010 using the Hamming code defined by the G matrix is as
follows: 0
1
1
1
0
0
0
[1010]
=
1
0
1
0
1
0
0
1
1
1
1
0
1
0
0
0
0
1
0
0
1
(1*0)+ (0*1)+ (1*1)+ (0*1)
0+0+1+0
1
(1*1)+ (0*0)+ (1*1)+ (0*1)
(1*1)+ (0*1)+ (1*0)+ (0*1)
(1*1)+ (0*0)+ (1*0)+ (0*0)
(1*0)+ (0*1)+ (1*0)+ (0*0)
(1*0)+ (0*0)+ (1*1)+ (0*0)
(1*0)+ (0*0)+ (1*0)+ (0*1)
1+0+1+0
1+0+0+0
1+0+0+0
0+0+0+0
0+0+1+0
0+0+0+0
0
1
= 1
0
1
0
=
Therefore 1010 encodes into 1011010. Equivalent Hamming codes represented by different generator
matrices will produce different results.
Decoding
The first step is to check the parity bits to determine if there is an error. Arithmetically, parity may be
checked as follows: P1 = D2+D3+D4 = 0+1+1 = 0
P2 = D1+D3+D4 = 1+1+1 = 1
P3 = D1+D2+D4 = 1+0+1 = 0
Parity may also be validated by using matrix operation. A 3x7 parity check matrix [H] may be
constructed such that row 1 contains 1s in the position of the first parity bits and all the data bits that are
included in its parity calculation. Using this, matrix [H] may be defined as follows: -
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H=
1
0
0
0
1
0
0
0
1
0
1
0
1
1
1
3rd Bit Parity
2nd Bit Parity
st
1 Bit Parity
1
1
0
1
1
1
Multiplying the 3x7 matrix [H] by a 7x1 matrix representing the encoded data produces a 3x1 matrix
called the Syndrome.
If the syndrome is all 0’s the encoded data is error free. If the syndrome has a non-zero value,
flipping the encoded bit that is in the position of the column matching the syndrome will result in a valid
code word.
Ex: Suppose the data received is 1011011, Then
1 0 0 0 1 1 1
0 1 0 1 0 1 1
0 0 1 1 1 0 1
1
0
1
(1*1)+(0*0)+(0*1)+(0*1)+(1*0)+(1*1)+(1*1)
1
1 = (0*1)+(1*0)+(0*1)+(1*1)+(0*0)+(1*1)+(1*1) = 1
0
(0*1)+(0*0)+(1*1)+(1*1)+(1*0)+(0*1)+(1*1)
1
1
1
Looking back at the matrix [H] the 7th column is all 1s so the 7th bit is the bit that has an error.
PROGRAM :
#include<stdio.h>
#include<math.h>
main()
{
int i,j,k,count,error_pos=0,flag=0;
char dw[20],cw[20],data[20];
printf("enter the data as binary bit stream 7 bits\n");
scanf("%s",data);
for(i=1,j=0,k=0;i<12;i++)
{
if(i==(int)pow(2,j))
{
dw[i]='?';
j++;
}
else
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{
dw[i]=data[k];
k++;
}
}
for(i=0;i<4;i++)
{
count=0;
for(j=(int)pow(2,i);j<12;j+=(int)pow(2,i))
{
for(k=0;k<(int)pow(2,i);k++)
{
if(dw[j]=='1')
count++;
j++;
}
}
if(count%2 == 0)
dw[(int)pow(2,i)]='0';
else
dw[(int)pow(2,i)]='1';
}
printf("\n CODE WORD is \n\n");
for(i=1;i<12;i++)
printf("%c",dw[i]);
printf("\n\nenter the received hamming code\n\n");
scanf("%s",cw);
for(i=12;i>0;i--)
cw[i]=cw[i-1];
for(i=0;i<4;i++)
{
count=0;
for(j=(int)pow(2,i);j<12;j+=(int)pow(2,i))
{
for(k=0;k<(int)pow(2,i);k++)
{
if(cw[j]=='1')
count++;
j++;
}
}
if(count%2 != 0)
error_pos=error_pos+(int)pow(2,i);
}
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if(error_pos ==0)
printf("\n\n There is no ERROR in received Code Word\n");
else{
if(cw[error_pos]==dw[error_pos])
{
printf("\n\nThere are TWO or MORE Errors in received Code Word\n\n");
printf("SORRY........! Hamming code cannot correct TWO or MORE Errors\n");
flag=1;
}
else
printf("\nThere is an Error in bit position %d of received Code Word \n\n",error_pos);
if(flag==0)
{
if(cw[error_pos]=='1')
cw[error_pos]='0';
else
cw[error_pos]='1';
printf("\n\nCORRECTED CODE WORD is \n\n");
for(i=1;i<12;i++)
printf("%c",cw[i]);
}
}
printf("\n\n");
}
OUTPUT :
RUN 1 :
$ cc -lm prog7.c
$ ./a.out
enter the data as binary bit stream 7 bits
1100111
CODE WORD is
01111001111
enter the received hamming code
01111001111
There is no ERROR in received Code Word
RUN 2:
$ ./a.out
enter the data as binary bit stream 7 bits
1100111
CODE WORD is
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01111001111
enter the received hamming code
11111001111
There is an Error in bit position 1 of received Code Word
CORRECTED CODE WORD is
01111001111
8. Write a program for Congestion control using the leaky bucket algorithm.
LEAKY BUCKET ALGORITHM
The leaky-bucket implementation is used to control the rate at which traffic is sent to the
network. A leaky bucket provides a mechanism by which bursty traffic can be shaped to present a steady
stream of traffic to the network, as opposed to traffic with erratic bursts of low-volume and high-volume
flows.
Traffic analogy An appropriate analogy for the leaky bucket is a scenario in which four lanes of
automobile traffic converge into a single lane. A regulated admission interval into the single lane of
traffic flow helps the traffic move. The benefit of this approach is that traffic flow into the major arteries
(the network) is predictable and controlled. The major liability is that when the volume of traffic is
vastly greater than the bucket size, in conjunction with the drainage-time interval, traffic backs up in the
bucket beyond bucket capacity and is discarded.
●
The Leaky-bucket algorithm
The algorithm can be conceptually understood as follows:
● Arriving packets (network layer PDUs) are placed in a bucket with a hole in the bottom.
● The bucket can queue at most b bytes. If a packet arrives when the bucket is full, the packet is
discarded.
● Packets drain through the hole in the bucket, into the network, at a constant rate of r bytes per
second, thus smoothing traffic bursts.
The size b of the bucket is limited by the available memory of the system.
Sometimes the leaky bucket and token algorithms are lumped together under the same name.
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PROGRAM :
#include<stdio.h>
#include<stdlib.h>
int trand(int a)
{
int rn;
rn=random()%10;
rn=rn%a;
if(rn==0)
rn=1;
return(rn);
}
int main()
{
int i,packet[5],psz,bsz,pszrn=0,clk,ptime,premain,orate,flag=0;
for(i=0;i<5;i++)
packet[i]=trand(6)*10;
printf("\nenter the o/p rate");
scanf("%d",&orate);
printf("\nenter the bucket size");
scanf("%d",&bsz);
for(i=0;i<5;i++)
{
if((packet[i]+pszrn)>bsz)
printf("\n incoming packet size %d is greater than bucket size_reject",packet[i]);
else
{
for(;;)
{
premain=4-i;
psz=packet[i];
pszrn+=psz;
printf("\nincoming packet size is %d",psz);
printf("\n no.of packets waiting for transmission= %d",pszrn);
ptime=trand(4)*10;
printf("\nnext packet will come at %d",ptime);
for(clk=0;clk<=ptime;clk++)
{
printf("\ntime left =%d",ptime-clk);
sleep(1);
if(pszrn)
{
if(pszrn==0)
printf("\nbucket is empty");
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else
{
if(pszrn>=orate)
printf("%d bytes are tranmited",orate);
else
printf("\n %d bytes are transmitted",pszrn);
}
if(pszrn<=orate)
pszrn=0;
else
pszrn-=orate;
printf("\nbytes remaining %d ",pszrn);
}
else
printf("\nbytes remaing %d ",pszrn);
}
if(pszrn!=0)
flag=1;
break;
}
}
}
printf("\n\n");
return 0;
}
OUTPUT :
RUN 1:
$ cc prog8.c
$ ./a.out
enter the o/p rate10
enter the bucket size5
incoming packet size 30 is greater than bucket size_reject
incoming packet size 10 is greater than bucket size_reject
incoming packet size 10 is greater than bucket size_reject
incoming packet size 50 is greater than bucket size_reject
incoming packet size 30 is greater than bucket size_reject
RUN 2:
enter the o/p rate5
enter the bucket size10
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incoming packet size 30 is greater than bucket size_reject
incoming packet size is 10
no.of packets waiting for transmission= 10
next packet will come at 10
time left =105 bytes are tranmited
bytes remaining 5
time left =95 bytes are tranmited
bytes remaining 0
time left =8
bytes remaing 0
time left =7
bytes remaing 0
time left =6
bytes remaing 0
time left =5
bytes remaing 0
time left =4
bytes remaing 0
time left =3
bytes remaing 0
time left =2
bytes remaing 0
time left =1
bytes remaing 0
time left =0
bytes remaing 0
incoming packet size is 10
no.of packets waiting for transmission= 10
next packet will come at 20
time left =205 bytes are tranmited
bytes remaining 5
time left =195 bytes are tranmited
bytes remaining 0
time left =18
bytes remaing 0
time left =17
bytes remaing 0
time left =16
bytes remaing 0
time left =15
bytes remaing 0
time left =14
bytes remaing 0
time left =13
bytes remaing 0
time left =12
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bytes remaing 0
time left =11
bytes remaing 0
time left =10
bytes remaing 0
time left =9
bytes remaing 0
time left =8
bytes remaing 0
time left =7
bytes remaing 0
time left =6
bytes remaing 0
time left =5
bytes remaing 0
time left =4
bytes remaing 0
time left =3
bytes remaing 0
time left =2
bytes remaing 0
time left =1
bytes remaing 0
time left =0
bytes remaing 0
incoming packet size 50 is greater than bucket size_reject
incoming packet size 30 is greater than bucket size_reject
Viva Questions
1.
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What are functions of different layers?
Differentiate between TCP/IP Layers and OSI Layers
Why header is required?
What is the use of adding header and trailer to frames?
What is encapsulation?
Why fragmentation requires?
What is MTU?
Which layer imposes MTU?
Differentiate between flow control and congestion control.
Differentiate between Point-to-Point Connection and End-to-End connections.
What are protocols running in different layers?
What is Protocol Stack?
Differentiate between TCP and UDP.
Differentiate between Connectionless and connection oriented connection.
Why frame sorting is required?
What is meant by subnet?
What is meant by Gateway?
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Dept of Information Science & Engg
What is an IP address?
What is MAC address?
Why IP address is required when we have MAC address?
What is meant by port?
What are ephemerical port number and well known port numbers?
What is a socket?
What are the parameters of socket()?
Describe bind(), listen(), accept(),connect(), send() and recv().
What are system calls? Mention few of them.
What is IPC? Name three techniques.
Explain mkfifo(), open(), close() with parameters.
What is meant by file descriptor?
What is meant by traffic shaping?
How do you classify congestion control algorithms?
Differentiate between Leaky bucket and Token bucket.
How do you implement Leaky bucket?
How do you generate busty traffic?
What is the polynomial used in CRC-CCITT?
What are the other error detection algorithms?
What is difference between CRC and Hamming code?
Why Hamming code is called 7,4 code?
What is odd parity and even parity?
What is meant by syndrome?
What is generator matrix?
What is spanning tree?
Where Pirm’s algorithm does finds its use in Networks?
Differentiate between Prim’s and Kruskal’s algorithm.
What are Routing algorithms?
How do you classify routing algorithms? Give examples for each.
What are drawbacks in distance vector algorithm?
How routers update distances to each of its neighbor?
How do you overcome count to infinity problem?
What is cryptography?
How do you classify cryptographic algorithms?
What is public key?
What is private key?
What are key, ciphertext and plaintext?
What is simulation?
What are advantages of simulation?
Differentiate between Simulation and Emulation.
What is meant by router?
What is meant by bridge?
What is meant by switch?
What is meant by hub?
Differentiate between route, bridge, switch and hub.
What is ping and telnet?
What is FTP?
What is BER?
What is meant by congestion window?
What is BSS?
What is incoming throughput and outgoing throughput?
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Dept of Information Science & Engg
69. What is collision?
70. How do you generate multiple traffics across different sender-receiver pairs?
71. How do you setup Ethernet LAN?
72. What is meant by mobile host?
73. What is meant by NCTUns?
74. What are dispatcher, coordinator and nctunsclient?
75. Name few other Network simulators
76. Differentiate between logical and physical address.
77. Which address gets affected if a system moves from one place to another place?
78. What is ICMP? What are uses of ICMP? Name few.
79. Which layer implements security for data?
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