Informational Processing and Human Computer Interface(HCI) Design Zhang Xuemin School of Psychology, Beijing Normal University Email: [email protected] Tel/Fax: 86-10-58807499 Zip Code: 100875 HCI: A Multidisciplinary Science • Computer Science – Provide knowledge about the capability of the technology and idea about how this potential can be harnessed. • Psychology and Cognitive Science – Understanding human behaviour and the mental processes that underlie it. – Understanding the nature and causes of human behaviour in the social context. • Sociology and anthropology – Interactions between technology, work and organisation. • Ergonomics – Understanding the users physical capabilities. • Linguistics; artificial intelligence; business; graphic design. Disciplines involved in HCI Ergonomics Computer Science AI Cognitive Psychology Social and Organizational Psychology HCI Linguistics Engineering/Design Philosophy Sociology/Anthropology Biology and Neurophysiology Relationship between different disciplines and HCI Model Human Processor learning module Long-term memory goal problem solving module plan motor memory action module The User Interface Short-term memory expectation perception module visual "memory" visual output operation input input-handler user auditory "memory" auditory output output-handler tactile "memory" tactile output output-handler user interface presentation dialog functions dialog objects (DO) dialog state system dialog module application funcrtions Matthias Rauterberg (1996) application module application objects (AO) application state transformation What we concerned: Cognition • Human Cognitive process – Fundamental Cognitive Process Attention Perception & Recognition Memory -Complex Cognitive Process Learning: Reading, speaking, listening Planning, Reasoning and decision-making Problem solving • How cognitive psychology guide HCI design The Human Information Processor • The human brain is considered a computer, with I/O-devices, CPU, memory etc. • Special attention is drawn to these steps of information processing Input or stimuli Encoding Comparison Response selection Response execution Output or response The Human Information Processor • The human brain is also considered as a computer. • But now, we are focusing on attention, memory and perception Perception How do we structure the sensoric information Attention Attention How does attention influence our perception Memory Input or stimuli Encoding How does memory influence our perception Response selection Response execution Output or response Memory Further Cognition How do we structure and create knowledge of phenomenon in the world, and how do we act upon them. Comparison Input Sensory Store Lost from store Short-term memory Lost from store Long-term memory Decay, interference and loss of strength Attention and perception What is attention? • Focused attention – Information dealt with are relevant to our current activity • Divided attention – We deal with information from multiple sources • Minimal attention – Change of attention can be conscious or involuntary! – We deal automatically with some of the information How does attention work: • Attention is the filter of the further cognitive process • Attention is the focus of cognitive process, it captures the necessary information concerning the present task • Attention can shift from one thing to another • Attention also can be allocated to two or more tasks • Attention influence our perception Design Question on HCI? How do we design to obtain the relevant information through attention system? Factors That Influence Attention Processing • Number of Distractors and Distribution of Stimulus in Visual Field • Validity of Cue • Spatial and Non-Spatial Feature of Target and Cue • Perceptual Organization and Experience of Targets • Prior Probability of Target • Stimulus Onset Asynchronies (SOA) • Spatial Location of Target Onset • Context of Target in Time Serial Materials (AB Study) • Visual, Auditory or Cross-Model Stimulus • Static or Moving Stimulus, Moving Style and Formulation • Neurobiological and Biochemical Factors, Such as Ataractic, Cordial, Drugs and Some Hormone etc. Posner, Snyder & Davidson (1980), Treisman(1980,1984,1992,1996) Yantis & Johnson (1984,1990), Pylyshyn(1994,1999) et al …… Controlling visual attention Design principles in HCI: • Structure – Important information in a central location or with salient feature – Less important information easy to find (maybe not shown) – Group formulation • Interaction style – Cross-Model interaction: such as alarm or sound in danger – Well considered use of reverse video, blink, intensity etc. – Colour as supplement • Detail – – – – Salient or outstanding object or task is easy to captured or performed Create harmony, symmetry and logical groupings Maximum 25% of screen is content Use a normal left to right or upper-left to lower-right corner sequence Perception Perception: Awareness of the elements of environment through physical sensation • vision • sense of hearing • sense of touch • taste • smell • Perception is a closely linked system to interface – What you know influences how you see – What you see influences what you know Why is it important? • Analysis by synthesis • Perception is an active process – representations are constructed (synthesized) – based on expectations, experiences • Feature-based, location-base and object-based perception – attention to features guides perception • Coding – Visual(size, shape, central or peripheral, color, …) – Auditory and linguistic feature – distinguish types, draw attention, ... • Icons – features, affordances, experience, ... • Earcons Global and local perception T EC T Gestalt principles of perception: • Proximity (things appear as being together) • Similarity (shape relate to groups) • Closure (missing parts are filled in) • Continuity (underlying shapes are created) • Symmetry (symmetry creates coherence) • ...... Which one is easily tracked? Which one is easily perceived? Perception and recognition in the design • How information is acquired from the world and transformed into experiences • Design principles – – – – – – Text should be legible Colour should be used to enhance, not to disturb Icons should be easy to distinguish and read Information division in blocs should be clear Cross-model interactive operation Specify the present task with the global and local feature The best matches of forcolor and backcolor Which is the best? Which is the best? Which is the best? Which is the best? Which is the best? Which is the best? Which is the best? Which is the best? Which is the best? Which is the best? Which is the best? Which is the best? Which is the best? Which is the best? Which is the best? Which is the best? Which is the best? Which is the best? Which is the best? Which is the best? Which is the best? Which is the best? Color examples Which is the best? Which is the best? Which is the best? Which is the best? Which is the best? Which is the best? Which is the best? Which is the best? 15 matches of forcolor and backcolor 11500 11000 10500 阅 读 10000 时 9500 间 9000 8500 8000 白 白 蓝 蓝 蓝 蓝 黑 白 黑 蓝 黑 白 黑 白 黑 - - - - - - - - - - - - - - 黑 深 黄 白 红 深 灰 深 紫 紫 深 灰 白 红 红 蓝 绿 绿 绿 Zhang xuemin, Shu hua et al, 2004 Icons and the tiptop help The human memory in the interface design • Facts from cognitive psychology – – – – – We encode and recall knowledge and action Everything involves filtering and processing Context is important in affecting our memory Better to recognize than to recall things Better at remembering images than words – George Millers “72” theory Learning • Processes involved in learning – Memorization – Understanding concepts & rules – Acquiring motor skills • Facilitated – By analogy – By structure & organization – If presented in incremental units • Use user’s previous knowledge in interface User’s learning process expert advanced beginner complex system interaction operator Matthias Rauterberg (1996) found a negative correlation between Behavioral-Complexity and Mental-Complexity learning time Problem Solving • Cognitive skill development novice Learning and practice Meta cognition And regulation Internal and external drives Knowledge processing Thinking And problem solving Expert Practice-reflection-practice • User’s cognitive skill is the information processing and operation on interface Motor skills in interface operation • Mouse, keyboard,game pad etc. Action: Click,double-click, move, pull… • Feedback is important • Minimize eye movement • Cross-model (Eyes, ears and hand;mouth…) information processing and response Whom is the HCI designed for? • Categorizing the user in several dimensions –Handling a Computer interface –Knowing the Application –Domain knowledge • The user’s expertise level? –Novice –Advance beginer –Competent –Proficient –Expert • Special population – Age and gender – Disability – Culture and profession – Personality • Accept the user(s) as - - - - - Intelligent Creative Curious Perceptive Emotional Methods for evaluating the HCI • • • • • • Observations Thinking aloud protocol Card sorting Measuring reaction time Eye-tracking Measuring users’ opinions – questionnaires – focus groups – interviews Key points for interface design(1) • The principle of user background – Know whom is your user?Their background? • The principle of metaphor – Borrow behaviours from systems familiar to your users. • The principle of feature or function exposed – Let the user see clearly what functions are available Key points for interface design(2) • The principle of coherence – The behaviour of the program should be internally and externally consistent • The principle of state visualization – Change in behaviour should be reflected in the appearance of the program • The principle of the present focus task – Some aspects of the UI attract more than others do – Salient feature is very important Key points for interface design(3) • The principle of context – Limit user activity to one well-defined context – Salient cues is very important • The principle of aesthetics – Create a program with beauty and creativity • The principles of user testing – Find the inevitable defects in your design – Modify your program Key points for interface design(4) • The Principle of grammar – A user interface is a kind of interactive language – we should know what the rules are • The principle of help – Understand the different kinds of help that user needs • The principle of safety – Let the user develop confidence by providing a safety interface • Let all the operation works smoothly Thanks for everybody!
© Copyright 2026 Paperzz