group 7 - Page for 110camera.ir

GROUP 7
MANALAD, JANNELA MARGARITA C.
CASTRO, JERIMY Z.
VIVAS, JOSE ARIELLE
• RECENT PRODUCTS OF RESEARCH (IN TECHNOLOGY)
NEURO-LINKER
NEURO-LINKER
• Inspired by Japanese animation "Accel World", neuro-linker is a
communication device that replace all sorts of books, computer and
handphones. All the personal data will stored in mind while people will
communicate and learn through their mind with a cable.
NEURO-LINKER
• A Neuro Linker (ニューロリンカー, Nyūro Rinkā?) is a collar like personal computer
that can communicate wirelessly with the user's brain. It has two functions: "Virtual
Reality" and "Augmented Reality".
FUNCTIONS OF NEURO-LINKER
• VIRTUAL REALITY - Virtual reality is more of an own created world, a network that
everyone can use. Virtual reality will transport the users avatar in a local network where
they can play many simulated games or to have a talk with other virtual avatars.
• AUGMENTED REALITY - Augmented Reality is more of a specter reality, as example the
"Brain Burst" game. The MMORPG elements that takes place in the real world but
doesn't cause any damage in real world when they are fighting. Once activated with the
Neuro Linker, it will take you to different places that are located in each district or
prefecture in reality.
• DIRECT WIRE CONNECTION - It is a very personal method of synchronization that
is done by cable. If the wire is plugged in the Neuro Linker, then the two in who
they are plugged in, can talk in secret. It is mostly used by lovers.
PURPOSES OF NEURO-LINKER
• 1. ARTISTIC AND CREATIVE EXPRESSION - Use your thoughts, feeling, and emotion to
dynamically create color, music, and art.
• 2. LIFE CHANGING APPLICATIONS FOR DISABLED PATIENTS - such as controlling an electric
wheelchair, mind-keyboard, or playing a hands-free game.
• 3. GAMES AND VIRTUAL WORLDS - Experience the fantasy of controlling and influencing
the virtual environment with your mind. Play games developed specifically for the
EPOC, or use the EmoKey to connect to current PC games and experience them in a
completely new way.
• 4.MARKET RESEARCH AND ADVERTISING - get true insight about how people respond and
feel about material presented to them. Get real-time feedback on user enjoyment and
engagement.