Look at partner

KENT RFU STRUCTURED DEVELOPMENT DAYS – IDENTIFY AND ATTACKING
SESSION 1 - THE SPACE – TAG U7/U8
Aim/ game
description
Key Factors/
Coaching tips
Organisation/
Equipment
WARM UP GAME
Chained Bull Dog
Chained defenders
create space for the
ball carriers to
attack. Once a
player is tagged,
they either join the
chain or start a new
chain.
Vary the size of the
chains and starting
positions to allow
for attackers to
succeed.
GAME
Bunched Chained
Tag Rugby
The defenders start
as a bunch on cone
1, 2 or 3 (Chains no
longer than 3
people) Attackers
start on try line.
Once tagged they
must pass. Change
defenders
accordingly.
SKILL
DEVELOPMENT
Side Step
Players start in
single file line. Run
straight and side
step through which
ever colour they
like.
Attackers – go
20m X 30m grid.
forward.
Ensure all attackers
Attack the space. are carrying a ball.
Hold the ball with 2
hands.
Adapt to cater for
Defence – can’t
numbers by having
break the chain.
“waves” of
Communication/
attackers.
team work
Coloured bibs may
be helpful.
Attack the space.
Change direction
whilst going
forward.
Defenders – can’t
break the chain.
Team work /
Communication
20m X 30m grid.
Let the attack play
for 2 mins and see
how many tries they
can score.
Progression Wide pitch = easier
for attack
Narrow pitch =
Harder for attackers
Attack the space.
Ball in two hands.
Score a try.
Side step, swerve
etc.
20m X 30m grid.
Use cones to show
the change of
direction lines.
Diagrams
1 Vs 1
Coach calls out
Encourage positive
colour, attackers
change of direction. 5m x 10m grid.
and defenders run
through
corresponding gate.
Progression attackers choose
which colour gate
they attack
through.
The Gauntlet
Ball carrier must
get to the end of
the gauntlet
without being
tagged by the
chained defenders.
Defenders can’t
break the chain.
GAME
Conditioned
Chained Tag
Play started in
middle with free
pass. Defenders in
pairs chained in the
middle.
Attack the space.
Ball in two hands.
Score a try. Side
step, swerve etc
Attack the space.
Change direction
whilst going
forward.
Defenders – can’t
break the chain.
Team work /
Communication
10m X 30m grids
Progressions –
varying the starting
position of the
defenders
20m X 30m Pitch.
Progression
(Wide pitch = easier
for attack
Narrow pitch =
Harder for
attackers)
Aims
Warm Up
Stuck in the mud +
passing
Ball carriers evade
the chasers and can
pass at any time. If
caught with ball,
ball is placed on the
floor and team mate
must pass the ball
to stuck player to
release him.
Chasers can only
get ball carriers
Key Factors
Organization /
Equipment / Time
Ball held in 2 hands
Move into space
Look for targets to pass
2
Push the pass across
the body.
Pick the ball up with
wide base.
30 X 30 Grid
Attackers in yellow bibs
Defenders in red bibs
GAME
Ball carrier must go
Colours Game
Players to identify Forward
Ball passed backwards.
the space left by
Rugby specific passes
retreating
Targets shown by
defenders, and
support players.
work out the best
Support players to be
way to attack that running onto the ball
space
Q: Is it best to run into
the space of pass the ball
to someone in the s
pace?
SKILL DEV.
2 vs 1
(Lots of small
channels so
every one is
active as
possible)
SKILL DEV.
3 vs 2
(Lots of small
channels so
every one is
active as
possible)
Ball carrier to
attack the space
Depth of support
Angle of support
Decision and timing
of pass
Support lines of
attackers – Running
from depth
Decision making of
ball carrier – pass
to support player
who is free
20 X 30 pitch
10 vs 10
Specific defenders
must retreat back to
the corner of their
colour.
When the colour is
called 50% of
defenders will leave
space for the attacks
to attack.
Let one team attack
for 3 minutes allowing
success before
changing over.
Ball carrier decides
which date to go
through.
Defence must react
and copy. Support
can go anywhere
but must stay
behind the ball
carrier
Ball carrier to attack
and can only pass
once been tagged,
This will make it
obvious which
support player is
free.
Progress this to
passing before
getting Tagged.
Defenders are
restricted to the
channels.
SESSION 2 – Game
Understanding– TAG
U7/U8
GAME
5 vs 3
Continuous
attack
Ball carrier to go
forward, with
support either
side. Decision
making, to pass
before or after
tag? Support to
come from depth
20 X 30 Pitch
Attack to play for 2
minutes. Team with
most tries wins
Ball carrier must go
Forward
Ball passed
backwards. Rugby
specific passes
Targets shown by
support players.
Support players to be
running onto the ball
20 X 30 pitch
10 vs 10
Specific defenders must
retreat back to the corner of
their colour.
When the colour is called
50% of defenders will leave
space for the attacks to
attack.
Let one team attack for 3
minutes allowing success
before changing over.
Q: Is it best to run
into the space of
pass the ball to
someone in the
space?
GAME
Colours Game
Players to identify
the space left by
retreating
defenders, and
work out the best
way to attack that
space
Q: Is it best to run
into the space of pass
the ball to someone in
the space?
Game
Full Game
Important this is
not a fixture.
Teams are mixed
together and
points are reward
for
demonstrations of
game
understanding
To incorporate
everything from
today’s SDD.
Fatigue will effect
support lines, and
Decision making
30 X 20 Pitch
TAG GAME UNDERSTANDING RELATED RFU PROFICIENCY AWARDS
STUCK IN THE MUD AND PASSING
PROFICIENCY AWARD
INTRODUCTION TO RUGBY AWARD
MINI RUGBY AWARD
RUGBY SKILLS AWARD
AWARD
14
15
16
20
2 AND 3
2 AND 3
ACTIVITY
STATIC CATCH AND PASS IN PAIRS
STATIC CATCH AND PASS IN THREES
STATIC (AND MOVING) PASS IN FOURS
TAG TACKLE
ONE V ONE
ONE V ONE
GAME – COLOURS GAME
PROFICIENCY AWARD
INTRODUCTION TO RUGBY AWARD
MINI RUGBY AWARD
RUGBY SKILLS AWARD
AWARD
15
17
19
20
2 AND 3
7
8 AND 9
2 AND 3
5
6
10 AND 11
ACTIVITY
STATIC CATCH AND PASS IN THREES
RUN, CATCH, SIDESTEP AND SCORE
RUN, CATCH AND PASS IN THREES
TAG TACKLE
ONE V ONE
CATCH, PASS AND LOOP
TWO V ONE
ONE V ONE
CATCH, PASS AND LOOP
SWITCH PASS
TWO V ONE
AWARD
14
19
8 AND 9
10 AND 11
ACTIVITY
STATIC CATCH AND PASS IN PAIRS
RUN, CATCH AND PASS IN THREES
TWO V ONE
TWO V ONE
SKILLS DEVELOMENT – TWO V ONE
PROFICIENCY AWARD
INTRODUCTION TO RUGBY AWARD
MINI RUGBY AWARD
RUGBY SKILLS AWARD
SKILLS DEVELOPMENT – THREE V TWO
PROFICIENCY AWARD
INTRODUCTION TO RUGBY AWARD
AWARD
15
19
ACTIVITY
STATIC CATCH AND PASS IN THREES
RUN, CATCH AND PASS IN THREES
AWARD
17
19
20
2 AND 3
7
8 AND 9
2 AND 3
5
6
10 AND 11
ACTIVITY
RUN, CATCH, SIDESTEP AND SCORE
RUN, CATCH AND PASS IN THREES
TAG TACKLE
ONE V ONE
CATCH, PASS AND LOOP
TWO V ONE
ONE V ONE
CATCH, PASS AND LOOP
SWITCH PASS
TWO V ONE
GAME – COLOURS GAME – SEE ABOVE
GAME – FULL GAME
PROFICIENCY AWARD
INTRODUCTION TO RUGBY AWARD
MINI RUGBY AWARD
RUGBY SKILLS AWARD
Aims
WARM UP
RUNNING Keep
Ball
Team has to
make “x”
number of
passes without
the ball being
dropped or
intercepted
Follow the
leader
Ball carrier can
either move side
to side or
forward and
back and
partners needs
to copy their
movement.
Make sure there
is a metre space
between them at
all time
GAME
AB Game
Players to
identify the
space and for
support to
Key Factors
Organization /
Equipment / Time
Support the ball
carrier
Moving into
space
Target Hands
Calling for the
ball
10 X 10 grid ( Have has
many small grids as
possible)
6 Vs 4. Ball carrier can
run, but if tagged, has to
pass the ball and attacking
team looses a point
Progression
Add another ball
Ball carried in
two hands
Move into
space
No Contact
Defender needs
to react to ball
carrier
30 X 30 Grid
30 secs to shadow
partner.
Progressions
Change partners etc
Ball carrier
must go
Forward
Ball passed
backwards.
Rugby specific
passes
Targets shown
by support
players.
Support players
to be running
onto the ball
20 X 30 pitch
Attack team can go
anywhere but defenders
are restricted to their
zones
Let one team attack for 3
minutes allowing success
before changing over.
SESSION 3– Options in
Contact– TAG U7/U8
SKILL DEV.
Pass through
the gate
The aim of
being able to
pass the ball
without stopping
running.
SKILL DEV.
Diamonds
Working in 3’s
Diamond
formation.
Player in the
middle works
continuous for
say 30 sec
before
changing.
Competition –
how many
passes can they
make.
GAME
ABC Game
Less obvious space
for the attack so
support
Ball carrier runs
out 2 hands on
ball
Look at
partner
Swing the ball
across the
chest to partner
Follow through
with hands
Ball must be
passed
backwards
Support to be
running onto
the ball
Early target
reaching 4 ball
Look at partner
Swing the ball
across the
chest to partner
Follow through
with hands
Ball must be
passed
backwards
2 hands on the ball
Go Forward
Attack to support
ball carrier
Pass the ball
backwards
Changing Direction
of ball support
players. Running
closer to the
Tagged player
10 X 20 grid ( Have as
many grids as possible so
no more than 3/4 lines of
kids are waiting at any one
time)
Ball carrier runs forward
and passes the ball once
through the gate
Progressions.
Vary the positions of the
gate to challenge the
players pass
Progression
Passing off both hands
Diamond Formation
cones.
6 X 6 (Many small
diamonds with no more
than 3 to a diamond)
Progression
Vary the width of the
diamond.
Progression
Off the left the hand
20 X 30 pitch
Attack team can go anywhere
but defenders are restricted to
their zones
Let one team attack for 3
minutes allowing success before
changing over.
Aims
Key Factors
Organization /
Equipment / Time
Diagrams
SKILL DEV.
2 vs 1
SKILL DEV.
3 vs 1
GAME
North / East /
South / West
GAME
Small sided
games
Team of no
more than 5
aside.
Ball carrier to attack the
space
Depth of support
Angle of support
Decision and timing of
pass
Support lines of
attackers – changing
angle to get closer to ball
carrier
Ball carrier to “pop” the
ball to close support
player
Decision making of ball
carrier – pass direction
the defender came from
Ball carrier decides
which date to go
through.
Defence must react
and copy. Support
can go anywhere
but must stay
behind the ball
carrier
Ball carrier to attack
and can only pass
once been tagged,
Support lines must
change direction at
the white cone
Ball carrier runs out 2
hands on ball
Look at partner
Swing the ball across the
chest to partner
Follow through with
hands
Ball must be passed
backwards
10 X 20 grid
Ball carrier runs
forward and passes
the ball once
through the gate
2 hands on the ball
Go Forward
Attack to support ball
carrier
Pass the ball backwards
Support players chan
20 X 30 pitch
Attack team can go
anywhere but
defenders are
restricted to their
zones
Let one team attack
for 3 minutes
allowing success
before changing
over.
REFERENCE TO RUGBY UNION PROFICIENCY AWARDS
Warm up: Running Keep Ball
Introduction to Rugby Award 16 – Static (and moving) Pass In Fours
Game: AB Game
Introduction to Rugby Award 17 – Run, Catch, Sidestep and Score
Introduction to Rugby Award 20 – Tag Tackle
Skill Development: Pass Through The Gate
Introduction to Rugby Award 19 – Run, Catch And Pass In Threes
Skill Development: Diamonds
A Development Of Introduction To Rugby Award 15 – Static Catch And Pass In Threes
Game: ABC Game
Introduction to Rugby Award 17 – Run, Catch, Sidestep and Score
Introduction to Rugby Award 20 – Tag Tackle