KENT RFU STRUCTURED DEVELOPMENT DAYS – IDENTIFY AND ATTACKING SESSION 1 - THE SPACE – TAG U7/U8 Aim/ game description Key Factors/ Coaching tips Organisation/ Equipment WARM UP GAME Chained Bull Dog Chained defenders create space for the ball carriers to attack. Once a player is tagged, they either join the chain or start a new chain. Vary the size of the chains and starting positions to allow for attackers to succeed. GAME Bunched Chained Tag Rugby The defenders start as a bunch on cone 1, 2 or 3 (Chains no longer than 3 people) Attackers start on try line. Once tagged they must pass. Change defenders accordingly. SKILL DEVELOPMENT Side Step Players start in single file line. Run straight and side step through which ever colour they like. Attackers – go 20m X 30m grid. forward. Ensure all attackers Attack the space. are carrying a ball. Hold the ball with 2 hands. Adapt to cater for Defence – can’t numbers by having break the chain. “waves” of Communication/ attackers. team work Coloured bibs may be helpful. Attack the space. Change direction whilst going forward. Defenders – can’t break the chain. Team work / Communication 20m X 30m grid. Let the attack play for 2 mins and see how many tries they can score. Progression Wide pitch = easier for attack Narrow pitch = Harder for attackers Attack the space. Ball in two hands. Score a try. Side step, swerve etc. 20m X 30m grid. Use cones to show the change of direction lines. Diagrams 1 Vs 1 Coach calls out Encourage positive colour, attackers change of direction. 5m x 10m grid. and defenders run through corresponding gate. Progression attackers choose which colour gate they attack through. The Gauntlet Ball carrier must get to the end of the gauntlet without being tagged by the chained defenders. Defenders can’t break the chain. GAME Conditioned Chained Tag Play started in middle with free pass. Defenders in pairs chained in the middle. Attack the space. Ball in two hands. Score a try. Side step, swerve etc Attack the space. Change direction whilst going forward. Defenders – can’t break the chain. Team work / Communication 10m X 30m grids Progressions – varying the starting position of the defenders 20m X 30m Pitch. Progression (Wide pitch = easier for attack Narrow pitch = Harder for attackers) Aims Warm Up Stuck in the mud + passing Ball carriers evade the chasers and can pass at any time. If caught with ball, ball is placed on the floor and team mate must pass the ball to stuck player to release him. Chasers can only get ball carriers Key Factors Organization / Equipment / Time Ball held in 2 hands Move into space Look for targets to pass 2 Push the pass across the body. Pick the ball up with wide base. 30 X 30 Grid Attackers in yellow bibs Defenders in red bibs GAME Ball carrier must go Colours Game Players to identify Forward Ball passed backwards. the space left by Rugby specific passes retreating Targets shown by defenders, and support players. work out the best Support players to be way to attack that running onto the ball space Q: Is it best to run into the space of pass the ball to someone in the s pace? SKILL DEV. 2 vs 1 (Lots of small channels so every one is active as possible) SKILL DEV. 3 vs 2 (Lots of small channels so every one is active as possible) Ball carrier to attack the space Depth of support Angle of support Decision and timing of pass Support lines of attackers – Running from depth Decision making of ball carrier – pass to support player who is free 20 X 30 pitch 10 vs 10 Specific defenders must retreat back to the corner of their colour. When the colour is called 50% of defenders will leave space for the attacks to attack. Let one team attack for 3 minutes allowing success before changing over. Ball carrier decides which date to go through. Defence must react and copy. Support can go anywhere but must stay behind the ball carrier Ball carrier to attack and can only pass once been tagged, This will make it obvious which support player is free. Progress this to passing before getting Tagged. Defenders are restricted to the channels. SESSION 2 – Game Understanding– TAG U7/U8 GAME 5 vs 3 Continuous attack Ball carrier to go forward, with support either side. Decision making, to pass before or after tag? Support to come from depth 20 X 30 Pitch Attack to play for 2 minutes. Team with most tries wins Ball carrier must go Forward Ball passed backwards. Rugby specific passes Targets shown by support players. Support players to be running onto the ball 20 X 30 pitch 10 vs 10 Specific defenders must retreat back to the corner of their colour. When the colour is called 50% of defenders will leave space for the attacks to attack. Let one team attack for 3 minutes allowing success before changing over. Q: Is it best to run into the space of pass the ball to someone in the space? GAME Colours Game Players to identify the space left by retreating defenders, and work out the best way to attack that space Q: Is it best to run into the space of pass the ball to someone in the space? Game Full Game Important this is not a fixture. Teams are mixed together and points are reward for demonstrations of game understanding To incorporate everything from today’s SDD. Fatigue will effect support lines, and Decision making 30 X 20 Pitch TAG GAME UNDERSTANDING RELATED RFU PROFICIENCY AWARDS STUCK IN THE MUD AND PASSING PROFICIENCY AWARD INTRODUCTION TO RUGBY AWARD MINI RUGBY AWARD RUGBY SKILLS AWARD AWARD 14 15 16 20 2 AND 3 2 AND 3 ACTIVITY STATIC CATCH AND PASS IN PAIRS STATIC CATCH AND PASS IN THREES STATIC (AND MOVING) PASS IN FOURS TAG TACKLE ONE V ONE ONE V ONE GAME – COLOURS GAME PROFICIENCY AWARD INTRODUCTION TO RUGBY AWARD MINI RUGBY AWARD RUGBY SKILLS AWARD AWARD 15 17 19 20 2 AND 3 7 8 AND 9 2 AND 3 5 6 10 AND 11 ACTIVITY STATIC CATCH AND PASS IN THREES RUN, CATCH, SIDESTEP AND SCORE RUN, CATCH AND PASS IN THREES TAG TACKLE ONE V ONE CATCH, PASS AND LOOP TWO V ONE ONE V ONE CATCH, PASS AND LOOP SWITCH PASS TWO V ONE AWARD 14 19 8 AND 9 10 AND 11 ACTIVITY STATIC CATCH AND PASS IN PAIRS RUN, CATCH AND PASS IN THREES TWO V ONE TWO V ONE SKILLS DEVELOMENT – TWO V ONE PROFICIENCY AWARD INTRODUCTION TO RUGBY AWARD MINI RUGBY AWARD RUGBY SKILLS AWARD SKILLS DEVELOPMENT – THREE V TWO PROFICIENCY AWARD INTRODUCTION TO RUGBY AWARD AWARD 15 19 ACTIVITY STATIC CATCH AND PASS IN THREES RUN, CATCH AND PASS IN THREES AWARD 17 19 20 2 AND 3 7 8 AND 9 2 AND 3 5 6 10 AND 11 ACTIVITY RUN, CATCH, SIDESTEP AND SCORE RUN, CATCH AND PASS IN THREES TAG TACKLE ONE V ONE CATCH, PASS AND LOOP TWO V ONE ONE V ONE CATCH, PASS AND LOOP SWITCH PASS TWO V ONE GAME – COLOURS GAME – SEE ABOVE GAME – FULL GAME PROFICIENCY AWARD INTRODUCTION TO RUGBY AWARD MINI RUGBY AWARD RUGBY SKILLS AWARD Aims WARM UP RUNNING Keep Ball Team has to make “x” number of passes without the ball being dropped or intercepted Follow the leader Ball carrier can either move side to side or forward and back and partners needs to copy their movement. Make sure there is a metre space between them at all time GAME AB Game Players to identify the space and for support to Key Factors Organization / Equipment / Time Support the ball carrier Moving into space Target Hands Calling for the ball 10 X 10 grid ( Have has many small grids as possible) 6 Vs 4. Ball carrier can run, but if tagged, has to pass the ball and attacking team looses a point Progression Add another ball Ball carried in two hands Move into space No Contact Defender needs to react to ball carrier 30 X 30 Grid 30 secs to shadow partner. Progressions Change partners etc Ball carrier must go Forward Ball passed backwards. Rugby specific passes Targets shown by support players. Support players to be running onto the ball 20 X 30 pitch Attack team can go anywhere but defenders are restricted to their zones Let one team attack for 3 minutes allowing success before changing over. SESSION 3– Options in Contact– TAG U7/U8 SKILL DEV. Pass through the gate The aim of being able to pass the ball without stopping running. SKILL DEV. Diamonds Working in 3’s Diamond formation. Player in the middle works continuous for say 30 sec before changing. Competition – how many passes can they make. GAME ABC Game Less obvious space for the attack so support Ball carrier runs out 2 hands on ball Look at partner Swing the ball across the chest to partner Follow through with hands Ball must be passed backwards Support to be running onto the ball Early target reaching 4 ball Look at partner Swing the ball across the chest to partner Follow through with hands Ball must be passed backwards 2 hands on the ball Go Forward Attack to support ball carrier Pass the ball backwards Changing Direction of ball support players. Running closer to the Tagged player 10 X 20 grid ( Have as many grids as possible so no more than 3/4 lines of kids are waiting at any one time) Ball carrier runs forward and passes the ball once through the gate Progressions. Vary the positions of the gate to challenge the players pass Progression Passing off both hands Diamond Formation cones. 6 X 6 (Many small diamonds with no more than 3 to a diamond) Progression Vary the width of the diamond. Progression Off the left the hand 20 X 30 pitch Attack team can go anywhere but defenders are restricted to their zones Let one team attack for 3 minutes allowing success before changing over. Aims Key Factors Organization / Equipment / Time Diagrams SKILL DEV. 2 vs 1 SKILL DEV. 3 vs 1 GAME North / East / South / West GAME Small sided games Team of no more than 5 aside. Ball carrier to attack the space Depth of support Angle of support Decision and timing of pass Support lines of attackers – changing angle to get closer to ball carrier Ball carrier to “pop” the ball to close support player Decision making of ball carrier – pass direction the defender came from Ball carrier decides which date to go through. Defence must react and copy. Support can go anywhere but must stay behind the ball carrier Ball carrier to attack and can only pass once been tagged, Support lines must change direction at the white cone Ball carrier runs out 2 hands on ball Look at partner Swing the ball across the chest to partner Follow through with hands Ball must be passed backwards 10 X 20 grid Ball carrier runs forward and passes the ball once through the gate 2 hands on the ball Go Forward Attack to support ball carrier Pass the ball backwards Support players chan 20 X 30 pitch Attack team can go anywhere but defenders are restricted to their zones Let one team attack for 3 minutes allowing success before changing over. REFERENCE TO RUGBY UNION PROFICIENCY AWARDS Warm up: Running Keep Ball Introduction to Rugby Award 16 – Static (and moving) Pass In Fours Game: AB Game Introduction to Rugby Award 17 – Run, Catch, Sidestep and Score Introduction to Rugby Award 20 – Tag Tackle Skill Development: Pass Through The Gate Introduction to Rugby Award 19 – Run, Catch And Pass In Threes Skill Development: Diamonds A Development Of Introduction To Rugby Award 15 – Static Catch And Pass In Threes Game: ABC Game Introduction to Rugby Award 17 – Run, Catch, Sidestep and Score Introduction to Rugby Award 20 – Tag Tackle
© Copyright 2026 Paperzz