Chapter 5 Game Theory 0 Game theory applied to economics by John Von Neuman and Oskar Morgenstern 0 Game theory allows us to analyze different social and economic situations Games of Strategy Defined 0 Interaction between agents can be represented by a game, when the rewards to each depends on his actions as well as those of the other player 0 A game is comprised of 0 Number of players 0 Order of play 0 strategies 0 Chance 0 Information 0 Payoffs 3 Example 1:Prisoners’ Dilemma 0 Two people committed a crime and are being interrogated separately. 0 The are offered the following terms: 0 If both confessed, each spends 8 years in jail. 0 If both remained silent, each spends 1 year in jail. 0 If only one confessed, he will be set free while the other spends 20 years in jail. Example 1: Prisoners’ Dilemma Prisoner 2 Confess Prisoner 1 Silent 0 0 0 0 confess silent 8, 8 0, 20 20, 0 1, 1 Numbers represent years in jail Each has a dominant strategy to confess Silent is a dominated strategy Nash equilibrium: Confess Confess 5 Example 2: Matching Pennies Player 2 Player 1 Heads Tails Heads - 1, +1 +1 - 1 Tails +1 - 1 - 1, +1 6 Example 3: Oligopoly Game General Motors Ford High price Low price High price 500, 500 100, 700 Low price 700, 100 300, 300 0 Similarly for GM 0 The Nash equilibrium is Price low, Price low 7 Game Types 0 Game of perfect information 0 Player – knows prior choices 0 All other players 0 Game of imperfect information 0 Player – doesn’t know prior choices 8 Representing Games 0 The previous examples are of 0 Simultaneous games 0 Games of imperfect information Games can be represented visually in 0 Bi- matrix form 0 Table 0 Dimensions depend on the number of strategies 0 Game tree 0 Extensive form game 9 Matching Pennies Game of imperfect information Represented in bi-matrix form Player 2 Player 1 Heads Tails Heads - 1, +1 +1 - 1 Tails +1 - 1 - 1, +1 10 Extensive form of the game of matching pennies Child 1 Heads Tails Child 2 Heads -1 +1 Child 2 Tails +1 -1 Heads Tails +1 -1 -1 +1 Child 2 does not know whether child 1 chose heads or tails. Therefore, child 2’s information set contains two nodes. 11 Strategy 0 A player’s strategy is a plan of action for each of the other player’s possible actions Game of perfect information In extensive form IBM 1 UNIX DOS Toshiba DOS 600 200 2 3 UNIX 100 100 DOS 100 100 Toshiba UNIX 200 600 Player 2 (Toshiba) knows whether player 1 (IBM) moved to the left or to the right. Therefore, player 2 knows at which of two nodes it is located 13 Strategies 0 IBM: 0 DOS or UNIX 0 Toshiba 0 DOS if DOS and UNIX if UNIX 0 UNIX if DOS and DOS if UNIX 0 DOS if DOS and DOS if UNIX 0 UNIX if DOS and UNIX if UNIX Game of perfect information In normal form Toshiba IBM (DOS | DOS, DOS | UNIX) (DOS | DOS, UNIX | UNIX) (UNIX | DOS, UNIX | UNIX) (UNIX | DOS, DOS | UNIX) DOS 600, 200 600, 200 100, 100 100, 100 UNIX 100, 100 200, 600 200, 600 100, 100 15 Game of imperfect information 0 Assume instead Toshiba doesn’t know what IBM chooses 0 The two firms move at the same time 0 Imperfect information 0 Need to modify the game accordingly Game of imperfect information In extensive form IBM 1 UNIX DOS Toshiba DOS 600 200 Information set 2 3 UNIX 100 100 DOS 100 100 Toshiba’s strategies: • DOS • UNIX Toshiba UNIX 200 600 Toshiba does not know whether IBM moved to the left or to the right, i.e., whether it is located at node 2 or node 3. 17 Game of imperfect information In normal form Toshiba IBM DOS UNIX DOS 600, 200 100, 100 UNIX 100, 100 200, 600 18 Equilibrium for Games Nash Equilibrium 0 Equilibrium 0 state/ outcome 0 Set of strategies 0 Players – don’t want to change behavior 0 Given - behavior of other players 0 Noncooperative games 0 No possibility of communication or binding commitments 19 Nash Equilibria s* ( s1* ,..., sn* ) - is a Nash equilibriu m If i ( s1* ,..., si* ,..., sn* ) i ( s1* ,..., sˆi ,..., sn* ) for all sˆi in Si s* ( s1* ,..., sn* ) - array of strategy choices s*i strategy choice of player i * * i ( s1 ,..., sn ) payoff to player i when s * is chosen 20 Nash Equilibrium: Toshiba-IBM imperfect Info game Toshiba IBM DOS UNIX DOS 600, 200 100, 100 UNIX 100, 100 200, 600 The strategy pair DOS DOS is a Nash equilibrium. Are there any other equilibria? 21 Dominant Strategy Equilibria 0 Strategy A dominates strategy B if 0 A gives a higher payoff than B 0 No matter what opposing players do 0 Dominant strategy 0 Best for a player 0 No matter what opposing players do 0 Dominant-strategy equilibrium 0 All players - dominant strategies 22 Oligopoly Game General Motors Ford High price Low price High price 500, 500 100, 700 Low price 700, 100 300, 300 0 Ford has a dominant strategy to price low 0 If GM prices high, Ford is better of pricing low 0 If GM prices low, Ford is better of pricing low 23 Oligopoly Game General Motors Ford High price Low price High price 500, 500 100, 700 Low price 700, 100 300, 300 0 Similarly for GM 0 The Nash equilibrium is Price low, Price low 24 Prisoners’ Dilemma Prisoner 2 Confess Prisoner 1 Silent 0 0 0 0 confess silent 8, 8 0, 20 20, 0 1, 1 Numbers represent years in jail Each has a dominant strategy to confess Silent is a dominated strategy Nash equilibrium: Confess Confess 25 Prisoners’ Dilemma 0 Each player has a dominant strategy 0 Equilibrium is Pareto dominated 26 Elimination of Dominated Strategies 0 Dominated strategy 0 Strategy dominated by another strategy 0 We can solve games by eliminating dominated strategies 0 If elimination of dominated strategies results in a unique outcome, the game is said to be dominance solvable 27 (a) Eliminating dominated strategies Player 2 Player 1 1 2 3 1 2, 0 2, 4 0, 2 2 0, 6 0, 2 4, 0 (b) One step of elimination Player 2 Player 1 1 2 1 2, 0 2, 4 2 0, 6 0, 2 (c ) Two steps of elimination Player 2 Player 1 1 1 2 2, 0 2, 4 28 (a) Eliminated dominated strategies Player 2 Player 1 1 2 3 1 20, 0 10, 1 4, -4 2 20, 2 10, 0 2, -2 (b) Reduced game eliminating column 3 first Player 2 Player 1 1 2 1 20, 0 10, 1 2 20, 2 10, 0 29 Games with Many Equilibria 0 Coordination game 0 Players - common interest: equilibrium 0 For multiple equilibria 0 Preferences - differ 0 At equilibrium: players - no change 30 Games with Many Equilibria Toshiba IBM DOS UNIX DOS 600, 200 100, 100 UNIX 100, 100 200, 600 The strategy pair DOS DOS is a Nash equilibrium as well as UNIX, UNIX 31 Normal Form of Matching Numbers: coordination game with ten Nash equilibria Player 2 Player 1 1 2 3 4 5 6 7 8 9 10 1 1, 1 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 2 0, 0 2, 2 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 3 0, 0 0, 0 3, 3 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 4 0, 0 0, 0 0, 0 4, 4 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 5 0, 0 0, 0 0, 0 0, 0 5, 5 0, 0 0, 0 0, 0 0, 0 0, 0 6 0, 0 0, 0 0, 0 0, 0 0, 0 6, 6 0, 0 0, 0 0, 0 0, 0 7 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 7, 7 0, 0 0, 0 0, 0 8 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 8, 8 0, 0 0, 0 9 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 9, 9 0, 0 10 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 0, 0 10, 10 32 Table 11.12 A game with no equilibria in pure strategies General 2 Retreat General 1 Attack Retreat 5, 8 6, 6 Attack 8, 0 2, 3 33 The “I Want to Be Like Mike” Game Dave Wear red Michael Wear blue Wear red (-1, 2) (2, -2) Wear blue (1, -1) (-2, 1) 34 Credible Threats 0 An equilibrium refinement: 0 Analyzing games in normal form may result in equilibria that are less satisfactory 0 These equilibria are supported by a non credible threat 0 They can be eliminated by solving the game in extensive form using backward induction 0 This approach gives us an equilibrium that involve a credible threat 0 We refer to this equilibrium as a sub-game perfect Nash equilibrium. 35 Non credible threats: IBM-Toshiba In normal form Toshiba IBM (DOS | DOS, DOS | UNIX) (DOS | DOS, UNIX | UNIX) (UNIX | DOS, UNIX | UNIX) (UNIX | DOS, DOS | UNIX) DOS 600, 200 600, 200 100, 100 100, 100 UNIX 100, 100 200, 600 200, 600 100, 100 0 Three Nash equilibria 0 Some involve non credible threats. 0 Example IBM playing UNIX and Toshiba playing UNIX regardless: 0 Toshiba’s threat is non credible 36 Backward induction IBM 1 UNIX DOS Toshiba DOS 600 200 2 3 UNIX 100 100 DOS 100 100 Toshiba UNIX 200 600 37 Subgame perfect Nash Equilibrium 0 Subgame perfect Nash equilibrium is 0 IBM: DOS 0 Toshiba: if DOS play DOS and if UNIX play UNIX 0 Toshiba’s threat is credible 0 In the interest of Toshiba to execute its threat Rotten kid game 0 The kid either goes to Aunt Sophie’s house or refuses to go 0 If the kid refuses, the parent has to decide whether to punish him or relent Player 2 (a parent) Player 1 (a difficult child) Left (go to Aunt Sophie’s House) Right (refuse to go to Aunt Sophie’s House) (punish if the kid refuses) (relent if the kid refuses) 1, 1 1, 1 -1, -1 2, 0 39 Rotten kid game in extensive form Kid 1 Refuse Go to Aunt Sophie’s House 2 1 1 Punish if refuse -1 -1 Parent Relent if refuse 2 0 • The sub game perfect Nash equilibrium is: Refuse and Relent if refuse • The other Nash equilibrium, Go and Punish if refuse, relies on a non credible threat by the parent 40
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