Teaching Mathematics in the Elementary School: Activity Diary Name: Brittany Maiden Number and Number Sense: Name and Location/Source of Activity Roll A Number TEDU 522 Class Arrow Math Numbers TEDU 522 Class Materials Needed Brief Description of Activity Relevant SOL Number cards Dice Recording Sheet Students will work with a partner and take turns rolling a ten-sided die (with the digits 0-9). After each roll, the student will write the rolled digit on the recording sheet in one of the spaces. (NOTE: it does not have to be in order – this keeps it interesting for how the entire number turns out!) After six rolls each, the student will compare their two numbers and write the appropriate symbol ( < , > , = ) between the two numbers to show that the understand the greater than, less than, and equal to concepts. The students will repeat the activity four times. 2.1 (c) Hundreds chart Dice Worksheet White board 2 decks of cards Students will be handed two decks (stacks) of cards; one with different directions of arrows and one with numbers 1-100 in random order. In a group of 4 or 5, students will draw one arrow card each, and the person that goes first will flip over a 0-100 card from the other deck. Students will automatically 2.2 (a) Relevant NCTM Process Standards Representation – While the students play the game, they are recording their numbers on the worksheet, ultimately supplying themselves with a representation that shows the concepts of numbers greater than, equal to, or less than one another. Reasoning and Proof – students compare answers and explain why the answers are what they are. Evaluation/Suggested Modifications Students could compare their worksheets with another group of two to make the game more challenging! Students who are struggling could think of identifying numbers with clues. For instance, if the student flipped over the number 36 and had two arrows pointing to the Base Ten Pictures Base 10 blocks Base Ten worksheet TEDU 522 Class Compare Fractions Card Game http://www.educa tion.com/activity/ article/capturethat-fraction/ Deck of cards (with the face cards removed) Scratch paper Pencils flip over their arrow direction cards and place them side-by-side. Everyone will figure out what the end number is by looking at their hundreds charts and writing down the answer on their white board. Once everyone is finished, they will show each other their boards and compare their answers and explain their reasoning and proof by counting on the hundreds chart. They will record their final answer on the Arrow Math worksheet. Create a picture from base ten blocks. Record your picture and the number of hundreds, tens, and ones used. Calculate the total value of your picture. Make sure to show your work. Create a second picture and repeat the steps. This two-player math game allows the students to work together to determine who has created the largest fraction. To begin playing, have players turn over two cards from their respective decks and place them in front of themselves. Players then decide which card they want to be the numerator and which card they want to be the denominator. Calculate who has the largest fraction. The player left, he or she would say “35 – 1” in order to better direct the group members. Then in the results discussion, they could figure out how they came up with “351.” 2.4 (a) 4.2 (a) RepresentationStudents are able to use base ten blocks to form a picture or representation. From there, they are able to count the hundreds, tens, and ones used! Problem Solving – This game allows the students to apply and adapt a variety of appropriate strategies to solve a problem. The students are As a extra challenge, the students could calculate the difference between the values of the two pictures. Have more players to make the game more fun and challenging! Students can take in new strategies and understand each other’s reasoning. However, a hint for this might be to use two decks of cards – who has the largest fraction wins all of the cards played in the round. If there's a tie, split the cards evenly among the players. The game is over when one player has accumulated all of the cards or time is up. Lego Skip Counting Legos http://www.learni ngliftoff.com/10fun-lego-mathideas/#.VSQ_cZT F9OI Use LEGO bricks to practice skip counting by 2s. Start with a brick with 2 studs, then find one with 4, and so on. When you run out of bricks with enough studs, make your own by adding the studs on several bricks together. 2.4 (a) figuring out multiple ways to solve whose fraction is greater. These strategies should be discussed and noted by the teacher when the students are talking. These strategies can then be discussed in a whole-class discussion as a means for other students to possibly try out these strategies. Representation – Students are using legos as manipulatives in order to show their knowledge in counting by 2s. with only one deck, they may not be able to play very many rounds before the cards run out. Students could make this into a game where each student has a partner and has a faceoff where they see which student can get to 30 the fastest. This works with any even number! Computation and Estimation: Name and Location/Source Materials Needed Brief Description of Activity Relevant Standard(s) of Relevant NCTM Process Standards Evaluation/Suggested Modifications of Activity Domino Math! Practicum Classroom Final Countdown Practicum Classroom Dominoes Laminated domino worksheet Dry Erase marker Scratch paper Pencils 2 Dice 1 Sheet of paper for score keeping Have students lay out 5 random dominoes from the complete pile. Students will write each side of the domino into the expression “_ + _” and use their addition counting skills to fill out the “= _” portion of the problem. Once the students are done, allow time for them to check their work and repeat with 5 different dominoes from the pile. Ask each of the two players to write the number "99" at the top of their scratch paper. Have the first player roll both dice, and add them together to find the sum. Then, have them subtract the sum from their starting number of 99. After figuring out their result, they record the number Learning (SOL) 1.5 2.7 (b) Problem solving – students are applying and adapting to a different strategy to solve an addition problem. Modification: Have half of the class use two dice instead! Have them experience with two different kinds of objects in order to understand that the dice and the dominoes have the same amount of maximum dots. Communication – students can communicate their process of computation strategies together as they move further on the countdown! This is fun because they can teach one another different ways of getting to the difference. To make this more challenging, a modification may be to use three dice. This is also beneficial if time for the activity is limited so they can get through it faster. remaining on their scratch paper. For example: if they roll a 4 and 5, 4 + 5 = 9, 99 - 9 = 90. They would write 90.) Have each player take a turn rolling the dice and computing their results. The first player to get to zero wins! Measurement Name and Location/Source of Activity Materials Needed Brief Description of Activity Flying Airplanes! Paper Airplane Ruler Pencil Recording Worksheet Have the students make a simple paper airplane before going outside to fly them! http://talesofateachaholic.bl ogspot.com/2014/04/fivefor-friday-saturdayedition.html When the students are outside, they will be in groups of 2 or 3 and measure the distance in how far the airplanes Relevant Standard(s) of Learning (SOL) 2.1 (a) Relevant NCTM Process Standards Evaluation/Suggested Modifications Connections – The students will have the opportunity to not only explore concepts of math, but also science as well. While the students are taking turns flying their planes, the teachers can talk about the concepts behind speed and gravity! This is a great activity for students to learn two subject matters. Also, students may be interested in science and not math, therefore intriguing them to engage in the activity. travel. They will take a ruler and measure the distance and record on their recording worksheet (in inches and feet) Geometry Name and Location/Source of Activity Materials Needed Brief Description of Activity The Hexagon Fill! Hexagon worksheet with 6 hexagons Pattern blocks Students will determine how many ways they can fill in a hexagon using the pattern blocks. Students will be placed in groups of 3 or 4 and the person to complete all hexagons first wins! http://www.kindergarten kindergarten.com/2012/02/mathproblem-solving-week-7-2dimensional-geometric-shapes.html Relevant Standard(s) of Learning (SOL) K.11 Relevant NCTM Process Standards Problem Solving – Students are applying different strategies in order to fill in the hexagon. Each student will most likely use different shapes in each hexagon in order to completely fill the hexagon. During their discussion time after the activity, they can explain to one another how Evaluation/Suggested Modifications Students can also determine the winner by counting the amount of patterns blocks they used within the hexagon to see who used the most shapes in the amount of time. This can also be modified for other shapes, not just hexagons! they were able to fill in their hexagons. Probability and Statistics Name and Location/Source of Activity Materials Needed Brief Description of Activity Card Probability Deck of cards Announce to both players that, in the first round, all cards are positive integers. Have one of the players shuffle the cards. Deal three cards to each player. The first and third card should be dealt face up and the middle card should be dealt face down. The middle, face-down card is the mystery card. Have the players discuss probability as it relates to the mystery card. What are the chances that it will it be a value between the two other cards? Each player should predict if his mystery card is higher or lower in value than the two face-up cards. If he guesses correctly, the player keeps the cards. If he Relevant Standard(s) of Learning (SOL) 3.18 Relevant NCTM Process Evaluation/Suggested Standards Modifications Communication – students can talk about the probability chances by discussing what the chances are that the mystery card will be a value between the two cards already shown. Make this game more challenging by having the red cards represent negative integers and the black cards represent positive integers. guesses incorrectly, he must return his cards to the bottom of the deck. Continue dealing the cards until one player has amassed all of them.
© Copyright 2026 Paperzz