CS 4712 - Test_2 Summer 2016 When designers cannot create appropriate direct-manipulation strategies, __________ _________ are attractive alternatives. 1) menu selection and form fillin 2) menu selection and dialog boxes 3) form fillin and dialog boxes 4) full-screen menus and form fillin Save Time 6:24 PM Score 2 / 2(auto-graded) Expand question feedback Question 2 Menu systems can use a simple ________ menu (s) or a ________ menu (s). 1) tree-structured - breadth 2) depth - tree-structured 3) single - linear sequences of 4) linear - traversing deep trees Save Time 6:24 PM Score 3 / 3(auto-graded) Expand question feedback Question 3 Tree-structures menus are the most common. 1) True 2) False Save Time 6:25 PM Score 2 / 2(auto-graded) Expand question feedback Question 4 Traversing deep trees or more elaborate _________ or _________ menu structures can be difficult for some users. 1) tree-structured - breadth and depth 2) depth complex - tree-structured 3) single - linear sequences of 4) acyclic network - cyclic network Save Time 6:25 PM Score 3 / 3(auto-graded) Expand question feedback Question 5 The _______ , or number of levels, of a menu tree depends , in part, on the _______ , or number of items per level. 1) sequence- multiple-tree 2) depth- breadth 3) breadth- network 4) breadth- depth Save Time 6:25 PM Score 2 / 2(auto-graded) Expand question feedback Question 6 Several empirical studies have dealt with the depth-breadth tradeoff, and the evidence is strong that breadth should be preferred over depth. For example, Kiger (1984) grouped 64 items in following menu-tree forms: (questions 6-7) (i)8 X 2 Eight items on each of two levels (ii)4 X 3 Four items on each of three levels (iii)2 X 6 Two items on each of six levels (iv)4 X 1 + 16 X 1 A four-item menu followed by a 16-item menu (v)16 X 1 + 4 X 1 A 16-item menu followed by a four-item menu. The Question 6. The deep narrow tree, 2 X 6, produced the _______, and ________ accurate version. 1) slowest - least 2) fastest - least 3) slowest - most 4) fastest - most Save Time 6:25 PM Score 2 / 2(auto-graded) Expand question feedback Question 7 Several empirical studies have dealt with the depth-breadth tradeoff, and the evidence is strong that breadth should be preferred over depth. For example, Kiger (1984) grouped 64 items in following menu-tree forms: (questions 6-7). The deep narrow tree, 2 X 6, produced the _______, and ________ (i) 8 X 2 Eight items on each of two levels (ii) 4 X 3 Four items on each of three levels (iii) 2 X 6 Two items on each of six levels (iv) 4 X 1 + 16 X 1 A four-item menu followed by a 16-item menu. The Question 7. The 8 X 2 was among those rated _______ for speed, accuracy, and preference 1) slowest 2) moderate 3) semi-moderate 4) highest Save Time 6:25 PM Score 2 / 2(auto-graded) Expand question feedback Question 8 Ben Shneiderman sates five measurable human factors central to evaluation: Subjective satisfaction 1) True 2) False Save Time 6:25 PM Score 3 / 3(auto-graded) Expand question feedback Question 9 Ben Shneiderman sates five measurable human factors central to evaluation: Rapid Prototyping. 1) True 2) False Save Time 6:25 PM Score 2 / 2(auto-graded) Expand question feedback Question 10 Ben Shneiderman sates five measurable human factors central to evaluation: SDLC (System Development Life Cycle) 1) True 2) False Save Time 6:25 PM Score 3 / 3(auto-graded) Expand question feedback Question 11 Ben Shneiderman sates five measurable human factors central to evaluation: Retention over time. 1) True 2) False Save Time 6:25 PM Score 2 / 2(auto-graded) Expand question feedback Question 12 Ben Shneiderman sates five measurable human factors central to evaluation: Rate of errors by users. 1) True 2) False Save Time 6:25 PM Score 2 / 2(auto-graded) Expand question feedback Question 13 Ben Shneiderman sates five measurable human factors central to evaluation: Product and task compatibility. 1) True 2) False Save Time 6:26 PM Score 3 / 3(auto-graded) Expand question feedback Question 14 An increasing fraction of computer use is dedicated to supporting human intellectual and creative enterprises. An example is: 1) Educational packages and Power utilities 2) Military operations and Information retrieval 3) World Wide Web browsing and Collaborative writing 4) Scientific simulation and Insurance applications Save Time 6:29 PM Score 2 / 2(auto-graded) Expand question feedback Question 15 Accommodation of Human Diversity - Accommodating the diverse human perceptual, cognitive and motor abilities is a challenge to every designer. To show your skills, match the following terms with each categories: (questions 15-17) - Questions 15: The National Standard for Human Factors Engineering of Visual Display Terminal Workstations (1988) lists the concerns about physical abilities and physical workplace. Which of the following are directly related to these concerns? . 1) Etiquette, policies, tone, formality and metaphors 2) Fatigue and Sleep deprivation 3) Use of chair casters, sensory deprivation and anxiety 4) Work-surface and display support height; Work-surface width and depth Save Time 6:29 PM Score 2 / 2(auto-graded) Expand question feedback Question 16 Accommodation of Human Diversity - Accommodating the diverse human perceptual, cognitive and motor abilities is a challenge to every designer. To show your skills, match the following terms with each categories: (questions 15-17) - Questions 16: There is no simple taxonomy of user personality types. A popular technique is to use the Myers-Briggs Type Indicator (MBTI) (Shneiderman, 1980), which is based on Carl Jung's theories of personality types. Jung conjectured that there were four dichotomies. Which of the following belongs to these personality types: 1) Left-to-right versus right-to-left and Felling versus thinking 2) Extroversion versus introversion and Sensing versus intuition 3) Perceptive versus judging and Polarization versus manipulation 4) Left-to-right versus right-to-left and attention versus decision making Save Time 6:30 PM Score 3 / 3(auto-graded) Expand question feedback Question 17 Another perspective on individual difference has to do with cultural, ethnic, racial or linguistic background (Fernandes, 1995). User-interface designs concerns for internationalization include all the following: • Capitalization and punctuation • Arousal and vigilance • Left-to-right versus right-to-left • Etiquette, policies, tone, formality and metaphors • Anxiety and fear 1) True 2) False Save Time 6:31 PM Score 2 / 2(auto-graded) Expand question feedback Question 18 Theories, Principles and Guidelines - Successful designers of interactive systems know that they can and must go beyond intuitive judgments made hastily when a design problem emerges. Fortunately, guidelines for designers are beginning to emerge in the form of high-level theories and models, middle-level principles, and specific and practical guidelines. Note that these underlying principles must be interpreted, refined and extended for each environment. (questions 18-21) - Question 18: A taxonomy is a part of an explanatory theory, which is the result of someone trying to put order on a complex set of phenomena. 1) True 2) False Save Time 6:32 PM Score 3 / 3(auto-graded) Expand question feedback Question 19 Theories, Principles and Guidelines - Successful designers of interactive systems know that they can and must go beyond intuitive judgments made hastily when a design problem emerges. Fortunately, guidelines for designers are beginning to emerge in the form of high-level theories and models, middle-level principles, and specific and practical guidelines. Note that these underlying principles must be interpreted, refined and extended for each environment. Questions 19: By definition, a theory, taxonomy or model is an abstraction of reality and therefore must be complete. 1) True 2) False Save Time 6:32 PM Score 2 / 2(auto-graded) Expand question feedback Question 20 Ben Shneiderman provides us with specific golden rules of interface design. Which of the following are golden rules: 1) Strive for consistency, offer informative feedback, and reduce short-term memory load 2) Permit easy reversal of actions, minimize input actions by user, and provide product compatibility 3) Offer error prevention and simple error handling, design dialogs to yield closure and strive for conformity and 4) Support internal locus of control, provide efficient information assimilation by the user and enable frequent us Save Time 6:32 PM Score 3 / 3(auto-graded) Expand question feedback Question 21 Since substantial information may be presented to users for the normal performance of their work. Multiple techniques are used to get their attention (Wickens, 1992). Which of the following are correct techniques: 1) Color, marking, intensity, color blinking, control, consistency, and size 2) Audio, color blinking, graphics, data display, matching pairs, and choice of fonts 3) Choice of fonts, sequencing, preventing errors, size, color, and intensity 4) Size, inverse video, marking, intensity, color blinking, and audio Save Time 6:32 PM Score 2 / 2(auto-graded) Expand question feedback Question 22 Designers of interfaces must be aware of design trade-offs. The following questions deals with interface design factors described in class with handouts. Match the definition with the appropriate term. (questions 22-28) - Qestion 22: Different interfaces for different types of users. 1) Product Compatibility 2) Flexibility 3) User Compatibility 4) WYSIWYG Save Time 7:03 PM Score 3 / 3(auto-graded) Expand question feedback Question 23 Designers of interfaces must be aware of design trade-offs. The following questions deals with interface design factors described in class with handouts. Match the definition with the appropriate term. (questions 22-28) Qestion 23: Different interfaces for different types of users. Similar interface across products. 1) Consistency 2) Ease of Learning 3) Work-flow Compatibility 4) Product Compatibility Save Time 7:04 PM Score 2 / 2(auto-graded) Expand question feedback Question 24 Designers of interfaces must be aware of design trade-offs. The following questions deals with interface design factors described in class with handouts. Match the definition with the appropriate term. Question 24: An interface that supports users tasks. 1) User Compatibility 2) Task Compatibility 3) Product Compatibility 4) Work-flow Compatibility Save Time 7:04 PM Score 3 / 3(auto-graded) Expand question feedback Question 25 Designers of interfaces must be aware of design trade-offs. The following questions deals with interface design factors described in class with handouts. Match the definition with the appropriate term. Question 25: An interface that allows users to manipulate objects directly. 1) Direct Manipulation 2) Responsiveness 3) Flexibility 4) Ease of Use Save Time 7:04 PM Score 2 / 2(auto-graded) Expand question feedback Question 26 Designers of interfaces must be aware of design trade-offs. The following questions deals with interface design factors described in class with handouts. Match the definition with the appropriate term. Question 26: An interface that allows easy switching between tasks. 1) Simplicity 2) Invisible Technology 3) Work-flow Compatibility 4) Robustness Save Time 7:04 PM Score 2 / 2(auto-graded) Expand question feedback Question 27 Designers of interfaces must be aware of design trade-offs. The following questions deals with interface design factors described in class with handouts. Match the definition with the appropriate term. Question 27: .Similar interfaces for similar actions or similar objects. 1) Consistency 2) Familiarity 3) Product Comp ability c. WYSIWYG Save Time 7:04 PM Score 3 / 3(auto-graded) Expand question feedback Question 28 Designers of interfaces must be aware of design trade-offs. The following questions deals with interface design factors described in class with handouts. Match the definition with the appropriate term. Question 28: Provide users choices. 1) Control 2) Responsiveness 3) Flexibility 4) Robustness Save Time 7:04 PM Score 0 / 2(auto-graded) Expand question feedback Question 29 Design is a process; it is not a state and it can be adequately represented statically. 1) True 2) False Save Time 6:56 PM Score 2 / 2(auto-graded) Expand question feedback Question 30 The design process in nonhierarchical; it is neither strictly bottom-up nor strictly top-down. 1) True 2) False Save Time 6:56 PM Score 2 / 2(auto-graded) Expand question feedback Question 31 The process is radically transformational; it involves the development of partial and interim solutions that may ultimately play a role in the final design. 1) True 2) False Save Time 6:56 PM Score 2 / 2(auto-graded) Expand question feedback Question 32 Design intrinsically does not involve the discovery of new goals. 1) True 2) False Save Time 6:56 PM Score 2 / 2(auto-graded) Expand question feedback Question 33 Considering guidelines documents and processes pillar of successful user-interface development described by Ben, each project has different needs, but guidelines should be considered for: 1) Words and Icons; Screen-Layout Issues 2) Input and Output Devices 3) Action Sequences; Training 4) All the above (a, b, and c) Save Time 6:57 PM Score 3 / 3(auto-graded) Expand question feedback Question 34 Theatrical producers know that previews to critics and extensive rehearsals are necessary to ensure a successful opening night. Similarly, interactive-system designers are now recognizing that they must carry out the following: 1) Variety of expert review methods and Tests with the intended users 2) Surveys of social process and Automated analysis and user-interface tools 3) Enforcement of rigid standard and Completeness 4) Variety of expert review methods and Enforcement of standard Save Time 6:57 PM Score 2 / 2(auto-graded) Expand question feedback Question 35 The goal of observation research method is to obtain the necessary data to influence interface redesign. Unfortunately, it is easy to misinterpret observations, to disrupt normal practice and to overlook important information. Thus Rose et al., 1995, provided guidelines as follows: 1) Preparation, design, field study, analysis, and reporting 2) Investigation, analysis, design, implementation, and reporting 3) Preparation, field study, analysis, and reporting 4) Investigation, preparation, design, field study, and reporting Save Time 6:57 PM Score 3 / 3(auto-graded) Expand question feedback Question 36 Many researchers have urged participatory design strategies, but the concept is controversial. The arguments in favor suggest that more user involvement brings more accurate information about tasks, an opportunity for users to influence design decisions, the sense of participation that builds users ego investment in successful implementation and the potential for increased user acceptance of the final systems. 1) True 2) False Save Time 6:57 PM Score 2 / 2(auto-graded) Expand question feedback Question 37 Following up the previous question (question 36 above), on the other hand, other researchers claim that extensive user involvement may be costly and may shorten the implementation period, build antagonism with people who are involved or whose suggestions are accepted, force designers to not compromise their design to satisfy competent participants and simply build opposition to implementation. 1) True False Expert Reviews, Usability Testing, Surveys, and Continuing Assessments - Designers can become so entrance 2) creations that they may fail to evaluate these objectives adequately. Experienced designers have attained the w to know that extensive testing is a necessity. (questions 38-44) Save Time 6:57 PM Score 3 / 3(auto-graded) Expand question feedback Question 38 Nielson, Hix and et al. have suggested some determinants of the evaluation plan, which includes the following: 1) (i) Stage of design; (ii) novelty of project; and (iii) number of expected users 2) (i) Experience of the design and evaluation team; and (ii) criticality of the interface 3) (i) Costs of product and finances allocated for testing; and (iii) time available 4) All the above (a, b, and c) Save Time 6:57 PM Score 2 / 2(auto-graded) Expand question feedback Question 39 While informal demos to colleagues or customers can provide some useful feedback, more formal expert reviews have proved to be effective (Nielsen and Mack, 1994). There are a variety of expert-review methods from which to choose. Which of the following is the exact answer? 1) Heuristic evaluation, guidelines review, consistency inspection, cognitive walkthrough, and informal relaxed 2) Formal usability inspection, heuristics evaluation, guidelines review, consistency inspection, cognitive walkth 3) Formal training, formal usability inspection, heuristics evaluation, guidelines review, and consistency inspecti 4) Heuristic evaluation, guidelines review, consistency inspection, cognitive walkthrough, and design tools evalu Save Time 6:57 PM Score 3 / 3(auto-graded) Expand question feedback Question 40 The dangers with expert reviews are that the experts may not have an adequate understanding of the task domain or user communities. Experts come in many flavors, and conflicting advice can further confuse the situation. 1) True 2) False Save Time 6:57 PM Score 2 / 2(auto-graded) Expand question feedback Question 41 To strengthen the possibility of a successful expert review, it helps to choose knowledgeable experts who are not familiar with the project situation and who have a long-term relationship with the organization. 1) True 2) False Save Time 6:58 PM Score 3 / 3(auto-graded) Expand question feedback Question 42 The informal atmosphere of a thinking-aloud session is pleasant and often leads to many spontaneous suggestions for improvements. 1) True 2) False Save Time 6:58 PM Score 2 / 2(auto-graded) Expand question feedback Question 43 Rather than the vague and misleading criterion of "user friendly," exact measurable criteria for the user interface can be established for the following: 1) (i) Time for users to learn specific functions; (ii) Speed of task performance; (iii) Rate of errors by users; (iv) satisfaction; and (v) Direct manipulation. 2) (i) Time for users to learn specific functions; (ii) Users short-term memory; (iii) Speed of task performance; (i users; and (v) Subjective user satisfaction. 3) (i) User retention of command over time; (ii) Training for users to learn specific functions; (iii) Speed of task Rate of errors by interface developers; (v) Subjective user satisfaction. 4) (i) User retention of command over time; (ii) Time for users to learn specific functions; (iii) Speed of task per of errors by users; (v) Subjective user satisfaction. Save Time 6:58 PM Score 2 / 2(auto-graded) Expand question feedback Question 44 __________ system dissemination is useful so that problems can be repaired with minimal disruption. 1) Rapid 2) Specific 3) General Gradual Academic and industrial researchers are discovering that the power of the traditional scientific method can be 4) in the study of interfaces (Barnard, 1991). They are conducting numerous experiments that are applied to hum interaction, which might include these tasks: (questions 45-53) Save Time 6:58 PM Score 3 / 3(auto-graded) Expand question feedback Question 45 Deal with a practical problem and consider the theoretical framework. 1) True 2) False Save Time 6:58 PM Score 2 / 2(auto-graded) Expand question feedback Question 46 State a lucid and testable hypothesis at the last stage of research. 1) True 2) False Save Time 6:58 PM Score 3 / 3(auto-graded) Expand question feedback Question 47 Identify a large number of independent variables that are to be manipulated. Also, carefully choose many dependent variables that will be measured. 1) True 2) False Save Time 6:58 PM Score 2 / 2(auto-graded) Expand question feedback Question 48 Judiciously select subjects, and carefully or sequentially assign subjects to groups. Control for biasing factors (nonrepresentative sample of subjects or selection of tasks, inconsistent testing procedures). 1) True 2) False Save Time 6:58 PM Score 3 / 3(auto-graded) Expand question feedback Question 49 Apply statistical methods to data analysis, resolve the practical problem, refine the theory, and give advice to future researchers 1) True 2) False Save Time 6:59 PM Score 2 / 2(auto-graded) Expand question feedback Question 50 The method described in Part 10 above is called: 1) Participatory 2) Experimental 3) Survey 4) Observation Save Time 6:59 PM Score 3 / 3(auto-graded) Expand question feedback
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