HIT381 Human Computer Interaction Design – Deliverable 4: User Test Results (Part B) Gold Team - Surendra, Mathew, and Melaine Cover Page Assessment Name User Testing + Result Team members Surendra Panday, Mathew Brian Flay, Melaine Jayne Goetze Project Manager of the week Surendra Panday Project Supervisor/ Lecturer Barbara White Unit name HIT381 Due date Week 10, Thursday CHARLES DARWIN UNIVERSITY | 2016 SEMESTER 1 Page 1 of 12 HIT381 Human Computer Interaction Design – Deliverable 4: User Test Results (Part B) Gold Team - Surendra, Mathew, and Melaine CONTENTS 1. Introduction ........................................................................................................................ 4 TABLE 1 - Participants ......................................................................................................................... 4 2. Testing overview ................................................................................................................. 4 TABLE 2 - Analysis of CHILDREN tested ................................................................................................ 4 TABLE 3 - Analysis of ADULT tested ..................................................................................................... 5 3. Discussion ........................................................................................................................... 6 TABLE 4: Problems, issues, solutions ................................................................................................... 6 4. Interface strengths and weaknesses .................................................................................... 7 Information obtained with conclusion questions: ..................................................................................... 7 Information obtained with comments from the user: ............................................................................... 7 5. Conclusion........................................................................................................................... 7 6. Appendix............................................................................................................................. 8 6.1 Consent forms Standard ................................................................................................................ 8 6.2 Script ............................................................................................................................................ 8 6.3 Set of questions used for kids ........................................................................................................ 9 6.4 set of questions used for adult user ............................................................................................... 9 6.5 Scanned Copies of Consent Forms for all users ............................................................................. 10 CHARLES DARWIN UNIVERSITY | 2016 SEMESTER 1 Page 2 of 12 HIT381 Human Computer Interaction Design – Deliverable 4: User Test Results (Part B) Gold Team - Surendra, Mathew, and Melaine USER TEST RESULTS PART B CHARLES DARWIN UNIVERSITY | 2016 SEMESTER 1 Page 3 of 12 HIT381 Human Computer Interaction Design – Deliverable 4: User Test Results (Part B) Gold Team - Surendra, Mathew, and Melaine 1. INTRODUCTION Include: Questions: The goal of the usability test was to find out how intuitive was to use web application "Magic Rainbow Words?" Measures: Gold Team conducted Usability Test and Pilot Test to examine issues related to website with 5 users which included 4 users for usability test, and 1 user for pilot usability test. TABLE 1 - PARTICIPANTS DETAILS CHILDREN ADULTS Participants Names Isaac Pandey (5 yr) Archer Skinner (7 yrs) Charlotte Braunack (8 yrs) Kate Worden Gender male male female female Occupation student student student Director w orking in Government School Wulagi Primary School Girraw een Primary Girraw een Primary N/A Year at School Play School year 1 year 3 N/A Golden words / level gold level red level purple level N/A Screen Time 5 seconds 3-4 hours 1 hour 12 w ords / gold level M obile device use iPhone, samsung tab, Android phone - samsung note 4 iPad Ipad phone, ipad, laptop 2. TESTING OVERVIEW Briefly outline what you did and use tables to summarise all findings. Eg 4 live users were asked to perform 7 major tasks related to the goals of the user study. The success rate and time to complete each task is summarised below (Table 1) Table1: An overview of task success. TABLE 2 - ANALYSIS OF CHILDREN TESTED CHARLES DARWIN UNIVERSITY | 2016 SEMESTER 1 Page 4 of 12 HIT381 Human Computer Interaction Design – Deliverable 4: User Test Results (Part B) Gold Team - Surendra, Mathew, and Melaine Question did not m anage to com plete task com pleted task w ith difficulty com pleted task successfully Looking at this home screen do you know where to start? 100% Can you go ahead and click on where you think you might go to next? 100% Have you seen these words before? 33% 67% 100% What do you think you will do on this level Can you tell me what you think the buttons are for? 33% Can you see what button you might press to get to the home screen? 33% 67% 33% 33% Do you know how to listen to the word? 100% Do you see how you can get to see the next word? 100% Going through the words can you understand what happens at the end of the level? 33% 67% Are you able to understand what to do on the quiz page? 33% 67% Do you know what the colours are for? 33% 67% TABLE 3 - ANALYSIS OF ADULT TESTED CHARLES DARWIN UNIVERSITY | 2016 SEMESTER 1 Page 5 of 12 HIT381 Human Computer Interaction Design – Deliverable 4: User Test Results (Part B) Gold Team - Surendra, Mathew, and Melaine did not m anage to com plete task Question com pleted task w ith difficulty com pleted task successfully Find start screen 100% Find next screen, and click 100% 100% Find out what each button on given screen do Find out how to listen to the word 100% Find out what happens at end level 100% Attempt quiz 100% Come back to home screen 100% 3. DISCUSSION From the quantitative data listed above by testing 4 live users it has been found that: Most of the users had problems coming back to home screen from 2 users test, and other users were fine with that. Most of users seem to be fine with going to next level, starting game, listening to word, identify levels, and colors etc. Issues were also number of texts used in buttons were not understood by young child user. 2 users had problem finding what each button did on pages TABLE 4: PROBLEMS, ISSUES, SOLUTIONS Problem # Issues Possible Solutions Problem 1: home button is on top, kids would not understand what home button means to them... Users said sound coming from button was too quick and hard to grasp what was said. Problem finding home button from other pages Problem 2: Most of junior kids had problem attempting quiz page CHARLES DARWIN UNIVERSITY | 2016 SEMESTER 1 Maybe use text as well with icon Also make home button more visible and big. Maybe use different bootstrap or their sound setting may have been set to low volume Page 6 of 12 HIT381 Human Computer Interaction Design – Deliverable 4: User Test Results (Part B) Gold Team - Surendra, Mathew, and Melaine 4. INTERFACE STRENGTHS AND WEAKNESSES From the qualitative data gathered from the post test questions and general comments gathered during the testing process strengths and weaknesses of the app interface were noted. Strengths were: Use of colour in level was good, kids liked clicking on levels and easily identified levels and was a good fun factor. Use of numbering system on levels were praised by adult user and also kids seemed to understand level Idea of reading word and learning them was good for younger kids using app coded by Gold team Choice of text used on home screen of game was good enough and was praised by adult user. INFORMATION OBTAINED WITH CONCLUSION QUES TIONS: Problem 3: Choice of using text in button was right for older kid of 7 and 8 years old, but it wasn't right for kid of 5 or 6 who wants to learn word-using app. Possible solution: We could minimise use of text in button, and instead use icons, images etc. INFORMATION OBTAINED WITH COMMENTS FROM THE USER: Problem 4: During pilot test, user had mentioned responsiveness problem such as application web page was not fitting with Android screen. Possible solution: Using responsive CSS rules for screen of 500px can solve problem. Problem 5: Not all the levels have quiz pages Problem 6: The quiz words contained captilised words where the levels did not – fix for uniformity Possible solutions: Problem can be solved easily. Our development team has aimed to finish up all levels with quiz pages. Note: Some of the results obtained with observation and comments were not added to this list as being irrelevant. These results contain the following: Some users had their volume set to low so could not listen to words, and were fixed later on. Some users had problem with Internet connection failing and not hearing sound because of their own natural problem, they were told by users to testers. 5. CONCLUSION The use of colours was good and easily identified the levels Fonts chosen are very appropriate – words are clear and easy to read The levels are numbered which is good for those not yet familiar with the Golden words system of learning sight words. Use of audio made the app very interactive and young users could view harder levels with ease The lack of a ‘reward’system means that users with learning difficulties are encouraged to use the app without ‘failing’the levels. The use of the audio button further helps children with learning difficulties. CHARLES DARWIN UNIVERSITY | 2016 SEMESTER 1 Page 7 of 12 HIT381 Human Computer Interaction Design – Deliverable 4: User Test Results (Part B) Gold Team - Surendra, Mathew, and Melaine User was not able to easily identify how to return to home page. Young users were not able to understand home button at first time. The ‘hear word’ button spoke words so fast that users confused about what word they heard. The words on table such as level 1 to 12, users expected that those to be touched and would take to new page, but user had to press buttons to get those words. Maybe a swipe screen or words could be linked, that’s what was expected to happen which did not happen. On the home screen user was confused about whether to click start button or to press levels on screen Users gave expectation that quiz page would be on each level (level 1 to 12), but currently we have that on only ‘gold’ and ‘aqua’ levels. 6. APPENDIX 6.1 CONSENT FORMS STANDARD I agree to allow my child to participate in the usability study conducted and recorded by ________________________________________________ I understand and consent to the use and release of the recording by CDU students. I understand that the information and recording are for research purposes only and that my child’s name and image will not be used for any other purpose. I relinquish any rights to the recording and understand the recording may be copied and used by CDU without further permission. I understand that participation in this usability study is voluntary and I agree to immediately raise any concerns or areas of discomfort my child or I might have with the study administrator. Please sign below to indicate that you have read and you understand the information on this form and that any questions you might have about the session have been answered. Date:_________ Child’s name: ________________________________________________ Please print your name: ____________________________________________________ Please sign your name: ____________________________________________________ Thank you! We appreciate your participation. 6.2 SCRIPT Hi, ___________. My name is ___________, and I’m going to be walking you through this session today. Before we begin, I have some information for you, and I’m going to read it to make sure that I cover everything. You probably already have a good idea of why we asked you here, but let me go over it again briefly. We’re asking some children to try using a special mobile web site that we’re working on to help children learn to read so we can see whether it works as intended. The first thing I want to make clear right away is that we’re testing the site, not you. You can’t do anything wrong here. You don’t have to worry about making mistakes. As you use the site, I’m going to ask you as much as possible to try to think out loud: to say what you’re looking at, what you’re trying to do, and what you’re thinking. This will be a big help to us. Also, please don’t worry that you’re going to hurt our feelings. We’re doing this to improve the site, so we need to hear your honest reactions. If you have any questions as we go along, just ask them. But if you still have any questions when we’re done I’ll try to answer them then. And if you need to take a break at any point, just let me know. You may have noticed the video recorder. If its ok with you and your mum or dad, we’re going to record what happens on the screen CHARLES DARWIN UNIVERSITY | 2016 SEMESTER 1 Page 8 of 12 HIT381 Human Computer Interaction Design – Deliverable 4: User Test Results (Part B) Gold Team - Surendra, Mathew, and Melaine and our conversation. The recording will only be used to help us figure out how to improve the site, and it won’t be seen by anyone except the people working on this project. And it helps me, because I don’t have to take as many notes. Do you have any questions so far? OK. Before we look at the site, I’d like to ask you just a few quick questions. First, I’m going to ask you to look at this page and tell me what you make of it: what strikes you about it, whose site you think it is, what you can do here, and what it’s for. Just look around and do a little narrative. You can scroll if you want to, but don’t click on anything yet. q Allow this to continue for three or four minutes, at most. 5 Thanks. Now I’m going to ask you to try doing some specific tasks. I’m going to read each one out loud . We’ll learn a lot more about how well the site works that way. And again, as much as possible, it will help us if you can try to think out loud as you go along. Scenario 1 Looking at this screen do you know where to start? Can you go ahead and click on where you think you might go to next? So you have a list of words here – have you seen these words before? What do you think you will do on this level? Looking at one of the words can you tell me what you think each button will do? Do you know how to listen to the word? Do you see how you can get to see the next word? Going through the words can you understand what happens at the end of the level? Are you able to understand what to do on the quiz page? Can you see what button you might press to get to the home screen? What do you think the colours represent? Thank the child for being part of the study then stop the video recorder and and escort them out. 6.3 SET OF QUESTIONS USED FOR KIDS . What is your name? 2. What is your age? 3. What year are you in at school? 4. What school do you attend? 5. Do you use the golden words for learning sight words at school? 6. Do you use a mobile device at home? 7. What kind of device is it? 8. How many hours a week do you spend on this device? 6.4 SET OF QUESTIONS USED FOR ADULT USER CHARLES DARWIN UNIVERSITY | 2016 SEMESTER 1 Page 9 of 12 HIT381 Human Computer Interaction Design – Deliverable 4: User Test Results (Part B) Gold Team - Surendra, Mathew, and Melaine List of Tasks : To be handed to user while you are testing on web based application 1. Looking at this screen do you know where to start? 2. Can you go ahead and click on where you think you might go to next? 3. So you have a list of words here – have you seen these words before? 4. What do you think you will do on this level? 5. Looking at one of the words can you tell me what you think each button will do? 6. Do you know how to listen to the word? 7. Do you see how you can get to see the next word? 8. Going through the words can you understand what happens at the end of the level? 9. Are you able to understand what to do on the quiz page? 10. Can you see what button you might press to get to the home screen? 11. What do you think the colours represent? 12. Do You have any comments as how to improve current state of app ? 6.5 SCANNED COPIES OF CONSENT FORMS FOR ALL USERS Users Tested By Surendra CHARLES DARWIN UNIVERSITY | 2016 SEMESTER 1 Page 10 of 12 HIT381 Human Computer Interaction Design – Deliverable 4: User Test Results (Part B) Gold Team - Surendra, Mathew, and Melaine Mel's Consent forms signed CHARLES DARWIN UNIVERSITY | 2016 SEMESTER 1 Page 11 of 12 HIT381 Human Computer Interaction Design – Deliverable 4: User Test Results (Part B) Gold Team - Surendra, Mathew, and Melaine CHARLES DARWIN UNIVERSITY | 2016 SEMESTER 1 Page 12 of 12
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