USM Problem Packet - Hacking 4 Defense

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JIDO-9
ARCYBER-3
HQMC-1
USMC-2
SOUTHCOM-2
NSA-2
NAVSUP-1
University of Southern Mississippi – Summer 2017
Government PM R&D Database for Situational Publish
Awareness
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Dragon Army - Engagement through Gaming
Marine Corps Logistics Mobile Applications
Future Marine Corps Autonomous Cargo
Systems
International sharing Information of Illicit
Maritime Activities
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Associating IP Address with Malicious Activity Publish
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Navy Supply System Knowledge Depletion
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PROBLEM TITLE: JIDO-9
Government PM R&D Database for Situational Awareness
BACKGROUND
All too often within the Federal Government you may have multiple organizations
funding the same type of project only at separate research institutions without
knowing of the other organization’s efforts. This duplicative effort is wasteful in both
time and money that could be better spent on other projects. Other times a
Government Organization may try to bring a project on to contract without finding a
PM ahead of time which can cause project delays.
CHALLENGE
How might we use a database for scientists and program management in order to
maintain situational awareness on the research capabilities of government labs and
program management offices.
BOUNDARIES
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UARCs often times only operate at the unclassified level whereas a Federal Lab
and a PM track their efforts on classified networks.
Labs do not want their work to be released to a competitor in the private
sector
Labs do not always inform other areas of their same organization on the
projects they are currently working which can also create a redundancy within
their own organization
PM shops tend to be niched in to specific specialty areas such as vehicles,
weapons, aircraft, etc..
“Stove Piping” of information within the lab networks makes it hard for outside
organizations to gain a full understanding of the projects currently being
worked and funding already allocated
Problem Sponsor
Joint Improvised-Threat Defeat Organization (JIDO), Chief Warrant Officer Christopher
Young ([email protected])
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PROBLEM TITLE: ARCYBER-3
Dragon Army - Engagement through Gaming
BACKGROUND
Gaming platforms such as “Call of Duty” and “Modern Warfare” provide a ready
source of socialization and behavioral modeling for many social groups, including
specifically those most prized as targets for radicalization and counter-radicalization
efforts. Gaming scenarios also provide a mechanism for realistic scenario-based
training, which is expected to become even more powerful as Virtual Reality and
Augmented Reality scenarios become more viable.
CHALLENGE
Create mechanisms for testing personnel under stress conditions, model appropriate
behaviors, and screen social interaction in gaming environments.
BOUNDARIES
 Allows for modeling of appropriate behavior via Sabido methodology or to
increase resilience/resistance to post-traumatic stress.
 Allow for simplified creation of scenarios scripted by therapists as a part of
cognitive behavioral therapy to reduce severity of PTSD.
 Allows for evaluation of game play within the scenario, compared longitudinally
and against a variable cohort of other players.
 Allow for evaluation of game play and interaction both within the Dragon Army
scripting engine and other popular/common gaming scenarios, such that
trained evaluators could use the evaluation portion in a platform-agnostic
manner.
PROBLEM SPONSOR
Army Cyber Command, Cyber Protection Brigade, 1st Information Operations Brigade,
Master Sergeant Nathan Todd ([email protected]; 703-706-1913)
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PROBLEM TITLE: USMC-1
Marine Corps Task Management
BACKGROUND
Marine Corps logistics spans a wide variety of skills and professions, to include combat
engineers, warehouse managers, equipment maintainers, rapid embarkation experts,
combat medical services, and fleet vehicle drivers. These logisticians frequently
conduct operations at home stations and deployed environments that are
characterized by ad-hoc planning and rapidly-changing constraints. Though logistics
often achieves macro-level efficiency for supporting thousands of customers and
equipment tonnage, there are often micro-level inefficiencies at the individual levels.
These inefficiencies are ripe for the use of mobile computing (mobile devices,
applications, and data access) to provide real-time awareness and decision-making
tools into the hands of the individual logisticians working on the front lines.
CHALLENGE
Develop a way for Marine logisticians to track maintenance requests and task
personnel on mobile devices in order to improve speed and efficiency in logistics
operations.
BOUNDARIES
 Desirable Technical Thresholds: Solution should be multi-device capable and
able to operate with or without active network access.
PROBLEM SPONSOR
Headquarters Marine Corps Installations & Logistics, Next Generation Logistics
(NexLog) Apps Lead: Mr. Cesar Valdesuso and Captain Chris Wood
([email protected])
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PROBLEM TITLE: USMC-2
Future Marine Corps Autonomous Cargo Systems
BACKGROUND
Future Marine Corps operations intend to distribute smaller units to more disparate
locations across the battlespace. These operations create risk for current logistics
distribution capabilities, which have not been designed to sufficiently support such
dispersed and smaller units. The promise of autonomous cargo delivery systems seems
to offer some solutions for this mismatch. As autonomy proliferates across the
commercial sector, it is difficult to ascertain the best entry points for initiating
development of autonomous cargo systems for Marine Corps logistics.
There are currently three lines of effort:
1) Delivering small payloads (such as blood or batteries) quickly and at great
distances.
2) Delivering 50 lb payloads (such as water or ammunition)
3) Delivering 300 lb payloads (higher capacity for critical parts and boxes)
CHALLENGE
Design a water payload to deliver via autonomous cargo delivery systems in order to
sustain smaller and more dispersed units.
BOUNDARIES
 Technical Thresholds: Systems should consider commercial market systems, for
both traditional and non-traditional defense industry partners. Considered
systems are not limited to a single domain (air, ground, sea).
 Clarifying information: The goal is an informed and unconventional perspective
for water delivery and what other items would be best delivered by
autonomous cargo systems that would be necessary for sustaining smaller and
more dispersed units through logistics distribution operations.
PROBLEM SPONSOR
Headquarters Marine Corps Installations & Logistics, Next Generation Logistics
(NexLog), Captain Chris Wood ([email protected])
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PROBLEM TITLE: SOUTHCOM-2
Information Sharing with International Partners to Stop Illicit Maritime Activities
BACKGROUND
One of the challenges associated with security in Central and South America, and the
Caribbean is combatting illicit activities that affect maritime safety and security such
as human and weapon smuggling, narcotics trafficking, and illegal fishing. The long
term goal is to take advantage of innovative tools and emerging technologies to
better enable the U.S. Government and its international partners in the region to
counter these challenges. Collection is only one part of the solution, so U.S. Southern
Command (SOUTHCOM) needs information dissemination tools that take advantage of
mobile devices and open-source software in order to share information with
international organizations in order to combine resources for stopping illicit activities
once detected.
CHALLENGE
Develop the capability for Southern Command and its international partners to share
information about illicit maritime activities to better combine resources to stop illict
activities once detected.
BOUNDARIES
 Describe technical thresholds: Preference is placed on Commercial, Off-theShelf Solutions and low-cost solutions, including new ways of approaching
existing technologies and taking advantage of open-source software whenever
possible.
 Environmental Conditions: mobile devices should be able to operate in
environmental conditions frequently encountered by military and law
enforcement units.
 Technologies that might be relevant: data visualization, machine learning,
cellular technologies and other methods of maritime communications.
PROBLEM SPONSOR
U.S. Southern Command (Technology, Innovation and Solutions –J72)
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PROBLEM TITLE: NSA-2
Associating IP Address with Malicious Activity
BACKGROUND
A critical step for any analysis of malicious network activity is in the source and
destination addresses. The most basic information like WHOIS and registry information
are easy to programmatically retrieve, but large quantities of rich data exist in less
formatted sources like forums, reports, and published black and white lists. The
ability to rapidly gather this information and present it in a single report would
effectively remove a lengthy step from analysts' process.
CHALLENGE
Analysts cannot synthesize and report IP address or domain and associate with
malicious activity in a timely manner.
BOUNDARIES
 Must be able to function through a proxy or run as a web service
 Develop a programmatic technique to research an IP address or domain for
association with malicious activity, and present a summarized report. The type
of information requested ranges from attributes like registry details to
mentions of the IP or domain in security forums, incident reports, and black
lists.
PROBLEM SPONSOR
National Security Agency (NSA), Jill ([email protected])
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PROBLEM TITLE: NAVSUP-1
Navy Supply System Knowledge Depletion
BACKGROUND
Comprehensive knowledge of the Navy Supply System has been depleted due to
retirements, and attrition, and further exacerbated by the implementation of the new
Navy Enterprise Resource Planning program to manage business systems. Navy Supply
System Command (NAVSUP) is losing expertise and corporate knowledge at a faster
rate than it can be replaced. Training and development materials are lacking and do
not give the comprehensive and contextual understanding required to operate
effectively and efficiently and provide quality support to the Warfighter. Individual
organizations within the Navy seem to be trying to solve the problem independently,
which can cause future problems across the broader supply chains.
CHALLENGE
Develop a resource that captures and transfers intellectual capital about what Navy
Supply Systems Command employees do and how they do it, enabling employees to
understand how they support the warfighter and impact the mission and reducing the
time to train new employees.
BOUNDARIES
 There is a dis-jointed effort, across the Enterprise, to capture corporate
information, produce training modules, and capture business processes.
 Virtual and visually dynamic representation of NAVSUP business processes
would be hugely beneficial. The business is very complex, and words rarely
capture the complexity.
 Goals: Improved line of sight, increased Enterprise Knowledge of NAVSUP
business, reduced time to locate information required to solve problems,
reduced time to train new employees, and increase re-utilization of knowledge
and information.
 Other considerations:
o How do we maintain the information once we capture it?
o How do we implement a tool/system and ensure people use it?
PROBLEM SPONSOR
Navy Supply Systems Command (NAVSUP) Business Systems Center, Erin Fulfer
([email protected])