The Make it Real Game Trainers Guide The Make Real Game Trainers Guide Contents Informationofabout the game Objectives the game Page Objectives of the game 2 Overview information sheet 3 Links within the personal development curriculum (sample of guides available on the web) 4 Links with other curriculum areas 8 Trainers information Hints & tips for trainers 9 Sample INSET training day 11 Sample half day workshop 12 Sample evaluation form 13 School information School implementation action plan 14 Hints & tips for careers co-ordinators/teachers 15 One-day sample lesson plan 17 Ingredients for making MIR a success 24 Summary of key activities 26 1 Prospects Services February 2005 Make It Real Objectives of the Game The Make It Real Game is a linked careers education, PSHE and citizenship programme that enables students, through a series of activities and experiential learning, mostly in small groups, to discover what makes a town and how people living within the town have a number of different roles. By learning about themselves in these roles, students gain a realistic understanding of adult life and see for themselves the connections between lifestyle, learning and earning. Key objectives of the game are to enable students to: 2 See how their schooling relates to their future lifestyle, learning and earning opportunities Explore the need for gaining a life / work balance Analyse their skills and personal qualities Begin to understand the key terms including community, business, job, career and occupation Learn the importance of education and qualifications in obtaining jobs and understand that there are different learning pathways Recognise and respond to the main influences on their attitudes and values in relation to learning, work and equality of opportunity Identify areas for development, build self confidence and develop a positive self image Recognise that work is more than paid employment and that there is variation in the value individuals and society attach to different areas of work Describe how the world of work is changing and recognise the skills that promote employability Use information handling and research skills to locate, select, analyse, integrate, present and evaluate information Participate in organising and delivering a group presentation to the rest of the class Prospects Services February 2005 Make It Real Overview Information Sheet Make It Real is a good foundation tool for delivering the CEG learning outcomes at KS3 and dovetails well with many of the learning outcomes for PSHE and Citizenship. This is an important feature as the curriculum time for this is often provided within the PSHE /Citizenship. Through playing the game the students learn by experience, mostly in small groups, in simulated communities within a town. The use of a colourful town map mounted on the classroom wall is an ongoing, visible element that highlights for students the variety of occupations, businesses, services and lifestyles in their “town.” During the game the students play 3 interconnecting roles within their town, which are initially an individual work role followed by a business partner role and finally a citizen role. Within the units of the game the students have the opportunity to work on a variety of activities which encourage the development of a wide range of skills including decision making, communication, teamwork, analysis, self awareness, creativity and critical thinking. At the same time the game provides pupils with the opportunity to develop and explore a range of learning outcomes related to career exploration and career management. Students start by creating and naming their town and local neighbourhoods. They locate key public buildings, choose their lifestyle, plan their housing and identify transport options. As business partners they form a small company and decide how to market themselves and secure accommodation for their new business within the town. They explore and resolve a dilemma within their neighbourhood and make a group presentation to the rest of the class before undertaking an assignment within their business team. The summary of activities on the next page shows the development of the game by individual units and highlights the practical tasks the students undertake. The units can be mixed and matched to meet the needs of individual groups of students as well as curriculum time and focus. May 2005 3 Prospects Services February 2005 Synopsis Linked PSHE Learning Outcomes 1. 2. 3. Unit 1 Making a Start Unit 2 Making a Role Unit 3 Making a Company Students are introduced to the Make it Real game, the journey they are about to make and their town. They learn about the High Five principles to career building. Students name and create their town. Students are given the roles they will assume and explore throughout the game. They stimulate a job search exercise & each student finds a job with a company. Students create companies and discover how to work as a team by combining their different work skills. 1 Make it Real: PSHE KS3 Learning Outcomes Developing confidence and responsibility and making the most of their abilities Developing a healthier lifestyle Developing good relationships and respecting the differences between people 1. b: to respect the differences between people as they develop their own sense of identity 3. h: to recognise that goodwill is essential to positive and constructive relationships 1. c: to recognise how others see them and be able to give and receive constructive feedback and praise 3. i: to negotiate within relationships, recognising that actions have consequences and when and how to make compromises 1. b: to respect the differences between people as they develop their own sense of identity 3. k: to communicate confidently with their peers and adults Prospects Services Ltd. 2005 Prospects Services Ltd. 2005 Unit 4 Making Lifestyle Choices Unit 5 Making a Community 1. g: what influences how we spend or save money and how to become competent at managing personal money Students explore and make lifestyle choices by choosing houses, transport and leisure activities they wish to have in their adult roles. Students are given the roles they will assume and explore throughout the game. They stimulate a job search exercise & each student finds a job with a company. 2. c: that good relationships and an appropriate balance between work, leisure and exercise can promote physical and mental health 1. c: to recognise how others see them and be able to give and receive constructive feedback and praise 1. i: to negotiate within relationships, recognising that actions must have consequences, and when and how to make compromises Unit 6 Making a Town Work Unit 7 Making a Town Complete Students explore the working nature of their town and discover the numerous types of occupations that make a town work. Students explore new businesses that become their clients. They explore ten industry groups, listing the existing town businesses and services under the industry group categories, identify industry areas that the town lacks and identify new 2 businesses or services to expand the industry base of their town. 3. k: to communicate confidently with their peers and adults 3. k: to communicate confidently with their peers and adults Make it Real: PSHE KS3 Learning Outcomes Prospects Services Ltd. 2005 Unit 8 The Spin Game Students in the company groups play the Spin Game, testing their knowledge of work roles, occupational concepts, vocabulary, town businesses and services and the major industry groups. They increase their knowledge and awareness of the wide variety of occupations and businesses. Unit 9 Making a Living Unit 10 Making a Business Trip Students are introduced to the concepts of local and global economies. Students in their Companies secure a work contract and work together to plan their living. Students create companies and discover how to work as a team by combining their different work skills. 6 Make it Real: PSHE KS3 Learning Outcomes 3. i: to negotiate within relationships, recognising that actions have consequences and when and how to make compromises 1. c: to recognise how others see them and be able to give and receive constructive feedback and praise 3. i: to negotiate within relationships, recognising that actions have consequences and when and how to make compromises 1. c: to recognise how others see them and be able to give and receive constructive feedback and praise Prospects Services Ltd. 2005 Unit 11 Making it Work Students use their business trip findings and the materials they have gathered to create a marketing / advertising presentation for their client countries. 3. k: to communicate confidently with their peers and adults Students play the Spin Game again 3. i: to negotiate within relationships, recognising that actions have consequences and when and how to make compromises Unit 12 The Spin Game 1. a: to reflect on and assess their strengths in relation to personality, work and leisure Unit 13 Making It Real Students review and demonstrate the results of their career exploration journey through the Make it Real programme for an audience of parents, invited guests and school staff. 1. c: to begin, through the game, to relate job opportunities to their personal qualifications and skills; and later in KS3 understand how the choices they will make at KS4 should be based not only on knowledge of personal strengths and aptitudes but also on the changing world of work 2. c: that good relationships and an appropriate balance between work, leisure and exercise can promote physical and mental health 7 Make it Real: PSHE KS3 Learning Outcomes 3. b: how to empathise with different people to themselves Make It Real 8 - Links to Other Curriculum Subjects MATHS ENGLISH SCIENCE IT Budgeting Time management Interpretation of charts and data Making calculations Keywords Reading Communication skills Listening Making verbal presentations Using reference materials Role play Environmental issues Knowledge of plants, wildlife in other countries Using the Internet Create own presentations Using IT packages Use of multi media HISTORY GEOGRAPHY ART & DESIGN TECHNOLOGY Social history Places of historical interest Use appropriate vocabulary Use atlas and globes Location of countries Climate & physical features Environmental issues Travel Collecting visual and other information to help develop ideas Production of a storyboard Designing effective posters Design of business cards Making presentations PSHE CITIZENSHIP MUSIC Teamwork Understanding others Co-operation Equal opportunities Identify own skills Cultural differences and expectations Discussion and debate of topical issues Media influence Voting Organisation of public services Global community Create music / songs for presentations Prospects Services February 2005 Make It Real Hints And Tips For Trainers Logistics • • • • • • • • • • • Recommended maximum number of participants per session 15 to 20 Minimum number of participants, ideally not less than 10 (2 groups of 5) Room set up with round or rectangle tables to form small working groups of 5 Separate table for overhead projector Separate registration table for larger groups may be helpful Equipment needed includes overhead projector and screen as well as easel and flip chart Materials needed includes felt tips, markers, name tags, blu-tack, tape, scissors and calculators Peppermints to help concentration of participants and perhaps a small prize for the winning group of the Spin game Leave plenty of time to set up room and materials Town Map needs to be placed on a wall where it is easily accessible to participants Trainer Materials • • • • • • • • • • 9 Have a kit to show and use in training Where possible ensure each participant has a kit to use during the training session Photocopy sufficient handouts for each participant for use throughout the game Photocopy different handouts onto a variety of coloured paper Suggest to participants that they make a copy of all the photocopiable masters and use these when photocopying for training sessions Give out handouts as needed throughout the game. Do not put them all into the packs for the participants that are given out at the beginning of a session. Make transparencies of handouts so that the participants are focused on what you are explaining rather than paging through papers Prospects Services February 2005 • Enlarge onto A3 a copy of each glossary page to display in the room and laminate for durability Laminate poster and town map to make them more durable for future use with students Create own overhead transparencies to cover key training points Present each trainee with a folder so that they can keep a copy of all the materials used in the training session • • • • Presentation tips • • • • • • • • • • • • • • • • • • • • Provide tips on implementation and adaptations based on experience or prior knowledge, as you proceed through the training Give examples from local schools using the game If possible invite a practitioner to join the training session Make the session as interactive as possible. Ask participants if they have any questions at the end of each unit Get to know your audience and what they want from the training session Be aware of and practice good communication skills when presenting: eye contact with all participants clear enunciation of words conversational rate of speech inflection to add variety to your voice use of pauses for think ( processing) time Be aware of your audience to detect lack of understanding or loss of interest Request that participants turn of mobile phones during the training session Keep your detailed planner handy and refer to the schedule in order to keep the training moving on schedule. Identify areas on the agenda that could provide opportunities for catch – up time Have boxes of artefacts to use to stimulate research on each of the countries chosen At the end of the session provide participants with your contact details so that they contact you if they have any further questions Explain locally how they can purchase more packs 210 Prospects Services February 2005 Make It Real Sample Outline of Inset Training Day 11 09.00 - 09.15 Registration / tea & coffee 09.15 - 09.30 Introduction to Make It Real Unit 1 – Making a Start 09.30 - 10.00 Unit 2 – Making a Role 10.00 - 10.30 Unit 3 – Making a Company 10.30 - 11.00 Unit 4 – Making Life Style Choices 11.00 – 11.15 Break / tea & coffee 11.15 – 11.45 Unit 5 – Making a Community 11.45 – 12.00 Unit 6 – Making a Town work 12.00 – 12.30 Unit 7 – Making a Town Complete 12.30 – 1.00 Unit 8 – Spin Game 1.00 – 1.45 Lunch 1.45 – 3.30 Initial Briefing Unit 9 – Making a Living Unit 10 – Making a Business Trip Unit 11 – Making it Work Unit 13 – Making it Real (Group Presentations) 3.30 – 3.45 Unit 12 – Spin Game Evaluation & Presentation of Certificates 3.45 – 4.00 Discussion/Tips for classroom use Prospects Services February 2005 Make It Real Sample Outline Of Half Day Workshop 12 1.15 – 1.20pm Introduction 1.20 – 1.30pm Materials and background information 1.30 – 1.45pm Unit 1 – Making a Start 1.45 – 2.05pm Unit 2 – Making a Role 2.05– 2.35pm Unit 3 – Making a Company 2.35 – 2.55pm Unit 4 – Making Life Style Choices 2.55 – 3.10pm Break / tea & coffee 3.10 - 3.35pm Unit 5 - Making a Community 3.35 – 3.45pm Unit 6 – Making a Town Work 3.45 – 4.00pm Unit 7 – Making a Town Complete 4.00 – 4.05pm Unit 8 – Spin Game 4.05 – 4.15pm Questions/Packs/Evaluation Prospects Services February 2005 The Real Game Series Training Evaluation Form Trainer’s Name ……………………..…. Venue ………………………….. Date __ /__ /__ Not at All Fully To what extent were the training session objectives met? 5 4 3 2 1 To what extent did this training session meet your expectations? 5 4 3 2 1 Indicate the level of your overall satisfaction with this training session. 5 4 3 2 1 Any further comments? Excellent Poor Was the Trainer knowledgeable? 5 4 3 2 1 Was the Trainer organised? 5 4 3 2 1 Was the content presented in a logical manner? 5 4 3 2 1 Any further comments? How did you hear about this training session? Which elements of the training did you find most helpful? What suggestions do you have for improving this training? How do you plan to use this game as part of your CEG delivery? Do you require any further support? (If yes, please detail below) Any other comments?? Thank you for taking the time to complete this Evaluation form Prospects Services June 2005 13 The Make It Real Game: School Implementation Plan Things to do 14 By whom Staff Development needs Financial/Resource Implication Complete by (date) Success Criteria Prospects Services February 2005 Make It Real Hints and Tips for Teachers • • • • • • • • • • • • • • • • • • • • • • 15 It helps to have a Real Game Series Co-ordinator for your school. Photocopy worksheets so that you have a spare set – but do it singly, as they are on quite thick card, and can jam the machine! Laminate posters, town map and glossary to avoid damage. Make a copy of the town template on white card You could copy the Keywords poster onto A4 and just put up the words that apply to that session – for more impact. Use the Keywords to test understanding and learning, and as discussion points. You could give teams points for knowing what the words mean. The groups must be of no more than 5. They work best when they are a mix of abilities, and when friendship groups are broken up. Give each table a colour and a number Have a copy of the numbers used on card in an envelope ready to use to decide which group accesses the map first as the game is played When allocating the job profiles – the process should appear random, but you may want to give thought to the groups being created Give thought to the languages you want to promote and use during the game Photocopy the role profiles in different colours for each of the languages used Have blu-tack available so that groups can stick their business building, logo and card onto the town map You can enhance the Lifestyle choices with local adverts – for houses, leisure facilities, etc. You may wish to reward students in some way who do not use all their credits to reinforce the idea of saving Laminate and cut up credits so that each students has 8 ( more tactile & last longer) It is a good idea to copy the lifestyle choices onto coloured paper but keep the housing choices on white as some students like to colour these in later Provide coloured felt tips / scissors etc Laminate and cut up the town area cut outs so they can be recycled. Put exact number needed into an envelope so students can choose randomly Laminate good citizen cards – give thought prior to playing the game which ones the students would use If older pupils [e.g. sixth formers?] can join the class they can be a valuable resource. Parents may also be involved When playing the Spin Game do not give the cards to the teams which answer correctly as you will need to reuse the questions for the different levels Prospects Services February 2005 • • • • 16 A laminated copy of a world map or a world globe is useful to identify position of countries To stimulate research artefact boxes on countries is required + liaison with librarian Material created from playing the game can be used for progress file Students work including completed town maps and research could be used as a display for parents evening / academic review days Prospects Services February 2005 Make It Real One Day Lesson Plan LESSON PLAN 1 9.15 – 10.55am Aims of Session • To introduce the students to Make It Real and the journey they are about to take • To explore business roles assumed for duration of Game • To discover how to work as a team by combining their different work roles Time Learning Outcomes 9.55am Pupils will be able to:to 10.55am Understand The High Five and see how the principles are realised in their own lives. Understand the process of voting and use it to make a group decision. Identify and record personal interests and hobbies. 17 Teaching and Learning Activities Introduction to plan of day and resource pack & rules of the Day. Resources Differentiation Key Words Student pack of Materials Description of High Five followed by Q & A. High Five Poster Description of Town Map. Students to describe key elements of town. Small group discussion on suggested name for town. Carry out voting process to reach decision on name of town. Record on own information sheet. Definition of Citizenship using glossary. Map of Town Glossary Town Name Template Individual Information Sheet. VOTE Students given Role Profiles and identify personal interests and hobbies. Role Profiles for each group on different coloured paper Mexico, France, India, China, Egypt, Italy CAREER COLLEGE DEGREE DIPLOMA JOB MODERN APPRENTICESHIP CITIZENSHIP Prospects Services February 2005 Time Learning Outcomes Recognised key terms associated with occupational and educational pathways. Identify other members of their company. Teaching and Learning Activities Examination of different occupational and educational pathways through Q & A session. Sharing role information within small groups. Work collaboratively to make presentation to rest of the class. 18 Role Profile Transparency Formal formation of companies and explanation given on Advertising and role of Advertising Companies. Students identify their skills and interests appropriate to Role characters. Summary given by teacher. Apply decision making, team work and creative skills to create name of company, logo, business card and design of company building. Resources Brainstorm ideas to generate new company names and reach a consensus on which is the best. Design in groups logos, business card and company building. Group discussion and presentation to class by one member of choice of location for the new company/business. Differentiation Key Words OCCUPATION QUALIFICATIONS UNIVERSITY ADVERTISING Individual Role Profiles Use of our Skills and Interests OHT. BRAINSTORMING CONSENSUS Printed logo, business card and company building for each student, optional OHT showing ideas for the above. BUSINESS CARD LOGO Town Map Prospects Services February 2005 LESSON PLAN 2 11.15 – 12.55pm Aims of Session • To explore and make lifestyle decisions depending on individual choice and priorities. • To form community groups and work together to resolve community issues. • Through Spin Game to demonstrate their understanding of the concepts and vocabulary learnt during previous units. Time Learning Outcomes 11.15 – Pupils will be able to: 12.55pm Understand the basic concept of budgeting; Identify the essential requirements of people who work. Explain what is meant by lifestyle choice and balance and illustrate through individual spending of credit allocation. 19 Teaching and Learning Activities Resources Differentiation Key Words 8 credits per student Distribution and explanation of credits for use in the Game. Making, recording & budgeting for individual choices in terms of housing /transport/leisure items/ leisure activities. Discussion of what is meant by balanced, healthy lifestyle, work/ home balance. Stress need to choose one activity from each category family & friends, community – voluntary. 1 housing choice sheet 1 transport choice sheet 1 Leisure choices sheet 1 Leisure activities sheet per student BUDGET LEISURE LIFESTYLE Prospects Services February 2005 Time Learning Outcomes Choose and describe activity with family and friends, local community and in terms of voluntary work. Teaching and Learning Activities Completion of My Lifestyle Sheet. Record credits spend. Resources Differentiation Key Words My Lifestyle Sheet STRESS OPPORTUNITY FOR DEVELOPMENT OF OWN INDIVIDUALITY THROUGH BLANK BOX PROVIDED ON EACH LIFESTYLE CHOICE. TOWN CENTRE Choosing where to live SUBURB through random choice of card. Placing of house on town map. Teacher to organise class in community groups as a result of previous activity. Students will need to take all belongings to new group. Signs for new groups to be displayed. Understand the concept of Teacher led discussion on COMMUNITY Community what is meant by term Community. Through brainstorming, voting and coming to a consensus decide on a name for their community. Place template above the area on town map (colour and decorate to show individuality). 20 Community Name Templates. Prospects Services February 2005 Time Learning Outcomes To compare the differences and similarities in lifestyle choices amongst others in the class. 21 Teaching and Learning Activities Find out about others in the community through discussion and completion of Getting to Know You Sheet. (TEACHER TO LINK 2 COMMUNITIES TOGETHER AFTER INITIAL DISCUSSION) Resolve a Community issue by working together. Group discussion on how to resolve community issue as described on Good Citizen Card Participate in group presentation of community issue. Group presentation with the involvement of all to rest of class. Class to vote on best presentation to be put forward for year presentation. Co-operate to discuss and respond to questions presented in the Spin Game. Explanation of rules for Spin Game. Playing 2 rounds. Round 1 easier questions, Round 2 more complex. Rules of games to be explained by teacher. Resources Differentiation Key Words Getting to Know You Sheet Good Citizen Card for each group. Spin Game Transparency. Spin Game Question & Answer cards. Flipchart, paper & pens for recording scores for each Community. Prospects Services February 2005 LESSON PLAN 3 1.40 – 2.35pm Aims of Session • Through Spin Game to demonstrate their understanding of the concepts and vocabulary learn during previous units. • Explore the working nature of their town and discover the numerous types of occupations that make a town work. Time Learning Outcomes 1.40pm Co-operate to discuss and respond to questions presented in the Spin Game. Understanding the concept of essential and desirable services. 22 Teaching and Learning Activities Same as for session before lunch. Through questions and answer session using the information on Town Map, identify business and services that exist in their town. Resources Differentiation Key Words Same as before. Town Map. TOWN SERVICES. ESSENTIAL SERVICES. To explore the range of occupations located within one business or service. Each community to decide on 4 occupations for 2 business services. Read out to class and place on map. Occupations template. 2 per Community. Understand the concept of essential services and the importance of their locations in a town. Each community to suggest 4 occupations found within given Town Service and decide on location within town. Explain reasons for choice to all the other Communities. One Town Service Cut out per Community Explain the need to attract businesses and services to enhance town’s economic potential. In Community groups identify the industry groupings that are represented and what is still needed. Identify the new jobs that these industries would bring to our town. Make oral presentation to rest of class. Prospects Services February 2005 LESSON PLAN 4 2.35 – 3.25pm Aims of Session • • To participate in formal presentations. To evaluate own learning through playing Make It Real. Time 2.35 – 3.25pm Learning Outcomes Teaching and Learning Activities Differentiation Key Words Presentation of winning good Citizen Issue from each Group. Completion of individual evaluation forms. 23 Resources School designed evaluation form. Prospects Services February 2005 Make it Real Ingredients for Making ‘Make it Real’ a Success: Give the game a high profile Build anticipation to make it a memorable experience for the students. Involve parents, governors, SMT where possible. Use 6th formers to support / run ‘mind gym’. (They may also be able to link into assessment for their own courses.) Possible ways of delivery: Collapsed timetable one-day event. Weekly - as part of a carousel e.g. PSHE, citizenship etc. Preparation and careful planning essential 1. Seating plan for each group of students. 24 You can encourage students to work with people they would not normally get to know. Develop social skills. Differentiate – put students in support groups. Prospects Services February 2005 2. Work sheets Copying needs to be ordered well in advance. Colour code work sheets so that you can instantly see if anyone is on the wrong task. Job descriptions need to be colour coded, one colour for each Country. Sheets need to be organised - a set for each student, preferably in a folder of some kind so that they can keep their work for follow up lessons. 3. Resources Scissors, glue sticks and coloured pencils / felts. Either tell students to bring their own, or provide materials for each table. 4. Setting up rooms Map – needs to be positioned where students can all see it and can gather round it for class discussion. Organise seating so that there are 5 chairs around each table. Colour code tables. 5. Staffing 25 ALL of the staff leading groups need to have training. They need time to look through the packs, and do their own planning in advance. Support staffing – each class needs at least one other adult present. (LSA, parents, governors?) Prospects Services February 2005 26 Prospects Services February 2005
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