The Learning-Based Virtual World Career Exploration in Whyville An intrinsically interesting environment to teach kids something. © 2008 Numedeon, Inc. Whyvillians Meet a VIP for Discussion at the Greek Theatre Ion Engine Design © numedeon, inc. 2006 Whyville Beach © numedeon, inc. 2006 Learning-based virtual world for teens and tweens 100,000 unique users a month, 3.3 million served since 1999. Its own newspaper, economy, government Educational games in math, science, journalism, art, government and economics In 2006, The Texas Workforce Commission funded Whyville to help attract “tweens and teens” to Texas high-tech, high wage careers in Biotechnology & Advanced Manufacturing. Here’s what Whyville has done to accomplish that goal … Whyville Biotech Whyville Biotech © numedeon, inc. 2004 Whyville Planeworks OUTREACH CAREER SIMULATION Career Pipelines OUTREACH J O B S 20,000 Engaged 1,000 Referred Welcome to Whyville’s first live concert! Singer Stacie Orrico was our featured guest for over 3,000 Whyvillians online in the Greek “Ampitheatre!” © numedeon, inc. 2003 But there’s more here than fun and games. Whyvillians are being polled about the questions being asked of Stacie. Before this question, the prior one was “Stacie, what was your favorite subject in high school?” She said “Science!” Can you find the Whyvillian who also likes science? By the way, can you find the Whyvillian with WhyPox? Lessons (Re)learned 1. 2. 3. 4. 5. 6. (again) Game play should start simple, and draw people in A portal is essential to orient first-time ADULT users Clams make Whyville go ‘round Access in schools in not automatic Client relations – pretty good actually, we do magic Early adopters – teachers and students • Mainstream adopters – the student’s other teachers! Plans 1. Drive statewide adoption in the standard, 21st Century ways 2. Attend summer statewide middle school conferences, with white papers and curriculum 3. Platform upgrades 4. Invade () formal education The Learning-Based Virtual World Career Exploration in Whyville An intrinsically interesting environment to teach kids something. © 2008 Numedeon, Inc. Getty Museum ©©numedeon, numedeon,inc. inc.2006 2006 100 articles submitted each week © numedeon, inc. 2006 Some other things you’ll find in Whyville … ©©numedeon, numedeon,inc. inc.2006 2006 Evaluator Cathleen Galas in Why Whyville Studying WhyPox Epidemiology • • • • a meaningful problem collaborative think critically about the spread gathering data … making Whyville has been studied for its successes in exploratory hypotheses learning. This National Science Foundation-funded study the lessons of disease spread (epidemiology) •explored manyhow hours outside school were learned in Whyville. • deep questions, researched answers • took responsibility for their own open-ended learning • productive citizens © numedeon, inc. 2006 Our partners. © 2007 Numedeon, Inc. Whyville’s kids are engaged in… • Nutrition education (obesity & type II diabetes) • Music (and dancing, of course) • Science – from astronomy & physics to rocket science & marine biology • Global warming • Art • History • Entrepreneurship • Film & tv • Economics • Fashion & design • Work force development (robotics, advanced manufacturing, biotechnology) • Mathematics • Hearing loss education • Learning about disabilities – physical & learning • Infectious disease • Civics & governance • Journalism • Reading • Recycling • Finance & credit • Philanthropy • Automobile engineering • Internet safety • Games There’s room for more! What sets Whyville apart is not what it teaches kids about the world, but how it teaches them. © 2007 Numedeon, Inc. How the education works. Pedagogy Healthy Diet Not-So-Healthy Diet • Hands-On • Inquiry Based • Constructivist • Fun! Whyville’s Grocery Store – 496 Foods Whyville’s Cafeteria Hotwired Education Site…Don’t you wish this kind of stuff was around when we were in school? © 2007 Numedeon, Inc. Hey, our teachers like it too. Whyville is the leading web-based educational community for children…” Learning Landscapes Introduce this site to your students for months of science fun! My sixth graders love it! Whyville supports the use of computers by kids the way that scientists use computers: for data collection, data visualization, simulation and modeling, and scientific communication. The site also reflects what we know about learning communities and the kinds of interaction kids seek while learning and having fun.” Wendy Li, sixth grade teacher We are including a Whyville experience in the pilot distance education piece of our science elementary methods curriculum. After visiting Whyville, I am convinced that it would be great for pre-service teachers to experience Whyville over the course of several weeks to see what excellence in electronic learning for kids really can be.” Dr. Maureen McMahon, Dept. Chair, Cal State Long Beach © 2007 Numedeon, Inc. Behind Whyville. Dr. James Bower - CEO, Founder Professor of Biology at Caltech 1985-2002 Founder and Director of Caltech Pre-College Science Initiative Authored 100+ scientific publications and edited or authored 15+ books Ph.D. in Neurophysiology – University of Wisconsin Dr. Jennifer Sun - President, Co-founder Founding member of Idealab’s Learning.net Director Educational Development – Electric Schoolhouse Ph.D. in Neuroscience – Caltech Mark Dinan - Chief Technology Officer, Co-founder B.S. Physics – Caltech Ann Pickard - Senior Art Director, Co-founder Pasadena Art Center College of Design Jay Goss - Chief Operating Officer Built and ran businesses for Execusurv, Reed Elsevier, ClickOf Time Technologies (founder; sold company to SBC/Idealab), Disney/ESPN, UCLA, Gary’s Leather Creations MBA – USC Marshall School of Business Whyville, the place girls love to go for science. © 2007 Numedeon, Inc.
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