Document

Let’s play games, let’s be friends, let’s learn together!
Project Overview
Learning Areas
Levels
Native language, Art, Math, Physical&Health education, Chemistry, History ,Life skills
1st to 6th grade of elementary school, student age 6-12
The overall aim of the project is to achieve a set of learning goals of the national
Objectives curriculum through traditional children gaming. This is one way of bridging the new IT
generation with old traditional and enriched values of our predecessors. Our goal is to
recognize the meaning of the game as a great transfer knowledge tool and as a form of
personal development cycle of our kids. Through the study of grandmother’s games to
build a communication bridge between pupils from different regions, to overcome “the
negative sides of passive cyber games” and to bring back to life the old playing games
with creative use of technology.
Description
The children nowadays do not know how to play with their friends at the yard, they have
never heard of traditional children’s games and this often leads to their preference to
watch TV or play computer games which mostly provoke the aggressive emotions towards
bad behaviour. They have more online friends than real one with whom they can talk,
play and build the childhood. The difference we brought was that we use computers as a
tool for learning while grandma’s games as a working method. This project is a cultural
journey of traditional symbols and authentic values with new teaching methods which
develops a unique approach of the lifelong learning.
Applications
Microsoft office: Word, Power Point, Publisher, One Note; Photo Synth, Auto
Collage Windows Live Movie Maker, Messenger; Internet Explorer – Bing.
Tags
Grandma’s games, traditional values, friendship, art
Authors
ICT Coordinator
Marina Vasileva
Dobri Jovevski
Ask your Grandma what kind of games she played when she was a child?
Project Background and Planning
As children nowadays prefer to play on their computers rather
than with their friends outside neighbourhoods. We start
developing our idea to animate our students by bringing them
play and learn outside in the school yard and in meanwhile use
the IT as a tool for communication and learning. The grandma’s
games are holistic approach while working with the students at
this age, all of this in correlation with the curricula. The project
introduced new ways of learning which focused on “learning by
doing” and all participants of the project were driven by the
motto “Let’s play games, let’s be friends, let’s learn together!”
Grandmas’ games and their stories are a major source of our
tradition, but unfortunately nowadays we give them no
meaning. We believe this project to highlight the benefits of
technology but in a different way where students not only learn
but found the learning enthusiastic. The project brought “I can
do that”- a spirit of the liveliness in all schools. Moreover, the
project build a communication and working bridge in between
school partners of the project.
The use of technology was quite creative and innovative
particularly when used in a cross-curricula context. For more
information please refer to the attached documents on this
slide.
We hope you enjoy our project !