Motivational Aspects of Gameplay:

Motivational Aspects of Gameplay:
The Roles of Indirect Engagement
and Social Presence in Play
Abstract
Key Words
Contents
Figures
Introduction
Background and Problem Statement
Purpose
Limitations
Theoretical Approach
Motivation
Social Context
Examples of Inspirational Games
Trials HD
Braid
Super Meat Boy
Methodology
Data Collection
Prototypes
Interviews
Usability Testing
The Design Process
Conduction of Play Tests
The Low-fidelity Prototype
Evaluation of the Low-fidelity Prototype
Decisions for the High-fidelity Prototype
The High-fidelity Prototype
Second High-fidelity Prototype
Second Evaluation & Design Changes of the High-fidelity
Prototype
Third High-fidelity Prototype - Final Iteration
Discussion and Analysis
Conclusion and Further Research
References
Appendix
Further Game Information
Rules for the Low-fidelity Prototype
Gestalt
Technical Details for the Hi-fi Prototype