DRDC Toronto CR-2005-057 COGNITIVE TASK ANALYSES OF INFORMATION REQUIREMENTS IN DISMOUNTED INFANTRY OPERATIONS by: David W. Tack and Harry Angel Humansystems® Incorporated 111 Farquhar St., 2nd floor Guelph, ON N1H 3N4 Project Director: David W. Tack (519) 836 5911 PWGSC Contract No. W7711-7-7404/001/SV Call-up No. 7404-05 PWGSC Contract No. W7711-017747/001/TOR Call-up No. 7747-23 HSI SIREQ Item #144 On behalf of DEPARTMENT OF NATIONAL DEFENCE as represented by Defence Research and Development Canada - Toronto 1133 Sheppard Avenue West Toronto, Ontario, Canada M3M 3B9 DRDC Toronto Scientific Authority Maj Linda Bossi (416) 635-2197 July 2005 This document contains information that may not be passed or shared, even in confidence, with foreign military, research and development representatives or civilian contractors of any nationality without the expressed prior permission of the Exploitation Manager of SIREQ TD. The scientific or technical validity of this Contract Report is entirely the responsibility of the contractor and the contents do not necessarily have the approval or endorsement of Defence R&D Canada © Her Majesty the Queen as represented by the Minister of National Defence, 2005 © Sa Majesté la Reine, représentée par le ministre de la Défense nationale, 2005 Abstract As part of Canada’s larger soldier system modernization programme, the Soldier Information REQuirements Technology Demonstration (SIREQ TD) project aims to define and empirically validate the performance requirements for the future Soldier System by demonstrating capability enhancements in command execution, target acquisition, and situation awareness for the individual dismounted soldier in 2010-2015. Given the potentially limitless scope for investigating dismounted infantry information modernization requirements, a modified cognitive task analysis (CTA) approach was chosen to investigate, identify, and characterize the critical information requirements of dismounted infantry soldiers in a range of representative operational scenarios. Beyond the traditional knowledge audit stage, additional analyses were developed to further characterize the cognitive task demands in an operational context and to better delimit the scope of future SIREQ TD experimentation (i.e. information indices, information elements, and attentional demands analyses). The results of the CTA analyses indicated considerable scope for improving information-related tasks at both the individual and group levels for both the rifleman and section commander roles. The CTA revealed that the core capabilities of sensing, terrain visualization and information exchange are critical to all soldier activities and thus emphasized that technology incorporation at the individual and team levels could prove to be very beneficial. The opportunities are discussed in the context of information enhancement goals for future dismounted soldier systems. A possible framework for approaching the SIREQ TD experimentation programme is also outlined. Humansystems ® CTA Report i Résumé Dans le cadre d’un projet plus important de modernisation de l’équipement du soldat canadien, le Projet de démonstration technologique des besoins des soldats en matière d’information (SIREQ TD) est conçu pour définir et valider de façon empirique, en démontrant les améliorations de capacité possibles dans le domaine de l’exécution des ordres, de l’acquisition d’objectifs et de la connaissance de la situation, le rendement nécessaire de l’équipement du soldat débarqué des années 2010-2015. Étant donné l’étendue potentiellement illimitée relativement aux études dont pourraient faire l’objet les besoins de l’infanterie débarquée en matière de modernisation de l’information, nous avons choisi une approche modifiée de l’analyse cognitive de la tâche pour étudier, préciser et caractériser chez le soldat débarqué, dans une gamme de scénarios représentatifs, les besoins en information essentielle. Au-delà de la traditionnelle analyse des connaissances, d’autres analyses ont été élaborées pour caractériser davantage les demandes en tâches cognitives dans un contexte opérationnel et pour mieux circonscrire le champ de l’expérimentation future dans le cadre du SIREQ TD (notamment les répertoires d’information, les éléments d’information et les analyses sur le plan des demandes attentionnelles). Selon les résultats obtenus avec l’approche de l’analyse cognitive de la tâche, il y a lieu d’améliorer sensiblement les tâches liées à l’information, tant au niveau du soldat individuel que du groupe, en ce qui concerne les rôles du fantassin et du commandant de section. L’analyse a révélé que les capacités fondamentales, telles que la détection, l’échange d’information et la visualisation, sont essentielles à toutes les activités du soldat, et que l’intégration de la technologie au niveau des individus et des équipes pourrait s’avérer très avantageuse. Nous discutons des possibilités en fonction du but d’améliorer les capacités fondamentales de l’infanterie débarquée de l’avenir. Nous décrivons également un cadre de travail possible pour le programme d’expérimentation du projet SIREQ TD. Humansystems ® CTA Report ii Executive Summary As part of Canada’s larger soldier system modernization programme, the Soldier Information REQuirements Technology Demonstration (SIREQ TD) project aims to define and empirically validate the performance requirements for the future Soldier System by demonstrating capability enhancements in command execution, target acquisition, and situation awareness for the individual dismounted soldier in 2010-2015. Given the potentially limitless scope for investigating dismounted infantry information modernization requirements, a modified cognitive task analysis (CTA) approach was chosen to investigate, identify, and characterize the critical information requirements of dismounted infantry soldiers in a range of representative operational scenarios. Beyond the traditional knowledge audit stage, additional analyses were developed to further characterize the cognitive task demands in an operational context and to better delimit the scope of future SIREQ TD experimentation (i.e. information indices, information elements, and attentional demands analyses). The results of the CTA analyses indicated considerable scope for improving information-related tasks at both the individual and group levels for both the rifleman and section commander roles. The results revealed that the core capabilities of sensing, terrain visualization and information exchange are critical to all soldier activities and thus emphasized that technology incorporation at the individual and team levels could prove to be very beneficial, giving direction for future SIREQ experimentation. The opportunities are discussed in the context of information enhancement goals for future dismounted soldier systems. Both rifleman and section commander information-related tasks are varied, extensive, and complex, and are applied in a wide range of mission contexts, conditions, and environments. The analyses employed in this modified CTA method have endeavoured to gain a better comprehension of rifleman and section commander tasks, and the associated cognitive and perceptual issues and demands, in representative missions. With the exception of intra-Section information exchange (including voice communication), information needs and uses appear distinctly different between section commanders and riflemen. Section commanders’ information needs and uses emphasized command execution, planning, coordination of section members, and decision-making based on higher orders and their awareness of the local and global battlefield situation. Riflemen information needs and uses are more focussed on their local situation and tasks. In the context of our current TTPs, the section commander can be viewed as a command-centric manager while the rifleman can be viewed as a “sensors/weapons” platform in support of the intentions of their commander. The attentional demands analyses provided a useful overview of the current task demands on riflemen and section commanders. Both riflemen and section commanders employed high levels of visual attention in most tasks. While cognitive demands were rated somewhat high among riflement these were noticably higher among section commanders. Attentional capacity would seem to be available in both the auditory and psychomotor modalities, and opportunities for future information displays are discussed. A possible framework for approaching the SIREQ TD experimentation programme is also outlined. Humansystems ® CTA Report iii Sommaire Dans le cadre d’un projet plus important de modernisation de l’équipement du soldat canadien, le Projet de démonstration technologique des besoins des soldats en matière d’information (SIREQ TD) est conçu pour définir et valider de façon empirique, en démontrant les améliorations de capacité possibles dans le domaine de l’exécution des ordres, de l’acquisition d’objectifs et de la connaissance de la situation, le rendement nécessaire de l’équipement du soldat débarqué des années 2010-2015. Étant donné l’étendue potentiellement illimitée relativement aux études dont pourraient faire l’objet les besoins de l’infanterie débarquée en matière de modernisation de l’information, nous avons choisi une approche modifiée de l’analyse cognitive de la tâche pour étudier, préciser et caractériser chez le soldat débarqué, dans une gamme de scénarios représentatifs, les besoins en information essentielle. Au-delà de la traditionnelle analyse des connaissances, d’autres analyses ont été élaborées pour caractériser davantage les demandes en tâches cognitives dans un contexte opérationnel et pour mieux circonscrire le champ de l’expérimentation future dans le cadre du SIREQ TD (notamment les indices d’information, les éléments d’information et les analyses sur le plan des demandes attentionnelles). Selon les résultats obtenus avec l’approche de l’analyse cognitive de la tâche, il y a lieu d’améliorer sensiblement les tâches liées à l’information, tant au niveau du soldat individuel que du groupe, en ce qui concerne les rôles du fantassin et du commandant de section. L’analyse a révélé que les capacités fondamentales, telles que la détection, l’échange d’information et la visualisation, sont essentielles à toutes les activités du soldat, et que l’intégration de la technologie au niveau des individus et des équipes pourrait s’avérer très avantageuse. Nous discutons des possibilités en fonction du but d’améliorer les capacités fondamentales de l’infanterie débarquée de l’avenir. Nous décrivons également un cadre de travail possible pour le programme d’expérimentation du SIREQ TD. Les tâches relatives à l’information du fantassin et du commandant de section sont variées, étendues et complexes. Elles figurent dans une grande gamme de contextes, de conditions et d’environnements de déploiement. Les analyses effectuées dans cette approche modifiée d’analyse cognitive ont été conçues pour obtenir une meilleure compréhension des tâches du fantassin et du commandant de section, des enjeux et des exigences liés à la cognition et à la perception, dans le contexte de missions représentatives. À l’exception des échanges d’information à l’intérieur d’une section (y compris la communication de données vocales), les besoins et les usages en matière d’information chez le fantassin diffèrent des besoins et des usages chez le commandant de section. Ce qui importe davantage pour ce dernier, c’est l’exécution des ordres, la planification, la coordination des militaires de la section, la prise de décisions selon des ordres supérieurs et les questions relatives à la connaissance de la situation sur le champ de bataille (locale ou globale). Quant au fantassin, les besoins et les usages en matière d’information sont axés davantage sur la situation locale et sur ses tâches. Dans le contexte des actuelles tactiques, techniques et procédures (TTP), le commandant de section peut être perçu comme un gestionnaire d’ordres centralisés et le fantassin comme une plate-forme de capteurs et d’armes au soutien des intentions du commandant. Humansystems ® CTA Report iv Les analyses effectuées sur les demandes attentionnelles ont fourni un aperçu utile des exigences qui caractérisent les tâches du fantassin et les tâches du commandant de section. Tant le fantassin que le commandant exploitent des niveaux élevés d’attention visuelle dans l’exécution de la plupart des tâches. Mais le taux de demandes cognitives est plus élevé chez le commandant que chez le fantassin. Il semble qu’il soit possible d’influer sur la capacité attentionnelle relativement aux modalités auditive et psychomoteur. Nous discutons des possibilités éventuelles en matière d’affichage d’information. Nous décrivons également un cadre de travail possible pour le programme d’expérimentation du projet SIREQ TD. Humansystems ® CTA Report v Table of Contents ABSTRACT ......................................................................................................................................................I RÉSUMÉ ......................................................................................................................................................... II EXECUTIVE SUMMARY ...........................................................................................................................III TABLE OF CONTENTS ..............................................................................................................................VI LIST OF TABLES......................................................................................................................................VIII LIST OF FIGURES.......................................................................................................................................IX 1 INTRODUCTION ....................................................................................................................................... 1 1.1 BACKGROUND .......................................................................................................................................... 1 1.2 AIMS ........................................................................................................................................................ 2 1.3 ABBREVIATIONS ....................................................................................................................................... 2 2 METHOD..................................................................................................................................................... 3 2.1 MODIFIED CTA PROCESS ......................................................................................................................... 3 2.1.1 Operational Scenarios ..................................................................................................................... 3 2.1.2 Function Flow Diagrams ................................................................................................................. 3 2.1.3 Knowledge Audit and Cognitive Demands Interviews ..................................................................... 4 2.1.4 Information Indice Ratings .............................................................................................................. 4 2.1.5 VACP Ratings .................................................................................................................................. 5 2.1.6 Measures of Effectiveness ................................................................................................................ 5 2.1.7 Information Technology Goals ........................................................................................................ 5 2.1.8 Information Elements....................................................................................................................... 6 2.1.9 Summary Task Groupings................................................................................................................ 7 2.2 SME PARTICIPANTS ................................................................................................................................. 8 2.3 DATA COLLECTION .................................................................................................................................. 8 3 RESULTS................................................................................................................................................... 10 3.1 SCENARIOS ............................................................................................................................................. 10 3.2 FUNCTION FLOW DIAGRAMS .................................................................................................................. 10 3.3 CTA DATA TABLES ............................................................................................................................... 11 3.4 RATING ANALYSES ................................................................................................................................ 12 3.4.1 Information Indices........................................................................................................................ 12 3.4.2 VACP Ratings ................................................................................................................................ 16 3.5 INFORMATION ELEMENTS....................................................................................................................... 22 3.6 SUMMARY TASK GROUPINGS ................................................................................................................. 24 4 DISCUSSION............................................................................................................................................. 25 4.1 CTA INSIGHTS ....................................................................................................................................... 25 4.1.1 Information Indices........................................................................................................................ 25 4.1.2 Information Elements..................................................................................................................... 26 4.1.3 Attentional Demands...................................................................................................................... 27 4.2 EXPERIMENTATION FRAMEWORK .......................................................................................................... 28 Humansystems ® CTA Report vi 4.2.1 Capability Assessment Approach................................................................................................... 28 4.2.2 Experimentation Conditions .......................................................................................................... 29 4.2.3 SIREQ TD Programme Plan Outline............................................................................................. 30 4.2.4 Start-up Phase................................................................................................................................ 31 4.2.5 Core Capability Investigations ...................................................................................................... 31 4.2.6 Individual and Group Task Investigations..................................................................................... 32 4.2.7 Alternative Tactics and Organizational Structures........................................................................ 33 ANNEX A: DATA SHEETS AND SCALES ............................................................................................ A-1 APPENDIX 1: PROBE QUESTIONNIARE ....................................................................................................A-1-1 APPENDIX 2: INFORMATION INDICE SCALES ..........................................................................................A-1-2 APPENDIX 3: VACP SCALES ..................................................................................................................A-1-3 ANNEX B: ATTACK DATA..................................................................................................................... B-1 APPENDIX 1: APPENDIX 2: APPENDIX 3: APPENDIX 4: APPENDIX 5: ATTACK SCENARIO ........................................................................................................... B-1-1 ATTACK FUNCTION FLOW DIAGRAMS ............................................................................... B-1-2 ATTACK CTA DATA ......................................................................................................... B-1-3 ATTACK RATINGS ............................................................................................................. B-1-4 ATTACK INFORMATION ELEMENTS ................................................................................... B-1-5 ANNEX C: DEFEND DATA ..................................................................................................................... C-1 APPENDIX 1: APPENDIX 2: APPENDIX 3: APPENDIX 4: APPENDIX 5: DEFEND SCENARIO ............................................................................................................ C-1-1 DEFEND FUNCTION FLOW DIAGRAMS ............................................................................... C-1-2 DEFEND CTA DATA .......................................................................................................... C-1-3 DEFEND RATINGS .............................................................................................................. C-1-4 DEFEND INFORMATION ELEMENTS .................................................................................... C-1-5 ANNEX D: PATROL DATA..................................................................................................................... D-1 APPENDIX 1: APPENDIX 2: APPENDIX 3: APPENDIX 4: APPENDIX 5: PATROL SCENARIO ............................................................................................................D-1-1 PATROL FUNCTION FLOW DIAGRAMS ...............................................................................D-1-2 PATROL CTA DATA ..........................................................................................................D-1-3 PATROL RATINGS ..............................................................................................................D-1-4 PATROL INFORMATION ELEMENTS ....................................................................................D-1-5 ANNEX E: SUMMARY TASK GROUPINGS........................................................................................ E-1 APPENDIX 1: APPENDIX 2: APPENDIX 3: APPENDIX 4: APPENDIX 5: APPENDIX 6: APPENDIX 7: MISSION PLANNING ........................................................................................................... E-1-1 ORDERS/BRIEFINGS ........................................................................................................... E-1-2 VISUALIZE GROUND .......................................................................................................... E-1-3 INFORMATION EXCHANGE ................................................................................................. E-1-4 CONTROL OF MOVEMENT .................................................................................................. E-1-5 CONTROL OF FIRE ............................................................................................................. E-1-6 INFORMATION COLLECTION .............................................................................................. E-1-7 Humansystems ® CTA Report vii List of Tables TABLE 1: INFORMATION ELEMENTS DESCRIPTORS ............................................................................................ 6 TABLE 2: TASK GROUPING DESCRIPTIONS ........................................................................................................ 8 TABLE 3: COGNITIVE TASK ANALYSES DESCRIPTORS ..................................................................................... 11 TABLE 4: RIFLEMAN TASKS IN THE ATTACK ................................................................................................... 12 TABLE 5: SECTION COMMANDER TASKS IN THE ATTACK ............................................................................... 13 TABLE 6: RIFLEMAN TASKS IN THE DEFENCE .................................................................................................. 14 TABLE 7: SECTION COMMANDER TASKS IN THE DEFENCE .............................................................................. 14 TABLE 8: RIFLEMAN TASKS IN THE PATROL .................................................................................................... 15 TABLE 9: SECTION COMMANDER TASKS IN THE PATROL ................................................................................ 16 TABLE 10: SUMMARY INFORMATION ELEMENT PERCENTAGES ....................................................................... 23 TABLE 11: CORE CAPABILITY INVESTIGATION AREAS .................................................................................... 32 TABLE 12: INDIVIDUAL AND GROUP TASK INVESTIGATION AREAS ................................................................. 33 TABLE 13: ALTERNATIVE TACTICS AND ORGANIZATIONAL STRUCTURES ....................................................... 34 Humansystems ® CTA Report viii List of Figures FIGURE 1: FIGURE 2: FIGURE 3: FIGURE 4: FIGURE 5: FIGURE 6: FIGURE 7: FIGURE 8: RIFLEMAN VACP IN THE ATTACK .................................................................................................. 17 SECTION COMMANDER VACP IN THE ATTACK ............................................................................... 18 RIFLEMAN VACP IN THE DEFENCE ................................................................................................. 19 SECTION COMMANDER VACP IN THE DEFENCE ............................................................................. 20 RIFLEMAN VACP IN THE PATROL ................................................................................................... 21 SECTION COMMANDER VACP IN THE PATROL ............................................................................... 22 SIREQ TD CAPABILITY ASSESSMENT APPROACH .......................................................................... 29 PROGRAMME PLAN STAGES ............................................................................................................ 30 Humansystems ® CTA Report ix 1 Introduction 1.1 Background As part of Canada’s larger soldier system modernization programme, the Soldier Information REQuirements Technology Demonstration (SIREQ TD) project aims to define and empirically validate the performance requirements for the future Soldier System by demonstrating capability enhancements in command execution, target acquisition, and situation awareness for the individual dismounted soldier in 2010-2015. The SIREQ TD objectives include: Identify the command execution, target acquisition, and situation awareness information that the individual dismounted soldier and Section requires to function effectively on the battlefield of 2010-2015. Determine and validate those information capabilities that most significantly enhance individual soldier performance and small unit effectiveness. Validate the best method to acquire and present this information to the Canadian dismounted soldier taking into consideration the soldier’s cognitive, psychological, and physiological capabilities, the anticipated state of technology and the expected operational environment in 2010-2015. Determine the utility, usability, and operational impact of providing these critical information needs to the dismounted soldier. The ultimate aim of SIREQ TD is to provide validated performance requirements to the Director Land Requirements to support the Integrated Soldier System Platform (ISSP) capital acquisition project. Given the potentially limitless scope for investigating dismounted infantry information modernization requirements, a modified Cognitive Task Analysis (CTA) was identified as an effective means of providing direction and focus for planning the content and scope of the four year SIREQ-TD programme. Humansystems ® CTA Report 1 1.2 Aims This project had the following aims. Identify critical information requirements of dismounted infantry soldiers engaged in conventional warfare missions. Identify those information requirements, and associated tasks, that can most benefit from the insertion of technology capabilities. Characterize and prioritize the deficiencies in the current use of information to perform battlefield tasks. Identify the most suitable attentional pathways for providing information to soldiers in a given task. Elicit soldier Subject Matter Expert (SME) opinions on potential technology insertion goals for critical task-specific information requirements. 1.3 Abbreviations The following abbreviations are used in this report. BCID Comd CTA DLR En Fr I2 ID IR ISSP Msn NCO OP PZ SIREQ TD SME STA TTP VACP Humansystems ® Battlefield Combat Identification Commander Cognitive Task Analysis Director Land Requirements Enemy Friendly Image Intensification Identification Infra-Red Integrated Soldier System Platform Mission Non-commissioned Officer Observation Post Pick-up Zone Soldier Information Requirements Technology Demonstration Subject Matter Expert Surveillance & Target Acquisition Tactics, Techniques, and Procedures Visual Auditory Cognitive Psychomotor CTA Report 2 2 Method This section outlines the stages undertaken in the Cognitive Task Analysis (CTA) process and the method employed using dismounted infantry Subject Matter Experts (SMEs). 2.1 Modified CTA Process A cognitive task analysis (CTA) approach was chosen to investigate, identify, and characterize the critical information requirements of dismounted infantry soldiers in a range of representative operational scenarios. A CTA approach was preferred, over a more traditional behavioural task analysis, to better investigate the cognitive issues associated with current infantry tasks (e.g. situation awareness, communication, decision-making, mental workload, and memory demand) in order to determine which tasks and activities might benefit most from future technology capabilities. Beyond the traditional knowledge audit stage, additional analyses were developed to further characterize the cognitive task demands in an operational context and to better delimit the scope of future SIREQ TD experimentation (i.e. information indices, information elements, and attentional demands analyses). The following steps were undertaken as part of this modified CTA process: 2.1.1 Operational Scenarios Operational scenarios were developed for Platoon and Section-level missions for the Attack, Defend, and Patrolling phases of a dismounted infantry battle. These scenarios were developed to provide a goal-based, standardized framework for organizing, describing, and discussing dismounted infantry tasks in a contextually relevant mission environment. The type and content of these scenario missions were selected to be consistent with the development of QSTAG 1319 (Operational Scenarios for Armies' Soldier Moderization Programs) and designed to be consistent with Canadian Forces tactics, techniques, and procedures (as per B-GL-309-03/FT-001 - Infantry Volume 3. Section and Platoon in Battle). Scenarios were developed with support from Director Land Requirements 5 (DLR 5) and reviewed by the Infantry School at the Combat Training Center at CFB Gagetown. 2.1.2 Function Flow Diagrams Function flow diagrams were prepared for each operational scenario depicting the chronological sequence of task functions for the roles of Section members, Section Comds, Platoon Comds, and Coy Comd. Tasks, activities, and critical task decision points were indicated for each role as well as the communication interactions between roles. These function flow diagrams were developed with support from DLR 5 and Subject Matter Experts (SMEs) from the Infantry School at CTC Gagetown. Humansystems ® CTA Report 3 2.1.3 Knowledge Audit and Cognitive Demands Interviews Based on the tasks determined by the function flow analyses, critical tasks, those with significant information handling attributes, were identified. This downselection effort involved the participation of the project’s infantry SMEs. A knowledge audit and cognitive demands interview methodology was used to elicit the cognitive or information elements associated with each of these critical tasks. The probes used to facilitate the interview methodology are described in more detail below. A sample data collection form is provided in Appendix 1 to Annex A. The following data were collected for each task: 1. Task Description: The following probes were used to elicit the description of information usage within the task. What: What is the information? How: How do you acquire, send, or receive this information? Who: Who do you communicate with to acquire, send, or receive this information? Cues: What cues do you use to acquire the information or to know you have to acquire this information? Volume/Amount/Size: How much information is there? 2. Timings: SMEs were asked to estimate the duration (typical range) of time required to perform the task. 3. Cognitive Issues: The following probes were used, where appropriate, to elicit the cognitive issues in the task. Awareness: What things are you paying attention to? Decisions: Does this information help you to make decisions? Are these critical decisions? Communications: Is this information critical for communications? Workload Issues: Does this information increase or decrease your mental effort? Training (Novice/Experienced): What are the differences between novices and experienced soldiers? What mistakes do novices commonly make? 2.1.4 Information Indice Ratings In addition to the typical knowledge elicitation approach above, data on other information indices were also collected. Infantry SMEs were required to rate the information requirements of each task, in relation to task or mission success, for importance, complexity, timeliness, difficulty, retention, update frequency, frequency of use, accuracy, and time pressure. The results of these indices would then be used to prioritize and characterize the information requirements and the specific opportunities for information enhancement. Humansystems ® CTA Report 4 These indices are described in more detail below and the associated 5-point scales are provided in Appendix 2 to Annex A. 2.1.5 Importance: How important is this information for successfully completing the task? Complexity: How complex is the information? Timeliness: Difficulty: How acceptable is the timeliness of this information to the successful completion of the task? How difficult is it to use the information to complete the task? Retention: For how long is this information useful? Update Frequency: How frequently do you update this information? Units are recorded where applicable. Frequency of Use: How often do you use this information? Units are recorded where applicable. Accuracy: How acceptable is the accuracy of this information for the task? Units are recorded where applicable. Time Pressure: What time pressure do you feel when acquiring, sending, or receiving this information? VACP Ratings Infantry SMEs were also required to rate the attentional demands associated with each task using the VACP scales (i.e. Vision, Auditory, Cognitive, and Psychomotor). SMEs were asked to assign VACP ratings to each of the critical information tasks (each of the scales is provided in Appendix 3 of Annex A). These ratings were used to determine the typical levels of attentional resources required in each task so that the suitability of alternative display modalities (e.g. visual, auditory, tactual) could be better understood. 2.1.6 Measures of Effectiveness Where appropriate, the information requirements of a task were assessed for the most suitable category(s) of effectiveness measures for use when evaluating the extent of the information deficiency and the extent to which any technology capability enhanced information usage in the task. These Measures of Effectiveness categories included situation awareness measures, communication effectiveness measures, decision support measures, mental workload measures, and memory demand measures. 2.1.7 Information Technology Goals Infantry SMEs were also required to suggest ways and means of improving the information usage in each of the critical tasks. The following probes were used to elicit goals for enhancing information usage within the task. Humansystems ® CTA Report 5 What are the ideal amount, type, and accuracy of information for successfully performing this task? How would you improve the current system? What would be the best possible way to acquire, use, send, receive, and display this information? SMEs also recommended technology capabilities that they felt would have the biggest impact on task performance, and ultimately on mission success. 2.1.8 Information Elements Having completed the cognitive task analyses and the analysis of information indices and VACP ratings it was clear that some form of categorical summation was required to better understand and prioritize the general needs for information and their uses broadly across all three operational scenarios for both the rifleman and section commander roles. To this end a listing of general needs and uses were derived from inspection of the data according to the following descriptors (see Table 1 below). Table 1: Information Elements Descriptors Information Elements: Info Transfer (intra-section) To exchange information within a section. Info Transfer (extra-section) To exchange information between sections, and between a section and higher command. Visualize Gnd To be able to construct a mental model of the terrain environment for visualizing routes and mission actions. Det. Loc. To know your own location and the location of other enemy, friendly, and mission relevant entities and features. Det. Range To accurately and quickly determine the range to an entity or feature. Det. Bearing To accurately and quickly determine the bearing to an entity or feature. Msn Intent To comprehend the intent of the mission and to be able to relate individual and team actions to that intent. Msn Execution To comprehend the mission execution plan and to be able to relate individual and team actions to that plan. Msn Timing To know the mission timing and to be able to relate these timings to individual and team actions. En Status Global To be aware of the global status of enemy forces and assets (i.e. enemy status beyond the platoon area of operations). Fr Status Global To be aware of the global status of friendly forces and assets (i.e. status of friendlies beyond the platoon area of operations). En Status Local To be aware of the status of enemy forces and assets within the section and platoon’s area of operations. Humansystems ® CTA Report 6 Fr Status Local To be aware of the status of friendly forces and assets within the section and platoon’s area of operations. Record Info. To be able to record information (e.g. field notes, sketches, visual images, etc.). Access Recorded / Ref. Info. To be able to access recorded information and reference materials in support of the mission. Detect Trgts / Threats To be able to detect targets and threats. ID Trgts / Threats To be able to identify targets and threats. Control Indiv. Fire To be able to control individual weapons to effectively engage enemy targets. Control Team Fire To be able to co-ordinate and control the arcs, rate, type, and timing of fire within the section. Control Indiv. Movement To be able to control individual movements to effectively traverse terrain. Control Team Movement To be able to co-ordinate and control the formations and movements of elements within the section. Plan Resource Needs To be able to plan for individual and section resources to suit the requirements of a mission. Plan Timings To be able to plan mission timings. Plan Movement To be able to plan navigational routes, approaches, lines of departure and assault, withdrawal, etc. Plan Fire To be able to develop an effective fire plan for the section mission to ensure coverage, depth, and co-ordination of fire. The critical tasks were then inspected to determine which information needs and uses were evident in each task. A frequency count was performed for each information element across all tasks in all three operational scenarios to determine which elements were most prevalent. 2.1.9 Summary Task Groupings Finally, based on the knowledge gained from the cognitive task analyses, the information indices, VACP ratings, and the information elements review across all three operational scenarios, for both riflemen and section commanders, these data were consolidated into the following seven task groupings (Table 2). Humansystems ® CTA Report 7 Table 2: Task Grouping Descriptions Task Grouping: Description: 1. Mission Planning Summarizes the tasks of route planning (i.e. navigational routes and tracks), siting for surveillance and weapons (i.e. trenches, observation posts (OP), range cards), and mission orders (i.e. time appreciation and orders planning) 2. Orders / Briefings Summarizes the tasks of preparing mission orders and providing briefings (i.e. OP handovers, patrol and mission briefings, and sitreps and contact reports). 3. Visualize Ground Summarizes the tasks of visualizing ground for local actions, movements, and surveillance, route planning and following, and global awareness. 4. Information Exchange Summarizes the tasks involved in exchanging information within a section including communications. Tasks include control and coordination within the section, requests for information, and the provision of information. 5. Control of Movement Summarizes the tasks involved in individual mobility, control and co-ordination of section movement, and terrain navigation. 6. Control of Fire Summarizes the tasks involved in individual fire control to engage targets, fire team co-ordination, and the control of section fire. 7. Information Collection Summarizes the tasks of collecting information during OP surveillance, sentry duty, and detailed reconnaissance. For each task grouping, the associated tasks and activities are summarized, information needs are detailed, measures of effectiveness are identified, current in-service means and methods are described, and potential technology options to enhance task performance are itemized. 2.2 SME Participants Two pairs of Senior NCOs (Sergeant and Warrant Officer instructors at the Infantry School) and two pairs of Junior NCOs (Cpls from the Support Company at the Infantry School) were participants in the knowledge audit, cognitive demands interviews, indice and VACP ratings of the cognitive task analysis process, and in the information technology goals discussion. The senior NCOs represented the section commander role and the junior NCOs represented the rifleman role. 2.3 Data Collection Prior to each series of interview sessions, the infantry SME pairs were briefed on the CTA process, the goals of the sessions, the data collection process, the data collection tools, and our expectations of them as SMEs. Interview sessions were organized for each of the three operational scenarios. Initially SMEs were provided the text and the multi-media presentations of the scenario to familiarize themselves with the content, tasks, and goals of the scenario. Next the function flow diagrams were reviewed with the experimenter to confirm the chronology of events, the tasks depicted for each role, and the points of information exchange or communication between roles. As well, the choices of critical information tasks were reviewed and discussed. Humansystems ® CTA Report 8 Before beginning the CTA of selected tasks, SMEs were given detailed briefings on the probes to be used, the information indices and their scales, and the VACP scales. For each of the critical information tasks an experimenter facilitated the interview and discussion process with the SMEs to elicit the CTA data and the ratings. SMEs were encouraged to represent and defend their opinions to the other SME in the pair under the facilitation of the experimenters. Humansystems ® CTA Report 9 3 Results Results are summarized below and discussed in more detail in the Discussion section. 3.1 Scenarios Descriptions of the Attack, Defend, and Patrolling scenarios are included in Appendix 1 in each of Annexes B, C, and D respectively. Each operational scenario was prepared using computerized presentation software (Microsoft PowerPoint) to provide a multi-media means of representing the content and context of each mission. Multi-media content included a textual narrative of the mission, annotated maps, video clips of critical mission events, audio clips, and hot links to reference information on the relevant battle procedures. Generally, the photographs shown in the scenarios in Appendix 1 are actually video clips depicting the actions in the scenario. These were played from the multi-media CD version of the scenarios during the cognitive task analysis process. Each scenario description begins with an overview of the mission and then describes mission tasks in a mostly chronological sequence. a) Attack: The attack scenario involves a dismounted advance to contact where the platoon is engaged by a sniper. The platoon reacts to the enemy fire, locates the enemy position, and suppresses them with effective fire. A hasty assault plan is developed and executed with an assault on the enemy objective. The platoon then consolidates after the assault. b) Defend: The defensive scenario a section participates in the siting and preparation of a company defensive position. Once the defensive position is prepared, the section adopts a normal routine in defense until ordered to stand-to. The scenario follows through the defensive battle and ends with administration activities following the enemy attack. c) Patrolling: The patrol scenario follows the activities of two patrol elements (i.e. a recce patrol and a fighting patrol) which are denoted as Recce or Raid patrols in the text of the scenario. In this scenario, a recce detachment has been deployed forward to perform a point recce of an enemy installation and acquire information to support a raid by a platoon-sized fighting patrol. The scenario also includes airmobile movement, water crossing, and a hasty ambush during the platoon move to the Pick-up Zone (PZ) following the raid. 3.2 Function Flow Diagrams Task and activity functions for the soldier and commander roles are depicted in function flow charts for each operational scenario in Appendix 2 in each of Annexes B (Attack), C (Defend), and D (Patrolling). Humansystems ® CTA Report 10 Critical tasks, those with significant information handling attributes, were downselected from these function flow diagrams for inclusion in the cognitive task analysis process. These critical tasks are indicated by a thick black border around the function box and annotated by an alphanumeric code outside the box. 3.3 CTA Data Tables The results of the cognitive task analysis of each critical task function are summarized in tabular form in Appendix 3 in each of Annexes B (Attack), C (Defend), and D (Patrolling). For each scenario separate tables are provided for the rifleman and the section commander roles. For each task the cognitive task analysis data is summarized in the following columns (see Table 3). Table 3: Cognitive Task Analyses Descriptors CTA Table Columns: Fnc Flow Each critical task is identified with an alphanumeric code in the function flow diagrams. The first letter of the code denotes the scenario: A for Attack, D for Defend, and P for Patrolling. The second letter denotes the role: R for rifleman and S for section commander. The number denotes the chronological ordering of tasks. For example, PS3 represents the third critical task of the section commander during the patrolling scenario. Task Name A descriptive name is given to each task. What A general description of the task is provided. Who The role responsible for performing the task is indicated. In the case of an exchange of information both parties are indicated in their respective sender/receiver roles. How The current in-service method for performing the task is described. Why Provides the rationale, usually in the context of information, for why the task is important to the mission. Cues Indicates any perceptual cues necessary for task performance. Volume Estimates the amount of information involved in the task, where applicable. Cognitive Issues: Awareness Outlines local and global situation awareness needs for the task. Cognitive Issues: Decisions Identifies any decisions required in the task. Cognitive Issues: Comms Indicates how communications is achieved. Cognitive Issues: Workload Estimates the level and focus of the mental workload associated with the performance of the task. Cognitive Issues: Training Task issues are compared between novice and experienced performers. Information Technology Goals Outlines information goals and technology suggestions by SMEs. Humansystems ® CTA Report 11 3.4 Rating Analyses Task ratings data for the information indices and the VACP data are summarized in Appendix 4 of Annexes B (Attack), C (Defend), and D (Patrolling). 3.4.1 Information Indices SME ratings are summarized and consolidated in Appendix 4 of each Annex. Where a rating is not provided for a given indice the SMEs judged that the indice was not applicable to the task. Generally, the indice ratings provide useful insights into the information demands of each task and highlight patterns between roles and scenarios. The tables below further summarize the indice results for critical information tasks for the rifleman and section commander roles in each of the three operational scenarios. For these tables only tasks judged to be important to mission or task success (i.e. <= a rating of 3 for the importance indice) were selected. These tasks were further filtered against the remaining indices by using a rating of 3 or lower as the cut-off. For example, an important task, where the associated information demands have medium to high complexity (i.e. <= to a rating of 3), is denoted by an “x” in the tables below to signify that the task might be improved by reducing information complexity. The tables are also sub-divided into prescriptive indices (i.e. reduce complexity, improve timeliness, improve usability, reduce memory demand, and improve accuracy) and performance shaping indices (i.e. updated frequently, used frequently, and high time pressure). While each “x” warrants detailed consideration in it’s own right, and should each be addressed in the design of any future infantry soldier system, we have only summarized the evident patterns in the tables for each role and scenario in this report. The data contained in the Annexes to this report are sufficiently detailed as to support further investigation of these demanding indices by the reader on a case-by-case basis. For riflemen in the attack (Table 4), the tasks that evidenced the most concerns tended to be associated with reacting to fire, locating the enemy, and actions in the assault. Most of these concerns were related to a need to acquire timely and accurate situation awareness knowledge of friendly and enemy forces when time pressures were high. There was also a need to be able to improve orders comprehension by reducing the complexity of orders briefings and to find ways of reducing the memory demands associated with remembering key orders information. Humansystems ® CTA Report 12 Fnc Flow AR1 AR3 AR4 AR5 AR7 AR8 AR9 AR10 AR11 AR12 AR13 re du ce im c pr om pl ov e e tim xity im p e r re l du ove ine ce us ss a m em bili ty im pr ory ov de up e a m an da c d te cur ac d fre y us qu ed fre ent hi ly gh qu tim en t ly e pr es su re Table 4: Rifleman Tasks in the Attack Tasks Initial Wng O (Section) Receive Orders Verbal Receive Orders - Map Briefing Receive Orders - Sand Box Seaching for Targets Locate Enemy Win the Fire Fight Adopt Assault Formation Assault (fire and movement control) Consolidation, Redistribute Ammo Consolidation, Casualty X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X In the Attack scenario almost all of the section commander tasks (Table 5) involved high time pressure and the frequent use of information. Demanding tasks included accurate and timely knowledge of location information (e.g. own location, enemy location, and objective location). Developing the assault plan and controlling the assault formation also resulted in significant information demands on the section commander. Fnc Flow AS1 AS3 AS4 AS7 AS8 AS9 AS10 AS11 AS12 AS13 AS14 Tasks Receive Wng O (from Pl) Prepare Wng O Receive Orders Give Orders Navigate - Determine Own Position Navigate - Determine Distance Travelled Control Field Formation React to En Fire Locate the Enemy Develop Plan Adopt Asslt Formation/Confirm Obj Loc re du ce im c pr om pl ov e e tim xity im p e r re l du ove ine ce us ss a m em bili ty im o pr r ov y d up e a em an da c d te cur ac d fre y us qu ed fre ent hi ly gh qu tim en tly e pr es su re Table 5: Section Commander Tasks in the Attack X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X In the defensive scenario, rifleman tasks (Table 6) evidencing the greatest information demands included the identification of friend/foe, and receiving fire control orders and providing effective fire during the defensive battle when time pressure is highest. Opportunities exist for reducing information complexity in preparing and siting the defensive position and in occupying the observation posts. Similarly, memory demands could be reduced in orders briefings and hand overs. Humansystems ® CTA Report 13 Fnc Flow DR1 DR2 DR3 DR4 DR5 DR6 DR7 DR8 DR9 DR10 Tasks Receive Wng O (from Pl WO) Siting Trenches Create Range Card Confirmatory Orders OP Briefing/Hand Over Observe in OP IFF - Returning OP Patrol Stand to Fire Control O During Defence Provide Effective Fire, Under Fire re du ce im c pr om pl ov e e tim xity im p el r re du ove ine ce us ss a m em bili ty im o pr r ov y d up e a em an da c d te cur ac d fre y us qu ed fre ent hi ly gh qu tim en tly e pr es su re Table 6: Rifleman Tasks in the Defence X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X Frequent updating and use of information, often under high time pressure conditions during all three phases of the defence (i.e. preparation, occupation, and fighting the defensive battle) characterized section commander tasks in the defensive scenario (Table 7). Tasks with the most information demands seemed to stem from activities in support of preparing the defensive position (e.g. reconnaissance, plans, range cards, orders, and briefings). Section commanders would benefit most by reducing information complexity, reducing memory demands, and improving the timeliness of individual tasks and information needs to support these tasks. Fnc Flow DS1 DS2 DS3 DS4 DS5 DS6 DS7 DS8 DS9 DS12 DS13 DS14 Tasks Receive Wng O (from Pl) Prepare Sect Wng O Recce defensive site Section Range Cards Liaison with Other Commanders Create Track Plan Occupation Orders Receive Confirmatory Orders Pass on Confirmatory Orders Pl Stand to Order Fight Main Battle - Control Fire Fight Main Battle - Know Strength re du ce im c pr om pl ov e e tim xity im p el r re du ove ine ce u s ss a m em bili ty im o pr r ov y d up e a em an da c d te cur ac d y us fre qu ed en fr hi gh equ tly tim en tly e pr es su re Table 7: Section Commander Tasks in the Defence X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X In the patrol scenario, rifleman tasks (Table 8) evidenced opportunities to improve the timeliness and accuracy of terrain navigation, conducting and collecting information in the reconnaissance task, and for briefing the details of reconnaissance information to the patrol and the raid commanders. Most of these tasks required the frequent use of information and this information Humansystems ® CTA Report 14 was updated frequently. Time pressure was a factor in several patrolling tasks (e.g. navigation, terrain traverse, the detailed recce, and the urban assault). Fnc Flow PR1 PR2 PR3 PR4 PR5 PR6 PR7 PR8 PR9 PR10 PR11 PR12 PR14 PR15 PR16 Tasks Initial Wng O Receive Detailed Wng O Receive Operation O Navigate - Determine own loc Navigate - Determine dist traveled Control of Ptl Movement Establish ORV Conduct Detailed Recce Activities from sniper eyes on posn Return to ORV De-brief Ptl with recce info Brief raid ptl comd FIBUA control of movement Pl Comd Signals Hasty Ambush Pl Comd give O for Hasty Ambush re du ce im c pr om pl ov e e tim xity im p el r re du ove ine ce us ss a m em bili ty im o pr r ov y d up e a em an da c d te cur a d us fre cy qu ed fre ent hi ly gh qu tim en tly e pr es su re Table 8: Rifleman Tasks in the Patrol X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X Similar to the other scenarios, high time pressure characterized many of the section commander’s tasks in the patrol (Table 9). Apart from preparing patrol orders, tasks associated with navigation proved most demanding, particularly with respect to timeliness and accuracy of information. The planning and reconnaissance aspects of the patrol scenario also evidenced high memory demands as section commanders attempted to collect, record, transfer, and brief the details of the reconnaissance objective. Humansystems ® CTA Report 15 Fnc Flow PS1 PS2 PS3 PS4 PS5 PS6 PS7 PS8 PS9 PS10 PS11 PS12 PS13 PS14 PS16 PS17 PS18 PS19 PS20 PS21 PS22 PS23 PS24 PS25 PS26 3.4.2 Tasks Initial Wng O Receive O Prepare detailed Wng O Time appreciation Prepare Orders Give Orders Route planning Prepare route card Navigate - Det own loc (no GPS) Navigate - Det own loc (with GPS) Navigate - Det direction of travel Navigate - Det distance traveled Control Movement of Ptl Liaison - general & ferry crossing Conduct Detailed Recce Recce - Determine en equip Recce - Determine en stre Record Recce Info Brief raid ptl comd Liaison - Heli-borne Est Rear Link (Ptl Base) Comms Control Move on Appr to LD Adjust fire base prior to assault FIBUA in Assault Control Fire Base During Assault re du ce im c pr om pl ov e e tim xity im p e r re l du ove ine ce us ss a m em bili ty im pr ory ov de up e a m an da c d te cur ac d fre y us qu ed fre ent hi ly gh qu tim en t ly e pr es su re Table 9: Section Commander Tasks in the Patrol X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X VACP Ratings Infantry SME ratings of the attentional demands (i.e. Vision, Auditory, Cognitive, and Psychomotor) associated with each of the critical information tasks are summarized below for each of the rifleman and section commander roles in each of the three operational scenarios. These ratings are discussed in terms of the typical levels of attentional resources required in each task and the resulting resource capacity available for future soldier system display modalities (e.g. visual, auditory, tactual). Rifleman tasks in the attack scenario (Figure 1) emphasized the use of the visual modality and included moderately high cognitive demands for tasks involving orders briefings, target detection and engagement, manoeuvre, and assault activities. While the auditory modality was rated highly in tasks associated with locating and suppressing the enemy, the auditory demands were not as prominent as the visual. Psychomotor demands were generally low except for tasks involving writing (e.g. receiving orders) and weapons handling activities. Humansystems ® CTA Report 16 0 1 2 3 4 5 6 7 Initial Wng O (Section) Prepare for Battle Receive Orders Verbal Receive Orders - Map Briefing Receive Orders - Sand Box Control Sect Movement Visual Auditory Cognitive Psychomotor Seaching for Targets Locate Enemy Win the Fire Fight Adopt Assault Formation Assault (fire and movement control) Consolidation, Redistribute Ammo Consolidation, Casualty Figure 1: Rifleman VACP in the Attack Section commander tasks in the attack (Figure 2) also evidenced high levels of visual and cognitive demands, and average levels clearly exceeded those of the rifleman in the attack. Many of the section commander tasks required careful, considered decisions that were often dependent on visual information (e.g. observing terrain, locating the enemy, developing the plan of attack, and co-ordinating the assault). Both the psychomotor and auditory demands were relatively low. Psychomotor demands were most evident during the receipt and preparation of orders. Auditory demands were highest when locating the enemy but generally tended to be lower than those of the rifleman during the attack. Humansystems ® CTA Report 17 0 1 2 3 4 5 6 7 Receive Wng O (from Pl) Prepare Wng O Receive Orders Detailed Map Recce Visual Recce of the Ground Give Orders Visual Auditory Cognitive Psychomotor Navigate - Determine Own Position Navigate - Determine Distance Travelled Control Field Formation React to En Fire Locate the Enemy Develop Plan Adopt Asslt Formation/Confirm Obj Loc Figure 2: Section Commander VACP in the Attack In the defensive scenario rifleman tasks evidenced high attentional demand ratings in the visual modality and moderately high cognitive demands for tasks involving receipt of orders, surveillance, and target detection and engagement activities in the defensive battle (see Figure 3). While the auditory modality was rated highly in tasks associated with surveillance and receipt of orders, the auditory demands were only moderate. Psychomotor demands were generally low except for tasks involving writing (e.g. receiving orders) and weapons handling activities. Humansystems ® CTA Report 18 0 1 2 3 4 5 6 7 Receive Wng O (from Pl WO) Siting Trenches Create Range Card Confirmatory Orders Visual Auditory Cognitive Psychomotor OP Briefing/Hand Over Observe in OP IFF - Returning OP Patrol Stand to Fire Control O During Defence Provide Effective Fire, Under Fire Figure 3: Rifleman VACP in the Defence Section commander tasks in the defence (Figure 4) also evidenced high levels of visual and cognitive demands. Cognitive demands tended to be noticeably higher than those of the rifleman in the defence. Many of the section commander tasks required considerable visual and cognitive demands during planning and laying out the defensive position, receipt and briefing of orders, and in the control and awareness of own forces during the defensive battle. Both the psychomotor and auditory demands were relatively low. Psychomotor demands were most evident during the receipt and preparation of orders. Auditory demands were generally low except when receiving orders and fighting the main defensive battle. Humansystems ® CTA Report 19 0 1 2 3 4 5 6 7 Receive Wng O (from Pl) Prepare Sect Wng O Recce defensive site Section Range Cards Liaison with Other Commanders Visual Auditory Cognitive Psychomotor Create Track Plan Occupation Orders Receive Confirmatory Orders Pass on Confirmatory Orders Pl Stand to Order Fight Main Battle - Control Fire Fight Main Battle - Know Strength Figure 4: Section Commander VACP in the Defence In the patrolling scenario the rifleman ratings (Figure 5) also emphasized the use of moderately high visual and cognitive resources for tasks involving receipt of orders, navigation, reconnaissance surveillance and recording, and both urban and ambush assault activities. The auditory modality was rated moderately highly in tasks associated with reconnaissance surveillance and urban assault tasks but generally the auditory demands were not as high as the visual ratings. Psychomotor demands were generally low except for tasks involving writing (e.g. receiving orders) and weapons handling activities. Humansystems ® CTA Report 20 0 1 2 3 4 5 6 7 Initial Wng O Receive Detailed Wng O Receive Operation O Navigate - Determine own loc Navigate - Determine dist traveled Control of Ptl Movement Establish ORV Visual Auditory Cognitive Psychomotor Conduct Detailed Recce Activities from sniper eyes on posn Return to ORV De-brief Ptl with recce info Brief raid ptl comd FIBUA control of movement Pl Comd Signals Hasty Ambush Pl Comd give O for Hasty Ambush Figure 5: Rifleman VACP in the Patrol Section commander tasks in the patrol (Figure 6) evidenced moderately high levels of visual demands and quite high cognitive demands. While visual demands were high across some tasks (e.g. orders receipt and planning, and reconnaissance tasks), cognitive tasks were rated very highly for many tasks throughout the course of the patrol scenario (i.e. orders receipt, planning, patrol orders, route planning, navigation, conduct of the reconnaissance, reporting, hasty planning, and the control of fire and movement during the assault and ambush). Both the psychomotor and auditory demands were relatively low. Psychomotor demands were most evident during the receipt and preparation of orders, and some reconnaissance tasks. Auditory demands were highest during receipt of orders, reconnaissance, and during the assault but generally tended to be much lower than those of the rifleman during the patrol. Humansystems ® CTA Report 21 0 1 2 3 4 5 6 7 Initial Wng O Receive O Prepare detailed Wng O Time appreciation Prepare Orders Give Orders Route planning Prepare route card Navigate - Det own loc (no GPS) Navigate - Det own loc (with GPS) Navigate - Det direction of travel Navigate - Det distance traveled Visual Auditory Cognitive Psychomotor Control Movement of Ptl Liaison - general & ferry crossing Conduct Detailed Recce Recce - Determine en equip Recce - Determine en stre Record Recce Info Brief raid ptl comd Liaison - Heli-borne Est Rear Link (Ptl Base) Comms Control Move on Appr to LD Adjust fire base prior to assault FIBUA in Assault Control Fire Base During Assault Initial Ptl (raid) de-briefing Figure 6: Section Commander VACP in the Patrol 3.5 Information Elements Based on the cognitive task analyses, the analyses of information indices, and VACP ratings, an information elements review was undertaken on only those tasks judged by SMEs to be important to mission success (i.e. an importance rating of <= 3 or without the information necessary to perform this task the mission could only be completed with difficulty). The results of the information elements review are tabulated in Appendix 5 of Annexes B (Attack), C (Defend), and D (Patrolling). These tables indicate the information elements associated with each of the critical tasks in each of the operational scenarios. These results are summarized below in Table 10. Information elements are rank ordered by their percentage representation in all of the critical tasks for both roles combined and then separately for the rifleman and section commander tasks alone. Humansystems ® CTA Report 22 Table 10: Summary Information Element Percentages All Positions Combined % Rifleman % Section Comd % Info Transfer (intra-section) 76 Info Transfer (intra-section) 87 Visualize Gnd 78 Visualize Gnd 70 Fr Status Local 66 Info Transfer (intra-section) 69 Fr Status Local 58 En Status Local 61 Msn Execution 64 Msn Execution 55 Visualize Gnd 58 Det. Loc. 62 Det. Loc. 54 Detect Trgts/Threats 55 Msn Intent 60 En Status Local 54 ID Trgts/Threats 47 Msn Timing 60 Msn Intent 53 Det. Loc. 42 Access Recorded/Ref. Info 55 Msn Timing 53 Msn Intent 42 Record Info. 55 Detect Trgts/Threats 49 Msn Execution 42 Fr Status Local 53 Record Info. 49 Msn Timing 42 En Status Local 49 Access Recorded/Ref. Info 45 Record Info. 42 Det. Range 47 Det. Range 44 Det. Range 39 Info Transfer (extra-section) 45 ID Trgts/Threats 42 Det. Bearing 34 Fr Status Global 45 Det. Bearing 39 Access Recorded/Ref. Info 32 Detect Trgts/Threats 45 Info Transfer (extra-section) 38 Indiv. Movement Control 29 En Status Global 44 Fr Status Global 37 Identify Resource Needs 29 Det. Bearing 42 En Status Global 35 Info Transfer (extra-section) 26 ID Trgts/Threats 38 Identify Resource Needs 27 En Status Global 24 Plan Movement 31 Indiv. Movement Control 26 Fr Status Global 24 Plan Coverage 27 Plan Movement 20 Indiv. Fire Control 24 Plan Timings 25 Plan Coverage 19 Team Fire Control 13 Identify Resource Needs 25 Plan Timings 17 Team Movement Control 11 Indiv. Movement Control 24 Team Movement Control 15 Plan Coverage 8 Team Movement Control 18 Indiv. Fire Control 14 Plan Fire 8 Plan Fire 16 Plan Fire Team Fire Control 13 10 Plan Timings Plan Movement 5 5 Team Fire Control Indiv. Fire Control 7 7 Clearly these percentages are only indicative of the type and mix of tasks associated with the three scenarios used in this analysis but they do serve to illustrate the general patterns of information needs and uses at the section level. Generally, the capabilities to exchange information within a section and to visualize ground were seen to be the most common information requirements for both the section commander and the riflemen. However, visualizing ground took on different meanings for riflemen and section commanders. Riflemen tasks were focussed on terrain visualization in their local or immediate terrain area and on actions or tasks within their current phase of the mission. Commander tasks were more focussed on visualizing the terrain, and the locations and actions of both friendly and enemy units, for the purpose of planning and executing their mission, and for comprehending the local and global mission situation. Riflemen's information needs emphasized local situation awareness issues (friendly and enemy status, own location, and detecting/identifying targets or threats). Beyond situation awareness information, riflemen needed information to comprehend their mission (intent, timings, and Humansystems ® CTA Report 23 execution) and tended to use information to support their individual needs (i.e. identifying their personal resource needs for a mission and to support their mobility and personal weapon use). Section commander's information needs emphasized command execution issues (mission intent, timings, and execution), awareness of the Section location and the status of local friendly and enemy forces, and the ability to record information and access recorded and reference information to support the planning or execution of a mission. Section commander tasks used information for planning the mission prior to execution (i.e. routes, timings, taskings, actions on the objective, etc.) and for ad hoc decision-making during the execution of the mission (i.e. command and co-ordinate the mission execution, and to adapt to unexpected changes). 3.6 Summary Task Groupings Summary task groupings, which organize the CTA tasks from all three scenarios into common task groups, are provided in Annex E. The summary task groupings are provided in the following Appendices. Appendix 1 Mission Planning Appendix 2 Orders / Briefings Appendix 3 Visualize Ground Appendix 4 Information Exchange Appendix 5 Control of Movement Appendix 6 Control of Fire Appendix 7 Information Collection Humansystems ® CTA Report 24 4 Discussion The results of the CTA analyses suggest that there is considerable scope for improving information-related tasks at both the individual and group levels for both the rifleman and section commander roles. In the following section the results of the modified CTA analyses are discussed and a possible framework for approaching the SIREQ TD experimentation programme is outlined. 4.1 CTA Insights Both rifleman and section commander information-related tasks are varied, extensive, and complex, and are applied in a wide range of mission contexts, conditions, and environments. The analyses employed in this modified CTA method have endeavoured to gain a better comprehension of rifleman and section commander tasks, and the associated cognitive and perceptual issues and demands, in representative missions. General insights gained from these analyses are discussed in the following sections. 4.1.1 Information Indices Infantry SMEs were required to rate the information requirements of each task according to a series of information indices designed to aid in further prioritizing and characterizing information requirements. As well, the indice analysis method provides a somewhat prescriptive approach for identifying areas for information enhancement in both the rifleman and section commander roles. These summary prescriptive findings are discussed below. Reduce information complexity for 50% of rifleman and section commander information tasks known to be critical to mission success. Many of these information tasks require soldiers to perform multiple processing steps including interpreting, transforming, calculating, analyzing, and integrating information before it can be used. Solutions should be sought that minimize these demands. Reduce memory demands in riflemen (44% of information tasks) and section commander (59%) tasks. While section commander memory requirements were greater than those of the rifleman, both roles evidenced a significant need for storing information. Solutions might include digital orders, digital aide memoires, readily accessible reference databases, language interpretation aides, and context-sensitive data recording and storage methods. Improve timeliness of information for about 43% of information tasks for both riflemen and section commanders. Receipt of orders was the most commonly cited concern with information timeliness. Generally, by the time that orders are received at the section level there is little time remaining to perform battle procedure tasks, section planning, and section orders. Mechanisms should be sought for distributing orders from higher command more widely and quickly to lower elements. Information enhancements should also be sought to improve the time to determine one’s own location and the location of other tactically relevant entities (e.g. friendly Humansystems ® CTA Report 25 and enemy forces, mission features), the time required to control movement and fire, and the time necessary to prepare route cards, range cards, plans, and orders. Improve accuracy of information in 40% of tasks for both riflemen and section commanders. Conventional means of navigation (i.e. map and compass) and geolocating friendly and enemy forces was cited as having very poor accuracy and is an idiosyncratic skill that can have profound effects on mission performance, especially at night. Inaccurate situation awareness information also contributed to difficulties in the control of fire, awareness of friendly force status, the risk of fratricide, and the development of accurate plans. Both riflemen and section commanders reported that they use information frequently in at least 60% of all critical information tasks. This need for frequent access and use of information provides compelling support for investigating human-computer interface methods for inputting, storing, accessing, and displaying critical task information using means suitable for the dismounted infantry environment and conditions of use. Both riflemen (46% of information tasks) and section commanders (54%) need to update their information frequently to remain effective on the battlefield. Access to up-to-date information in the field requires a networked voice and data communication system with sufficient bandwidth and range to provide the section with seamless information updates. Any future information system should also seek to “push” critical information to the dismounted soldier in a timely manner to avoid the need for riflemen and section commanders to perform time-consuming information requests and updates. High time pressure was reported in 78% of all critical information tasks among section commanders and 50% of rifleman tasks. The differences between riflemen and section commanders is not surprising given the greater command, control, and planning responsibilities of commanders, although the time pressure demands on riflemen were still significant. While there is clearly considerable scope for providing information enhancements in both roles to reduce the processing time of many information tasks, a number of tasks will remain highly time pressured due to the time, space, and pace of actions on the battlefield. For these tasks, emphasis should be placed on providing information in the most effective, efficient, and usable interface modality possible to minimize the processing time demands on both riflemen and section commanders. 4.1.2 Information Elements With the exception of intra-Section information exchange (including voice communication), information needs and uses appear distinctly different between section commanders and riflemen. Section commanders’ information needs and uses emphasized command execution, planning, coordination of section members, and decision-making based on higher orders and their awareness of the local and global battlefield situation. Riflemen information needs and uses are more focussed on their local situation and tasks. In the context of our current TTPs, the section commander can be viewed as a command-centric manager while the rifleman can be viewed as a Humansystems ® CTA Report 26 “sensors/weapons” platform in support of the intentions of their commander. While this analogy is oversimplistic it does serve to illustrate the differences between the two roles. These results support the notion that future soldier systems should consider both a commander’s variant and a rifleman variant to best satisfy the needs of both roles. 4.1.3 Attentional Demands The attentional demands analyses provided a useful overview of the current task demands on riflemen and section commanders. However, these demands are dependent on the current means of information handling and on the limitations of existing technology. TTPs are often shaped by the time and space implications of existing technologies on the battlefield, which is typically reflected in the resulting attentional demands. These relationships are necessarily circular and inter-dependent. Therefore, any interpretation of the attentional demands analyses of this CTA should be viewed as indicative of current dismounted infantry demands, which may not necessarily be prescriptive for a future battlespace. Accepting these limitations, however, there were a number of interesting patterns in the attentional demands results. Both riflemen and section commanders employed a high level of visual attentional demands most commonly in most tasks. Visual demands were so prolific as to suggest that it is likely a poor modality for presenting both alerts and alarms, and for any continuous monitoring tasks. Cognitive attentional demands were also rated as somewhat high among riflemen and noticeably high among section commanders. The higher demands among section commanders over riflemen are also consistent with the results of the information indices, which characterized the section commander role as having considerably higher time pressures. In either case, it would appear that there is considerable scope for employing information enhancements in any future soldier system to reduce cognitive demands. Auditory demands were quite different between the riflemen and section commander roles. Riflemen rated significantly more tasks with having higher auditory attentional demands than section commander ratings. This higher auditory demand is likely explained by the greater rifleman role in tactical surveillance, and in attending verbal commands from the section commander and the passage of verbal information from other section members. Since the levels in both roles suggest only moderate auditory demands there would appear to be sufficient attentional capacity available to support an intra-section radio, as long as their ability to attend to the local auditory environment is not impaired. Psychomotor demands were rated lowest by a sizeable margin for both riflemen and section commanders. In both roles, the majority of psychomotor attention was employed in writing and weapons handling tasks. As an attentional pathway for display information to the soldier, the psychomotor pathway would seem to be most available. While there has been some research into the use of tactual displays in the literature it tends to be limited to aviation applications, which may or may not be relevant to dismounted infantry. Psychomotor pathways are likely best suited to the display of alarming, alerting, and cueing information. Given the potential attentional capacity available in the psychomotor modality SIREQ TD should investigate this opportunity further. Humansystems ® CTA Report 27 4.2 Experimentation Framework Due to the considerable scope for improving soldier information handling tasks, SIREQ TD needs to establish a structured framework of experimentation that systematically investigates and exploits only select areas of greatest opportunity. To meet these goals, the SIREQ TD programme will need to follow an R&D paradigm, which, by its very nature, must remain flexible and adaptable. The results of early experiments will necessarily guide and shape subsequent studies. Some lines of testing will prove unfruitful and cease, new lines could start up, others will combine, and still others will continue on to the end of the programme. In order to support the R&D model, the SIREQ TD programme will need to assess the effectiveness of each investigation area on an ongoing basis to ensure that resources and funds are deployed most effectively to meet the aims of the programme. 4.2.1 Capability Assessment Approach The principle aim of SIREQ TD is to investigate the effects of enhancing information capabilities in dismounted operations. Central to the investigation focus of the SIREQ TD programme is the assessment of a wide range (up to and exceeding current technologies) of possible information enhancements for any given capability. To this end, SIREQ TD will need to investigate the sensitivity of dismounted infantry effectiveness to different existing and future information capabilities for each investigation area and relate these to the operational impact of these capabilities in each representative mission scenario. An example of this capability assessment approach is provided in Figure 8 below. This example study is investigating the operational impact of providing a continuum of night vision capability enhancements in two mission scenarios (A and B). The night vision capabilities under investigation might range from the unaided eye, to passive image intensification (I2), to thermal sensors (IR), to active range-gated laser systems, etc. Mission A involves detecting enemy soldiers at night to a range of 250m. At the lowest capability in the range (i.e. aided eye at night) mission performance is poor. Adding an I2 capability greatly improves performance. Adding IR capabilities improves performance further up to a plateau where greater enhancement provides no measurable improvement. Mission B involves observing a village at night, at a distance of 1.5 km. In this instance, little is gained over the unaided eye by adding passive I2 or IR capabilities alone until an active range-gated laser technology is employed. In this way, the capability range of information enhancement can be evaluated to best characterize the resulting utility and usability in the context of mission conditions and goals. Humansystems ® CTA Report 28 Mission A 100% Operational Impact Mission B Capability Range Figure 7: SIREQ TD Capability Assessment Approach The key result of this assessment approach is the derivation of operational impact sensitivity to changes in information capabilities. To put it in terms of a research question, what effect does a range of information capability enhancements have on individual and group performance over and above our current in-service baseline capability? In the case of this graphical example the performance curves for Missions A and B denote this impact sensitivity. Armed with this type of data the specific requirements for information enhancement and the best potential technology solutions can be better matched to the mission needs of the operator. Referencing our graphical example, if the needs of Canada’s future ISSP programme were to focus on meeting only the demands of “Mission A” then the higher (more costly) levels of the technology capability spectrum may not be necessary to optimize the operational impact goals of information enhancement. 4.2.2 Experimentation Conditions The human factors studies in the SIREQ TD programme will also need to consider a wide range of experimental conditions to adequately evaluate information enhancement across the breadth of dismounted infantry operations. The most predominant conditions include: Day / Night: Conditions at night place vastly different demands on the soldier, their task performance, team interaction, and system interface issues than during daylight conditions. Since conventional warfare is moving more towards night fighting, both day and night conditions will need to be reflected in the experimental testing. Humansystems ® CTA Report 29 Terrain: Both peacekeeping missions and conventional warfare are expected to involve a higher proportion of urban terrain in the future. Therefore, both urban (in-building and urban streets) and open country terrain will need to be considered in the programme. Roles within a dismounted section: The cognitive task analyses of the dismounted section clearly identified different information needs between the rifleman and the Section Comd. Both of these organizational roles will need to be considered. 4.2.3 SIREQ TD Programme Plan Outline Based on the results of this modified CTA analyses the SIREQ TD programme plan could be divided into four consecutive phases: start-up, core capabilities, individual & group tasks, and current & alternative tactics and organizational structure (see Figure 8). Utility Evaluations Start-Up Core Capabilities Operational Impact Individual and Group Tasks Current and Alt. Tactics / Org. Structure Usability Assessments Figure 8: Programme Plan Stages During the Start-up phase detailed experimental plans will be produced for each SIREQ investigation area, HF measures and methods will be established for these experiments, and the associated experimental equipment and testing environments will be developed. Once the detailed experimentation plans and the necessary testing capabilities have been established experimentation can begin in the Core Capability areas. These Core areas include the empirical, functional capabilities common to many dismounted infantry tasks. Based on the results of these Core experiments, experimentation would migrate to Individual & Group Tasks. These tasks combine the preceding Core capabilities in different ways to achieve the required functional performance of key tasks critical to dismounted missions. Based on the results of taskbased experiments, alternative tactics and organizational section structures can be evaluated in a mission context and compared with current tactics and section organization. Utility will be assessed for Core capabilities and migrate to operational impact assessments in the task and mission experiments. Usability testing of various interface designs and modalities will be ongoing throughout the programme. Utility is strongly influenced by usability. As something becomes easier to use it often becomes more useful. Therefore, to truly understand the utility afforded by a particular information capability, it is necessary to evaluate each capability using a range of modalities and possible interface designs. Since utility is directly linked to task performance and the operational context and conditions of use, these utility/usability assessments Humansystems ® CTA Report 30 will need to be performed across a range of operational tasks and conditions. This requirement will result in an iterative testing cycle between utility evaluations and the most appropriate modalities and interface designs. These four phases are described in more detail below. 4.2.4 Start-up Phase The Start-up phase would comprise two work areas: Human Factors (HF) Measures and Preparation. HF Measures would involve the development and derivation of human factors methods and measures for use in experimental studies throughout SIREQ TD. Tasks would include the identification and validation of methods, protocols, test procedures, and measures of effectiveness/performance for a range of human factors criteria (e.g. situation awareness, team decision-making, operational performance measures, usability and workload measures). Preparation tasks would include the assessment, development, and production of experimental equipment, testing capabilities, and test environments to support the subsequent experiments. Testing environments should include constructive, virtual, and instrumented live simulation methods to provide a balance between realism, repeatability, and the ability to simulate novel, currently unavailable technological capabilities. Such a range of testing environments also provides an ideal opportunity to test for convergent validation across the different methods. 4.2.5 Core Capability Investigations The modified CTA analyses have identified a number of core capabilities that serve as the foundation for many of the individual and group tasks investigated in the three operational scenarios. Example Core capability investigations (see Figure 11) would include experimentation in the following areas: Sensor capabilities for the purposes of surveillance, target acquisition, individual mobility including personal night vision, visual and weapon surveillance and target acquisition, non-visual surveillance and target acquisition through auditory and other means, fusion of sensor information, and distributed sensor networks. Information Exchange capabilities for inputting, sending/receiving, and displaying information including verbal communications, non-verbal information exchange (e.g. visual, tactual, and auditory modalities), discrete and natural language interface and controls, verbal and non-verbal input interfaces, multi-modal exchange modalities, and the information management on the battlefield. Visualization capabilities using terrain modeling, information visualization, and situation awareness enhancements (local and global) for the purposes of mission planning, rehearsal, briefings, and execution. In each case, and throughout the SIREQ TD programme, terrain conditions for experimentation should include inbuilding, urban streets, and open country. To support the flexibility and adaptability goals of the SIREQ TD research and development paradigm, experimentation would follow a progression of testing that builds from an empirical Humansystems ® CTA Report 31 foundation of knowledge about singular capabilities to the more complex integration of multiple capabilities. For example, sensor experimentation would start with personal night vision in image intensification (I2) technologies and then progress to infrared technologies. In each case SIREQ TD experimentation would seek to understand the utility, usability, and operation impact of these sensor capabilities across a broad range of technologies. Based on the knowledge gained from these investigations, experimentation would progress to include the integration of I2 and IR technologies, sensor fusion, and the distributed employment of these sensor technologies. Table 11: Core Capability Investigation Areas CORE CAPABILITIES Sensor Capabilities Personal Night Vision: • I2 • IR • I2/IR Fusion Information Exchange Capabilities Verbal Communications: • Visual STA: Simple/Complex Non-Verbal Communications: • Simple/Complex • Individual STA • Tactual • Weapon STA • Visual • Visual Surveillance • Auditory • Remote/UAV/UGV Non-Visual STA: • Auditory • Motion/Radar/Other • Vibration Multi-modal: • Natural Language Input • Synthetic Voice Display Visualization Capabilities Terrain Modelling: • In-building • Urban Streets • Open Country • Terrain Visualization Local and Global Situation Awareness: • Tactical Fusion • Info. Visualization • Augmented Reality Inter-visibility Tool Mission Planning Distributed Sensors Non-Verbal Input Devices Mission Briefing/Rehearsal Sensor Fusion Battlefield Info. Management Mission Execution 4.2.6 Individual and Group Task Investigations Beyond these core capabilities, and their associated individual soldier activities, the summary task grouping exercise identified a number of critical individual and group tasks as essential to mission success in the three operational scenarios evaluated in this modified CTA. Individual & Group Tasks investigations would include experimentation in the areas of: Siting including siting of enemy positions, the planning and siting of OPs, and trenches, and the development of range cards and STA plans. Humansystems ® CTA Report 32 Orders including the preparation, planning, briefing, receiving, recording and passage of orders both vertically and laterally, and centrally and distributed. Control of Movement including the planning and control of formations and tactical movement. Control of Fire including the planning and control of individual and group fire, netted fires, fire decision aids, battlefield identification, and section ammunition and casualty status. Navigation including the planning, recording, and navigation wayfinding in buildings, urban streets, and open country. Table 12: Individual and Group Task Investigation Areas INDIVIDUAL AND GROUP TASKS Siting Orders Control of Movement Control of Fire Navigation Site Enemy Planning Plan Movement Plan Fire Route Planning Siting Fusion Preparation Field Formations Fire Control Route Card Obs. Posts Briefing Tactical Mobility Section Status Route Navigation STA Plan Aide Memoires Survivability Netted Fires In-building Defensive Position Siting Distributed Orders Separation /Coverage Fire Decision Aids Urban Streets BCID Open Country Site Planning Range Cards Wayfinding Again experimentation should follow a progression of testing from individual tasks and activities up to section-level group tasks that integrate a number of roles and individual tasks in the performance of a goal-oriented mission. 4.2.7 Alternative Tactics and Organizational Structures The relationship and dependencies between infantry tactics, small unit organization, and technological capabilities have a long historical association. Enhancements that provide some benefit under our current tactics and Section organizational structure may prove considerably more beneficial when employed in concert with alternative tactics and structures. For these reasons, the SIREQ TD programme will need to assess the utility and operational impact of information enhancement for individual tasks, group tasks within current doctrine, and finally group tasks employing alternative tactics and small unit organizational structures which strive to take advantage of the capability enhancements. Humansystems ® CTA Report 33 At this point in the programme, the utility/usability implications of various information capabilities on dismounted section effectiveness will be well known for both individual and group tasks. However, the operational impact of these information capabilities will still be in the context of the current, in-service tactics and section organization. While we expect that considerable enhancements to performance will be realized using the current tactics and organization, the true “force multiplier” effects of enhancing information capabilities will likely be realized through the adoption of alternative tactics and the employment of alternative small-unit structures. This final phase of SIREQ TD will need to assess the opportunities afforded by changes to tactics and organization through the advantages offered by enhanced information capabilities. These changes would be assessed in a range of possible missions (see Table 13) and mission environments, comparing the operational effectiveness of current and alternative options. Table 13: Alternative Tactics and Organizational Structures MISSION OPTIONS • Recce Patrol • Deliberate Attack (urban) • Fighting Patrol • House Clearing • Peacekeeping Patrol • React to Sniper • Hasty Attack / Ambush • Hasty Defence • Advance to Contact • Deliberate Defence (wooded) • Deliberate Attack (woods) • Deliberate Defence (urban) Humansystems ® CTA Report 34 ANNEX A: Data Sheets and Scales Humansystems Incorporated® A-1 Appendix 1: Probe Questionnaire Humansystems Incorporated® A-1-1 Soldier Information Requirements: Participant Map Task ID: 1. Task Description: 2. Timings: What - What is the information? Day Night Duration (Range): How - How do you acquire, send or receive this information? Why - Why do you acquire, send or receive this information? Who - Who do you communicate with to acquire, send or receive this information? Cues - What cues do you use to acquire the info or to know you have to acquire this information? Volume/Amount/Size - How much info is there? 3. Cognitive Issues Awareness? What things are you paying attention to? Decisions? Does this information help you make decisions, are these critical decisions? Communications? Is this information critical for communications, to or from who? Workload Issues? Does this information increase or decrease you mental effort? This Section As Required Only Training (Novice/Experienced)? What are the differences between novices and experienced soldiers? What mistakes are commonly made by novices. 4. Information Indices Index 1. Importance 1-5 VACP Indices Index 6. Update Frequency 2. Complexity 7. Frequency of Use 3. Timeliness 8. Accuracy 4. Difficulty 9. Time Pressure 1-5 Index 1. Visual No. Units No. Units No. Units 1-5 2. Auditory 3. Cognitive 4. Physical 5. Retention 5. Measures Of Effectiveness Situation Awareness Communication Effect. Decisions Support Mental Workload This Section As Required Only Memory Demand 6. Information Technology Goals Wish List – What is the ideal amount, type and accuracy etc. of the information? How would you improve the current system? What would be the best possible way to acquire, use, send, receive or display this information? Humansystems Incorporated Soldier Information Requirements (Participant map v4) CFB Gagetown Appendix 2: Information Indice Scales Humansystems Incorporated® A-1-2 Soldier Information Requirements: Indice Definitions 1. Importance Without this information I can complete this task: 2. Complexity How complex is the information? N/A 1 2 3 4 5 N/A 1 2 3 4 5 3. Timeliness How acceptable is the timeliness of this information for the task? 4. Difficulty How difficult is it to use the information to complete the task? 5. Retention For how long is this information useful? Not at all Can complete with difficulty Can complete easily High - Requires integration with other information or calculations, interpretation Medium - May need to make an ID or write down or do simple integration with other information Low - Simple signal word or sign NA 1 2 3 4 5 Completely Unacceptable Unacceptable Borderline Acceptable Completely Acceptable NA 1 2 3 4 5 Very Difficult Somewhat Difficult Borderline Somewhat Easy Very Easy NA 1 2 3 4 5 A few weeks or more A few days A few hours A few minutes A few seconds 6. Update Frequency How frequently do you update this information? 7. Frequency of Use How often do you use this information? 8. Accuracy How acceptable is the accuracy of this information for the task? 9. Time Pressure What time pressure do you feel when acquiring, sending or receiving this information? NA 1 2 3 4 5 NA 1 2 3 4 5 NA 1 2 3 4 5 NA 1 2 3 4 5 Humansystems Incorporated Soldier Information Requirements (indice definitions_report definitions) Often Sometimes Rarely No.___ Units___ (Never or now only) Often Sometimes Rarely No.___ Units___ Completely Unacceptable Unacceptable Borderline Acceptable Completely Acceptable No.___ Units___ Extremely busy, very difficult Very busy, barely enough time Busy, challenging but manageable Moderate activity, spare time Light activity, minimum demands CFB Gagetown Appendix 3: VACP Scales Humansystems Incorporated® A-1-3 VACP Values and Descriptors Scale Value 0.0 1.0 3.7 4.0 5.0 5.4 5.9 7.0 0.0 1.0 2.0 4.2 4.3 4.9 6.6 7.0 0.0 1.0 1.2 3.7 4.6 5.3 6.8 7.0 0.0 1.0 2.2 2.6 4.6 5.8 6.5 7.0 Scale Descriptor Visual No Visual Activity Visually Register/Detect (detect occurrence of image) Visually Discriminate (detect visual differences) Visually Inspect/Check (discrete inspection/static condition) Visually Locate/Align (selective orientation) Visually Track/Follow (maintain orientation) Visually Read (symbol) Visually Scan/Search/Monitor (continuous/serial inspection, multiple conditions) Auditory No Auditory Activity Detect/Register Sound (detect occurrence of sound) Orient to Sound (general orientation/attention) Orient to Sound (selective orientation/attention) Verify Auditory Feedback (detect occurrence of anticipated sound) Interpret Semantic Content (speech) Discriminate Sound Characteristics (detect auditory differences) Interpret Sound Patterns (pulse rates, etc.) Cognitive No Cognitive Activity Automatic (simple association) Alternative Selection Sign/Signal Recognition Evaluation/Judgment (consider single aspect) Encoding/Decoding, Recall Evaluation/Judgment (consider several aspects) Estimation, Calculation, Conversion Psychomotor No Psychomotor Activity Speech Discrete Actuation (button, toggle, trigger) Continuous Adjustive (flight control, sensor control) Manipulative Discrete Adjustive (rotary, vertical thumbwheel, lever position) Symbolic Production (writing) Serial Discrete Manipulation (keyboard entries) ANNEX B: Attack Data Humansystems Incorporated® B-1 Appendix 1: Attack Scenario Humansystems Incorporated® B-1-1 ® MISSION SCENARIO: The Section Attack Introduction This vignette will follow a section performing a hasty attack during an advance to contact. Experience has shown that when rapid action is essential for success, it is an advantage to have set methods of tackling minor tactical problems which are known and understood. Section battle drills were developed to provide an instinctive reaction to enemy encounters. The seven drills described in this presentation are designed to teach the soldiers learned reaction to combat stimuli during offensive operations at the section level. The sequential execution of the drills is a logical progression of action that enables a section to overcome minor opposition using fire and movement. The seven section battle drills are: •Battle Drill One - Prepare for battle, •Battle Drill Two - Reaction to effective enemy fire, •Battle Drill Three - Locating the enemy, •Battle Drill Four - Winning the fire fight, •Battle Drill Five - The Approach, •Battle Drill Six - The Assault, •Battle Drill Seven - Consolidation. Humansystems Incorporated® Appendix B: SIREQ Attack Scenario Page BI-1 ® Scenario Overview This scenario includes a section-level advance to contact, fire and movement once in contact with the enemy, and consolidation of the section following a successful trench clearing assault. Although this scenario will focus on the actions of 2 Section, it is described in the context of a battalion operation. In this scenario, 2 CMBG (Canadian Mechanized Brigade Group) has secured the Mattawa Airstrip and two plains (Gust and Jorgens) through a combined water and air assault. Defence of the airfield is being provided by 3 RCR (Royal Canadian Regiment) with elements of the RCD (Royal Canadian Dragoons). The armoured sqn Cbt team is acting as Brigade reserve. Clearing the remainder of the Mattawa Plain has been tasked to 1 RCR Battle Group. Mattawa Plain Mattawa Airstrip Gust Jorgens Scenario Overview The CO (Commanding Officer) of 1 RCR has given his orders based on the information from the attached RECCE Sqn. D Company of 1 RCR has been tasked with the dismounted clearing of the open section of the Mattawa plain. The OC (Officer Commanding) D Coy 1 RCR has in turn given his orders. D Coy will first conduct a forward passage of lines through 3 RCR to phase line IRON. Then D Coy will clear the open section of the Mattawa plain dismounted, with 10 Platoon left and 11 Platoon right and 12 Platoon in reserve. In the third phase, D Coy will participate in the Brigade assault on objective PEACH by securing the Brigade Line of Departure (LD). Intelligence has indicated only light enemy pockets on the Mattawa Plain of Observation Post (OP) or section size. The Pl Comds carry out their mission analyses, combat estimates, and develop their plans. Comd 11 Platoon has in turn given his orders. 11 Platoon will clear the right flank with two sections up (1 left, 2 right) and 3 Section in reserve. Humansystems Incorporated® PEACH Appendix B: SIREQ Attack Scenario AD TIN ? STEEL IRON LD Page BI-2 ® Scenario Overview Concurrently, D company is carrying out preparation for battle (1) in the assembly area, under the direction of the platoon warrants. The OC D Coy’s Recce party has moved forward to look beyond phase line IRON. As per orders, D Coy 1 RCR links up with 3 RCR to guide the company as they move to the Attack Position (AP). In the Attack Position, 11 Platoon shakes out into its advance to contact formation (i.e. 2 up). 1 Section (LEFT forward) and 2 Section (RIGHT forward) shake out into extended line formation. A D ? 10 11 2 IRON LD The company crosses the line of departure at H hour and advances to contact. 2 Section uses tactical formations (i.e. arrowhead and extended line formations). Positive control is maintained by Coy HQ to ensure that 10 Platoon and 11 Platoon advance together. Control measures include report lines and boundaries. Upon encountering effective enemy fire, all members of the rifle section react to effective enemy fire (2). No. 2 Section Comd reports “CONTACT WAIT OUT!”. AP 1 Assy Scenario Overview Speculative fire and changing fire positions are used to locate the enemy (3). The Sect 5 Comd sends a contact report to the Pl Comd 6 advising position and strength being two 7 riflemen with automatic rifles. A fire control 4 order is given by the Sect Comd to ensure a sufficient weight of fire is applied to the 3 enemy to neutralize him and win the fire fight (4). Based on a combat appreciation, the Sect Comd has been directed to destroy the isolated enemy with his section alone, allowing the Coy advance to continue. After giving brief orders to his section, the section 2IC and Assault Group 2 will act as the fire base while the remainder (Assault Group 1) moves off to the right flank to begin their approach. The Pl Comd adds his medium machine gun (C6) to support the Section fire base. The Section Comd who commands Assault Group 1, approach (5) to within grenade range of the enemy using a covered approach as well as fire and movement techniques. Once the section is within grenade range of the objective, an assault (6) of the enemy trench is conducted. One casualty is suffered. The soldiers clear the trench and fight through the objective. Following the assault, the section performs consolidation (7), including ammo re-distribution, PW (Prisoner of War) handling and administering first aid to the casualty. Once the position is secure, the Pl Comd rejoins the advance and leap-frogs the third section to take the right forward position. 2 Section now becomes depth. Humansystems Incorporated® Appendix B: SIREQ Attack Scenario Page BI-3 ® 1. Preparation for Battle 2 Section prepares for battle, under the control of the section 2IC, in an assembly area: a secure wooded area south east of the airbase (Assy). The Sect Comd , having issued his warning order to his section members, receives his orders from the Pl Comd. If time is available, the Sect Comd undertakes a reconnaissance of the map and ground to determine the best approach and sources of natural cover for the first bound. The Sect Comd prepares the attached Op Order NOTE: this order is provided in much greater detail than is typical. Each level of the chain of command must distill the orders from higher in order to provide the essential details in his own orders to his subordinates. ? Assy Continued... ORDERS: #2 SECTION, 11 PL, D COY, 1 RCR NOTE: These orders are provided in much greater detailed than is usual in order to assist nonmilitary users in comprehending the scope and context of the mission. 1. SITUATION: . A. ENEMY FORCES: (1) STR: ISOLATED POCKETS OF EN UP TO SECTION STRENGTH THROUGHOUT MATTAWA PLAN AND UP TO COY STRENGTH ALONG TRANSCANADA HIGHWAY (2) LOC: KNOWN EN CONCENTRATIONS CENTERED AT GR 181951, POSSIBLE EN OP AT GR 197933 (3) OBS: POSSIBLE AT AND APERS NUISANCE MINE FIELDS LOC AT GR 194923, 206919 (4) MORALE: POOR (5) NUC CAPABILITY: NONE (6) CHEM CAPABILITY: EN KNOWN TO HAVE A PERSISTANT AND NON-PERSISTANT CAPABILITY (7) AIR CAPABILITY: AIR PARITY EXISTS B. FRIENDLY FORCES: (1) GENERAL: 1RCR IS TASKED WITH CLEARING THE MAJORITY OF THE MATTAWA PLAIN IN ORDER TO SUPPORT THE BRIGADE ASSAULT ON OBJECTIVE PEACH. 1 RCR TO ADVANCE TWO COMPANIES UP, A COY LEFT FORWARD, D COY RIGHT FORWARD. D COY TO ADVANCE TWO PLATOONS UP, 10 PLATOON LEFT FORWARD, 11 PLATOON RIGHT FORWARD, 12 PLATOON RESERVE. Humansystems Incorporated® Appendix B: SIREQ Attack Scenario Page BI-4 ® ORDERS: #2 SECTION, 11 PL, D COY, 1 RCR (2) OUTLINE OF 1 RCR BG PLAN: PHASE ONE - PASS THROUGH 3 RCR. PHASE TWO -DISMOUNTED ADVANCE TO CONTACT. . PHASE 3 - SUPPORT BRIGADE DELIBERATE ATTACK ON OBJ PEACH. RECCE PL TO GUIDE BG IN PHASE ONE. AA PL TO SECURE LD IRON DURING PHASE ONE AND TWO. A SQN RCD CBT TM WILL BE IN RES. A COY WILL CLEAR WEST SECTION OF MATTAWA PLAIN. D COY WILL CLEAR THE EAST HALF OF MATTAWA PLAIN. C COY WILL REMAIN IN RESERVE (3) OUTLINE OF D COY PLAN: D COY WILL CLEAR DISMTD EAST HALF OF MATTAWA PLAIN WITH 2 PLS UP AND 1 IN RESERVE. 10 PL LEFT, 11 PL RIGHT, 12 PL IN RESERVE. D COY WILL THEN SECURE LD FOR BRIGADE ATTACK ON OBJ PEACH (4) OUTLINE OF 11 PL PLAN: 11 PLATOON TO ADVANCE TWO SECTIONS UP, 1 SECTION LEFT, 2 SECTION RIGHT, 3 SECTION DEPTH. (5) AIR PLAN: TWO SORTIES FAST AIR ON CALL TO BG D. ATTS AND DETS: NO CHANGE TO SECTION (1) UNDER COMD TO 1 RCR: A SQN RCD (2) OP CON TO 1 RCR: A BTY 2 RCHA G19 (3) WITH: (4) AIR SORTIES ALLOC TO 1 RCR: H21, FAC IN LOH, ON CALL FOR AIR SORTIES ORDERS: #2 SECTION, 11 PL, D COY, 1 RCR 2. MISSION: 2 SECT WILL CLEAR EAST HALF OF PL TRACE WITHIN BOUNDARIES 3. EXECUTION: . A. CONCEPT OF OPS - GENERAL OUTLINE: (1) PHASE 1: PARTICIPATE IN FORWARD PASSAGE OF LINES (2) PHASE 2: ADVANCE TO CONTACT (3) PHASE 3: SECURE LD AS PART OF D COY PLAN B. GROUPINGS AND TASKS: SOP: SECTION COMD COMMANDS #1 ASSAULT GROUP, SECTION 2IC COMMANDS #2 ASSAULT GROUP C. COORD INSTRS: (1) TIMINGS: (a) DEP ASSY AREA: XXXX HRS (b) OCCUPY ATTACK POSITION: NO LATER THAN XXXX HRS (c) MOVE TO LD: NOT BEFORE XXXX HRS (d) H HR PHASE 2: XXXX HRS (e) H HR PHASE 3: NOT BEFORE XXXX HRS Humansystems Incorporated® Appendix B: SIREQ Attack Scenario Page BI-5 ® ORDERS: #2 SECTION, 11 PL, D COY, 1 RCR (2) MOVES: (a) COY ORDER OF MARCH: 10 PL, COY HQ, 11 PL, 12 PL (b) PL ORDER OF MARCH TO ATTACK POSITION: 1 SECT, PL HQ, 2 SECT, 3 SECT (c) ADVANCE IN SINGLE FILE IN CLOSE COUNTRY AND ARROWHEAD FORMATION IN . OPEN COUNTRY (d) ROUTES: AS PER TRACE (e) MARKINGS: NIL (3) ASSY AREA: (a) LOC: GR XXXXXX (b) GUIDES: PROVIDED BY 3 RCR, RV - GR XXXXXX (c) MARKINGS: 3 RCR TO MARK ROUTE FROM ASSY AREA TO ATTACK POSITION (d) ACTION THERIN: PREP FOR BATTLE (COMMS CHECK, WEAPONS CHECK, CAM) (4) ATTACK POSITION: (a) LOC: GRXXXXXX (b) GUIDES: 3 RCR TO PROVIDE GUIDE TO RELEASE POINT – GR XXXXXX (c) SECURITY: 3 RCR TO PROVIDE (d) ACTION THERIN: FINAL BP, SHAKE OUT INTO EXTENDED LINE, 1 ASSAULT GROUP LEFT, 2 ASSAULT GROUP RIGHT ORDERS: #2 SECTION, 11 PL, D COY, 1 RCR (5) LD: (a) LOC: FROM GR XXXXX TO GR XXXXXX (b) GUIDES: 3 RCR TO PROVIDE GUIDE (c) MARKINGS: MINETAPE . (d) SECURITY: 3 RCR (6) ACTION ON CONTACT: SOP (7) BDRY’S: AS PER TRACE (8) PHASE LINES: NA (9) REPORT LINES: AS PER TRACE (10) HIDE AND WAITING AREAS: AS PER TRACE (11) FIRE PLAN – CFSP: AS PER TRACE (12) NBC: TOPP LOW (13) OPEN FIRE POLICY: DOUBLE TAP ON CONTACT Humansystems Incorporated® Appendix B: SIREQ Attack Scenario Page BI-6 ® ORDERS: #2 SECTION, 11 PL, D COY, 1 RCR 4. SERVICE SUPPORT A. DRESS: FIGHTING ORDER AND CARRY IPE (TOPP LOW) B. EQPT: AS PER UNIT SOP C. WPNS: AS PER UNIT SOP . D. AMMO: FULL COMBAT LOAD AND 4 EXTRA DRUMS OF C9 E. TPT: DISMOUNTED TO OBJ PEACH F. POL: NA G. RATS AND WATER: ONE IMP, ENSURE WATER BOTTLES ARE FULL H. MED: AS PER UNIT SOP, SELF AID, BATTLE AID, FIRST AID, LEAVE CAS ON AXIS OF ADVANCE FOR EVAC I. PW: AS PER UNIT SOP, DISARM, SEARCH, SECURE, LEAVE ON AXIS OF ADVANCE 5. COMMAND AND SIGS A. COMD LOC/RTES B. SIGS (1) CALL SIGNS (2) RADIO SILENCE: BREAK ON CONTACT ONLY (3) FREQ (4) ALTN FREQ (5) CODE WORDS (6) NICK NAMES: (7) CAS EVAC: BLUE SMOKE (8) PASS WORD: BBZZ 1. Preparation for Battle After the platoon warning orders are received, the section, under the direction of the section . 2IC, prepares for battle. The soldiers apply personal camouflage, check their weapons and sights, check ammunition and load magazines, prepare grenades, check communication equipment, secure equipment, load the selected webbing configuration (including NBC IPE), and eat a hot meal. Section members undertake forced rest whenever possible. ? Assy The section is ordered to fall-in for battle and numbers-off from the right as per the drill. The Sect Comd then inspects the section and gives his orders to the section verbally, facilitated by a map and sand model. After orders, the section conducts rehearsals (i.e. reaction on contact, obstacle crossing drills). Prior to moving to the Attack Position with the platoon, the Sect Comd receives authorization and test fires the weapons and performs communication checks. Humansystems Incorporated® Appendix B: SIREQ Attack Scenario Page BI-7 ® Move to Attack Position 1 RCR links up with a guide at a rendezvous point (RV). The guide provides a brief on the status of the area, locations of minefields, locations of tripwires, and known locations of the enemy. The guide escorts D Company on their dismounted move to the Attack Position (AP). 2 Section, as part of 11 Pl, has taken their place in the Coy order of march. In the AP, the 11 Pl shakes out. The platoon assumes the advance formation “2 up” with 1 Section on the left, 2 Section on the right, 3 Section at depth (i.e. back and center). The Pl Comd is located centrally behind the lead sections. ? IRON LD AP RV 2 Section shakes out into the extended line formation: 1 Aslt Gp left, 2 Aslt Gp right. At H hour the section, along with the other leading sections of the COY, cross the Line of Departure IRON. Assy Continued... Advance to Contact A D 10 At H hour, the section encounters the road at LD IRON. As per orders, and as rehearsed in preparation for battle, the section uses an extended line to cross the road and then adopts the arrowhead formation. During the advance, the Sect Comd christens the ground to indicate reference points (“lone tree, burnt out vehicle, berm). He also verbally identifies possible enemy positions (“2IC keep an eye on the wood line to the east”) using these visual points of reference to orient section members to possible enemy threats or to control section fire during an enemy attack. ? 11 IRON LD AP The Sect Comd uses hand signals to control the section advance and to adopt an arrowhead formation, thereby enabling good fire support to the front and to the flanks. Humansystems Incorporated® Appendix B: SIREQ Attack Scenario Page BI-8 ® 2. Reaction to Effective Enemy Fire The section is “bumped” by coming under effective enemy fire. This drill relies on team effort, reaction to anticipatory orders, clear target indication, passage of information, occupation of good fire positions, self discipline and aggressive determined behavior. All members of the rifle section take immediate action by taking aimed shots, dashing to cover, and using individual field movements to avoid enemy fire. Section members leopard crawl to a location where they can spot the enemy position and return fire. Using his section radio, the Sect Comd reports “CONTACT WAIT OUT! to his Pl Comd. The section members continue to observe the enemy, return fire, and move to new fire positions. They avoid bunching up and pass information quickly and accurately, using either voice or hand signals. 3. Locating the Enemy The aim is now to locate and determine the size and composition of the enemy position. Given a determined enemy this drill can be quite difficult. The Sect Comd verbally requests his section members to indicate the enemy position. Speculative fire is used to try to force the enemy to reveal their location. The enemy can still not be located. The section moves forward using fire and movement covered by smoke. An isolated enemy trench is located and the enemy strength is estimated.. Holding his rifle above his head, the Sect Comd points out the general direction of the enemy to the other members of the section. The Section Comd then radios a detailed CONTACT REPORT to the Pl Comd. Humansystems Incorporated® Appendix B: SIREQ Attack Scenario Page BI-9 ® 4. Winning the Fire Fight The Sect Comd verbally gives a fire control orders to section members to bring maximum effective fire onto the enemy position. The order (GRIT) includes; Group (i.e. C9, #1 rifleman), Range, Indication of the target (e.g. clock ray, tracer fire, verbal description), and Type of fire (i.e. slow, rapid fire). The Sect Comd performs a hasty combat estimate and develops a plan. The Sect Comd radios a SITREP to the Pl Comd indicating that he plans to destroy the enemy. Upon approval from the Pl Comd, the Sect Comd verbally issues his orders. The plan is for a right flanking with fire support from the 2IC and #2 Assault Group. The brief orders inform all section members of their roles and the objectives of the impending approach and assault phases. The Pl Comd provides the platoon machine gun (C6) augmenting the section fire base. The Coy Comd will continue on the advance in order to maintain momentum, while this section attack is ongoing. 12 Pl has moved to the right forward position. 5. Approach The aim of this drill is to approach to within assault or grenade throwing range of the enemy while continuing to suppress him, using battle craft and available cover (i.e. fire and movement). Using suppressive fire from the support base, the Sect Comd and Assault Group 1, using smoke and cover, approach the enemy flank on the double. Once in the assault position the assault group shakes out into an extended line formation, changes magazines and fixes bayonets. Ideally, the assault group approaches the objective at an angle of 90 degrees to covering fire from the fire support base, so as not to mask the covering fire. The ground will dictate the approach. The Sect Comd remains constantly alert, watching the members of his own section, the enemy position, while listening for information over the radio. This is a critical maneuver which can expose the assault group to flanking fire. Momentum during the approach is important and crucial during the transition to the assault phase. Humansystems Incorporated® Appendix B: SIREQ Attack Scenario Page BI-10 ® 6. Assault The aim of this drill is to destroy or capture the enemy. The section pauses only long enough for the assault group objectives to be designated. Momentum must be maintained. Maximum fire is brought on the enemy position by the fire base while the assault group prepares fragmentation grenades or M72s. The final dash to the enemy should be as short as possible. On grenade detonation, the assault group attacks. Fire teams rush the objective, one member assaults under the covering fire of his partner. Once the fire teams initiate their assault, the fire support base shifts fire to the rear of the enemy position, cutting off any enemy retreat. The trench is cleared. One fire team suffers a casualty, requiring the remaining rifleman to join the other fire team. The assault force fights through the objective in case the enemy is positioned in depth. A prisoner is disarmed and kept under guard. As the attack is progressing, the 11 Pl Comd is positioning his platoon in order to maintain momentum and continuing the larger task by rejoining the Coy advance. 7. Consolidation The enemy has been destroyed and the assault group reorganizes beyond the enemy trench, in line with the axis of advance. The Sect Comd orders the 2IC and Assault Group 2 to move forward and re-join the section. During the consolidation, the section adopts an all-round hasty defensive position. Each section member adopts a fire position in a different compass direction, generally facing the threat. The Sect Comd consults each section member for a status report and assigns each an arc of fire. Section members alternately refill magazines and report the number of magazines, grenades and SRAAW (Short Range Anti-Armour Weapons) still in their possession. The Sect Comd verifies each soldier’s stock and the 2IC redistributes the load between section members. The Sect Comd remains in contact with the Pl Comd and reports objective secure. For security purposes, the section remains vigilant while preparing for likely enemy counterattack. If time, terrain, and enemy activity permit, the section may carry out detailed drills. First aid is rendered immediately to the section casualty to keep him alive until he can be evacuated. Prisoners are searched and secured. The Sect Comd provides a casualty and ammo report to the Pl Comd. The Pl Comd then moves the third section to the right forward position and rejoins the advance as the depth Pl in the Coy. Humansystems Incorporated® Appendix B: SIREQ Attack Scenario Page BI-11 ® Continue the Advance With the position now taken, service support activities can be carried out. The infantry company sergeant major has established a casualty and a PW collecting point near the objective. An air evacuation helicopter now moves forward to pick up the casualties. The point also receives PWs who have been escorted to the rear. D COY has continued with its mission of advance to contact with 10 Platoon left and 12 Platoon right. 11 Pl Comd has moved his depth section to the right forward position and rejoins the advance. The Coy Comd gives the following order: “42A; 49er, well done, CC4 move now, Out!” Conclusion In this Company advance to contact we have seen the mounting of a section attack to engage an enemy on the flank. The critical points include: •maintenance of momentum •speed and violence of executing a hasty attack •use of battle drills •the command, control and communications (C3) between higher and lower levels •the use of the combat estimate These activities are carried out at every level and explain why the section attack is a fundamental tool in Canadian leadership training. Higher level attacks will use the section battle drills in one form or another. Humansystems Incorporated® Appendix B: SIREQ Attack Scenario Page BI-12 Appendix 2: Attack Function Flow Diagrams Humansystems Incorporated® B-1-2 Coy Comd Plt Comd Section Comd Section Members Coy Comd Issue Written Wng O Plt Comd Section Comd Issue Verbal Op O Listen to Verbal Op O Read Text Wng O Prepare Verbal Wng O AS4 Record Pointform notes of Op O Issue Verbal Wng O Listen to Verbal Wng O Begin to Prepare Op O Record Pointform notes of Wng O Calculate Time Appreciation Issue Verbal Wng O to Prep for Battle AS1 Perform Time Check AS2-3 Extract pertinant points Listen to Verbal Wng O AR1 Issue Orders Begin to Prepare Op O Visually Perform Map Recce of ground Calculate Time Appreciation Receive Orders Visually Perform Map Recce of Ground Plan Visual Recce of Ground Perform Visual Recce of Ground Apply Camouflage AR2 Write Op O Plan Visual Recce of Ground Verbal (face to face) Co-ord with Section Comds and PL WO, etc. Formulate Advance to Contact Plan Verbal (face to face) Co-ord with Local Units Perform Visual Recce of Ground Check weapons, ammo, comms Page 1 AS5 AS6 Page 2 Formulate Advance to Contact Plan Issue Verbal Order to Fall in AS7 Plt Comd Verbally Authorize Weapons Test Fire Receive Authorization for Weapons Test Fire Fall in for Battle Visually Inspect Equip. and Sect. Phys/Mental Status Verbally Number off from the right Issue Verbal Op O Listen to Verbal Op O Detail Plan using Visual Map Observe Map Demonstrate Concept using Sandbox Model Observe Sandbox Model Verbally Authorize Weapons Test Fire Section Comd Receive Authorization for Weapons Test Fire Verbally Authorize Weapons Test Fire Verbal Radio Check Listen for Radio Check Listen to Verbal Response Verbally Acknowledge Radio Check Listen to Verbal Confirmation Listen to Authorization Test fire weapons AR3 AR4 AR5 MOVE TO ATTACK POSITION Issue Verbal Move Command Listen to Verbal Move Command Issue Verbal Move Command Listen to Verbal Confirmation Section Members Listen to Verbal Move Order Verbally Confirm Plan Issue Hand Signals to Assume Advance Formations Verbally Confirm Concept Listen to Formation Order Move Dismounted to Attack Position Receive verbal request to test fire Receive verbal request to test fire Verbally request authority to test fire Rehearse Drills Assume Advance formation Verbally request authority to test fire Issue Verbal/Hand Signal Formations Orders Page 3 Observe Hand Signal Command Page 4 Coy Comd Plt Comd Coy Comd ADVANCE TO CONTACT Plt Comd AS10 Pass Signal down line to other section members Issue Hand Signal Arrowhead Formation H-hour? No Yes Visually Confirm Formation Pass Signal down line to other section members Assume extended line formation Wait Issue Hand Signal to Move Out see hand Signal to Move Out Observe Hand Signal Command Visually Confirm Formation Adopt Arrowhead Formation Verbally Identify Visual Reference Points and Possible En. Posn. Listen to Verbal Description AR7 Wait Pass Description down line to other section members Hand Signal Move Order Observe Hand Signal Command Visually Search for References and Enemy AR7 Pass Signal down line to other section members Visually Confirm Line Crossing Use Hand Signals to Control Movement Cross Line of Departure Monitor Coy Comd hand Signals and Monitor Combat Radio Net Issue Verbal Commands to Control Movement Page 5 Listen to Verbal Confirmation Verbally Confirm Sightings Listen to Verbal Movement Orders Page 6 Coy Comd Plt Comd Coy Comd Plt Comd Listen to Verbal Contact Wng Listen to Verbal Contact Wng Issue Hand Signal Movement Order Observe Hand Signal Order Pass signal down line to other section members Visually Confirm Formation Section Comd Section Comd Visually Confirm Formation AS12 Verbally Radio Contact Wng Issue Verbal Order to Locate En Position Return Fire if Enemy is Seen AR8 Listen to Locate Order Adjust Advance Accordingly Visually Search for En Position REACT TO EFFECTIVE ENEMY FIRE Section Comes Under Fire AS11 Use Speculative Fire and Smoke Fire Two Round Burst Run 5 meters to Cover Listen to Verbal Position Report Verbally Report En Position (1 soldier) Raise Rifle to Point to En Position Observe Rifle Direction (whole section) Radio Verbal Contact Report Visual Search and Observe En Position Issue Verbal GRIT Orders Listen to Verbal GRIT Orders Visually Recce Ground Visually Identify Targets Drop to Prone Position Listen to Verbal Contact Report Listen to Verbal Contact Report Crawl to Observation Position WINNING THE FIRE FIGHT Sight Weapon AR9 Page 7 Page 8 Coy Comd Section Comd Plt Comd AS13 Coy Comd Section Members AR9 Perform Hasty Combat Estimate Develop Plan Orient Weapons Plt Comd Section Comd Listen to Verbal Confirmation APPROACH Verbally Confirm Orders Assault Team Estimate Range and Adjust Sight Order MG Det forward to Sect Issue Verbal Move/Fire Order Listen to Move Order Fire Support Team Listen to Fire Order Sight on Target Withdraw to Cover Run to En Flank Position Fire weapons Listen to Verbal Sitrep and Attack Plan Listen to Verbal Sitrep and Attack Plan Verbally Authorize Plan Receive authority to attack as planned Verbally Authorize Plan Radio Verbal Sitrep and Attack Plan AS14 Visually Detect Fall of Shot Issue Hand Signal for Extended Line Adjust Aim 2I/C Verbally Controls Rate of Fire Listen to Verbal Authorization Issue Verbal Attack Order Observe Hand Signal Order Pass Signal down line to other section members Link up with MG Det COORD with MG DET MCPL Provide Suppressive Fire Adopt Extended Line Formation Fire Weapons Issue Verbal Order to Prepare Weapons Listen to Verbal Attack Order Listen to Verbal Order Change Mags and Prep Grenades Page 9 Page 10 Fire Support Team Assault Team Section Comd Assault Team ASSAULT AS14 Observe Hand Signal Order Issue Hand Signal to Approach Assault Line AR10 AR11 Fatality Yes Crawl to Assault Line Verbally Designate Objectives Partner Provides Covering Fire for Team Member Moving Is team member dead? No No Listen to Objectives Perform self-aid Yes Alternate Partner Verbally Reports "MOVING" Team member moves? Can team member perform self-aid? Yes Listen to Verbal Confirmation Verbally Confirm Objectives Verbally Order Grenades to begin Attack Listen to Grenade Order No Is trench reached? No Wait for Help Yes Throw Grenades and Assault Observe Grenades and Section Assault Yes Is an enemy soldier captured? Assault Team Clears Trench No Fire Base Shifts Fire to Rear of En Position Assault Team Assault Team Fights Through Objective Fire Base Observes FightingThrough AR11 Fire team Assaults Under Covering Fire of Partner Partner joins other fire team Yes Is team member incapacitated? No Partner verbally reports "COVERING" One Section Member Guards Prisoner of War (PW) Fire Base Holds Fire Alternate Partner Moving Yes Page 11 Page 12 Coy Comd Plt Comd CONSOLIDATION Sect Comd Assault Team Verbally Order to Reorg Listen to Verbal Order for Reorg Verbally indicate Reorg. Site Move to Reorg Site Verbally Order Fire Support Group Forward Coy Comd Plt Comd Section Comd Issue Verbal Order to Check En Trenches Listen to Verbal Order to Check En Trench Listen to Verbal Radio SITREP Check Status of Injured Soldier Perform First Aid as Necessary Move to Reorg Site Return to Reorg Position with Prisoner and Captured Papers Adopt All-round Hast Defence (facing arcs) Listen to Verbal Status Report Listen to Verbal Radio AMMO-CAS Report Verbally Report Casualty Status Verbally Radio SITREP Verbally Request AMMO-CAS Report Listen to Verbal Radio AMMO-CAS Report Search for Missing Section Member Physically Search Trench and Secure Enemy Listen to Verbal Casualty report Listen to Verbal Radio SITREP AR13 Section Members Move to Trench Listen to Verbal Order for Reorg Arrive at Reorg Site Issue Hand Signal to Assign Arcs of Fire Fire Support Team Report Status "#1 rifleman OK 3 mags", etc. Verbally Radio AMMO-CAS Report Issue Verbal Order to Check for Wounded Section Member Listen to Verbal Search Results Verbally Report Search Results 2I/C Verbally Orders Redistribution of Ammo Listen to Verbal Order to Redistribute Ammo Prepare SITREP and AMMO-CAS Report Redistribute Ammo Verbally Radio SITREP Alternately Refill Magazines Listen to Verbal Order to Provide Report Status Listen to Verbal Order to Check for the Missing Section Member Page 13 Listen to Verbal Radio SITREP Listen to Verbal Radio SITREP AR12 Page 14 Coy Comd Listen to Response Plt Comd Section Comd Listen to Verbal PW and CAS Order Listen to Verbal PW and CAS Orders Listen to Response Verbally Acknowledge Cas and PW Points Section Members Plt Comd Section Comd Issue Verbal Commands to Control Movement Listen to Verbal Movement Orders Section Members Issue Verbal Movement Order Listen to Verbal Order to Move Adopt Advance Formation Issue Verbal Indentification of Cas and PW Points Listen to Verbal Indication of CAS and PW Points Issue Verbal Order to Escort PW to PW Collection Point Listen to Order to Escort POW Issue Verbal Order to Assist First Aider in Carrying Wounded Pers to CAS point Issue Verbal/ Hand Signal Orders to Control Formation Listen to/ Observe Orders Pass Orders down line to other section members Listen to Order to Assist First Aider Escort PW to Collection Point Carry Casualty to Collection Point Guard PW until Relieved Adjust Formation Accordingly Visually Confirm Formation Continue the Advance Rejoin Section Rejoin Section Alternately refill magazines as required Page 15 Page 16 Appendix 3: Attack CTA Data Humansystems Incorporated® B-1-3 Soldier Information Requirements ATTACK: Rifleman Fnc Flow AR1 Task Description Receive Initial Warning Orders (Section) What Concept of mission task, geographical area, no movement, before (timings), enemy information. Who Section Comd or 2IC briefing to Section members. How Why A verbal briefing from Section Comd or 2IC to Section Gives rifleman information to allow them to do own time members. If the Wng Order is written then Section members appreciation for preparation for specific mission. Given overview may be required to sign a distribution list to acknowledge of mission (distance to objective and likely enemy) soldier can receipt. integrate any knowledge of the ground (may borrow map) and weather to estimate needs and prepare rations, ammunition and appropriate clothing. Cues Rough idea of mission, distance, likely routes and terrain, enemy, weather auditory and visual cues. Volume About 1-minute verbal or equivalent text. AR2 Prepare for Battle Preparation activities based on the details of Warning Orders mission, objective, special weapons, likely enemy locations, status, and intentions. No movement before (timings), and orders, location and timings provide the framework for preparation for battle. 2IC (supervises) and Select, organize, and maintain equipment and weapons fire team partner will systems using mental checklist and buddy system. help each individual to prepare. AR3 Receive Orders Verbal Verbal orders contain much more Section Comd briefing detail than the Warning Order. to Section members. Additional information includes timings, locations, routes, communication equipment operating instructions (CEOI), frequencies, nicknames, passwords, Line of Departure, and instructions on how the mission will be conducted. AR4 Receive Orders Map Briefing Verbal and visual concept of mission Section Comd provides Section Comd will orient map to ground (indicating north), tasks using the map with critical briefing, 2IC will usually noting key reference features, and give an overview of the information such as routes, write down details, mission. objectives, own location, objective riflemen receive rendezvous, obstacles (trace briefing. information). Section Comd gives intent and mission information so that Listen to orders and view map. Section members can take over and execute the mission if required due to loss of contact or casualty. Can use information to predict enemy intent or likely location. Develops mental model of mission and situation for entire Section. AR5 Receive Orders Sand Box Section Comd gives detailed review of mission execution at Similar to Map Briefing but with more A rifleman builds the detailed rehearsal of mission model and the Section the objective by referring to the sand model. execution using a notional 3D model. Comd gives the briefing. Sand box provides a more effective means of visualizing the Section Comd and model for verbal and Supplementary to the map ground and associated reference points, when compared to a visual indications of the mission. briefing. map. It provides a better indication of the topography and routes and also helps to teach people how to read the ground on a map. The map is still required to refresh the mental model of the sandbox when on the move. This terrain/task representation further develops the Section's common mental model of the mission. AR6 Control Section Movement (Rifleman perspective) Control the movement and Section Comd to configuration of the Section in a field Section Members formation. Must prepare kit to meet specific needs of mission and weather. Personalized mental checklist and actions E.g. weather, geography and distance determines clothing such of other Section members based on as extra socks and water load, and mission factors can affect the SOP. Consult details of Warning Orders, selection of weapons (possibly special weapons, sights, and available map information, and any equipment), ammunition, rations, camouflage etc. meteorological report (weather forecast) for the mission timeframe. A detailed verbal briefing from Section Comd. If the briefing Gives riflemen detailed instruction on the mission and indicates Verbal information from Section Comd. is given at night, and light discipline must be maintained, the differences from Standard Operating Procedures for any specific section orders briefing will be held under a hastily constructedactions e.g. sniper, trip flares. cover of ground sheets with limited lighting. Section Comd uses verbal commands and visual hand It is necessary to adopt the most effective formation type and signals to tactically move and configure Section in field control the pace and configuration of the formation, when formation (arrowhead, extended line). In advance to contract searching for the enemy, to better improve survivability, prevent not necessarily trying to be stealthy. Section Comd gives fratricide, and provide the maximum available fire power when verbal order and is heard or is passed “down the line” or the and where it will most likely be required. hand signal is seen by Section members (they look at Comd when they can't hear him). More difficult at night (need to move more closely together) and for C6, C9 or 84mm as they can be 2-300 m away. If required to be stealthy and Section members cannot see the commands then control is lost. Due to this limitation, Canadian forces do not advance to contact at night. Detailed and extensive amounts of mission information. Extent of the review of Standard Operating Procedures will depend on experience and training of the Section members. Lots of information in the order is key to success. Will write down information when differing from Standard Operating Procedure. Visual and auditory commands from Signal. Section Comd. Field formation choices tend to be SOP as dictated by the ground and the tactical situation. Soldier Information Require ATTACK: Rifleman Cognitive Issues Awareness Sets the situational context for awareness focus and preparation. Rely heavily on knowledge of previous events to augment current situation. Fnc Flow AR1 Task Description Receive Initial Warning Orders (Section) Decisions Comms Riflemen will be told the Verbal briefing. basic requirements for ammo load and rations to carry etc. However information is key for preparation of these items and other more discretionary items such as appropriate clothing and water. Workload Generally, workload levels are low for the riflemen at this stage. Training Some preparation is Standard Operating Procedure but novices will follow lead of others to ensure they are aware of any extra situation specific equipment. Information Technology Goals All members of Section should have a map or equivalent representation of the ground between the current location and the objective. The timeliness of this information is key to allow proper preparation for battle. AR2 Prepare for Battle Need to be aware of mission reqirements and conditions which might affect the selection and preparation of clothing, equipment, and disposables (e.g. rations, ammo). Section Comd and rifleman will be told basic requirements for ammunition load and rations to carry etc. but any amount of Warning Order information is key for preparation of these items and other more discretionary items such as appropriate clothing and water. Map reconnaissance will detail camouflage requirements. Generally, workload More experienced levels are low for the are more accurate, riflemen at this stage. have better mental checklists and are better at predicting and estimating the situation. Less experienced will get help from fire team partner, 2IC or from Sect. Comd. at the inspection. a) Memory aid for long term mission information, e.g. Comd's guide, may be useful at the Section Comd and rifleman level. b) Environmental data such as 12 hour meteorological forecast. Geographical information. AR3 Receive Orders Verbal Key information for awareness and understanding of mission intent and execution. Need to know relevant mine field and artillery and air locations and resources, timings, CEOIs and passwords etc. Listen to verbal briefing. Questions are used for clarification. High cognitive and proprioceptive (writing). Moderate auditory demands. A number of critical mission details must be understood, and related to the ground and mission timings. Experienced a) Aide memoire for timings, riflemen are better CEOI, nicknames, frequencies etc. able to focus on the Everyone should have orders and key briefing geographical representation in information, and advance of and during briefing. record these items in an aide memoire. Less experienced riflemen will write everything down and refer to all the details frequently. AR4 Receive Orders Map Briefing Orders information is key, routes obstacles, ground, streams etc. Listen to verbal briefing. Questions are used for clarification. High visual, proprioceptive, and cognitive demands. Moderate auditory demands. Experienced a) Provide an annotated map and riflemen are better trace for each rifleman to enhance able to focus on the information transfer and key briefing comprehension. b) Geographical information, and information (in 3D) integrated with record these items in mission information. an aide memoire. Less experienced riflemen will write everything down and refer to all the details frequently. AR5 Receive Orders Sand Box Key to supplement the verbal orders. Listen to verbal briefing. Questions are used for clarification. High visual and cognitive demands. Moderate auditory demands. Building the sandbox a) Geographical information (in helps to teach 3D) integrated with key mission people how to relate information. the map to the ground. AR6 Control Section Movement (Rifleman perspective) Need to be aware of Section Comd location at all times for visual cues and be able to hear orders. Need awareness of location of other Section members and fire team partner relative to own position to maintain formation shape. Awareness of the tactical implications of the ground and the status and likely locations of enemy forces is useful for anticipating and adapting movement and formations. Cues other than overt Moderate workload signals from Section levels. Comd are important for field formation and movement control. The actions of your Section neighbor and the commands "passed down the line" from member to member are key to signalling movement and formation changes. Novices can miss a) Night Vision Goggles to aid with subtle tactical and night movement. b) Intra Section terrain cues which communication system. would signal a more experienced rifleman to anticipate a command or signal from their Section Comd. Fnc Flow AR7 Task Description Searching for Targets What Who How Why Cues Volume Each Section member searches their All Section members Section Comd christens the ground, while controlling Section Require tactical movement while looking for enemy. Need to Visual cues from unnatural objects and Signals. arcs for targets, possible enemy fire are looking and listeningmovement and formation, by indicating possible enemy anticipate and detect possible enemy locations and positions of sounds from tracks, vehicle doors or positions, cover and concealment for targets. locations, features to observe, and key areas of vulnerability. cover to improve Section survivability and to increase the odds of engines. Verbal commands from Section while responding to Section Comd All Section members use their eyes, optical sight, binoculars winning the fire fight. Comd using reference position and clock movement and formation orders. and ears to search for signs of the enemy. Area of interest is reference system or "follow tracer" well beyond 300m but area of influence and likely area of rounds. target engagement is out to approximately 300m. AR8 Locate Enemy Determine location of enemy and communicate to Section. All Section members. AR9 Win the Fire Fight Reduce or eliminate the effectiveness of enemy fire by engaging the enemy with suppressive fire. Second in command 2IC controls fire teams by watching fall of shot, adjusting aim The enemy must be suppressed with fire to reduce or eliminate supervises fire teams in and rate of fire, and by selecting alternative weapon systems effective enemy fire, and to allow for the preparation and the Section. At night, tracer fire can be used for target designation and to execution of an assault (allowing Section to maneuver) on the indicate fall of shot. Individual riflemen employ targetting drill enemy. to detect, identify, and engage targets based on estimations of distance and your own weapons effectiveness. Visual cues for distance estimation, fall of shot, tracer fire, effectiveness of enemy fire and actions. Auditory cues for weight of enemy fire, coordination of friendly fire, verbal commands by 2IC, and fire team "neighbor" actions. AR10 Adopt Assault Formation Fire teams adopt tactical positions prior to engaging in the assault. Section comd to assault Secton Comd maneuvers the assault group to a covered Assault group must come out of hidden position at shortest team. position, typically perpendicular to the enemy position, prior topossible distance from objective (planned position) to minimize lauching the assault. If the Section is maneuvering in cover t exposure time to enemy fire. a position of cover, locating the assault group perpendicular to the Section's covering fire is extremely difficult. Often the Section Comd will stop the assault group short of the assault line and move stealthily to a position of observation to confirm position relative to enemy. Difficult to come out perpendicula to enemy position. It takes a long time to find a perpendicula position and therefore exposes Section/rifleman to delays and enemy fire. Map. Hand signals to control movement on approach. Also listen for Secton covering fire and watch for smoke, both of which can be used as signals to start the assault. AR11 Assault (fire and Assault team approaches and movement control) attacks objective. Section comd to assault Section comd gives order to assault and then relies on Control assault group to effectively attack and respond to enemy group and fire teams. coordinating fire and movement within each fire team. reaction. Although most fire and movement is executed as a drill, the Section comd may invoke fire team control to better control and direct the engagement, especially if the assault is suppressed by the enemy. Hand signals and verbal commands Signals during assault. E.g. "Group, group, group shift left" or "Team, team, team shift right". Signals from Section comd, team partner, group leader etc. AR12 Consolidation, Adopt all around defense and check Section Comd to Redistribute Ammo ammunition and equipment. Platoon Commander (situation report), Section Comd to Section, Section to 2nd in command to Platoon Warrant Officer. AR13 Consolidation, Casualty Assess casualty status while in the consolidation, all-round defence. Search for enemy by seeking visual and auditory cues. Section works collectively to support individual movement to different observation positions to try and detect enemy location. If passive observation is unsuccessful then the Section Comd will select one or more riflemen to try and draw fire by engaging the enemy with speculative fire and by employing skirmishing bounds towards the likely direction of the enemy. Once sited, the position of the enemy is communicated to other members of the Section by providing distance/bearing estimates, references to visual features, tracer fire, etc. To reduce the effectiveness of enemy fire, the enemy location Visual cues include weapons flash and Simple signal for detecting, must first be determined to enable the Section to identify the mos smoke, enemy silouette and movement, and GRIT (group range effective positions of cover from which to apply suppressive fire toprepared positions (wire, trenches, indication type of fire) order win the fire fight. Once the enemy is located, the Section Comd disturbed dirt, sandbags), etc. Auditory for location. can begin preparing a tactical plan to close with and destroy the cues include enemy weapons noise at enemy. source, round impacts at Section, crackthump of rounds. Note: It is often very difficult to locate the enemy since prepared enemy positions are generally well camouflaged, low to the ground, and ambushes are launched when the Section is in disadvantaged ground. Also, there is considerable noise and panic in the Section during exposure to effective enemy fire, delaying ease and speed of the search for the enemy, Section control and coordination. Generally performed with Standard Operating Procedure To hastily prepare and adopt an all-round defensive position Verbal, visual and tactile. however Section Comd will often adjust arcs of fire for each against counter attack while consolidating and preparing for next fire team. Each fire team assesses (1 at a time using buddy task. system) requirement for ammunition to bring them back up to first line levels and checks the status of other equipment (e.g. magazines, gas mask, and bayonet). Status and requirements are communicated to 2IC who then consolidates the Section's resupply needs and communicates these to the Platoon Warrant Officer. Section Comd inspects The Section Comd performs a head count and enquires into To identify, treat, and evacuate casualties as quickly as possible Verbal and visual. the casualty status of each Section member. If their fire teamfollowing an assault. Casualty management during consolidation and interacts with must be performed quickly and systematically from a tactically Section members and partner is missing or they witnessed a casualty during the provides casualty report assault, the Section member will inform the Section Comd secure position. to Platoon Comd and receive order to leave defensive position to search for, assist, and retrieve the casualty. The Section Comd will then inform the Platoon Warrant Officer who will move up from the firebase to collect any casualties (in minutes). Fnc Flow AR7 Task Description Searching for Targets Cognitive Issues Awareness Decisions Need to be aware of enemy ambush and sniper tactics to better anticipate enemy locations and be aware of own tactical response when in contact with the enemy. Need to be continually aware of possible positions of cover from enemy fire so that they be immediately adopted if the Section comes under fire. Comms Workload High attentional demand on vision and moderate demands on proprioception. AR8 Locate Enemy Need to be aware of location and status of fire team partner, Section Comd, and other Section members. Terrain conditions for cover, lines of sight, and arcs of fire. Friendly flanking Unit locations. Tactically most effective ground in vicinity which could be occuppied by enemy force. Fire team partner, 2nd High stress situation in command, adjacent and very difficult to fire team, 2nd in locate concealed command - 1 assault enemy. Visual, group and Section cognitive, and comd, 2 assault group. auditory attentional demands are extremely high. AR9 Win the Fire Fight Need to be aware of 2IC location and status, enemy effectiveness and strength, fire team member status, status of adjacent fire teams, and effectiveness of own and Section fire. 2IC yells commands High workload and Section members demands. yell verbal coordination instructions AR10 Adopt Assault Formation Status of Section covering fire, status of enemy position, activities of flanking enemy Units, location of enemy position, timings. AR11 Assault (fire and Enemy position/status/actions, movement control) location and actions of fire team partner, location and commands of Section comd, actions of fire base, own ammunition count, own fire position and cover, terrain conditions and cover. Yelled to be heard High visual, auditory, over battlefield noise to cognitive demands. control movement and fire. Often difficult to hear. Yelled orders can also be overheard and understood by enemy. AR12 Consolidation, State of individual and fire team Redistribute Ammo ammunition and equipment. Status and strength of Section members, status and position of other friendly Units, location and likely intentions of other enemy Units, likely enemy counterattack routes, arcs of observation, cover, and fire afforded by Section positions. Face-to-Face interactions with fire team member and 2IC. Moderate workload levels. AR13 Consolidation, Casualty Verbal. Moderate workload levels. Status of own condition and that of your immediate fire team member. Status of other Section members. Location of Section Comd and 2IC. Assault group location in Hand signals to control Moderate workload relation to enemy position movement. Smoke, levels. and axis of covering fire. fire, etc. to signal initiation of the assault. Both visual and auditory signals can be difficult to observe on the battlefield. Information content is limited to signals only. Training Information Technology Goals a) Improve night surveillance with thermal imaging and image intensification capabilities. b) Improve ability to identify enemy position once detected. c) Digital map with known locations of enemy, current own location and flanking friendly Units. Less experienced rifleman may be more anxious, less controllable, and more likely to expend more ammo ineffectively. a) Periscope or off-bore sighting capability. b) Image enhancement (eg. binoculars, night vision, thermal sights). c) Bearing indiciation and range indication in sighting system. d) Intra (within) Section communication system to improve control and reduce perceptions of isolation. e) auditory sound localization system (e.g. sniper detection system) a) NVG (night vision goggles) and TI (thermal imagery). b) Range indication and corresponding weapon sighting capability to +/2m. c) Intra Section communications a) Digital Map with own location and enemy objective indicated as accurate as possible. (Navigational aides). b) Intra-section communications. c) IR (infrared) designator. More training and a) Intra (within) Section experience among communication. b) Round counter fire teams, assault (I.e. signal when <5 rds remaining). groups, and the Section requires less overt control and communications. a) Casualty status monitor. b) Method of identifying a soldier's position so that they can be found if unconscious. Soldier Information Requirements ATTACK: Section Commander Fnc Flow AS1 Task Description Receive Warning Orders (from Platoon) What Probable mission, timings, direction and special instructions. Who Platoon comd to Section comd. How A verbal briefing from Platoon Comd or signaler using radio orders, or a textual order delivered by a runner. (Note: Section comd usually brings runner to Warning Orders to be able to send early information and special instructions back to the Section 2nd in command.) Why Provides Section comd with information that allows them to do time appreciation in preparation of specific mission. Once given the overview of mission (e.g. distance to objective and likely enemy) Section comd can integrate with map reconnaissance and weather to estimate rations, ammo and appropriate clothing etc. AS2 Quick Map Reconnaissance to Prepare Warning Orders Use map info (in conjunction with mission and weather) to create Warning Order for own section. Key is obstacles, terrain, boundaries, objective and likely route. Section Comd does map reconnaissance and prepares Warning Orders. Review map and relate to available mission info and special instructions. Must prepare equipment, any special briefings, and any rehearsal Paper map for terrain, obstacles, training to meet specific needs of mission, terrain, and weather. boundaries, likely enemy locations and Often weather, geography and distances involved determines approaches. clothing such as extra socks and water load, weapons (possibly special weapons or kit [e.g. climbing ropes]) ammo, rations, camouflage etc. AS3 Prepare Warning Orders Integrate available information and procedural knowledge to identify obstacles, terrain, boundaries, routes, woods, likely fire base locations, objective (enemy), snow and ice, rivers, swamp etc. Section comd for Section. Review all information, including maps, mission information and special instructions. Estimate timings and required kit. Detail Warning Order information and have 2nd in command assemble Section. Providing information about the nature of an upcoming mission is Communicate critical mission details critical for the preparation for battle within the section. Even (e.g. timings, tasks, conditions, terrain, general information is sufficient for the section to determine and weather, distances, etc.) prepare equipment, plan meals and rest, and to undertake critical task rehearsal and review. Early information, disseminated early, can also provide more time for thorough planning and the construction of mission map models. AS4 Receive Orders Detailed operations orders are briefed to the Section comds regarding the mission, execution, changes from Warning Orders, routes, ground, objective, etc. Platoon comd to Section comd. Platoon comd will orient the map to the ground and christen the ground (i.e. orientate observers to direction and critical map features). He may use a sand model. He will give instructions regarding direction (where going), what to do at objective, where to meet guides, the consolidation location, casualty and POW instructions, ammo, and pogo points. Section comd writes down all key information specific to Section tasks and can use the runner to update Section 2IC. Platoon comd relays intent and mission information so that Sections can take over and execute the mission independantly if required due to loss of contact or casualty. This information can also be used to predict enemy intent or likely location. AS5 Detailed Map Reconnaissance Update map reconnaissance done for Warning Orders with new information from orders. Section Comd inspects Review boundaries and obstacles (50 m frontage for Section) map and assigns a and likely enemy positions, likely positions of cover, and rifleman to build a sand alternative routes (I.e. fastest, safest, etc.). model for the Section briefing. AS6 Visual Visual inspection of the actual Reconnaissance of ground where the mission will be the Ground executed. Platoon Comd and Section Comds. Accompany Platoon Comd on reconnaissance of ground. Platoon and Section Comds are better able to visualize the Usually a visual recce is not possible, but if it can be terrain features and conditions affecting the planning and performed it can be very helpful for preparation and planning. execution of the mission. A visual recce also provides the most up-to-date information of the terrain and provides a dimensional richness not found in 2D maps. AS7 Give Orders Section comd to Section. Section comd will orient map to the ground and christen ground (map or model if used). He will give the big picture followed by detailed instructions for Section tasks, i.e. the Platoon Comd’s intent and Section comd’s execution plan (i.e. directions, what to do at objective, where to meet guide, consolidation location, casualty and POW instructions, ammo, actions etc.). 2IC writes down key information (frequencies, passwords, codes) and will later destroy it. The riflemen may write down information for a memory aide. Sectio Comd may then ask the Section riflemen to confirm orders (i.e. quiz). Give orders to Section members using map, sand box and verbal briefing. Cues Auditory and visual cues that relate to a rough idea of mission, distance, likely routes and terrain, enemy, weather. Listen to orders (trace, boundaries, objective, routes, mission execution details, timings) and view map and trace details. Sect Comd is building a mental model of the terrain to support the Obstacles (man made and others), fire development of a more effective plan. To prepare effectively, he positions. must anticipate likely enemy positions, the best use of ground for the advance, and the most effective fire positions to adopt when they come into contact with the enemy. Terrain, obstacles, cover and concealment etc. Critical for Section to know tasks and intent of the mission in case Listen to orders (trace, boundaries, Section comd has to be replaced or a Section member loses objective, routes, mission exec detail, contact with the Section. timings) and view map details. Soldier Information Require ATTACK: Section Commander Fnc Flow AS1 Task Description Receive Warning Orders (from Platoon) Volume Can be very short, and the Section comd may write down key info (e.g. Orders Group time and place, 1 hr between Warning Orders and Order group) and no movement before date/time group. Cognitive Issues Awareness Sets the situational context for awareness focus and preparation. Rely heavily on knowledge of previous events to augment current situation. Decisions Equipment required and preparation time available based on direction (where going), probable mission and weather. AS2 Quick Map Reconnaissance to Prepare Warning Orders AS3 Prepare Warning Orders Typically brief and succinct, focussing on the details and giving direction for early preparation. Key to successful preparation is At this stage of Orders, an understanding of the with only general impending needs of the mission. information available, decisions about preparation are very standardized. AS4 Receive Orders Orders tend to include considerable content detail. Key information are the map, the tasks and Standing Operating Procedures, and any procedural deviations. Need to be aware of own Sections plan (i.e. route, tasks, terrain, enemy enroute, conditions, etc), actions and plans of other friendly Sections, enemy intentions, global location and intentions of larger friendly and enemy formations. AS5 Detailed Map Reconnaissance More extensive but supplementary to the initial map recce. AS6 AS7 Comms Platoon comd to Section comd. Section comd to 2IC using runner. Need to be aware of mission intent, likely routes, timings. Workload Generally, high cognitive workload levels at time of Wng Orders receipt as Section comd have little time available to develop their plan. Training Not too difficult for either novice or experienced. Reasonably high workload levels to interpret terrain. Must inform Section High cognitive and members as much as proprioceptive possible and don’t (writing) demands. make assumptions about what they will do with it. Need to identify gaps in Verbal, usually face-tostate of knowledge and face awareness during briefing so that questions can be asked of the Platoon comd for clarification. Information Technology Goals a) Electronic or text format would be useful with Platoon Comd's intent and key information listed (i.e. filtered to 1 level up, not to Company or Battalion). b) Faster Warning Order delivery (quicker relay by Platoon Comd and quicker coming down to Platoon Comd) would give more time for Section to prepare. Platoon Comd sometimes filters out necessary information. a) Aerial photographs to provide a more up-to-date view of the battlefield and local terrain. More up-to-date and detailed maps. b) 3D digital terrain maps with decision aides (e.g. intervisibility) Novices underestimate time for preparation tasks in their estimates. Rest and feeding time tends to suffer in the end. Busy time for Section comd since he is preparing his own plan at this point. High workload levels. Novice Comds tend to capture all information being provided in Orders since they lack the experience necessary to identify the critical or nonSOP aspects. Experienced Comds only tend to record critical details. Printed orders would reduce the need for Section Comds to record their own notes at the risk of missing a critical detail. Printed map and trace or electronic version of map and trace (from Platoon Comd not Battalion). These improvements would provide the Section Comd more time to prepare their Section orders. Apart from terrain awareness Route selection. issues, the Section Comd needs to be aware of the status of the enemy, enemy tactics and doctrine to be better able to anticipate locations and actions on contact. High cognitive and visual demands. Experienced Comds tend to be better able to interpret the terrain implications for mission success (I.e. speed of traverse, cover, etc). a) Up-to-date maps (maps in theatre are often outdated and may not reflect current terrain and urbanization. b) 3D maps to represent terrain and urban features. c) Terrain analysis tool (e.g. intervisibility). Visual Reconnaissance of the Ground Need to be aware of likely routes, enemy and friendly positions, and mission intent. High cognitive and visual demands. Give Orders Section Comd needs to be aware of the degree of Section comprehension of his orders, the capabiliites and limitations of his Section, the physiological and psychological readiness of his Section for the preparation and execution of the mission. Whether to expand further on the details of the orders or to question Section members on their comprehension. Section Comd must Moderately high thoroughly convey the visual, auditory, and Comd's intent and cognitive demands. leadership. a) Better observation devices to examine ground. b) Aerial photographs to match to visual inspection of ground. c) Live video feed from a Remotely Piloted Vehicle for the intended axis of advance. d) 3D map to relate to ground. Every Section member should have a map and the textual details of the orders for reference. Fnc Flow AS8 Task Description Navigate Determine Own Position What Determine own position in the battlespace. Who Section comd or appointed Section member. How Why Section comd uses map, compass and features (terrain and The Section must know its own position in order to navigate to man-made) to locate own position, ie. triangulation. Timing is the objective. 10-15 minutes to establish and confirm finding “next” terrain. Use features when moving. Platoon comd has a GPS but does not rely on it. Cues Major features, terrain and bearing from compass. A map is essential, whereas a compass is nice to have. Extraordinarily difficult at night, low light, and obscured vision. Section comd will appoint two pacers. Judge the distance travelled by counting paces or use a GPS, if available. Navigation, from waypoint to waypoint, requires the Section to maintain a given bearing for a set distance. A compass can be used to establish the bearing but some method of tracking distance travelled is necessary to navigate and estimate your position. Distance travelled is essential to estimating waypoint locations. A Section member is designated to count paces. For example, the pacer will use a method of counting to record the number of steps (e.g. using counter, beads, knots etc.) and then multiply the number of steps by their step length to establish distance travelled. At night or in indistinct terrain (e.g. desert or arctic), two or three pacers will be used and an average or consensus taken. To minimize the error associated with each leg, the distance between waypoints is less than 1km. Errors in bearing and distance combine to introduce an offset error at each waypoint which becomes additive over a multi-leg route. AS9 Navigate – Determine the distance traveled Determine Distance while navigating a tactical route. Traveled AS10 Control Field Formation Manage movement of Section in field Section Comd and 2IC formation. to Section members. Hand signals and verbal commands. Changes to formation and movement is dictated by ground conditions, tactical situation, and Standard Operating Procedures. Commander will tend to control movement and formation from a position on the wing or rear of the formation; an experienced rifleman is typically employed at the "point" of a formation. To move Section tactically (detect enemy cover arcs and maintain Visual and auditory commands. security) during the advance. Individual riflemen can also adjust their formation position somewhat to accommodate or take better advantage of the ground conditions. AS11 React to Enemy Fire Gain control over Section after receiving effective enemy fire. 2IC supervises fire teams in the Section. Double tap and dash down, then determine general direction (if not location) and strength of enemy to align Section against the enemy. Minimize Section losses during first reaction to enemy fire, gain control of the Section, and then develop tactical plan to engage and suppress enemy. Visual and auditory cues from enemy fire positions and the impact of rounds in the area occupied by the Section. AS12 Locate the Enemy Determine the location (range and bearing) and strength of the enemy. Section comd must control and employ a systematic use of Section members for locating enemy. The enemy is located using visual and auditory cues and the information is relayed to the Section Comd and other members using a verbal description (e.g. GRIT (group, range, indication, type of fire)), a clock ray indication, or a visual indication using weapons tracer fire. Must locate enemy first before the Section can suppress the enemy's fire and begin to win the fire fight. The longer the Section is suppressed the more vulnerable their position becomes. Verbal orders. Locate flash, smoke, heat shimmer and hear noise of enemy fire. Fnc Flow AS8 Task Description Navigate Determine Own Position AS9 Navigate – Determine Distance Traveled AS10 Control Field Formation AS11 React to Enemy Fire AS12 Locate the Enemy Volume Simple signals Cognitive Issues Awareness Decisions Need to have a good mental model of the terrain to be able to orient the map to the visible features. Comms Workload High when visual cues are obscurred or terrain cues are minimal. Training More experienced are likely to be faster and more accurate with navigation. Information Technology Goals Never accurate enough. Better map e.g. 1:25,000. At least an accurate 8 figure grid. Accurate, reliable, portable GPS device. Digital map display. Broken ground and route deviations make the pacing task more difficult. High cognitive and memory demands. More experienced are likely to be faster and more accurate with navigation. Some individuals can never acquire the skill. a) An improved GPS; the current GPS is unable to establish a bearing due to the slower ground speeds associated with walking. b) Provide an automatic Section position plot on a digital map. Pacers need to be aware of pace count and route bearing. In the event of a deviation from the intended route, the pacer needs to be cognizant of the bearing and distance offset from the route plan and adjust accordingly. Pacers must typically "box" a right-angled pattern around an obstacle, retaining and adjusting for the box distance to regain the original route. May need to adjust count in relation to terrain effects on stride length (e.g. steep inclines or declines, restrictive ground cover, etc.) Visual and auditory inspection of formation and ground is ongoing during the advance. The Section Comd is constantly assessing the suitability of the Section formation, the position of Section members, status and future potential of enemy threats, terrain conditions and obstacles, the status of flanking units, etc. Changes to the Section formation based on the tactical situation, mission timeline, enemy threat, terrain formations, vegetation and terrain cover, etc. 2nd in command and Section command to Section. Moderate attentional Less experienced demands. Comds yell all commands, making themselves an easier target for enemy snipers. More experienced Section Comd rely on the experience of riflemen to know drills and to pass formation adjustment orders through hand signals or verbally from member to member. Experienced riflemen will also actively perform confirmatory visual checks of own position and Section comd. a) Intra Section communication system with means of controlling sender/receiver protocols. b) Better night vision capability e.g. to better coordinate Section position and formation at night. Key to survivability for all Section members is an awareness of likely enemy fire positions, and therefore the direction of fire, and the suitability of cover afforded by the ground in their immediate vicinity. Sect Comd must try to gain a quick awareness of the dispersion and locations of his Section members as he seeks cover. Section Comd needs to be aware of potential enemy positions, the locations of own Section members, the Section strength, the terrain conditions between the Section and the enemy, and the local status of other enemy and friendly Units. In most cases, reaction to enemy fire triggers a procedural drill to seek cover. Yelled verbal. Key to regaining control over Section. Moderate demands Experienced soldiers since the response is will seek effective a practiced drill. cover more quickly and will be less likely to commit procedural errors (e.g. no movement before winning fire fight or before smoke grenades). Intra Section communications valuable for maintaining control of Section and for determining Section strength, casualties, etc. Extremely high workload and attentional demands. Range estimator; TI sight (Thermal Imagery) for each fire team. Grenade launcher; Intra Section communications;Tracer fire Section Comd will need to Commands and decide how best to locate Section observations the enemy by moving are yelled. Section members to better view the enemy or to draw fire, based on estimates of likely enemy positions and the intervisibility to the Section. Fnc Flow AS13 Task Description Develop Plan What Assess the situation, send contact report and use the map to develop and communicate assault plan. AS14 Adopt Assault Formation & Confirm Objective Location AS15 AS16 Who Section comd, confirmed by Platoon comd, and then to Section. How Once the fire fight has been won and the enemy is suppressed, the 2IC continues to control Section fire while the Section comd develops a plan of assault. The plan is sketched on a map (trace) and verbally given to the Platoon comd for approval with times of contact, enemy grid, assault route and fire base as well as Section actions. Once approved, the plan is communicated to the Section verbally and by passing through the Section from member to member. (Note, described here as Section task – must allow capability for Platoon task). Passing the plan often involves face-toface contact with each Section member thereby greatly increasing exposure to enemy fire and risks giving friendly positions away. Why From their covered positions, the engagement with the enemy will remain a stalemate unless the Section can mount an effective enemy assault. Cues Communicate Plan: Map trace, Verbal orders using GETM (group, enemy, type of fire, movement) Assaulting fire teams must maneuver Section comd to assault Section comd estimates position perpendicular to enemy in covered ground to line up for team. trench in order to begin assault. Owing to difficulties in assault from covert position. knowing own position relative to the enemy objective, the Section Comd may have Section form all around defence while he confirms their position prior to assault. Assault group must come out of hidden position at shortest possible distance from objective (planned position) to minimize exposure to enemy fire and maximize surprise. Visual scan of the assault ground and the objective. Hand signals to control movement on approach. Listen for C6 fire base cease fire and watch for smoke, which are both used as signals to start the assault. Count paces. Assault (fire and movement control) Assault team approaches and attacks objective. Section comd to assault Section comd gives order to assault and then relys on group and fire teams. coordinating fire and movement within each fire team. Section comd can control movement. Try to be as tactical as much as possible until seen by enemy. Conducted as a drill. While the initial assault comprises a drill, the Section Comd needs to maintain both the control of movement and control of fire to best coordinate the assault team fire power and to react to adjustments by the enemy. Hand signals and verbal commands during assault. E.g. "Group, group, group shift left" or "Team, team, team shift right" Consolidation Adopt all around defense and check ammo and casualty status. Section Comd to Platoon Commander (situation report), Section Comd to Section, Section to 2IC to Platoon Warrant Officer. To defend against counter attack while consolidating and preparing for next task. Verbal, visual and tactile. Standard Operating Procedure to adopt all-around defensive posture following assault. Section Comd positions and adjusts arcs of fire for each fire team. Section Comd does situation report and checks the status of ammunition, casualties, POWs, etc. Section Comd then provides instruction to 2IC to coordinate replenishment, POWs, and casualties with Platoon Warrant. Cognitive Issues Awareness To develop plan, need to be aware of enemy position and strength at objective and in depth, own strength and location of own troops, friendly support options, terrain and covered approaches, enemy lines of sight and fire, etc. Fnc Flow AS13 Task Description Develop Plan AS14 Adopt Assault Formation & Confirm Objective Location Enemy objective position and strength, fire base status, location of assault team members and status, terrain conditions and cover, enemy lines of sight and fire. AS15 Assault (fire and movement control) Enemy reaction to assault, enemy effectiveness, assault team positions and effectiveness of fire and cover, status of fire base, effectiveness of terrain cover and fire positions on assault ground. AS16 Consolidation Status and strength of Section members, status and position of other friendly Units, location and likely intentions of other enemy Units, likely enemy counterattack routes, arcs of observation, cover, and fire afforded by Section positions. Volume The plan itself is short and concise, typically consisting of a map sketch detailing fire positions, fire base, and assault route. Decisions Fire base location, weapons selection, selection of fire team deployments, assault route, timings, signals, coordinated actions, support requirements. Comms Difficult to communicate details and timings of plan when its important to be exact and coordinated. Workload Very high visual and cognitive demands. Confirm that Section Assault group leader High visual and position, relative to enemy to assault team, Fire cognitive demands. objective, is suitable for base to assault group. assault. Adjust positions of assault team members to provide best support fire and offer best cover. Training Information Technology Goals a) Intra Section communications. b) Method of disseminating tactical map plan. Novice Comds have more difficulty estimating ideal assault position when maneuvering in cover. a) Need a means of knowing own location and enemy objective location as accurately and timely as possible. b) Night Vision for maneuvering and assaulting at night. Yelled commands to Round count, enemy, More training and a) Intra Section communications. control movement and friendly. experience results in b) Round counter (<5rounds left). fire. less overt communications. Balancing of ammunition and equipment within Section, requirements for resupply, selection and orientation of Section positions to achieve best defensive posture. Verbal, usually face-toface Intra Section communications. Appendix 4: Attack Ratings Humansystems Incorporated® B-1-4 Im po rt an C om ce pl ex Ti it y m el in es D s iff ic ul ty R et en U pd tio at n e F Fr r eq eq ue ue nc nc y y of A cc U s ur Ti ac e m y e Pr es su re ATTACK - INFORMATION INDICE RATINGS RIFLEMAN No. Task AR1 Initial Wng O (Section) AR2 Prepare for Battle AR3 Receive Orders Verbal AR4 Receive Orders - Map Briefing AR5 Receive Orders - Sand Box AR6 Control Sect Movement AR7 Seaching for Targets AR8 Locate Enemy AR9 Win the Fire Fight AR10 Adopt Assault Formation AR11 Assault (fire and movement control) AR12 Consolidation, Redistribute Ammo AR13 Consolidation, Casualty 1 2 4 2 3 3 5 2 2 1 1 2 1 1 2 4 3 2 3 3 5 5 2 2 1 4 4 4 3 3 4 4 4 3 4 2 2 3 4 4 4 4 5 2 4 2 5 5 5 1 5 1 2 5 5 5 3 3 3 3 3 4 4 3 4 4 4 4 4 6 5 7 5 5 1 1 1 1 3 1 1 1 1 1 1 1 5 5 1 5 5 8 4 5 4 4 4 4 2 3 2 3 4 4 9 4 3 5 5 5 4 4 1 1 1 1 5 5 C 1 3 x 2 1 4 4 1 1 3 3 1 1 1 1 Im SECTION COMMANDER No. Task AS1 Receive Wng O (from Pl) AS2 ID Quick Map Recce to Prepare Wng O AS3 Prepare Wng O AS4 Receive Orders AS5 Detailed Map Recce AS6 Visual Recce of the Ground AS7 Give Orders AS8 Navigate - Determine Own Position AS9 Navigate - Determine Distance Travelled AS10 Control Field Formation AS11 React to En Fire AS12 Locate the Enemy AS13 Develop Plan AS14 Adopt Asslt Formation/Confirm Obj Loc AS15 Assault (fire and movement control) AS16 Consolidation po rt an om ce pl ex Ti it y m el in es D s iff ic ul ty R et en U pd tio at n e F Fr eq req ue ue nc nc y y of A cc U s ur Ti ac e m y e Pr es su re ATTACK - INFORMATION INDICE RATINGS 2 4 x 2 2 4 4 3 1 4 4 4 2 3 2 3 2 x 4 3 5 4 5 4 2 3 3 4 4 x 4 4 5 5 5 2 5 4 3 3 4 1 5 3 x 4 3 3 3 3 3 3 3 6 5 x 3 5 5 1 1 1 1 5 1 7 3 x 5 3 4 1 1 1 2 1 1 1 8 4 x 5 5 3 5 5 3 3 4 3 2 9 3 x 2 3 4 2 2 1 4 3 1 1 1 ATTACK SCENARIO - VACP RATINGS U D IT O R Y C O G N IT IV E PH YS IC A L Tasks 1) Initial Wng O (Section) 5) Receive Orders Verbal 3) Receive Orders - Map Briefing 4) Receive Orders - Sand Box 7) Seaching for Targets 8) Locate Enemy 9) Win the Fire Fight 10) Adopt Assault Formation 11) Assault (fire and movement control) 12) Consolidation, Redistribute Ammo 13) Consolidation, Casualty A Fnc Flow AR1 AR3 AR4 AR5 AR7 AR8 AR9 AR10 AR11 AR12 AR13 VI SU A L RIFLEMAN 3.7 1 7 7 7 7 7 3.7 7 3.7 3.7 4.9 4.9 4.9 4.9 2 6.6 6.6 4.2 4.9 4.9 4.9 6.8 6.8 6.8 6.8 3.7 6.8 6.8 3.7 6.8 4.6 4.6 1 6.5 6.5 1 4.6 4.6 4.6 2.2 4.6 2.2 2.2 U D IT O R Y C O G N IT IV E PH YS IC A L Tasks 1) Receive Wng O (from Pl) ID Quick Map Recce to Prepare Wng O 2) Prepare Wng O 3) Receive Orders 6) Give Orders 7) Navigate - Determine Own Position 8) Navigate - Determine Distance Travelled 9) Control Field Formation 10) React to En Fire 11) Locate the Enemy 12) Develop Plan 13) Adopt Assault Formation/Confirm Obj Loc A Fnc Flow AS1 AS2 AS3 AS4 AS7 AS8 AS9 AS10 AS11 AS12 AS13 AS14 VI SU A L SECTION COMMANDER 5.9 4.9 7 2.2 5.9 7 5.9 5 5 4 5.4 7 7 6.8 0 4.9 4.9 0 4.9 4.3 4.9 6.6 4.9 4.3 6.8 7 5.3 6.8 6.8 4.6 4.6 6.8 7 6.8 6.5 6.5 1 2.2 1 1 4.6 4.6 4.6 2.2 Appendix 5: Attack Information Elements Humansystems Incorporated® B-1-5 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Team Movement Control 1 Team Fire Control 1 Indiv. Fire Control 1 1 ID Trgts/Threats 1 1 Detect Trgts/Threats 1 1 1 1 1 1 1 1 Indiv. Movement Control Access Recorded/Ref. Info Record Info. Fr Status Local 1 1 1 1 1 1 1 1 1 1 1 1 Plan Coverage 1 1 1 1 1 1 1 1 1 1 1 Plan Fire 1 1 1 1 1 1 1 1 1 Plan Movement 1 1 1 1 1 1 1 1 1 Plan Timings 1 1 1 1 1 1 1 1 Identify Resource Needs 1 1 1 1 1 1 1 1 1 En Status Local 1 1 1 1 1 Fr Status Global Initial Wng O Prepare for Battle Receive Orders - Verbal Receive Orders - Map Briefing Receive Orders - Sand Box Control Section Movement Search for Targets Locate Enemy Win the Fire Fight Adopt Assault Formation Asssault (fire and movement control) Consolidation - Redistribute Ammo Consolidation - Casualties 1 1 1 1 1 1 1 En Status Global AR1 AR2 AR3 AR4 AR5 AR6 AR7 AR8 AR9 AR10 AR11 AR12 AR13 1 1 1 1 Msn Timing rfl man rfl man rfl man rfl man rfl man rfl man rfl man rfl man rfl man rfl man rfl man rfl man rfl man 1 1 1 Msn Execution attack attack attack attack attack attack attack attack attack attack attack attack attack 1 1 1 1 1 1 1 1 1 1 1 Msn Intent 1 Det. Bearing Info Transfer (extra-section) 1 Det. Range Info Transfer (intra-section) Receive Wng O (from Pl) Quick Map Recce to Prepare Wng O Prepare Wng O Receive Orders Detailed Map Recce Visual Recce of Ground Give Orders Navigate - Determine Own Position Navigate - Determine Distance Travelled Control Field Formation React to En Fire Locate the Enemy Develop Plan Adopt Assault Formation/Confirm Obj Loc Det. Loc. Fnc Flow No. AS1 AS2 AS3 AS4 AS5 AS6 AS7 AS8 AS9 AS10 AS11 AS12 AS13 AS14 Visualize Gnd Position sect comd sect comd sect comd sect comd sect comd sect comd sect comd sect comd sect comd sect comd sect comd sect comd sect comd sect comd Task ID Scenario attack attack attack attack attack attack attack attack attack attack attack attack attack attack 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 ANNEX C: Defend Data Humansystems Incorporated® C-1 Appendix 1: Defend Scenario Humansystems Incorporated® C-1-1 ® MISSION SCENARIO: The Defence Scenario Overview (-) (-) (-) Humansystems Incorporated® (+) Previously, 2 CMBG (Canadian Mechanized Brigade Group) had secured the Mattawa Airstrip and exploited to the area of Chalk River. The enemy screen has reacted and conducted a violent counter attack. The enemy has attacked from the south and west with a regimental sized force. This attack was stopped by 3 RCR (Royal Canadian Regiment) with elements of the RCD (Royal Canadian Dragoons). 1st Cdn Div recce elements are conducting delaying operations. The enemy main body is 48-72 hours away and is not expecting a water crossing in this area. The enemy is expected to attack from the North down the TransCanada Highway. ) (+ This scenario includes participation in defensive operations. The deliberate defence is an operation that is conducted when time for planning and execution is available. In this scenario a section participates in a company sized defensive position. It includes dismounted movement to a reverse slope defensive position, occupation and preparation of the defensive position, routine in the defence, and conduct of the defence. Although this vignette will focus on a section, it is being conducted within the context of a Brigade operation. (+) (-) Defence - General Information Page 1 ® Scenario Overview The enemy attack from the North is expected on a primary axis down the TransCanada Hwy with a secondary axis down the Mattawa Plain. The Brigade plan tasks 1RCR with defending the secondary axis. After a Recce of the area and a battle appreciation, the CO plans to channel the enemy into the Mattawa Plain kill zone. A and D Companies will destroy the enemy from deliberate defensive positions and the remnants will be destroyed by a counter attack by C Coy Combat Team from the west flank. D COY M A COY C COY Currently, the 1RCR Battle Group is deployed in Waiting Areas (WA) south-east of the village of Petawawa. Defensive Operations in Cold Weather Defence - General Information Preparation D-3 At first light on D-3, the CO (Commanding Officer) of 1 RCR gave his warning order for the defence and the company commanders began their battle procedure. The CO has attended the Brigade Commander orders and has distilled tasks to his sub-units. D Company 1 RCR will be tasked with defending the north-eastern half of the Mattawa Plain in the area just north of the Mattawa airstrip. After Battle Group (BG) Orders, the company commander has set off with the platoon commanders to conduct a recce of the defensive position. Successful defence requires detailed planning and close co-ordination at all levels; this includes plans such as the obstacle plan, anti-armour plan, counter-moves plan, surveillance plan, and fire plan. As much as possible, traces of the various plans are issued during the Warning Order at all levels to accelerate battle procedure. KZ Bear 11 M M 10 Phony 12 M M 2 D COY 1 3 A COY Liaison is carried out from left to right, front to rear, higher to lower levels of command, supporting to supported, and moving to static units. Battle Procedure Humansystems Incorporated® Page 2 ® Preparation D-3 Siting the Position The company commander conducts his estimate and prepares his defensive plan according to the principles and fundamentals of defence. Some adjustment of the broad location is allowed and is refined in accordance with the commanders intent and the ground. All commanders site two levels down; the company commander indicates the location of section positions. He prepares the support plans for the defence (i.e. anti-armour plan, etc.) and establishes the general platoon (Pl) positions and assigns arcs of responsibility. The platoon commander in turn sites platoon weapons (if not sited by the company commander), and if there is time, sites each trench. In general, infantry in defence is sited to block the enemy advance, to hold vital ground, or to protect anti-armour weapons. The recce of the company position has indicated that a reverse slope defence is possible. The platoon commander verifies that section weapon arcs overlap in the kill zone. The trenches are sited by lying on the ground to ensure that soldiers can see and engage the target area from their trench positions. Kill Zone Bear KZ B KZ D KZ C 2 3 1 Siting the Position Humansystems Incorporated® Page 3 ® Siting the Position Due to time and space constraints the Coy Commander will issue only occupation orders and will follow with confirmatory orders at the appropriate time. This may include as many co-ordination conferences as is required or time permits. D Company will defend with 2 platoons up: 10 Platoon left and 11 Platoon right and 12 Platoon in depth. Presently, D Company is conducting battle procedure in the waiting area, under the direction of the Company Sergeant Major. The Coy 2IC and Platoon Warrant Officers are conducting the hide recce. The Coy R Gp, consisting of the Company and Platoon Commanders, are completing their battle procedure and will deliver their orders to the section commanders who have been waiting at a predetermined RV. The Coy, Pl and Section commanders will co-ordinate with adjacent forces to tie in all arcs and ensure that all avenues of approach are covered. The Section commander indicates the front edges of section trenches with either mine tape or other suitable methods Siting the Position Mounted Move to Hide Hide As per the Battle Group move order, D Coy 1 RCR moves forward by vehicle to the BG release point. At the hide, the platoon commander quickly briefs the entire platoon on the outline of the defensive plan and on the open fire policy. Since time is available the section commanders distill the Platoon Commanders orders and brief their own troops. RP Note: The attached occupation orders (see next slide) are provided in greater detail than is typical and is intended for non-military use only. The platoon commander informs the platoon that 2 CER (combat engineers) will be working forward of the main defensive position laying barrier minefields across the Mattawa plain on the high speed approaches. SP BG Start Point ~10K to East Occupation Humansystems Incorporated® Page 4 ® OCCUPATION ORDERS: #1 SECTION, 10 PL, D COY, 1 RCR 1. SITUATION: A. GENERAL: 3RCR AND ELEMENTS OF RCD HAVE STOPPED EN ATTACK FROM THE SOUTH AND WEST . THE EN OBJ IS THE VILLAGE OF PETAWAWA. B. ENEMY FORCES: (1) STR: THE EN IS EXPECTED IN REGIMENT(+) STRENGTH, ATTACKING FROM THE NORTH WEST ALONG TRANSCANADA HIGHWAY. WITH AN INTERMEDIATE OBJECTIVE AS THE VILLAGE OF PETAWAWA. THE MATTAWA PLAIN IS VIEWED AS A SECONDARY APPROACH TO BOTH THE AIRPORT AND THE VILLAGE. (2) LOC: FORWARD EN ELEMENTS AT GR XXXXXX. REMNANTS OF THE DEFEATED EN REMAIN TO THE SOUTH AND WEST. (3) RATE OF ADV: NA (4) TIME INITIAL CONTACT IS EXPECTED: AT LEAST 72HRS (5) NUC CAPABILITY: NONE (6) CHEM CAPABILITY: HAVE USED PERSISTANT AND NON-PERSISTANT AGENTS (7) AIR CAPABILITY: AIR PARITY C. FRIENDLY: (1) OUTLINE OF 1 RCR BG PLAN: I RCR SHALL DEFEND THE MATTAWA AIRFIELD. A COY WILL DEFEND NORTH EAST SECTION OF MATTAWA PLAIN. D COY WILL DEFEND NORTHWESTSECTION OF MATTAWA PLAIN. C COY CBT TEAM WILL ACT AS RESERVE . (2) OUTLINE OF D COY PLAN: D COY WILL DEFEND ALONG A REVERSE SLOPE. 2 PLS UP AND 1 IN RESERVE. 10 PL LEFT, 1 1 PL RIGHT, 12 PL IN RESERVE. ONE LAV PER PL AUTH ON DEF POSN. REMAINING LAV U/C COY 2IC FOR COY COUNTER ATTACK FORCE FROM HIDE LOC. (3) OUTLINE OF 10 PL PLAN: 10 PL WILL DEFEND WITH 2 SECT UP. 1 SECT LEFT, 2 SECT RIGHT, AND 3 SECT DEPTH (WITH LAV DUG IN). 3 SECTION TO ESTB 1 OP FWD AT GRXXXXXX. (4) AIR PLAN: ON CALL OCCUPATION ORDERS: #1 SECTION, 10 PL, D COY, 1 RCR D. ATTS AND DETS: (1) UND COMD: (2) AT PRI CALL: (3) IN DS: (4) IN SP: (5) WITH: (6) AIR SORTIES: 2. MISSION: 1 SECT WILL DEFEND WITHIN BOUNDARIES 3. EXECUTION: A. GENERAL OUTLINE: (1) MOVE TO DEF POSN, ERYX IN OUTER LEFT TRENCH (2) DIG IN TRENCHES TO STAGE 2 (3) LAY WIRE OBSTACLES, EARLY WNG DEVICES, PROTECTIVE MINE FD (4) DIG IN TRENCHES TO STAGE 6 (5) DEF ROUTINE B. GROUPINGS AND TASKS: (1) GROUPING NO CHG (2) SECTION DEFENCE AS ORDERED. (3) SENTRY POSITION AT LANE EXIT OF MINE FIELD. C. COORD INSTRS: (1) TIMINGS: (a) MOVE TO ASSY AREA: NA (b) MOVE FROM ASSY AREA: NOT BEFORE HRS (c) POSN OCCUPIED BY HRS (d) POSN DEFENSIBLE BY: HRS (e) TRENCHES TO STAGE 5 NOT LATER THAN HRS 4: NOT BEFORE HRS Humansystems Incorporated® Page 5 ® OCCUPATION ORDERS: #1 SECTION, 10 PL, D COY, 1 RCR (2) MOVES: (a) ORDER OF MARCH TO ASSY AREA: 1, 2, 3 SECT (b) ORDER OF MARCH TO DEF POSN AREA: 1, 2, 3 SECT (c) ROUTES: AS PER TRACE (d) MARKINGS: NIL (3) ASSY AREA: (a) LOC: GR (4) DEFENSIVE STORES - ALLOTMENT: (10) PRI OF WORK: (a) DEPTH (b) CAM (c) OHC (5) DECEPTION AND CONCEALMENT: NA (6) AIR OBSN AND DRILLS: AS PER TRACE (7) FIRE PLAN - CFSP: (8) NBC DRILLS: (9) NI VIS PLAN: (10) ORDERS FOR OPENING FIRE; (11) ROUTINE: (a) STAND TO (b) SENTRIES AND ALARMS (c) TRACK PLAN (12) SENTRY ROSTER: OCCUPATION ORDERS: #1 SECTION, 10 PL, D COY, 1 RCR 4. SERVICE SUPPORT A. DRESS: FIGHTING ORDER AND CARRY IPE B. EQPT: AS PER UNIT SOP C. WPNS: AS PER UNIT SOP, ALSO D. AMMO: FULL COMBAT LOAD, CLAYMORE MINES X3, ADDITIONAL AMMO TO BE POSITIONED IN TRENCHES AS ALLOCATED. E. FORCED REST: NA F. RATS AND WATER: 24 HRS RATS , ENSURE WATER BOTTLES ARE FULL G. MED: AS PER UNIT SOP, SELF AID, BATTLE AID, COY TO CONDUCT CAS EVAC. COY CAS COLLECTION PT AT GR XXXXXX. H. PW: AS PER UNIT SOP, DISARM, SEARCH, SECURE. COY PW COLLECTION PT AT GRXXXXXX. I. DEF STORES: WILL BE BROUGHT FORWARD AND DROPPED OFF 100 METERS BEHIND DEF POSN J. TN: 5. COMMAND AND SIGS A. LOC AND RTE TO PL COMD B. LOC AND RTE TO COY COMD C. SIGS (1) STAND TO (2) DF (3) FPF FIRE (4) RUNNERS (5) FREQ (6) ALTN FREQ (7) CODE WORDS/NICKNAMES (8) LAND LINE (9) PASS WORDS AND NIGHT RECOGNITION SIGNALS D. PATROL PLAN. NONE EXPECTED THROUGH OUR SECTOR. Humansystems Incorporated® Page 6 ® Last Light Occupation (D-2) The platoon moves forward to the defensive position by foot carrying all weapons and equipment, observing strict track discipline in order to learn the rate to and from the position. The move forward occurs some hours before first light on D-2. Approximately 100 meters behind the position additional stores and equipment are off-loaded using the platoon LAVs. Once the vehicles are off-loaded, three of the four Pl LAVs return to the hide under the direction of the platoon second-in command. The section commander indicates the section track plan and sites the section personnel at their trench location. 2 HIDE 3 1 Once in position the section and platoon commander confirm that position is "tight" and all arcs of fire overlap. On arrival at their position each soldier is assigned an immediate stand-to position next to their trench. Until shell scrapes and trenches are prepared the stand-to positions are the positions where the section will defend from. Weapons are sited in the middle of each soldier's arc of fire. Occupation Priority of Work The priority of work for all defensive positions is done in stages; establish sentries, site weapons and trenches, draw range cards, clear fields of fire, dig shell scrapes, lay land line for field telephones to Platoon HQ, dig the trenches to stage 2, set out trip flares, claymores and antitank mines, dig trenches to stage 5, construct wire obstacles, prepare alternate positions and prepare crawl and communication trenches. 2 HIDE 3 1 Initial Preparation Humansystems Incorporated® Page 7 ® Priority of Work Discipline must be maintained in the defence in the following areas: track plan, noise and light, cam and concealment, excessive movement and weapons manning. Coordination continues through-out at all levels. 2 HIDE 3 1 As the sections, platoons and companies are finalizing their positions, commanders and their FOOs continue building the artillery defensive fire plan. As a general rule, one company in the defence could have up to three DF (defensive fire) targets and one FPF ( Final Protective Fire) target. DFs and FPFs, and any other reference points or features will be recorded on the trench, section and platoon or most certainly the company range cards. The company range card translates directly into a company STA trace, which forms part of the battalion STA trace. As the traces consolidate at battalion level, some adjustment of positions may be required in order to fill in any gaps. Sentries The Brigade Barrier Plan calls for a number of dismounted lanes to be created through the barrier minefields. The platoon commander has assigned 1 Section with providing a ground sentry for this lane. The sentry is relieved every 30 minutes so that he can take his turn digging the trench. On this reverse slope position an OP manned by 3 Section is forward of the defensive position on the next hill . Sentries are sited to provide all round observation and communicate by landline with the section and platoon commander. As contact with the enemy is not imminent, there is only one sentry by day and two sentries by night for the platoon. Sentries must be aware that friendly Engineers will be working to their front on the obstacle plan. Sentries and OPs are the eyes and ears of the section providing early warning to the entire platoon and company. Along with listening for vehicles and foot movement, sentries visually search their assigned arcs. During the day, the ground is divided into far, middle and foreground distances. Each range band is systematically scanned from left to right, first with the naked eye and then with binoculars. Careful attention is paid to areas likely to contain enemy positions, the direction of enemy approach, and ground of tactical value. At night or during periods of minimal conditions, scanning of the ground is slower. Off-centre vision and “move and stop” methods are used to maximise detection probabilities. Sentry teams use both binoculars and NVGs at night. Sentries Humansystems Incorporated® Page 8 ® Prepare Defensive Position Shell Scrapes : The shell scrape is the first stage of the battle trench. It is approximately 2 meters long and 0.75 meters wide. Since further development is planned, the shell scrape side is oriented toward the enemy. The shell scrape is dug down until it can provide cover for a prone soldier. Drawing Range Cards: Range cards are developed for each position. These reference cards register reference points, arcs of fire (primary and secondary), ranges to known points, lanes in the obstacle, friendly positions, tank run-up positions, possible targets, and the kill zone. Clearing Fields of Fire : Brush and trees are discretely thinned-out such that the trench occupants can see the kill-zone. Digging Trenches : Further development of the trenches is conducted to make the trench deeper and stronger. Laying Land Line : The sentry position must be able to alert the section commander silently by day and by night. Typically signal cable (sig wire) is used to connect field telephones to the OP, the Section commander's trench, the Pl Comd’s trench, the Coy HQ, and higher. Field Fortifications Prepare Defensive Position Setting Out Trip Flares, Claymores, and Anti-tank Mines : Trip flares are set out forward of the defensive position to provide early warning and to illuminate the enemy in a kill zone. Care is taken to notify all members of the section and platoon commander as to the location of the trip wires to prevent accidental discharge. Trip wires are armed at last light and disarmed at first light. Claymore mines are also placed in front of the section trenches and sited on the kill-zone. Claymore mines can be detonated by command or trip wire. Claymores are good for protecting OPs and standing patrols, for guarding positions against surprise attack, and for covering dead ground and En dismount areas. To prevent the infiltration and the deliberate re-aiming of Claymore mines, they are always kept under direct observation. Anti-tank mines are also surface laid across high speed avenues of approach. All mines are required to be recorded in the authorized format as part of the minefield record. Wire Obstacles : Wire obstacles are laid to slow an enemy down, limit their freedom of movement and to canalize them into a killing zone. Obstacles are covered by fire and are located to achieve surprise. Low wire entanglements are laid in brush and long grass and are used to slow down enemy infantry. Concertina wire fences are effective in blocking enemy movement and are used to canalize the enemy into killing zones. Wire fences are laid beyond grenade throwing distance. Field Fortifications Humansystems Incorporated® Page 9 ® . Routine in the Defence (D-1) The ground in this area is mostly sand and the stages of the defence go quickly. As the stages of the defence are completed, a defensive routine is established. The routine will include sentry duty, rehearsing stand-to's and local counter attack plans, and cleaning weapons. This has been completed by first light on D-1. HIDE OP The hide for the company vehicles is located behind the depth platoon at GR206930. As the enemy situation permits, 75% of the platoon is allowed off the main defensive position. Using proper track discipline they return to the company hide for rest, a hot meal and personal administration. Routine in the Defence . Stand To ? At approximately 2330 the platoon is stood-to, as the forward OP has reported movement to the platoon front. NVGs have detected a four-man patrol moving slowly towards the centre of the platoon position. While the sentries were briefed on the recce patrols that were being sent-out that evening, none of them were either four man nor were they to return via this route. . HIDE OP While one member of the sentry position covered the unknown visitors, his partner challenged the lead member. The proper password response was given and the sentry was informed that this recce patrol had silently snatched a soldier from an enemy recce patrol. The platoon commander was informed by landline and the patrol was escorted back through the defensive position to the hide. The platoon returned to 25% manning on the position. Stand-To Humansystems Incorporated® Page 10 ® Conduct of the Defence (D - Day) After a successful delaying action, the 1 Cdn Div Recce breaks clean from the forward enemy elements at Deep River. Lead enemy combat recce patrols (1 X T72, 1 X BMP2, 1 X BRDM2) have continued to advance and have bumped the main defensive position at GR 154941. While two of the combat recce patrols have been destroyed, a BRDM2 piquets the defensive position. Additionally, a BMP2 & T72 have bypassed the position and moved to the east to the Mattawa plain. ... D COY A COY C Coy Conduct of the Defence Conduct of the Defence (D - Day) At 0630 Hrs D- Day, the company is stood-to in anticipation that the remaining enemy combat recce patrol will be moving towards the company position. Although ground fog and intervening terrain have prevented visual detection, ground based radar and motion detector sensors have detected vehicle movement to the company front. Thermal imaging devices from the TOW antiarmour platoon have identified the vehicles as one T72 and one BMP2. Rather than give away the main defensive position or TOW positions, the BG commander has given the order to hold fire. . 11 M M 10 Phony 12 M M 2 D COY 1 3 A COY The enemy recce vehicles worked south along the Mattawa Plain. Once they encountered an anti-tank minefield they maneuvered east towards the centre of the D Coy defensive position. Humansystems Incorporated® Page 11 ® Stand-to Engagement ERYX The BG Comd wants to limit the enemy recce of his position and has given permission for D Coy to destroy the enemy vehicles when in range. The order has been passed from Company HQ to Pl HQ and 1 Section prepares its ERYX team to destroy the T72. As the T72 crosses the skyline, the ERYX team engages and destroys the tank. As the crew bails out, the section engages with small arms fire, cutting down the crewmen. While the T72 was being destroyed the BMP2 was observing and reporting from the low ground. Just as the section is cheering their first tank kill, the enemy artillery bombards the Coy defensive position in harassing fire. The company quickly drops into their trenches as the BMP2 withdraws to cover. After ten minutes the artillery barrage lifts. Each section recovers and inspects the damage to their positions. A bigger enemy attack is anticipated. Stand-To Routine in the Defence . After approximately 30 minutes with no further enemy contact, the Coy Comd has ordered a section from the depth platoon to sweep forward and check for prisoners (clearance patrol). As the depth section sweeps forward, the forward platoons remain at stand-to to provide fire support if required. Once the forward slope & crest have been swept and the vehicle examined, the OPs are reestablished. The BMP2 has been reported moving to the north-east. The company adopts 50% manning on the position. The routine in the defence begins again, and gaps in the wire obstacles and damage to the trenches are repaired. The section commander ensures that alternating section members clean their weapons and a replacement ERYX missile is brought forward. Brigade Intelligence has indicated that the enemy recce patrol was the lead element of an enemy Motor Rifle (MR) Battalion and that the forward security element may reach the main defensive position by 1000 Z (D-day). HIDE OP Routine in the Defence Humansystems Incorporated® Page 12 ® Conduct of the Defence . At approximately 0900 Hrs the section is stood-to as the enemy Forward Security Element (FSE), a MR Company(-) consisting of two MR platoons, a tank platoon and an artillery battery, has engaged the defensive position on the TransCanada Hwy. At 0945 Hrs, OPs at the northern edge of the Mattawa Plain report a MR Battalion(-) spreading out into company column formation. HIDE ... 11 OP 10 It appears that the enemy is going to conduct a hasty attack from the line of march. As the enemy is spreading–out into the northern Mattawa Plain they begin a short artillery barrage on the D Coy defensive position. As hoped, the enemy hasn't located the entire main defensive position. Conduct of the Defence Conduct of the Defence During the artillery bombardment the enemy advances and shakes-out into a platoon echelon right attack formation. Rather than give away the main defensive position or TOW positions, the Battle-Group Commander has given the order to hold fire until the enemy is in the middle of the BG kill zone. The BG kill zone is very large. All of the weapon systems in the BG are coordinated in terms of their destruction of the enemy. The further out the enemy, the larger the weapon system (i.e. TOW at 3000 metres, tanks at 2000 metres, dismounted infantry at < 1000 metres). The execution for this kill zone battle is very detailed and the section prepares their M72s and ERYX for firing as part of the last elements in this kill zone battle. Humansystems Incorporated® KZ Bear 11 M M 10 Phony 12 M M 2 D COY 1 3 A COY Page 13 ® Conduct Close Combat in the Defence To survive a bombardment and continue fighting requires good leadership and training. The section commander provides aggressive yet calm leadership. During lulls in the artillery attack the section commander ensures that his men are under OHP and that casualties are treated and evacuated as soon as possible. Communication is vital for leadership purposes, morale, and efficient conduct of the defence. KZ Bear 11 M M 12 10 Phony M M D COY 2 1 3 A COY Once the enemy is in the BG kill-zone, the BattleGroup Commander gives the order to fire. To achieve maximum shock, a count down is used and then all the long-range anti-armour weapon systems open fire. Adjacent to the platoon and section positions supporting tanks are jockeying and firing over the heads of the dug-in sections. The section soldiers keep their heads down and hold their fire. Enemy smoke and artillery fire gradually suppresses the anti-armour defence as the enemy reaches the forward position. Conduct Close Combat in the Defence The platoon kill zone has been established at the rear edge of the BG kill zone. As per his battle plan the company commander plans to engage the enemy as he reaches the wire obstacles. Platoons and sections are to hold their fire until the enemy is in the platoon kill zone. Strict fire discipline is enforced to insure that a premature shot does not give away the defensive position. Silhouettes of enemy are seen coming across the hill to the section front and when the lead dismounted enemy reach the wire the platoon commander blows his whistle giving the signal to fire. KZ D KZ C KZ B 1 2 3 KZ A Soldiers engage enemy within their arcs of fire and those without enemy targets continue to observe their arcs in case the enemy attacks from a different direction. M72s are fired in volley at the BMPs, which follow the dismounted enemy soldiers, while the ERYX is used against a T72. The depth section LAV also engages the BMPs. Humansystems Incorporated® Page 14 ® Conduct Close Combat in the Defence An anti-tank mine from the protective minefield knocks a track off of another T72 and it is subsequently destroyed by both tank and ERYX fire. In front of 1 Section the dismounted enemy is first canalized by the concertina wire fence and slowed down by the low wire entanglement. Strict fire discipline is followed to ensure that the section does not run-out of ammunition, only aimed fire is used. Gradually the enemy fire and movement to the section front dies down while 2 Section to the...east is heavily engaged. Two whistle blasts and shouts from the platoon commander order the section C9s to switch to their alternate arcs of fire. The section C9s soon join in 2 Section's defence. A SITREP from 2 Section has informed the platoon commander that two trenches have been overrun. An immediate platoon counter-attack is ordered. . ... ... ... ... 11 OP 10 HIDE .. .12 (-) The company commander prepares to counter-attack with elements from the depth platoon and LAVs in the hide. 1 Section supports the successful counter-attacks and all enemy fire and movement in the company kill zone ceases. Administration in the Defence Once a lull in the battle develops the section commander visits all his trenches. The soldiers in the eastern most trench are both wounded. They are given first aid and a soldier from another trench is brought over to fill in the gap. He quickly reviews the trench range card. While one member in each trench keeps watch his partner refills C7 magazines from the loose bandoleers in their trenches. Once the Section Comd has seen all his men, he forwards an AMMO/CAS report to the Platoon Commander. Humansystems Incorporated® . HIDE OP Page 15 ® Administration in the Defence The company commander has ordered the depth platoon to sweep forward and check for prisoners (clearance patrol). The forward platoons remain at stand-to to provide fire support if required. Carefully the forward slope & crest are swept and the two-man OP is re-established on the forward crest. Knocked-out vehicles and the injured and dead enemy are examined. Once the prisoners are escorted back to the PW collection point, the company returns to 50% manning on the position. Platoon commanders come forward for verbal SITREPs from the section commanders. The Company Sergeant Major has also brought forward some additional 5.56mm linked and ball ammo for the sections, as well as a stretcher party to evacuate the two seriously wounded soldiers. The lull in this battle may last 4-6 hours before further enemy echelons attack the Brigade. . HIDE OP Humansystems Incorporated® Page 16 Appendix 2: Defend Function Flow Diagrams Humansystems Incorporated® C-1-2 Coy Comd Section Members Platoon Comd Planning the Defence Platoon Comd Section Comd Section Members Conduct detailed Map Recce Recieve BG Wng O DS2 Yes Time for physical recce Develop Recce Plan Conduct Map Appreciation Forced Rest No Conduct Time Appreciation Conduct detailed Recce Conduct Map Appreciation Prepare Plan/Estimate Accompany Coy Commander on Recce DR1 Issue Verbal Wng O Listen to Wng O Conduct detailed Recce Prepare for battle, check weapons, comms, equipment Issue written Wng O Move to BG Orders Group Meeting Receive Verbal Orders Prepare Orders Read Text Wng O Issue Verbal Occupation Orders Conduct Time Appreciation Move to defensive position Conduct Map Appreciation DS1 Confirm Verbal Orders Perform Verbal Liaison with Support (SP) arms/flank units Issue Written Wng O Issue Verbal Move Order to Defensive Hide Receive verbal order to move -mounted Move to RV for Platoon Orders Move Mounted with Coy to Hiide Receive Verbal Orders Move to Defensive Position with Coy Comd Physically site Section positions Record Pointform Notes of Siting Positions Read Wng O Physically site Anti-armour Wpns DS2 Conduct Hide Drills Verbal Liaison with SP Arms/Flank units Conduct Time Appreciation Conduct Detailed Time Estimate Conduct detailed time estimate Page 1 Page 2 Platoon Comd Platoon Comd Poor Prepare Plan/Estimate Verbally and visually adjust trench loctaions Physically Verify arcs of fire Prepare Orders Good Verbally Indicate Trench Locations & Arcs of Fire Deliver Verbal Occupation Orders Listen to Verbal Orders Verbally coordinate with flanking platoons and Sp Move to defensive position Verbally Acknowledge tre nch location & arcs of fire DS2 Physically confirm trench orientation Move to defensive position Physically Mark trench front Has Section position been assigned by Coy Commander No Determine Section Positions Verbally Coordinate with flanking sections and Sp Wpns Yes Confirm Section Positions Move Mounted to Hide Physically Site Support Wpns Verbally brief platoon Tentatively Site Trench Locations DS5 Move Mounted to Hide Attend platoon commander's verbal briefing Listen to Platoon Comd Verbal Orders Prepare Section Orders Orient map/model Plan Arcs of Fire Page 3 Page 4 Section Members DS7 Prepare the Defensive Postion Issue Verbal Occupation Orders Listen to Occupation Orders Listen to Confirmation Verbally Acknowledge Orders Supervise activities Prepare for battle, conduct pers administration Move to battle position Move to battle position Stop 100 m behind defensive position Verbally Order Section to Offload Stores Listen to Orders to Off-load Stores Listen to Orders to Off-load Stores Off-load Defensive Stores/ pick up shovels Off-load Defensive Stores Supervise Activities Move to Battle Position No Vehicles Return to Hide Time to Occupy? Yes Issue Verbal Order to Move to Def. Position Listen to Move Order Begin Dismounted Move to Def. Position Issue Verbal/ Hand Signal Orders to Control Movement Listen to Information on Track Plan Confirm Acknowledgement Verbally Acknowledge T rack Plan Verbally assign personnel to trenches and assign arcs Verbally Acknowledge Arcs and Trench Locations Confirm Acknowledgment Verbally Acknowledge Arcs and Trench Locations Verbal Assign Stand-to Positions Acknowledge stand-to position Platoon LAVs Depart for Def. Position Listen to/ Observe Movement Orders Pass Orders down line to other Section Members Visually Observe Section Formation Verbally Indicate track plan Adopt Loose File Formation Page 5 Camoufllage Vehicle Move Dismounted to Defensive Position 1 X Driver from each vehicle and 1x NCO stay in hide DR2 Page 6 Platoon Comd Receive Confirmation of Section in Place Section Comd Verbally Inform Platoon Comd the Section is in Place All Stand For PL Comd to See Check Section Positioning Issue Verbal Order to Dig Section In Are shell scrapes complete? Adopt Stand-to Position Receive verbal order to begin digging in Verbally Order Section to draw range cards, clear fields of fire and dig shell scrapes Visually Inspect Range Cards and Direct Changes if required Listen to Verbal Order to Begin Preparations Prepare Range Cards at each Trench No Yes Verbally order section member to lay line to Pl HQ and sentry Position Receive verbal order to lay line Verbally Indicate Sentry Location and Detail Track Plan Move to stores dump Retrieve the field telephone and signal cable DR3 Move to Section Comd trench Change Range cards as required Set-up field telephone and attach signal cable Clear fields of fire Visually Inspect fields of fire and direct changes as required Lay signal wire to Pl HQ and Sentry Position Improve fields of fire as directed Connect signal cable to Pl switch board and Sentry Field Telephone Alternately begin dig shell scrapes Visually Inspect shell scrapes and recommend changes as required Check and repair circuits Improve shell scrapes as directed Return to Section Comd trench and test circuits No Circuits OK? Page 7 Yes Page 8 Section Comd Section Comd Issue Verbal Order to Lay Trip Flares, Claymores and surface mines Verbally report to Section Comd that land lines are laid and operational Listen to Verbal Report that Land Lines are Laid Visually Inspect trenches and recommend changes as required B A Section Members Section Members Listen to order to set-up flares, claymores and mines Move to Stores Dump Improve trenches to stage 2 Retrieve Stores Are trenches to stage 2? Visually indicate Location to Install Devices No Verbally Acknowledge Device Locations Yes Set-up trip-flares, claymores, surface lay mines Record position of devices on Sect Range Card Go To A Go To Listen to Report of Installations Complete B Following Sentry Challenge Flow Charts Inspect set-up of tripflares, claymores etc., and Verbally Recommend Improvements Verbally Inform Section Comd that mines etc. are Installed Prepare trenches to Stage 5 Improve set-up trip -flares, claymores, surface lay mines as directed Verbally Inform Section of Mine Locations Listen to Mine Locations Listen to acknowledgement Verbally Acknowledge Mine Locations Trenches to Stage 5? Page 9 No Page 13 Sentry Section Comd Section Members Accompany Section Comd to LP Escort First Sentry to LP Position Verbally indicate track plan Listen to Track Plan Walk the Track Plan Walk the Track Plan Confirm track plan with Sentry Verbally acknowledges track plan Physically position sentry Occupies Sentry Position Verbally Issue Sentry Orders Listen to Sentry Orders Write Orders on Field Message Pad Return to Battle Position Performs Sentry duty until relieved Listen for and Visually Search for Enemy Monitor Field Telephone No Visually detect pers approaching? Yes Receive verbal WNG from sentty Verbally inform Section Comd of contacts Page 10 Sentry Section Comd Section Members Section Comd Challenge unknown pers Verbally order section to standto Listen to Order to Stand-to No Verbally respond with correct password? Verbally send WNG to Pl Comd Sentry Verbally inform Section Comd that visitor has not responded properly Listen to Message from Sentry Verbally send contact Wng O Pl Comd Move to Standto Position Detain visitor until escort arrives from section Yes Order one meber to escort visitor to Pl HQ Verbally allow pers to proceed Listen to Verbal Message from Sentty Send Sitrep to Pl HQ Verbally inform Section Comd of visitor No Issue Verbal Order Standdown Enemy? Verbally send Sitrep to Pl Comd Listen to Order to Escort Receive verbal message from sentty Verbally send contact Wng O Pl Comd Listen to Order to Stand-down Issue Verbal Order to Standdown Section Members Verbally inform Section Comd of Contact Report Move to Sentry Position Escort Visitor to Pl HQ Guard Visitor until Relieved Stand-down Yes Return to Section Engage Enemy Listen to Order to Stand-down Listen to Weapons Firing Stand-down Verbally order section watch their front for enemy Page 11 Page 12 Section Comd Issue Verbal Order to laywire obstacles Section Members Move to Alternate Trench Location Section Comd Platoon Comd Listen to Order to Lay Barbed Wire Move to Stores Dump Visually Inspect Trenches and Verbally Recommend changes as required Alternate Trenches to Stage 2? Issue Verbal Order to Preprare communication trenches Listen to Order to Prepare Communication Trenches Visually Inspect Trenches and Verbally Recommend changes as required Communication Trenches complete? No Yes No Yes Listen to Report that Preparations are Complete Verbally Inform Pl Comd that preparations are complete Receive Section Range Card Physically Hand Copy of Section Range Card Set-up Wire Obstacles Visually Inspect Section Preparations Accompany Pl Comd on inspection of position Record Location of Obstacles on Section Range Card Verbally Indicate any Preparation Deficiencies Acknowledge deficiencies noted by Pl Comd Attend Coord Conference With OC Verbally order Section to Correct Deficiencies Listen to Order to Correct Deficiencies Visually inspect Corrections Correct Defensi ve Position Deficiencies Retrieve Stores Visually Indicate Location for Obstacles Acknowledge Location to Setup Devices Create Platoon Range Card Listen to Report of Obstacle Completion Visually Inspect Wire Obstacles and Direct Improvements Prepare Section Range Card X2 Verbally Inform Section Comd that Obstacles are Set As Directed Make Necessary Changes Improve Set-up as directed Deficient DS4 Ok Preprare Alternate trenches Listen to Report Verbally inform Pl Comd that changes are Complete Make additional Corrections as Required Page 15 Section Members Section Comd Routine in the Defence 25% on Position Platoon Comd Section Comd Section Members DR6 Issue Verbal Permission to go to 25% Manning DS9 Listen to Manning Reduction Listen for and Visually Search for Enemy Adjust Written Manning and Sentry Roster Monitor Radio and Field Telephone Verbally Order Section to Fall-in for O-Group Meeting Hear Fall-in Order for OGroup DR4 Issue Verbal briefing on Section SIT and Manning Rosters Listen to SITREP and update on Manning Roster Confirm Section Acknowledgement Verbally acknowledge Roster and Defensive Routine, etc. Clean weapons, eat, sleep, conduct personal adm. Receive order to stand-to? Yes No No Position Relieved? Yes DR5 Move to Section Comd Trench Move to defensive hide Adopt Defensive Position or Sentry Position No Time for duty? Verbally brief relief of SIT Verbally/Visually Review Range Card, Duties, and Orders Confirm Relief Understands orders, duties, etc. Yes Move to Defensive Position Relieve Sentry or pers Manning Defensive Position Move to Defensive Position Man Defensive Position Move to Hide Page 16 Page 17 Platoon Comd Section Comd Sentry Sentry Visually Detects Pers Approaching Position Listen to Verbal WNG from Sentry Platoon Comd Section Members Section Comd DR7 Sentry Section Members Return to Sentry Routine Return to Defensive Position Verbally order Section to Standdown Listen to Order to Stand-down Verbally Alert Section Comd of Contacts Stand-down Verbally Challenge Unknown Pers. for Password Return to Defensive Routine Verbally order Section to Standto Listen to Verbal WNG from Section Comd Verbally send WNG to Pl Comd Hear Order to Stand-to Patrol Verbally Respon ds with Correct Password Move to Standto Position on the Double Issue Verbal Contact Report from Pl HQ using Land Line Listen to Contact Report from Pl HQ DS12 DR8 Verbally order section to standto Listen to Verbal Report from Sentry Verbally Report Contact as Friendly Recce Party Issue Verbal Order for Sentry to hold Recce Party until a Guide comes forward to Escort Listen to Order to Hold Recce Patrol Verbally Order One Soldier to Escort Recce Party to RV Listen to Order for Escort Tasking Hold Recce Patrol until Escort Comes Forward Listen to Verbal Sitrep from Section Comd Verbally send Sitrep to Pl Comd Visually Inspect Section in Trenches Move Forward to Sentry Position Listen to Report Indicating Section in Place Verbally Report Section in Place using Land Line Issue Verbal SITREP Listen to SITREP from Pl HQ Listen to Standto Order ERYX Team Move to Battle Trench Positions Setup Firing Tripod and Emplace Occupy Fighting Positions Mount Launcher Assembly on Tripod Mount Thermal Sight on Launcher Prepare Missile for Loading Escort Patrol to RV Page 18 Page 19 Platoon Comd Listen to Radio for SIT Load and Secure Missile on Launcher Verbally inform section of the SIT Conduct Missile System Prefire Checks Listen to Verbal Update of the SIT No Inspect System for Defects Change in SIT? Yes Verbally Order Section using Land Line to Engage Enemy Vehicles with ERYX Listen to Order to engage enemy vehicles with ERYX Listen to Acknowledgement of Order Acknowledge verbal order to engage enemy veh with ERYX Arm System Review Range Cards -Arcs and Distances Lay ERYX on Black Track to Section Front Verbally Order ERYX Team to Prepare for Tank Engagement Listen to Wng Order for Tank Engagement Verbally Order Section to Prepare for Action Listen to Order to Prepare for Action Prepare Weapons, M72s, Grenades, etc Call Sentry back to Defensive Position Listen to Order to Move back to Trench Move back to Fighting Position Page 20 Platoon Comd Section Comd ERYX Team Section Members ERYX Team Platoon Comd Monitor Radio for SIT Prepare Engagement Plan Verbally Inform Section of the SIT Monitor SIT Listen to Update of the SIT No Change in SIT or orders? Yes Hear Enemy Movem ent to Section Front Hear Enemy Movement to Section Front Verbally send Contact Report using Radio Listen to Contact Report Visually Observe Enemy Vehicle to Section Front Verbally acknowledge that ERYX team is ready Verbally Report that Team is Ready Aim system DR9 DS13 DS14 Issue Fire Control Order Listen to Fire Control Order Listen to Orders and Plan of Engagement Listen to Acknowledgement of Plan Repeat Fire Control Order Verbally acknowledge plan for defence Visually Inspect Status of Section Visually Observe Enemy Vehicle to Section Front Visually Identify Vehicle as Enemy Tank DS13 Issue Verbal Order to Fire when ready (ERYX) Visually Identify Vehicle as Enemy Tank Visually Identify Vehicle as Enemy Tank Listen to Authorization to Fire DR9 Review range Card - Arcs and Distances Page 21 Page 22 Determine Range to Enemy Tank Section Comd Platoon Comd ERYX Team Platoon Comd ERYX Team Section Members Conduct missile System Prefire Checks Observe Enemy Vehicle to Front DR10 Select Targets within Arc Inspect system for defects Track Enemy Tank Orient Weapon Systems No Arm system Good Shot Available? Aim Weapon Systems Yes DS13 Fire Weapon System Guide Missile to Target Verbally Control Section Rate of Fire and Target List Scan for new targets Fire Observe Fall of Shot DR9 Observe Hit Observe Hit Observe Hit Hear "TARGET STOP" from ERYX Team Shout "TARGET, TARGET STOP" Hear "TARGET STOP" from ERYX Team Observe Enemy Dismounting Burning Vehicle DS13 Adjust Aim, following Miss All Enemy Targets Serviced in Arc? Yes Prepare Next Missile for Loading Any Enemy Movement? Observe Enemy Dismounting Burning Vehicle Listen to Authorization to Fire Shift to Second Target Visually Search for Targets within Arc No DS13 Load and Secure Missile on Launcher Issue Verbal Order to Fire Section Weapons Verbally Order Adjustment following Misses DR9 Verbally Order Section to "CEASE FIRE" Listen to Order to Cease Firing Verbally Pass on Order to Cease Fire Make Weapons Safe Page 23 Page 24 Section Comd Section Members LIsten and Look for Enemy Movement LIsten and Look for Enemy Movement Hear In-Coming Artillery Hear In-Coming Artillery Verbally Order Section to "TAKE COVER" Listen to Order to Take Cover Move Underneath Overhead Protection in Trench Shout Encouragement to Section, Issue Verbal Order to keep their heads down Platoon Comd Section Comd ERYX Team Section Members Visually check ammo expended Listen to AMMOCAS Report Verbally report AMMO-CAS status Verbally Order Section to Alternately Refill Magazines Verbally Order ERYX Team to bring another Miissile Forward Move Underneath Overhead Protection in Trench Verbally report AMMO-CAS status Listen to Refill Order Listen to Order to bring Miissile Forward Alternately Refill Magazines Hear Encouragement No Artillery Bombardment Finished? Listen to AMMO -CAS Report Verbally send AMMO-CAS Report by Radio Yes Shout "ALL CLEAR" DS14 Physically Inspect Section Members and Defences Send SITREP to PL HQ DS14 Verbally Request AMMO-CAS Report from Section Members Issue Verbal Order by Radio to Provide Covering Fire as a Depth Section Clears Forward Slope Hear All Clear Order Move out from Overhead Protection Listen to Acknowledgem ent and Provision of Guide Visually Check Trench for Damage Listen to Order for Covering Fire Verbally Ack order by Radio and Indicate that Section will Provide a Guide to Clearing Section (local minefielfds etc.) Verbally Inform Section of the SIT Listen to AMMOCAS Request Page 25 Listen to Update of the SIT Page 26 Platoon Comd Section Comd Section Members Observe Clearing Section Moving Forward Verbally Acknowledge Plan forClearing Patrol Listen to Acknowledgement Guide Verbally Order One Section Member to Guide the Depth Section Platoon Comd Listen to Order to Guide Clearing Section Move Forward and help Clear Forward Slope Observe Clearing Section Moving Forward Section Verbally Order Section to provide Covering Fire if necessary LIsten and Look for Enemy Movement Listen to Order to Provide Covering Fire Cover the Clearing Patrol Move to RV location No Verbally LIaise with Clearing Section Comd No Clearing patrol finished? Yes Verbally Brief Clearing Section Comd on Battle and Section Defences Verbally/Visually Indicate Minefields, Safe Lanes,Tripwires etc on Section Range Card Escort Clearing Section Verbally Report by Radio that Patrol is Completed and give "ALL CLEAR" Listen to Radio Message Issue Verbal Order to Standdown to 50% Manning Listen to Manning Reduction Order Verbally Order one Section Member to Move to Sentry Position Verbally Order Section to Repair Ttrenches etc. as required Guide Rejoins Section Listen to Order to adopt Sentry Position Move to Sentry Position Listen to Order to Repair Position Man sentry position Test Land Line Circuits Page 27 Page 28 Platoon Comd Platoon Comd Section Comd Verbally Order Section to Fall-in for O-Group Meeting Yes Listen to Report that Land Lines are OK Verbally Report that Land Lines are Operational Section Members Section Comd Circuits OK? Listen to Fall-in Order Move to Section Comd trench No Receive verbal that land lines are-down Verbally order out one member to repair alnd line Verbally Inform Section Comd that Land Lines are Damaged Repair Defences Listen to Order to Repair Land Line Verbally Debrief Section on the Battle and an Update of the SIT Listen to Debrief and SITREP Confirm Section Understanding of SIT and Duty Roster Verbally acknowledge Roster and Defensive Routine, etc. 50% on Position Repair Land Line Receive verbal report that land lines are OK Listen to Repair Report Verbally Report that Land Lines are Operational Verbally Report that Repairs are Complete 50% in Hide Man Defensive Position or Sentry Position Move to Defensive Hide Llisten for and Visually Search for Enemy Clean Weapons, Eat, Sleep, Conduct Personal Adm. Monitor radio and Field Telephone Visually Inspect Repairs Receive order to stand-to? Yes No Listen to Repair Report Verbally Report that Repairs are Complete No Relieved? No Yes Issue Verbal Order by Radio to go to 50% Manning Verbally Brief Relief of SIT and Review Range Card, Duties and Orders Listen to Manning Order Confirm Relief Understands Orders, Duties, etc. Adjust Written Manning and Sentry Roster Move to Hide Page 29 Time for duty? Yes Move to Defensive Position Move to Defensive Position Relieve Sentry or Adopt Defensive Position Man Defensive Position Page 30 Appendix 3: Defend CTA Data Humansystems Incorporated® C-1-3 Soldier Information Requirements DEFENCE: Rifleman Fnc Flow DR1 Task Description Receive Warning Orders (from Platoon WO) What Probable mission, timings, situation (enemy strength, moral, vehicles, uniform, local activity scouts and probes etc.). For example, 30 minutes notice to move to occupy grid xyz, occupy by --, frequencies, codes, and passwords. Who How Platoon WO to section Varies but could be a verbal briefing from the Platoon WO comd or by runner to directly to section comd or to entire Section or Platoon. section comd. DR2 Siting Trenches Show trench position, orientation, Section comd and/or key terrain and identifiable features, 2nd in command to and arcs of fire to section members section members. who will construct and occupy the trench. DR3 Create Range Card Create sketch of the view from the trench with key tactical information indicated such as reference points, features, rendezvous, obstacles, adjacent trenches, and distance and bearing to each. DR4 Confirmatory Orders DR5 Observation Post Key information is provided to personSection comd with Briefing/Hand Over taking over the Observation Post other section comd in including: arcs of fire, prominent Platoon and adjacent points, areas of concern, notes from forces (section comd, previous patrol, running passwords, troop leader, TOW location of barriers/land lines and comd). early Warning devices. Face to face communication with outgoing patrol. Standing Operating Procedures for incoming patrol so that they Auditory signals may be 3 successive Supplementary to the map know the current situation and areas of concern/movement, and shots; visual light signals may be 2 long briefing. the procedures specific to the Observation Post. and 1 short flash. Note: usual equipment in Operation includes NVG, x60 scope, M72 or C6 and early Warning devices. DR6 Observe in Observation Post Visually scan left to right or, reverse and near/middle/far distance in a random order. Generally detect with eyes and ears and "interrogate" with scope, sight or binoculars. Observe movement or activity and try to identify details of strength, speed, and weapons. Then call in on field phone. At night use “noisy” NODLAR (x8 and x4). Detect and identify enemy (or friendly) force movement as a means of early warning to the defensive position. Based on activity, try to understand what is currently happening and what will happen in the future. DR7 Identification Friend Determine if approaching party is or Foe - Returning enemy or friendly. Observation Post Patrol Section members occupying trench, to section comd, Platoon comd and Company (combat team) comd. Why Cues Provide general direction and warning time to enable Sections to Verbal briefing. prepare for the task of constructing a defensive position. For example, Standing Operating Procedures would suggest 72 hour rations, shovels, picks, early warning devices (2nd in command initiates preparation of special equipment). Section members are picked up at a rendezvous and taken toWalking the defensive position is a very effective means of the position by the Section Comd. Visually scan area and communicating the intent of the defensive plan, identifying mark trench with mine tape or glow sticks. Try to identify unforeseen issues, better defining equipment and materials dead ground, trails, and likely enemy axis of advance. requirements, and creating a common mental model of the Section members will then walk the rest of position (track position and role of the Section trenches and fire positions. plan) with 2nd in command and identify Petroleum, Oil and Lubricant points, ammunition points, etc. Section member in forward trench. Map, terrain, vegetation, key landmarks or features. Visual cues of key terrain features and if Each trench (fire team) will build range card by sketching the The range card is useful to the soldier as an aide memoire bearing and range to identifiable reference points and objectsparticularly at night or in low visibility conditions. The range card available, compass, map and binocular within the trench arc of surveillance and fire. The sketch is also used to brief and orient new soldiers to the trench fields of information. typically created on a Field Message Pad using the C79 surveillance and fire. Individual trench range cards are required t weapon sight or pacing for range estimation and a compass be consolidated into the Section range card to ensure that there (if available) for bearing estimation. Note: This must be done are no gaps or weaknesses in the Section coverage or fire. during the day for accuracy. Update to orders such as situation, Section comd to section Section comd jumps in trench and gives update to each fire Section trenches need the most up-to-date information for Platoon/Company/Battalion picture members in each team verbally with the aid of a map or sketch. At night will do preparation of defence against enemy forces. This information on map with the layout of ground and trench. under a gound sheet. reminds the section of the general plan and intent, gives the friendly forces, frequencies, open fire layout and coordination details of all relevant forces on the policy, code words and passwords, ground, updates situation with any new information. timings and priority of work. Scan arcs in Observation Post by Observation Post looking and listening for any activity sentries. in arcs. Volume Issue a verbal challenge when patrol is as far out as possible Must identify approaching forces to prevent infiltration. A longer challenge distance ensures that potential enemy will be unable to effectively use grenades and allows you to use claymores for defence. Trade off for speaking loudly and risking that the position is compromised. Verbal and visual cues. See "Why things are seen", movement, contrast, dust, heat shimmer etc. Verbal and visual cues, for example visua recognition of an individual's face, password for identification. Integrate with knowing rules of engagement and the patrolling schedule and roster. Signals. Soldier Information Require DEFENCE: Rifleman Fnc Flow DR1 Task Description Receive Warning Orders (from Platoon WO) Cognitive Issues Awareness Decisions Soldier benefits by awareness of previous events and current battle situation to better comprehend the intent of the warning order. Comms Workload High cognitive and moderate auditory demands. Verbal face-to-face. Moderate visual, cognitive, and auditory demands. Better NVG (night vision goggles) to help at night with orienting to the position. Section comd could use a briefing tool to help ensure good overlapping arcs for Platoon and adjacent Platoon(s), reveal dead ground, and weapon range fans. Range estimation tool for accurate defilade/enfilade range estimation (within 10 m). Section members would even benefit from each having a map and compass. Moderately high visual and cognitive demands. Unable to create range card with any accuracy at night. The NVG (night vision goggles) are better. LRF or range estimation tool with integrated bearing indication. Ability to integrate LRF device directly into digital map system to automate range card production and to improve the subsequent speed and accuracy of trench range card consolidation into the Section range card trace. Computerized defence picture may help but face to face confirmatory orders provide big benefits. The section comd can check on hygiene and moral and do a general inspection to ensure soldiers are ready. DR2 Siting Trenches DR3 Create Range Card Need to be aware of trench assigned arcs, features within arcs that will be critical to the defensive plan, terrain characteristics (e.g. dead ground), and likely enemy approaches. DR4 Confirmatory Orders Need to be aware of the warning order, occupation order, and current battle situation since the confirmatory orders will build on this information. Verbal face-to-face High cognitive and prioprioceptive (writing) demands. Moderately high visual and auditory demands. DR5 Observation Post Need to be aware of the Briefing/Hand Over defensive plan, standard operating procedures for patrols, code words, signals, tracks, etc. Verbal face-to-face Moderate visual, cognitive, and auditory demands. DR6 Observe in Observation Post DR7 Identification Friend Need to be aware of passwords, Confirm friend or foe. or Foe - Returning patrol schedule, and current Observation Post battle situation. Patrol Needs to be aware of general intent of defensive plan. Material and equipment requirements for constructing the position. Need to be aware of likely Must decide if they detect Land line phone. enemy approaches and something. The possible characteristics (e.g. camouflage, detection must then be weapons, vehicles, silouette, interrogated for recognition equipment, etc.), terrain (e.g. soldier, civilian, bear). features, and battle situation. Recognized entities must then be identified. Sentry must then decide if they need to report any information higher. Verbal hailing. Training Novice will not know the tricks of the field and will follow Battalion Standing Operating Procedures, e.g. details of what to/not to take. Information Technology Goals Section comd should get the Warning Orders faster so they can draw equipment faster. Each soldier should have a map so they can see the ground. An aide memoire to write down frequencies, code words and passwords would be useful. High visual, auditory, Good observation is Quieter NVG (night vision goggles) and TI (thermal imagery). Acoustic and proprioceptive an acquired skill, sensor. Target Identification for demands. therefore more experienced sentries friendly forces. LRF (Laser Range are better able to Finder), digital compass, GPS, and detect targets and ability to communicate target grid are faster and more on a tablet would all help during accurate in observation. assessing a target and more selective about what information is passed higher. High visual and cognitive demands. IFF (identification friend or foe) recognition aide out to 200 m. Fnc Flow DR8 Task Description Stand To What Who How Move to and prepare to defend in Usually from section Verbal "stand to" order is yelled on field phone or by runner. defensive position. Usually a dash tocomd, 2nd in command trench. Observe to front and prepare or runner. for the worst (enemy). Why Must rapidly communicate to the company or Battalion (and higher) that enemy is approaching or patrol is coming back and trenches must be occupied and ready for action. Cues Verbal. Volume Signal. DR9 Fire Control Orders Control own fire based on acquiring Section comd or 2nd in During Defence a target, rules of engagement, command orders are Standing Operating Procedures, and heard directly or these verbal fire orders. orders are passed on from an adjacent trench. A verbal order or a pre-arranged signal is given to commenceConserve ammunition and ensure effective fire. firing. After this point, a verbal command from section comd or adjacent trench is used. For example orders are passed on from trench to trench for the purpose of controlling fire since battlefield noise disrupts yelled commands and yelled commands could be overheard by the enemy. Verbal orders or signals to open up, for example C6 starts firing, pen flare etc. DR10 Provide Effective Fire, Under Fire Execute aimed shots at enemy Section members. vehicles, personnel and equipment. Visually acquire and identify target. Engage target until desired effect is achieved. Verbal and visual. DR11 Ammunition / Casualty Report when ammunition is required Section members to Verbal indication to section, section comd and section 2nd in To re-supply ammunition (bandoleer - 100 rds, 5 mags, M72, 1 Verbal or visual if someone is hit. or when someone is wounded Section comd and 2nd command. smoke and 2 HE grenades) when 1 magazine is left yell "1 mag (casualty). in command. left". When someone is wounded, yell to section comd or 2nd in command to call for medic. To suppress or neutralize the enemy advance. Fnc Flow DR8 Task Description Stand To Cognitive Issues Awareness Need to be aware of track plan (especially at night) and trench assignments. Decisions Comms Verbal command. Workload Low demands. Yelled orders. High visual demands. Moderate auditory demands. Whisper mikes could be used for Intra-section communications. Once in open fire, it is difficult to hear any fire orders. If “you” currently had good communications to the section comd and 2nd in command, you would waste less ammunition and have more effective fire. Very high visual and cognitive load. There is no question that off bore sighting would be beneficial since an individual can keep their head down while accurately aiming and engaging targets. Must be designed properly to ensure target detection and acquisition is not compromised. Integrated LRF (laser range finder) in sight, fire control system, so that you can acquire, lase and adjust the aim mark automatically. DR9 Fire Control Orders Need to be aware of the When to engage targets During Defence defensive plan, rules of and when to shift arcs. engagement, arcs of fire, status of Section and Platoon defensive position, status of the defensive battle (e.g. when to shift to secondary arcs). DR10 Provide Effective Fire, Under Fire Need to be aware of the defensive plan, rules of engagement, arcs of fire, status of Section and Platoon defensive position, status of the defensive battle (e.g. when to shift to secondary arcs). DR11 Ammunition / Casualty Need to be aware of ammunition When to request additional Verbal face-to-face. usage and the status of other ammunition or for casualty Section members. assistance. Training Information Technology Goals Sometimes it is difficult for section comd to get everyone going as they can be spread out, for example some individuals may be at a rendezvous, sleeping quarters, in the trench or some on a working party. Everyone drops everything and runs when they hear the order. Usually hear why the order “stand to” was given after “stand down”. Reaction time could be quicker, stealthier, and more reliable with intra-section comms. Intra-section comms would reduce the extend of movement and exposure in the all-round defence. A round counter would be useful to track ammo usage. Soldier Information Requirements DEFENCE: Section Commander Fnc Flow DS1 Task Description Receive Warning Orders (from Platoon) What Probable mission, timings, situation, reconnaisance group movement, special administration instructions, key personnel information (I.e. who has to supply rifleman for reconnaissance group) for traffic control point, special weapons detachment, digging equipment, sand bags, and eng support. (Note: much of situation comes from previous days/weeks activity). Who Platoon WO to Section comd or by runner to Section comd. How Information is provided by Company runner, Platoon runner or signaler. Platoon WO may also provide information to all 3 Section comds as a group. Each Section comd "signs off" after reading the Warning Orders. Why Cues Provides section comds with information which allows them to do Verbal and written order. Could be a time appreciation in preparation for specific mission (begin to carbon copy of the Field Message Pad integrate with map recce, weather effects, digging, personnel for page (usually 1). special tasks, etc.). The Section is pushed hard in the preparation for defence, partly due to the limited time available, therefore accurate and timely information at the warning stage is highly desired. DS2 Prepare Section Warning Orders Quick time appreciation and map reconnaissance. Target Acquisition for confirmation of equipment, rest/food, rehearsals, etc. Map reconnaissance for feel of area for digging, camouflage and concealment. Section comd to 2nd in command, who will be responsible for preparation of equipment, Section members, and rehearsals. Information may also be shared with other Section comds. Depending on the time of day and whether Section members are sleeping, orders will be given to the entire Section. Review map, available mission information and special instructions. May coordinate with other Section comds and possibly Platoon WO, partly to avoid waking sleeping section personnel. Must prepare kit to meet specific needs of mission and weather (I.e. weather, geography and distance determines clothing requirements and water load), as well as organizing weapons and/or special weapons or kit (e.g. climbing ropes), ammo, rations, camouflage, etc. DS3 Reconnaissance defensive site Integrate terrain information (I.e. Platoon comd with obstacles, boundaries, likely enemy Section comds. routes, woods, likely weapon position, trench position) to initiate plan for overall defensive position with specific section requirements as the focus. These requirements include arcs of fire, trench location and orientation, best OP options, special weapons position (i.e. Carl G, Eryx or C6) although likely sited by Officer Commanding. Walk the ground with Platoon comd and other Section Comds. Discuss approaches. Inspect terrain, dead ground, general arcs of trench fire and weapons detachment assets, etc. To build a strong defensive position with integrate security, arcs of Terrain (clear and interlocking lines of fire. Defensive objectives are considered as a group on the sight and arcs of fire) concealed actual ground to develop and reinforce a common mental model positions, exploitation of maximum of the larger defensive plan. effective range of weapons, enfilade and defilades, appropriate Killing Zone locations. The recce is often performed at night to avoid detection by the enemy. These critical cues are often very difficult to acquire in visually restricted conditions. DS4 Section Range Cards Prepare section range card. Sketch of trench positions (150 meters of frontage) indicating information important to weapons employment in the defensive battle. Section members develop range card for each trench and pass these to Section comd to consolidate into Section Range Card who then passes to Platoon comd for consolidation of all Section Cards into a consolidated Platoon Range Card. Sketch on a Field Message Pad and mark with mine tape, The range card forms the basis for planning the deployment and Key terrain features, range estimations glow sticks etc. Must incorporate grid position of each trench, employment of the Platoon and Company weapons assets. and compass bearings, as well as any orientation, clear areas, lane ways, weapons, arcs of fire for Information in the range card can also assist soldiers in the trench information from obstacle plan, flanking each trench, secondary arcs of fire, trip flares, mines and the as a aide memoire. For new soldiers to a trench, the range card arcs, barrier plan, and anti armour plan. bearing and range to key, identifiable objects within the trench serves as a briefing and orientation tool. Platoon comd needs this arcs of fire. information to build the Platoon range card for planning the larger Company defence. DS5 Liaison With Other Commanders Coordinate with other Section comds in Platoon, with Platoon comd and with adjacent sections from other Platoons or adjacent tank/troop leader or TOW, depth Section, etc. Section comd with other Face to face communication in secure location, for example near headquarters trench, at Observation Post or at specified Section comds in contact point. Liaise timings are likely specified in Orders. Platoon and adjacent forces, for example Section comd, troop leader, TOW comd. Volume Brief, usually 1 page of Field Message Pad. Map terrain, vegetation as well as cues from Section members (I.e. moral and readiness) when verbal orders are given to Section. Must coordinate defensive plan items such as withdrawal routes Visual cues include routes, track plan etc. (helps with IFF), track plan, adjacent trench positions, primary and Also, verbal exchange of information. secondary arcs of fire, HQ trench. Important to be coordinated in case the situation changes during the defence, I.e. you get overrun. 1 page of Field Message Pad. Soldier Information Require DEFENCE: Section Commander Fnc Flow DS1 Task Description Receive Warning Orders (from Platoon) Cognitive Issues Awareness Benefit by having awareness of events and global situation leading up to warning order information. Awareness aids in comprehending and integrating warning order information effectively. DS2 Prepare Section Warning Orders DS3 Reconnaissance defensive site Need to be aware of Commander's intent for the defensive plan, the terrain characteristics, likely enemy approaches, enemy doctrine and tactics on this ground. DS4 Section Range Cards Need to be aware of Platoon trench locations, Section arc assignments, key features in the enemy's approach. DS5 Liaison With Other Commanders Need to be aware of Section, Platoon, and Company defensive plan. Decisions Comms Identify and prioritize Verbal face-to-face. preparatory work (e.g. Hide guides, equipment, etc). Officer in Command will do Verbal face-to-face. overall weapon sighting but likely the Platoon and Section comd have some latitude and will communicate final placement for approval. Verbal face-to-face. Workload High visual and cognitive demands. Moderate auditory demands. Training Novice will not anticipate as well as experienced Sect Comd and will rely on 2nd in command. Information Technology Goals Anything to make the Warning Orders delivery quicker. The Scenario allows 3 days to prepare (this is luxurious) while in reality preparation is usually 6 hours, for example "prepare to defend this position by tomorrow a.m.". Perhaps share the orders between the Company/Platoon/Section and then let the Platoon WO (15 yrs experience) and Platoon Comd (12 yrs experience) add in specific details that will update the orders the Section has received. High cognitive and proprioceptive (writing) demands. Moderately high visual demands. Would take the novice up to 30 minutes to accomplish. Memory aide would help. Section comd will have Section and Platoon Comd's aide memoire. Aerial photographs or satellite images, up-to-date maps, digital 3D maps with intervisibility and distance measurement tool. Very high visual and cognitive demands. Novices may have less confidence and perform more changes. Experts are more likely to get all the tiny details right the first time and be more efficient. a) Better NVG (night vision goggles) than now, for example improve depth perception so night reconnaissance (walking with the NVG) will be easier and more accurate. b) Laser ranging and bearing measurement devices. High cognitive, proprioceptive, and visual demands. Accuracy of bearing is not too bad during the day, but range estimation is weak i.e. binos and C79 sight. Both are very weak at night. A Laser Range Finder and compass integrated into one system would speed up the process and make it more accurate. This should be distributed to the comd, 2nd in command and fire teams. Better NVG could be included in the system. High cognitive demands. Moderate visual and auditory demands. Intra (within) section communications and GPS locations on digital trace with integrated plans and map to avoid fraticide. Fnc Flow DS6 Task Description Create Track Plan What A route plan and ground indications for establishing tracks between trenches, the Observation Post, Platoon Headquarters etc. in the larger defensive position. Who Platoon WO and Company Sergeant Major create and mark the track plan. How Tracks are walked to determine the best routes for moving efficiently between defensive positions while remaining concealed from enemy on the ground and from the air. Why Reduces chances of detection by the enemy while occupying the defensive position, reduces chance of getting lost when moving around the position, especially at night. At night the track plan ensures that replenishment and coordination activities are achieved safely and efficiently. Cues Cover and concealment from air and enemy position. Mark tracks on ground with mine tape, chem lights or 550 cord. Volume DS7 Occupation Orders Give orders to occupy position, situation update and any changes (proforma), service support, signals, and order of march to position. Platoon comd to Section comd, then Section comd or Section in section rendezvous. Will likely use map and sand model at section or Platoon rendezvous. Platoon comd may give information to all soldiers or only to Section comd. Give final details. These details are more like confirmatory rather When given to Section, listen to orders than occupation orders and are often provided in a brief format and usually walk the position to site the (e.g. fragment Orders). trenches. DS8 Receive Confirmatory Orders Detailed information on occupation now that the position is defendable. Will include any updates, open fire policy, signals set up, Officer Commanding's intent. Platoon comd to Section comd. Verbal briefing using model, sketch or Platoon range card. Final details prior to defence. DS9 Pass on Confirmatory Orders Detailed information provided to Section comd to Section members, for example Section members. updates to enemy situation, timings, open fire policy, signals set up, Officer Commanding's intent, and passwords. Verbal briefing using reminder format rather than no change. Final details prior to defence and acts as a reminder to all. Also Would provide briefing separately to each trench and at the good opportunity to check on condition and moral of section Observation Post. Use range card and discuss clearance members (food, sleep, hydration, frostbite). patrols, enemy movement, run up practices, etc. DS10 Inspect Range Cards/Trench Trench to trench inspection of set up Section comd and Section members. and range card to ensure arcs are covered, trip flares and wire is recorded, etc. Section Comd visits each trench and OP separately. Verbal and visual trench inspection is undertaken and range cards are inspected for content, detail, and accuracy. Range card and trench inspections are critical to ensuring that the Visual inspection of information on range card and position of known obstacles. Section range card is accurate and comprehensive. Trench inspection also provides opportunity for Section Comd to assess trench readiness. DS11 Patrol Going Out Stand to Stand To order issued 1 hour before Platoon comd to patrol goes out to Observation Post. Section comd. Following the order to "stand to" the defensive position must be staffed to full strength in anticipation of the defensive battle. Verbal order, stand to in 1 hour, is given. Guide will take patrol to forward C9 trench and performs listening drill. The guide then escorts patrol through gap in wire. Patrol advances to within 100 m of Observation Post and performs listening drill before approaching the Observation Post. Maximum control, observation, and care is required when a patrol is leaving the defensive position and returning so that enemy cannot slip through defences. As well, a mis-identified patrol risks fratricide. Verbal orders in person or on radio, "Stand to, outgoing party". Code words for returning platoon (e.g. "bird" means returning patrol is 1000 m out). Section will send out guides to meet at wire. DS12 Platoon Stand To Order Platoon order to "stand to" due to enemy contact and the defensive battle is imminent. Platoon comd to Section comd to Section members, depending on whom initially contacted the enemy. Verbal order, via land line or by runner, will depend on situation and can be performed covertly or overtly. The order is given to bring the defensive position to full strength as quickly as possible in anticipation of the defensive battle. Verbal command but difficulties can occur when the order must be passed using noise discipline at night. Delays can occur in passing to order to all members. Signal. DS13 Fight Main Battle Control Fire Section Comd must control the use and weight of Section fire during main defensive battle. Section comd and 2nd in command. Battle commences with anti-tank, tank and artillery fire. Section comd knows their battle is impending. Verbal commands are yelled by the Section Comd and 2nd in command to control the fire from Section trenches (I.e. designate targets, indicate weapons, rate and weight of fire, etc.). To be maximally effective, Section fire assets must be coordinated for weapons effects timings, convergence, and maintainance of arcs of coverage. As well, the Section Comd must ensure that Section ammunition is employed as economically and effectively as possible. Verbally yelled order. Signal. DS14 Fight Main Battle Know Strength Section Comd must maintain Section comd and 2nd awareness of his Section strength in in command. each trench and fire position. Verbal commands from Section comd and 2nd in command The Section Comd must know what fire assets he has available at are used to determine the status of Section members in their all times during the defensive battle. As the Section suffers trenches. losses, the Comd can mitigate the impact of the losses on his defensive effectiveness by adjusting and balancing his remaining resources. If the Section Comd is unaware of a loss of strength he may be exposing the entire defensive position to a breakthrough. Weapon detachment comd and 2nd in command are taking notes on timings, passwords, alarms, and priority of work. Verbal and visual. Mostly verbal but some visual, for example range cards and map. Verbal yelled responses to Section Comd Signal. orders and queries. Visually observed loss of contact with Section members, reduction in weapons fire, or enemy weapons effects. May even use 550 cord attached to cans strung between trenches to signal if trench is still effective. Fnc Flow DS6 Task Description Create Track Plan Cognitive Issues Awareness Decisions Need to be aware of intervisibility issues of terrain and vegetation, as well as the likely surveillance capabilities of the enemy. Comms Workload Moderate levels. Must convey orders intent and leadership. High cognitive and moderate visual and auditory levels. Aide memoir for signals and passwords. High cognitive and moderate visual and auditory levels. a) Orders can be given in person for command intent and supplemented with digital tablet. b) Alternatively, confirmatory orders could be provided remotely using a digital display and intra-Platoon radio. Moderately high visual levels. Moderate cognitive and auditory levels. Intra-section communications to provide confirmatory briefings remotely. Especially helpful for Observation Posts. DS7 Occupation Orders Need to be aware of current battle situation, defensive plan, and be able to anticipate future state. DS8 Receive Confirmatory Orders DS9 Pass on Confirmatory Orders DS10 Inspect Range Cards/Trench Need to be aware of defensive Range card completeness plan, current Section range card and accuracy. Trench and and flanking Section arcs, and soldier readiness. the intent of the Section's role in the defensive battle. DS11 Patrol Going Out Stand to Need to be aware of Standard Operating Procedures for patrols, battle situation, and code words. DS12 Platoon Stand To Order Need to be aware of state of the Section defence and the location of members if not in their trenches. Verbal order. DS13 Fight Main Battle Control Fire Need to be aware of defensive plan, current Section range card, and the intent of the Section's role in the defensive battle. DS14 Fight Main Battle Know Strength Need to be aware of Section strength and disposition in the defensive position. Need to be aware of the original occupation orders and the state of the battle. Training Information Technology Goals Intervisibility tool for planning gross track plan for subsequent adjustments on the ground. Digital range card plans as traces which can be related to each trench. Moderate auditory demands. Stand to is only a problem during resupply when people are not in trenches or in hide. Difficult to do a silent "stand to" in this situation and still have full strength in trenches. Intra-Section communications may help or some type of stealthy alarm. Section Comd must weigh Verbal order. the effectiveness of Section fire against the goals for the Section in the defensive plan and correct as necessary. Very high visual, auditory, and cognitive demands. Moderate proprioceptive demands. Off bore sighting. A better way of sharing target information, for example GRIT (group range indication type of fire) is inaccurate when trench is 75 m apart, must use reference point. Intra (within) Section communications would be a major benefit. Losses in Section strength Verbal order. need to be determined based on loss of communication, drop in weapons fire or effects, or other Section member's reports. Confirmed losses need to be compensated by changes in the control of fire and distribution of remaining Section members among defendible trenches. Very high visual, auditory, and cognitive demands. Moderate proprioceptive demands. Intra-Section communications would be a major benefit. Casualty status alarm and display on defensive position trace. Appendix 4: Defend Ratings Humansystems Incorporated® C-1-4 Co 1 1 1 3 3 2 1 2 1 2 1 Im RIFLEMAN No. Task DR1 Receive Wng O (from Pl WO) DR2 Siting Trenches DR3 Create Range Card DR4 Confirmatory Orders DR5 OP Briefing/Hand Over DR6 Observe in OP DR7 IFF - Returning OP Patrol DR8 Stand to DR9 Fire Control O During Defence DR10 Provide Effective Fire, Under Fire DR11 Ammo/Cas po rt an ce m pl e xi Ti ty m el in e ss Di ffi cu R e lty Up ten tio da n te F Fr eq req ue ue nc nc y y A c of U cu se ra Ti m cy e Pr es su re DEFENCE - INFORMATION INDICE RATINGS 2 3 3 3 4 3 2 3 5 4 3 3 3 4 4 4 4 4 2 4 2 3 4 4 4 5 5 5 5 4 5 1 2 5 3 3 2 3 3 4 3 4 5 5 6 3 5 3 2 5 7 1 1 2 1 1 1 1 8 4 4 4 4 5 3 2 4 1 4 9 4 3 4 3 3 2 1 1 1 Im Co SECTION COMMANDER No. Task DS1 Receive Wng O (from Pl) DS2 Prepare Sect Wng O DS3 Recce defensive site DS4 Section Range Cards DS5 Liaison with Other Commanders DS6 Create Track Plan DS7 Occupation Orders DS8 Receive Confirmatory Orders DS9 Pass on Confirmatory Orders DS10 Inspect Range Cards/Trench DS11 Patrol Going Out - Stand to DS12 Pl Stand to Order DS13 Fight Main Battle - Control Fire DS14 Fight Main Battle - Know Strength po rt an ce m pl e xi Ti ty m el in Di ess ffi cu R e lty t en Up tio da n te F Fr eq req ue ue nc nc y y A c of U cu se Ti ra m cy e Pr es su re DEFENCE - INFORMATION INDICE RATINGS 1 3 2 2 2 3 3 1 3 3 2 3 3 1 1 3 3 4 2 3 3 1 3 3 3 3 4 2 4 4 4 4 4 1 4 4 2 3 2 2 5 3 3 3 3 2 2 3 2 3 6 3 3 1 1 3 3 1 1 1 7 1 1 1 1 1 1 1 1 1 8 4 4 2 2 3 3 3 4 4 9 4 3 2 2 3 3 2 2 1 1 1 1 5 4 5 3 2 2 5 1 2 3 4 4 1 2 1 1 2 5 4 2 2 1 1 DEFENCE SCENARIO - VACP RATINGS U D IT O R Y C O G N IT IV E PH YS IC A L Tasks Receive Wng O (from Pl WO) Siting Trenches Create Range Card Confirmatory Orders OP Briefing/Hand Over Observe in OP IFF - Returning OP Patrol Stand to Fire Control O During Defence Provide Effective Fire, Under Fire A Fnc Flow DR1 DR2 DR3 DR4 DR5 DR6 DR7 DR8 DR9 DR10 VI SU A L RIFLEMAN 3.7 5 5.9 5.4 5.4 7 7 0 7 7 4.9 4.9 0 4.9 4.9 6.6 4.9 4.3 4.3 4.3 6.8 4.6 4.6 6.8 4.6 4.6 6.8 1 3.7 6.8 1 1 4.6 6.5 1 5.8 2.2 2.2 1 4.6 U D IT O R Y C O G N IT IV E PH YS IC A L Tasks Receive Wng O (from Pl) Prepare Sect Wng O Recce defensive site Section Range Cards Liaison with Other Commanders Create Track Plan Occupation Orders Receive Confirmatory Orders Pass on Confirmatory Orders Pl Stand to Order Fight Main Battle - Control Fire Fight Main Battle - Know Strength A Fnc Flow DS1 DS2 DS3 DS4 DS5 DS6 DS7 DS8 DS9 DS12 DS13 DS14 VI SU A L SECTION COMMANDER 5.9 5.9 7 5.9 5.9 4 5 5.4 5.9 0 7 7 4.9 0 4.9 1 4.9 0 4.9 4.9 4.3 4.3 6.6 6.6 7 6.8 7 7 6.8 4.6 6.8 6.8 5.3 1.2 6.8 6.8 2.2 6.5 1 6.5 4.6 2.2 1 6.5 1 2.2 4.6 4.6 Appendix 5: Defend Information Elements Humansystems Incorporated® C-1-5 defense sect comd DS13 Fight Main Battle - Control Fire Fight Main Battle - Know defense sect comd DS14 Strength defense defense defense defense defense defense defense defense rfl man rfl man rfl man rfl man rfl man rfl man rfl man rfl man defense rfl man defense rfl man Receive Wng O (from Pl WO) Siting Trenches Create Range Card Confirmatory Orders OP Briefing/Hand Over Observe in OP IFF - Returning OP Patrol Stand To Fire Control Orders During DR9 Defence Provide Effective Fire, Under DR10 Fire DR1 DR2 DR3 DR4 DR5 DR6 DR7 DR8 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Plan Movement Plan Timings Identify Resource Needs Team Movement Control Indiv. Movement Control Team Fire Control 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Plan Coverage 1 1 1 1 1 Plan Fire 1 1 1 1 Indiv. Fire Control ID Trgts/Threats Detect Trgts/Threats 1 1 1 1 1 1 Access Recorded/Ref. Info 1 1 1 1 1 Record Info. 1 1 1 1 1 1 Fr Status Local 1 1 1 1 1 1 En Status Local 1 1 1 1 Fr Status Global 1 1 1 1 1 1 En Status Global 1 1 1 Msn Timing 1 1 1 Msn Execution 1 1 1 Msn Intent 1 1 1 1 Det. Bearing 1 1 Det. Range Det. Loc. sect comd DS5 sect comd DS6 sect comd DS7 sect comd DS8 sect comd DS9 sect comd DS10 sect comd DS11 sect comd DS12 Visualize Gnd defense defense defense defense defense defense defense defense Receive Wng O (from Pl) Prepare Sect Wng O Recce defensive site Section Range Cards Liaison with Other Commanders Create Track Plan Occupation Orders Receive Confirmatory Orders Pass on Confirmatory Orders Inspect Range Cards/Trench Patrol Going Out - Stand To Pl Stand to Order Info Transfer (extra-section) Fnc Flow No. DS1 DS2 DS3 DS4 Info Transfer (intra-section) Position sect comd sect comd sect comd sect comd Task ID Scenario defense defense defense defense 1 1 1 1 ANNEX D: Patrol Data Humansystems Incorporated® D-1 Appendix 1: Patrol Scenario Humansystems Incorporated® D-1-1 ® MISSION SCENARIO: The Patrol Scenario Overview This scenario includes participation in patrolling operations. Patrols differ in size, equipment carried, and, most importantly, in the actions carried out at the objective. Reconnaissance patrols collect or confirm information about the enemy or terrain and avoid contact. Fighting patrols provide security, harass, destroy or capture enemy personnel, equipment, and installations. Patrolling is designed to maintain the initiative by taking the fight to the enemy. Landing Zone Objective (GR028904) This vignette follows the move of a reinforced platoon to conduct point and area recce’s, establish a secure patrol base inside enemy lines, and conduct a platoon size fighting patrol which has been tasked to destroy an enemy installation. This scenario includes airmobile, mounted and dismounted movement, obstacle crossing, reaction to enemy contact, and general conduct of the patrols. Although this vignette will focus on one mission, it is being conducted within the context of the Division Intelligence Collection Plan. Previously, 2 CMBG (Canadian Mechanized Brigade Group) was defending the area of CFB Petawawa and the Mattawa Airstrip. The enemy attacked in strength and although was initially defeated in the Mattawa Plains battle, the enemy has since pushed 2 CMBG back to the Barron/Petawawa River defensive line. Electronic signal intelligence has detected what is believed to be a high power enemy radio transmitter at GR028904. This is the previous site of a fire lookout and it provides a commanding view of the surrounding countryside to the south east, and north. The site may be an electronic warfare installation , a main node in the enemy’s air defence network or an observation post (OP). The Brigade Commander has tasked 1 RCR with destroying the site. Humansystems Incorporated® Page 1 ® Staff Duties At First Light D-3, the CO 1 RCR viewed the patrol task table from Brigade Headquarters detailing his assigned missions. As the depth unit in the Brigade defence plan , 1 RCR is tasked with providing patrols for the Brigade Commander. The patrol order provides the instructions, information, and guidance needed to plan, prepare for, and accomplish the patrol. Patrols are planned sufficiently far ahead to enable the patrol commander to be fully briefed and to conduct patrol battle procedure. Simultaneously, coordination is accomplished within 1 RCR and with other units of 2 CMBG. This may include fire support planning, air mobile support, and/or passage of lines (in and out). A Company is the depth Company of 1 RCR. The CO has tasked A Company with this mission. In addition, the CO has attached a sniper detachment (Det.) of two men to A Company for this mission. The Company Commander has tasked One Platoon(+) with conducting the raid. Upon receiving the initial warning orders for the patrol (1000 hrs D-3), the Platoon Commander and Recce Patrol Commander begin their preliminary time appreciations. The appreciation starts with the furthest known critical time and works backward to the receipt of the patrol order. The time schedule is planned around specified times, such as time of departure or time of information required to Brigade, in order to support future operations. Recce Patrol - Staff Duties As soon as possible the Recce patrol commander delivers his own warning order to the patrol 2I/C. The patrol 2I/C’s supervise the preparation of equipment and ensures rest if possible (patrol administrative preparation). Concurrently the both patrol commanders attend their orders group at the Battalion HQ. The Ops Officer typically issues the patrol order (1400 hrs D-3). Recce Patrol: The Recce Patrol is made up of six men, commanded by a Sgt, including the two man sniper team. Phase One - the patrol will be transported to a point near the ferry site (1000 hrs D-2). The patrol will link up with an in-place force at the ferry site and the six man patrol will be ferried across the Petawawa River by assault boat. A separate security detachment will provide near bank protection and a support team will return the assault boat to the ferry site. Phase Two - the patrol will make its way on foot and recce the objective at GR028904. The patrol will piquette the objective, and secure the Raid LZ and likely Objective Rendezvous (ORV). Two men will guide the Raid platoon to the ORV. This should be complete by 0300 hrs D-1. Phase Three – the Recce patrol and Sniper team will support the Raid on the objective and will also secure the planned PZ. All six personnel will extract by helicopter with the Raid platoon. The two-man sniper Det is attached to this patrol to provide additional observation capability and direct fire onto sentries which may be manning the top of the tower (approx. height is 40 m). Contact with the enemy is to be avoided enroute and radio silence will be in effect until the raid is initiated. Maps, traces, air photos, intelligence reports, etc., are used to provide all available information on the enemy. The Recce Patrol will observe and, if possible, select a likely prisoner to be taken . Humansystems Incorporated® Page 2 ® Recce Patrol - Planning General: In planning the patrol, soldiers carry out thorough battle procedure, including orders, reconnaissance, planning, weapon and equipment preparation, rehearsals, communications and inspections. Upon receipt of the patrol order the patrol commander develops his detailed time appreciation. Once he has determined the time and space constraints, the patrol commander conducts a detailed study of the situation and map recce. Co-ordination for movement in friendly areas, departure and re-entry of friendly areas and fire support takes place after orders and prior to departure from the place of orders. Since time is available, personal co-ordination by the patrol commander is undertaken. Selection of Men, Weapons and Equipment: Upon return from his orders the patrol commander confirms the names of the men in the patrol. Personnel chosen are in good shape, strong and healthy, possess the patrolling spirit, are well trained, dependable and reliable, have good vision and hearing, and are capable of working on their own initiative. Weapons and equipment are selected to assist the patrol in the objective area, en route, and for control and protection. Recce Patrol - Planning Reconnaissance: After the preliminary planning, the patrol commander plans for a reconnaissance. During the reconnaissance, the patrol commander goes as far forward as possible to observe the ground. Liaison with local units furnishes valuable information on enemy habits, patrols, landmarks, etc. Reconnaissance confirms routes, obstacles, landmarks, enemy OPs, dead ground and covered approaches, likely ambush points, enemy positions, and the effect of the moon on movement. Ferry Site Patrol Base Detailed Planning: After his recce, the patrol commander plans in detail for his mission. The plan details specific duties, primary and alternate routes, likely danger areas, conduct of the patrol, service support, etc. Concurrently, the patrol 2I/C ensures the preparation of the equipment, weapons, ammunition, communications, etc. Humansystems Incorporated® Page 3 ® Recce Patrol - Planning (to Objective) Recce Patrol Route Selection: After a thorough review of the battle maps, air photographs and the intelligence reports, the patrol commander has selected a tentative route to the objective. The route involves being ferried across the Petawawa River by boat. The rafting site bypasses known enemy positions and is at a point of manageable current speed. Once on the far bank, the route avoids roads and trails in general, avoids major ridge lines, passes above gaps and below key terrain features, avoids known enemy positions and finally avoids built-up areas. A detailed intervisibility study of the terrain and likely enemy positions is essential for planning the safest route. Phase Two Ferry Site Phase One Recce Patrol - Planning Patrol Orders: Once he has prepared his orders and has built his sand model, the patrol commander delivers his orders orally to the patrol members. The order is delivered slowly and in stages, with questions being left to the end of each stage. Everyone must know the job of the other participants, tasks, routes, etc., as notes cannot be taken on the patrol. The sand model assists the patrol in visualizing the mission. Inspections: After patrol orders, an equipment check is made. This inspection determines both the physical and mental state of the men. Inspections of the uniforms and equipment are conducted before rehearsals to ensure it is complete, secure and noiseless. The patrol members are quizzed to ensure that they know the mission plan, their part in the mission, passwords, codes, call signs, frequencies, etc. Inspections are repeated just prior to departure to ensure that everything is still working and nothing has been left behind. Humansystems Incorporated® Page 4 ® Recce Rehearsals (Day and Night) A day rehearsal is conducted over terrain that is similar to that which the patrol will operate. As time is available, all phases and actions are rehearsed. Rehearsals include practicing formations on the march, ingress and egress from the assault boat, action on crossing obstacles, action on contact, action on or at the objective, action on illumination or trip flares, action at danger areas, etc. Rehearsals are conducted with the weapons and equipment that will be taken on the patrol. Once the day rehearsals are complete, the same activities are done at night. Raid - Staff Duties Like the Recce Patrol Commander, the Platoon Commander delivers his own warning order to the patrol 2I/C. The patrol 2I/C supervises the preparation of equipment and ensures rest if possible (patrol administrative preparation). Concurrently, the patrol commanders attend their orders group at the Battalion HQ where the Ops Officer typically issues the patrol order. Mission: In Phase One, a Recce patrol will be sent forward ASAP to piquette the object and recce possible LZs, PZs and ORVs. Prior to the patrol departing, passwords, code words, recognition signals and tentative RVs are assigned. The raid commander details his likely plan so that the Recce patrol will investigate suitable RVs, fire base locations, cut-off points, attack positions, etc. In Phase Two, the platoon will make its way by helicopter and foot to the patrol base by 0300 hrs D-1. In Phase Three, the enemy compound at GR 028904 will be attacked and destroyed. In Phase Four the Raid platoon and Recce patrol will withdraw to the PZ and will be extracted by helicopter. Maps, traces, air photos, satellite imagery, intelligence reports, etc., are used to provide all available information on the enemy. Air photos have detected what appears to be an enemy air defence radar site as well as a separate communications compound at the objective. Expected enemy strength, in the area of the objective, is fourteen. Additional near-by enemy ground positions have been identified at GRs 009895, 020892, 084876. Landing Zone Objective (GR028904) Enemy air defence units are mobile and they have been located at GRs 023891, 027867, 059863, and 088869. Humansystems Incorporated® Page 5 ® Raid - Airmobile Ops. Air mobile operations require consideration of: weather; terrain; the air situation; vulnerability during assembly, take-off, air movement, and landing; ability to re-supply, reinforce, link-up or extract; and the fire support available. In addition to the ground tactical plan, a landing plan, air movements plan including deception plan, a loading plan and a staging plan must be developed. The Aviation Commander stages the aircraft, assists in the loading plan, develops and fly’s the air mission including any deception techniques, and lands the platoon at the LZ. Close liaison is required with the aviation mission commander in developing these plans. Raid - Orders Raid Orders: Just like the Recce Patrol Commander, the Raid Commander has prepared his orders and has built his sand model. The platoon commander delivers his orders orally to all the platoon members. The platoon members are seated in their tactical mission groupings. The orders are delivered slowly and in stages, with questions being left to the end of each stage. The raid is more complicated, involving offensive action. Everyone must know the job of the other participants, tasks during stages, route, etc., as notes cannot be taken on the patrol. The sand model assists the patrol in visualising the mission from the airmobile stage, the assault on the objective to the move to the PZ. The fighting patrol, less the recce patrol personnel which will be piquetting the objective and PZ, will establish an ORV by 2300 hrs D-1. In Phase One, if necessary, the platoon and section commanders will be guided to the objective, conduct a final reconnaissance, return to the ORV, and the platoon commander will confirm his orders for the night attack with the section commanders. In Phase Two, the assault sections will be escorted forward to the LD while the fire base and cut-off elements are escorted to the selected fire base location. In Phase Three, the assault sections will destroy the enemy installation by a night silent attack. H- Hour is 0430 hrs D-Day. This will involve the neutralising of sentries in the tower, clearing the small building in location, and capturing vital electronic equipment or possibly key personnel. The enemy facilities will be destroyed by explosives to render the site unusable in the future. Phase Four –the patrol will move back to the ORV for a hasty briefing of captured information, and then move to the PZ to enplane. Humansystems Incorporated® PZ ? Objective Patrol Base Page 6 ® Raid - Inspections Inspections: After patrol orders, an equipment check is made. This inspection determines both the physical and mental state of the men. Inspections are conducted before rehearsals to ensure the equipment is complete, correct and silent. The patrol members are quizzed to ensure that they know the mission plan, their part in the mission, passwords, codes, call signs, frequencies, etc. Inspections are repeated just prior to departure to ensure a high standard of camouflage, that everything is still working, and nothing has been left behind. D-2 Raid Rehearsals (Day and Night) Air Ops: A number of rehearsals are required to conduct a successful airmobile operation. Because airborne operations take place at high speed, it is imperative that all members know their tasks and duties. Initial rehearsals include refresher training on enplaning and in-flight procedures. The soldiers enter the aircraft in the reverse order in which they are to disembark. Weapons are “loaded but safe” with no rounds in the breech, and all loose gear is secured. The Chalk Comd. details who sits where and how they approach the aircraft. Special air ops hand signals are practised to insure that communications are possible inside and outside the aircraft. After the patrol commander is satisfied with the enplaning and in-flight routine, the patrol practices the deplaning procedures. The soldiers must exit the aircraft rapidly assuming an all-round defence. If the LZ terrain is unsuitable, the helicopters will hover at 1.2 to 1.8 meters while the chalk jumps off. The immediate all-round defence must be practised to insure that soldiers do not go in the tail rotor danger zone and that all arcs are covered. Foot Move: Day and night rehearsals are conducted over terrain that is similar to that which the platoon will operate. As time is available, all phases and actions are rehearsed. Rehearsals include practising formations on the march, action on crossing obstacles, action on contact, action on or at the objective, action on illumination or trip flares, action at danger areas, etc. Rehearsals are conducted with the weapons and equipment that will be taken on the patrol. Raid: Because the mission involves a night attack on an enemy compound, FIBUA tactics and drills must also be practised. In addition, the complete destruction of the site by explosives and the potential capturing of a prisoner are rehearsed. Humansystems Incorporated® Page 7 ® D-2 Raid Rehearsals (Day and Night) FIBUA- House Clearing: A day rehearsal is conducted with buildings and a compound that is similar to the target site. As time is available all phases and actions are rehearsed. Rehearsals include actions of the Assault Sections, and actions of the fire base and cut-offs. The Assault Sections practice initial entry, room clearance, and floor clearance. The fire base and cut-off section rehearse their duties for covering the move of the Assault Sections and positioning to cut-off any enemy trying to escape. The sniper team must position itself to engage enemy sentries in the 40 m tower, and support the assault sections with precise aimed fire. After the days rehearsals are complete, they are repeated by night. Timing and good co-ordination are important as well as clear recognition at night of the enemy. Raid - Move to Objective The mission orders are confirmed and the men are inspected. Finally the platoon moves forward by vehicle to the vehicle release point (Rel Pt). At this time, 2245 hrs D-2, the patrol moves to the initial helicopter PZ. Humansystems Incorporated® Page 8 ® Recce Patrol - Move to Crossing Site At 1000 hrs D-2, the Recce Patrol (6 men) link up with the supporting elements (members of a supporting platoon from the same company). Orders are confirmed and the men are inspected. Finally the group moves forward by vehicle to the vehicle release point (Rel Pt). At this time the patrol and its supporting elements debuss and quietly move to a temporary patrol base. RP To SP (Vehicles) Ferry Site Patrol Base Once the patrol base is established, the patrol commander and supporting detachment commanders move forward to recce and confirm the ferry point. A concealed but accessible site is needed on the near bank to inflate the assault boat, as well as safely launch and recover the boat. The ferry site must also provide an acceptable point to disembark the patrol on the far bank. Additionally, the crossing site must be located on the narrow part of the river to reduce exposure time. Upon returning from the recce, the patrol commander marks the route and confirms his orders once back at the patrol base. Recce Patrol - River Crossing Prior to the move to the ferry site, the final inspection is undertaken. Weapons, ammunition and equipment are checked, the radio is checked, and finally the camouflage and equipment noise is checked. The patrol and support groups moves forward to the ferry site by foot carrying all weapons and equipment and observing strict track discipline. While the security detachment deploys, the assault boat is inflated approximately 50 meters before the river’s edge. Rafting Site Patrol Base Under the sound cover of a pre-arranged harassing artillery barrage (1300 hrs D-2) the patrol is ferried across the river by assault boat. The patrol members and support group paddle the boat while the security detachment provide cover from the near bank. Once disembarked, the patrol goes to ground and listens for enemy movement. Humansystems Incorporated® Page 9 ® Recce Patrol - Movement Once the patrol commander is satisfied that the patrol hasn’t been observed, he silently signals for the patrol to move-out. The patrol silently moves east along the river’s edge until they reach the first tentative rendez-vous (RV) at the north-south re-entrant. The patrol commander signals that this is an RV. At the RV, the patrol listens for enemy movement. RV after Danger Area Danger Area Re-entrant RV Before Danger Area RV Once the patrol commander is satisfied, the patrol heads north along the re-entrant until it reaches the road danger area. Prior to reconnoitring the danger area the patrol commander selects and occupies an RV 50 meters prior to the danger area. Once set, the patrol then performs its action at danger area drill. Recce Patrol - Action at Danger Areas The near side and flanks of the danger area are looked at first, then the far side. As the far side appears clear of enemy, one member of the patrol moves past the danger area (road) with the remaining members covering his movement. This security element investigates the far side and a tentative RV on the opposite side. Once clear, the security element signals the remaining pair to cross using a prearranged signal (display of the luminous marks of his compass). Under cover, the remaining pair cross as rapidly and quietly as possible. Once on the far side, the patrol moves to a tentative RV 50 meters from the danger area. Humansystems Incorporated® Page 10 ® Recce Patrol - Movement Prior to beginning the next leg of his mission the patrol commander verifies his compass setting and march distance. The next leg follows the reentrant for 800 meters until it swings to the west. The patrol commander verifies his location using his hand held GPS. After confirming his position, the patrol sets off. Leg 5 Danger Areas Leg 4 Leg 3 Re-entrant Leg 2 Leg 1 Recce Patrol - Movement Control During the march the patrol commander maintains control by silent control measures. At night, orders are passed individually from man to man in a low voice. Arm and hand signals are used as appropriate. Near infra red equipment, flashlights with filters, etc., are also used to send and receive signals at night. For this patrol, the night recognition signals are one flash for the patrol commander, two for the 2I/C, etc. The response to the challenge are two long flashes. Luminous tape is also used to assist control at night (i.e. cats eyes on their patrol hats). All patrol members assist in maintaining control by staying alert and passing on signals and orders to other members. For larger patrols the accounting for members is very important. The last man in the patrol sends up the count after every halt so that the patrol commander can verify he has his whole team. Using stealth, proper navigation and their rehearsed drills, the patrol steadily moves toward their objective crossing a number of obstacles and danger areas. At a certain point, the LZ piquette depart for their task. Humansystems Incorporated® Page 11 ® Recce Patrol - Action on Enemy Contact After moving approximately 500 meters, the LZ piquet members hear the sounds of an enemy foot patrol to their front. Both men drop and listen for 10 minutes. The enemy is very close. Rather than attempting to infiltrate through the probable ambush, the patrol commander decides to back track and bypass the enemy to the south. The patrol carefully moves back and skirts the enemy patrol to the south. During this change of route, the patrol commander frequently verifies his position and bearing. Slowly, the patrol approaches an unmarked black track that crosses their front. As the patrol approaches the potential ambush site, the men move low and slowly. Using the Silent Ghost and Cat Walk they approach close to the danger area. The near side and flanks of the danger areas are carefully inspected and, as quietly as possible, the patrol crosses the danger areas. Once on the far side, the patrol moves to a tentative RV 50 meters beyond the danger area The patrol commander confirms his location and plots a new bearing to the tentative Raid LZ. Recce Patrol - Actions at the Objective At 2200 hrs D-2, the patrol commander halts the patrol in a concealed area at the objective rendez-vous (ORV). He conducts his initial reconnaissance to pinpoint the objective and confirms his plans for positioning security and making the reconnaissance. He returns to the patrol and positions his security personnel so that they can provide an early warning of any enemy approach to the area of the objective in order to protect the reconnaissance party. The patrol commander then reconnoitres the objective. The patrol commander moves stealthily around the objective to get the desired information – he identifies enemy positions, protective minefields, their defensive routine, etc. In addition, the recce patrol identifies suitable fire support bases, assault routes, covered approaches, etc., for the planned raid. ORV A detailed map is developed and photographs are taken for future reference. When the preliminary reconnaissance is complete the patrol commander moves back to the ORV and tells everyone what he has seen and heard. Other members also contribute anything that they have learned. Humansystems Incorporated® Page 12 ® Recce Patrol - Observation Post Prior to the assault on the compound, the defensive routine of the enemy must be verified, thus a covert OP must be established. The OP must provide a good view of the enemy installation, covering as wide a view of possible and as little dead ground as possible. It should have a covered and safe approach and exit. To provide cover from fire and view it is dug in. Finally, the OP must allow for good communications to the patrol base or ORV. The patrol makes its way to the tentative OP location and checks for communications. Once a suitable position is identified, the sniper Det silently moves into position. Concealment is essential. Ghillie Suits, personal camouflage nets, scrim, etc., help conceal the position. Local branches and undergrowth are not cut as they will wilt and give away the position. A range card and detailed map is developed and photographs are taken for future reference. Two men are on duty at any one time, one observes the target recording any activity while the other acts as a local sentry. The sniper det is tasked with recording the routine on the objective and with killing the enemy sentry posted in the high tower. After monitoring the enemy activity for 24 hours, at 1900 hrs D-1 one man of the sniper team departs for the patrol base. Just after moving out, an enemy patrol approaches. Recce Patrol - Actions at the Objective The sniper goes to ground and hides in the shadows of the underbrush. The sniper will only engage the enemy if discovered. Using the silent Kitten Crawl, the sniper carefully moves away from the enemy patrol. Luckily the soldier is not detected and the enemy patrol moves on. ORV Once the area is clear, the sniper links up with other members of the Recce patrol at the ORV. Once the initial debrief of the objective is delivered, the patrol commander details two soldiers to move to the Raid LZ. These soldiers will help guide the Raid to the objective and will piquette the tentative LZ until the raid’s arrival. The two remaining Recce soldiers will piquette the patrol base and the sniper returns to continue observing the objective. Humansystems Incorporated® Page 13 ® Recce Patrol Commander - Move to Raid Patrol Base While a pair of his soldiers are guiding the Raid into position, the patrol commander and another piquette the tentative patrol base. Eventually, at 0300 hrs D-1, they detect and link-up with the Raid platoon After the patrol base is established the Recce patrol commander delivers his initial report to the Raid Platoon Commander. Based on the results of the this night reconnaissance and a following morning confirmatory reconnaissance, the platoon commander develops his plan for the assault on the objective. Some additional recce of the objective will required. The recce patrol has confirmed the suitability of the primary and alternate PZ sites. The platoon commander confirms the helicopter pick-up times and advises that a pre-arranged fire-plan will cover both the assault and the extraction. Raid - Air Move At 2300 hrs D-2, prior to emplaning, a final inspection is undertaken. Weapons, ammunition and equipment are checked, the radio is checked, and finally the camouflage and equipment noise is checked. The patrol boards a helicopter and departs for the LZ. Using the covered approach, the helicopter crosses into enemy held territory avoiding known enemy positions. Three alternate LZs are used for deception. The flight goes skids down for approximately three minutes at each dummy LZ to deceive the enemy as to the real LZ. PZ LZ Objective As per the original plan, the patrol lands undetected at the primary LZ. A recce team indicates that the LZ is clear by a pre-arranged near-IR signal. Using the deplaning drills, the patrol quickly dismounts from the hovering aircraft and adopt all-round defence; this LZ has been the shortest. As quickly as the platoon and equipment are off loaded, the helicopter departs. Humansystems Incorporated® Page 14 ® Raid - Foot Movement Once the platoon commander is satisfied that the patrol hasn’t been observed, he links-up with the Recce patrol personnel that was piquetting the LZ. After marry-up, he silently signals for the platoon to move-out. The patrol silently moves south east along a bearing until they reach the first tentative rendez-vous (RV) at the gap between the ridge line and a lower hill. The two guides have made the navigation easier and the going is quite good. The patrol commander signals that this is an RV. At the RV the patrol stops and listens for enemy movement. Prior to beginning the next leg of his mission the platoon commander verifies his compass setting and march distance. The next leg follows north of an east-west hill and by-passes nearby roads. The platoon commander verifies his location using his hand held GPS. After confirming his position the platoon sets off with scouts taking the lead. Raid - Movement Control During the march the platoon commander maintains control by silent control measures. At night some orders are passed individually from man to man in a low voice. Arm and hand signals are used as appropriate. Near infra red equipment, flashlights with filters, etc., are also used to send and receive signals at night. For this patrol, the night recognition signals are one flash for the patrol commander, two for the 2I/C, etc. The response to the challenge are two long flashes. Luminous tape is also used to assist control at night (i.e. cats eyes on their patrol hats). All platoon members assist in maintaining control by staying alert and passing on signals and orders to other members. For larger patrols the accounting for members is very important. The last man in the patrol sends up the count so that the patrol commander can verify he has his whole team. Using stealth, proper navigation, assistance of guides and their rehearsed drills the patrol steadily moves toward their tentative patrol base crossing a number of obstacles and danger areas. At 0300 hrs D-1, the Raid links -up with the Recce patrol personnel that were piquetting the tentative patrol base. Humansystems Incorporated® Page 15 ® D-1 Occupy Patrol Base After verifying that the patrol base is clear with the piquette, the platoon commander deploys his sections using the rehearsed drill. The platoon approaches the patrol base at the six o’clock position and walks around the perimeter of the position in a clock-wise manner. The patrol commander allocates the 10 to 2 o’clock position to one section, the 2 to 6 o’clock position to 2 section and the 6 to 10 o’clock position to three section. The platoon will be in this location for some hours. The platoon commander sets up his headquarters in the centre of the patrol base. After the section arcs have been assigned and the light machine guns (LMG) placed, the sections send out clearing patrols to clear the surrounding area. These patrols are conducted quickly and simultaneously. Proper identification and caution is essential to ensure that accidental contact and friendly fire is avoided. Objective Patrol Base Patrol Base Once the area is secure the sections conceal themselves using their individual camouflage nets. One position in each section provides a sentry position. The patrol will remain here for 18 hours. At 2030 hrs D-1, the Recce patrol commander and sniper deliver the latest intelligence to the raid commander; Enemy on the objective has signals insignia, two sentries are in the tower at night, the Air Defence radar was moved out today but a new officer, possibly a major, has been seen conducting a recce of the location. Based on the results of the night and day reconnaissance, the platoon commander confirms his plan for the assault on the objective, the helicopter pick-up times, and supporting artillery fire. The recce patrol has also confirmed the suitability of the primary PZ site. Humansystems Incorporated® Page 16 ® Raid - Action at the Objective 2330 D-1 to 0500 D The fighting patrol, less recce personnel which will be piquetting the objective and PZ, will move by foot to an ORV guided by the Recce patrol commander. In Phase One, the platoon commander will conduct a reconnaissance of the objective and confirm his orders for the night attack with the section commanders. In Phase Two, the assault sections will be escorted forward to the LD while the support group and cut-offs are guided to the selected fire base . The Raid commander will command the assault group and the Raid 2I/C will command the fire base. In Phase Three at H-Hour, the assault sections will destroy the enemy installation by a night silent attack. After the objective has been captured, the easily transported electronic equipment will be removed if possible or destroyed in-situ. In Phase Four, the patrol will move back to the ORV and then to the PZ. PZ ? Objective Patrol Base Raid - Attack At H-hour, 0430 hrs, the assault section begins its infiltration of the enemy compound. The outer perimeter is protected by layers of razor and barbed wire. Just as the wire is cut, an Manned OP alarm sounds from the compound. The platoon has been detected by an enemy sentry position using an IR sight. Directional mines are command detonated by the enemy. Good reconnaissance has pinpointed the mines and thus the platoon has avoided major casualties. Two soldiers are wounded but not seriously. The silent attack now becomes a noisy attack. Immediately the fire-base provides covering fire. Surprise has been lost but over-whelming force is now applied. After firing paraflares to completely illuminate the objective, M203 grenadiers launch grenades onto known enemy trenches and the occupied building. The sniper Det “takes out” the enemy sentries in the tower and other soldiers as they expose themselves. All of the enemy outside are killed. While one Covering Section fire team engages the windows and door on the front (assault) side, other Section fire teams engage the side windows and depth enemy positions. Each fire team has a rifleman (with M203) plus a LMG gunner. The Covering Section supports the move of the assault group as it reaches the building. Humansystems Incorporated® Page 17 ® Raid - Fighting in Built Up Areas All attacks on built-up areas involve gaining a foothold and then clearing the area methodically. The section is the basic element which can clear a small house of up to about six rooms. Anything larger takes more sections leap frogging, vertically or horizontally, as the case may be. The plan for section house clearing includes the point of entry, covering fire ( to include smoke if necessary), and support from other sections or arms. Outside the objective is illuminated ,however, the interior is very dark. Grenadiers throw grenades into the room through which entry is to be made. After the explosion, the entry team goes into the house at the chosen point of entry, engaging any enemy within. They clear the first room and shout “Clear!”. The section commander, the bombers, and the lookout enter. The lookout positions himself so that he can readily act as a runner and make contact with the covering group. The platoon commander enters just after the lead section. Raid - House Clearing The section commander and the grenadier team now clear adjacent rooms while the entry team guards stairways and passages. Infra-red glowsticks and NVG allow the teams to see into the darkened areas. As soon as a firm base has been established the section’s covering group is called forward and the house clearing continues. The task of the covering group is to cover the move of the clearing group. The covering group will take up a fire position to cover the point of entry. The grenadier team throws a grenade into the room and after its explosion the entry team enters the room firing it’s LMG and rifles on auto. They will clear the room shooting into the ceiling or floor and any cupboards, clothes closets and any area which could hide an enemy. The assault group clears the house room by room, storey by storey, from the roof to the cellar, leaving the lookout at the point of entry and the entry team covering stairs and landings. Good leadership demands that the Patrol Commander be inside the building with the majority of his platoon. As luck would have it, a wounded enemy signals captain is taken prisoner . Humansystems Incorporated® Page 18 ® Raid - Actions at the Objective After the house is secure, the assault group quickly checks for their own injured. Two soldiers were wounded in the initial rush to the building. These injured are given immediate battle-aid and can both walk. Dead enemy soldiers are checked for papers, maps, etc. The house appeared to have housed an EW site. Computers, and portable electronic consoles are uncoupled and carried down to the PZ. Equipment that can’t be removed is destroyed by rifle fire. After a final quick head count, the assault group leaves the house leaving a satchel charge in the main equipment room. PZ The tower is destroyed by simple charges and a detonating cord cutting each leg. The fire support section covers the withdrawal of the assault group. The platoon breaks-off and heads for the ORV carrying the enemy equipment and encouraging their reluctant prisoner. Speed and violence have carried the day. Objective Fighting Patrol - Hasty Ambush As the platoon moves toward the PZ, the lead scouts report by silent hand signal that a small enemy detachment is crossing their intended line of march. The platoon commander, by hand signal, silently halts the platoon and gives the silent signal for immediate ambush. PZ On seeing the signal, the lead section adopts extended line, gets under cover from view, and assumes appropriate fire positions. The section remains still. As rehearsed, the first section, following the patrol HQ, moves to the left. The second section moves to the right to form a platoon extended line formation. Objective The platoon commander and his party move to the centre of the extended line and wait to trigger this hasty ambush. Humansystems Incorporated® Page 19 ® Fighting Patrol - Hasty Ambush At this stage of the hasty ambush, extreme discipline is required by each soldier. The platoon commander must spring the ambush at the correct time in order to kill all of the enemy. He does not want to become decisively engaged because his aircraft are inbound. The enemy is now well within the killing zone and the ambush is sprung. As rehearsed, maximum fire power is directed toward the enemy and all are destroyed. If prematurely discovered, every soldier must be ready to fire before the signal is given. The practised drill now takes place in that each flanking section moves forward and turns outward along the line of march. The centre section sweeps the kill zone. The enemy dead have been checked for intelligence material and then the platoon commander directs the platoon to carry on with the move to the PZ. Fighting Patrol - Return Shortly after the assault and covering sections reach the PZ, the helicopters return. The LZ piquet quickly withdraw to the helicopters after the assault and support sections have enplaned. While some enemy is detected at a distance, no counter attack interferes with the departure. The patrol is returned to the friendly bank by the helicopter flight. Once at the LZ, medical teams tend to the wounded. Once the patrol commander sees to his patrol and debriefs his section commanders and key personnel, he moves off to deliver his report at the Battalion HQ. Humansystems Incorporated® PZ Objective Page 20 Appendix 2: Patrol Function Flow Diagrams Humansystems Incorporated® D-1-2 RECCE PATROL COMD RECCE PATROL PS2 Planning the patrol COY Commander Receive Patroll Orders Platoon Commander Recce Patrol Commander Liaison with SP arms/flank units Conduct detailed time estimate Recieve Wng O PS14 PS21 PS4 Conduct detailed Map Recce Conduct Time Appreciation Confirm Names of men on patrol RECCE PATROL Conduct Map Appreciation Update Warning Order Issue written Wng O Recieve Wng O Recieve Wng O PS1 PR1 PS5 Time for physical recce Yes Develop Recce Plan No Move to BG Orders Conduct Time Appreciation PS3 PS8 Receive Verbal Orders Conduct Map Appreciation Conduct Time Appreciation Conduct detailed Recce Prepare Plan/Estimate Conduct Map Appreciation PR3 Prepare Orders PR2 Issue Written Wng O Recieve Wng O Issue Written Wng O Recieve Wng O Receive Verbal Orders PS6 Deliver Verbal PatrolOrders Conduct Inspections Prepare for battle, check weapons, comms, equipment Prepare for battle, check weapons, comms, equipment Move to RV for Patrol Orders Conduct Inspections Supervise Rehearsals Move to RV for Patrol Orders Page 1 Conduct Rehearsals Page 2 Move to Initial Recce Patrol Base And Cross River Recce Patrol Commander Supervise move to Initial Patrol Base Move by vehicle to RP Supervise move to Initial Patrol Base Move by Foot to Initial Patrol base Supervise occupation of Initial Patrol Base Recce Ferry Site & Route plus receive a SITREP Pass on details and confirms crossing plan Conducts final inspection Page 3 Recce Patrol Occupy Patrol Base Forced Rest Hears changes to plans Inspection Verbally order patrol to move to ferry site Hears verbal command to move to ferry site Supervise move to ferry site move to ferry site Orders patrol to embark assault boat embark assault boat Page 4 Conduct Foot Move Confirm boat duties Recce Patrol Commander Acknowledge boat duties Recce Patrol Conduct foot Move Confirm details with bow gunner/sentry Supervise paddling, helm Paddle or pilot boat Supervise disembarkation Verify position with map, terrain analysis, GPS Disembark Move into woodline Move into woodline Conduct security halt and Navigation check Silently order patrol to move out Observe silent order to move out PS13 Enemy detected? Silently IndicateRVs on route No PR6 Pass on Hand Signals Move tactically Listen and visually search for enemy Identify RVs on route Yes PR4 Set Compass Supervise move Action on Detection Drill PS10 Confirm leg compass bearing and leg distance Adopt all round defence Listen and visually search for enemy PS9 Monitor bearing and distance PR5 Silently Acknowledge RVs on route PR7 Conduct security halt and Navigation check Conduct foot Move Pass on hand signals Adopt all round defence Page 5 Listen and visually search for enemy Page 6 Reach a danger area? Yes Action at Danger Area No No Complete Leg? Yes Reach ORV or LZ Recce Party Break- off Point Reached LZ Split Site Reach ORV Page 7 Action at Danger Area Ptl Commander Action at Danger Area Take up fire positions Point Men Patrol Listen for enemy movement etc. Observe Danger Area Hand Signal Pass on hand signal for danger area Indicate danger area ahead by hand signal See signals from Ptl that danger area appears clear Pass on hand signal for danger area Signal Ptl to halt See hand signal to halt Identify RV approximately50 m on nearside of danger area Pass on hand signal for halt Signal to Ptl Comd that area appears clear PS13 Signal for point men (scouts) to cross danger area See hand signal to cross danger area Pass on hand signal to cross danger area PR6 Cross danger area at same time Action on Detection Drill Signal RV location to Ptl Listen, visually search for enemy See hand signal for danger area Yes Enemy contact? See hand signal for RV No Move into woodline Pass on hand signal for RV Halt and listen for enemy movement and search visually Signal Ptl members to assume covering positions on flank See hand signal to take up covering positions Conduct Box Recce -Check far side of danger area from centre to flanks Pass on hand signal to cover flanks Receive signal that crossing appears clear Move to flanking positions Page 8 Signal visually that danger area appears clear Move to flanks of crossing site Page 9 See signal to prepare to cross danger area Adopt fire positions to protect flanks of crossing site Adopt all round defence Signal remaining patrol members to prepare to cross the danger area together on order Pass on Hand Signal See Acknowlegement of signal to cross danger area Acknowlege signal to cross danger area Move to edge of woodline Move to edge of woodline Signal patrol to cross See signal to cross Confirm all members present Cross danger area Verify position with map, terrain analysis and GPS Cross danger area Action on Detection Drill Yes Enemy contact and Detected? Listen for enemy No Identify RV approximately50 m on farside of danger area Adopt all round defence Confirm leg bearing and distance remainng Rejoin Ptl as it passes Send up the count PS9 PS10 PS11 PR5 Send up the leg distance travelled PR4 Confirm bearing and distance Signal RV location to Ptl See hand signal for RV Signal ptl to move out See signal to move out Pass on hand signal for RV Signal ptl to halt Pass on signal to move out Pass on hand signal for halt Page 10 Page 11 Action on Detection Drill Action on Detection Drill Move Out Ptl deteted PS13 PR6 Supervise tactical move Monitor navigation and adjust bearing accordingly Monitor distance travelled and ground features Yes Move tactically PS11 PR4 Conduct ambush drill Navigate PS12 Count distance travelled PR5 Move Tactically Conduct ambush drill Order Ptl to pull back into treeline Receive order to withdraw Move 400 meters in opposite direction from threat at high speed Move ID suitable RV Signal Rv location to Patrol Adopt hasty all round defence See hand signal for RV Pass 0n hand signal for RV Adopt all round defence Page 12 Page 13 Confirm all members present- Hear order to sendup the count PS7 Confirm new legs Receive the head count Send up the count Confirm status of men Hear order for individual SITREP Hear/see status of men Verbally or by hand signal pass on personal state Hand signal Ptl to continue See hand signal to continue Wounded? Look & Listen, search for enemy Supervise Move Move Tactically Receive/Hear orders/New NAV orders Verbally inform Ptl of change, new legs etc. PS13 Yes Leave on route with an uninured member and retrieve on way out Serious wound? Yes No PR6 No Return to base PS9-12 Decision Monitor Navigation Monitor bearing & distance PR4 Continue with Mission Give First Aid Inform Ptl of intention to continue with mission Hear plans to continue Give First Aid Confirm location on map, GPS Make new plan PS9 PS10 Carry on With Foot Move PS7 Determine new legs, distance & bearing to by pass Page 14 Page 15 Monitor navigation and adjust bearing accordingly LZ Piquette Party Reached LZ Split Site Confirm other member ready Verify position with map, terrain analysis and GPS Confirm leg bearing and distance remainng Monitor distance travelled and ground features PS11 PS12 PR5 Quietly drop to ground and take cover in brush PS9 PS10 Remain silent for 10 minutes Preset bearing and distance Develop avoidance plan Signal ptl to move out Count distance travelled Hear sounds of Enemy to Front Hand Signal Readiness PS11 PS12 PR4 Navigate PS7 See signal to move out Signal intent to withdraw and bypass See signal to withdraw and plan to bypass Move Out PS13 Supervise tactical move See Acknowledgement Acknowledge plan with hand signal Signal command to move See signal to move PR6 Move tactically Page 16 Page 17 Move silently back 200 metres Confirm (new?) leg compass bearing and leg distance Move silently back 200 metres PS11 Listen/Look for Enemy PS12 Observe silent order to move out Silently order patrol to move out Verify position with map, terrain analysis and GPS PS9 PS10 Listen/Look for Enemy Supervise move Confirm bypass leg bearing and distance remainng PS13 PR6 PS11 PS12 Identify RVs on route Signal command to move Silently IndicateRVs on route See signal to move Move away from potential ambush site bypassing to South Silently Acknowledge RVs on route Conduct security halt and Navigation check Move away from potential ambush site, bypassing to South Stop for security and Nav Checks Adopt all round defence Listen and visually search for enemy Adopt all round defence Reach a danger area? No Yes Detected by Enemy? Action at danger area Complete Leg? Yes No Verify position with map, terrain analysis, GPS Yes No Listen and visually search for enemy Listen and visually search for enemy Perform Action on Contact Drill Move tactically No PS9 PS10 Page 18 Reach LZ Piquette ORV Page 19 Action at LZ ORV See signal from partner that LZ appears clear Signal to Ptl Comd that area appears clear Signal partner to check flank of LZ See hand signal to check LZ See hand signal to halt Signal Ptl to halt Recce edges of LZ at same time Identify RV approximately50 m on nearside of LZ Move into woodline Signal RV location to Ptl See hand signal for RV Halt and listen for enemy movement and search visually Signal other Ptl member to assume covering position on flank Conduct Perimeter Recce -Check all sides of LZ See hand signal to take up covering position Identify Suitable Op Site Move to flanking position Return to Start Point Take up fire position Listen for enemy movement etc. LZ Clear of Enemy Signal to Ptl Comd that area appears clear Move to Identified OP - Position of Cover and Observation Listen, visually search for enemy No Move to Alternate LZ See signal from partner that LZ appears clear Yes Camouflage Location/Selves Yes Page 20 Page 21 Observe LZ No Raid Landing Hour? Yes Hear Helicopters Do not send signal - move to alternate LZ LZ Clear of Enemy Yes Illuminate Near IR Signal Observe Raid Landing Link up with Raid Commander Raid Move to Ptl Base Page 22 Move to flanking positions Action at Recce Patrol ORV PR7 Action at ORV Take up fire positions Listen for enemy movement etc. Observe ORV ahead Hand Signal Pass on hand signal Signal Ptl to halt Indicate Tentative ORV ahead by hand signal See hand signal for ORV Ahead Listen, visually search for enemy PR7 See signals from Ptl that danger area appears clear Pass on hand signal Verbally Inform Ptl of Plan for Initial Recce See hand signal to halt Hand Signal Escort to Move Out Pass on hand signal for halt Signal to Ptl Comd that area appears clear Escort Acknowledge Ptl Commanders Plan and Orders For Succession See Hand Signal to Move Identify Suitable ORV Look/Listen For Enemy Move Tactically Move Tactically Signal ORV location to Ptl See hand signal for ORV Conduct Initial recce to Pinpoint Objective Pass on hand signal for ORV Signal Ptl members to assume all round protection Escort Ptl Commander Identify Potential Site For Sniper Det See hand signal to take up covering positions Return to ORV Pass on hand signal to cover flanks Return to ORV Page 23 Detect Approaching Pers Page 24 Reply With Proper Ptl Password Return to ORV Challenge Unknown Pers Return to ORV Rejoin Ptl at ORV Rejoin Ptl at ORV Verbally Challenge Unknown Pers Hear Challenge Debrief Ptl on What Was Seen Hear Challenge Brief Ptl on Plan For Recce and Succession Reply to ORV Challenge With Patrol password Listen to Plan Sniper Det Hear proper Reply Patrol in ORV Rejoin ORV Assign Sniper Det Portion of Obj for Recce Rejoin ORV Listen to Plan Hear Report of Changes / Actions At ORV Acknowledge Orders Confirm Orders and Succession Instructions Verbally Inform Ptl Comd of Any Changes Acknowledge Orders Listen to Report by Escort Verbally Inform Ptl Comd of What was Seen Listen to Report by Escort Escort Hand Signal Escort to Move Out See Hand Signal to Move Debrief Ptl on What Was Seen Look/Listen For Enemy Move Tactically Listen to Report Ptl Comd Sniper Det Move Tactically Hear Challenge Hear Challenge Conduct Detailed Recce of Obj Escort Ptl Commander Hear proper Reply Give Proper Ptl Password Responce Verbally Challenge Unknown Pers Hear proper Reply Identify Potential Firebase, Ld,Cut-Off Locations, Routes, etc. Page 25 Page 26 Rejoin Ptl in ORV Verbally Inform Ptl Comd of What was Seen Listen to Report by Sniper Det Pass on Map of Obj Debrief Sniper on What Was Seen by Others Listen to Report by Ptl Comd Confirm Sniper Det Orders Acknowledge Orders and Instructions Return to Sniper Location Listen to Report by Sniper Det PR11 ORV Piquette AcknowledgeORV Piquette Tasks and Instructions Identify Potential OP Move to Suitable Position of Cover and Observation Confirm Orders for ORV Piquette Camouflage Self and Location Escort Hand Signal Escort to Move Out See Hand Signal to Move Observe Obj Move to Patrol base Record Enemy Routine Page 27 Raid Complete Move to ORV Confirm leg compass bearing and leg distance Signal Ptl members to assume all round protection PS11 PS12 Set Compass Move to all Round Defence Silently order patrol to move out Pass on hand signal to cover flanks Observe silent order to move out Pass on Hand Signals Move to flanking positions PR6 PS13 Supervise move Move tactically Take up fire positions PR4 Identify RVs on route Listen, visually search for enemy Request SITREP From Section Commanders, Ptl Commander, etc. Silently IndicateRVs on route Monitor bearing and distance Silently Acknowledge RVs on route Hear Request For SITREP Acknowledge SITREPs Pass on hand signals Verbally Inform Raid Commander of Status Confirm all men are Accounted For Confirm all men and Wounded are Ready to Withdraw Acknowledge that all men are accounted for Acknowledge that all men and Wounded are Ready to Withdraw Page 28 Page 29 Ptl Commander Observe Enemy Ahead Hand Signal Point Men Indicate Enemy Ahead by hand signal Patrol Observe Enemy Ahead Hand Signal Pass on Hand Signal for Enemy Ahead Pass on hand signal for Enemy Ahead Signal Ptl to Adopt Hasty Ambush See Hand Signal to Adopt Hasty Ambush PR15 Ambush Page 30 Action by Sniper Det at ORV/Objective PR9 Action By Sniper Det Sniper Hand Signal Observer to Move Out Move Tactically PR8 Observe Obj Return to ORV Record Enemy Routine Hear Challenge Observer See Hand Signal to Move Reply to Challenge With Patrol Password Move Tactically Conduct Detailed Recce of Obj Rejoin Patrol in ORV EscortSniper Identify Potential OP Pass on Info to Ptl Comd Move to Suitable Position of Cover and Observation Hear/see Man approaching Hear Last Minute Instructions Camouflage Self and Location Return to Sniper OP Pass on to Observer What was Seen Hear Observers Plan to Move to ORV Hear What Sniper has Discovered Prepare a Site Map Verbally Challenge Unknown Pers Hear Challenge Signal to Sniper That Will Be Returning to ORV to Pass On Info Hear proper Reply Reply to Sniper Challenge With Patrol password Page 31 Page 32 Debrief Raid Commander on Enemy Obj and Routine Rejoin Sniper Verbally Inform Observer of Any Changes Hear Report of Changes / Actions At Obj Hear Raid Commanders Confirmatory Orders For the Assault Accompany Platoon on Move to ORV Observe Obj and Record Activity No Hear Observers Plan to Move to ORV PR12 Accompany Platoon Comd and Recce Ptl Comd on Recce of Obj Time For RV at ORV Signal to Sniper That Will Be Returning to ORV to Pass On Info Return to ORV PR10 Receive Final Coord Instructions Observe Obj Return to ORV Hear Approaching Pers Return to Sniper Location Hear Challenge Verbally Challenge Unknown Pers Hear Challenge Hear proper Reply Reply to Sniper Challenge With Patrol password Reply to ORV Challenge With Patrol password Move to Ptl Base With Escort Rejoin Sniper Page33 Page 34 Verbally Inform Observer of Any Changes Hear Report of Changes / Actions At Obj Hear Assault Plan Confirm H Hr and Assault Plan with Sniper PR11 Detect New Tragets Search For New Targets Track Targets Detect New Targets Engage Targets Move to Firing Position New Targets Available Detect Enemy Sentries in Tower Search For Targets Yes No Wait for Tragets of Opportunity Track Targets Hear Whistle Signal for Reorg Hear Alarm Hear Alarm Move to Reorg Kill Sentries in Tower Search For New Targets Join Fighting Patrol HQ Detect New Targets Hear Directions to New Target Direct Sniper to New Targets Page 34 Page 34 Ambush This section: PR16 Detect Enemy Detect Enemy Sight on Enemy Identify RV approximately50 m on nearside of danger area Pl HQ MOves to Centre of PL Extended Line Observe Enemy Movement Pass onHand Signal to Adopt Hasty Ambushlt Track Enemy Lead Section Adopts Extended Line Second Section following Pl HQ and Moves to Left Flank Third Section Moves to RightFlank Moves Under Cover Section Adopts Extended Line Section Adopts Extended Line Assumes Fire Positions Moves Under Cover Moves Under Cover Enemy Well Wiithin Kill Zone Hear Order to Fire Give Order to Fire PL HQ Adopts Extended Line Open Fire Control Fire Moves Under Cover Assumes Fire Positions Remains Motionless and Silent Searches For Enemy Remains Motionless and Silent Assumes Fire Positions Assumes Fire Positions Remains Motionless and Silent Remains Motionless and Silent Kill all Enemy in Kill Zone All Enemy Dead Hear Order to Cease Fire Give Order to Cease Fire Clear Ambush Searches For Enemy Searches For Enemy Searches For Enemy Lead Section Adopts Extended Line Page34 Second Section Moves Forward and Turns Outward on Line of March Third Section Moves Forward and Turns Outward on Line of March Page 35 Move sForward and Sweeps Kill Zone Section Adopts Column Formation Check Enemy Dead Moves To Side of Track Section Adopts Column Formation Pass on Hand Signals Moves To Side of Track PS13 PR6 Supervise move Check for Papers and Intelligence Section Commander Checks Men Confirms All Men Present Assumes Fire Positions Assumes Fire Positions Section Commander Checks Men Section Commander Checks Men Confirms All Men Present Move tactically Move to Helicopter PZ Confirms All Men Present Signal Pl Comd That Area Has Been Cleared Adopts Column Formation Sees Hand Signal That Pl is Ready to Move Signal Pl Comd That Section (s) Ready to Move Silently order patrol to move out Observe silent order to move out Page 36 Page 37 Patrol Commander Move By Recce Det to Raid Patrol Base Mark Route Move to Raid Patrol Base Patrol Commander Patrol Patrol Identify RVs on Route Confirm other member ready Verify Position With Map,Terrain Analysis and GPS Confirm Leg Bearing and Distance Remainng Hand Signal Readiness PS9 PS10 PS11 PS12 Silently Acknowledge RVs on Route Silently IndicateRVs on Route Conduct Security Halt and Navigation Check PS9 Listen and Visually Search for Enemy Listen/Look For Enemy Reach a Danger Area? Signal Ptl to Move Out Adopt All Round defence PS10 Action at Danger Area Yes No See Signal to Move out No Move Out Complete Leg? Yes No Supervise Tactical Move PS13 PR6 ReachPtl Base Move Tactically Yes Monitor Navigation and Adjust Bearing Accordingly Monitor Distance Travelled and Ground Features PS11 Action at Raid Patrol Base Listen/Look For Enemy Signal Partner to Halt PS12 Page 38 See Hand Signal to Halt Page 39 Patrol Patrol Commander Patrol Commander Identify RV Approximately 50 m on Nearside of Raid Patrol Base Signal partner to check flank of Ptl Base Patrol Recce edges of LZ at same time Move into Tentative Ptl Base Signal RV Location to Ptl See Hand Signal For RV Halt and listen for enemy movement and search visually Signal Other Ptl Member to Assume Covering Position on Flank See Hand Signal to Take up Covering Position Conduct Box Search. Recce all of Ptl Base Identify Suitable Op Site to Piquette Ptl Base Move to Flanking Position Return to Start Point Take up Fire Position See signal from partner that Ptl Base appears clear Listen for Enemy Movement etc. Signal to Ptl Comd that area appears clear Listen, Visually Search for Enemy Recce Alternate Patrol Base Ptl Base Clear of Enemy No Yes Move to Identified OP - Position of Cover and Observation Yes Signal to Ptl Comd That Area Appears Clear Camouflage Location/Selves SeeSiignal from partner thatPtl Base appears clear See hand signal to check Ptl Base Observe Patrol Base Page 40 Page 41 Patrol Commander Patrol Patrol Patrol Commander Move to Suitable Rv Point No Time For Sniper to Arrive Yes Detect Pers Move to Suitable Rv Point Sniper Observer Moving to RV Hear Challenge Detect Pers Challenge Pers Give Proper Patrol Password Hear Proper Responce Challenge Pers Give Proper Patrol Password Hear Proper Responce Inform Raid Commander that Primary Ptl Base is Not Secure No Join Ptl Commander Debrief Patrol Commander on Enemy Obj and Routine Hear Challenge No Ptl Base Clear of Enemy? Yes RV with Sniper Det Observer PR12 Escort Raid to Alternate Ptl Base Listen to Sniper Det debrief Escort Raid to Ptl Base Link up with Raid Commander Time For Sniper to Arrive Yes Page 42 Page 43 Patrol Patrol Commander Verbally Inform Raid Comd of What was Seen Pass on Map of Obj and Enemy Routine Listen to Report by Ptl Comd Acknowledge Orders and Instructions Return to Sniper Location Page 44 Orders Platoon to embark helicopters Raid Move to LZ Embark Helicopters Raid Move to LZ Link-up With Flight Commander PS21 Confirm details Raid Commander Platoon (-) Take -off Supervise Road Move to RP Move by vehicle to RP Fly to LZ Supervise Foot Move to PZ Move by Foot to PZ Chalk Commanders Pass on details and confirms crossing plan Supervise final inspection Hear / See Arrival of Helicopters Observe Near IR Landing Signal Divide into Chalks Supervise division of Pl into Chalks Move to Ground Hover - (Skids Up) Forced Rest Hears changes to plans Conduct Final Inspection Give Order to Disembark Inspection Hear / See Arrival of Helicopters Supervise disembarkation Disembark Move into woodline Move into woodline Adopt all round defence Page 45 Adopt all round defence Page 46 Listen and visually search for enemy Listen and visually search for enemy Conduct Foot Move Raid Patrol Commander Request immediate Pick-up Yes Enemy detected? Enemy detected? Yes Engage Enemy Raid Platoon Conduct Foot Move Verify position with map, terrain analysis, GPS PS9 PS10 Link-up With Recce Ptl Guides Confirm leg compass bearing and leg distance Detect Personnel PS11 PZ Piquette Moving to Raid HQ Observe silent order to move out Silently order patrol to move out Challenge Pers Set Compass PS12 Hear Challenge Pass on Hand Signals PS13 Supervise move Hear Proper Responce Identify RVs on route Escort Recce Det to Raid Commander Join Raid Commander Silently IndicateRVs on route PS20 Listen to Sniper Det debrief Move tactically PR6 Give Proper Patrol Password Debrief Patrol Commander on Enemy Obj and Routine Conduct security halt and Navigation check Monitor bearing and distance PR14 Silently Acknowledge RVs on route Pass on hand signals Adopt all round defence Page 47 Page 48 Listen and visually search for enemy Reach a danger area? Yes Move to Patrol Base Guide Raid Platoon to Patrol Base Move to Patrol Base Complete Leg? Establish Patrol Base Yes No Pass on Hand Signal Action at Danger Area No No Pass on Hand Signal Reach Patrol Base March the Perimeter of the Ptl Base Yes Reach Raid Patrol Base RV March the Perimeter of the Ptl Base Allocate Section Zones as per SOP Acknowledge Section Zones Ptl Base Piquette Deploy Section Mmbers in Pairs Move to Raid HQ in Center of Ptl Base Hear Challenge Challenge Pers Assign Arcs Give Proper Patrol Password Hear that Ptl base is Clear Signal the Platoon to Move out Hear Proper Responce Section Adopts Stand -To Position Move toRaid Commander Listen For Enemy Inform Raid Commander that Ptl base is Clear Send out Clearing Patrols See Hand Signal to Move Out Clear Ptl Base See Hand Signal to Move Out Page 49 Page 50 PS6 Mount A Sentry From Each Section Hear Ptl Base is Clear Report Sector Clear Pass on any Adm Details Hear Additional Adm Instructions Issue Verbal Op O Listen to Verbal Confirmation Listen to Verbal Confirmation Supervise final inspection Listen to Verbal Op O Verbally Confirm Plan Verbally Confirm Concept Conduct Final Inspection Inspection Conceal With Camouflage PS20 Debrief Raid Commander on Objective and Enemy Routine Hear Recce Ptl Commander and Sniper Det briefing Recce Det Revise Plans as required Brief / Update Section Comanders, Recce Patrol Commander, Sniper PS5 Order Recce Det to Move out and Piquette PZ PS6 Hear Order To Move OUt and Piquette PZ PZ Piquette Forced Rest as Permitted Commanders Detail Plan using Visual Map Demonstrate Concept using Sandbox Model Observe Map Observe Sandbox Model Page 51 Page 52 Raid Move to Attack ORV Signal Platoon to halt Raid Move to Attack ORV See hand signal to halt Raid Commander Pass on hand signal for halt Raid Platoon Silently order platoon to move out Observe silent order to move out Signal ORV location to Platoon Supervise move PS13 Move tactically Monitor bearing and distance and route marking Identify RVs on route PR6 Pass on hand signal for ORV PR4 PR5 Signal Platoon members to assume all round protection Scouts Silently IndicateRVs on route Silently Acknowledge RVs on route Confirm Raid ORV is Clear of Enemy Pass on hand signals Move to flanking positions Listen and visually search for enemy Take up fire positions Listen for enemy movement etc. Observe ORV ahead Hand Signal Pass on hand signal Indicate Tentative ORV ahe ad and is Clear by Hand Signal See hand signal to take up covering positions Pass on hand signal to cover flanks See Recce Party Raid ORV Piquette Near IR Recognition Signal Link up With Recce Party Raid ORV Piquette See hand signal for ORV See hand signal for ORV Ahead See signals from Platoon that ORV appears clear Pass on hand signal Page 53 Listen, visually search for enemy Signal to Ptl Comd that area appears clear Page 54 Acknowledge Raid Commanders Plan and Orders For Succession Verbally Inform Platoon 2IC of Plan for Initial Recce Brief Ptl on Any Changes To Plan Listen to Plan Recce Ptl Comd and Sniper Hand Signal Recce Ptl Comd and Sniper to Move Out See Hand Signal to Move Raid Assault Look/Listen For Enemy PS16 Move Tactically Move Tactically Fire Support and Cut Off Group Conduct Recce of Objective Confirm Site for Fire Base, Cut-Off Groups, LD, etc. PS17 PS18 Escort Ptl Commander Raid Assault PS19 Raid Commander Return to ORV Raid Assault Return to ORV Reply With Proper Ptl Password Assault Force Detect Approaching Pers PS23 Challenge Unknown Pers Silently order platoon to move out Observe silent order to move out Supervise move of assault force Move tactically PR6 Rejoin Platoon at ORV Guide Move of Assault Force to Rear of LD Rejoin Platoon at ORV Raid Group Commanders Debrief Raid Group Comds on What Was Seen PS20 Identify LD Silently Acknowledge LD Listen to Debrief Page 55 Page 56 Assume Assault Formation in Extended Line Move to Centre of Assault Line Fire Base Raid Platoon Crawl to Centre of LD Ptl 2IC Crawl up to LD Identify Location of Detected Directional Mines By Hand Signal Acknowledge Location of Directional Mines PS24 Observe silent order to move out Supervise move of Fire base Move tactically PR6 Guide Move of Fire Base Behind Identified Position Move into LD Position Observe Objective Fire Base Silently order platoon to move out Disarm Directional Mines Move into LD Position Recce Ptl Comd Silently Acknowledge Positions Acknowledge Location of Directional Mines Observe Objective Identify Support Positions Silently Acknowledge Positions Identify Location of Detected Directional Mines By Hand Signal Acknowledge Location of Directional Mines Disarm Directional Mines No H Hr? Move to Centre of Fire Base Break off Into Fire Base and Cut Off Teams Yes Crawl to Fighting Position Crawl up to Fighting Positions Prepare C6 MGs, M203s and Parafllares Assault Group Observe Objective Page 57 Observe Objective Page 58 PS26 New Targets Available Yes No Search For Targets Wait for Tragets of Opportunity Detect Enemy Signal Fire Base to "CEASE FIRE" Hear Whistle Signal for Cease Fire Hear Alarm Track Targets Cease Fire Hear Alarm Hear Whistle Blast From Raid Commander Signifying Pull - Out Verbally Control Section Rate of Fire and Target List PS26 Observe Fall of Shot Verbally Order Adjustment following Misses Engage Targets Fire Paraflares and Engage Obj Order Fire Base To Cover Move of Assault Group Hear Order to Cover Assault Group Search For New Targets Acknowledge Order to Cover Assault Group Detect New Targets Cover Move of Assault Group Yes Any Enemy Movement? Track Targets No Move to Join Main Party Engage Targets Move to ORV Page 59 Page 60 Raid Assault Group Assault Group Raid Commander This section: PR14 and PS25 Hear Mine Detonations Hear Mine Detonations Breaching Party Assault Group Breaching Party Raid Commander Hear Mine Detonations Assault Group Hand Signal Breaching Parties to Proceed Finish Cutting Razor Wire Breaches ( Breach Obstacle) See Hand Signal to Proceed Observe Fire Base Covering Fire Crawl to Razor Wire Obstacle Take up fire positions Observe Success of the Sniper and M203 Grenadiers Check Ground for Anti-personnel Mines and Trip Wires Neutralize, Mark and Disarm Effective Covering Fire on Windows and Doors of Building? Detect Antipersonnel Mines or Trip Wires? Verbally Order Entry Team Forward Hear Order for Entry Team to Move Check Wire Obstacle for Trip Wires, etc. Verbally Repeat Order for Entry Team Move Neutralize, Mark and Disarm Detect Antipersonnel Mines or Trip Wires? Cut Razor Wire Breaches ( Breach Obstacle) Hear Enemy Alarm Move Forward To Building Covered By Fire Base Entry Team Move Forward To Building Covered By Fire Base Hear Enemy Alarm Grenadiers Move to Sides of Entry Windows Hear Enemy Alarm Page 61 Assault Group Move to Sides of Entry Windows Look outs Move to Side of Entry Window Page 62 Grenadiers Assault Group Look outs Grenadiers Order Assault Team Forward Throw Grenades Into Windows of Entry Room Assault Group Look outs Assault Team Move to Sides of Doorway Move to Sides of Doorway Hear Warning Move Forward To Building Covered By Fire Base Throw Grenades Into Hall Repeat Warning Hear Grenade Explosions Enter Room Via Window Yell "Grenade" Hear Grenade Explosions Enter Room Via Window Firing on Automatic Enter Hall Firing on Automatic Clear room Firing on Automatic into Areas Which Could Hide Enemy Clear Hall Firing on Automatic into Stairs, Landings, etc. Check Enemy Dead Cover Hall, Stairs, Landing, etc. Hear "Clear" Cover Doorway Hear "Clear" Hear "Clear" Verbally Order Assault Team Forward Hear "Clear" Hear Order for Assault Team to Move Yell Clear Hear "Clear" Yell Clear Hear "Clear" Enter Room Via Window Hear Order For Assault Team to Move Forward Verbally Repeat Order for Assault Team Move Enter Room Via Window Page 63 Page 64 Raid Commander Assault Group Raid Commander Entry Team Assault Group Grenadiers Entry Team Hear "Clear" Yell Clear Hear "Clear" Guard Prisoner Clear New room Mark Doorway With Chalk to Show Clear Grenadiers Move toCover Hall, Stairs, Landing, etc. For Assault Group Assault Group Move to Sides of Doorway Move to Sides of Doorway No All Rooms Clear on Bottom Floor? Throw Grenades Yes Hear Warning Assault Second Floor Yell "Grenades" Pass on Warning Repeat "Grenades" Order Entry Team Forward Hear Grenade Explosions Grenadiers Move up Stairs to Second Floor Enter Room Via Window Firing on Automatic Move to Sides of Stairwell Clear room Firing on Automatic into Areas Which Could Hide Enemy Check Enemy Dead Cover Doorway Hear Order For Entry Team to Move Forward to Second Floor Assault Team Move up Stairs to Second Floor Firing Move to Sides of Stairwell Throw Grenades Into Hall Discover Wounded Sigs Captain Yell "Grenades" Secure Prisoner Page 65 Hear Warning Page 66 Raid Commander Raid Commander Assault Group Grenadiers Assault Group Entry Team Entry Team Pass on Warning Repeat "Grenades" Yell "Grenades" Hear Grenade Explosions Pass on Warning Repeat "Grenades" Enter Hall Firing on Automatic Hear "Clear" Hear "Clear" Hear Grenade Explosions Enter Room Via Window Firing on Automatic Clear Hall Firing on Automatic into Stairs, Landings, etc. Cover Hall, Doors, Stairs, Landing, etc. Clear room Firing on Automatic into Areas Which Could Hide Enemy Yell Clear Hear Order For Assault Team to Move Forward Order Assault Team Forward Hear Warning Cover Doorway Clear New room Hear "Clear" Hear "Clear" Yell Clear Hear "Clear" Mark Doorway With Chalk to Show Clear Grenadiers Assault Group Move to Sides of Doorway Move to Sides of Doorway Throw Grenades Move toCover Hall, Doors, Stairs, Landing, etc. For Assault Group No All Rooms Clear? Yes Page 67 Page 68 Raid Commander Yell House Clear Request Ammo Cas Report Listen to Verbal Status Report Issue Verbal Order to Check for Wounded Section Members Raid Commander FIBUA Team Assault Group Hear House Clear Listen to Verbal Search Results Verbally Report Search Results Order Satchel Charges to be Prepared Prepare Satchel Charges Hear Request For Ammo Cas Report Report Status Assault Grp OK - 3 mags", etc. Order Men (Except Demo Team) Out of Building Listen to Verbal Order to Check for the Missing Members Hear Order to Clear Conduct a Head Count Search for Missing Section Members Ensure Building is Clear Order Rooms to be Checked for Papers, Computers and Electronic Consoles Hear Orders for room Check Check Status of Injured Soldiers Order Satchel Charges to be Lit Check rooms Perform First Aid as Necessary Clear Building Remove Portable Electronic Devices, Papers, etc. Prepare Tower Charges Light Satchel Charge Fuse Light Satchel Charge Fuse Yell " Fire in the Hole" Yell " Fire in the Hole" Clear Building Clear Tower Move to RV Verbally Report Casualty Status Listen to Verbal Casualty report Clear Building Prepare Building Charges Move to RV Move to RV Move to RV Return to Reorg Position with Prisoner and Captured Materiel Move to ORV Page 69 Page 70 Monitor navigation and adjust bearing accordingly PZ Piquette Party PS9 PS10 PS11 Navigate Order to Piquette PZ Monitor distance travelled and ground features Confirm other member ready Verify position with map, terrain analysis and GPS Confirm leg bearing and distance remainng Signal Partner to Halt Hand Signal Readiness Verify position with map, terrain analysis, GPS PS9 PS10 PS11 PS12 Confirm (new?) leg compass bearing and leg distance Preset bearing and distance Silently order patrol to move out Signal ptl to move out PS12 See signal to move out Supervise move Look/Listen For Enemy See Hand Signal to Halt PS9 PS10 PS11 Listen/Look for Enemy PS13 Observe silent order to move out PR6 Move tactically Identify RVs on route Move Out PS13 Supervise tactical move PR6 Silently IndicateRVs on route Silently Acknowledge RVs on route Move tactically Adopt all round defence Page 70 Page 71 Move to flanking position Listen and visually search for enemy Conduct security halt and Navigation check Reach a danger area? Yes Conduct Action At Danger Areas Take up fire position No Listen for enemy movement etc. Complete Leg? No Yes Listen, visually search for enemy PZ Clear of Enemy Yes No Reach PZ Piquette ORV Yes Yes See signal from partner that PZ appears clear Signal to Ptl Comd that area appears clear Signal partner to check flank of PZ See hand signal to check PZ Action at PZ Piquette ORV Signal Ptl to halt See hand signal to halt Recce edges of PZ at same time Identify RV approximately50 m on nearside of LZ Move into woodline Signal RV location to Ptl Signal other Ptl member to assume covering position on flank See hand signal for RV Halt and listen for enemy movement and search visually See hand signal to take up covering position Conduct Perimeter Recce -Check all sides of PZ Page 72 Page 73 Identify Suitable Op Site Link up with Raid Commander Return to Start Point See signal from partner that PZ appears clear Raid Arrival at PZ Signal to Ptl Comd that area appears clear Platoon Platoon Commander Move to Identified OP - Position of Cover and Observation Divide into Chalks Supervise division of Pl into Chalks Camouflage Location/Selves Hear / See Arrival of Helicopters Hear / See Arrival of Helicopters Observe PZ Orders Platoon to embark helicopters Time For Raid to RV Link-up With Flight Commander No Yes Embark Helicopters PS21 See Raid Point Men Confirm details Do not send signal - move to alternate PZ No PZ Clear of Enemy Take -off Take -off Fly to LZ Fly to LZ Yes Illuminate Near IR Signal Page 74 Page 75 Disembark Move Wounded men to Evac Ambulances Take Prisoner to PW Escort Team Inspect Men Inspection Debrif Recce Patrol and Raid Debrief Raid, Pass on Info Prepare Report Move to Bn HQ For Report Page 76 Appendix 3: Patrol CTA Data Humansystems Incorporated® D-1-3 Soldier Information Requirements PATROL: Rifleman Fnc Flow PR1 Task Description Initial Warning Orders What Outline of probable mission, timings, direction, no move before who is going, e.g. point reconnaissance of objective at grid xyz. Who Patrol comd (section comd) to 2nd in command and to rifleman or patrol members. How Why Cues Verbal briefing from section (patrol) comd to 2nd in command Gives rifleman key information to begin preparations, for example If rifleman has a map, he may use it to and then to section. weapons, equipment, sleep, etc, etc. begin preparing to look for terrain, obstacles etc. PR2 Receive Detailed Warning Orders Briefing of detailed Warning Order. Patrol comd (section comd) to 2nd in command and to rifleman or patrol members. A verbal briefing with additional details over and above the Provides rifleman with key information to begin preparations e.g. initial Warning Orders, for example who is doing what, where weapons, equipment, sleep, eat etc. and when, as well as what to prepare. Could provide route card and sand-box preparation orders to patrol members, and even rehearsal instructions. Details in Warning Orders help to prepare equipment and drills for certain tasks e.g. ferry crossing. PR3 Receive Operation Orders Situation information and detailed instruction on mission and execution. Focus on timings, routes, frequencies, nicknames, your net and alt, Platoon, Platoon atl, and coding all actions (e.g. escape and evasion, medical, POW, instructions if lost). Will also be briefed on everyone's actions, however, only need to remember own. Patrol comd will do briefing and ask questions of patrol members to ensure they understand. Verbal briefing by patrol comd. Patrol members are quizzed during questions to ensure they remember their part. Some activities will be undertaken during rehearsals and inspections (camouflage, noise, water, rats, equipment, and ammunition). All patrol members must know the intent and details of the reconnaissance, and the roles of each patrol member. Cloth or sand model, tarp and map and verbal briefing. PR4 Navigate and Determine own location Determine own location on map. Patrol comd assigns person/people to do navigation or does it himself. Often rifleman is a back up Navigator and there is often 2 assigned pacers. Triangulate to land features. Rely on distance (pacers) and bearing just traveled when there are no features. May use a bearing to terrain feature, a person with glow stick or lights, or continually hold and read a compass. Must know current location to continue along route. Terrain, lights, and compass reading. Must be able to observe terrain features to orient and triangulate features to current position. PR5 Navigate and Determine distance traveled on route Patrol comd assigns Determine distance legs and route plan while navigating. pacers. Will put pacers traveled at front and back of line and ask for pace to be sent up. Longer legs will require a pace count more often. Pacer counts steps, for example 135 paces equals 100m. Must know distance traveled (and bearing) to determine own Usually use a minimum of 2 pacers per patrol to get most location. accurate distance traveled. Use beads or rocks to help remember count. Best case accuracy is 50-100 every 1000m, worst case is 400 in 1400m. Boxing around obstacles is difficult and often leads to errors in arithmatic and distance/bearing estimations. Steps taken, the use of knots, beads or rocks as a counting aide. Terrain grade, foliage density, surface material (e.g. hard ground vs mud, snow, sand). PR6 Control of Patrol Movement Use hand signals or whisper to pass movement and action information down the line. Voice, hand signal, and touch. More difficult at night. Travel up to 10 m apart in the day, while at night 3-5 m (sometimes 1 m) apart. Signal patrol members to control movement. Patrol comd and each patrol member passes on information. Must control patrol movement to react to situations e.g. danger, road crossing, enemy etc. Soldier Information Require PATROL: Rifleman Fnc Flow PR1 Task Description Initial Warning Orders PR2 Receive Detailed Warning Orders PR3 Receive Operation Orders PR4 Navigate and Determine own location PR5 Navigate and Determine distance traveled PR6 Control of Patrol Movement Volume Brief, 1 page FMP There is a lot of information to write down (several pages of details). Signal Soldier Information Require PATROL: Rifleman Fnc Flow PR1 Task Description Initial Warning Orders Cognitive Issues Awareness Need to be aware of current battle situation and current status of personal and Section preparedness. Decisions Comms Need to plan equipment, Verbal face-to-face clothing, food, ammunition but eventual orders will specify details. Workload Moderately low. Training Information Technology Goals PR2 Receive Detailed Warning Orders Need to be aware of current battle situation, warning order information, and current status of Section preparations. Do I comprehend the Verbal face-to-face orders? Do I need to ask a clarifying question? Cognitive judgement Novices watch and interpretation intently to learn required. preparation procedures from other patrol members. Any accurate MET (meteorological) data would help. PR3 Receive Operation Orders Need to be aware of the battle situation, warning order information, terrain, weather, standard operating procedures for mission tasks. Do I comprehend the Verbal face-to-face orders? Do I need to ask a clarifying question? High memory demand. High visual and cognitive effort to observe and comprehend the orders. It can be more difficult for novices as they may not know the Standing Operating Procedures. Novices will try and write down everything experienced members will only note key elements. CEOI (communication, equipment, operation instructions) are difficult to remember, for example 5 passwords and 12 code words. Digital Fragmentary Orders format would be better for the section rather than the Operation Orders which is aimed at the Company and above. Format could be simpler and faster, for example a task matrix, frequencies, codes and passwords. PR4 Navigate and Determine own location Terrain features, map details, Remain on current track or previous terrain covered, pace alter to correct. count, current bearing, leg, route plan and route card. Can be very demanding when terrain features are visually obscurred. Requires continuous vigilance. Innate ability. Some individuals can read terrain better with training and experience. Most experienced rifleman will be navigator or pacer, while less experienced will be the signalman. a) Back up navigation with a GPS capability. b) NVG (night vision goggles) to walk with. c) Digital map with 8 figure grid of own position, annotated route plan, snail trail, 3D terrain view, etc. PR5 Navigate and Own ratio of stride length to Determine distance meters. Effects of foliage, traveled terrain, and surface material on own stride length. Terrain features to confirm distance estimations. PR6 Control of Patrol Movement Need to be aware of the patrol situation, mission phase, potential hazard areas enroute, general location, SOP actions and drills likely to be required. Navigator must inform pacers when going off route e.g. avoid obstacle, or take an easier or quieter route. Must be constantly Verbally - navigator to Very high memory adjusting estimated stride pacers to indicate demand. Requires length to distance travelled route changes. vigilance. to match terrain conditions. Verbal whisper, hand signal, touch. Moderate levels. a) Memory aid for pace count, automated pace counter. b) GPS Navigation system. c) Digital map with own position, snail trail, track, route plan, etc. Sometimes at night, individuals will travel 1m apart in order to prevent getting lost. Stop when you bump into the guy in front of you. At night, signals are too slow. Security and tactical movement is compromised. Intra-section communication essential. Digital map with GPS, that displays position plotted on map. NVG and communications would allow the patrol to spread out to be more tactical. Fnc Flow PR7 Task Description What Establish Objective Secure and occupy the Objective Rendezvous Rendezvous. Who All Patrol members. PR8 Conduct Detailed Reconnaissance Confirm objective and conduct reconnaissance. Platoon comd and 1 One soldier secures the Objective Rendezvous, one soldier Must ensure correct site and update information (intelligence) patrol member perform remains at the replenishment point for security, and the about site before raid can be conducted in order to increase the reconnaissance. Patrol Comd and another soldier perform the detailed chance of success. reconnaissance. The objective is approached by stealth using a cloverleaf method (ie. soldiers circle the objective and then move in closer to the objective at useful vantage points to collect reconnaissance information). Reconnaissance task includes taking pictures, confirm objective, mines, wire, fast reinforcement routes, weapons. Observations can be made from distances of 10 to 200 m. Visual cues to see objective, weapons, strength etc. Auditory cues and observe routines to decipher patterns, discipline etc. Visual cues on vehicles, weapons, and antenna. Rely on training of enemy vehicle recognition. PR9 Activities from sniper eyes on position Occupy sniper position and conduct Observation Post routine. Sniper (with C3) and spotter (with C7 and spotter scope). Pick a likely sniper position from map, move to the location (position), secure and occupy sniper position. Record observations on Field Message Page (write and sketch). Possible leave site to pass on drastically important new information. Need to adopt a concealed, eyes-on location that enables the sniper detachment to observe and record the details and activities at the objective. Enemy noise, rank and insignia, weapons, equipment, enemy strength/patterns, enemy activity, structures, vehicles, sentries, routes in/out, terrain, concealment, and best positions for fire base, assaulting line, covering fire, etc.. PR10 Return to Objective Challenge people on approach to Rendezvous release point of Objective challenge Rendezvous. procedure, Identification Friend or Foe Patrol members securing Objective Rendezvous or doing reconnaissance. Verbal code word drill. One person moves forward and issues challenge, while the other covers him/her with his/her weapon (usually C9) from concealed location. Prevent enemy infiltration. Often use visual cues for returning patrol member, for example glow sticks. Verbal signal from either party to begin challenge. PR11 De-brief Patrol with Communicate detailed Reconnaissance patrol Brief using notes and sketch taken during reconnaissance. reconnaissance reconnaissance information to patrol to Raid Patrol information to build a common picture for raid members. patrol comd. Build a picture based on what both members saw during reconnaissance. This provides the entire patrol with a common awareness of the situation at the objective. Provides Raid Patrol comd the most current tactical information including tactical advice for successful raid. Sketch or sand model for physical set up, followed by a verbal discussion regarding enemy sentries and patterns of behaviour (e.g. sleeping, eating, lights out, and reinforcements) in order to build one picture for the raid comd. PR12 Brief raid patrol comd Orients the Raid Patrol comd to the objective ground and provides ground truth context for the content and tactical advice for a successful raid. Provides Raid Comd with best tactical picture. Risks detection and is time consuming. Reconnaissance patrol briefing notes, sketches, photos to relate to the terrain and enemy cues at the objective. Escort the raid patrol comd to objective (eyes on) and brief using sketch. Raid Patrol comd, signalmen, support element and guide go to eyes on objective to be briefed by reconnaissance patrol comd. How Approach Objective Rendezvous, conduct listening halt (20 minutes) from all around defence Following the more thorough briefing at the Objective Rendezvous, a supplementary briefing is undertaken at the eyes-on position overlooking the objective to relate the recconnaissance briefing and specific details to the objective ground. Communications must be less verbal due to the need for concealment and rely more on notes, sketches, and whispering. Why Need to ensure Objective Rendezvous is secure. Cues Enemy noise, terrain, concealment, and defensible position. Minimum distance to objective is 200m, average is 400m. Fnc Flow PR7 Task Description Volume Establish Objective Rendezvous PR8 Conduct Detailed Reconnaissance PR9 Activities from sniper eyes on position PR10 Return to Objective Rendezvous challenge procedure, Identification Friend or Foe PR11 De-brief Patrol with Could be lots. reconnaissance information PR12 Brief raid patrol comd Could be many pages of FMP plus photos depending on number of hours in surveillance. Fnc Flow PR7 Cognitive Issues Task Description Awareness Establish Objective Own location, location of enemy objective, concealment afforded Rendezvous by location. Decisions ORV area safe and secure? Sufficient concealment? Comms Hand signals. Workload High auditory and visual demands to confirm safety. Training Information Technology Goals Noise is key to compromise. If enemy patrol stumbled on their position, they would try and let him slip by. They may, however, have to kill enemy patrol with a knife etc. rather than firing a shot. Thermal Imagery, Image Intensifier and intrasection communications would provide earlier warning and enable a faster, coordinated response. PR8 Conduct Detailed Reconnaissance Need to be aware of the characteristics of the objective for the purpose of confirming. Must be aware of what types of information and intelligence will best support a raid on the objective. Locations to approach in Hand signals. the cloverleaf. Intelligence to record or photograph. High auditory, visual, and cognitive demands. NVG (night vision goggles) with Thermal Imagery (TI) or Image Intensifier (II). Digital camera with II or TI. Communication link to Objective Rendezvous and Fighting Patrol (intra-section communications). Identification Friend or Foe would help when returning from reconnaissance. Anything to allow larger stand off distance and less time on objective. PR9 Activities from sniper eyes on position Need to be aware of the current intelligence for enemy objective, mission plan, mission timings, mission critical intelligence to gather to support the raid, aspects at the objective that could change or compromise mission success, awareness and recognition of enemy uniforms, weapons, vehicles, equipment, and TTPs. Which information to record? When information might be critical to pass on to Raid patrol. When to risk detection by moving closer to collect more detailed information or photos. High visual, and moderately high auditory and cognitive. NVG (night vision goggles). Surveillance devices with digital daylight, Thermal Imagery (TI) or Image Intensifier (II) spectrums with high-power zoom. Digital camera with capability to store and send critical photo reconnaissance to Raid patrol or ORV. Communication link to Objective Rendezvous and Fighting Patrol (intra-section communications). PR10 Return to Objective Rendezvous challenge procedure, Identification Friend or Foe Need to be aware of challenge procedure, code words, planned timings for recconnaissance patrol, number and equipment carried by patrol for identification of sillouette. List of accept/reject criteria Verbal signal. depending on visual cues and challenge response. Actions if uncertain or challenge fails. High visual and auditory. Better NVG (night vision goggles) with Thermal Imagery or Image Intensifier. Identification Friend or Foe. Allow better stand off distance for challenging, e.g. intra (within) section communications. PR11 De-brief Patrol with Need to be aware of the state of reconnaissance knowledge of the Raid Comd information and patrol members to ensure brief is comprehensive, raid plan, plan assumptions about objective situation. Verbal briefing with Moderate visual and sketches or sand cognitive demands. model (time available). Key is to integrate information to get a complete and accurate picture. Intra-section communications would help during reconnaissance. Digitized photos. Digital map with accurate terrain data, aerial photo overlay from UAV, with a sketching tool. PR12 Brief raid patrol comd Verbal whisper, hand signal, touch. Ideally, the information collected at the eyes-on reconnaissance would be comprehensive enough to make a further eyes-on briefing to the Raid Comd unnecessary. Requires recent aerial photos, digital map with 3D terrain models, digital photos and video of enemy assets and activities. Need to be aware of the eyes-on details and the raid plan. High visual and cognitive demands. Fnc Flow PR13 Task Description What Communications at Coordinate with elm comds during Patrol Base reconnaissance, prior to raid. Who How Raid Patrol comd to Face to face discussions with element comds in Objective element comds (assault Rendezvous/Patrol Base. teams, firebase, cut off (2) and PZ). Why Coordinate planning details among all functional raid elements prior to the raid. Cues Usually verbal, face to face communication. However, radios exist in firebase, assault team, Objective Rendezvous (patrol base), 2 cut offs, the release point (eyes on), PZ and Landing Zone. Final signals to commence raid include, weapons fire, parachute flare, pen flares or radios. PR14 FIBUA control of movement Control section during FIBUA approach and assault. Assault comd to section Rely on drills, verbal communications (yelling), chalk on doors Assault is rapid and violent so any changes to the drill must be members. marking a cleared room or leave a person in each cleared rapidly communicated and understood to avoid fratricide and room (6 room max). Approach low and fast looking for entry casualties. and obstacles. Use Night Vision Goggles at night and observe shadows for movement. Use the compass mirror to see around next corner. Section comd orders become more important for heavily defended building where fragmentary Orders may be given. Verbal commands and hand signals. PR15 Platoon Comd Signals Hasty Ambush Communicate to Patrol the order to prepare for a Hasty ambush. Section or Platoon comd to Section or Platoon. Hand signal passed down line with possibly some verbal Ambush signal must be rapidly and quietly disseminated so the orders, for example Platoon would likely want to see section enemy does not hear activities prior to entering the ambush area. comds for rapid (simple) verbal orders. Information is usually passed by hand signals alone to avoid enemy detection. In visually obscurred terrain is may take considerable time to pass messages among a 30 man patrol - risks detection and reduced timely, coordinated actions. Very difficult at night. Hand signals. Ambush drill rehearsed before operation, for example everyone drop rucks and element comds come up to Platoon comd for orders. Platoon comd opens fire or fires pen flare to initiate ambush and he yells to control fire or cease-fire. PR16 Platoon comd give orders for Hasty Ambush Platoon comd give element comds verbal briefing orders to execute an ambush. Platoon comd to element comds. Rapid orders (drill execution) for ambush formation and While the ambush is largely a drill, the details need to be tailored locations, for example 1-section left, 2-section right, 3-section to the terrain, line of sight etc. and orders are required in order to reserve, 2nd in command, C9 cut off and location for C6. accomplish this. Verbal orders likely pointing to features or possibly using map. Fnc Flow PR13 Task Description Volume Communications at Patrol Base PR14 FIBUA control of movement PR15 Platoon Comd Signals Hasty Ambush PR16 Platoon comd give orders for Hasty Ambush Fnc Flow PR13 Cognitive Issues Task Description Awareness Decisions Communications at Need to be aware of raid plan, objective situation, Patrol Base reconnaissance information, roles of each element supporting raid, actions on objective. Comms Verbal face-to-face Workload Training Information Technology Goals PR14 FIBUA control of movement Need to be aware of house clearing plan, timings, room clearing drills, code words, signals, TTPs. Yelled verbal, some High demands across hand signals where the board when the appropriate for stealth. patrol must be controlled for a hazard. Intra-section communications are essential. Night Vision Goggles. IFF mechanism to avoid fratricide. PR15 Platoon Comd Signals Hasty Ambush Need to be aware of terrain, likely location and strength of enemy, ambush TTPs. hand signals and whispered voice. Communications to element comds. Intra-section communications to coordinate actions. PR16 Platoon comd give orders for Hasty Ambush Need to be aware of terrain, likely location and strength of enemy, ambush TTPs. hand signals and whispered voice. High visual and cognitive demands. Intra (within) section communications and Night Vision Goggles. Coordination of fire and action is essential, if a soldier starts firing early the advantage of surprise could be lost. Soldier Information Requirements PATROL: Section Commander Fnc Flow PS1 Task Description Initial Warning Orders What Probable mission, timings, direction, time to move and special instructions. Who Reconnaissance Platoon comd to Reconnaissance detachment - in scenario, Platoon comd to section comd to Reconnaissance detachment. The Detachment includes section comd, 2nd in command and 2 others. How Verbal briefing from Platoon comd. Reconnaissance detachment usually from Reconnaissance Platoon therefore can't pick from section. PS2 Receive Orders A group briefing of Verbal Orders. Instructions on what to do including, timings, objective, situation, enemy situation, intent, etc. May also include equipment (vehicles, ferry). Could be either the Platoon comd to section comd, or, section (patrol) comd could sit in on Company orders. Platoon comd will orient the map to the ground and christen Platoon comd relays intent and mission information so that the ground (i.e. orientate observers to direction and critical Sections can plan and execute the mission independantly. map features). He may use a sand model. He will give instructions regarding direction (where going), what to do at objective, where to meet guides, the consolidation location, casualty and POW instructions, ammo, and pogo points. Section comd writes down all key information specific to Section tasks and can use the runner to update Section 2IC. PS3 Prepare detailed Warning Orders Prepare detailed task matrix Patrol comd to 2nd in containing equipment and timings Command to from time appreciation. E.g. mission, detachment. execution, situation, chain of command, weapons, special equipment (ammunition, smoke, antitank, anti personnel mines, NVG, machete), drills or actions on ambush, river, fast-air, dogs etc.), tentative ORV, Landing Zone, Pickup Zone, objective, activities on objective. Patrol (Ptl) comd gives information to 2nd in Command; 2nd in Command briefs detachment using notes and possibly a map. PS4 Time appreciation Estimate timings for mission Patrol Comd. including time for orders, rehearsals, rest, food etc. Also, estimate timing for actions in each phase, for example Pick-up Zone, Landing Zone etc. Estimate timings based on experience I.e. how long it has Time Appreciation is done to ensure that the tasks can be taken for each activity. Time constraints tend to cut into food, completed to fulfill the mission within the imposed timings. rest etc. but not actions on objective or orders. Terrain, locations, imposed timings, h-hr, day or night travel (I.e. timings for Pick-up Zone), Reconnaissance, arrive, secure, Observation Post in position. PS5 Prepare orders Create detailed order based on Orders and estimates. Use map, orders and estimates to create plan. For example, Must create details of plan for Reconnaissance detachment in situation no change, mission no change. Build on the detail order to conduct the patrol. of each task, for example focus on each phase and position of main and alternative Pick-up Zone, Observation Post, Landing Zone etc. Detailed Warning Orders, map, and experience. PS6 Give Orders Give situation, mission and Patrol comd briefs execution with focus on execution in Patrol members. each phase. Also give timings, routes, frequencies, nicknames, all actions, for example escape and evasion, medical, POW, and what to do if lost. Verbal briefing with sandbox or ground sheet. Demonstrate each Leg of each route (start and end grid, bearing, distance and alternative route) using groundsheet and colours indicating obstacles and routes. Patrol Comd will ask questions afterwards to ensure Patrol members have comprehended his intent and his plan of execution. Cloth or sand model, tarp, map and verbal briefing. Patrol comd. Why Provides Section comd with information that allows them to do time appreciation in preparation of specific mission. Once given the overview of mission (e.g. distance to objective and likely enemy) Section comd can integrate with map reconnaissance and weather to estimate rations, ammo and appropriate clothing etc. Cues Verbal briefing. Map, written orders, verbal briefing. Providing information about the nature of an upcoming mission is Time appreciation (TA), attachments and critical for effective reconnaissance preparation. Even general detachments, orders. information is sufficient for the section to determine and prepare equipment, plan meals and rest, and to undertake critical task rehearsal and review. Early information, disseminated early, can also provide more time for thorough planning and the construction of mission map models. Each Patrol member must know intent and details of the mission so that the mission can continue even if a Patrol member is no longer able to continue. Soldier Information Require PATROL: Section Commander Fnc Flow PS1 Task Description Initial Warning Orders Volume PS2 Receive Orders 2-3 pages of the field message pad (FMP). PS3 Prepare detailed Warning Orders About 1 page of Field Message Pad for matrix. PS4 Time appreciation PS5 Prepare orders Very detailed. PS6 Give Orders Lots to write down. Soldier Information Require PATROL: Section Commander Fnc Flow PS1 Task Description Initial Warning Orders Cognitive Issues Awareness Need to be aware of current battle situation and current status of preparedness of equipment, materials, and Section members for the mission. Decisions Planning issues. Comms Verbal face-to-face. Workload Moderately high cognitive demand. Training Information Technology Goals Electronic or text format would be useful for Platoon Comd’s intent and key information (i.e. filtered to 1 level up, not to Company or Battalion). Faster Warning Order delivery would give more time for section to prepare. Improve relay time of orders by Platoon Comd and passing down to Platoon Comd. Platoon Comd. sometimes filters out necessary information. Busy writing and listening in brief. Reasonably high visual, auditory, cognitive, and proprioceptive demands. Novice Comds tend to capture all information being provided in Orders since they lack the experience necessary to identify the critical or nonSOP aspects. Experienced Comds only tend to record critical details. Currently, information (especially timings, frequencies etc) is written down as a memory aid. Hard copy of orders would be helpful. Passing information from Company to Detachment would be faster than going through Platoon comd. PS2 Receive Orders Need to be aware of the larger battle context of the mission. PS3 Prepare detailed Warning Orders Need to be aware of mission orders, battle situation, requirements for mission preparation. High cognitive, proprioceptive (writing), and visual demands. Novice will forget the importance of individuals and proper equipment or weapon. Template of matrix would help. For example, give a copy to 2nd in Command thereby both can use and edit the matrix. Help with significant memory demand. PS4 Time appreciation Need to be aware of typical task How long you can spend in timings, expected weather, each activity. mission conditions, task requirements, distances. High cognitive, proprioceptive (writing), and visual demands. Novices typically underestimate timings resulting in less time for feeding and resting the troops. Very mission specific therefore, memory aid is difficult. A "mission specific" task matrix made at the Company level or higher may be beneficial. Terrain analysis and updated maps would improve the accuracy. PS5 Prepare orders Need to be aware of own mission plan (i.e. route, tasks, terrain, enemy enroute, conditions, etc), actions and plans of other friendly forces, enemy intentions, global location and intentions of larger friendly and enemy formations. High cognitive, proprioceptive (writing), and visual demands. Difficult for novices due to lots of information and fine details. Aid memoir e.g. for special tasks such as river crossing. Aerial photo or updated "current" maps. Digital map (2D and 3D) for assessing terrain. PS6 Give Orders Need to be aware of the training Does the patrol understand Verbal face-to-face. and experience of Patrol my orders? members to ensure content and details of briefing are provided at the best level. Is mission comprehension Verbal face-to-face. complete? Is more information required? Are the orders complete, comprehensive, and sufficiently detailed? Is additional information required? High memory demand. Ability to enlarge map or use a white board type presentation tool. At a minimum each Patrol member should be issued a map and a compass. Memory aid for mission details. Fnc Flow PS7 Task Description Route planning What Determine best route for reconnaissance patrol. Who Patrol comd. How Detailed map reconnaissance. Try to balance speed versus being compromised. Considerations include concealment, security, obstacles, timings (1 km/h at night), avoid pinch points (traps), swamps, high features, populated areas, tracks, intersections, and likely enemy Observations Posts. However, legs are often planned to track to recognizable features to minimize navigation error but places the patrol at greater risk of detection. Why Need to thoroughly plan route to achieve navigation goals and timings without being detected by the enemy. Cues Map information (terrain, foliage, proximity to enemy, roads, swamps, danger areas). Use aerial photos when available. PS8 Prepare route card Detailed instructions of route planned for Patrol navigation. Patrol comd has detachment member create route card from general start and end points. Patrol comd has a detachment member prepare the route card using a template, compass and map. The route card comprises critical information about each leg of each route (I.e. leg number, grid start, grid end, distance, bearing, and remarks). Must have details of route to be able to navigate the intended mission route. Map information (terrain, foliage, proximity to enemy, roads, swamps, danger areas). Use aerial photos when available. PS9 Navigate and Determine own location without GPS Determine own location on map. Patrol comd will navigate himself or will assign person(s) to navigate. Assigns pacers. Navigator will retain a mental model of his progress on a map Must know current location to continue along route and correct based on distance and bearing travelled from last waypoint. any navigation deviations to ensure that the patrol accurately Determination or confirmation of one's own location is reaches the route destination. performed by triangulating from observed terrain and manmade features. This task is made considerably more difficult and inaccurate at night, when features are not visibile, and when navigating a feature-less terrain (e.g. desert, dense forest). Terrain, route card, map, pacers count. PS10 Navigate and Determine own location with GPS Determine own location on map. Patrol comd or assigned NAV. Stop, activate GPS and obtain position. Must know current location to continue along route. Terrain, route card, map, and GPS. PS11 Navigate and Determine and maintain route Determine direction bearing. of travel Patrol comd assigns Look at compass, map and terrain features. At night may NAV. In the desert use glow sticks and leapfrog technique. Tricky to go around and/or at night, he may unforeseen obstacles (box them). assign 2-3 NAVs and spread them 50 meters apart to Must know direction of travel (and distance) to navigate to a point. Compass and terrain features. Glow sticks at night. PS12 Navigate and Navigate using distance traveled. Determine distance traveled Patrol comd assigns pacers and will put pacers at the front and back of line. Use Patrol member to count steps (pacers), I.e. 135 paces equals 100m. Usually use a minimum of 2 pacers per Patrol to get the most accurate distance traveled. Must know distance traveled (and bearing) to determine own location. Steps taken. Use knots, beads or rocks etc. as a counting aide. Error is likely 50 m every 1000-m traveled in good conditions. In poor terrain and at night error is more than 100 m. PS13 Control Movement of Patrol Patrol comd. Use hand signals and whispered voice passed down the line from soldier to soldier. Must control Patrol movement to react to situations e.g. danger, road crossing, enemy etc. At night, patrol members need to be close to see hand signals, however, they run the risk of being bunched up (poor tactically). Signal Patrol to control movement. Fnc Flow PS7 Task Description Route planning Volume PS8 Prepare route card About 1page. PS9 Navigate and Determine own location without GPS PS10 Navigate and Determine own location with GPS PS11 Navigate and Determine direction of travel PS12 Navigate and Determine distance traveled PS13 Control Movement of Patrol Fnc Flow PS7 Task Description Route planning Cognitive Issues Awareness Need to be aware of mission plan, likely enemy locations and intentions, likely enemy surveillance capabilities, weather conditions for mission, foliage cover, terrain conditions for mobility, timings for mission. PS8 Prepare route card Need to be aware of route plan. PS9 Navigate and Determine own location without GPS Map, route, terrain features. PS10 Navigate and Determine own location with GPS PS11 Navigate and Route bearing, terrain features Determine direction which support bearing of travel maintenance. PS12 Navigate and Own pace length ratio to known Determine distance distance. Terrain and foliage traveled effects on pace count. PS13 Control Movement of Patrol Decisions Comms Must trade off speed, with safety, with stealth. Must ensure that route includes reference points to confirm own location. Workload High cognitive, proprioceptive (writing), and visual demands. Training High cognitive, proprioceptive (writing), and visual demands. Recognition of terrain features for triangulation. Relating observed features and bearings to map. Must relate GPS grid reference to map. Should the pace count be adjusted for the terrain and foliage. Navigator must inform High cognitive and pacers when going off moderately high route e.g. easier or visual demands. quieter route. Information Technology Goals Planning tools such a 2D and 3D digital maps with distance measurement tools, terrain analysis, intervisibility tools, decision aids for speeds. Aerial photographs. Up to date weather reports. Keep information until Reconnaissance is on paper and then must discard. A tool to help analyze the best route and automate tasks would save time as well as increase accuracy (i.e. intervisibility). Takes too long to make an accurate route card with the current technology. Innate ability. Some read terrain better with training and experience. GPS capability: display own location on map within 10 m. Accuracy at night is poor even with two pacers and 2 navs. If lost must send runner to nearest terrain feature. Takes lots of time, even hours, to locate on position in this situation. Easy to get lost. NVG (night vision goggles). Moderate cognitive and visual demands. Current GPS system is large, heavy, and somewhat impractical. Need light, small GPS with integrated compass and map display. High cognitive and moderately high visual demands. Electronic pointer to objective or waypoint. NVG (night vision goggles). High cognitive and Experts are better at moderately high adjusting their count visual demands.Hard for various terrain. to maintain count with other things on mind. Therefore, use more than one pacer. Safety is a concern under certain circumstances, for example the knowledge of own location during the winter or following contact. NVG (night vision goggles) and a Field Message Pad sized tablet with digitized location of Patrol members would be helpful. This could also help with IFF (identification friend or foe). Alarm when near objective would be useful using electronic map. Position on map on demand within 10 m. NVG (night vision goggles). Need to be aware of terrain, Which movements to verbal and visual hand Moderate demands. proximity to hazards, actions on institute to best control the signals. certain situations. patrol. Intra-patrol communications would be essential to ensuring timely, accurate, and informed control of the patrol under all conditions. Fnc Flow PS14 Task Description Liaison - general and ferry crossing What Who Coordinate final plan details with key Patrol Comd with staff parties. in charge of ferry site, artillery c/s, pilots etc. How Discussions between reconnaissance patrol Comd, Raid Comd and parties associated with the successful execution of the reconnaissance patrol. Will coordinate with parties during orders group or will go to location of parties for face-toface discussions. Why Must establish final details that weren’t addressed in detailed orders. E.g. timings of ZT, actions at ferry site, c/s, frequencies, beacons or smoke, and procedures for pick-up zone. Cues Need to ensure Objective Rendezvous is secure. Enemy noise, terrain, concealment, defensible position. Minimum distance to objective is 200 m, and the average is 400m. PS15 Establish Objective Identify, secure and occupy the Rendezvous Objective Rendezvous. Patrol comd ensures location. Patrol comd walks a 25 m radius (around objective rendezvous) to ensure defence is appropriate as well as establishing escape routes, route to objective etc. Patrol Comd first confirms the location of the Objective Rendezvous, conduct listening halt (20 minutes), observe Objective Rendezvous, move to Objective Rendezvous and form all around defence. Patrol comd walks a 25 m radius (around objective rendezvous) to ensure defence is appropriate as well as establishing escape routes, route to objective etc. PS16 Conduct Detailed Reconnaissance Confirm objective and conduct a detailed reconnaissance. Patrol comd and one other soldier perform the reconnaissance. One soldier secures the Objective Rendezvous, one soldier Must ensure correct site and update information (intelligence) remains at the replenishment point for security, and the about site before raid can be conducted to increase the chance Patrol Comd and another soldier perform the detailed of success. reconnaissance. The objective is approached by stealth using a cloverleaf method (ie. soldiers circle the objective and then move in closer to the objective at useful vantage points to collect reconnaissance information). Reconnaissance task includes taking pictures, confirm objective, mines, wire, fast reinforcement routes, weapons. Observations can be made from distances of 10 to 200 m. Look and listen to locate objective, weapons, strength, etc. as well as routes to decipher patterns, discipline etc. PS17 Reconnaissance and Determine enemy equipment Determine enemy equipment during eye's on reconnaissance. Patrol comd and other on reconnaissance personnel. Observe, write down and photograph enemy vehicles and weapons. Visual cues on vehicles, weapons, and antenna. Rely on training of enemy vehicle recognition. PS18 Reconnaissance and Determine enemy strength Determine enemy strength during Reconnaissance. Patrol comd and other on Reconnaissance. Observe, record and photograph enemy personnel, activities, Knowing enemy strength will support raid objectives. state of morale, fitness, readiness, patterns of behavior, and depth. Mostly visual cues but could involve auditory information. PS19 Record Reconnaissance Information. Record mission critical information during detailed reconnaissance. Patrol comd and other soldier on reconnaissance. Sketch objective and annotate critical information with estimated distances and bearings. Take photographs, draw sketches, record text notes of personnel, equipment, weapons, maintain an activity log, etc. Enemy equipment, vehicles, strength, routine, changes, likely position for assault line, fire base, and defensive positions. Allows raid patrol to prepare special weapons. Ensures that all critical reconnaissance information is captured and recorded. Fnc Flow PS14 Task Description Liaison - general and ferry crossing Volume PS15 Establish Objective About 1. Rendezvous PS16 Conduct Detailed Reconnaissance PS17 Reconnaissance and Determine enemy equipment Few pages of Field Message Pad. PS18 Reconnaissance and Determine enemy strength Few pages of Field Message Pad. PS19 Record Reconnaissance Information. Could be several pages of FMP plus photos. Fnc Flow PS14 Task Description Liaison - general and ferry crossing Cognitive Issues Awareness Mission orders, support needs from other Units, standard operating procedures. Who to contact. Decisions Comms Workload Moderate auditory and cognitive demands. Training Information Technology Goals Electronic aide memoire for specialist tasks (e.g. river crossing procedures/drills). PS15 Establish Objective Own location, location of enemy Location correct? Location Rendezvous objective, concealment afforded defensible and by location. concealable? Escape route available? PS16 Conduct Detailed Reconnaissance Need to be aware of the characteristics of the objective for the purpose of confirming. Must be aware of what types of information and intelligence will best support a raid on the objective. PS17 Reconnaissance and Determine enemy equipment Need to be aware of enemy vehicle, weapons, and equipment types. High auditory and visual demands. PS18 Reconnaissance and Determine enemy strength Need to be aware of enemy rank insignia. High auditory, visual, and cognitive demands. Portable TI (thermal imagery) with wide field of view. Intra-section communications to coordinate the actions of the reconnaissance team in real time and to be able to communicate with personnel at the Objective Rendezvous if required. PS19 Record Reconnaissance Information. Need to be aware of raid mission intent to ensure that relevant reconnaissance data is collected to support that mission. Need to be aware of what element of the enemy position are important to record. High cognitive and proprioceptive demands. Absolute accuracy is less important than passing the information on to the raid command quickly. Still important not to miss anything. Intra-section communications. Locations to approach in the cloverleaf. Intelligence to record or photograph. Which information to record. Whether an aspect of information is critical enough to risk moving back to ORV to transmit to raid Comd. Would help to have NVG that can be used to observe ORV at night. Currently too narrow field of view and too little depth perception. Very high demands. Improved surveillance and information capture technologies. Enhanced listening systems, enhanced digital video/camera systems, improved night vision and thermal imagery devices. Novices are more detectable. Difficult task for novice. Aide memoir of enemy equipment. Digital camera or live pictures to send to Patrol Platoon comd. Timelines of sending the pictures is key if a change is required for the Platoon comd to make preparations e.g. special weapons. Also need to send any critical grid and bearing information with picture to orient the comd. Communicating is difficult. If significant changes are observed, the “eyes” on objective may move back to the Objective Rendezvous to relay information to raid comd. There is a risk trade off of getting compromised by movement vs. not informing raid comd. Fnc Flow PS20 Task Description Brief raid Patrol command What Escort the raid Patrol comd to objective (eyes on) and brief using sketch. Who Patrol (raid) comd, signals, support element and guide go to eyes on objective. How Quick brief before going to observation position of enemy and objective. Then complete brief using prepared sketch. Why Gives Patrol (raid) comd current situation and relates reconnaissance information to the ground and conditions at the objective so that final preparations can be made for the raid. Provides Raid comd with a tactical picture. Reconnaissance Comd can also provide his tactical advice with all eyes on the objective to ensure all members have a common model. Cues Visual and auditory cues at objective and the verbal briefing from the reconnaissance patrol Comd. PS21 Liaison and Helicopter-borne Coordinate final plan details with pilots for lift support to Raid Patrol. Raid Comd with TAC Hel Discussion with pilots following orders. Must establish final details that weren’t addressed in detailed orders. E.g. c/s, frequencies, timings, beacons or smoke, and procedures for Landing Zone, Pick-up Zone, dummy Landing Zone, seat configuration, and safety. PS22 Establish Rear Link Set up rear link communications. (Patrol Base) Communications Reconnaissance Patrol Set up communications (radio and antenna) at Patrol base. comd. Need to provide code words to indicate that various stages of Reconnaissance are complete. For example, a code for establish Objective Rendezvous and secure Objective Rendezvous, code for helicopter approach to Landing Zone, code for breaking and re-establishing radio silence, returning through friendly line or for canceling the mission. PS23 Control Movement Control movement and adjust on Approach to Line positions to react to changes in of Departure information from reconnaissance and or just prior to assault. Raid comd, or 2nd in Command who commands the firebase. Through drills, hand signals (e.g. to move the fire base) passed down the line or, one-on-one verbal communication. May need to react to last minute change in enemy activity or, you Hand signals (difficult at night), or voice. can see something that the Patrol members can not. PS24 Adjust fire base prior to assault Adjust fire base position to react to changes on the objective identified during the reconnaissance and/or identified just prior to assault. Raid comd, or 2nd in Command who commands the firebase. Through drills, hand signals (e.g. to move the fire base) passed down the line or, one-on-one verbal communication. May need to react to last minute changes in the situation at the Hand signals (difficult at night), or voice. objective which will compromise the effectiveness of the fire base in the existing raid plan. Situation changes could include changes in enemy activity, strength or location. The fire base may need to be moved to be most effective and support the raid. PS25 FIBUA in Assault Assault the objective building. Raid comd and raiding force. To clear a small building the raiding force will employ a The mission calls for the objective building to be cleared of all coordinated breach into the building and then aggressively enemy. assault each room, hallway, and stairwell until all enemy have been captured or killed. Key to success in a small building clearing is strict adherence to drills which coordinate the actions and movements of all members of the assaulting team. Effective communication is also essential between assaulting elements in the building, both to indicate when areas or rooms are cleared (eg. marking with chalk) and to coordinate actions and phases of the assault (e.g. whistle, shouts, or hand signals). Hand signals (difficult at night), sketch (for building location), whistle, voice, and/or chalk. Fnc Flow PS20 Task Description Brief raid Patrol command PS21 Liaison and Helicopter-borne PS22 Establish Rear Link (Patrol Base) Communications PS23 Control Movement on Approach to Line of Departure PS24 Adjust fire base prior to assault PS25 FIBUA in Assault Volume Few pages of Field Message Pad plus most relevant sketches and photos. Fnc Flow PS20 Task Description Brief raid Patrol command Cognitive Issues Awareness Need to be aware of Raid Comd's intent for the raid mission, most critical details to support Comd's plan. Decisions PS21 Liaison and Helicopter-borne PS22 Establish Rear Link Radio equipment setup. (Patrol Base) Communications PS23 Control Movement Need to be aware of the enemy Are the conditions still on Approach to Line activities at the objective, enemy suitable for execution of a of Departure strength and disposition, the successful raid? location of own patrol members, and the raid plan. PS24 Adjust fire base prior to assault Need to be aware of the raid plan, the goals of the fire base role, the current disposition of the enemy at the objective, and alternative fire base locations. PS25 FIBUA in Assault Need to be aware of location of friendly forces to avoid fratricide. Need to know assault plan, stack order, drills, floor plan of building (if available), probable locations of enemy, strength and morale of enemy. Comms Verbal face-to-face. Mission plan. Workload High cognitive demands. Training Information Technology Goals Best if the content of the reconnaissance data (report) can be communicated to the Raid Comd early. Ideally, before the Raid Comd leaves his base of operations so that additional or new equipment, weapons, and specialists can be added if necessary. Moderate auditory and cognitive demands. Electronic aide memoire for specialist tasks (e.g. helicopterborne operations). Moderately low demands. Access to GPS codes for communication. Smaller and better communication equipment. Requirements would include 1 hour to establish network, and 1 minute to send the message. Moderately low demands. Intra-section communications, for example, 2nd in Command and section comd. However, verbal communications are more easily detected, therefore, non-verbal communications in this situation may be preferred. Are the conditions still Hand signals and suitable for the planned voice passed down the fire base location? If not, line. what other location will achieve the aims of the fire base in the raid plan? What other changes to the raid plan are required by a change in fire base location? Very high visual and cognitive demands. Moderate auditory and proprioceptive demands. Intra-section communications e.g. for 2nd in Command and section comd. For maximum control, improved communications is required. Second in Command and element comd require better control than they currently have. The firebase at night is usually closer than it has to be to the element comd so that it can be controlled. NVG and better communications would allow it to be spread out further and be more effective. For a single, small building the house clearing task is performed as a drill with few decision points. Very high visual and reasonably high auditory, cognitive, and proprioceptive. Whispered voice and hand signals passed from soldier to soldier down the line. Yelled voices mostly with some use of hand signals to signal movement into danger areas and to breach rooms with stealth. Hard to control novices, but 2nd in Command will conduct rehearsals to improve control. A low signature, light, robust/durable sighting kit with NVG (night vision goggle). Off bore would be beneficial when fighting the close quarter battle. Intra-section/Platoon communications would help inside the building. Moving icon on map so it’s easier to retrace or find route back to release point and Objective Rendezvous. Aerial photos, current maps, floor plans. Fnc Flow PS26 Task Description Control Fire Base During Assault What Control the firebase during the assault. Who Raid comd (Platoon comd) and, 2nd in Command (controlling Fire Base) have communications. However, Platoon comd leads assault and has no communications. How Drills and timings are required to coordinate the fire base with the actions and movements of the assaulting force. Fire Base opens up with full force and then, at the appropriate time or signal, the fire base will draw its fire away from the direction of the assault group. Currently there is little ability to communicate to coordinate this dangerous maneuver. Why Coordinated attack is essential for an effective raid. The fire base is required to destroy and suppress the enemy and reduce the enemy's ability to effectively react to the actions of the assaulting force. Cues Hand signals or voice, however these do not work. PS27 Initial Patrol (raid) de-briefing De-brief Patrol immediately following Element comds and Element comds move to Objective Rendezvous immediately raid. Key and gross level raid comd. Patrol comd following raid. Count casualties, enemy, weapons, hand over information. usually goes to confirm enemy insignias and maps. Pick-Up Zone. Consolidate and share information with the Patrol comd and with other soldiers in the raiding party. This is done for security reasons and to ensure that the raid information is known by several individuals in case of casualties. Rapid voice and face to face communications. This is a fast activity since the Patrol wants to depart as quickly as possible. PS28 Final De-briefing Final de-brief report. Reports are mainly used for instructional and documentation purposes. Verbal accounts of raid. Platoon (Patrol) comd and Reconnaissance comd. Platoon comd and Reconnaissance comd receives clarification from element comds and then writes overall debrief report. Fnc Flow PS26 Task Description Control Fire Base During Assault PS27 Initial Patrol (raid) de-briefing PS28 Final De-briefing Volume Could be many pages in length depending on the intelligence value of the objective. Fnc Flow PS26 Task Description Control Fire Base During Assault PS27 Initial Patrol (raid) de-briefing PS28 Final De-briefing Cognitive Issues Awareness The fire base Comd needs to be aware of the assault timings, signals, direction of approach, and actions on the objective. Decisions When to employ and when to shift the fire base fire to be most effective in supporting the raid without risking fratricide. Comms Yelled voices but usually not heard over the noise of weapons fire and battlefield noises. Workload Very high visual and cognitive demands. Moderate auditory and proprioceptive demands. Need to be aware of which information, gathered during the raid, would be beneficial intelligence to the larger battle. Verbal face-to-face. Moderately low demands. Need to be aware of which Which information to information, gathered during the include in the report. raid, would be beneficial intelligence to the larger battle. Verbal face-to-face. Training Hard to control novices, but 2nd in Command will conduct rehearsals to improve control. Information Technology Goals When the Patrol comd (leading the assault) needs to adjust or stop fire of the FireBase, he should be able to communicate with the 2nd in Command. Intra-section communications e.g. for 2nd in Command and section comd. For maximum control, improved communications is required. Second in Command and element comd require better control than they currently have. The fire base at night is usually closer than it has to be to the element comd so that it can be controlled. NVG and better communications would allow it to be spread out further and be more effective. Tape or digital voice recording would be beneficial since there is not time to write notes. Camera to take pictures. Intra-section communications. Digital voice recording system would facilitate rapid logging of report information. Capability to distribute digital report to higher from the field to improve timeliness and security of information. Appendix 4: Patrol Ratings Humansystems Incorporated® D-1-4 Im po rt an C om ce pl ex Ti it y m el in es D s iff ic ul ty R et en U pd tio at n e F Fr r eq eq ue ue nc nc y y of A cc U s ur Ti ac e m y e Pr es su re PATROL - INFORMATION INDICE RATINGS RIFLEMAN No. Task PR1 Initial Wng O PR2 Receive Detailed Wng O PR3 Receive Operation O PR4 Navigate - Determine own loc PR5 Navigate - Determine dist traveled PR6 Control of Ptl Movement PR7 Establish ORV PR8 Conduct Detailed Recce PR9 Activities from sniper eyes on posn PR10 Return to ORV PR11 De-brief Ptl with recce info PR12 Brief raid ptl comd PR14 FIBUA control of movement PR15 Pl Comd Signals Hasty Ambush PR16 Pl Comd give O for Hasty Ambush 1 3 2 1 1 3 2 1 1 1 1 3 3 1 1 1 2 4 2 1 5 4 5 2 1 2 4 2 4 4 5 3 3 4 4 4 4 4 1 1 2 4 3 3 2 4 2 2 4 5 5 3 1 4 1 5 4 3 4 3 3 4 4 4 5 4 3 2 4 5 5 2 2 5 3 3 5 4 4 6 5 3 3 1 3 3 1 5 1 4 1 3 5 1 4 7 1 1 1 1 3 1 1 1 1 1 1 8 4 4 4 2 2 4 2 3 3 3 3 3 4 3 4 9 4 3 4 3 3 3 4 2 4 3 4 4 2 4 3 Im C SECTION COMMANDER No. Task PS1 Initial Wng O PS2 Receive O PS3 Prepare detailed Wng O PS4 Time appreciation PS5 Prepare Orders PS6 Give Orders PS7 Route planning PS8 Prepare route card PS9 Navigate - Det own loc (no GPS) PS10 Navigate - Det own loc (with GPS) PS11 Navigate - Det direction of travel PS12 Navigate - Det distance traveled PS13 Control Movement of Ptl PS14 Liaison - general & ferry crossing PS15 Establish ORV PS16 Conduct Detailed Recce PS17 Recce - Determine en equip PS18 Recce - Determine en stre PS19 Record Recce Info PS20 Brief raid ptl comd PS21 Liaison - Heli-borne PS22 Est Rear Link (Ptl Base) Comms PS23 Control Move on Appr to LD PS24 Adjust fire base prior to assault PS25 FIBUA in Assault PS26 Control Fire Base During Assault PS27 Initial Ptl (raid) de-briefing PS28 Final De-briefing po rt an om ce pl ex Ti it y m el in es D s iff ic ul ty R et en U pd tio at n e F Fr eq req ue ue nc nc y y of A cc U s ur Ti ac e m y e Pr es su re PATROL - INFORMATION INDICE RATINGS 1 3 1 2 1 1 1 2 3 1 1 1 1 1 3 2 4 1 2 4 3 2 2 4 1 4 4 3 5 3 3 2 4 5 4 3 1 2 2 3 3 2 1 2 2 1 2 5 4 2 2 3 3 4 5 4 5 4 3 4 2 2 4 1 3 3 4 4 4 2 2 1 2 4 4 5 4 4 1 4 5 4 5 3 3 3 3 3 2 2 1 4 4 4 4 5 3 4 4 1 4 4 2 3 2 2 3 2 3 4 5 4 3 3 3 1 4 4 5 5 1 4 5 5 4 4 5 5 3 6 5 5 3 5 5 5 3 2 4 3 1 1 3 1 7 3 1 1 1 1 2 1 1 1 1 8 4 3 4 4 2 4 4 4 2 5 2 3 3 5 9 3 2 2 2 3 3 3 4 2 3 3 3 3 3 3 1 2 5 5 5 3 3 1 1 3 5 4 4 5 4 1 3 3 4 4 3 3 3 3 4 3 2 3 1 3 PATROL SCENARIO - VACP RATINGS U D IT O R Y C O G N IT IV E PH YS IC A L Tasks Initial Wng O Receive Detailed Wng O Receive Operation O Navigate - Determine own loc Navigate - Determine dist traveled Control of Ptl Movement Establish ORV Conduct Detailed Recce Activities from sniper eyes on posn Return to ORV De-brief Ptl with recce info Brief raid ptl comd FIBUA control of movement Pl Comd Signals Hasty Ambush Pl Comd give O for Hasty Ambush A Fnc Flow PR1 PR2 PR3 PR4 PR5 PR6 PR7 PR8 PR9 PR10 PR11 PR12 PR14 PR15 PR16 VI SU A L RIFLEMAN 3.7 3.7 5.9 5 5 3.7 7 7 7 7 5.9 5.9 7 3.7 7 4.9 4.9 4.9 0 4.9 4.9 6.6 6.6 4.2 4.9 4.9 4.9 6.6 4.2 4.9 4.6 6.8 6.8 6.8 6.8 3.7 3.7 6.8 4.6 6.8 5.3 6.8 6.8 3.7 6.8 1 1 6.5 2.2 1 2.2 4.6 4.6 2.2 2.2 1 1 4.6 4.6 1 U D IT O R Y C O G N IT IV E PH YS IC A L Tasks Initial Wng O Receive O Prepare detailed Wng O Time appreciation Prepare Orders Give Orders Route planning Prepare route card Navigate - Det own loc (no GPS) Navigate - Det own loc (with GPS) Navigate - Det direction of travel Navigate - Det distance traveled Control Movement of Ptl Liaison - general & ferry crossing Conduct Detailed Recce Recce - Determine en equip Recce - Determine en stre A Fnc Flow PS1 PS2 PS3 PS4 PS5 PS6 PS7 PS8 PS9 PS10 PS11 PS12 PS13 PS14 PS16 PS17 PS18 VI SU A L SECTION COMMANDER 0 5.9 5.9 5.9 5.9 5.9 5.9 5.9 5 4 5 5 4 0 7 7 7 4.9 4.9 0 0 0 4.3 0 0 0 0 0 4.9 4.3 4.9 6.6 6.6 4.9 6.8 6.8 7 7 7 5.3 7 7 6.8 5.3 6.8 6.8 4.6 4.6 6.8 4.6 6.8 2.2 6.5 6.5 6.5 6.5 1 6.5 6.5 2.2 2.2 2.2 1 2.2 1 4.6 2.2 2.2 PS19 PS20 PS21 PS22 PS23 PS24 PS25 PS26 Record Recce Info Brief raid ptl comd Liaison - Heli-borne Est Rear Link (Ptl Base) Comms Control Move on Appr to LD Adjust fire base prior to assault FIBUA in Assault Control Fire Base During Assault 5.9 5.9 0 4 4 7 7 7 0 4.9 4.9 4.3 4.3 4.9 4.9 4.9 6.8 6.8 4.6 3.7 4.6 6.8 4.6 6.8 6.5 1 1 2.2 2.2 4.6 4.6 4.6 Appendix 5: Patrol Information Elements Humansystems Incorporated® D-1-5 patrol sect comd PS11 patrol sect comd PS12 patrol sect comd PS13 patrol patrol patrol patrol patrol patrol patrol patrol patrol patrol sect comd sect comd sect comd sect comd sect comd sect comd sect comd sect comd sect comd sect comd PS14 PS15 PS16 PS17 PS18 PS19 patrol patrol patrol patrol patrol sect comd sect comd sect comd sect comd sect comd PS23 PS24 PS25 PS26 PS27 patrol patrol patrol patrol rfl man rfl man rfl man rfl man PR1 PR2 PR3 PR4 patrol patrol patrol patrol rfl man rfl man rfl man rfl man PR5 PR6 PR7 PR8 patrol rfl man PR9 patrol patrol patrol patrol patrol PS20 PS21 PS22 rfl man rfl man rfl man rfl man rfl man PR10 PR11 PR12 PR14 PR15 patrol rfl man PR16 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Activities from sniper eyes on posn 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Plan Coverage Plan Fire 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Identify Resource Needs Team Movement Control Indiv. Movement Control Team Fire Control Indiv. Fire Control 1 1 1 1 1 1 1 1 1 1 1 ID Trgts/Threats 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Receive Detailed Wng Orders Receive Detailed Wng Orders Receive Operation Orders Navigate - Determine own loc Navigate - Determine distance traveled Control of Ptl Movement Establish ORV Conduct Detailed Recce Return to ORV - challenge procedure, IFF De-brief Ptl with recce info Brief Raid Patrol Comd FIBUA control of movement Pl Comd Signals Hasty Ambush Pl Comd give orders for Hasty Ambush 1 1 1 1 1 1 1 1 Detect Trgts/Threats 1 1 1 1 1 1 1 1 1 1 Access Recorded/Ref. Info 1 1 1 1 1 1 1 Record Info. 1 1 1 1 1 1 1 Fr Status Local 1 1 1 1 1 1 1 En Status Local 1 1 1 1 1 1 1 Plan Movement 1 1 1 1 1 1 1 1 Plan Timings 1 Fr Status Global 1 1 1 En Status Global 1 1 1 1 1 Msn Timing 1 1 1 1 1 Msn Execution 1 1 1 1 1 Msn Intent Det. Bearing 1 1 1 1 1 1 1 1 Liaison - general and ferry crossing Establish ORV Conduct Detailed Recce Recce - Determine En Equipment Recce - Determine En Strength Record Recce Info Prepare Estimate from Recce Brief raid ptl comd Liaison - heliborne Est. Rear Link Comms Control Movement on Approach to LD Adjust fire base prior to assault FIBUA in Assault Control Fire Base During Assault Patrol de-brief Det. Range 1 Det. Loc. PS9 1 1 1 Visualize Gnd patrol sect comd Initial Wng O Receive Orders Prepare detailed Wng O Time appreciation Prepare Orders Give Orders Route planning Prepare route card Navigate - Determine own loc (no GPS) Navigate - Determine direction of travel Navigate - Determine distance traveled Control Movement of Ptl Info Transfer (extra-section) Fnc Flow No. PS1 PS2 PS3 PS4 PS5 PS6 PS7 PS8 Info Transfer (intra-section) Position sect comd sect comd sect comd sect comd sect comd sect comd sect comd sect comd Task ID Scenario patrol patrol patrol patrol patrol patrol patrol patrol 1 1 1 1 1 1 1 ANNEX E: Summary Task Groupings Humansystems Incorporated® E-1 Appendix 1: Mission Planning Humansystems Incorporated® E-1-1 PLANNING Categories: Tasks: Route Planning Siting for Surveillance and Weapons Prepare Orders a) Plan Navigational Route: a) Plan Trench Siting: a) Time Appreciation: • Determine mission route that provides greatest tactical concealment within efficiency constraints of imposed timings. • Determine trench location and orientation to optimize observation and coverage of arcs of fire and section firepower. • Determine timings (durations and milestones) for all mission tasks, within the imposed timings from Platoon orders. • Route planning includes analyses of: • Trench siting plan is based on: • Time appreciation for: 9 Terrain 9 Vegetation 9 Danger areas (e.g. roads, high features, populated areas) Determine efficient routes between defensive trenches, OPs, ammo points and platoon HQ. Humansystems Incorporated 9 Section boundaries 9 Issue orders 9 Dead ground 9 Battle preparation 9 Likely axis of enemy advance 9 Drills and rehearsals 9 Feeding and forced rest. 9 Mission phases (e.g. movement, actions, crossings) 9 Platoon and Company fire plans Record details of route plan and display for use by NAV. 9 Distance and line of sight limitations on Section Comd maintaining command and control. b) Plan Track: • 9 Prepare orders 9 Overlapping intra- and extrasection arcs of fire 9 Likely enemy OPs and ambush sites • 9 Key terrain features • b) Orders Preparation: • Identify mission objective(s), enemy and friendly situation, mission timings, radio frequencies, codes, and passwords. • Determine mission execution (i.e. Brief section members on trench siting. 1 • • Minimize detectability of route by enemy air and ground surveillance. Mark and brief section members on track location. b) Range Card: • • • Prepare sketch of fire position with reference to key features, trenches, RVs, and reference points (including range and bearing) • Integrate trench range cards into Section range card and Section cards into Platoon card. • Determine OP location to optimize observation and surveillance arcs while minimizing detectability by the enemy. • OP siting plan is based on: 9 Key terrain features 9 Section boundaries 9 Dead ground 9 Likely axis of enemy advance 9 Tactical positioning to achieve early warning 2 Determine requirements for: 9 Resources (e.g. clothing, equipment, ammo, rations, camouflage) 9 Weapons Identify primary and secondary arcs of fire, tracks and lanes, and barriers (e.g. trip flares, mines, wire) c) Plan OP Siting: Humansystems Incorporated detailed tasks and responsibilities), actions on, and activities on objective. 9 Special equipment 9 Drills and rehearsals • For patrolling, determine main and alternate ORV, LZ, and PZ, and chain of command in patrol. without compromising location of other friendly positions. 9 Concealed track to and from OP. 9 Safety and security for sentry challenge. MOEs: a) Plan Navigational Route: a) Plan Trench Siting: a) Time Appreciation: • Time to prepare route plan • Time to site trenches • Time to estimate timings. • Time to record and display route plan • Time to communicate plan • Accuracy of appreciation: • Accuracy of plan implementation 9 Duration • Speed of route navigation • Kill zone coverage. 9 Milestone • Route distance • • Visual and auditory detectability Effectiveness of overlapping arcs of fire. b) Orders Preparation: • Effective use of dead ground and natural cover • Weapon siting effectiveness. • Time to prepare orders. • Communications effectiveness of sites for command and control. • Quality of orders: 9 Accuracy b) Plan Track: • Speed of movement between positions and points. • Accuracy of maintaining track (day and night) • Detectability of track by enemy air and ground positions Humansystems Incorporated 9 Completeness b) Range Card: • Time to prepare card. • Accuracy of recorded information. • Ease of updating • Time to integrate range cards into a fused card. • Accuracy of range card fusion 3 9 Tactical effectiveness • • Usability of information for directing and engaging targets. • First round hit probability • Time to adopt secondary arcs. • Accuracy of secondary arc boundaries. • Awareness of ground, features, and Section assets. c) Plan OP Siting: • Surveillance effectiveness: 9 Coverage 9 Effective distance • Time to plan OP site. • Detectability of site. • Detectability of track. In-Service a) Plan Navigational Route: a) Plan Trench Siting: a) Time Appreciation: Options: • Maps and aerial photographs to analyze terrain and vegetation • Review maps and visually recce ground. • Based on experience and training. • Compass and template to record bearing and distances. • • Appreciation cues: • Danger areas are judged by experience Adopt prone fire positions to estimate arcs of fire and fields of observation. • Route plan is recorded textually on a route card which includes: Humansystems Incorporated b) Range Card: 4 9 Map analysis 9 Terrain 9 Distance estimation 9 Weather, visibility 9 Leg # • Hand-drawn on FMP 9 Threats 9 Starting and end grid ref. • Section and Platoon fusion done by hand by reviewing trench and section cards; time consuming and inaccurate. 9 Mission tasks 9 Relative distance and bearing from leg to leg 9 Remarks • Route card is supposed to be memorized by the NAV and Section Comd, then destroyed. The card is not destroyed due to memory error concerns but is transcribed onto the NAV’s compass mirror. • • Visual assessment of ground. • Visual observation of features and terrain using: 9 Unaided eye 9 Map analysis 9 C79 optic sight 9 Field binoculars b) Plan Track: 9 Imposed timings b) Orders Preparation: • Hand-written on FMP using proforma orders template. • Orders prepared using: 9 Compass for bearings • • • 9 Time appreciation Distances are estimated using: 9 Unaided eye 9 Map appreciation (e.g. terrain, distances) 9 C79 optic sight reticule 9 Weather forecasting 9 Field binoculars reticule 9 Superior orders 9 Pacing the ground 9 Atts and Dets 9 Manuals, aide memoirs Typically a daylight task due to vision limitations at night. 9 Imposed timings • c) Plan OP Siting: Humansystems Incorporated Novices typically underestimate timings resulting in reduced time for rehearsals, rest, and feeding. • Review maps and visually recce ground. • Adopt prone surveillance positions to estimate visual and auditory arcs of observation. 5 For patrolling, orders are also written into a matrix template to capture chain of command, order of march, responsibilities and taskings, weapons and special equipment requirements according to each patrol member. Tech. a) Plan Navigational Route: a) Plan Trench Siting: a) Time Appreciation: Options: • Up to date aerial photographs and maps • • Terrain analysis decision aid. • • Time appreciation tool: Digital, scalable maps • Terrain analysis decision aid for: 9 3D representation of ground 9 Intervisibility projections to simulate coverage of enemy approaches and to assess detectability of trenches by enemy. 9 Time to traverse ground 9 Seasonal vegetation information • 9 (Critical for vehicles) • 9 3D representation of ground 9 Effective weapons ranges 9 Visual recce (overflight) 9 Range estimation tool for accurate defilade/enfilade planning. 9 Display likely enemy frontages, use of ground, and routes of advance. 9 Intervisibility projections 9 Determine fastest route 9 Determine least detectable route 9 Expert estimation 9 Case-based reasoning b) Orders Preparation: • Digital orders templates. • Case-based reasoning aid for orders preparation. • Digitized superior orders for quick incorporation into orders preparation and reduced duplication. • Digital aid memoirs, manuals, • Theatre data: b) Range Card: 9 Cultural information • 9 Hazards (e.g. biting insects, poisonous critters, diseases) Nighttime capability: 9 Image Intensification 9 Determine safest route (i.e. lowest probability of ambush) 9 Thermal imagery 9 Multi-variate modeling 9 Humansystems Incorporated 9 Mission management 9 Kill zone planning. 9 Seasonal vegetation information Route Planning Optimization Tool: 9 Time management Fire Planning Decision Aid: 9 Arcs of fire displayed on digital maps Visualization of ground: 9 Unmanned aerial reconnaissance • Visualization of ground: 9 I2 / thermal fusion 6 9 Digital language interpreter • b) Plan Track: • • 9 Laser range finder Visualization of ground: 9 Intervisibility projections from likely enemy positions Accurate and quick range estimation: 9 Sonic ranger • Non-detectable methods for marking tracks (e.g. IR markers). Accurate and quick bearing estimation: 9 Digital compass • Through-the-sight indication of arc boundaries. • Integrated ranging data in night vision and weapons sights. c) Plan OP Siting: • Visualization of ground: 9 3D representation of ground 9 Intervisibility projections to simulate visual arcs and to assess detectability of OP by enemy. • Surveillance Planning Decision Aid: 9 Sensor arcs (e.g. visual, sound detection, motion detection, RF, electromagnetic) 9 Effective sensor ranges 9 Identification of sensor dead zones. Humansystems Incorporated 7 9 Optimization tool for determining placement of sensor devices to optimize detection and coverage. Humansystems Incorporated 8 Appendix 2: Orders/Briefings Humansystems Incorporated® E-1-2 ORDERS / BRIEFINGS Tasks: Each task requiring the transfer of information involves the sub-tasks of providing or presenting the information, and the receipt and comprehension of the information. These sub-tasks will be used to differentiate the MOEs, In-service options, and Technology Options for the following tasks: a) Orders: (Orders (e.g. Wng, Op, Occupation, Frag, and Confirmatory Orders) transfer information pertaining to a mission plan. • Describe mission intent, execution, actions on, objective(s), enemy and friendly situation, mission timings, routes, radio frequencies, codes, and passwords. • Describe requirements for: 9 Resources (e.g. clothing, equipment, ammo, rations, camouflage) 9 Weapons 9 Special equipment 9 Drills and rehearsals • Assess and confirm the comprehension of the section members receiving the orders. • Receive orders from higher including: 9 Receiving the information 9 Identifying and recording key information 9 Comprehending the information Humansystems Incorporated 1 b) Briefings: (Briefings transfer information pertaining to ongoing mission status.) • Examples include: 9 OP Handovers: Describe key information relating to OP responsibilities (e.g. arcs, prominent points, areas of concern, passwords, locations of barriers, land lines, early warning devices, enemy approaches). Orient new observer to the ground. Indicate current situation and the concerns, enemy movement, and activities observed since the last handover. 9 Patrol/Mission Briefings: Describe current situation (enemy and friendly) and activities since last briefing. For a recce patrol, indicate physical layout of objective, enemy strength, equipment, vehicles, defences, barriers (e.g. wire, mines), sentries, and patterns of observed behaviour (e.g. sentry rotation, eating, sleeping). Recommend tactical execution advice for mission. 9 Sitreps/Contact Reports: Describe current situation during the performance of a mission. Operational reports typically include: time and location, enemy status (strength, vehicles, identity, intentions), and friendly status (activities, effectiveness, intentions). MOEs: Provide Information: • Time to provide information. • Accuracy of information. • Completeness • Complexity: 9 Salient cueing 9 Spatial orientation 9 Content density 9 Content integration Humansystems Incorporated 2 Receive Information: • Time to receive information. (Note: since H-hour is imposed, the time to receive the information is critical to determining the amount of time available to the section for battle preparation.) • Accuracy of comprehension • Situational awareness measures: 9 Local 9 Navigational (if Unit movement is involved) 9 Global (if relevant) • Cognitive workload for comprehension • Cognitive fidelity • Attentional demands of acquiring information • Memory demands • Knowledge acquisition • Knowledge retention In-Service Provide Information: Options: • Verbal descriptions • Textual orders • Map briefing for orientation to ground and route description. • Visualization of execution: 9 Sand-box model of local execution of mission 9 Sketch of ground using ground sheet and chalk Humansystems Incorporated 3 Receive Information: • Map to relate information to ground (consult and annotate information on map if available) • Record hand-written notes in FMP to capture information details. (Note: a novice will attempt to capture all information provided whereas an experienced soldier will only record critical points) • Sketch spatial information related to routes and execution at the objective in FMP. Tech. Provide Information: Options: • Digital transfer of textual orders file from higher, filtered for content suitable to lower Unit. • Capability to disseminate information for orders and briefings. • Visualization aids: 9 Digital sketch of features, objectives, route, fire, etc. (e.g. coach’s play board) 9 3D digital maps, digital representation of FIBUA buildings (i.e. floor plans, 3D projections, etc) and sites (i.e. roads, buildings, sewers, features, etc.), 9 Aerial photographs or satellite imagery for most up-to-date representation of area of interest • Selectable, transferable aid memoirs for different mission types, tasks, and conditions. Receive Information: • Digital textual copy of orders and briefings, with individually selectable filtering for information prioritization and content. • Digital map and sketch pad. • Digital aid memoirs and manuals for individual referral and rehearsal of mission critical tasks and procedures. Humansystems Incorporated 4 Appendix 3: Visualize Ground Humansystems Incorporated® E-1-3 VISUALIZE GROUND Tasks: a) Local: • Local visualization typically includes tasks involving actions and surveillance within the section’s immediate area of influence. • Examples include: 9 Fire and movement, adopting assault formations, assaulting an objective, immediate use of ground, FIBUA fighting within and between structures 9 Field movement and navigation within immediate area of influence (i.e. limits of vision, hearing) 9 Surveillance of ground and features within the section’s immediate area of influence, typically within the limits of vision and hearing, siting of defensive positions, preparing range cards, siting of OPs b) Navigational: • Navigational visualization typically includes tasks involving actions and surveillance within and beyond the section’s immediate area of influence, typically in the context of group movement within a 10km area. • Examples include: 9 Route planning 9 Following and altering a route plan in open country 9 Following and altering a route plan in FIBUA c) Global: • Global visualization typically includes tasks involving mission planning, receipt of orders, comprehending enemy and friendly status, etc. beyond the section’s immediate area of influence, but typically within the Company to Brigade area of influence. Humansystems Incorporated 1 • Examples include: 9 Route planning, time appreciation, map appreciation 9 Orienting mission orders to the ground 9 Providing orders briefings to the platoon or section. MOEs: • Situational awareness measures: 9 Local 9 Navigational 9 Global • Timeliness of awareness • Accuracy of awareness • Cognitive workload of visualization • Attentional demands of acquiring situational information • Attentional demands of visualization • Memory demands of retaining awareness knowledge • Decision-making performance: 9 Timeliness 9 Number of decisions or processing steps required 9 Decision quality or effectiveness • Cognitive fidelity • Spatial orientation Humansystems Incorporated 2 In-Service a) Local: Options: • Observation – visual and auditory • Verbal directions with descriptions • Map, if resolution is high enough (1/25,000 minimum) • Sand-box model of local execution of mission • Sketch of ground using ground sheet and chalk b) Navigational: • Verbal directions with descriptions • 2D map • Aerial photographs • Routes hand-drawn on map trace c) Global: • Verbal directions with descriptions • Textual description in Orders • Map, typically low resolution (1/50 – 100,000) • Aerial photographs Humansystems Incorporated 3 Tech. a) Local: Options: • Digital sketch of features, objectives, route, fire, etc. (e.g. coach’s play board) • 3D digital maps, scalable to 1/10,000 • Digital representation of FIBUA buildings (i.e. floor plans, 3D projections, etc) • Aerial photographs or satellite imagery for most up-to-date representation of area of interest b) Navigational: • Virtual recce or over-flight of ground or proposed route • 3D digital maps with selectable layers or traces of overlay information (e.g. terrain type, vegetation (winter/summer), intervisibility projections, enemy and friendly formations, planned route • Time-lapse tracking of movements • Digital representation of FIBUA sites (i.e. roads, buildings, features, sewers, 3D projections, etc) • Aerial photographs or satellite imagery for most up-to-date representation of area of interest • Aerial imagery fusion with 2D / 3D digital maps c) Global: • 2D / 3D maps of ground with selectable layers or traces of overlay information (e.g. terrain, roads, power, rail, enemy and friendly formations, critical sites) • Time-lapse tracking of formation movements with capability for future time-based projection Humansystems Incorporated 4 Appendix 4: Information Exchange Humansystems Incorporated® E-1-4 INTRA-SECTION COMMUNICATIONS Tasks: Note: Intra-section communication for the provision and receipt of Orders and Briefings is addressed in the group INFORMATION TRANSFER. a) Control: • Simple control of field formations, gross section movement and actions, and general fire control. • Complex control of tactical movement, actions and fire control of one or more groups or individuals with detailed commands and direction during a phase of battle. b) Coordination: • Direct, one-to-one interaction to coordinate the timing and order of actions (e.g. fire team fire and movement) • Indirect, one-to-many coordination of complex, integrated timings and actions (e.g. assaulting with covering fire) c) Requests for Information: • Requests are typically communicated with simple cue words (e.g. SITREP, LOCREP) for information about: 9 Locations of enemy and friendly forces, equipment, objects, etc. 9 Status of enemy and friendly forces and materiel 9 Detection and identification d) Provision of Information: • Provision of information can include both simple and complex information: 9 Locations of enemy and friendly forces, equipment, objects, etc. Æ Simple: general indications of distance, bearing, Humansystems Incorporated 1 Æ Complex: relational layout and organization of multiple assets 9 Status of enemy and friendly forces and materiel Æ Simple: general indications of strength, intent, movement Æ Complex: detailed reporting of recce observations 9 Detection and identification Æ Simple: general recognition of object (soldier, vehicle, building) Æ Complex: detailed identification and description of enemy, friendly, ranks, vehicle types and capabilities, formations MOEs: • Time to prepare communication. • Time to provide information. • Attentional demands of sending information • Completeness • Complexity: 9 Salient cueing 9 Spatial orientation 9 Content density 9 Content integration • Modality resource loading • Time to detect arrival of communication. • Time to receive information. • Accuracy of information communication. • Intelligibility of verbal communications • Attentional demands of receiving information Humansystems Incorporated 2 • Time to comprehension. • Accuracy of comprehension • Cognitive workload for comprehension • Cognitive fidelity • Situational awareness: 9 Local 9 Global • Memory demands during sending and receiving • Knowledge acquisition • Knowledge retention • Time for sender to confirm communication receipt • Accuracy of receipt confirmation • Visual, aural, or other detectability of sender and receiver by the enemy. In-Service • Hand signals are the tactically preferred method of silent communication. Options: • Voice depending on tactical situation: 9 Whispered and passed when concealment is important. 9 Yelled when concealment is not important and distances, ambient noise, and dispersion of receivers requires it. • Radio communication is possible for intra-section communication but is typically used for extra-section communication (i.e. flanking or higher Units). • Communication information is typically disseminated by being passed from soldier to soldier • Visual and auditory cues can be used to communicate (e.g. signal flares, flashlight signals, rifle fire, and smoke). Humansystems Incorporated 3 Tech. a) Verbal: Options: • Intra-section radio b) Non-verbal: • Simple Information Content: 9 Textual display 9 Visual codes or icons 9 Vibro-tactile signals 9 Simple auditory cues • Complex Information Content: 9 Textual display 9 Visual schematic drawings or overlays on digital maps 9 Complex auditory cues c) Multi-modal Options: • Digital interface between verbal → non-verbal and non-verbal → verbal communications. • Verbal → Non-verbal: 9 Voice-recognition capability for sender 9 Speech input is displayed in non-verbal modality to recipient (i.e. simple or complex sounds, visual symbols, textual display) • Non-verbal → Verbal: 9 Sensor / detector input to verbal modality for simple coding 9 Textual sender input to synthesized verbal modality output for complex information Humansystems Incorporated 4 d) Visual Interface Options: • Simple Information Content: 9 LED banner or backlit, coloured symbols in helmet brim, visor or spectacle rims 9 Overlay in digital weapon sight 9 Superimposed on STA and night vision devices 9 Helmet mounted display or Virtual retinal displays • Complex Information Content: 9 LED on small wrist display 9 digital tablet 9 HMD e) Auditory Interface Options: • Simple Information Content: 9 Tonal variation 9 Intensity variation 9 Pattern variation 9 2D display 9 Cue words • Complex Information Content: 9 3D display 9 complex temporal patterns with variable pitch and intensity 9 Detailed speech Humansystems Incorporated 5 f) Bandwidth Control Issues: • Psychosocial teaming issues and frequency discipline • Bandwidth management: 9 Bandwidth optimization through control of volume and content of information 9 Information update management (e.g. timing of location updates) 9 Options for controlling sender, receiver, and exchange authority Humansystems Incorporated 6 Appendix 5: Control of Movement Humansystems Incorporated® E-1-5 CONTROL OF MOVEMENT Categories: Tasks: Direct Command for Control of Movement • • MOEs: • • Simple control of field formations (i.e. gross section movements and formations) Complex control of tactical movement (i.e. controlling one or more groups or individuals with detailed commands during a phase of battle) Time required for all section members involved to receive command Soldier comprehension of control command • Individual soldier reaction time to perform command • Time required to achieve group formation or movement • Attentional demand on soldiers • Accuracy of formation or movement response • Section Comd time to determine, Humansystems Incorporated Navigation (individual / local) Navigation (group / distant) • Dismounted traverse of ground • Determine own location • Obstacle traverse • • Identification of best route to limits of vision (i.e. accessible terrain, limited exposure to enemy detection, minimal obstacles) Determine location of landmarks (e.g. terrain features, structures) • Determine bearing to objective • Determine distance to objective • Perform unplanned adjustments to route • Speed of traverse • Speed of navigation • Ease of traverse • Distance traveled • Effective use of dead ground • • Obstacle avoidance Time to determine location of self and/or landmarks • Auditory and visual detectability • Complexity of location determination of self and/or landmarks • Accuracy of location determination • Accuracy of navigation: 9 To destination 9 Maintaining route 1 communicate, and confirm control In-Service • Time for Section Comd to confirm control execution • Accuracy of Section Comd confirmation of control execution • Hand signals are the tactically preferred method of control. • Control can also be achieved through voice commands depending on tactical situation Options: • Control commands are initiated by Sect Comd and typically passed from soldier to soldier • Visual and auditory cues can be used to initiate actions and movements (e.g. signal flares, rifle fire, smoke). • Difficulty in maintaining route: 9 Attentional demands on NAV 9 Task complexity • Ability to meet timing objectives • Normal vision (day and night) Location Determination: • Aided vision with C79 or field binoculars (day) • • Aided vision with AN/PVS 504 (night) Visual identification of landmarks is typically performed with a map and possibly a compass (day). • Identification of landmarks used at night but detection is very difficult – often requires a runner and considerable delay. • GPS possible but seldom used since the update rate does not allow bearing determination while navigating. Navigational Way-keeping: Humansystems Incorporated 2 • Usually performed by two soldiers – one NAV and one pacer. In difficult conditions (e.g. night, desert), sections will use redundant NAVs and pacers. • NAV uses compass to determine bearing and then sights and advances on a prominent feature. Pacer counts steps and relates their paces to distance in yards – may use aids (e.g. pacing beads). • Tech. Intra-section Communications: • Enhanced Vision – Day: At night, lack of visually detectable features results in constant compass use and often in sizeable offset errors. Location Determination: 9 Optical enhancement • GPS a) Verbal: 9 Thermal • RF signal triangulation • 9 Visual/Thermal image fusion • Landmark triangulation • Inertial tracking system Options: Intra-section radio b) Non-verbal: • Simple Control: 9 Visual codes or icons 9 Vibro-tactile signals • Enhanced Vision – Night: 9 Image Intensification (I2) Navigation Way-keeping: 9 Thermal • Digital route card • Visual: 2 9 Thermal / I image fusion 9 Simple auditory cues 9 Coded signals (i.e. “←↑→”) 9 Textual directions • Complex Control: 9 Digital map tracking aids 9 Visual schematic drawings 9 Schematic orientation to landmarks 9 Complex auditory cues • Auditory: 9 2D / 3D tonal orientation 9 Natural language query for direction, location, and orientation to landmarks. Humansystems Incorporated 3 Appendix 6: Control of Fire Humansystems Incorporated® E-1-6 CONTROL OF FIRE Categories: Tasks: Individual Control of Fire Control of Section Fire a) Engage Targets: • Control timing of section fire assets • Detect targets (i.e. locate the enemy) • Control selection of fire assets and sequence of firing • Recognize/identify targets • Control rate of section fire • Acquire targets with weapon sight. • Tactical positioning of fire assets • Suppress targets • • Hit static targets Control target designation of individual and grouped weapons • Hit moving targets • Determine effectiveness of section fire. • Acquire feedback on fall of shot • Maintain awareness of section strength. • Adjust fire • Maintain awareness of Section ammunition state. • Track personal ammunition use b) Fire Team Coordination: • Maintain awareness of fire team partner location and movement. • Designate targets. • Maintain awareness of fire team partner firing activities. • Coordinate covering fire and team arcs of fire. Humansystems Incorporated 1 c) Survivability: INFO • Avoid detection by enemy • Minimize time of personal target presentation • Minimize amount of personal target presentation a) Detect Targets: a) Control Section Fire: • • NEEDS Detect Target (visual): 9 Target contrast or density (foreground/background) 9 Section Comd search using a) Detect Targets 9 Section members searching and verbally reporting location (i.e. relative or absolute range and bearing) and enemy strength 9 Colour differences (foreground/background) 9 Target movement relative to background • 9 Weapons visual effects: Location of Own Section Weapons: Æ Muzzle flash 9 Relative to Section Comd position Æ Heat shimmer 9 Relative to other Section weapons Æ Dust from weapons concussion 9 Relative to enemy position • Æ Fall of shot impact location • Enemy location: Likely effectiveness of each Section weapon: 9 Unnatural shapes or edges 9 Distance of Section weapon to enemy target 9 Irregular spacing or scale of objects to background 9 Effective range of each Section weapon 9 Bearing from Section weapons to enemy target Detect Target (auditory): 9 Accuracy of each weapon 9 Unnatural sounds relative to background: 9 Dispersion pattern of each weapon Æ Sound amplitude 9 Ammunition status of each weapon Æ Sound frequency • Æ Pattern Humansystems Incorporated Likely effectiveness of combined Section weapons: 9 Overlapping patterns of fire. 2 9 Weapons auditory effects: 9 Depth patterns of fire Æ Sound amplitude for distance estimation 9 • Æ Sound frequency for weapons type Æ Sound pattern (“crack/thump” or sound of bullet passing vs weapon report) to estimate range and bearing • 9 Target visibility of enemy position from Section weapon position. Æ Fall of shot impact location for bearing 9 Degree of enemy suppression on Section weapon positions Æ Weapon report for bearing 9 Restrictions on moving Section weapons. Integrate visual and auditory detection of muzzle flash and time to hear weapon report to determine distance. b) Section Fire Effectiveness: • Visual determination: 9 Detect fall of shot of Section weapons b) Identify Target: • Ability of Section member positions to engage targets: 9 Determine Section weapons effectiveness: Identify Target (visual): Æ Volume of fire on enemy position 9 Target size, visually based on: Æ Accuracy and coverage of fire Æ Relative size to surrounding known objects Æ Status of enemy fire effectiveness Æ Relative size to estimated distance 9 Æ Target height in visual field • 9 Target shape or silhouette 9 Detect fall of shot of Section weapons 9 Colour 9 Determine Section weapons effectiveness: 9 Pattern recognition: Æ Volume of Section fire Æ Camouflage pattern Æ Status of enemy fire effectiveness Æ IR cues Æ Field formations Æ Insignia Humansystems Incorporated Auditory determination: 3 Æ c) Section Strength: 9 Feature recognition (vehicle examples): • Æ Wheels vs track Æ Barrel size in relation to vehicle size • 9 Visually observe Section members for: Æ Movement Identify Target (auditory): 9 Sound amplitude Æ Attentiveness 9 Sound frequency Æ Fire 9 Auditory detection of Section members: 9 Pattern (examples): Æ Continuous (vehicle, mechanical) Æ Weapons fire at each position Æ Repeating pattern (soldier walking) Æ Status reports yelled by Section members Æ Speech Æ Verbal responses to Section Comd hailing specific Section positions • c) Engage Targets: • Status of Section members: Distance to target for weapons adjustment (example methods): 9 Visually match reticle stadia to target 9 Target height in visual field and optical sight 9 Visual unit of measure estimation and halving • Windage effects (i.e. wind speed and direction) by visually observing vegetation in target area • Offset amount for aiming reticle relative to target to compensate for windage. • Visually align weapon sight reticle with target center of mass • Feedback on fall of shot to direct aim adjustments: Humansystems Incorporated 4 Status of weapons and ammunition: 9 Fall of shot impact location 9 With tracer fire, visually observe the colour contrast of tracer round with background. • Engage moving targets: 9 Visually determine target speed and direction by observing target movement relative to background 9 Estimate speed based on distance from target 9 Estimate required sight reticle offset to lead target and visually align with target 9 Visually track target in sight reticle. d) Fire Team Coordination: • Position of fire team partner: 9 Visual observation 9 Auditory detection • Movement coordination timing: 9 Detect partner speech (e.g. “covering”, “moving”) 9 Visually observe partner movements 9 Aurally detect partner’s weapon fire e) Survivability: • Degree of personal suppression by enemy: 9 Visually observe enemy fall of shot Humansystems Incorporated 5 9 Aurally detect fall of shot • Visual detectability of own position: 9 Transpose visual and auditory target detection (see (a) above) of own position to enemy location and bearing. 9 Estimate own target size to enemy based on visual distance, cover afforded, and subtended angle. • MOEs: a) Engage Targets: • Time to achieve effective fire • Time to target detection • Time to achieve enemy suppression • Time to target identification • Effectiveness of section fire: • Accuracy of target identification 9 Enemy casualties and materiel kills • Time to target engagement 9 Degree of suppression • Time to target suppression 9 Outcome vs type and amount of ammunition used • Accuracy of fire • Economy of ammunition usage • Grouping or consistency of fire • Fire control precision • Individual awareness of fall of shot • Time to designate targets. • Individual awareness of ammunition usage • Timeliness of control for individual weapons • Timeliness of control for group weapons b) Fire Team Coordination: • Soldier comprehension of fire control orders • Timeliness of team movement and covering fire. • • Effective coverage of team arcs of fire Accuracy of Section Comd awareness of section fire effectiveness • Time to designate targets. • Timeliness of Section Comd awareness of section fire Humansystems Incorporated 6 • effectiveness Awareness of fire team partner status c) Survivability: • Detectability of individual soldier by enemy • Detectability day vs night. • Casualty probability (i.e. exposure time and target size) In-Service a) Engage Targets: Options: • C7 iron sight • C79 Optical sight (day) • Kite Sight (night) • Listen for “crack – thump” to estimate direction and range. • Observe round splash for fall of shot feedback or use and observe tracer fire. • Riflemen mentally count rounds to track ammunition state. b) Fire Team Coordination: • Visual observation of fire team partner position and movement. • Auditory detection of firing and movement. Humansystems Incorporated 7 • Section Comd awareness of section strength • Section Comd awareness of ammunition state. • Control is achieved largely through yelled voice commands. • Some control can be achieved through hand signals or commands passed from soldier to soldier. • Section fire control and action can also be initiated by weapons fire, signal flares, and para-flares. • Section Comd achieves feedback on effectiveness through move and peak surveillance, and verbal reports by section members. • Section Comd awareness of section strength is currently acquired through visual observation, verbal hailing of section members, and non-verbal aids (e.g. lengths of string attached to cans between trenches) c) Survivability: • Move and peak to locate targets. • Once located, brief peak and fire then move and repeat. Tech. Engage Targets: Control of Soldiers: Options: a) Determine Target Location: a) Verbal: • Muzzle flash detection • • Sound localization • Enhanced vision (e.g. thermal in day or night, optic enhancement) • b) Non-verbal: • Identification Friend or Foe 9 Friend tracking and display with relational GPS 9 Vibro-tactile signals 9 Friend emitter signal (e.g. IR, RF, visual spectrum, I2 beacon) 9 Simple auditory cues • 9 Complex auditory cues 9 IR and I2 markers Section Strength Determination: • b)_Weapon Firing Performance: Intra-section communication: 9 Verbal Fire control enhancement 9 Non-verbal • Humansystems Incorporated Complex Control: 9 Visual schematic drawings Target designation: 9 Visual laser • Simple Control: 9 Visual codes or icons 9 Directional interrogator/signal return system • Intra-section radio • 8 Casualty status monitoring systems Survivability: • Off-bore target search with weapon. Section Fire Management: • Off-bore target engagement with weapon • Determination of visual arcs and effective ranges for each section weapon system in relation to target(s). 9 Laser range finder and digital compass to determine target position relative to soldier GPS location 9 Display of target location vs all effective weapon ranges, arcs of fire, and lethality zones for Section Comd decision aid Humansystems Incorporated 9 • Effective target designation system to direct section and above weapon systems. • Ordnance management decision aid Appendix 7: Information Collection Humansystems Incorporated® E-1-7 INFORMATION COLLECTION Tasks: Each task requiring the collection of information involves the sub-tasks of detection, identification, recording, and informing. These sub-tasks will be used to differentiate the MOEs, In-service options, and Technology Options for the following tasks: a) OP Surveillance: • Observe within arcs and detect any activity. • Determine location of targets. • Identify any targets (e.g. soldiers, vehicles, and objects) that are detected. • Determine strength, weapons, intent of targets, and observe patterns of behaviour. • Communicate important observations to higher. • Minimize detectability of OP location from enemy ground and air surveillance. b) Sentry: • Observe within arcs and detect any activity. • Identify any soldiers that are detected as friend or foe. • Detain and engage enemy soldiers. • Communicate sitrep to higher. • Minimize detectability of sentry location from enemy ground and air surveillance. Humansystems Incorporated 1 c) Detailed Recce: MOEs: • Determine best observation vantage points for detailed recce data collection. • Determine most expedient route to vantage points while remaining concealed from enemy detection. • Move stealthily to a position of observation. • Observe within arcs and detect targets (e.g. soldiers, structures, weapons, vehicles, objects). • Identify any targets. • Record observations. • Minimize detectability. Detect: • Time to detect target. • Accuracy of detection. • Time to determine location. • Accuracy of location determination. • Detectability by enemy. Identify: • Time to identify target. • Accuracy of identification. Humansystems Incorporated 2 Record Information: • Time to record information. • Accuracy of recorded information. • Completeness • Detectability by the enemy during recording • Usability of comprehending recorded information Transfer Information: • Time to transfer information. • Ease of transfer. • Detectability by the enemy when transferring information. In-Service Detect: Options: • Auditory cues. • Visual search patterns used to cover arcs in depth (i.e. left to right at far, medium, and near distances). • Possible detections are interrogated with optic sight or binoculars. • Visual cues: 9 Unaided vision 9 Enhanced day vision (C79 optical sight, binoculars) 9 Night vision (I2, thermal) • Motion detectors Humansystems Incorporated 3 Identify: • Memory and training. • Aid memoire documents for enemy identification (ranks, insignia, vehicles, weapons, formations) – limited amount can be carried in the field. Record Information: a) OP Surveillance: • Map annotation • Written notes and paper log. b) Detailed Recce: • Photograph objective in daylight. • Written notes of observations (patterns, strength, vehicles, etc) • Sketch of objective, routes, barriers, and defenses. Transfer Information: a) OP Surveillance (defensive position) • Immediate: 9 Flare (signal) 9 Rifle fire (signal) 9 Field phone (stealth, complexity) • Routine: 9 OP hand-over briefing 9 Field phone Humansystems Incorporated 4 b) OP Surveillance (recce eyes-on) • Immediate: 9 Physically move back to ORV (risks enemy detection) 9 Verbal briefing to Ptl Comd • Routine: 9 Verbal recce briefing 9 Use sketches and sandbox model to detail recce data Tech. Detect: Options: • Remote sensors. • Enhanced sensor capabilities: 9 Visual (magnification, I2, thermal, I2 / thermal fusion) 9 Auditory (ranging and direction-finding) 9 Auditory (frequency signature detection) 9 Motion detection, vibration detection 9 Radar detection, electro-magnetic • Visual and non-visual sensor scanning devices: 9 Automated scanner surveillance of selected arc 9 Detection of change in signal background 9 Detection alarm 9 Indication of possible target location Humansystems Incorporated 5 Identify: • Automated target recognition and identification aid. • Digital aid memoir: 9 Silhouettes 9 Vehicles, equipment, structures 9 Language translation • Signature identification decision aid: 9 Sensor data compared to signature library 9 Recognition of target type (e.g. vehicle = tank or wheeled APC) 9 Identification of target (e.g. tank = M1A1 MBT) Record Information: • Digital recording devices: 9 Digital camera, video 9 Sensor recorders • Digital sketch pad • Textual recording: 9 Natural language voice recognition dictation 9 Keyboard, digital scribing 9 Pointing device selection of descriptions from pro-forma menu lists Transfer Information: • Real-time data collection and transfer. Humansystems Incorporated 6 UNCLASSIFIED DOCUMENT CONTROL DATA (Security classification of the title, body of abstract and indexing annotation must be entered when the overall document is classified) 1. ORIGINATOR (The name and address of the organization preparing the document, Organizations 2. SECURITY CLASSIFICATION for whom the document was prepared, e.g. Centre sponsoring a contractor's document, or tasking agency, are entered in section 8.) (Overall security classification of the document including special warning terms if applicable.) Publishing: DRDC Toronto UNCLASSIFIED Performing: Humansystems® Incorporated, 111 Farquhar St., 2nd floor, Guelph, ON N1H 3N4 Monitoring: Contracting: DRDC Toronto 3. TITLE (The complete document title as indicated on the title page. Its classification is indicated by the appropriate abbreviation (S, C, R, or U) in parenthesis at the end of the title) Cognitive Task Analyses of Information Requirements in Dismounted Infantry Operations (U) Analyses Cognitives des Tâches Relatives aux Besoins D’information dans les Opérations d’Infanteries Démontées 4. AUTHORS (First name, middle initial and last name. If military, show rank, e.g. Maj. John E. Doe.) David W. Tack; Harry Angel 5. DATE OF PUBLICATION (Month and year of publication of document.) May 2005 6a NO. OF PAGES 6b. NO. OF REFS (Total containing information, including Annexes, Appendices, etc.) (Total cited in document.) 289 7. DESCRIPTIVE NOTES (The category of the document, e.g. technical report, technical note or memorandum. If appropriate, enter the type of document, e.g. interim, progress, summary, annual or final. Give the inclusive dates when a specific reporting period is covered.) Contract Report 8. SPONSORING ACTIVITY (The names of the department project office or laboratory sponsoring the research and development − include address.) Sponsoring: DLR 5, NDHQ OTTAWA,ON K1A 0K2 Tasking: 9a. PROJECT OR GRANT NO. (If appropriate, the applicable research and development project or grant under which the document was written. Please specify whether project or grant.) 12QG01 10a. ORIGINATOR'S DOCUMENT NUMBER (The official 9b. CONTRACT NO. (If appropriate, the applicable number under which the document was written.) W7711−7−7404/001/SV; W7711−017747/001/TOR 10b. OTHER DOCUMENT NO(s). (Any other numbers under which document number by which the document is identified by the originating activity. This number must be unique to this document) may be assigned this document either by the originator or by the sponsor.) DRDC Toronto CR 2005−057 SIREQ #144 11. DOCUMENT AVAILABILIY (Any limitations on the dissemination of the document, other than those imposed by security classification.) Defence departments in approved countries − Document has initial limited distribution through Exploitation Manager − TTCP and NATO countries and agencies − Unlimited after initial limited distribution 12. DOCUMENT ANNOUNCEMENT (Any limitation to the bibliographic announcement of this document. This will normally correspond to the Document Availability (11), However, when further distribution (beyond the audience specified in (11) is possible, a wider announcement audience may be selected.)) Other − Document to have initial Limited announcement UNCLASSIFIED DOCUMENT CONTROL DATA (Security classification of the title, body of abstract and indexing annotation must be entered when the overall document is classified) 13. ABSTRACT (A brief and factual summary of the document. It may also appear elsewhere in the body of the document itself. It is highly desirable that the abstract of classified documents be unclassified. Each paragraph of the abstract shall begin with an indication of the security classification of the information in the paragraph (unless the document itself is unclassified) represented as (S), (C), (R), or (U). It is not necessary to include here abstracts in both official languages unless the text is bilingual.) (U) As part of Canada’s larger soldier system modernization programme, the Soldier Information REQuirements Technology Demonstration (SIREQ TD) project aims to define and empirically validate the performance requirements for the future Soldier System by demonstrating capability enhancements in command execution, target acquisition, and situation awareness for the individual dismounted soldier in 2010−2015. Given the potentially limitless scope for investigating dismounted infantry information modernization requirements, a modified cognitive task analysis (CTA) approach was chosen to investigate, identify, and characterize the critical information requirements of dismounted infantry soldiers in a range of representative operational scenarios. Beyond the traditional knowledge audit stage, additional analyses were developed to further characterize the cognitive task demands in an operational context and to better delimit the scope of future SIREQ TD experimentation (i.e. information indices, information elements, and attentional demands analyses). The results of the CTA analyses indicated considerable scope for improving information−related tasks at both the individual and group levels for both the rifleman and section commander roles. The CTA revealed that the core capabilities of sensing, terrain visualization and information exchange are critical to all soldier activities and thus emphasized that technology incorporation at the individual and team levels could prove to be very beneficial. The opportunities are discussed in the context of information enhancement goals for future dismounted soldier systems. A possible framework for approaching the SIREQ TD experimentation programme is also outlined. 14. KEYWORDS, DESCRIPTORS or IDENTIFIERS (Technically meaningful terms or short phrases that characterize a document and could be helpful in cataloguing the document. They should be selected so that no security classification is required. Identifiers, such as equipment model designation, trade name, military project code name, geographic location may also be included. If possible keywords should be selected from a published thesaurus, e.g. Thesaurus of Engineering and Scientific Terms (TEST) and that thesaurus identified. If it is not possible to select indexing terms which are Unclassified, the classification of each should be indicated as with the title.) (U) Soldier Information Requirements Technology Demonstration Project; SIREQ TD; COGNITIVE TASK ANALYSES; CTA; Soldier System; Soldier Performance Requirements UNCLASSIFIED
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