1 Conclusion I started with a vision of Health-Zero and towards the goal proposed a possible model to understand the influence of technology on individual healthcare. The model was used to design and evaluate my two explorations in the discipline. Each exploration was unique in its own way and made its contribution to the understanding of HealthZero. The contribution of the thesis is at two levels:ji the design of health technology and the individual explorations. I present the contributions of the individual explorations followed by the contribution to the field. Exploration A I developed a 3-lead wireless ECG sensor that can serve as a building block for creating a distributed sensor network of wireless bandage-sized sensors. The sensor used 2.4GHz communication frequency. It supported bi-directional communication and could connect with 125 other sensors at the same time. The system was built with economies of scale and the prototype cost of the sensor was only $48. Exploration B I developed a new computer-based ambient blood glucose level visualization and feedback device and evaluated its effect on diabetes self-care. Here feedback relates to the communication of the blood glucose level to a friend or family member. The device was first of its kind to display blood glucose level of an individual as a color and to be able to automatically provide the same color value to a friend or family member of the person with diabetes. It could wirelessly connect to a glucose meter using bluetooth and upload the latest readings. The evaluation of the system demonstrated the value of having better mechanisms for visualization and communication of the blood glucose levels of diabetes and the strong affective nature of blood glucose levels. It demonstrated that designing better blood glucose level visualization systems can help people better manage their diabetes and can act as useful reminder of the blood glucose levels. It can also help friends and family members of the person with diabetes to better understand the blood glucose levels of the person with diabetes. The study also demonstrated that such a system could potentially be useful in increasing diabetes self-care of the person with diabetes and social support provided by his social network in helping him manage his diabetes. It also highlighted the strong psychological component of self-care in diabetes that needs to be considered while designing devices for the visualization of blood glucose levels. The study was conducted with eight participants who were provided with a Health-Zero orb that could display their blood glucose levels as a color. Three of the eight participants gave a second Health-Zero orb to a friend or family member. The participants were measured for their self-care behavior at baseline and at follow up (end of 15 days of use of the Health-Zero orb) using the self-care inventory. They were asked to evaluate their use of the Health-Zero orb. There was a marginal increase in the self-care behavior of six of the eight participants. The participants also related individual experiences of the usefulness of the Health-Zero orb in reminding them of their blood glucose levels and in helping their friends and family members to understand their blood glucose levels. The visualization of blood glucose levels as a color was reported as less stressful than using a number for the representation of the blood glucose level. As a strong behavior measure for the evaluation of the system, all the participants liked using the Health-Zero orb and felt it was fun to use. They also wanted to use the system again provided the portability of the system was improved. This study has shown that effective use of technology to design devices for diabetes can have an impact on the self-care behavior of people with diabetes and potentially increase the support provided by their friend or family members in helping them manage their diabetes. Another contribution was that it brought a feeling of fun in observing the blood glucose levels, not just for the participants but also their friends or family members. Health-Zero During the two explorations, few fundamental properties emerged of Health-Zero. At times, a property itself was the guiding force in the exploration and created the experience for an individual. At other times, the absence completely changed the interaction and highlighted their importance. The properties themselves have been stated at times in design books but it is important they also form an integral part of Health-Zero. They do not form a comprehensive theory for HealthZero but mark a beginning. I present them briefly here in the context of the thesis. The reader is encouraged to back to the individual explorations for details. 1.1.1 Experience vs. Utility The joy of interaction with a system can overshadow its limited utility. In contrast, the utility of the device can be overshadowed by the frustration of the interaction. It is essential that that the design should consider the experience of the individual with the system and not just its functional need. In the first exploration, this was demonstrated by the researcher himself. The ECG sensor board was useful in its ability to record an ECG signal continuously but the invasiveness of the electrodes prevented it being used for the purpose. It was confined strictly to the lab. The use of the Health-Zero system by the study participants reemphasized this. The participants liked using the system but were frustrated at times by its lack of responsiveness and mobility. 1.1.2 Personalization vs. Uniformity Every individual has his own unique interaction with technology based on the context of the interaction and his own state. One cannot assume uniformity of experience through a design that assumes every individual has the same need. The use of the Health-Zero system highlighted the uniqueness of the experience and how the same system can be of value to individuals in completely different ways. The design basis of having uniformity of design and use of the system was also challenged. Design of health technology needs to be personalized to an individual to the extent possible. The aim is to help an individual maintain his health – his unique state of well-being. <Design towards the unique individual>. It is a simple statement but very few designs follow it. Ask anyone about their favorite color and they would be happy to tell you. And yet health devices are devoid of color in a way that is similar to the earlier hospital environments being strictly white and of a uniform color. Yet the importance of blue vs green was demonstrated by a participant who had blue as her favorite color. 1.1.3 Connectedness vs. Isolation An individual cannot live in isolation and needs to interact with his environment to maintain his health: his inter-personal relations and the devices around him. If a health technology has to be effective in its function, it needs to interact with these devices and inter-personal relations. The bandage-sized wireless ECG sensor was designed to connect to other networks. Participants who have the second HealthZero orb to a friend or family member related experiences of them using the Health-Zero orb to provide support towards self-care behavior. An individual is more than just his individual consciousness, he is also part of a collective consciousness. <Design should be towards the socially connected individual – not an island> Earlier design could not follow the philosophy as the technology had present. But with the presence of cheap transceiver, it is definitely easy as demonstrated in the design of the ECG sensor 1.1.4 Continuity vs Discreteness An individual is localized in time and space but his health is based on a continous stream of interaction rather than a discrete point. A health technology needs to be capable of sampling the state of the individual with enough frequency to be able to determine the correct pattern of change in the health of an individual. This is not possible by intermittent measurement. One of the advantages of the ECG sensor was its capability for continuous measurement. The mobility was ensured because of its wearability. Its aim was to be able to measure medically diagnostic information of which it fell short. A major complain of the participants who used the Health-Zero orb was that it was not portable enough to be taken with them. It was restricted to a single place while the participants wanted it to be available to them continuously. The miniaturization of technology has made it possible for systems to be small and light weight that user comfort can be balanced with the functional specification of the system 1.1.5 Instantaneous vs Delayed The state of an individual changes with respect to time and so does information that corresponds to a state. For health technology to be effective in providing information to an individual, it needs to ensure that the information is valid for the current state of the individual. A major problem of the Health-Zero orb was the delay in the change of the color of the orb. The value of the color was lot to a large degree as the blood glucose level was no longer current. Design towards instantaneous information. The rapid rise in the computation power available on a chip has ensured that processing does not mean delays: at least for basic algorithms. 1.1.6 Simplicity vs Complexity Technology itself creates complexity and it can be used to encapsulate the complexity to create simpler interfaces that are intuitive, if the interfaces are required. The complexity of the interfaces of the HealthZero was a major problem. 1.1.7 Autonomy vs Dependence Autonomy is essential for health technology to be effective in using its connectedness to change the environment so it can help in the maintenance of individual health. 1.1.8 Symmetry vs Asymmetry The interaction between the individual and its environment needs to be symmetric with respect to the information flow. Both of them need to be made aware of each other’s presence and state. The ECG sensor made the environment more aware of an individual’s state while the Health-Zero orb used the environment to make an individual more aware of his own state. Both the directions of flow are important for interaction else it becomes difficult to control. 1.1.9 Information vs Data Data from a health technology are important to individuals if only it is presented and abstracted to a level of granularity that is useful to an individual. The Health Zero was more useful to a friend or family member as it displayed the blood glucose levels in a way it could be understood by them: green means ‘ok’ and red means ‘high’.
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