ActivTable Activities Overview

Activities
ACTIVITIES OVERVIEW
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Activities
Table of Contents
Intro
3
English Language
4
Games
16
Life Skills
17
Core Words
28
Mathematics
31
Science
52
Social Studies
60
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Activities
ActivTable includes a wealth of educational activities for learners ages
4 - 11, many of which are linked to core and national standards and
some with multiple activity options.
Most activities are designed for younger learners and are
focused on pre-K through Grade 2, although there are
some activities for Science and Social studies aimed at
upper elementary and middle school students.
A section entitled Life Skills has been designed
specifically for high school special education students.
At the sub-folder level within Life Skills we are adding
more activities designed for students with special
educational needs. In addition, there are some generic
activities and templates that may be applied to many
curriculum areas and grades.
We recognize that in the majority of cases the ActivTable
will not be used to teach and achieve Common Core,
State Standards or National Curriculum, but more to
reinforce the children’s learning of those standards.
However, where pertinent, we have identified both the grade and the standards where the activity has been
designed to compliment.
Over 230 activities are supplied with the ActivTable and additional activities can be downloaded for no charge from
the ActivTable Activity Store.
We encourage teachers to visit www.ActivTable.com to learn more about how they can use the ActivTable Activity
Builder to create and customize their own ActivTable activities based on existing themed templates and starter activities.
US English Activity Categories
UK English Activity Categories
English Language Arts
English Language
Games and Activities
Games and Activities
Life Skills
Geography
Math
History
Science
Life Skills
Social Studies
Mathematics
Templates for Activities
Science
User Training Activities
Templates for Activities
User Training Activities
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Activities - ENGLISH LANGUAGE
ALPHABET CASE DOMINOES
Children work together to create a domino chain recognizing uppercase letters and matching them with their lowercase
pairings and keeping correct alphabetical order. Use the timer to make this a challenge!
Subject area:
ELA
Age range:
4-6
Activity type:
Collaborative
ALPHABET DOMINOES
Match pictures to letters. Children can work together, individually or take turns to match the dominoes from start to end.
Subject area:
ELA
Age range:
4-6
Activity type:
Collaborative
ALPHABET EGG 1
Children work together recognizing uppercase letters and matching them with their uppercase pairings. Level 1 provides
additional support by matching colors and keeping alphabetical order.
Subject area:
ELA
Age range:
4-6
Activity type:
Collaborative
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Activities - ENGLISH LANGUAGE
ALPHABET EGG 2
Children work together recognizing uppercase letters and matching them with their uppercase pairings. Level 2 keeps
alphabetical order, but removes matching colors. Choose which one of two spaces for your letters. Using the timer can
make this a real challenge!
Subject area:
ELA
Age range:
4-6
Activity type:
Collaborative
ALPHABET EGG 3
Children work together recognizing uppercase letters and matching them with their uppercase pairings. Level 3 keeps
alphabetical order, but removes matching colors. Choose which one of two spaces for your letters. Using the timer can
make this a real challenge!
Subject area:
ELA
Age range:
4-6
Activity type:
Collaborative
ALPHABET EGG 4
Children work together recognizing uppercase letters and matching them with their uppercase pairings or correct
spaces, while keeping them in correct alphabetical order. Level 4 removes additional support by removing most letters
except A,Z,M and N, but retains alphabetical order.
Subject area:
ELA
Age range:
4-6
Activity type:
Collaborative
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Activities - ENGLISH LANGUAGE
ALPHABET STREET
This activity is one of the sequencing template activities available on the ActivTable Activity Builder, www.ActivTable.com.
The ActivTable Activity Builder provides example activities that can be modified online to create new activities which you
may download and install on your ActivTable. Students will deliver mail to the correct house by sequencing the envelopes
alphabetically according to the first three letters of the name. Each time the activity runs, students will work with a different
set of names.
US COMMON CORE/NATIONAL STANDARDS
CCSS.ELA-Literacy.L.2.4e
Use glossaries and beginning dictionaries, both print and digital, to determine
or clarify the meaning of words and phrases.
CCSS.ELA-Literacy.L.3.4d
Use glossaries or beginning dictionaries, both print and digital, to determine or
clarify the precise meaning of key words and phrases.
WASHING LINE 1
Children work together recognizing lowercase letters and matching them with their uppercase pair. Level 1 provides
additional support by matching colors and patterns.
Subject area:
ELA
Age range:
4-6
Activity type:
Collaborative
WASHING LINE 2
Children work together recognizing lowercase letters and matching them with their uppercase pair. Level 2 provides
support by matching colors and patterns, but items are no longer in alphabetical order.
Subject area:
ELA
Age range:
4-6
Activity type:
Collaborative
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Activities - ENGLISH LANGUAGE
WASHING LINE 3
Children work together recognizing lowercase letters and matching them with their uppercase pair. Level 3 has no
matching colors and patterns and items are not in alphabetical order.
Subject area:
ELA
Age range:
4-6
Activity type:
Collaborative
ANTONYMS BINGO
This activity focuses on word meanings and on antonyms of vocabulary words. This activity can be used during a unit on
vocabulary, antonyms, and synonyms.
US COMMON CORE/NATIONAL STANDARDS
L.4.5.C / L.5.5.C
ENGLAND/ WALES NATIONAL CURRICULUM STANDARDS
KS2 ENGLISH: Morphology: En3 4g / En3 4i
Students will:
• Know meanings of vocabulary words.
• Recognize antonyms of vocabulary words.
• Demonstrate knowledge of synonyms.
• Identify synonyms of vocabulary words.
BEGINNING SOUNDS
In this activity, students will use words and pictures to tell a story. They will collaborate on planning, writing, editing, and
publishing an original story.
US COMMON CORE/NATIONAL STANDARDS
L.2.1. / L.2.3. / SL.2.4. / SL.2.5. / SL.2.2. / RL.2.2. / RL.2.3. /RL.2.6. / RL.2.7. / L.3.1. / L.3.3. /
SL.3.4. / SL.3.5. / SL.3.2. /RL.3.2. / RL.3.3. / RL.3.6. / RL.3.7. / L.4.1. / L.4.3. / SL.4.4. /SL.4.5.
/ SL.4.2. / RL.4.2. / RL.4.3. / RL.4.7 / L.5.1. / L.5.3. / SL.5.4. / SL.5.5. / SL.5.2.
ENGLAND/ WALES NATIONAL CURRICULUM STANDARDS
KS2 ENGLISH: Group discussion and interaction: En1 3a / En1 3b / En1 3e / En1 3f
Reading for information: En2 3a / En2 3c Literature: En2 4c Composition: En3 1a
/ En3 1b / En3 1c / En3 1d / En3 1e Planning and drafting: En3 2a /En3 2b / En3
2c / En3 2d / En3 2e / En3 2f Punctuation: En3 3
KS2 ICT: Finding things out: 1b / 1c Developing ideas: 2a
Students will:
• Work together to create a plan for the story characters, settings, and plot.
• Collaborate to write and illustrate an original story.
• Review and edit each other’s work.
• Publish a complete, illustrated story to a flipchart.
• Multiple random storylines can be selected.
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Activities - ENGLISH LANGUAGE
FRY WORDS PARKING
A Fry words sorting activity. A random selection of Fry words appear on 20 cars.
Subject Area:
ELA
Age Range:
Grade 1
Students will:
• Drag the cars from the road and into the parking lot.
• Sort and order the cars alphabetically from A to Z.
Activity Type:
Collaborative, Ordering
HAIKU
A haiku is an unrhymed three-line poem. It is based on a traditional Japanese poetic form. Though there are different
ways to write haiku, the traditional pattern in English is to write the first and last lines with five syllables each, and the
middle line with seven syllables.
Subject area:
ELA
READING:
Literature; Foundational Skills; Informational Text
Age range:
5-10
WRITING:
Text Types and Purposes; Production and distribution
of writing; Research to Present and build knowledge
Activity type:
Collaborative
LANGUAGE:
Conventions of Standard English; Knowledge of
Language; Vocabulary Acquisition and Use
Students will:
• Work collaboratively.
• Type the first (7 syllable) line of a Haiku.
• When everyone is ready, touch the “content swap” icon on their keyboards.
• Now everyone adds a second (five syllable) line to the Haiku they have just received.
• Complete the Haiku after another content swap.
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Activities - ENGLISH LANGUAGE
LONG VOWEL CONCENTRATION
This activity focuses on recognizing and naming long vowel sounds in one-syllable words.
US COMMON CORE/NATIONAL STANDARDS
RF.K.3/ RF.1.2 / RF.1.3 / RF.2.3
ENGLAND/ WALES NATIONAL CURRICULUM STANDARDS
KS1 ENGLISH: LISTENING: En1 2f
WORD RECOGNITION: En2 1a / En2 1b / En2 1c / En2 1d/ En2 1e / En2 1f
This activity can be used during a unit on vocabulary and word recognition.
Students will:
• Recognize and name long vowel sounds using sight and sound cues.
• Match long vowel sounds using sight and sound cues.
• Recognize long vowel sounds in one- syllable words with common vowel teams.
• Work as a team to help classmates recognize, think of, and spell one- syllable words with long-vowel sounds.
MAKE A STORY 1
Words on the ActivTable are provided as an idea for a story starter. Students work together and decide which words to
drag together into chains of connected words. Each chain forms a sentence. They can make more than one sentence.
Students may use the keyboard to add more words or use the copier tool to duplicate words. Touch the start of each
sentence to hear it read aloud.
Subject area:
ELA
READING:
Foundational Skills
Age range:
4-8
WRITING:
Text Types and Purposes; Production and distribution
of writing
Activity type:
Collaborative
Students will:
• Work collaboratively to arrange words into sentences that tell a short story.
• Write a short story based on the sentence(s) they have made.
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Activities - ENGLISH LANGUAGE
MAKE A STORY 2
Words on the ActivTable are provided as an idea for a scary story starter. Students work together and decide which words
to drag together into chains of connected words. Each chain forms a sentence. They can make more than one sentence.
Students may use the keyboard to add more words or use the copier tool to duplicate words. Touch the start of each
sentence to hear it read aloud.
Subject area:
ELA
READING:
Foundational Skills
Age range:
4-8
WRITING:
Text Types and Purposes; Production and distribution
of writing
Activity type:
Collaborative
Students will:
• Work collaboratively to arrange words into sentences that tell a short story.
• Write a short story based on the sentence(s) they have made.
MAKING COMPOUND WORDS
This activity encourages students to combine simple words into compound words and recognize their meanings.
US COMMON CORE/NATIONAL STANDARDS
L.2.4
ENGLAND/ WALES NATIONAL CURRICULUM STANDARDS
KS2 ENGLISH:
GROUP DISCUSSION AND INTERACTION: En1 3a / En1 3 b SPELLING STRATEGIES:
En1 4e / En1 4f READING FOR INFORMATION: En2 3e COMPOSITION: En3 1b
MORPHOLOGY: En3 4i
This activity can be used during a unit on root words and their meanings. It can
also be used to practice deciphering and using compound words.
Students will:
• Read simple root words.
• Combine two root words to form a compound word.
• Use the compound word in a sentence.
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Activities - ENGLISH LANGUAGE
MAKING CVC WORDS
This activity focuses on forming, sounding out, and recognizing consonant-vowel-consonant words.
US COMMON CORE/NATIONAL STANDARDS
RF.K.2 / RF.K.3 / RF.1.2 / RF.1.3
ENGLAND/ WALES NATIONAL CURRICULUM STANDARDS
KS1 ENGLISH: Word Recognition: En2 1a / En2 1b / En2 1e
Students will:
• Recognize consonant and vowel- consonant sounds.
• Form consonant-vowel-consonant (CVC) words.
• Match CVC words to corresponding images using sight and sound cues.
• Work as a team to help classmates recognize, think of, and spell CVC words.
MAKING WOW WORDS
This activity focuses on forming and recognizing descriptive or WOW words.
Subject Area:
ELA
Age Range:
Grades 1, 2, 3
US COMMON CORE/NATIONAL STANDARDS
RF.K.2 / RF.K.3 / RF.1.2 / RF.1.3
Students will:
• Match descriptive words to pictures.
• Create their own WOW words.
• Work as a team to help classmates recognize, think of, and spell WOW words.
NEWSPAPER MAKER
This activity allows students to work together to create a 3-page newspaper article. Each student is provided with a different
role to play, including researcher, writer and designer. Students are provided with a range of tools to create the article.
Subject Area:
ELA
Age Range:
6 -11
Activity Type:
Design, write, edit, research, presentation
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Activities - ENGLISH LANGUAGE
PARTS OF SPEECH SHEEP
Students group words by ‘part of speech’: noun, verb, or adjective.
This is an example template activity from www.ActivTable.com.
Subject area:
ELA
Age range:
6-8
Activity type:
Sort and categorize
US COMMON CORE/NATIONAL STANDARDS
CCSS.ELA-Literacy.L.1.1 Demonstrate command of
the conventions of standard English grammar and
usage when writing or speaking.
CCSS.ELA-Literacy.L.2.1 Demonstrate command of
the conventions of standard English grammar and
usage when writing or speaking.
Students will:
• Work collaboratively to arrange words into sentences that tell a short story.
• Write a short story based on the sentence(s) they have made.
PHONICS MONSTERS (4 ACTIVITIES)
These activities focus on distinguishing initial sounds along with long and short vowel sounds in one- and two-syllable
words, including those with common vowel teams.
US COMMON CORE/NATIONAL STANDARDS
RF.K.2/ RF.K.3/ RF.1.3 / RF.1.3 / RF.2.3
ENGLAND/ WALES NATIONAL CURRICULUM STANDARDS
KS1 ENGLISH: Listening: En1 2f Word Recognition: En2 1a / En2 1b / En2 1c / En2
1d / En2 1e / En2 1f / En2 1h Spelling Strategies: En3 4b / En3 4d / En3 4e
These activities focus on distinguishing initial sounds along with long and short
vowel sounds in one- and two-syllable words, including those with common
vowel teams.
Students will:
• Recognize initial sounds using sight and sound cues.
• Distinguish long and short vowels in regularly spelled one and two-syllable words.
• Recognize common vowel teams.
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Activities - ENGLISH LANGUAGE
SHORT VOWEL CONCENTRATION
This activity focuses on recognizing and naming short vowel sounds in one-syllable, consonant-vowel-consonant (CVC) words.
US COMMON CORE/NATIONAL STANDARDS
RF.K.3/ RF.1.2 / RF.1.3 / RF.2.3
ENGLAND/ WALES NATIONAL CURRICULUM STANDARDS
KS1 ENGLISH: LISTENING: En1 2f
WORD RECOGNITION: En2 1a / En2 1b / En2 1c / En2 1d / En2 1e / En2 1f
This activity can be used during a unit on vocabulary and word recognition.
Students will:
• Recognize and name short vowel sounds using sight and sound cues.
• Match short vowel sounds using sight and sound cues.
• Recognize short vowel sounds in regularly spelled one-syllable CVC words.
• Work as a team to help classmates recognize, think of, and spell one- syllable CVC words containing short vowel sounds.
SYNONYMS SCRAMBLE (5 ACTIVITIES)
This activity requires students to recognize synonyms for common words.
US COMMON CORE/NATIONAL STANDARDS
L.4.5.C / L.5.5.C
ENGLAND/ WALES NATIONAL CURRICULUM STANDARDS
KS2 ENGLISH: MORPHOLOGY: En3 4g / En3 4i
This activity can be used during a unit on synonyms. This activity may also be
used to build vocabulary.
Students will:
• Read a word at the top of each column that has 11 synonyms.
• Scan a group of words around the edge of the ActivTable to find synonyms.
• Match words with their synonyms.
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Activities - ENGLISH LANGUAGE
SYNONYMS DOMINOES
This activity requires students to recognize synonyms for common words.
US COMMON CORE/NATIONAL STANDARDS
L.4.5.C / L.5.5.C
ENGLAND/ WALES NATIONAL CURRICULUM STANDARDS
KS2 ENGLISH: MORPHOLOGY: En3 4g / En3 4i
This activity can be used during a unit on synonyms. This activity may also be
used to build vocabulary.
Students will:
• Read a word.
• Scan a group of words to find synonyms.
• Match words with their synonyms.
WRITING A HAKAI
This is a fun and creative group activity. Writing a Hakai has become popular in the west in recent years.
You don’t need to be a poet to play!
The idea is for the group to write a 12-verse hakai. Unlike a Haiku, each hakai consists of alternating three- and two-line verses.
Students will:
• Collaborate to write a Hakai.
WORD MORPH (ONE TO TEN)
Word morphs are a fun way of vocabulary building. Students morph one word into another by adding, deleting, replacing,
or rearranging letters. For example, if an m is added to cap you get camp.
This is a very easy word morph. The starting word and finishing word is given. In
two steps, by dropping a letter and changing a letter in step 1, adding a letter
and changing a letter in step 2, morph the word one, to the word ten.
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Activities - ENGLISH LANGUAGE
WORD MORPH (FIVE TO TEN)
Word morphs are a fun way of vocabulary building. Students morph one word into another by adding, deleting, replacing,
or rearranging letters. For example, if an m is added to cap you get camp.
This is another easy word morph. The starting word and finishing word is
given. In three steps, by changing a letter in step 1, dropping a letter and
changing a letter in step 2, changing a letter in step 3, morph the word five,
to the word ten.
WRITING POETRY
This is a creative activity. You don’t need to be a poet to play!
For outside inspiration, insert a USB containing images or use the Content Browser from the Tool Store.
Students will:
• Select an image that they wish to write a poem about and then select a
blank page from the lazy river.
• Drag their chosen image to the left side of the page.
• Choose your keyboard and drag your page on to the keyboard to start
typing your poem.
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Activities - GAMES
GAME PACK INCLUDING CHESS, CHECKERS, LUDO/PARCHEESI, PAIRS, SNAKES & LADDERS, SUDOKU, PEG SOLITAIRE, TANGRAMS
This is a game pack providing students with an opportunity to compete using
a variety of traditional games. Students can go head to head, or pairs of
students could work together to compete against their opponents.
3 X 3 MATH PUZZLE
This puzzle is a magic square. Using numbers one through nine, once only,
each line and each diagonal should add to 15.
When all squares have been filled this activity will auto-check if correct.
The target may be adjusted for more advanced students.
JIGSAW
This activity is a game to encourage collaboration. Students will
complete image and video jigsaws from a simple 4 piece to more
difficult 16 piece jigsaws.
MUSIC MAKER
This activity provides students with an opportunity to experiment with musical
instruments, working together.
Subject Area:Music
Age Range:Any
Activity Type:Presentation
Students select musical instruments, practice then play together.
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Activities - SPECIAL EDUCATION - LIFE SKILLS
SPECIAL EDUCATION - LIFE SKILLS
This section of Activtable activities is focused on students with special needs. Clearly many of these activities may
be used right across age ranges and curricula. In the same way many of the other activities in the other curricular
categories may also be used with special needs children of all ages.
Life skills are essential for everyone, and they must be included in instruction for students with special needs. These
students possess the potential to live and work in the community if they receive appropriate life skills instruction. A life
skills curriculum approach blends academic, daily living, personal/social, and occupational skills into integrated lessons
designed to help students learn to function independently in society.
What are Life Skills?
Life skills include a wide range of knowledge and skill interactions believed to be essential for adult independent living.
Many students with handicaps and special needs require education and support to learn these necessary behaviors. For
example, they must be able to dress and groom properly, use appropriate table manners, make decisions about money,
and use transportation to get to work. Many of these areas can be addressed using collaborative ActivTable touch
technology with activities focused on both daily living and personal/social skills.
BOXED LUNCHES
This activity helps students to collaborate in creating boxed lunches, reading
from an ingredients list.
Students will:
• Follow the menu cards to fill the lunch boxes with the correct items.
• Need to ask other students for different food items.
• Drag the foods and drop them into the correct lunch box.
COLORS 1
This activity is designed to help students learn colors. Students learn the colors
with audio feedback.
Subject area: Color identification
Age range:
3-5
Activity type: Collaborative learning
COLORS 2
This activity is designed to help students recognize colors. Students recognize
the colors with audio feedback.
Subject area: Color identification
Age range:
3-5
Activity type: Identification
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Activities - SPECIAL EDUCATION - LIFE SKILLS
COLORS 3
Students work together to match word labels to colored boxes. Students
should recognize color names to match the labels to colored boxes. All objects
have sounds attached.
Subject area: Color identification
Age range:
3-5
Activity type: Identification; Matching
KNOW YOUR COLORS
This is a simple sorting exercise. Children drag the colored objects on to the
matching color boxes.
Subject area: Color identification
Age range:
4-5
Activity type: Collaborative
NAME THE COLORS
This is a simple sorting exercise. Children drag the color name text labels to the
color squares on the ActivTable.
Subject area: Color identification
Age range:
4-5
Activity type: Collaborative
SPLATTERS 1
This activity is designed to help students learn colors. Students learn colors with
audio feedback.
Subject area: Learning Colors
Age range: 3-5
Activity type: Identification
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Activities - SPECIAL EDUCATION - LIFE SKILLS
SPLATTERS 2
Children can work together, individually or take turns to touch the color
splatters and hear the audio and see text of the color name. Match the paint
splatter to the paintbrush.
Subject area: Color identification
Age range: 3-5
Activity type: Identification; Drag & drop
SPLATTERS 3
This activity is designed to help children learn and recognize colors.
Children can work together, individually or take turns to match the splatters by
dragging them to the shapes by the matching paint can. This time children use
text labels to make the match.
Subject area: Color identification
Age range: 3-5
Activity type: Identification; Drag & drop
EMOTIONS - 3 ACTIVITIES
This is a memory game (sometimes called Concentration). The aim is to flip two
cards to find a matching pair. Students work with their teammates to find pairs
of matching facial expressions. Then, take turns flipping two cards at a time.
Drag matching pairs to the gutter. If both faces are not the same, flip the cards
back over. The next student should repeat these steps trying to find a match.
The game is over when they have found all 16 matches.
Game 1 – recognize the same facial expressions
Game 2 – match the facial expressions to a word describing it
Game 3 – match facial expressions of two different people
FACE AND BODY PARTS
This simple activity requires drag and drop labeling of facial and
upper body anatomy.
Subject area: Health and physical education
Age range: 4-16
Activity type: Collaborative, Sorting
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Activities - SPECIAL EDUCATION - LIFE SKILLS
BOXED LUNCHES
Students have to work together to fill the boxes with food items on the
menu cards.
You will need to ask other students for different food items.
Drag the foods and drop them into the correct lunch box.
BUILD A BURGER
Burger orders are pinned to the side of the conveyor belt.
Follow the orders to build each burger on the plate with the correct items.
You will need to ask other students for different food items.
Drag the foods and drop them on to the correct bun.
BUILD YOUR OWN PIZZA
There are enough ingredients to make four loaded pizzas!
Students can build pizzas with their favorite layers of ingredients
Drag the layers and drop them on to the pizza base.
When they have finished, they should describe their pizza and tell others why
they like this pizza best.
MAKE YOUR OWN BOXED LUNCH
Students have to work together to fill the boxes with food items that they would
enjoy most for lunch.
They need to ask other students for different food items.
Drag the foods and drop them into the lunch box. When they have finished,
they should describe their choices and tell others why they like this lunch menu
the best.
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Activities - SPECIAL EDUCATION - LIFE SKILLS
FOOD GROUPS
This activity is designed to help students practice sorting foods into different
types of food groups. Students must group randomly distributed food items
together into various labeled containers.
Subject Area: Health and physical education
Age Range:
4-16
Activity Type: Collaborative, Sorting
FOOD TYPES WITH AND WITHOUT SOUND - 2 ACTIVITIES
This activity is designed to help students learn different types of food. Students
must group randomly selected food items together into various labeled
containers. A second activity is provided without audio prompts.
Subject Area:
Age Range:
Activity Type:
Life Skills, Health and physical education
4-16
Collaborative, sorting
HEALTHY FOODS
A Life Skills activity for all ages to recognize (and name) healthy foods.
Subject area: Life Skills, Health and physical education
Age range:
4-16
Activity type: Collaborative, Sorting
Students will:
• Use the Q&A tool to answer 20 questions.
• Drag the pictures from the ActivTable into the
Q&A tool to answer each question.
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Activities - SPECIAL EDUCATION - LIFE SKILLS
JOB INTERVIEW
By discussion and choosing images, students decide if an interview is going
well or going badly
LET’S GO SHOPPING
This activity encourages role-play and collaboration to model the use of money in a store setting. This activity can be used during
a unit on money. This activity may also be used to practice social interactions in real-world situations involving money.
US COMMON CORE/NATIONAL STANDARDS
MD 8
ENGLAND/ WALES NATIONAL CURRICULUM STANDARDS
KS1 Mathematics: Problem solving: Ma2 1c Solving numerical problems: Ma2
4a Breadth of study: 1b / 1f
KS2 Mathematics: Decimals: Ma2 2i / Ma2 2j Number operations and the
relationships between them: Ma2 3aCalculator methods: Ma2 3k Solving
numerical problems:Ma2 4a / Ma2 4c Breadth of study: 1b / 1g / 1f
Students will:
• Recognize common denominations of money / compare amounts of money to determine which items cost more, or less.
• Make combinations of money that add up to a given total.
• Count to determine correct change.
• Use subtraction to determine correct change, the total amount of money earned and total amount of money spent.
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Activities - SPECIAL EDUCATION - LIFE SKILLS
MODERATE INTELLECTUAL DISABILITY
This section contains some simplified activities for basic skills. In most cases students would be working with the help of an adult.
CENTS TO FIVE
Children may work solo or with guidance from an adult.
The aim of this activity is to help students count to five. Each penny outline has
a sound attached. Drag and drop the pennies in sequence to five.
This may also be used to identify numbers. “Drop the penny on number three”.
When all outlines are covered children will see a score tab. Drag upwards to
reveal.
COUNT CENTS TO 5
The aim is to match all the coins with the gray circles on each card. There are
five cards in total. Student instructions may be accessed from the first page of
the activity.
FACES
The aim of the game is to touch the face that answers the question on each
page. There are nine pages and 27 cards in total. Student instructions may be
accessed from the first page of the activity.
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Activities - SPECIAL EDUCATION - LIFE SKILLS
MONEY, MONEY, MONEY
COIN COORDINATES
This is a coin recognition and counting exercise disguised as a coordinates game.
It is an activity best suited for four players or four teams of two players per team.
Students should be able to correctly identify nickels, dimes and quarters.
Using the ActivTable students work together collecting coins from the central
card using the coordinates generated by the spinners.
COINS BINGO
This is a coin recognition exercise. It is a Bingo game for four players.
Before students can count coins, they have to be able to correctly identify at
least the most common denominations: pennies, nickels, dimes and quarters.
Using the ActivTable students work together in a game format to match them
to the values on a Bingo card.
A text label on each coin provides additional help.
COUNTING COINS - 4 ACTIVITIES
This is a simple coin counting exercise. These four games (there are two levels
counting pennies), promote counting in ones, fives and tens.
These four activities are best suited for two teams of two or four players
each team, but could accommodate up to six players with three in each
team. Students should be able to correctly identify pennies, nickels, dimes
and quarters.
Using the ActivTable students work together counting the coins on each card.
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Activities - SPECIAL EDUCATION - LIFE SKILLS
COUNTING MIXED COINS
This is a summary coin counting and adding exercise. Using mixed coins;
pennies, dimes and quarters.
It is an activity best suited for two teams of two or three players per team.
Using the ActivTable students work together totaling the coins on each card.
MY MONEY, YOUR MONEY
This is a coin counting and adding exercise in a game play format that involves
communication between players.
It is an activity best suited for four players.
Students should be able to correctly identify pennies, nickels, dimes and quarters.
Using the ActivTable students work together totaling the coins on each card to
progress to $1 million dollars.
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Activities - SPECIAL EDUCATION - LIFE SKILLS
SAFETY SIGNS 1
Each page contains three signs
Read the question or tap the label to hear the question
Touch a sign to find the correct answer!
SAFETY SIGNS 2
Looking at the three cards on each screen, students complete the safety sign
by dragging a picture or text into position on the card.
SET THE TABLE 1
Students work in pairs at opposite sides of the table to set the table for
breakfast for two.
Drag the silverware, plates, glass, cups and napkins into place on the outline of
the place settings.
When they have finished, scroll the background to see a second set of chairs,
without place setting outlines.
This time set the table without help from the place setting outlines.
SET THE TABLE 2
Work in pairs at opposite sides of the table to set the table for dinner for four.
This is a little more complex than setting the table for breakfast.
Drag the silverware, plates, glass, cups and napkins onto place settings.
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Activities - SPECIAL EDUCATION - LIFE SKILLS
US STATES
This simple activity enables students to touch a blank state area to see and
hear the state name as it is filled in in color.
SORTING THE WASHING 1
This is a simple sorting exercise.
Drag clothes from the “lazy river”, decide if they are light or dark colored.
Drag them to the appropriate washing machine.
SORTING THE WASHING 2
This is a sorting exercise. Four laundry baskets are available to sort types of
clothing according to their washing instructions. The washing instructions are
contained on the care labels of each garment.
Clothing is placed in front of each user token. Drag the items of clothing away
from the token. Touch each item once to reveal its care label, to decide the
appropriate washing basket to sort the items.
A key to the care label symbols is available in one user’s toolstore.
TIMES OF DAY
This activity allows students to practice matching activities that occur at certain times of day with actual clock times.
US COMMON CORE/NATIONAL STANDARDS
MD.3 / 2.MD.7
ENGLAND/ WALES NATIONAL CURRICULUM STANDARDS
KS1 Mathematics: Communicating: Ma3 1d Understanding Measures: Ma3 4a
Students will:
• Read clocks in analog format.
• Determine the time of day that certain events occur.
• Match daily activities with appropriate clock times & sequence events.
• Tell the time to the nearest five minutes using a.m. and p.m.
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Activities - CORE WORDS
COLOR WORDS
This is a simple sorting exercise.
Three varieties of the same color name word are moving around the “lazy
river”.
Students drag the color names (the text labels) to the matching color
rectangles on the Activtable.
There is a Check button to see how many they got correct.
CORE WORDS 1A AND 1B
Students match the pictures from the lazy river to the word boxes randomly
arranged on the ActivTable.
They use the QnA tool from your tool store to answer 18 questions
Students drag the pictures from the ActivTable into the Q&A tool to answer
each question. Correct answers get a smiley face response, (circled 1) move to
the next question using the forward arrow (circled 2).
If the answer is wrong, reject the picture using the orange eject button,
(circled 3) before trying again.
CORE WORDS 2
38 words are randomly arranged on the ActivTable. There are upper case,
lower case and mixed case variants of the same word.
Students use the QnA tool from your tool store to answer all 38 questions by
dragging the words from the ActivTable into the QnA tool to answer each
question. Correct answers get a smiley face response, (circled 1) move to the
next question using the forward arrow (circled 2).
If the answer is wrong, reject the picture using the orange eject button,
(circled 3) before trying again.
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Activities - CORE WORDS
CORE WORDS, FOOD AND DRINK
14 unique food and drink related words are randomly arranged on the
ActivTable. However, they are upper case, lower case and mixed case
variants making 42 in total.
Students use the QnA tool from your tool store to answer all 42 questions by
dragging the words from the ActivTable into the QnA tool to answer each
question.
CORE WORDS, FRUIT
Match the fruit pictures from the lazy river to the word boxes randomly
arranged on the ActivTable.
Now use the QnA tool from your tool store to answer 15 questions
Drag the pictures from the ActivTable into the QnA tool to answer each
question.
NUMBER NAMES 1-10
The aim of the activity is to match all the number words with the numeral. For
example match three with 3. Each number word is written in a different form;
for example; three; Three and THREE.
Students touch the white card to hear the number sound, then find a matching
number word in the Lazy River and drag it into the space on each card.
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Activities - CORE WORDS
NUMBER NAMES 10-100
The aim of the activity is to match all the number words with the numeral. For
example match ten with 10. Each number word is written in a different form;
for example; ten, Ten and TEN.
Students will look for a matching word or number in the Lazy River and drag
into the space on each domino.
NUMBER NAMES 11-20
The aim of the activity is to match all the number words with the numeral. For
example match twelve with 12. Each number word is written in a different form;
for example; twelve, Twelve and TWELVE.
Students will look for a matching word or number in the Lazy River and drag into
the space on each domino.
POSITIONAL WORDS
Students choose words describing the position of a basketball relative to the
backboard and drag them into the outlined spaces. At the end of the activity
the total correct score is displayed.
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Activities - MATHEMATICS
A SQUARE ROOT CLOCK
Students work together and decide which of the randomly distributed square
roots should be positioned in sequence on the blank clock face. A counter
will increment every time a square root is contained. When 12 square roots are
positioned a slider will appear along one long edge of the table. Drag the
slider up to reveal how many are positioned correctly. You can remove and
swap out any square roots that you think may be incorrect.
COORDINATES 1
This simple coordinates activity uses letters (a-f) in the x-axis and numbers (1-4)
in the y-axis. Cards have coordinates on the back and flip to reveal a portion
of a photograph.
Students work together to complete the photograph of the White House.
US COMMON CORE/NATIONAL STANDARDS
CCSS.MATH.CONTENT.5.G.A.1
COORDINATES 2
This exercise uses Cartesian coordinates with numbers (0-6) in the x-axis and
numbers (0-4) in the y-axis. Cards have coordinates on the back and flip to
reveal a portion of a photograph.
Students work together to complete the photograph of the White House.
US COMMON CORE/NATIONAL STANDARDS
CCSS.MATH.CONTENT.5.G.A.1
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Activities - MATHEMATICS
EQUIVALENT EXPRESSIONS
This activity encourages review and collaborative discussion of mathematical concepts in order to match equivalent expressions.
US COMMON CORE/NATIONAL STANDARDS
5.OA.1 / 5.0A.2 / 5.NBT.3
ENGLAND/ WALES NATIONAL CURRICULUM STANDARDS
KS2 Mathematics: PROBLEM SOLVING: MA2 1B CALCULATIONS: MA2 3A / MA2
3C CALCULATOR METHODS: MA2 3K SOLVING NUMERICAL PROBLEMS: MA2 4B /
MA2 4C BREADTH OF STUDY: 1F
This activity can be used during a unit on relational thinking and equivalent expressions.
Students will:
• Evaluate numeric expressions and match them with the same numeric expression described in words.
• Use what they have learned about order of operations, effect of parentheses in numerical expressions, and mathematical
properties (associative, commutative, and distributive) to evaluate expressions.
• Interpret numerical expressions without performing calculations to evaluate them.
EQUIVALENT EXPRESSIONS NUMERIC
This activity encourages review and collaborative discussion of mathematical concepts in order to match equivalent expressions.
US COMMON CORE/NATIONAL STANDARDS
5.OA.1 / 5.0A.2 / 5.NBT.3
ENGLAND/ WALES NATIONAL CURRICULUM STANDARDS
KS2 Mathematics: PROBLEM SOLVING: MA2 1B CALCULATIONS: MA2 3A / MA2
3C CALCULATOR METHODS: MA2 3K SOLVING NUMERICAL PROBLEMS: MA2 4B /
MA2 4C BREADTH OF STUDY: 1F
This activity can be used during a unit on relational thinking and equivalent expressions.
Students will:
• Evaluate numeric expressions and match them with equivalent numeric expressions.
• Use what they have learned about order of operations, effect of parentheses in numerical expressions, and mathematical
properties (associative, commutative, and distributive) to evaluate expressions.
• Interpret numerical expressions without performing calculations to evaluate them.
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Activities - MATHEMATICS
EQUIVALENT EXPRESSIONS NUMERIC
This activity focuses on place value and recognizing numbers with up to 3 decimal places both in base-ten and expanded notations.
US COMMON CORE/NATIONAL STANDARDS
5.OA.1 / 5.0A.2 / 5.NBT.3
ENGLAND/ WALES NATIONAL CURRICULUM STANDARDS
KS2 MATHS: INTEGERS: Ma2 2c DECIMALS: Ma2 2i
BREADTH OF STUDY: 1a / 1f
This activity can be used during a unit on decimals and fractions.
Students will:
• Recognize base-ten and expanded notations of numbers with up to 3 decimal places.
• Compare base-ten and expanded notations of numbers with up to 3 decimal places.
• Compare decimal amounts to thousandths using <, >, and =.
FACTOR PAIRS
This activity focuses on differentiating prime and composite numbers and, for those numbers that are composite,
identifying factor pairs.
US COMMON CORE/NATIONAL STANDARDS
4.OA.4
ENGLAND/ WALES NATIONAL CURRICULUM STANDARDS
KS2 MATHS: COMMUNICATING: Ma2 1i NUMBER PATTERNS AND SEQUENCES:
Ma2 2b BREADTH OF STUDY: 1f / 1g
This activity can be used during a unit on prime and composite numbers. It can also be
used in a unit on evenly divisible numbers.
Students will:
• Determine whether a number is prime or composite.
• Identify all factor pairs for composite numbers between 4 and 100.
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Activities - MATHEMATICS
ADDING FRACTIONS 1
Students can work together, individually or take turns to work out the answers
to the fraction sums, using number pad and workpad tools. Denominator=2’s
Subject Area:Mathematics
Age Range:8-10
Activity Type:Collaborative
ADDING FRACTIONS 2
Students can work together, individually or take turns to work out the answers
to the fraction sums, using number pad and workpad tools. Denominator=5s
Subject Area:Mathematics
Age Range:8-10
Activity Type:Collaborative
ADDING FRACTIONS 3
Students can work together, individually or take turns to work out the
answers to the fraction sums, using number pad and workpad tools.
Denominators=2,3,4,5s
Subject Area:Mathematics
Age Range:8-10
Activity Type:Collaborative
ADDING FRACTIONS 4
Students can work together, individually or take turns to work out the
answers to the fraction sums, using number pad and workpad tools.
Denominators=2,4,6,8
Subject Area:Mathematics
Age Range:8-10
Activity Type:Collaborative
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Activities - MATHEMATICS
ADDING FRACTIONS 5
Students can work together, individually or take turns to work out the
answers to the fraction sums, using number pad and workpad tools.
Denominators=3,5,7,9
Subject Area:Mathematics
Age Range:8-10
Activity Type:Collaborative
FRACTION MATCHING
This activity helps students develop understanding of fractions as numbers.
Students compare fraction values to bars and pies.
Subject Area:Mathematics
Age Range:6-9
Activity Type:Collaborative
US COMMON CORE/NATIONAL STANDARDS
M.3.nf.a.1/2/3
FRACTIONS SUMMARY 1
This activity includes addition, multiplication and division of fractions.
Students can work together, individually or take turns to work out the answers
to the fraction sums using number pad and workpad tools. Numerators = 1,2.
Denominators = 3,4.
Subject Area:Mathematics
Age Range:8-10
Activity Type:Collaborative
FRACTIONS SUMMARY 2
This activity includes addition, multiplication and division of fractions.
Students can work together, individually or take turns to work out the answers
to the fraction sums using number pad and workpad tools. Numerators =
1,2,3,4. Denominators = 4,5,6,8.
Subject Area:Mathematics
Age Range:8-10
Activity Type:Collaborative
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Activities - MATHEMATICS
A FRACTION CLOCK
Students work together and decide which of the randomly distributed fractions
should be positioned in sequence on the blank clock face.
They can remove and swap out any fractions that they think may be incorrect.
When they have 12 positioned, they can send their work to their teacher.
FRACTION DOMINOES
This game helps students recognize and match fractions in written form,
numeric form and picture form.
This game is suited for two teams or three players. 27 dominoes appear face
down on the ActivTable and each player takes 7 dominoes. Move unused
dominoes to one side of the playing grid.
The aim of the game is to connect all the dominoes end to end so that
equivalent value ends connect.
SHAPE FRACTIONS
A random selection of fraction problem cards are placed as a pile
on the Activtable.
Students work as two teams (Yellow and Blue).
They use a number pad to create answers by adding one number to the top
and one number to the bottom of each fraction.
They may use the timer to see which team completes the most cards in the
shortest time.
SHAPE FRACTIONS – CIRCLES
A random selection of fraction problem cards are placed as a pile
on the ActivTable.
Students work as two teams (Yellow and Blue).
They use a number pad to create the answers by adding one number to
the top and one number to the bottom of each fraction. Don’t simplify the
fractions – use 2/4, not ½.
Drag the completed card to the colored basket.
Teams may use the timer to see which team completes the most cards in the
shortest time.
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Activities - MATHEMATICS
SIMPLIFYING FRACTIONS
Simplifying simple fractions: Students will calculate the lowest common factors for
the fractions provided, then use the number pad to generate simplified fractions
Subject Area:Mathematics
Age Range:8-10
Activity Type:Collaborative
FRACTIONS & PERCENTAGES: EIGHTHS
Students will match the picture of the pizza to both the fraction and the
percentage, then drag all three images to the correct spaces on the cards.
Subject Area:Mathematics
Age Range:4-10
Activity Type:Collaborative
STANDARDS - Understand numbers, ways of
representing numbers, relationships among
numbers, and number systems [Pre-K - 8].
Recognize and generate equivalent forms
of commonly used fractions, decimals, and
percents [3 - 5]
TENTHS
This activity includes matching fractions and percentages using tenths.
Students will match the picture of the chocolate bar to both the fraction and
the percentage, then drag all three to the correct spaces on the cards.
Subject Area:Mathematics
Age Range:4-10
Activity Type:Collaborative
STANDARDS - Understand numbers, ways of
representing numbers, relationships among
numbers, and number systems [Pre-K - 8].
Recognize and generate equivalent forms
of commonly used fractions, decimals, and
percents [3 - 5]. Matching fractions and
percentages using tenths.
MATH MATCH UP - 2 ACTIVITIES
These activities encourage students to compare and match different
mathematical meanings.
Students work together to find objects that have the same mathematical
meaning and group them together.
Subject Area:Mathematics
Age Range:10-11
Activity Type: Sort, Group
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Activities - MATHEMATICS
MATH MONSTERS 1-100
This activity focuses on solving mathematical equations where the unknown quantity appears in various positions in the equation.
The addition and subtraction equations challenge students to use what they know about grouping numbers, extending basic
facts, and using place value to solve for the unknown.
US COMMON CORE/NATIONAL STANDARDS
2.NBT.8 / 2.NBT.5 / 2.NBT.6 / 2.OA.2
ENGLAND/ WALES NATIONAL CURRICULUM STANDARDS
KS2 MATHS: NUMBER OPERATIONS AND THE RELATIONSHIPS BETWEEN THEM: Ma2
3a MENTAL METHODS: Ma2 3e CALCULATOR METHODS: Ma2 3k BREADTH OF
STUDY: 1f / 1g
This activity can be used during a unit on addition and subtraction equations.
Students will:
• Solve for an unknown when one part and the whole are known, using addition or subtraction (for example, 15 + ___ = 25).
• Solve for an unknown whole when two parts are known, using addition or subtraction (for example, 17 - 5 =____).
• Solve for unknowns using strategies such as grouping place values, making a ten, extending basic facts, and using the
Commutative and Distributive Properties to solve equations.
MATH MONSTERS 100-1000
This activity focuses on solving mathematical equations where the unknown quantity appears in various positions in the equation.
The equations challenge students to use what they know about grouping numbers, extending basic facts, and using place value
to solve for the unknown.
US COMMON CORE/NATIONAL STANDARDS
4.NBT.4 / 4.NBT.5 / 4.NBT.6
ENGLAND/ WALES NATIONAL CURRICULUM STANDARDS
KS2 MATHS: PROBLEM SOLVING: MA2 1b NUMBER
OPERATIONS AND THE RELATIONSHIPS BETWEEN THEM: Ma2 3a / Ma2 3c
MENTAL METHODS: Ma2 3e / Ma2 3h CALCULATOR METHODS: Ma2 3k
BREADTH OF STUDY: 1f / 1g
This activity can be used during a unit on addition and subtraction equations.
Students will:
• Solve for an unknown when one part and the whole are known, using addition or subtraction (for example, 15 + ___ = 25).
• Solve for an unknown whole when two parts are known, using addition or subtraction (for example, 17 - 5 =____).
• Solve for unknowns using strategies such as grouping place values, making a ten, extending basic facts, and using the
Commutative and Distributive Properties to solve equations.
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Activities - MATHEMATICS
ANGLES IN THE REAL WORLD
This activity encourages role-play and collaboration as students estimate and measure angles found in real images as
preparation for a museum exhibit.
US COMMON CORE/NATIONAL STANDARDS
4.MD 5 / 4.MD 6
ENGLAND/ WALES NATIONAL CURRICULUM STANDARDS
SHAPE, SPACE AND MEASURES: Ma3 1h / Ma3 2a / Ma3
4b / Ma3 4c
BREADTH OF STUDY: 1f
This activity can be used during a unit on estimating and measuring angles. This activity
may also be used to practice social interactions in real-world situations involving angles.
Students will:
• Estimate angles seen in real life images and record their estimations.
• Work together to sort the images according to angle size.
• Measure the angles using protractors and confirm their grouping of the images.
• Record the actual angle measurements of each image.
COMPARING LENGTHS
Students work from paper 1 through to 5, following the instructions on each paper.
Touch the pencils to self-mark. If correct, the smiley face is shown on the back
of the pencil.
Subject Area: Mathematics, Measuring
Age Range:4-10
Activity Type:Collaborative
Standards:
MD A.1, MD A.2
HOW TALL IS IT 1?
Children must work together to arrange the objects in order of size (height).
Subject Area: Mathematics, Measuring, Comparing
Age Range:4-6
Activity Type:Collaborative
Standards:
MD A1_2 Length 2; Units of Length (Animal height)
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Activities - MATHEMATICS
HOW WIDE IS IT?
Children must work together to arrange the objects in order of size (width).
Subject Area: Mathematics, Measuring, Comparing
Age Range:4-6
Activity Type:Collaborative
Standards:
MD A1_2 Length 1; Units of Length (Animal width)
HOW TALL IS IT 2?
Children work together to arrange the objects in order of size (height).
They use the orange squares to make relative size comparisons to decide which
is taller, which is smallest. How much bigger/smaller/taller/shorter? Use the “ruler”
from the tool store.
Standards:
MD A1_2 Length2
LENGTH 1
Directly compare objects with a measurable attribute in common - length.
Children will sort the objects in order of shortest to longest, think about their
sizes in real life, and then use the orange squares to compare lengths.
Subject Area:Mathematics
Age Range:4-6
Activity Type:Collaborative
Standards:
MD A1_2
LENGTH 2
Directly compare objects with a measurable attribute in common - length.
Create chains on opposite sides of the Activtable. What is the same
about them? What is different? Do you notice anything else about these two
trains/chains?
Subject Area:Mathematics
Age Range:4-6
Activity Type:Collaborative
Standards:
MD A1_2
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Activities - MATHEMATICS
MEASURING LENGTHS
This activity allows collaboration in measuring and recording lengths of a
variety of shapes using virtual mathematics tools.
Subject Area:Mathematics
Age Range:6-11
Activity Type:Measure
MEASURING ANGLES
This activity allows collaboration in measuring and labelling angles of a variety
of shapes using virtual mathematics tools.
Subject Area:Mathematics
Age Range:6-11
Activity Type:Measure
SORT BY SIZE
Children will think about their sizes in real life and sort the animals in order of
smallest to largest. Drag and drop the animals into the holes on the board,
then place the smallest animal in the smallest hole and the largest animal in
the largest hole.
Subject Area:Mathematics
Age Range:4-6
Activity Type: Collaborative, Comparing
Standards:
MD A 1_2
ADDITION WITHIN 20
Students practice addition within 20 to sequence a set of sums.
Add and subtract within 20, demonstrating fluency for addition and
subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6
= 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 – 4 =
13 – 3 – 1 = 10 – 1 = 9); using the relationship between addition and subtraction
(e.g., knowing that 8 + 4 = 12, one knows 12 – 8 = 4); and creating equivalent
but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent
6 + 6 + 1 = 12 + 1 = 13).
This is an example template activity from www.ActivTable.com.
Subject Area: Mathematics Age Range: 6-7
Activity Type: Collaborative
Standards: CC 1.OA.C.6
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Activities - MATHEMATICS
COUNT TO 100
Collaborative activity for children to practice counting to 100 by ones and by
tens. Starting at 1 or 100, order the jumble of numbers along the chain created
by the blue squares.
Subject Area:Mathematics
Age Range:4-6
Activity Type:Collaborative
Standards:
CC A 1_2
COUNTING ON THE FARM - 3 ACTIVITIES
This includes 3 activities with increasing levels of difficulty. It is a collaborative
activity for children to practice counting farm animals and matching numbers of
animals on each card.
Subject Area:Mathematics
Age Range:4-6
Activity Type: Collaborative, Matching
Standards:
CC A 1_2
EXPLORE NUMBERS
This range of (14) arithmetic activities allow students to work together to
complete simple additions, subtractions, multiplications and divisions. Activities
work with numbers in tens up to 100. The activities include auditory prompts and
responses. All activities are designed to be extended by the students themselves,
creating a truly challenging and collaborative working environment.
Subject Area: Mathematics
Age Range: 6-11 Activity Type: Label, Test
These activities are designed to help students create and answer
mathematical problems. Students have calculators, number pads and
keyboard tools to add further information to the ActivTable.
HOOK A DUCK SEQUENCING
Twenty ducks float around the ActivTable (Numeric values on ducks change
each time the activity runs).
Students take turns to hook a duck, drag it to the boards and flip it.
Choose a total of 10 ducks and sequence the ducks from low to high.
Subject Area: Standards:
Mathematics
Age Range: 5-8
Activity Type: Sequence
CCSS.MATH.CONTENT.K.CC.A.2
Count forward beginning from a given number within the
known sequence (instead of having to begin at 1).
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Activities - MATHEMATICS
MAILBOX MATH
Students deliver mail to the correct houses by adding the two numbers on the
front of each envelope. Scores can be checked on completion.
This is an example template activity from www.ActivTable.com.
Standards:
CCSS.Math.Content.2.NBT.B.5; Fluently add and subtract within 100 using
strategies based on place value, properties of operations, and/or the
relationship between addition and subtraction.
MISSING NUMBERS - COUNT DOWN
Students collaborate to complete a 3 number sequence counting down.
Children will use the Q&A tool to answer 20 questions. Drag the numbers from
the ActivTable into the Q&A tool to answer each question.
Subject Area:Mathematics
Age Range:4-6
Activity Type:Collaborative
Standards:
CC A 1_2
MISSING NUMBERS - COUNT UP
Students collaborate to complete a 3 number sequence counting up. Children
will use the Q&A tool to answer 20 questions. Drag the numbers from the
ActivTable into the Q&A tool to answer each question.
Subject Area:Mathematics
Age Range:4-6
Activity Type:Collaborative
Standards:
CC A 1_2
DOMINO DOTS 1 - COUNT
Children work together counting domino dots and matching them with their
correct number.
Subject Area: Mathematics, Counting and Cardinality
Age Range:4-6
Activity Type:Collaborative
Standards:
PK. CC A 1_2
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Activities - MATHEMATICS
DOMINO DOTS 2 - ADD
Children work together counting domino dots, adding them together and then
matching them with their correct number.
Subject Area: Mathematics, Counting and Cardinality
Age Range:4-6
Activity Type:Collaborative
Standards:
PK. CC A 1_2, 3a,3b
NUMBER DOMINOES - 4 ACTIVITIES
Four Activities: 1-12; 10-21; 0-100; 10-100
Students read the word or number at both ends of the domino chain. Look
for a matching word or number on one of the dominoes in the Lazy River.
Connect the dominoes to make a domino chain.
Subject Area: Mathematics, Counting and Cardinality
Age Range:4-6
Activity Type:Collaborative
Standards:
PK. CC A 1_2, 3a,3b
NUMBER SHOPS
An activity for children to practice counting to 100 by ones and by tens.
Numbers to 100 are divided into tens, ten to each shop. Children sort each
group of 10 into order for each shop.
Subject Area:Mathematics
Age Range:4-6
Activity Type:Collaborative
Standards:
CC A 1_2
FINGER COUNTING
This activity is designed to help students recognize numbers and relate them to
counting on their fingers.
Number cards may be matched and finger cards may be matched with each
other, but the objective is to match fingers with numbers.
Subject Area:Mathematics
Age Range:4-6
Activity Type:Collaborative
Standards:
CC A 1_2
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Activities - MATHEMATICS
UFO NUMBER TANGLE - 5 ACTIVITIES
5 Activities: 1-20; 10-99; 100-499; 300-399; 500-999
This activity engages children in a physical game while they compare numbers.
US COMMON CORE/NATIONAL STANDARDS
1. NBT.2 / 1. NBT.3 /2.NBT.1 K.CC.7 /1. NBT.2 / 1.
NBT.3 /2.NBT.1 /RELATED TO 2.NBT.4
ENGLAND/ WALES NATIONAL CURRICULUM STANDARDS
KS1 Mathematics: Problem solving: Ma2 1a Counting: Ma2 2a / Ma2 2c
Breadth of study: 1c / 1f KS2 Mathematics: Integers: Ma2 2c
This activity can be used to practice comparing numbers. This activity may also
be used to discuss strategies and how they can be used while playing games or
solving problems.
Students will:
• Brainstorm and strategize methods of selecting numbers to decrease game time.
• Compare numbers 1 – 999 using the terms less than, greater than, and equal to.
• Compare the hundreds, tens, and ones digits of two three-digit numbers.
NUMBER TEST 1
Addition 1-9. This activity is designed so children answer mathematical problems
using the Q&A tool. Children drag the correct response from the ActivTable into
the Q&A tool.
Subject Area:Mathematics
Age Range:4-6
Activity Type: Test; Label
Standards:
CC A 1_2
NUMBER TEST 2
Subtraction 10-1. This activity is designed so children answer mathematical
problems using the Q&A tool. Children drag the correct response from the
ActivTable into the Q&A tool.
Subject Area:Mathematics
Age Range:4-6
Activity Type: Test; Label
Standards:
CC A 1_2
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Activities - MATHEMATICS
SKIP COUNTING SNAKE - 2 ACTIVITIES
Two Activities: Skip Counting by 5s and 10s. This is a collaborative activity for
children to practice counting to 100 by tens. Students practice skip counting
by 5’s and 10’s. (CCSS.Math.Content.2.NBT.A.2 - Count within 1000;
skip-count by 5s, 10s, and 100s) UK - Students practice counting in 2s, 5s and
10s from different multiples to develop their recognition of patterns in the
number system.
Subject Area:Mathematics
Age Range:4-6
Activity Type:Collaborative
This is an original and a modified activity from the example template at www.ActivTable.com.
SMALL NUMBERS
Understand the relationship between numbers and quantities; connect
counting to cardinality.
Subject Area: Mathematics, Counting and Cardinality
Age Range:4-6
Activity Type:Collaborative
Standards:
CC B.4
THREE IN A ROW
Children will complete the cards to create a sequence of 3 consecutive
numbers between 2 and 99. They use the number tool to generate numbers to
complete the card sequences. When all pre-formed cards are complete, they
may create their own.
Subject Area:Mathematics
Age Range:4-6
Activity Type:Collaborative
Standards:
CC A 1_2
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Activities - MATHEMATICS
PENTOMINO PUZZLES: TWO MATHEMATICS PUZZLES, JUST FOR FUN!
3 PENTA
Students need to complete the seven Penta 3 rectangles using the
pentominoes from their shape store. The specific pentominoes to be used for
each Penta are identified. Pentominoes may be rotated by touch control and
those without rotational symmetry may be “flipped” with a finger tap.
Subject Area:
Mathematics
Age Range:
Grade 3-8+
Cognitive Levels:
Application (apply): solve, apply, calculate, select,
manipulate. Evaluation (evaluate): estimate,
predict, test
4 PENTA
Students need to complete the seven Penta 4 rectangles using the
pentominoes from their shape store. The specific pentominoes to be used for
each Penta are identified. Pentominoes may be rotated by touch control and
those without rotational symmetry may be “flipped” with a finger tap.
Subject Area:
Mathematics
Age Range:
Grade 3-8+
Cognitive Levels:
Application (apply): solve, apply, calculate, select,
manipulate. Evaluation (evaluate): estimate,
predict, test
PLACE VALUE PARKING LOT
Students compare and sequence multi-digit numbers based on meanings of
the digits in each place. A second activity mirrors this but uses decimals.
This is an example template activity from www.ActivTable.com.
Subject Area:Mathematics
Age Range:9-10
Activity Type:Collaborative
Standards:
CC 4.NBT.A.2
OPTIMAL PRIME
Two Activities: Prime numbers to 97. In the first activity, prime numbers are identified
on the game board. In activity 2, the prime numbers are not identified.
Find all factor pairs for a whole number in the range 1-100. Recognize that a whole
number is a multiple of each of its factors. Determine whether a given whole
number in the range 1-100 is a multiple of a given one-digit number. Determine
whether a given whole number in the range 1-100 is prime or composite.
Subject Area:Mathematics
Age Range:9-10
Standards:
CC 4. Operations & Algebraic Thinking: Gain familiarity with
factors and multiples.
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Activities - MATHEMATICS
PRIME NUMBER BASKETBALL
Find all factor pairs for a whole number in the range 1-100. Recognize that a whole
number is a multiple of each of its factors. Determine whether a given whole
number in the range 1-100 is a multiple of a given one-digit number. Determine
whether a given whole number in the range 1-100 is prime or composite.
Subject Area: Mathematics
Age Range: 9-10
Standards: CC 4.OA.B.4
Students will:
• Identify Prime and Composite numbers.
• Drop numbered basketballs into the correct hoops for a maximum score of
15 points.
This is an example template activity from www.ActivTable.com.
RACE CAR MATH - 3 ACTIVITIES
This activity uses a traditional board game format and collaboration to present mathematics word problems. It may be
used during a unit on word problems. This activity may also be used to illustrate the application of mathematics in the
world beyond the classroom.
US COMMON CORE/NATIONAL STANDARDS
3. MD 1./ 3.NBT.2. / 4. OA 2. / 4. OA 3. / 4. NF 3. / 4.
NF 4. 5. NF 2. / 5.NBT 6. / 5.NBT 7.
ENGLAND/ WALES NATIONAL CURRICULUM STANDARDS
KS2 Mathematics: Problem solving: Ma2 1a / Ma2 1b Communicating: Ma2 1h
Fractions, percentages, and ratio: Ma2 2d / Ma2 2g Decimals: Ma2 2i Number
operations and the relationships between them: Ma2 3a / Ma2 3b
Mental methods: Ma2 3e / Ma2 3h Calculator methods: Ma2 3k; Solving numerical
problems: Ma2 4a Breadth of study: 1a / 1f / 1g
Students will:
• Solve math word problems presented in the context of a car race.
• Use the four operations to solve word problems involving money, elapsed time, distances, liquid volumes, masses of
objects, including problems involving simple fractions and decimals.
• Solve two-step word problems using the four operations, including the use of mental computation and estimation
strategies including rounding.
• Solve word problems involving addition and subtraction of time intervals in minutes and hours.
• Multiply or divide to solve word problems involving multiplicative comparison.
• Solve word problems involving addition and subtraction of fractions, multiplication of a fraction by a whole number,
and with unlike denominators.
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Activities - MATHEMATICS
REKENREK ACTIVITIES
ABOUT THE REKENREK
Each rekenrek row is made of five red beads and five white beads. This allows
students to make mental images of numbers. Using 5 and 10 as anchors for
counting, adding and subtracting is obviously more efficient than one-byone counting. This tool provides learners with the visual models they need
to discover number relationships and develop a variety of addition and
subtraction strategies, including doubles plus or minus one, making tens, and
compensation, thereby leading to automaticity of basic facts.
REKENREK BUS
This Activity is applying the concept of a Rekenrek, but using an analogy of a
double-decker bus.
It is designed for 4 users or 4 teams of 2. Each team/user has its own rekenrek
which is “dressed up” as a bus. Question cards drift around the “lazy river”.
Questions are revealed on a touch-flip. Those numbers are drawn at random
from 1 to 20 and may repeat. If numbers repeat then the teams need to
collaborate to ensure they show the sphere distribution is different from others
showing the same number. In this activity the bus seating is used only to model
the answers.
REKENREK NUMBERS - 2 ACTIVITIES
2 Activities: 1-10; 1-20. This activity is designed for 4 users or 4 teams of 2.
Each team/user has its own rekenrek. Question cards drift around the “lazy
river”. Questions are revealed on a touch-flip. The cards are designed to host
the small red and white spheres. The spheres are placed on to the cards to
represent methods of showing the number total displayed on the right hand
side of each card. Those numbers are drawn at random from 1 to 10 (20) and
may repeat. If numbers repeat then the teams need to collaborate to ensure
they show the sphere distribution is different from others showing the same
number. In this activity the rekenreks are used only to model the answers.
Once complete, the card may be dropped into the blue basket.
LARGE REKENREK
This Activity is simply a large demonstration Rekenrek and is offered to teachers to
devise their own activities.
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Activities - MATHEMATICS
SEE IT, GRAPH IT, SAFARI
This activity focuses on pictogram and bar graphs as a way of accounting for, and keeping track of numbers of multiple items.
US COMMON CORE/NATIONAL STANDARDS
2.MD10 / 3.MD3 /NS.K-4.3
ENGLAND/ WALES NATIONAL CURRICULUM STANDARDS
KS2 MATHS: PROBLEM SOLVING: Ma2 1a SOLVING NUMERICAL PROBLEMS: Ma2
4a PROBLEM SOLVING: Ma4 1c / Ma4 1d / Ma41e PROCESSING, INTERPRETING
AND REPRESENTING DATA: Ma4 2a / Ma4 2b / Ma4 2c BREADTH OF STUDY: 1e /
1f KS2 SCIENCE:
LIVING THINGS AND THEIR ENVIRONMENT: Sc2 5a ADAPTATION: Sc2 5b
Students will:
• Create a pictogram to keep track of the number of animals in a safari park.
• Use a bar graph to check the accuracy of their pictogram.
• Find the solution to word problems using the pictogram or bar graph.
This activity can be used during a unit on various types of graphs. It could also be used in a social studies unit on animal
habitats and animal conservation.
2D SHAPES - 2 ACTIVITIES
Students will:
• Work with their classmates to name and describe 2D shapes.
• Need to be familiar with shapes to be able to name and describe each.
• Choose a shape and drag it to the blank space on a card in the center
of the ActivTable.
• Choose a name and drag it to the name space on the card.
• Choose a description and drag it to the description space on the card.
LABEL 2D SHAPES
This simple drag and drop activity is designed to reinforce naming
various 2D shapes.
When all shapes have a label attached a score will show.
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Activities - MATHEMATICS
REGULAR AND IRREGULAR POLYGONS
This is a simple Polygon sorting activity. Students will sort polygons into two
containers. When all polygons have been sorted, the students’ answers are
checked for the correct number.
SHAPES - ANIMALS
Images of the animals are matched with their silhouettes.
Children will drag the animals out of the lazy river and decide which outline is the
same, drop it in place and watch it shrink or grow to fit!
Subject Area:Mathematics
Age Range:4-6
Activity Type: Sorting; Matching
Standards:
GA 2_3
SHAPES – TRANSPORT
Images of the vehicles are matched with their silhouettes.
Children will drag the vehicles out of the lazy river and decide which outline is the
same, drop it in place and watch it shrink or grow to fit!
Subject Area:Mathematics
Age Range:4-6
Activity Type: Sorting; Matching
Standards:
GA 2_3
SHAPES PUZZLE
Matching 2D shapes. Children work together on opposite sides of the ActivTable
to place the 2D shapes from the container tool into the holes “cut out” of the
wooden board.
Subject Area:Mathematics
Age Range:4-6
Activity Type: Sorting; Matching
Standards:
GA 2_3
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Activities - SCIENCE
ANIMAL CELL – LABEL
Students drag and drop labels into the correct containers to label
components of the animal cell.
When all labels have been contained a check feature will mark the
number correct.
ANIMAL CELL - LEARN
Touching any area or organelle an information box appears allowing the students
to learn/revise the components and functions of a generic animal cell.
ANIMAL CLASSIFICATION
Designed to help students discuss and decide upon the classification of various
animals. The activity presents the students with a long, panning activity area
upon which are pinned containers that are labeled with major groups of the
Animal Kingdom. A set of randomly selected animal images are also presented.
Students must drag and drop the animals into the classification bins.
Subject Area:Science
Age Range:4-8
Activity Type: Collaborative, matching
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Activities - SCIENCE
ANIMAL FACTS
Students each select an animal, attaching it to their paper notes, and then write
one or more facts using their keyboards.
When everyone is in agreement, students can perform a ‘content swap’ in order
to write additional facts on other paper notes.
Subject Area:Science
Age Range:6-11
Activity Type: Label, write
ANIMAL HABITATS - 2 ACTIVITIES
Designed to help students discuss and decide upon the habitats of various
animals. The activity presents the students with a long, panning activity area upon
which are pinned containers: images of various habitats around the world, such
as a rain forest or a desert. Students must drag and drop animals into the correct
habitat images. A second activity is provided without audio prompts.
Subject Area:Science
Age Range:6-11
Activity Type: Label, sort, group
ANIMAL LABELING - 2 ACTIVITIES
This activity is designed to help students recognize animal words and names.
Students must drag animal words onto related animal images.
A second activity is provided without audio prompts.
Subject Area: Science, reading
Age Range:4-8
Activity Type: Collaborative, matching
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Activities - SCIENCE
HEROES OF SCIENCE AND INVENTION
This activity provides students practice in the research skills necessary to gather information about science inventors.
US COMMON CORE/NATIONAL STANDARDS
RI.3.1 / RI.3.5 / RI.3.7 / RI.3.10 / RI.4.3 / RI.4.7 / RI.4.10 / RI.5.7 / RI.5.9 / RI.5.10 /
NS.k-4.4 / NS.K-4.5 / NS.K-4.7 / NS.5-8.5 / NS.5-8.7
ENGLAND/ WALES NATIONAL CURRICULUM STANDARDS
KS2 SCIENCE: Breadth of study: 1b / 1c KS2 HISTORY: Chronological understanding:
1a Knowledge and understanding of events: 2a / 2c Historical enquiry: 4a / 4b
Organization and communication: 5a / 5b / 5c KS2 ENGLISH: Group discussion and
interaction: En1 3a / En1 3b / En1 3c / En1 3d / En1 3e / En1 3f Reading for information:
En2 3a / En2 3b / En2 3c/ En2 3d / En2 3e KS2 ICT: Finding things out: 1a / 1b
Students will:
• Read a timeline.
• Use the internet to gather information about an inventor.
• Complete an Information Sheet about an inventor.
This activity can be used during a social studies or science unit on scientists, inventors, or inventions.
LABELING INSECTS
Learning Insect morphology: Students will drag the unlabeled insects on to the
table and work together to label their body elements.
Subject Area:Science
Age Range:8-12
Activity Type: Collaborative; Drag & drop
LABELING LIVING THINGS
The living things to be labeled are found in the students’ tool store. There is a
fish, a boy, a horse and a fly.
Subject Area:Science
Age Range:
Grades 3,4,5,6
Activity Type:Collaborative
Standards:
National science education standards. Strands: a,c,e,f.
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Activities - SCIENCE
LIVING OR NON LIVING
This is a simple sorting exercise. Drag objects from the “lazy river” and decide if
they are living or non- living.
Subject Area:Science
Age Range:5-6
Activity Type:Collaborative
CHEMICAL FACTORY
This is an Activity for two teams. The object of the Activity is to build chemical
compounds from elements which are placed around the margins of the
Activtable surface.
Each team has a monitor which displays their job cards. Teams are required to
drag the job card from the monitor and populate it with the required elements
to build the chemical compound.
Subject Area:Science
Age Range:10-13
DOT DIAGRAMS
Students work as a team to fill the blank dot diagram for each element and place them in the correct position on the Periodic
Table. The electrons and element symbols are found in slide-out storage trays along each edge of the Activtable.
The object of this activity is to familiarize students with:
•
•
•
•
Some of the common elements and their symbols
Their position in the Periodic Table of Elements
Atomic Number
Electron configuration and Valence electrons
Subject Area:Science
Age Range:10-13
EARTH/MOON FREE FALL
This Activity is two parts. In the first half objects of different mass are dropped in a
free fall situation on earth. They are subjected to gravity, but also additional factors
in our terrestrial atmospheric environment. In the second half of this activity the
same objects are dropped on the moon, which is also subject to (less) gravity, but
represents a near vacuum like environment. Students discuss their observations
and are asked to draw conclusions from their investigation.
There is a QnA activity with True/False and Multiple Choice questions on this topic.
Students should complete six randomly selected questions from a set of twelve.
Subject Area:Science
Age Range:10-13
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Activities - SCIENCE
ELEMENTS AND THE PERIODIC TABLE 1 & 2
The object of this “jigsaw like” activity is to familiarize students with:
• Some of the common elements and their symbols
• Their arrangement in the Periodic Table of Elements
• Rows and Columns correspond to Periods and Groups
• Properties of Periods and Groups
• Atomic Number
In the first stage all students will work as a team to match the two halves of each
element and place them in the correct position on the Periodic Table.
When complete they need to complete the relevant sheet in their tool store. Students
use the web browser to research the topic. The key words “Group” and “Period” may
be dragged from the screen on to the browser to start off their research.
The second stage of the Activity is a repeat of the first. However, in this activity the Atomic numbers and the Group colors have
been removed.
ELEMENTS DOMINOES
Students match one end of the element name domino with the correct symbol
for that element on another domino.
Note: These are the elements whose first initial(s) do not necessarily match the
element symbol.
This activity is designed to help students learn the symbols for the less obvious
element names.
Subject Area:Science
Age Range:10-13
PARTS OF A PLANT
This activity was originally conceived as a collaborative jigsaw task. Individuals (or groups) would research and write up
factsheets on one of each of the 5 major parts of plants.
Subject Area:Science
Age Range:10-13
Activity Type: Collaborative; Research
There is only one factsheet for each part. Each individual would become “expert”
and as a whole the students at the ActivTable discover all the major features and
functions of a flowering plant.
Alternatively, all students could work cooperatively on each factsheet. More sources
could be utilized this way and would encourage the students to discuss and decide
on which are the most relevant or important to record.
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Activities - SCIENCE
RACE CAR PHYSICS
Physics quiz board game. Students take the Racecars from their Tool Stores and
place them on the Start line. The starting player takes a question card from the
top of the pile and reads the Question to the player on his or her left.
The player who answers the question must name the correct word for the
definition read out. Turn over the answer card.
If the question is answered correctly the student may move their car the
designated number of spaces for that question.
Subject Area:Science
Age Range:10-13
ROCK CYCLE JIGSAW
Students complete the jigsaw illustrating the rock cycle
Once complete, they drag and drop the labels of both the processes and the
products of the rock cycle
The web browser tool is available for additional help with this activity.
Subject Area:Science
Age Range:10-13
SCIENCE REPORTS
This activity provides a structure and a template that is designed to give
students a format around which a science experiment is written up.
Being open-ended it could be used for any experiment, real or virtual.
Subject Area:Science
Age Range:10-13
SPEED 1 & 2
What speeds are the cars traveling?
Calculating speed:
Students use the timers to record the time it takes for the front of each car to cross the
Start and Finish lines. They should take the average over 3 runs.
Use the ruler to measure the distance travelled. Use the scale to convert to meters.
Now you can calculate Speed in meters per second (m/s)
Use the web browser to convert to km/h
Use the calculator tool to answer the QnA questions
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Activities - SCIENCE
STATES OF MATTER
Drag items from the lazy river on to the work area. Decide if the item is a solid,
liquid or a gas. Discuss with your co-workers where you think the item should be
placed. Changes of state are also represented in the lazy river. Drag them into
place between the three states of matter boxes.
Subject Area:Science
Age Range:10-13
Activity Type:Collaborative
THE SOLAR SYSTEM - ORDER
Subject Area: Science
Age Range: 4-8
Activity Type: Collaborative, Labelling
Students will:
• Tap each planet to hear its name.
• Place the sun to the center of the solar system.
• Drag the planet images and labels onto the correct orbits.
• Work together to get the correct order.
THE SOLAR SYSTEM - SIZES
Subject Area: Science
Age Range: 4-8
Activity Type: Collaborative, Labelling
Students will:
• Sort the sun and the planets in order of smallest to largest.
• Think about their sizes in real life.
• Drag and drop the planets into the black holes.
• Place the smallest planet in the smallest black hole and the largest planet
animal in the largest black hole.
• Use the Web Browser in the tool store to find out the size of planets.
• Open the browser, then drag and drop a planet onto it to see facts about
the planet.
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Activities - SCIENCE
TIME/DISTANCE GRAPHS
Two graphs appear on the ActivTable surface.
Students show how they can interpret these two graphs by answering all the
questions in the Q&A tool in the tool store.
Students create numbers and/or text with the keyboard and calculator tools
and drag them in to the Q&A tool to answer the questions.
This activity encourages students to use the correct units as part of their answer
e.g. km/h, cm etc.
VALENCY AND COMPOUNDS
As a “workforce” at Table Compounds Factory students have to create the
compounds indicated by the chemical formula on the white job tickets.
If they need to investigate each compound, drag the job ticket on to the
ActivBrowser which they can open from your tool store. The job sheets may be
dragged off the clipboard.
“Workers” should complete all
sections of the Job Sheet using the
Keyboard tool, except the Chemical
Formula: area. Simply drag in the Job
Ticket into this space.
The object of the Activity is to create all compounds, which may be displayed
within the white border and also to drag completed job sheets into the
Compound Store. One job has been completed and another is ongoing as
shown opposite.
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Activities - SOCIAL STUDIES
ANCIENT CIVILIZATIONS TIMELINE
Sequencing major civilizations on a timeline.
Students will order images of civilizations on a pre-drawn timeline. Find out
information about the civilization from the internet via the ActivBrowser.
Subject Area: Social Studies
Age range:10-13
Activity type: Collaborative; Research; Timeline
CHRISTOPHER COLUMBUS WEBQUEST - 3 ACTIVITIES
In this activity, students will conduct a WebQuest on Christopher Columbus. The investigation will focus on Columbus’
voyages, and on how he changed history. Additionally, this activity has been broken down into two smaller parts that
require less time to complete.
US COMMON CORE/NATIONAL STANDARDS
NSS-USH.K-4.4 / NSS-USH.5-12.1 / NSS-WH.5-12.6 / 3.RI.1 / 3.RI.5 / 3.RI.7 / 4.RI.1 /
4.RI.3 / 5.RI.7
ENGLAND/ WALES NATIONAL CURRICULUM STANDARDS
KS2 HISTORY: Chronological understanding: 1a
Knowledge and understanding of events: 2a / 2c Historical enquiry: 4a / 4b
Organisation and communication: 5a / 5b / 5c KS2 ENGLISH: Reading for
information: En2 3a / En2 3b / En2 3c/ En2 3d / En2 3e Group discussion and
interaction: En1 3a / En1 3b / En1 3c / En1 3d / En1 3e / En1 3f. KS2 ICT: Finding things
out: 1b / 1c Developing ideas: 2a
Students will:
• Collaborate to answer specific questions.
• Use online resources to find relevant information.
• Share useful information to help others in the group complete their assignment.
This activity can supplement work done with secondary sources (class textbooks, lectures, library research) or replace those
materials altogether.
EGYPTOLOGY QUIZ GAME
A game for up to four players with a simple turn based board game format.
Students take the tokens from Tool Stores and place them on the Start stone. Decide
who starts the game by reading the first question card. The starting player takes a
question card from the top of the pile and reads the Question to the player on his or
her left. The player who answers the question must name the correct word for the
definition or question asked. If the question is answered correctly the student may
move their token the designated number of spaces for that question.
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Activities - SOCIAL STUDIES
ETIQUETAR ESTADOS MEXICANOS
Los estudiantes identifican y etiquetan todos los estados mexicanos.
An interactive map of Mexican states that requires the students have to drag and
drop label names.
OUR IDEAS
This is a generic template activity that will be suitable for many topics. Each student
(up to six) is assigned as a member of a “think tank”.
Each student may contribute his/her ideas on the topic being discussed/studied on
their own (color coded) post-it notes. All contributions will be included if “Send to
Teacher” is touched and will be generated as a PDF or Flipchart.
PARKING PENTOMINOES
This activity encourages role-play and collaboration to solve pentomino
puzzles in a town setting.
US COMMON CORE/NATIONAL STANDARDS
3.MD.5, 3.MD.7, 3.MD.8, 4.MD.3
ENGLAND/ WALES NATIONAL CURRICULUM STANDARDS
KS2 MATHS: PROBLEM SOLVING: Ma2 1a / Ma2 1d COMMUNICATING: Ma2
1h PROBLEM SOLVING: Ma3 1b / Ma3 1c / Ma3 1d COMMUNICATING: Ma3
1g REASONING: Ma3 1h UNDERSTANDING PROPERTIES OF SHAPE: Ma3 2c
UNDERSTANDING PROPERTIES OF POSITION AND MOVEMENT: Ma3 3a / Ma3 3b
UNDERSTANDING MEASURES: Ma3 4e BREADTH OF STUDY: 1f
Students will:
• Use pentominoes to explore geometric concepts.
• Develop spatial skills.
• Develop game playing strategies.
• Solve puzzles by working in a systematic and collaborative way.
• Recognize the congruence of shapes in different orientations.
• Measure and calculate perimeter of simple shapes.
• Use multiplication to calculate the area of a shape.
• Identify shapes with the same area but different perimeter measurements.
• Identify lines of symmetry in simple shapes.
• Recognize shapes with no lines of symmetry.
This activity can be used during a unit on
translation, rotation, reflection, or congruence;
or a unit on area and perimeter. This activity
encourages speaking and listening skills as
students exchange information and ideas; it
also encourages critical thinking skills as students
negotiate to develop problem-solving strategies.
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Activities - SOCIAL STUDIES
PRESENTATION MAKER
This activity allows students to work together to create a presentation, using a variety
of tools and techniques.
Subject Area:Any
Age range:6-11
Activity type: Design, write, edit, research, presentation
ROAD TRIP - 5 ACTIVITIES
This activity encourages collaboration to find specific locations on a map.
US COMMON CORE/NATIONAL STANDARDS
NSS-G.K-12.1
ENGLAND/ WALES NATIONAL CURRICULUM STANDARDS
KS2 GEOGRAPHY: Geographical enquiry and skills: 2c / 2d knowledge and
understanding of places: 3c KS2 Mathematics: Problem solving: Ma2 1a
Understanding measures: Ma3 4b Solving numerical problems: Ma2 4a / Ma2 4b /
Ma2 4c
KS2 ENGLISH: Reading for information: En2 3a / En2 3c
KS2 ICT: 1a
Students will:
• Practice using map scale.
• Use the Ruler Tool to measure distance on a map.
• Use a compass to determine cardinal directions on a map.
• Read latitude and longitude coordinates to find a location on a map.
• Collaborate to solve problems.
SEQUENCE BY LATITUDE
This is an example template activity from www.ActivTable.com.
Students sequence northern hemisphere locations by latitude - from the
northernmost to the southernmost location. The Activity will load a different set of
locations each time it runs. Students can drag the postcards onto the ActivBrowser to
find out the coordinates for a location. They can use the keyboard to make a note of
the latitude on the back of each postcard.
Subject Area: Social Studies
Age range:9-12
Activity type: Collaborative; Research
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Activities - SOCIAL STUDIES
SPACE DISCOVERY TIMELINE
This activity provides students practice in the research skills necessary to gather information about science discoveries and
events. This activity can be used during a science unit on Earth and space, history of science, scientists, and technology.
US COMMON CORE/NATIONAL STANDARDS
Students will:
RI.3.1 / RI.3.5 / RI.3.7 / RI.3.10 / RI.4.3 / RI.4.7 / RI.4.10 / RI.5.7 /
• Read a timeline.
RI.5.9 / RI.5.10 / NS.K-4.4 / NS.K-4.5 / NS.K-4.7 / NS.5-8.5 / NS.5-8.7 • Use the internet to
gather information
about an event or
ENGLAND/ WALES NATIONAL CURRICULUM STANDARDS
discovery.
KS2 SCIENCE: Breadth of study: 1b / 1c KS2 HISTORY:
•
Complete an
Chronological understanding: 1a Knowledge and
Information Sheet
understanding of events: 2a / 2c Historical enquiry: 4a / 4b
about an event or
Organisation and communication: 5a / 5b / 5c KS2 ENGLISH:
discovery.
Reading for information: En2 3a / En2 3b / En2 3c / En2 3d
TALLEST BUILDINGS TIMELINE
This is a Sequencing and Research activity on the world’s tallest buildings over the last 150 years. Students will use the Web
Browser Tool to research and complete a notepad page for each of the tallest buildings. Then they will sequence the
buildings in order of height.
Subject Area:
Age Range:
Social Studies
Grades 3, 4, 5
Standards: RI.3.1 / RI.3.5 / RI.3.7 / RI.3.10 / RI.4.3 / RI.4.7 / RI.4.10 / RI.5.7 / RI.5.9 /
RI.5.10 / NS.K-4.4 / NS.K- 4.5 / NS.K-4.7 / NS.5-8.5 / NS.5-8.7
Cognitive Levels: Analysis (analyze): research, discover, examine, inquire,
interpret, choose, synthesis (create): compile, organize, blend evaluation
(evaluate): consider, summarize, conclude, reject, select, support.
TIMELINE MAKER
This activity enables students to create timelines.
Timeline components are dragged out from the store. Text and dates are
added from the keyboard and number pad. Images may be imported from
USB or from the resource library.
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Activities - SOCIAL STUDIES
TOWN PLANNERS
This activity encourages role-play and collaboration to model the calculation of area and perimeter in a town setting.
This activity can be used during a unit on area and perimeter. This activity also encourages speaking and listening skills as students
exchange information and ideas to create a plan.
US COMMON CORE/NATIONAL STANDARDS
3.MD.8 / 3.MD.5 / 3.MD.7 / 4.MD.3
ENGLAND/ WALES NATIONAL CURRICULUM STANDARDS
KS2 Mathematics: Problem solving: Ma2 1a / Ma2 1d Solving numerical problems:
Ma2 4a / Ma24b Problem solving: Ma3 1b / Ma3 1d Reasoning: Ma3 1h
Understanding measures: Ma3 4e Breadth of study: 1f KS2 ICT: Finding things out: 1a
Students will:
• Calculate the area and perimeter of shapes representing buildings when given.
• Calculate the area and perimeter of shapes representing buildings when given the area and one dimension (length or
width) for the shape.
• Calculate the area and perimeter of rectilinear figures by decomposing them into non-overlapping rectangles and adding
the areas of the non-overlapping parts.
• Identify two shapes with the same area but different perimeter measurements.
• Use multiplication and addition to calculate the area of a shape.
US PRESIDENTS TIMELINE
US presidents are arranged in sequence along a timeline which scrolls from
1789 to 2020. Touching an image will reveal a biography card. If you require
more information, drag the presidential portrait on to the web browser.
Significant events in US history are also placed in relevant date order. These
may be resized to view details or may have sound attached.
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Activities - SOCIAL STUDIES
WOMEN WHO CHANGED THE WORLD
In this activity, students will research famous world women throughout history
and find information about their achievements. In every tool store there are
blank research forms available for all researchers. Students will complete all
fields and :
1.Scroll through the image frame and eject an image using the orange button.
Open the ActivBrowser from the tool store and drop the image on to the
ActivBrowser window.
2.Use the information on the web page to identify the relevant biography
notes in the lazy river. Drag and drop the biography on to the research form
space provided.
3.Use the information on the web page to identify the relevant dates from the date
holder. Drag and drop the born/died dates on to the notebook space provided.
4.Drag the photo into place
5.Drop the research form onto the keyboard and type in the woman’s name.
WORLD MAP
A simple world map that has areas to label, including the continental areas
and the major oceans.
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Activities - SOCIAL STUDIES
ACTIVITY BUILDER
Visit www.ActivTable.com to learn more about how you can use the
ActivTable Activity Builder to create and customize your own ActivTable
activities based on existing themed templates and starter activities.
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To learn more, visit PrometheanWorld.com/ActivTable
ActivTable Activities 08/15 V4.2 EN