Exploration of the Monty Hall Problem with Maple Ng, Yui Kin Department of Mathematics, The Hong Kong Institute of Education 10 Lo Ping Road, Tai Po, HONG KONG Email: [email protected] There are some teasers concerning conditional probabilities that are difficult for both the students and even certain writers. The Monty Hall Problem is certainly a celebrated instance. In this paper, we will first demonstrate in a mathematical way that why some prevailing solutions to this problem are fallacious. And with the use of Maple together with Maple Statistics Supplement provided by Karian and Tanis (1999), we will simulate the problem within a rich mathematical environment so that, by playing around the computer algorithm, students could have a better understanding of the solution and a deeper insight into the problem. Key words: Conditional probabilities Education 1 Monty Hall Problem Maple Mathematics Introduction of the Monty Hall Problem Implementing conditional probability notions and understanding their practical implication, as Morgan, Chaganty, Dahiya, and Doviak (1991) argued, are difficult tasks for many students. Besides, some teasers concerning conditional probabilities puzzles even some mathematicians and mathematics textbook writers. A very famous example is the Monty Hall Problem which has become the subject of intense controversy since the publication of a solution to a puzzle in Parade magazine by Marilyn vos Savant in 1990 (vos Savant, 1990a, 1990b, 1991, 1992).1 The problem runs like this: “Suppose you are on a TV game show and given a choice of three boxes. Behind one and only one box is a big prize – say, a diamond ring; inside the others are gag prizes – say, mouse-pads. You are asked to pick a box and you choose, say Box A. The game show host, who knows what’s inside the boxes, opens another box, say Box B – which has a mouse-pad. You are then given the option to stick with your original choice or to switch to the other unopened box. Is it to your advantage to stick with your original choice?”2 According to vos Savant, the answer would be “Yes you should switch. Box A has a 1/3 chance of winning, but Box C has a 2/3 chance.” In the latter issues of Parade, there were three Ph.D.’s letters in which it was saying that vos Savant’s answer was incorrect, and in two of the letters, it was further claimed that the correct probability of winning with either remaining boxes should be 1/2. vos Savant gave rejoinder and a national controversy was thus provoked (vos Savant, 1992). Who’s correct? 2 Different Solutions to the Monty Hall Problem Some might think in this way: Of the two boxes left, one contains the big prize, the other does not. It makes no difference whether we stick or switch. We have a 50 percent chance of getting the box with the diamond ring either way. That is one solution. Another solution is: we should switch! The argument runs as follows: Since you are selecting at random 1 The problem is called the Monty Hall problem due to its origin on the television show – Monty Hall’s ‘Let’s make a deal’. Craig Whitaker wrote a letter to Marilyn vos Savant asking for consideration of this problem in her column in Parade Magazine. Marilyn then gave a solution and several irate readers, some of whom identified themselves as having a PhD in mathematics, argued that Marilyn was plainly wrong. 2 This version has been published in Ng (in press) and the original version posted in Parade Magazine can be found in vos Savant (1990b, 1992). 201 amongst three boxes, the chance that Box A contains the ring is 1/3. If you stick to your first choice, you will have a 1/3 chance of getting the diamond ring. On the other hand, the chance that the ring is not in Box A will be 2/3. Suppose the ring is not in Box A, of the two boxes left, one contains the big prize, the other does not. The host could only open the box with the mouse-pad and in this case you will certainly get the ring if you switch. In other words, no matter your original selection is correct or not, you double your chances of getting the ring from 1/3 to 2/3 if you switch. This conclusion could also be demonstrated by considering the six cases that exhaust all the possibilities: Box A Box B Box C Switch Get the ring Case 1 Ring Mouse-pad Mouse-pad Yes No Case 2 Ring Mouse-pad Mouse-pad No Yes Case 3 Mouse-pad Ring Mouse-pad Yes Yes Case 4 Mouse-pad Ring Mouse-pad No No Case 5 Mouse-pad Mouse-pad Ring Yes Yes Case 6 Mouse-pad Mouse-pad Ring No No You choose Box A in all six cases. Assuming that the host will not reveal the box containing the ring to you during the game, you will get the ring in cases 2, 3 and 5. In other words, when you don’t switch (cases 2, 4, 6), only in case 2 you will get the ring. That means you will get the ring 1/3 of the time if you don’t switch, but when you switch (cases 1, 3 and 5), you get the ring 2/3 of the time (cases 3 and 5). Trivially, at least one of these two lines of reasoning must be fallacious. Today, there are still many probability textbooks and volumes of mathematical recreations in which the second one is regarded as the correct solution.3 But in what follows we will use conditional probability concept to show that the first solution is mistaken in most cases (not all) but the second solution is also not completely correct. 3 Using Bayes’s theorem to analyze the problem Bayes’s theorem does not only provide a formula for computing unknown probabilities from known ones. It can, as Biehler(1991) argued, also play an important role in probability education as a tool for making probability judgments. We will here use Bayes’s theorem to analyze the problem and will find that one very important but easily be ignored implicit assumption could thus be revealed. Let us denote the events that the ring inside the Box A, B, C by P, Q, R respectively and q, r be the events that the host opens the Box B, C respectively to reveal the thing inside the box after you made your first selection. Suppose you choose Box A and the host opens Box B to reveal the mouse-pad, the probability that the ring is inside Box C is P(C | q) . By Bayes’s theorem, we have: P(q | C ) p(C ) P(C | q) . P(q | A) P( A) P(q | B) P( B) P(q | C ) P(C ) In order to compute P(C | q) , we need to make at least two assumptions. First, it is quite natural to assume that P( A) P(B) P(C) 1/ 3 . Second, when the ring is not inside Box A, the host will never reveal the ring to you, i.e. P(q | B) 0 and P(q | C ) 1 . But when the ring is inside Box A, the host can open either Box B or Box C. How does the host behave? If we attribute equal probabilities to these two available options, i.e. P(q | A) P(r | A) 1/ 2 , then the probability required is: 1 2 3 P(C | q) , 1 1 1 1 3 0 1 2 3 3 3 that is the answer we got in the second line of reasoning. But this answer is correct only when we assume that the host is unbiased about opening either Box B or C when the host knows that the ring is inside Box A. Suppose the host will open Box B with probability t (where 0 t 1 ) when the ring is inside Box A, the probability that the ring is in Box C is 1 1 1 3 . P(C | q) 1 1 1 t 1 t 0 1 3 3 3 1 3 See, for instance, Haigh, 1999. 202 t . t 1 Since 0 t 1 , P(C | q) P( A | q) for any t [0,1] . The equality holds (i.e. it makes no difference whether we stick or switch as what the first solution suggests) if t = 1. Of course, no matter what the value of t is, it would still be wise for you to switch though not for the reason provided by the second solution. Many students find difficulties in reconciling this solution with their intuitions (Falk & Konold, 1992). But with the use of computers, we can simulate a large number of trials in a very short time, so we should be able to let our students to test their results (Isaac, 1995). In the following section, we are going to write some elementary algorithms for simulation of the Monte Hall Problem with the use of Maple and Maple Statistics Supplement provided by Karian and Tanis (1999). Similarly, P( A | q) 4 Using Maple to simulate and explore the Monte Hall Problem It is often suggested that simulation should be used in probability education and an abundance of instances has been already published (Biehler, 1991). Apart from the use of simulation for solving problems, simulation can also be used to provide model environments to explore. But when computers were not available, the time required to perform simulation constituted a very difficult issue for educators. Nowadays, the availability of computers is no longer a problem for most colleges or schools. Many students have already been familiar with statistical packages such as SPSS. Such systems have powerful numeric and graphic features that are user-friendly to the students. But it is not an easy task for them to use such packages to explore probability or statistics problems. Computer algebra systems, such as Maple, together with certain statistics supplement, could, however, provide a rich environment for mathematical manipulations so that we could conduct many statistical analysis as well as explorations (Karian and Tanis, 1999). In what follows, we will use Maple to simulate the Monte Hall Problem. The user is required to run the Statistics Supplement first. > libname:="C:/mylib/statpackage",libname: > with(stat); Then the user could choose a number of trials, N and the probability that the host will open Box B when the diamond ring is inside Box A, t. By using the following algorithms, we could calculate the relative frequencies of getting the ring when we never switch (Notswitch) and always switch (Switch) our selection. For 10000 trials and t = 0.5 we got a relative frequency of 0.32573 for getting the diamond ring when we always stick to our original choice (Box A) and of 0.67427 when we always switch after the mouse-pad in Box B was revealed to us. But when t = 1, the relative frequencies obtained were 0.50091 and 0.49909 respectively. > N:=10000:t:=0.5: > L:=[0,0,1]:SW1:=0:SW2:=0:NW2:=0:NW3:=0: > for i from 1 to N do > LL:=randperm(L);LL[1]: > if LL[1]=1 then > S:=[2,t,3,1-t]; > RR[i]:=op(DiscreteS(S,1)): > if RR[i]=2 then NW2:=NW2+1: > else NW3:=NW3+1; > fi; > elif LL[2]=1 then > RR[i]:=3:SW1:=SW1+1: > else RR[i]:=2;SW2:=SW2+1: > fi; > od: > R:=[seq(RR[i],i=1..N)]:FF:=Freq(R,1..3);F2:=FF[2]; > >Swithch:=evalf(SW2/(NW2+SW2),5);Notswitch:=evalf(NW2/(NW2+SW2),5); 203 The number of repetitions can be easily increased (simply change the value of N) so that uncertainty and variation in the results can be reduced. New kinds of patterns become observable. Moreover, an extensive exploration is possible by changing the assumptions of the model. For example, students could change the value of t and see its influence on the relative frequencies obtained. By playing around with probability and the computer, students perhaps could discover new results that might not be obvious to them if computers are not available. For instance, students may contrast the difference of the following different calculations: > Swithch:=evalf(SW2/(NW2+SW2),5) > Swithch1:=evalf((SW1+SW2)/N,5) and explore the difference of their meanings in terms of conditional probabilities. 5 Concluding Remarks There are certain teasers concerning conditional probabilities that are difficult to many students and even probability textbook writers (Bar-Hillel and Falk, 1982). The Monte Hall Problem is an instance. In this paper, we have shown in a mathematical way that why some prevailing solutions to the Monte Hall Problem are fallacious and use Maple to simulate the problem so that by playing round the algorithm students could have a better understanding of the solution and a deeper insight into the problem References [1] Bar-Hillel, M., & Falk, R. (1982). Some teasers concerning conditional probabilities. Cognition, 11, 109-122. [2] Biehler, R. (1991). Computers in probability education. In R. Kapadia, & M. Borovcnik (Eds.), Chance encounters: Probability in education (pp. 169-211). Dordrecht: Kluwer. [3] Falk, R., & Konold, C. (1992). The psychology of learning probability. In F. Gordon and S. Gordon (Eds.), Statistics for the twenty-first century (pp. 151-164). Washington: Mathematical Association of America. [4] Haigh, J. (1999). Taking chances: Winning with probability. Oxford: Oxford University Press. [5] Karian, Z.A., & Tanis, E.A. (1999). Probability and statistics: Explorations with Maple (2nd ed.). Upper Saddle River, NJ: Prentice Hall. [6] Isaac, R. (1995). The pleasures of probability. New York: Springer-Verlag. [7] Morgan, J.P., Chagantz, N.R., Dahiya, R.C., & Doviak, M.J. (1991). Let’s make a deal: The player’s dilemma. American Statistician, 91(45), 284-287. [8] Ng, Y.K. (in press). 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