International Journal of Emerging Technology and Advanced Engineering Website: www.ijetae.com (ISSN 2250-2459, Volume 2, Issue 4, April 2012) Random Travelling Salesman Problem using SA Nitesh M. Sureja1, Bharat V. Chawda2 1 G H Patel College of Engineering & Technology, Gujarat Technological University, Ahmedabad 2 B & B Instutute of Technology, Gujarat Technological University, Ahmedabad 1 [email protected] [email protected] 2 II. RANDOM TRAVELING SALESMAN PROBLEM Abstract — An algorithm known as Simulated Annealing (SA) for Random Traveling Salesman Problem (RTSP) is presented in this paper. The computational SA model constructed is based on the simulating process of slow cooling of molten metal to achieve the minimum function value in a minimization problem. Random Traveling Salesman Problem (RTSP) is a variant of TSP. All TSP dataset used here are constructed randomly. And then SA model is applied on all those data sets. Experimental results are discussed based on various characteristics like time, quality and accuracy. Keywords — Random Travelling Salesman Problem (RTSP), Simulated Annealing (SA), Symmetric TSP, Asymmetric TSP. In the Traveling Salesman Problem (TSP), a number of cities are given with the objective of finding a minimumlength closed tour that visits each city once returning to the starting city [2]. There are various types of TSP. A symmetric TSP (STSP) is one where the distance between any two cities is same from either side. In an asymmetric TSP (ATSP) the distance is not same. Radom TSP is also one of the variants of TSP. In this TSP, we use randomly generated TSP instances instead of already available static examples on TSPLIB. City coordinates are generated in the range between 0 and 1. We have applied Simulated Annealing (SA) Model to this problem. I. INTRODUCTION III. THE SIMULATED ANNEALING (SA) MODEL Many non-traditional approaches are proposed by the researchers for solving combinatorial optimization problems. Simulated Annealing (SA), Genetic Algorithms (GA), Ant Colony Optimization (ACO), Bee Colony Optimization (BCO), Particle swarm Optimization (PSO) are some of them. All those non-traditional approaches are the result of observing process of some natural activity. SA is a result of closely observing of cooling process of molten metal, while GA, as we all know, is an observation or a study of the natural evolution. ACO is inspired on the foraging behavior of ants. BCO is based on the foraging behavior of bees. PSO is also based on flocking behavior of birds. Plenty of algorithms are developed by various authors to solve combinatorial optimization problems [1]. This paper describes our work in applying SA model to Random Traveling Salesman Problem (RTSP). The paper starts with a discussion on Random TSP in section 2. A discussion on SA model is presented in section 3. Implementation details of SA model for Random TSP is discussed in section 4 followed by experiments and results. Finally the paper ends with conclusions and future works in section 5. This section first describes the concepts of Simulation Annealing method. How a process of cooling a molten metal slowly with some temperature setting is simulated in an algorithm, which can be used to solve various optimization problems. Next, a SA model for Random TSP is presented. A. Simulated Annealing (SA) Simulated Annealing is a generic probabilistic metaalgorithm used to find an approximate solution to global optimization problems. It is inspired by annealing in metallurgy which is a technique of controlled cooling of material to reduce defects [3][4][5]. The Simulated Annealing algorithm starts with a random solution. A random nearby solution is formed by every iteration. If this solution is a better solution, it will replace the current solution. If it is a worse solution, it may be chosen to replace the current solution with a probability that depends on the temperature parameter. As the algorithm progresses, the temperature parameter decreases, giving worse solutions a lesser chance of replacing the current solution. 621 International Journal of Emerging Technology and Advanced Engineering Website: www.ijetae.com (ISSN 2250-2459, Volume 2, Issue 4, April 2012) We allow worst solutions at the beginning to avoid solution converging to a local minimum rather than the global minimum. We will use the simulated annealing algorithm to solve Random Travelling Salesman Problem. The salesman must visit each city only once and return to the same city in which he began. The constraints that affect the outcome of the algorithm are the initial temperature, the rate at which the temperature decreases and the stopping condition of the algorithm. By adjusting these values, we run the SA and to see that how algorithm responds. Once a cooling schedule is chosen, runs will be tried for different numbers of times the temperature is changed, number of Monte Carlo steps tried at each temperature and seed for the random number generator. In cooling schedule, a linear temperature change is used. This means that each new temperature is determined from the old temperature by an equation of the form T(new) = T(old) – DT where DT is determined so that after all changes the temperature has dropped from very high to very low. In Some SA models new temperature is determined from the old temperature by an equation of the form B. SA Model for Random TSP This section will focus on applying Simulated Annealing (SA) model to the Random Travelling Salesman Problem (TSP) [5]. In this model, a random number generator is used to determine an initial solution. Since we are dealing with a TSP with n cities, it starts at city 1, the solution is an ordered list of n integers. This list starts with the number 1 and contains the numbers 1 through n exactly once. For example, in a 6-city problem, the array (1,4,3,5,6,2) means that the route starts at city 1 and then travels to cities 4, 3, 5, 6, and 2, in that order, before returning to city 1. As stated in the general discussion, Simulated Annealing is a computational methodology, not a particular algorithm. You have an algorithm, and all you need is the seed for the random number generator to run the simulation. A Monte Carlo step is determined by randomly choosing two positions in the array (except the first) and switching the cities in these positions. For the 6-city example above, if the 3rd and 5th positions are chosen, we have (1,4,3,5,6,2) | | (1,4,6,5,3,2) (1) T(new) = T(old) * DT (2) For the procedure chosen here, a proportional reduction of the temperature yields a better final result than a constant reduction in every case but one. In addition, the proportional reduction appears to converge better since there is a smaller change in the final length when the seed to the random number generator is changed [6]. Pseudo-code of SA model for Random TSP is given below. 1. 2. 3. 4. current route Generate initial Solutions Input and Access initial Solution Estimate Initial Temperature While (termination criteria is not met) { selected positions Generate new solution; new route Assess new solution; If the new route has a lower total length than the old, it automatically becomes the current route. In addition, if its length is smaller than any route found to date, it is stored as the best route. If the new route has a longer length than the old, the difference (increase) in the length (Dl) is used to determine a probabilistic acceptance from the expression e (-Dl/T) where "T" is the effective temperature. If this expression yields a number that is greater than a random number between 0.0 and 1.0, this step is accepted and the new route becomes the current one. If the expression yields a number smaller than the random number, the step is rejected and the current route remains. If (accept new solution) { Update storage. Adjust Temperature; } } Figure 1. Pseudo-code of SA [7] 622 International Journal of Emerging Technology and Advanced Engineering Website: www.ijetae.com (ISSN 2250-2459, Volume 2, Issue 4, April 2012) A city instance for N cities is created by randomly generating city coordinates and storing them in NX2 matrix. The range used for city coordinates is in between 0 and 1. The flow chart of the Simulated Annealing Model is given below. Our computational model is coded in MATLAB 7.0 and executed on windows XP platform. A Pentium dual core CPU with 1 GB RAM is used here. We have generated TSP instances within the range of 5 to 105 cities. Experimental results are presented in the table 1. TABLE I EXPERIMENTAL RESULTS City Problem Length of the Tour 05 15 25 35 45 55 65 75 2.9047 8.2631 10.0698 12.1417 20.2549 24.1254 30.5237 33.6674 85 39.1556 95 105 50.5301 52.6431 Graphical representation of all the results is also generated. Some of them are displayed below. Figure 2. Flow chart of SA Model [8] IV. IMPLEMENTATION AND RESULTS Figure 3. Result of 05 City Problem Here we implement our computational simulated annealing model to apply it to random travelling salesman problem (RTSP). 623 International Journal of Emerging Technology and Advanced Engineering Website: www.ijetae.com (ISSN 2250-2459, Volume 2, Issue 4, April 2012) V. CONCLUSION A Computational model based on Simulated Annealing (SA) has been introduced to solve Random TSP. The model has been tested on a set of randomly generated TSP instances. The model has been implemented using MATLAB 7.0 on a Pentium Dual core machine with 1 GB RAM. Results clearly show that, SA proves little bit good for small problems in every criterion. But it does prove very bad when applied to medium as well as large size problems. SA model proves good in terms of length of the tour but very bad in terms of quality and convergence time. In future, we are going to apply the approaches like Genetic Algorithms, Ant Colony Optimization, Bee Colony Optimization etc. to solve RTSP for improving the results in all criteria. Dynamic TSP, which changes itself over a period of time, is our next research using above models. Figure 4. Result of 15 City Problem References [1] [2] [3] [4] [5] [6] [7] Figure 5. Result of 85 City Problem [8] [9] Figure 6. Result of 105 City Problem 624 Gerard Reinelt. ―The Traveling Salesman: Computational Solutions for TSP Applications‖, Springer-Verlag, 1994 M. M. Flood, ―The Traveling Salesman Problem‖, Operations Research, 1956 http://www.btluke.com/simann1.html Emile Aarts, Jan Korst, and Wil Michiels. Simulated Annealing, chapter 7. Springer, 2005. Search Methodologies: Introductory Tutorials in Optimization and Decision Support Techniques David Bookstaber, ―Simulated Annealing for Traveling Salesman Problem‖, Spring, 1997 http://www.btluke.com/apsatsp.html E. R. Ramirez, ―Using Genetic Algorithms to solve High School Course Timetabling Problems”, A Thesis, San Diago State University, Summer 2010 Jeff Heaton, ―Introduction to Neural Networks for Java‖, Second Edition, Chapter 7, pages 199-212, Heaton Research, Inc., 2008 A. Sahu and R. Tapadar, ―Solving the Assignment problem using Genetic Algorithm and Simulated Annealing‖ IEANG International Jounal of Applied Mathametics, 36:1,IJAM 36_1_7
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