CANADIAN GAME STUDIES ASSOCIATION / L`ASSOCIATION

CANADIAN GAME STUDIES ASSOCIATION / L’ASSOCIATION CANADIENNE D’ÉTUDES VIDÉOLUDIQUES - 2017 ANNUAL CONFERENCE, RYERSON UNIVERSITY
DAY 0
Tuesday
May 30,
7:00pm
Pre-Conference Gathering @ Don Don Izakaya (130 Dundas Street West, second floor) http://dondonizakaya.com/contact
DAY 1
Wednesday
May 31
Room 1 TRSM 2-149 (8th floor)
9:00 - 9:20
Introductory Remarks
9:30 - 10:30
5-Minute Lightning Talks
Chair: Jennifer Jenson
• Gabriele Aroni, "In-game photography and
the future of video game aesthetic portrayal"
• Kienda Coppin, "A Breakdown of Real
World Naming Institutions, and their
Unforeseen Effects on that of the Individual,
both Online, and Off"
• Poling Bork, "Video Games: The Future
Interventionists for Selective Mutism?"
• Michel Sabbagh "Effort Upon Effort:
Japanese Influences in Western FirstPerson Shooters"
• Melanie Oberg, "The Video-Video Game:
On Watching Let's Plays"
• Benjamin Gattet, "Virtual bodies in virtual
worlds"
• Rebecca Goodine, "Guide: An Exploration
of Games for Emotional and Mental Health"
Room 2 TRSM 2-147 (8th floor)
Room 3 TRSM 2-003 (8th floor)
Closer Than They Appear: Videogames as
Objects-to-Think-With (Chair: Michael
Hancock)
• Michael Hancock, “From Life Force to Legal
Tender: The Philosophical and Cultural
Associations of the Soul in Pillars of Eternity
and Dark Souls,”
• Meghan Blythe Adams, “What’s In Your
Head”: The Player-Character as Corpse in
Planescape Torment and Dark Souls"
• Mark Filipowich, “Plural Protagonism,
Ensemble Narrative Agency in JRPGs”
Emergent Player Practices
Chair: Gerald Voorhees
• Rainforest Scully-Blaker, "The
Speedrunning Museum of Accidents:
Preserving Games Through (Glitchy)
Gameplay"
• Robert Budac, "Pacifist Running: The Power
of Nonviolence"
• Andrei Zanescu & Marc Lajeunesse,
"Encoding through Streaming"
10:45 - 11:45 Cake and Death: Tales of Death and
Videogames
Chair: Emily Flynn-Jones
• Emily Flynn-Jones, "Deathly and Undead
Discourses"
• Meghan Blythe Adams, "Who Died and
How"
• Gabby Darienzo "The Good Death”
Ludic Labour
Chair: Daniel Joseph
• David Leblanc, "Simulation in the Balance:
A Ludology of Labour in the 'Simulator'"
• Alexander Ross, "Down and Out In The
Animal Kingdom: Immaterial Labour in
Animal Crossing: New Leaf"
• George Temple, "NBA2k17's "MyCareer"
mode: "Doin' Work" for Neoliberalism"
Space and Time
Chair: Betsy Brey
• Luke Arnott, "The Space-Time of Zelda: A
Link to the Future"
• Greg Whistance-Smith, "Selective Spatiality:
The Affordances of Architectural Drawing
Techniques in Videogames"
• Kalervo A. Sinervo, "Digital Non-Places:
Tactics for exploring videogame
environments"
11:45 - 1:30
Lunch and
Game
Demos
The Truly Terrific Travelling Troubleshooter
(Jessica Marcotte and Dietrich "Squinky"
Squinkifer)
Pop-Up Arcade Ritual of the Moon (Kara
Stone) / Crime is Sexy (Jeff Mundee, Rebecca
Goodine, Nicholas Polchies, Nathan Thompson,
Chad Comeau, Jade Yhap, and Lauren
Cruikshank)
Storm of the Armadas (Graham MacLean) /
Papers S'il vous plait (Steve Wilcox, Rob
Parker, and Shawn Dorey)
1:30 - 2:30
Death, Loss, Trauma
Chair: Meghan Blythe Adams
• Evgeniya Kuznetsova, "There Was a Hole
Here: Lack of Agency as a Metaphor for
Trauma in Silent Hill 2"
• Catherine Goodfellow, "Everything Is Dying
and It's All Our Fault: Post-Apocalyptic
Videogames as a Necropastoral Space"
• Conrad Leibel, "Playing/Healing: Majora's
Mask as a Digital Memento Mori"
3:00 - 4:30
Joint Keynote with CSDH/SCHN: Tracy Fullerton, "Finer fruits: A game as participatory text" (TRSM 3-176 Harry Rosen Lecture Theatre,
9th floor)
5:00 - 7:00
Congress President's Reception (MAC-Mattamy 2401 Coca-Cola Court)
DAY 2
Thursday
June 1
Room 1 TRSM 1-149 (7th floor)
8:30 - 9:30
New Members' Breakfast: Coffee + Pastries
9:30 - 10:30
Kids Making Games, or Games Making Kids?
Chair: Matthew Wells
• Matthew Wells, "A Historical Perspective on
Kids DIY Gaming"
• Allen Kempton and Marco Piccolo,
"Scripting the Sandbox: Agency, Policy, and
Fandom in Minecraft"
• Thien Nguyen, Vinca Merriman and Sara
Grimes, "'I made it because I like it':
Children Describe the Games They Make
and How They Make Them"
10:45 - 11:45 Workshop: Queering Game Controls
Jessica Marcotte
Innovative Methodologies
Chair: Alexandra Orlando
• Ray Op'Tland, "The Analog Renaissance"
• Sonja Sapach, "Let’s Play with Research
Methodologies: Autoethnographic Memory
Work and Critical Theory Development
Through a 'Let’s Play' of TRAUMA"
• Dwayne Collins, "Game Journaling: Toward
a Methodology of Replayability"
Room 2 TRSM 2-147 (8th floor)
Room 3 TRSM 2-164 (8th floor)
Gaming Masculinities
Chair: Jennifer Jenson
• Gerald Voorhees, "Will We Be Dutiful
Daughters? Symbolic Identification and the
Law of the Father in “Daddified” Games"
• Quintin Hewlett, "Contemporary iconoclasm:
#GG, #PCMR, “No #SJW!!!” and the
policing of boundaries"
• Rebecca Waldie, "The Protector vs The
Psycho-Killer: An Intersectional Exploration
of Masculinity and Mental Illness in Until
Dawn"
Games and the University
Chair: Lauren Cruikshank
• Andrea Braithwaite, "Nancy Drew and the
Case of the Neoliberal College"
• Alison Harvey, "'It’s Not a Nice Place to
Work': Innovation, Diversity, and WorkReadiness in Game Design Higher
Education"
• Jocelyn Beyer, Evgeniya Kuznetsova, Anna
Borynec, Andrea Budac, Kenzie Gordon,
Zoe Kane, Yang Chen, Sonja Sapach &
Sean Gouglas, "Education Reloaded: A
Survey of Canadian Post-Secondary
Education in Video Games"
VR Gaming
Chair: Kalervo Sinervo
• Betsy Brey, "Fact and/or Fiction?: VR
Storytelling and Cognitive Narratology"
• Judy Ehrentraut "This is Not Your Body: The
Synchronization of Affect in Virtual Reality
Gaming"
War Games
Chair: Rob Parker
• Jason Hawreliak, "The Semiotics of War:
Multimodal (Con)Figurations in Battlefield 1"
• Jeremy Antley, "Updating the War on Terror
for 2016: Exploring Commercial Wargame
Expansion"
• Ryan Scheiding, Marilyn Sugiarto, Sâmia
Pedraca & Luciano Frizzera, "Nagasaki
Kitty: A War Story (Presentation)"
11:45 - 1:30
Lunch and
Game
Demos
anyWARE (Cindy Poremba, Jane Tingley, and
Marius Kintel)
Different Narratives Granny Games (Chad
Comeau) / Nagasaki Kitty (Ryan Scheiding,
Marilyn Sugiarto, Samia Pedraca, and Luciano
Frizzera)
12:30 - 1:20 Workshop - Locking Down and
Protecting Yourself: Information Security for
the Game Scholar
Alex Dean Cybulski
1:30 - 2:30
Workshop: Discussing Social Justice in the
Classroom
Carolyn Jong
Transmedia Narratives and Play
Info Session: The Hand-Eye Society's
Toronto Videogame Database
Chair: Quintin Hewlett
• Phillippe Gauthier, "Alternate Reality Game, Sagan Yee & Amanda Wong
Social Media and Transmedia Storytelling:
‘Playing’ with Fictional Characters on
Twitter"
• Matthew Wysocki, "'[Scattered field notes
captured on an archaic transmission band]':
The Extra-Textual Diegesis in Destiny’s
Grimoire"
2:45 - 3:45
GamePros: eSports and Streaming
Chair: Amanda Wong
• Jamie Woodcock & Mark R Johnson,
"Playing for Profit: The Lives and Careers of
Professional Video Game Streamers"
• Alexandra Orlando, "The Hallyu Wavedash:
Kpop’s Global influence on Esports"
Mobilizing Game Studies and Criticism
Chair: Jason Hawreliak
• Steve Wilcox, "Playable Publishing: How
Participatory Platforms Can Integrate the
Academy into the Fourth Estate"
• Emma Vossen, "The Cultural Inaccessibility
of Game Studies"
• Andrea Luc & Claudia Lo, "Writing in the
Wake of Gamer Hate”
Feminist Praxis & Ethics
Chair: Emily Flynn-Jones
• Brittany Tomin, "Tropes vs. Women in Video
Games: A Critical Media Literacy Curriculum
• Nathan Rambukkana, The Politics of Grey
Data: #GG, Intimate Proximity, and the
Ethics of Researching 'The Enemy'"
• Sarah Schoemann, "Dear Games: Bringing
Video Games to the Feminist Bookstore”
4:00 - 5:00
Experimental Games
Chair: Felan Parker
• Astrid Ensslin, "Unnatural Spatio-temporality
and Medium-specific Conventionalization in
Videogames"
• Alex Chalk, "Out for a Stroll: The Play of
Walking Simulators"
• Roxane Baril-Bédard, "The Aesthetics of
Getting Lost: Affective Design and NonEuclidian Spaces in Diary of a Spaceport
Janitor"
Designing Meaningful Games and Interfaces
Chair: Carl Therrien
• William Robinson, "A Distinction Between
Serious Games and Gamified Learning"
• Michael Nixon & Steve Dipaola, "The Hybrid
Nature of User Interface in the Facilitation of
Social Relationships & Nonverbal Behaviour
as Game Mechanics"
• Bob-Antoine Jerry Menelas, "Vers une
omniprésence de rendu haptique dans les
jeux sérieux de la prochaine décennie"
Feminist Close Readings
Chair: Alison Harvey
• Jocelyn Beyer, "Playing with Consent:
Interrogating Rape, Race, and Colonialism
in Bioware’s Dragon Age"
• Sarah Stang, "Sexy Aliens and Abject
Monsters: the Representation of Nonhuman
Women in Video Games"
• Liam Mitchell, "Damsels Who Distress: On
the Use and Abuse of the Female Voice in
Videogames"
5:00 - 6:00
CGSA Annual General Meeting - All
Welcome!
7:00 - 9:00
CGSAxDifferent Games Arcade Social hosted by OCADU - 50 McCaul
DAY 3
Friday
June 2
Room 1 TRSM 1-149 (7th floor)
Room 2 TRSM Commons 1-148 (7th floor)
Room 3 TRSM 2-003 (8th floor)
9:30 - 10:30
Video Game Industries and Economies
Chair: Mia Consalvo
• David Nieborg, "Pay to play: The next
decade of game industry research"
• Daniel Joseph, "The Socio-Technical
Infrastructure of Steam and its Sales"
• Bart Simon, Jennifer R. Whitson, and Felan
Parker, "The Cultural Economy of Indie:
Missing masses, sustainability, and
relational labour
Identity Formation of Avatars in Mainstream
Video Games
Chair: Evgeniya Kuznetsova
• Andrea Budac, "This Isn't "Me": Modding the
Limits of Character Creators"
• Robert Budac, "Pacifist Play: The Formation
of Identity Through the Rejection of
Procedural Rhetoric"
• Evgeniya Kuznetsova, "I'm Not Gay for
Leliana: Performative Sexuality in RolePlaying Games"
Games, Learning, Communities
Chair: Chris J. Young
• Sia Joushaghani, '"Let's Go Outside": The
Case for Developing Game Based
Assessment Tool in Metagaming
Communities and Outside The Game Code'
• Azeneth Patino & Margarida Romero, "An
Activity Theory-based Analysis of Play
Activity for DGBL interventions in Formal
Education"
• Karen Black & Jen Jenson, "“I Don’t Even
Play Games, How Am I Going To Make
Them?” : Making Digital Games to Support
Computational Thinking”
10:45 - 11:45 Ontology and Epistemology of Play
Chair: Liam Mitchell
• Renato Razzino Ernica, "Notes on an
intercultural theory of games and play"
• Kara Stone, "Human and Non-Human Play"
• Scott Richmond, "Proprioception, or Internal
Resonance”
Adaptability, Inclusivity, and Sustainability:
A Roundtable Conversation with Toronto’s
Hand Eye Society
Chair: Dave Murphy
Purposeful and Pedagogical Game Design
Chair: William Robinson
• Rob Parker, "Challenges in universal design
for online learning and deep gamification"
• Sylvain Payen, "L'arlésienne des émotions
vidéoludiques"
• Cristyne Hebert & Jen Jenson, "GameBased Pedagogy in the K-12 Classroom:
Creating Meaning, Structure, and Support"
11:45 - 1:30
Lunch and
Game
Demos
Emergent Play Metatopia (Matt BelleFleur,
Natalie Drumonde and Alexander Ross) /
Sequence Chapter 1: the Prebiotic Soup
(Brendan Lehman, Anthony Machum, and
Michel Houle)
Simulating Systems Yorkocracy (Karen
Skardzius, Alia Miroshnichenko, and Sam
McCready) / Centre of Excellence (Mia
Consalvo)
12:30 - 1:20 The Future's Old Problems:
Making Meaningful Procedurally Generated
Content
Rob Parker & Mark Johnson
1:30 - 2:30
Gambling, the Other "Gaming"
Chair: David Nieborg
• Matthew Perks, "Gambling in Modern Virtual
Economies: Unknowable, Unregulated, and
Unaccountable"
• Mark R. Johnson, "“The biggest legal battle
in British casino history”: the technical
politics of cheating in games"
• Jennifer R. Whitson & Martin French,
"Gamblification: The dark side of the ludic
century"
Queerness, Games and Play
Chair: Jessica Marcotte
• Jason Lajoie,"Gayming On the Grid: Playing
through the Ludic Technology of Grindr"
• Adan Jerreat-Poole, "Female Problems:
Queer/Mad Female Toxicity in Batman:
Arkham Asylum"
• Val Godard, "A queer talk with my computer
(un étrange conversation avec mon
ordinateur), Stratégies de positionnement
au sein d’un réseau culturel”
History IN games
Chair: Alex Dean Cybulski
• Benjamin Hoy, "Historical Games and the
Imagined American West"
• Ryan Scheiding & Marilyn Sugiarto, "More
Than Just a Ninja: Hanzo Hattori & the
Collective/Cultural Memory of Videogames"
• Scott Nicholson, "Unlocking History: Escape
Rooms and Historical Tourism"
Sagan Yee, Cindy Poremba, Al Donato, Kai
Winter, Kenneth Cho, Kadeem Dunn
2:45 - 3:45
Regulatory Issues in Games
Chair: Jennifer R. Whitson
• Alex Dean Cybulski, "Underware: The
Secret Work of Anti-Cheat Software in
Online Games"
• Sâmia Pedraca, "Labor Issues and
Intellectual Property Regulation: A
Reflection on Video Games' Co-Creative
Process"
Player Communities and Reception
Chair: Matthew Wysocki
• Patrick Deslauriers, "Using humor in the
contexte of a business crisis: the case of No
Man’s Sky community"
• Andrea Budac, "Missing Mods: An
Examination of An Online Fan Community's
Archiving Practices"
• Minh An Phan Huy, "Drilling Down Video
Game Reviews: The Untapped Narrative of
Player Sentiment in Data Analysis"
History OF Games
Chair: Luke Arnott
• Michael Ryan Skolnik & Steven Conway,
"Tusslers, Beatdowns, and Brothers: A
Socio-Historical Overview of Video Game
Arcades and the Street Fighter Community"
• Jean-Charles Ray, Francis Lavigne & Carl
Therrien, "Building video game culture word
by word: Constitution and evolution of video
game genres in discourses from the late
1970’s to the present"
• Skot Deeming, "Revisiting Regionalism: On
the History of Local Indie Arcade Cabinets
in Canada"
4:00 - 5:00
Rethinking Game-Making
Chair: Nathan Rambukkana
• Victoria McArthur, "Oh, the Humanities!
Using PowerPoint to Develop Rapid Serious
Games Prototypes"
• Emma Westecott & Cindy Poremba, "Future
Games: Expressive Game Development as
Research-Creation"
• Chris J. Young & Sara M. Grimes, "Breaking
the rules: Revisiting notions of the
gamemaker"
Politics in Recent Games
Chair: Sarah Stang
• Sarah Thorne, "Circles of Struggle:
Exploring the Limits of Games as Critical
Media Theory through Question’s The
Magic Circle"
• Chris Lawrence, "The Empire of Chill:
Affects and Anxieties of Colonialism in No
Man's Sky"
• Derek Price, "Surveillance and Complicity in
Orwell"
Mobile and AR Gaming
(Chair: Kara Stone
• Gregory Blomquist & Jonathan Chau,
"Invisible Monsters and Candy-coated
Ideology: Deconstructing Nostalgia in
Pokémon Go"
• Lauren Burr, "Augmented Aurality Gaming:
An Alternative to Screen-Based AR Game
Design"
• Sarah Christina Ganzon, "Investing Time for
Your In-Game Boyfriends and BFFs:
Rhythmanalysis and Time as Commodity in
Mystic Messenger"
Canadian Game Studies Association
Association canadienne des études vidéoludiques
Statement of Diversity, Inclusivity and Anti-Oppression
Déclaration sur la diversité, l’inclusion et la lutte contre la
discrimination
The Canadian Game Studies Association welcomes and advocates for
the presence and contributions of all people regardless of their gender,
sex, gender identity, gender expression, sexual orientation, age,
culture, abilities, ethnic origin, marital status, nationality, race, religion,
language, disciplinary background, or socioeconomic status.
Prejudice, oppression, and discrimination are detrimental to values
and purpose of any scholarly community. CGSA is made up of diverse
people, and this diversity enriches the experiences of all participants. It
is the responsibility of all CGSA members to ensure that this
conference is a safe(r) and collegial space for all participants. Please
be mindful of and take responsibility for your speech and behaviour.
This includes but is not limited to:
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Respecting other participants at all times
Being generous and patient in comments and questions
Listening to others and being careful not to dominate
discussions
Not making assumptions about people’s identity, experiences,
or pronouns
Not using language that is racist, sexist, homophobic, classist,
cissexist, ableist, etc.
Be aware of your own privilege(s) and humbly accept
respectful corrections (or humbly correct yourself)
L’Association canadienne des études vidéoludiques accueille et
souhaite la présence et la participation de toutes et tous, sans égard à
leur sexe, leur identité, leur orientation sexuelle, leur âge, leur culture,
leurs aptitudes, leur origine ethnique, leur statut matrimonial, leur
nationalité, leur race, leur religion, leur langue, leur formation
académique ou leur statut socioéconomique.
Préjugés, actions vexatoires ou discriminatoires s’opposent aux
valeurs et objectifs de tout groupe universitaire. L’ACÉV se compose
d’une variété de membres et cette diversité enrichit les expériences de
toutes les participantes et tous les participants. Il incombe à tous les
membres de l’ACÉV de faire en sorte que ce colloque soit un lieu
sécuritaire et convivial pour toutes et tous. Merci d’en prendre bonne
note et d’assumer la responsabilité de votre comportement et de vos
propos.
Ce qui implique, entre autres:
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If you have any comments or concerns regarding this Statement, or if
you experience marginalizing or silencing behaviour during the
conference, please talk to a conference organizer or a member of the
CGSA executive committee, or e-mail us at
[email protected].
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le respect constant envers les autres;
l’empathie et le tact dans les commentaires et les questions;
l’écoute des autres et le souci d’entretenir une discussion
égalitaire;
ne pas présupposer de l'identité, des expériences et du genre
et sexe des personnes;
l’absence de tout propos raciste, sexiste, homophobe,
méprisant ou discriminatoire de quelque nature qu’il soit;
d’être conscient de ses propres prérogatives et accepter
modestement d’être corrigé (ou modestement de se corriger
soi-même).
Si vous avez des commentaires ou insatisfactions à propos de cette
déclaration ou si vous faites l’expérience ou êtes témoin de
comportements discriminatoires durant la conférence, n’hésitez pas à
en parler à un organisateur de la conférence ou à un membre du
comité exécutif de l’ACÉV ou écrivez-nous à
[email protected].
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Information
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