Coaching Session Times - Rugby

Rugby Football League
Becoming CAYPABLE:
Developmentally appropriate practices for
coaching Children and Young Players
Day 2
Outcomes for the Course
On completion of this workshop participants should be able to:
1. Describe how the concept of ‘CAYPABLE’ helps them
to plan, deliver and evaluate coaching practice.
2. Deliver safe and fun coaching sessions from pre
prepared cards.
3. Reflect on your own development in relation to
coaching practice and identify what you can do to
continue to improve your coaching.
Day 2 Outline
0900 Recap & review
0945 Tutor demo: Full delivery of CAYPABLE coaching session – i7 –
including protective falling & tackling
1030 Planning for Assessment
1100 Paired delivery of practical sessions
1300 Lunch
1330 Paired delivery of practical sessions
1700 Course review
1730 Close
Coaching Reflection
In small groups
discuss areas that
have gone well when
coaching and identify
one area each to
develop.
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BECOMING ‘CAYP-AB-LE’
Who are we coaching?
Children And Young
Players
[Needs & Wants]
What are we coaching?
Activity Base
[sport specific skills, movement
specific skills]
PLAN
DO
REVIEW
How are we coaching?
Learning Environment
[Activity structure & coaching
behaviour]
Knowledge Base
1
Low
Children & Young
Players
Activity Base
Learning
Environment
2
3
4
5
6
7
8
9
10
High
CAYP Player Movement Development
Advanced
Intermediate
Beginner
Functional
Complex
Fundamental
Reflexive
Rudimentary
Reflexive and Rudimentary Movement Skills
Reflexive movement phase
Information gathering
Grasping, righting and propping
Rudimentary movement phase
Voluntary movements for survival
Stability
control of head, neck and trunk
Object control
reaching, grasping and releasing
Locomotor
creeping, crawling, walking
Beginner Stage
Fundamental Movement Skills
Stability
Object control
Locomotor
Beam/line walk
Throwing
Running
One-foot balance
Catching
Jumping
Intermediate Stage
Stability
Object control
Locomotor
Example: Evading a player, then passing
Side-step
Carrying, grip,
throwing on the run
Running, zig-zag
Advanced Stage
Stability
Object control
Locomotor
Example: Tackling
Before and during:
engagement:
Twisting, turning,
bending, crouching
Wrap the player:
Gripping, controlling
Positioning:
Running forwards,
sideways, backwards,
diagonally
Player Movement Development and learning a
language
Beginner
Words
Intermediate
Advanced
Sentences
Paragraphs
Chapters
Story
Player Development Progressions
Levels and stages of learning a new
movement skill
Children And Young People
Player’s thinking… Individual
BEGINNER
Knows what to do, but unable to do it with
consistency
INTERMEDIATE
Performs the skill effectively some of the
time
ADVANCED
Players perform consistent fluid movement
What happens…….
Unit Plan - Beginner
15
Unit Plan - Intermediate
16
Unit Plan - Advanced
17
Purpose of Total warm-ups
Enables the players to
•Start slowly and build speed
•Practice skills
•Be creative
•Think
•Develop self-confidence
•Work effectively with others
Purpose of Game Introduction
Game intro enables players
•To get a feel for the movement
•To think about what they are doing and how to improve
•To understand which skills they need to improve upon before reapplying them back into the game later.
Game intro enables coaches
To ask questions about
•Key points related to the skill
•Modifications that can be made to help players develop
•Tactical awareness
Purpose of SOL
SOL enables Players to
•Develop movement skills that underpin the core skills
•Explore effective ways of moving
•Develop awareness of their own movement abilities
•Understand why some movement patterns are more effective than
others
Enables the coach to
•Provide demonstrations and encourage players to demonstrate
•Provide specific Feedback
•Question the development of SOL skills- ‘what did you need to improve
upon in the game intro?’
•Progress the Activity
Purpose of Game Application
Game application enables Players
•To apply the skills they have just been practicing in a game
•Progress skills
•Develop tactical awareness
•Think about how the skills they are developing apply to rugby league
Enables the coach to
•Re-start the game in the same format as Game intro finished
•Introduce progressions appropriate for the players stage of development and
make links to the original game
•Ask players to suggest ways in which skills can be applied into a game
situation, e.g. penetrating a defence, kicking for territorial advantage
Coaching Session Times
Stage
Age
Total Warm Up
Beginner
4-7 yr
Intermediate
7-9yr
Advanced
9-11yr
10 minutes
10 minutes
10 minutes
10 minutes
10 minutes
15 minutes
10 minutes
10 minutes
15 minutes
15 minutes
15 minutes
20 minutes
Game Introduction
SOL –
Stability, Object Control, Locomotion
Game Application
Practical Session
Delivery of session i7 – The modified game
23
Planning for Assessment
Get together in your coaching pairs & discuss the delivery of
your coaching session
Points to consider
•Safety check – equipment & players
•Activity set up (movement from one to the next)
•How you introduce the session?
•Will you provide a demonstration?
•Where you will observe the session from?
•How will feedback be given both individually and collectively?
•How will you know what the players have learnt & how will
you relate the activities to movement development & Rugby
League?
•How will you support each other?
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Learner Pack
Please refer to and complete the tasks below (some
may already have been completed)
Task 1 – Page 6 – Coaching Quiz
Task 2 – Page 7 & 8 - Coach’s Safety Checklist
Task 3 – Page 9 - Rugby League Coaching Activity
Planner
Task 5 – Page 10 – Review & Self Reflection of
coaching practice
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CAYPABLE Skills Award
WHY CARRY OUT THE SKILLS AWARDS?
Motivates young players to have fun and learn skills
Enables coaches to observe young players in a game situation,
HOW ARE THE SKILLS AWARDS CARRIED OUT?
Assessment sheets are linked to the Level 1 CAYPABLE games cards
Enables assessments to be carried out by other appropriate games .
Players are observed in a small sided game or club game displaying the criteria listed for each of the core skills.
The criteria can be achieved over a period of time and will help young players development over a broad range
of skills.
WHAT HAPPENS AFTER THE COACH COMPLETES THE SKILLS AWARDS?
On completion of the award, the skills registration sheet is returned to the RFL for Certification
Additional sheets can be obtained by down load via the RFL website www.therfl.co.uk/coach/coaching_courses
PLEASE ENSURE THAT YOU HAND IN
DULY COMPLETED WARRINGTON
COLLIEGIATE FORMS!!!!
THANK YOU
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Next Steps…..Continual Professional Development (CPD)
Your coaching licence is valid for 3 years, during
this period you must continue to develop yourself
as a coach.
Please contact your RFL Coaching for further
information on available CPD opportunities
E-mail - ………………@rfl.uk.com
Mobile no - ………………
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Acknowledgement
The Rugby Football League would like to thank Dr David Morley
and Bob Muir for their assistance in developing this Level 1
award.
We would also like to thank the organisation ‘Create’ for their
permission to use their practical resources