PersonalizationFinalDraft

Personalization of the childrens
museum
A INF-3/4260 PROJECT
BY
BEHROZ, RUI, IRENA AND ROAR
This document is a
collaborative effort from
4 students from Iran,
China, Bulgaria and
Norway. In the subject
INF3/4260
We chose to work with
the children's museum
We came up with an idea:
a Badge with a radio chip
inside that every child
that visits the museum
will receive.
 Introduction
Our intended audience is
children and to some extent
the parents
We Want to Develop the
cognitive abilities in
children by ” role playing”
Let the children have fun
while in the musum
Users and goals:
Will the child be able
to use our system?
Will they understand
it?
Do they have to
understand it?
What are their
learning
possibilities?
How will they
perceive their use of
our system?
 User experience
 Cognitive abilities in children
age 0-2 they have mainly
sensori-motoric abilities
2-7 preoperational phase,
thinking is unstructured
. Role play is good to
develop social skills
7-11 The child is now able
to think systematically
and they also have a
better attention span
12-up. They are able to
think abstractly and
hypothetically
 What Experience Our System Can
Recognintion
Roleplay
Photoalbum
their parents can see at
what areas they excel,
in what areas they are
confused, and what
areas they really
appreciate.
Offer a Child?
Scenario & Prototype

Visitors enter the musuem

They choose avatars from
the touch screen with the
help of advisor

The advisor register them
on the system
Scenario & Prototype
1. The advisor gets a badge
from the machine
2. The advisor puts the
badge on the child
3. The child is ready to go
Scenario & Prototype
1.
A child is comming to play a
game
2.
The chip reader identifys the
child
3.
The reader ’tells’ a nearby
camera to take a picture of the
child
4.
The camera takes a
picture/movie of the child
5.
Sends the multimedia file on
the server, together with the
child’s ID
Locate the visitors
The visitors can check on a
screen about the location of
the avatars in the different
halls in the musemu
 For example:
1. The system shows these
avatars that are situated in
one of the halls
2. and the visitors which are
looking for their friend on
the screen

Create web album
The avatars
 Girls, mothers, teachers
 Kids, age 3 - 7
The avatars
 Avatars for the whole family
 Avatar for a father or a boy
Benefits for the children

Role-play: children choose
their avatar/character

More happy: their parents
play with them

Safety: the system provides
information about the
location of the visitors, in
case of lost children or
parents

Memory: web album
Benefits for the Parents and Teachers

Freedom from care :
the system should take
movie and pictures of the
children instead them

Safty: provide
information about the
location of every visitor,
in case of lost children or
parents
Benefits for the museum
 Excellent advertising
strategy – the visotors will
share their web album with
friends
 Big volume of colected
data about the children’s
and parents’ behaviour
 Statistic about the games –
wich perspectives to
develop
 Evaluation
We have used the
DECIDE framework
Determine the Overall
Goals
During our user
analysis we found the
need for the child to
learn, have fun, and we
think our product is
quite user-friendly.
Explore the Specific
Questions to Be
Answered
Will our product work?
Choose the Evaluation
Paradigm and
Techniques to Answer
the Questions
We have used usability
testing, asking users,
and asking experts,
interviewing parents
Identify the Practical
Issues
our product is easy to
produce, and will not be
very costly.
Decide how to deal with
the ethical issues
We are not saving any
private or sensitive
information about the
children, so ethically
we’re safe.
Evaluate, interpret, and
present the data
Some parents might not
want to put chip on
their children
Decision: They have to
be explained that the
chip and low
frequencies are
harmless for humans.
Some children do not
want to have a badge on
them
Decision: They have to
be let free to decide
Redesign
Identify
Identifyneeds
needs
Establish
Establishrequirements
requirements
A simple lifecycle model
for interacton design .
Design
Design
Evaluate
Evaluate
Process of interaction
design .
Final product
Build
Buildan
an
Interactive
Interactiveversin
versin
Our project redesigned
for several times.
We redesign it followed
with the information
from evaluation.
A simple interaction design model.
Evaluation techniques:
Observing users
 Asking users their opinions
 Asking experts their opinions
 Testing users’ perfomance

Redesign
Add new function:
”subject hall”
”personal blog in
Children’s muesum”
Ocean hall
Various fishes “living” in this hall
 When you touch it, it can talk
 Quoation machine
 Goal : let children learn knowledge in games.

Technical Part
RFID introduction:
Radio-frequency
identification (RFID) is
an automatic
identification method,
relying on storing and
remotely retrieving data
using devices called
RFID tags or
transponders.
RFID system: tag, reader, Antenna
 Tag: Most RFID tags contain at least two parts. One is an
integrated circuit for storing and processing information,
modulating and demodulating a (RF) signal and can also
be used for other specialized functions. The second is an
antenna for receiving and transmitting the signal.
 Reader: read or write information to tag
 Antenna: transport signal between tag and reader.

Conclusion
Following the lecture
and the concepts from
”Interaction Design”,
we understand ”what is
interaction design”.
Specially, we are trying
to design a system
”Personalization of the
Children’s museun”,
and we learned lots
from the practice.

The idea we came up with, is a Badge with a radio chip
inside that every child that visits the museum will
receive. Our idea is that the child’s movement and
behavior will be recorded to this badge as they move
throughout the museum, visiting exhibits.

We did not have a demonstration of our project. The
functions described in system could be perform
according the today’s technical level.
Finally!
We hope our product
will satisfy the needs of
both the children and
the parents visiting
We hope our system
provides the child with
a more fun experience,
than without
We hope the
photoalbum from the
musum will be a good
memory