Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden Project Overview Project Goals Setting the standards Planning Phase Design Phase (Macro-Design Document) Development Phase Implementation Lessons Learned Previous Next Setting the Standard Quality of Team Members – Group members skills and strengths Specific Game Requirements – Development of a Flash-based multimedia game Previous Next Planning Phase Conducting the initial brainstorming Identifying the game concept Narrowing the scope of the audience Determining/identifying resources Defining the look and feel of the game Previous Next Design Phase: Macro-Design Document Initial content ideas Program description/need for product Audience/Learner Characteristics The terminal objective and enabling objectives of the game Game rules Game domain features (look and feel) Previous Next Development Phase (C.C.) Game specifications Rough draft of game features: Previous Next Development Phase (C.C) Previous Next Design of game graphics 1st version Development Phase (C.C.) Design of game graphics Rules 1st version Previous Next Graphical Interface Graphics combine with functionality after design defined – Task & end user comprehension - most important. • – Example – text in a button can be more understandable for the user than an icon, depending on icon Look and feel of Bag-It • Previous Consider target audience (15-20 yrs., new hires) to create something animated, colorful and fun Next Development Phase V.2 game screen – – – Previous Next All game elements included Mouse added for humor Prototype approved Development Phase V. 2 design of game Rules Screens 1 & 2 Mouse added for humor Previous Next Development Phase V.3 game revisions: – – – – – Previous Next color adjustments & graphic design changes to target audience. Add music, scoring spot below bags Cheerleader dude replaced mouse Animations of guy & coupon Broken bags created Final layout of Game Screen before Actionscript Development Phase V.3 screen revisions: – – – – Previous Next color adjustments graphic design changes. Final layout of Rules Screen 1 with animated guy and coupon Screen 2 design of rules deleted – just changed text Development Phase Writing program codes for Bag-It Game Loading screen Scoring features Animation and sound Final Game Revisions Previous Next ActionScript Difficult with all the different scenarios but could be developed further “actions” layer used Buttons have script for ease of use Music and sound Previous Next Loading Screen Used for online deployment and slow connections Previous Next Scoring Features Timer Items bagged Items damaged Paycheck deductions and bonuses Previous Next Animation and Sound Animation mostly ActionScript as opposed to “tweening.” Sound stored in library – – – Voice over by Charles Chill Music implemented by Cheryl Anderson Event driven Previous Next Game Revisions Some bugs found during testing Limited game function due to the many different scenarios that could exist Game could continue with enhancements for future versions Previous Next Implementation Phase Bag-It Game Demonstration High quality sound (2.6M) Low Quality sound (431k) Previous Next Pilot Testing Testing occurred 7/23/05 & 7/24/05 Testers: – Ages 16 – 20 – 2 Males / 1 Female Look and feel was received well by all testers – Previous look / feel revisions were a smart move Some testers found the rules / instructions easy to grasp, others more difficult – In depth rules / instructions necessary to ensure learning occurs Testers had issues with a couple of items sticking and not behaving properly – Concerns were examined and corrected Previous Next Lessons Learned Initial Project Plan was developed after the design document Integration of roles and tasks by team members: roles not clearly defined Game graphics and programming glitches Team primarily communicated via e-mail; more face to face meetings were required for cohesiveness Previous Next Any Questions? Setting the standards Planning Design (Macro-Design Document) Development Implementation Game Demonstration Lessons Learned Previous Next
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