ELearningDesign05e

Bag-It Game
E-Learning By Design Group
Presenters:
Cheryl Anderson
Chuck Chills
Tim Davis
Lisa Fuller
Susan Genden
Project Overview
Project Goals
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Setting the standards
Planning Phase
Design Phase (Macro-Design
Document)
Development Phase
Implementation
Lessons Learned
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Setting the Standard
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Quality of Team Members
– Group members skills and
strengths
Specific Game Requirements
– Development of a Flash-based
multimedia game
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Planning Phase
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Conducting the initial
brainstorming
Identifying the game concept
Narrowing the scope of the
audience
Determining/identifying
resources
Defining the look and
feel of the game
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Design Phase: Macro-Design
Document
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Initial content ideas
Program description/need for
product
Audience/Learner Characteristics
The terminal objective and
enabling objectives of the game
Game rules
Game domain features (look and
feel)
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Development Phase (C.C.)
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Game specifications
Rough draft of game features:
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Development Phase (C.C)
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Design
of game
graphics
1st
version
Development Phase (C.C.)
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Design of game
graphics Rules
1st version
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Graphical Interface
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Graphics combine with functionality
after design defined
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Task & end user comprehension - most
important.
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Example – text in a button can be more
understandable for the user than an icon,
depending on icon
Look and feel of Bag-It
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Consider target audience (15-20 yrs., new
hires) to create something animated,
colorful and fun
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Development Phase
V.2 game screen
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All game
elements
included
Mouse added
for humor
Prototype
approved
Development Phase
V. 2 design of game
Rules Screens 1 & 2
Mouse added for
humor
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Development Phase
V.3 game revisions:
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color adjustments &
graphic design
changes to target
audience. Add music,
scoring spot below
bags
Cheerleader dude
replaced mouse
Animations of guy &
coupon
Broken bags created
Final layout of Game
Screen before
Actionscript
Development Phase
V.3 screen revisions:
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color adjustments
graphic design
changes.
Final layout of
Rules Screen 1
with animated guy
and coupon
Screen 2 design of
rules deleted – just
changed text
Development Phase
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Writing program codes for Bag-It
Game
Loading screen
Scoring features
Animation and sound
Final Game Revisions
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ActionScript
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Difficult with all the different
scenarios but could be
developed further
“actions” layer used
Buttons have script for ease of
use
Music and sound
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Loading Screen
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Used for online deployment
and slow connections
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Scoring Features
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Timer
Items bagged
Items damaged
Paycheck deductions and
bonuses
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Animation and Sound
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Animation mostly
ActionScript as opposed to
“tweening.”
Sound stored in library
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Voice over by Charles Chill
Music implemented by Cheryl
Anderson
Event driven
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Game Revisions
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Some bugs found during
testing
Limited game function due to
the many different scenarios
that could exist
Game could continue with
enhancements for future
versions
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Implementation Phase
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Bag-It Game Demonstration
High quality sound (2.6M)
Low Quality sound (431k)
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Pilot Testing
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Testing occurred 7/23/05 & 7/24/05
Testers:
– Ages 16 – 20
– 2 Males / 1 Female
Look and feel was received well by all testers
– Previous look / feel revisions were a smart
move
Some testers found the rules / instructions easy
to grasp, others more difficult
– In depth rules / instructions necessary to
ensure learning occurs
Testers had issues with a couple of items
sticking and not behaving properly
– Concerns were examined and corrected
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Lessons Learned
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Initial Project Plan was developed
after the design document
Integration of roles and tasks by
team members: roles not clearly
defined
Game graphics and programming
glitches
Team primarily communicated via
e-mail; more face to face meetings
were required for cohesiveness
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Any Questions?
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Setting the standards
Planning
Design (Macro-Design
Document)
Development
Implementation
Game Demonstration
Lessons Learned
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