Professional Issues in Computing: Virtual Worlds Morality Kevin Macnish (IDEA CETL) Plan • Online Interactions – Hurt, harm, benefit, kindness to others – Proxy personae • Virtual “Crime” – Habbo Hotel – Second Life • Real-World / Virtual-World Interactions – Sony vs. Manchester Cathedral – Medal of Honor “It doesn’t really matter – it’s only online” ONLINE INTERACTIONS Online Interactions • Can people be hurt, harmed, benefitted, treated kindly, etc. through what is done online? • Online behaviour: different rules? – E.g. forums, chat rooms, blogs, IM, etc. • Is flaming less wrong than face-to-face insults? Proxy Personae • Usernames/Avatars - disguise real identity – “It’s ok for ‘me’ (my avatar) to insult ‘her’ (her avatar) because it’s not really her being insulted and it’s not really me doing the insulting.” How convincing is this as a justification? What are the similarities and differences between online interactions between proxy “identities” and, say, fiction? VIRTUAL “CRIME” Habbo Hotel: Virtual Theft Habbo Hotel: Virtual Theft • Property here is a metaphor – Representative of “real” property – Costs “real” money – Would the situation be different had it not involved “real money”? • It’s the real-world harms that matter – “Virtual harm” does not matter • Deception has taken place here – Deception widely seen as wrong Virtual Paedophilia on Second Life Virtual Paedophilia on Second Life • Is this wrong? Why? • Encourages likelihood of “real-world” paedophilia • The expression of a vice – A morally bad trait of character • Do these arguments apply to novels? – Nabukov’s Lolita? – Graphic novels? REAL-WORLD/VIRTUALWORLD INTERACTIONS Sony & Manchester Cathedral Sony & Manchester Cathedral • Part of what is valuable about certain places is their associations – These can be destroyed/corrupted by fiction – E.g. Notre Dame and Quasimodo • Issue of consent – How public is a cathedral? Does this matter? • Do violent games contribute to gun crime? – If so then a reason not to perpetuate violent games • The building itself has not been touched – Violation charge seems unconvincing Medal of Honor Medal of Honor Medal of Honor Medal of Honor • Real ongoing conflict • Real people being portrayed – Desensitizes us to war? – Prepares us for war? – Fails to honour dead? • Ability to play either side – Unpatriotic? – Breed contempt for own soldiers? • MoH continues to be controversial: Medal of Honour: Warfighter Proposed Conclusion • Only real-world morality matters • How we behave on computers is part of the real-world – Includes online and virtual activities – Such activities therefore subject to moral consideration – Acceptance that real people affected Recap • Online Interactions – Hurt, harm, benefit, kindness to others – Proxy personae • Virtual “Crime” – Habbo Hotel – Second Life • Real-World / Virtual-World Interactions – Sony vs. Manchester Cathedral – Medal of Honor
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