DT4 - Exam A2 Technology Product Design Systems and Control Notes Contents 1. 2. Principles of designing Ergonomics and Anthropometrics 3. Project Management 4. IP 5. Standards 6. Materials 7. Smart Materials 8. Composites 9. Modern manufacturing 10. Sustainable Design Principles of Designing “Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.” Einstein Principles of Designing ``Scientists investigate that which already is; Engineers create that which has never been.'' Einstein Principles of Designing Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated. Paul Rand, 1997 Principles of Designing Design is directed toward human beings. To design is to solve human problems by identifying them and executing the best solution. Ivan Chermayeff Name 5 designers • • • • • 1 2 3 4 5 Principles of designing Why Design Anything? What is the point of it all? Maslow’s Needs • Every successful product solves a need • Maslow defined a hierarchy of needs • You MUST innovate you products to solve a perceived need • Otherwise what is the point? Maslow’s Needs • Health FOOD sleep • A basic fundamental need • The others will not even become a need unless you have the basics Maslow’s Needs • Shelter • Safety • A basic need once you are fed • You need to feel safe • Such products as: alarms, clothes, buildings, locks and so on Maslow’s Needs • Belonging needs • introduce our tribal nature. If we are helpful and kind to others they will want us as friends. • Products that maintain this: mobile phones, fashion, music Maslow’s Needs • Esteem needs are for a higher position within a group. If people respect us, we have greater power. • A demonstration of how clever we are, what we own Maslow’s Needs • Self actualisation needs are to 'become what we are capable of becoming', which would our greatest achievement. • Creative, thoughtful, expressive, valued Maslow’s Needs • A product you design will satisfy a need within this hierarchy • Two further needs – To understand – To appreciate beauty Research Strategies • • • • • • Product Analysis Reverse Engineering Market research Primary and secondary research materials Problem abstraction Mood/Lifestyle Boards Research Strategies • • • • • • • • Product Analysis Break down ACCESS FM Disassemble Evaluate Study Learn Ultimately improve Research Strategies • • • • Reverse Engineer Copy Find out how it works Working backwards Research Strategies • Market research – Brand equity research how favorably do consumers view the brand? – Concept testing - to test the acceptance of a concept by target consumers – Customer satisfaction studies - exit interviews or surveys that determine a customer's level of satisfaction with the quality of the transaction Research Strategies • Market research – Demand estimation - to determine the approximate level of demand for the product – Distribution channel audits - to assess distributors’ and retailers’ attitudes toward a product, brand, or company – Positioning research how does the target market see the brand relative to competitors? - what does the brand stand for? Research Strategies • Market research – Price elasticity testing - to determine how sensitive customers are to price changes – Segmentation research to determine the demographic, psychographic, and behavioural characteristics of potential buyers – Online panel - a group of individual who accepted to respond to marketing research online Research Strategies • Market research – Store audit - to measure the sales of a product or product line at a statistically selected store sample in order to determine market share, or to determine whether a retail store provides adequate service Problem Solving Strategies • • • • • • Analogy Collective notebook Morphology Six thinking hats Lateral Thinking Mood/lifestyle boards Problem Solving Strategies • Mood boards • Visual design • Shape, form and aesthetic • Creates a mood for design Problem Solving Strategies • Life style – the clients life style • The clients everyday products • Inspirational Problem Solving Strategies • • • • Lateral Thinking Outside the box Consider the daft Suspend criticism • Draw 4 straight lines through each dot without taking your pen off the paper Problem Solving Strategies • Lateral Thinking • Means Problem Solving Strategies • Six thinking hats • Think about the problem with a different hat on • Generates new ideas • All go into the funnel Problem Solving Strategies • Morphology • ACCESS FM • Morph the problem into 7 categories • A TABLE! Aesthetics Problem Environ ment Clients Problem Solving Strategies • • • • • • • Collective notebook All write or draw ideas Pass the book around Everyone has a go Sketch anything Brainstorming Reserve judgement Problem Solving Strategies • Analogy • Take another product and use it to influence the design of your product • Dyson used system designed to move pellets of plastic around • Aircraft carrier uses the reverse of a ski jump Problem Solving Strategies Problem Solving Strategies Principles of designing • • • • • • Problem Analysis Research Ideas Make Evaluate • PARIME Idea generation tool Principles of designing • • • • • Problem Research Ideas Make Evaluate • Innovation Spiral Principles of your designing • WJEC marking criteria – – – – – – – – – – – – – – – Designing (a) Analyse and research design situations 10 (b) Develop a specification 10 (c) Generating and developing ideas and proposals 17 (d) Detail designing 14 (e) Evaluating and decision making 12 (f) Communication / Key skills 12 Making (g) Planning for making (h) Selection and use of materials and equipment (i) Use of materials and processes (j) Accuracy in the implementation of the design solution (k) Finish of the design solution (l) Function of the design solution TOTAL 150 10 10 15 15 10 15 Principles of your designing Innovation What is INNOVATION • the act of introducing something new: something newly introduced (The American Heritage Dictionary). • the introduction of something new. (MerriamWebster Online) • a new idea, method or device. (MerriamWebster Online) • the successful exploitation of new ideas (Department of Trade and Industry, UK). • change that creates a new dimension of performance Peter Drucker (Hesselbein, 2002) What is INNOVATION Something NEW Engineers INNOVATE • Engineering is about innovating • Engineers come up with new ideas all the time • “Necessity is the mother of invention” • CAN YOU INNOVATE? Engineers INNOVATE • An important distinction is normally made between invention and innovation. • Invention is the first occurrence of an idea for a new product or process, while • innovation is the first attempt to carry it out into practice • (Fagerberg, 2004: 4) Engineers INNOVATE • Product innovation – involves the introduction of a new good or service that is new or substantially improved. This might include improvements in functional characteristics, technical abilities, ease of use, or any other dimension. Engineers INNOVATE • Key concepts in innovation – – – – – Invention Design Product champion Entrepreneur Innovation • Key concepts in innovation – – – – – Radical innovation Incremental innovation Dominant design Process innovation Diffusion Key Concepts • Invention – A novel idea that has been transformed into reality given physical form such as a description, sketch model, conveying the essential principles of the product, process or system • Design – Specific plans, drawings and instructions to enable the manufacture of the products, processes or systems Key Concepts • Product Champion – An individual or group committed to the development of a certain product or process, prepared to champion it against all others [Dyson and Bayliss] • Entrepreneur – An individual or group committed to the development of a certain product or process, and prepared to provide or persuade others to provide the financial backing to turn the invention into an innovation Key Concepts • Innovation – A novel product, process or system at the point of first commercial introduction or use. • Radical Innovation – A major new step in the development of technology • Incremental Development – Technical modifications or improvements to an existing product, process or system Key Concepts • Dominant design – Which is the design that contains those implicit features which are recognised as essential by a majority of manufacturers and purchasers • Process Innovation – That is an improvement in the organisation of manufacture • Diffusion – Which is the process of adoption of an innovation into increasingly widespread use in the market. Key Concepts • Dominant design – Which is the design that contains those implicit features which are recognised as essential by a majority of manufacturers and purchasers • Process Innovation – That is an improvement in the organisation of manufacture • Diffusion – Which is the process of adoption of an innovation into increasingly widespread use in the market. Six key components • What do you think it takes to turn an invention into an innovation? • NEED or DEMAND • IDEA • TECHNOLOGY • MONEY or RESOURCES • DETERMINATION • SOCIO-ECONOMIC CONTEXT INNOVATE “ Why should companies be led by accountants, lawyers and salesmen? Empowering engineers means that i Team leaders provide nspiration, not just balance sheets.” James Dyson Innovative products and materials
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