BACHELOR OF SCIENCE IN BUSINESS ADMINISTRATION AND INTERNATIONAL MANAGEMENT Zynga Poker: from play money to real money poker platform. Forthcoming challenges analysis and suggestions for future development strategy. Student: Anton Smirnov (exam nr. 288161) Supervisor: Michael Lindberg Aarhus University Business and Social Sciences 2012-05-01 Abstract. Zynga Poker is the most popular online poker application in the world. Every day more than 7 million players compete with each other for play money at Zynga poker tables. With such popularity and rapidly growing market, Zynga now has an excellent opportunity to switch to real money games, having a potential for high returns and remaining one of the best known companies in poker business. This thesis aims to examine the possible transition of Zynga Poker into the real money poker platform and identify the most important problem areas, which company has at the moment. The primary goal of the research is to outline objectives and propose strategies that will help to overcome the challenges and problems arising along the evolution. As the outcome of this work, Zynga managers should receive the most relevant information regarding the online poker industry and the basis for further development of more advanced strategies. Key words: online poker industry, online gambling, Zynga, Zynga Poker, strategy development, strategic analysis. Number of characters (excl. blanks). Text: 91380 Tables, graphs, figures: 7200 In total: 98580 (44 pages). Table of contents. 1. Introduction. ........................................................................................................................................ 1 1.1 Problem Statement. ............................................................................................................................ 2 1.2 Methods. ........................................................................................................................................... 4 1.3 Assumptions and Delimitations. ............................................................................................................ 4 1.4 Structure. ........................................................................................................................................... 5 1.5 Definitions. ......................................................................................................................................... 6 1.6 Literature and Sources. ........................................................................................................................ 7 1.7 Background of the author. .................................................................................................................... 7 2. Brief history of Zynga. ........................................................................................................................... 8 2.1 Overview of Zynga Poker. ....................................................................................................................10 3. Online poker industry overview. ...........................................................................................................11 3.1 Description of contemporary online poker sites. ....................................................................................11 3.1.1 Revenue sources. .........................................................................................................................11 3.1.2 Offered services. ..........................................................................................................................12 3.1.3 Reward programs.........................................................................................................................13 3.1.4 Site security.................................................................................................................................14 3.1.5 Prevention of excessive gambling...................................................................................................14 3.2 Legal aspects. ....................................................................................................................................15 3.2.1 Regulation in Europe. ...................................................................................................................15 3.2.2 Regulation in USA. .......................................................................................................................16 3.3 Current trends in the industry. .............................................................................................................17 3.4 Major operators on the market. ...........................................................................................................18 4. Prescriptive approach. .........................................................................................................................20 5. External strategic analysis. ...................................................................................................................21 5.1 Environmental basic factors. ............................................................................................................21 5.2 The Degree of Turbulence................................................................................................................22 5.3 PEST..............................................................................................................................................24 5.3.1 Political factors.........................................................................................................................24 5.3.2 Economic factors. .....................................................................................................................25 5.3.3 Socio-cultural factors. ...............................................................................................................25 5.3.4 Technological factors. ...............................................................................................................26 5.3.5 PEST Conclusion. ......................................................................................................................27 5.4 Porter’s Five Forces. ........................................................................................................................27 5.4.1 The threat of potential new entrants. .........................................................................................27 5.4.2 The bargaining power of suppliers. .............................................................................................28 5.4.3 The bargaining power of buyers. ................................................................................................28 5.4.4 The threat of substitutes. ..........................................................................................................29 5.4.5 The extent of competitive rivalry. ...............................................................................................29 5.4.6 Conclusion on the Five Forces analysis. .......................................................................................30 6. Internal strategic analysis. ....................................................................................................................30 6.1 Tangible resources. .........................................................................................................................31 6.2 Intangible resources. .......................................................................................................................31 6.3 Organizational capabilities. ..............................................................................................................32 6.4 Evaluation of internal resources and capabilities. ...............................................................................33 7. SWOT analysis. ....................................................................................................................................35 7.1 Strengths. ......................................................................................................................................35 7.2 Weaknesses. ..................................................................................................................................36 7.3 Opportunities. ................................................................................................................................36 7.4 Threats. .........................................................................................................................................37 8. Mission and objectives of Zynga Poker. .................................................................................................37 8.1 Mission. ........................................................................................................................................37 8.2 Objectives. .....................................................................................................................................38 9. Strategy development..........................................................................................................................40 9.1 Strategic option #1..........................................................................................................................40 9.2 Strategic option #2..........................................................................................................................41 9.3 Strategic option #3..........................................................................................................................43 10. Conclusion. .......................................................................................................................................44 10.1 Possible criticism. .........................................................................................................................45 11. Bibliography. .....................................................................................................................................46 Appendix 1. ............................................................................................................................................51 Appendix 2. ............................................................................................................................................54 Appendix 3. ............................................................................................................................................55 Appendix 4. ............................................................................................................................................57 Appendix 5. ............................................................................................................................................57 1. Introduction. "Your success in life isn't based on your ability to simply change. It is based on your ability to change faster than your competition, customers and business." — Mark Sanborn The impressive development of the Internet in the beginning of the 21st century has had a revolutionary impact on our everyday life. The prediction voiced by Bill Gates in his essay “Shaping the Internet Age” published in December 2000, has entirely come true – “[w]e‟ve seen a lot of amazing things so far, but there is much more to come. We are only at the dawn of the Internet Age” (Gates, 2000). Nowadays, people are being more and more engaged in using the Internet possibilities as a foundation to deal with their daily tasks and needs: “(…) from simple communications, such as e-mail, chat or Twitter, to sophisticated real-time video and audio communications; from access to the press in digital format and to authoritative information sources, to blogging, (…) from accessing local government services to checking the balance of a bank account.” (International Telecommunication Union, 2011 p.121). Moreover, during the first decade of the present century, humanity has encountered with the massive transformation of communication habits by transferring the social aspects of life into the Internet space. The appearance of the social networks, specifically Facebook – the most popular networking site in the world, has played an extensive role in developing of the above named trend. Launched in February 2004, Facebook currently has more than 812 million users worldwide (www.socialbakers.com) and appears to be the largest social networking platform ever known in Internet history. As a result of this tremendous popularity of Facebook around the world, there is no wonder that an increasing number of businesses are considering Facebook as an important component of their comprehensive success on the market. Some companies are using the given social network mostly as an additional territory for conducting advertising campaigns and promoting their businesses, but other companies such as Zynga Inc., from now referred to as Zynga, are using the Facebook platform as the primary space where they actually perform their services. 1 Another substantial sphere of human‟s life, leisure time activities, was also somehow affected by the growing number of new possibilities, which Internet has started to offer. Among other traditional leisure time activities (e.g. shopping), remarkable modification concerns one of the oldest way of entertainment, namely card games. There are plenty of card games‟ variations, but in the recent time poker has become the most popular type. The well known television stations, such as ESPN or Fox Sports, are often broadcasting poker tournaments and poker shows, which always receive high television ratings (Croson, 2008). Not long ago, if you had an intention to play poker for real money, you would go to the casino or arrange home game with friends and/or co-workers, but in The Information Age a computer with an internet connection and an account on an online poker site is more than enough to fulfill your desire to play. Thus, the online poker has become very accessible and, as a consequence, extremely attractive in the past 10 years. According to Carter (2011), the industry of online poker was worth 5.2$ billion in 2010 with expectation to future grow. Putting all facts together, it is now that an excellent opportunity of making an innovative step exists: joining the online poker industry with social networking sites and, thus, transferring it to the whole new levels of growth. The gaming giant Zynga Inc, which is currently offering numerous variations of popular online games (e.g. MafiaWars, FarmVille etc.) and play money poker1 games on the Facebook platform, has a lot of potential in becoming a leading company in establishing new online poker services on the basis of social networking sites. 1.1 Problem Statement. This paper will make an effort to indicate the most important issues, which should be considered carefully by Zynga managers during the grueling modification process of their play money poker application into the real money poker platform. Although one may find that there is a lot of similarities between two industries (real money and play money poker industries), it should be more or less obvious that managing two abstract companies in these two industries will be considerably different. The distinction in management will not only be expressed in another strategic planning, 1 The explanation of this and other poker terms can be found in the section of Definitions. 2 but also in such things as Customer Relationship Management (CRM), marketing policies, reward programs etc. There are two main goals, which will be attempted to be reached during the research procedure of the given paper. The first goal is determined as to provide managers of Zynga with the complete overview of the online poker industry and additionally to supplement with the necessary information regarding the current legal aspects and trends in the industry. The second and much more significant goal is to distinguish primary business objectives and come up with a suggestion for an efficient strategy, according to which Zynga Poker application may be developed in the near future. Hence, the research question of this paper becomes such: How does the industry of online poker appear at the moment and which objectives and strategies should Zynga poker develop in order to become a successful organization on this new market? In order to simplify the research process, some supportive questions have been formulated in the introduction section and will be further investigated during the work. These questions could be separated into two main groups: online poker industry related questions and strategic analysis related questions. Online poker industry related questions: Which companies are operating on the market of real money online poker? Which legal issues should be considered and how they could affect the profitability of the whole business? What are the current trends in the industry? Strategic analysis related questions: Which strengths does Zynga Poker possess at the moment and how can they be used most effectively by the company managers? How should Zynga Poker handle its internal weaknesses? Which external opportunities should be examined and how to benefit from them in the best way? 3 Which external threats are the most serious for the company? How could the environmental forces surrounding the organization be assessed? How intensive is the competition among the platforms, offering to play poker online for real money? What are the mission and objectives of Zynga Poker as a separate business entity of Zynga? 1.2 Methods. This thesis includes a number of methods and analysis as the primary tools for answering the research questions announced in the problem statement section. For the reason that the given paper is mostly concerned about strategic issues, the methods used throughout the work are almost entirely from the area of strategic management. Moreover, the prescriptive approach to strategy development is prevailing in this work. The strategic analysis starts out with an external analysis, more specifically, with an attempt to determine the current degree of turbulence in the industry of online poker. By dint of aforesaid investigation as well as the PEST analysis, the general level of environmental scanning is done. The further description of industry has been done with the help of The Porter‟s 5 Forces model. The main focus of internal strategic analysis has been put on the identification of Zynga Poker‟s resources and capabilities and their further evaluation against the VRIO framework. The SWOT analysis is used in this work with the purpose to combine findings from internal (strengths and weaknesses) and external (opportunities and threats) analysis, and, therefore, to evaluate Zynga‟s current strategic position. As soon as the work with whole above named analysis will be accomplished, the new mission and objectives of Zynga Poker are to be established and, on this basis, the ideas for future development strategies will be determined and presented. 1.3 Assumptions and Delimitations. The section of delimitations and assumptions has been created with an aim of putting a reasonable limit to the analysis and preventing unconstitutional generalizations, which may occur in the work. 4 The whole paper is based on the principal assumption that Zynga will finally make an actual transformation to real money online poker. To the date of writing the given thesis, Zynga has not made any official press releases, which would be stating an intention to make a switch to the real money games. Despite this fact, the author will b uild up a discussion in a way as if the previously mentioned transformation has already been announced by the company and now it is making the very first steps in the whole process of modification and strategy development. Furthermore, any debates concerning whether Zynga Poker should be modified or not will be entirely abolished in this work, and this fact implies that such topic as attractiveness of the new market will not be discussed. The author assumes that transformation process will be executed on the basis of current software being possessed by Zynga Poker, meaning that joint ventures with leading operators, as an example, might still be considered as the part of future development strategy. Moreover, all resources and capabilities of Zynga will be considered in strategic analysis as potential resources and capabilities of Zynga Poker. One part of strategic analysis, the development of organization‟s vision for the future, will be excluded from the given thesis, because the author assumes that short-term needs are prevailing for the company at the moment. The main focus of this research paper will be concentrated on the analysis of online poker services exclusively, and not on any other gambling activities such as video poker, which might mistakenly be assumed to mean the same thing. Thus, the situation where players compete against operators (casinos) and not against each other will be disregarded in this work. Lastly, some methods, which are used in the given thesis, are not discussed by the author in detail, since a certain degree of beforehand knowledge is assumed. 1.4 Structure. The following section will briefly introduce the overall structure of the given thesis. The paper starts with the introduction of the research problem and definition of the research questions. After this, it is divided into two major parts, where the first part aims to present an insight 5 into the history of Zynga followed by a short description of how Zynga Poker operates. Moreover, it provides information regarding the online poker industry (legal aspects, current trends, major operators) and briefly illustrates the revenue sources, offered services, reward programs, security and responsible gambling policies of contemporary poker sites. The second part of the report is entirely devoted to the strategic analysis and development of mission, objectives and strategic options for Zynga Poker. At the beginning of the section, the readers can get acquainted with the prescriptive approach to strategic management and also find out which parts of the strategic process will be explored in this thesis. The findings of the whole strategic analysis are summed up in the SWOT analysis, which should be regarded as the base point in the formulation of strategic options available to the Zynga Poker. After available strategic options are developed and presented, a short conclusion followed by critique section is presented. 1.5 Definitions. Since the topic of this paper is strongly correlated with the game of poker, the author finds it necessary to provide subject related terminology in the section of definitions. Thus, an attempt to remove all the associated ambiguity from the given work is made. The below definitions are given without any reference, because they represent common knowledge amongst the poker players. Play money poker – the variation of poker, where players can win/loose solely virtual money. Rake – compensation received by the poker site for providing poker game services. Hand – the best combination of cards constructed by the player. O ften used with another meaning: one round of play, which is starting with dealing the cards to players and ends when the winner(s) is (are) determined. Cash games (ring games) – poker games where players are competing for real money in each particular hand. Players are able to leave and enter the game at any moment. Poker tournament – a variation of poker game, where players bring in fixed amount of money before the event begins and receive equal number of tournament chips in exchange. During the competition, participants are trying to eliminate each other by winning his/her chips. At the end of the tournament, prize pool is divided amongst all players, in accordance with their place. 6 Sit and Go tournament - type of poker tournament with no predetermined starting time. When a necessary number of players have registered, the game begins. Shootout – a special type of poker tournament, which consists of few rounds. In order to continue the competition, player should eliminate all other players on his table. The winners of the first round form new tables again and tournament continues in this way until eventually the final table is made and the final winner is determined. Rush Poker and Zoom Poker – new format of poker games, which was developed with a goal to speed up traditional poker games. The given format implies that player is immediately transferred to another table (same game, same stake) to participate in new hand, as soon as previous hand is folded. Affiliate - person or organization engaged in attracting new players to the poker sites for a portion of future profits coming from that particular player. 1.6 Literature and Sources. The information used in this report has been obtained from the scientific books and articles, trustworthy internet sources and reliable databases. Additionally, the substantial part of the data concerning Zynga has been taken from the prospectus, which was issued by the company few weeks before its initial public offering in December 2011. Due to the lack of academic researches and articles in the field of online poker industry, appreciable amount of information has been taken from news and articles appearing on the websites related to the poker world. Nevertheless, the writer did everything in his power to prevent unverified information from appearing in this paper. 1.7 Background of the author. The author of this thesis is a professional online poker player, having three years of experience behind his back in the given field. The desire to write the thesis on this unconventional topic was 7 mainly dictated by the important events 2 , which have recently taken place and had a negative impact on the online poker industry. Therefore, in addition to analyzing and solving the problem within the business administration, the author has a huge vested interest in evaluating the consequences of the arrival of new giant company to the industry. Part 1: Zynga, Zynga Poker and Insight into the Online Poker Industry. 2. Brief history of Zynga. On April 19th 2007 Mark Pincus, a four-time entrepreneur, starts a company called Presidio Media, which later will be renamed to Zynga. The underlying idea at the moment of company foundation was that “… play- like search, share and shop – would become the core activities on the Internet.” (Zynga Registration Statement, 2011 p.1). The bet was absolutely right and now the company has become the world‟s leading social game developer with $1.5 billion in cumulative revenue and more than $2.0 billion in cumulative bookings since the launch of the organization. The most obvious way to evaluate the tremendous success of Zynga is to compare the number of their daily active users (DAU) and monthly active users (MAU) with the same parameters related to the competing companies in the industry. On the basis of the statistics gathered by AppData, as of September 30, 2011, Zynga has as much MAUs as eight competing social game developers combined. Moreover, games produced by Zynga have attracted more DAUs than the games developed by 14 biggest competitors all together (Zynga Registration Statement, 2011). Hence, all these numbers suggest that to date Zynga has an overwhelming domination on the social game market, which has been achieved due to the excellent vision and direction of its CEO. At the beginning, the company was developing ad-based social games on MySpace and its early revenue came from there. Later on, when Facebook has opened its applications programming 2 The two important events are “Black Friday” and the license suspension of the Full Tilt Poker. These events will be inspected in detail later in the work. 8 interface for external developers, Pincus has decided to move his company there, making a bet on the Facebook win in the future. The very first game on the new platform was Texas Hold „Em Poker, later called Zynga Poker, which was released in September 2007. This game was chosen to be a “firstborn”, since “… it was simple and it was a universal game that enabled friends to plan a “poker night” with each other no matter if they were far apart or not.” (Takahashi, 2011). Zynga Poker became extremely popular and was making a profit, using the well established way in the industry – in-game advertisements. However, the real breakthrough happened in the March 2008, when Zynga has announced additional method to increase its revenue, namely in- game sale of virtual goods. From that moment, players could increase the number of poker chips in their account simply by paying few dollars to the game developer. From the foundation until the present time, Zynga has a “free-to-play” business model, which allows users to engage in games first, and then pay for additional in- game feature (virtual goods). The given business model was applied to every popular game, which Zynga has ever made, without any exceptions. The constant improvements in all kind of areas do not give any chance for competitors to catch up Zynga in the near future. A very few examples could be heavy investments in its own infrastructure (e.g. data centers, servers), game establishment on the basis of mobile platforms and other social networks (e.g. Google+) and massive acquisitions of smaller companies in the industry to support continuing growth of Zynga (ibid.). Moreover, the company has recently launched a website that exclusively hosts Zynga games and, therefore, has made one of the first steps to reduce the risks associated with being highly dependent on Facebook (zyngablog.typepad.com, 2012). Rumors about Zynga‟s initial public offering (IPO) started to appear in June 2009 (Eldon, 2009), but the first registration statement has been issued only by the 1st of July 2011. The 4- year-old company went public on 16th of December, offering 100 million shares priced at $10 per share. Zynga was seeking to raise $1 billion from IPO and was worth a total of $7 billion (Rushe, 2011). The IPO of Zynga was the largest since 2004, when Google Inc. has raised as much as $1.9 billion (www.cnbc.com, 2011). 9 2.1 Overview of Zynga Poker. The data from www.appdata.com for April 2012 suggests that there are more than 7 million DAUs and approximately 36 million MAUs play on Zynga Poker. As it was mentioned earlier in the text, Zynga is following a free-to-play business model, which implies that its application, Zynga Poker, is earning profit only by selling additional in- game features, such as poker chips and casino gold. Basically, there are two options of how player can spend one‟s chips or gold in this application: the person can participate in the offered games at Zynga Poker or buy different items in the gift shop. The possibility to convert virtual goods back in the real money is not available at Zynga Poker. The price list for poker chips and casino gold, as well as some examples of items in the Gift Shop can be found in the Appendix 1. Currently Zynga Poker provides an opportunity to play only one type of poker game, which is called Texas Hold‟em, more commonly, Hold‟em. Hold‟em is presented in few variations: individuals can choose between participating in cash games, where they compete for virtual money, or registering in Sit and Go and Shootout tournaments. While playing hands on the cash tables or competing in the tournaments with other people, players are earning experience points and increase their total ingame experience level. Along with the level increase, more sophisticated gifts are becoming available in the Gift Shop. To boost users‟ motivation to play poker, there is a rating list located at the bottom of the lobby, where a list of player‟s friends is formed in accordance with the amount of poker chips owned by them at the moment. Temptation to have more chips than any of your friends at Facebook is the main driving force here, which is dictating the players‟ competitive behavior and their wish to stay longer at the game. Terms and conditions of Zynga Poker do not require individuals to be at least 18-years-old in order to participate in poker activity. Moreover, players are not obliged to register any other additional accounts, apart from their Facebook account, to enter into the poker games. Last important point in relation to existing software of Zynga Poker is that it does not allow playing more than on one table simultaneously, so the players are forced to choose between two disciplines – tournament and ring game, and game format – up to 5 or 9 persons seating at a table. 10 3. Online poker industry overview. Not without a reason an online poker has become the most attractive gambling activity nowadays. The unique factor making the game of poker so popular amongst other gambling products (i.e. roulette, slots machine and blackjack) is the involvement of skill – the better you play, the more money you will win in the long run. At the beginning of your poker career, it is really hard to believe that anything but luck is responsible for defining the winner of the hand. However, as a game of skill, poker has inspired many well known and influential academics, such as John Nash, Von Neumann and Oskar Morgenstern, to create their famous works and researches (Croson, 2008). It is worth noting that Sklansky and Schoonmaker (2007) are also taking up the position that poker develops a lot of skills and personal qualities, such as logical thinking, math skills, discipline, patience etc. The recent success of poker can be credited to two boundless technologies, namely TV and Internet. Through the aid of these technologies, “…the game has assumed its rightful place as a seriously fun, intellectually challenging, and fundamentally social activity.” (McDonald, 2004) 3.1 Description of contemporary online poker sites. To clarify how poker sites are earning their revenue, and, accordingly, supply the reader with information about how Zynga Poker should look like in the future as a real money site, it is necessary to describe a business model of contemporary poker sites. Many operators have more or less similar system of conducting the poker business and gaining their profits, therefore it is not essential to choose and examine any specific company in the industry. In the next sections there will be taken a closer look into integral components of online poker business, such as the revenue sources of poker rooms, services offered, reward programs and site security. 3.1.1 Revenue sources. As it was mentioned earlier in the work, poker players are not competing against poker sites. The main purpose of the game is represented in winning money from opponents. In this case, a rather obvious question comes to mind: how are poker rooms earning their profits? The answer to this question is fairly simple – companies receive compensation for hosting the games. Usually, in the cash games the rake is 1-5 percent of the total pot, depending on the stakes and number of players in 11 the hand. The maximum amount taken by house from the pot never exceeds 5 dollars. Since all poker sites have different rake policies, players are also charged differently across major rooms. Table 1 represents the calculation of average amount of rake to be paid when playing 100 hands at any given stake and at 8 given poker sites. For instance, a random player on Party Poker 3 will on average pay 6.62 dollars for playing 100 hands with other 8-9 players at stake 100NL4 Table 1: Rake analysis, No limit Hold’em (http://www.pokertableratings.com, 2012). Individuals participating in poker tournaments are usually obligated to pay an entry fee in addition to the tournament buy- in. This fee is another form of rake, which the house charges for providing the possibility to gamble in the tournament. Typically, a poker room charges up to 10 percent of the buy- in for the rake purposes, but this value may vary due to buy- in amount and tournament type. 3.1.2 Offered services. Contemporary poker rooms are able to offer a possibility to play those poker game varieties, which exist in the gambling world and are of interest amongst wide range of people. At the moment, apart 3 The name of popular poker room. The number 100 means the maximum amount of dollars, which person can take to the table. NL relates to the betting structure of the game. In this case it is No Limit Hold’em (player can put all his money at the table to the pot at any betting round). 4 12 from popular game variety Texas Hold‟em, the gamblers have an access to huge range of poker games such as Omaha, Omaha Hi/Lo, 7 Card Stud, Razz, Badugi etc. In addition, the operators are putting a lot of effort to improve traditional poker disciplines and, thus, make the playing experience even more fascinating and enjoyable. As a consequence, many new types of poker tournaments have lately appeared in the lobby of poker sites. Special attention should be given to the invention of completely new format of poker, which has been announced at the beginning of 2010, when Full Tilt Poker has introduced its great innovation – Rush Poker (Full Tilt Poker, 2010). Later on, in March 2012 PokerStars has also launched a similar format of poker called Zoom Poker (Wills, 2012). Another valuable feature of online poker rooms nowadays is the capability to play a number of games simultaneously, which in poker world is known by term “multi-tabling”. Customers may decide how many ring game tables or tournaments and at which stake they feel comfortable to play. In addition to the extensive game selection, customers have a possibility to choose between heads up tables (maximum 2 persons), and tables for up to 6 and 9 persons (full ring tables). 3.1.3 Reward programs. Like many other companies in the service sector, poker rooms are offering their customers various reward programs. The most common types of customer loyalty amongst operators are miscellaneous bonuses and partial return of paid rake, also known as rakeback. Players can receive rewards for numerous reasons, but one of the most widespread bonuses is collected by the players when they fund their poker accounts for the very first time. The amount given for bonus for the first deposit is usually the highest. From time to time, poker sites also introduce smaller bonuses as part of their promotional campaigns. Rakeback, another customer reward method in online poker industry, exists in two types : direct and indirect. The direct rakeback implies person will get some percentage of the paid rake returned by means of money transfer to his account from the poker room or third party, known as affiliate. In the case where a person receives an indirect rakeback, the partial compensation of paid rake comes to the player from in-house loyalty programs. These programs generally work in the way that individuals collect reward points for the paid rake and entry fees (e.g. 1 dollar of rake generates X reward points). Later on, players may exchange their collected points for the cash or spend them for different items in the online poker room store. 13 3.1.4 Site security. Due to the fact that companies in online poker industry provide their services only for individuals, who are of 18 years or older (different jurisdictions require different minimum legal age), the procedure of verifying the accounts of customers is a principal issue for security departments of poker rooms. The given procedure normally requires player to send his/her scanned ID and also a document (e.g. phone bill, bank statement) which proves that one‟s address is stated right. When the verification of documents is completed by the staff of the card room, person may use all services presented on the site (williamhill- lang.custhelp.com, 2011), (secure.partyaccount.com, 2011). The industry of online poker is attractive not only for fans of card games, but, unfortunately, also for people involved in the criminal activities on the Internet (McMullan & Rege, 2010). For this reason, in order to protect users‟ accounts, some operators offer security keys/tokens as an additional security measure. Even though this intention does not eliminate all the risks, it still can significantly reduce the likelihood of cracking user‟s account. (www.pokerstars.dk, 2012) (www.fulltiltpoker.com, 2012). Amongst the poker room customers, fairness of the games is becoming the most discussed and exhilarating problem. A large number of studies confirm this trend and, therefore, force companies to become as transparent as possible in relation to the given issue (McMullan & Rege, 2010). Each poker room is trying to position itself as a company representing honest and trustworthy services, so the section where one can find necessary information regarding personal data security and integrity of games is an essential part for the web sites of all companies on the market. 3.1.5 Prevention of excessive gambling. The obligatory requirement of online poker regulators is formulated in such way that companies should offer help for those players, who may not have enough control over their behavior and emotional state while playing online poker games (http://www.gamblingcontrol.org, 2012). The assistance is expressed by different means: customer has a possibility to use a self- exclusion feature, which will not allow him/her playing any games for the chosen period of time; or one can restrict his own deposit limits. In addition to that, poker rooms provide information concerning the gambling 14 problems and also links to the web sites of specialized organizations, where customers can receive more detailed consultation on the matter. 3.2 Legal aspects. One of the most acute problems for the online poker industry is the partial or complete absence of regulation. So far many countries have not yet decided on the legal status of online poker and other gambling activities within their borders. This uncertainty imposes additional complexity in the management of a poker company. The next part of the paper provides a brief review of the existing laws on the major markets - Europe and the United States, as well as sheds the light on two important, law-related events – Black Friday and the license suspension of the Full Tilt Poker. 3.2.1 Regulation in Europe. In order not to destroy the integrity of the work, Table 2 with a list of the countries in which the regulation has occurred or is in the process of development, has been removed to the Appendix 3. Thus, European countries, which are not specified in the Table 2, have not made an attempt to regulate the industry. To supplement the information in the table, it is necessary to designate some important aspects of regulation. First of all, “[e]ach [regulated] market has its own … player protection requirements, security and data protection policies and game restriction peculiarities.” (Jones, 2012). For example, according to a new regulation of online poker in Denmark, every Danish resident, who uses the services of online poker rooms, is obligated to use additional identification service called NemID (www.pokerstars.dk, 2012a). Secondly, the difference in regulation amongst the European countries is expressed in the market availability for foreign players. At the present moment, regulated markets of online poker in the Europe exist in two types: isolations (domestic sites only, no international players) and open markets (licensed companies, shared player pool and liquidity). Back in 2009, Italy was the first country to adopt regulations, which required a separated Italian-only player pool (Jones, 2011). Later on, France has also decided to implement an isolated regime to regulate its market. In the near future, 15 Spain may also moderate its market in the same way as Italy and France, with an only exception that foreign players will be able to register on Spanish poker sites (Guill, 2011). Other European countries have maintained an open market regime. Last important issue concerning regulation in the Europe relates solely to the European Union (EU) area. Several Member States of the EU, namely Greece, Belgium and Germany, have developed regulations which are not completely consistent with the EU law. For example, Belgium has adopted a law which requires poker sites to be backed by land-based casino in Belgium. Many operators believe that the given law contradicts to the Article 49 EC (European Community law) – freedom to provide cross-border services and, therefore, they expect the European Commission to take some actions regarding the harmonization of the gambling law in the EU (http://ec.europa.eu, 2008). 3.2.2 Regulation in USA. Prior to the moment of the first attempts to regulate market in the United States, the industry of online poker, along with other kinds of online gambling, was in "free floating" mode. The main reason for this was the old legislation, namely the 45-year-old federal Wire Act, according to which all interstate gambling was illegal. Due to the fact that the law “… was written with telephone, not Internet, lines in mind” (Miller & Washington, 2011, p.228), offshore poker companies were not afraid to provide their services on U.S. territory. The situation was constant up to September 2006, when the U.S. Congress has approved The Unlawful Internet Gambling and Enforcement Act (UIGEA) as an addition to the Safe Ports Act. The new law required banks to fully suspend the processing of any payments between online gambling operators and their customers. Despite the UIGEA, some companies continued to operate on the U.S. poker market. Among these companies were Poker Stars, Full Tilt Poker and Absolute Poker, which subsequently on 15th of April 2011 were charged by the U.S. Attorney‟s office with bank fraud and illegal gambling. In the online gambling world, the given event is also known by the name Black Friday. As a result of the Department of Justice‟s actions, the American players were not allowed to play poker at above named sites anymore, and their funds were frozen. Subsequent agreement between government and three charged companies allowed players to withdraw their money from accounts, but unfortunately, Full Tilt Poker, the second largest poker room on the market at that time, had some serious troubles with financial liquidity, which became even more significant after the Black Friday (PwC, 2011). After a subsequent series of events, on 29th of June, two and half months since the Black Friday, 16 Full Tilt Poker‟s gaming license has been suspended by Alderney Gambling Control Commission (AGCC). From that point, poker room was not able to register a new customer, receive any new deposits or process the withdrawal of money, and host any poker game (Katz, 2011). At the end of March 2012, the player funds are still frozen and the future payback is a big open question for accidental “creditors” of Full Tilt Poker. According to data provided by The Poker Players Alliance, approximately 10 million American are engaged in online poker for real money. Moreover, if online poker will be finally regulated in U.S., it is estimated that around $3.3 billion might be added to federal revenues and $1 billion in state tax revenue. (Miller & Washington, 2011). Combining all the facts together, the poker is undoubtedly attractive for both the government and poker rooms as a legal and taxable adult entertainment. In its latest report “Global Gaming Outlook” (2011), PwC has distinguished 3 main obstacles on the way to legalization: contradictions on the state level, the existence of opposition to which online gambling is a social evil, and problem to put regulation onto the federal level. Nevertheless, a lot of expectations are associated with year 2012, which should bring a significant progress in development of online poker regulations. 3.3 Current trends in the industry. It is necessary to highlight three current trends in the online poker industry. First trend could be easily retrieved by the reader from the previous section – online poker is becoming more and more regulated all over the world. Even though, the transition to the regulated markets imposes additional compliance costs and gaming taxes, companies in the industry should consider this trend rather positive than negative for two reasons. Firstly, the regulation of online poker eventually leads to the positioning of it as a normal and legitimate form of public entertainment. Second ly, customers will feel much safer while playing poker when the legal status of this game is defined in their country. The emergence of the second trend is dictated by a massive distribution and evolution of the smartphones in the world. As shown by recent data, approximately 1.08 billion people have a smartphone (http://www.go-gulf.com, 2012). Hence, mobile poker is a new outstanding opportunity for poker rooms to enlarge their customer base by attracting individuals, who are looking for short term amusement. This segment includes very large numbers of people and they have the potential to 17 replace their usual activities, such as reading in the public transport or killing time in the queue, by playing poker games. Another consequence of the introduction of mobile poker is that current customers of poker sites will most likely increase their average spent time at the poker tables, which will ultimately lead to increased profits for the game providers. Many operators in the industry, namely PokerStars, Ongame Network and 888poker, have already developed and introduced mobile poker applications for both Android and Apple devices (Jones, 2012a) (www.ongame.com, 2011) (Wills, 2012a). The consolidation of social networking sites with online poker has been named another trend in the industry by PwC (2011). The poker room connected to the social networking platforms is not an extraordinary phenomenon anymore; this is already an existing concept. With the help of new features, players may share their results and performance, connect with other players, create cont ests with their friends and much more. The given idea was first realized by the Chilipoker‟s development team in 2011 and is likely to be implemented by other operators in the nearest time. 3.4 Major operators on the market. In order to describe main competitors of Zynga Poker on the online poker market, the author has made a decision to choose top three companies from the ranking made by pokerscout.com – a portal which tracks poker site traffic in the real time (cash games only). At the moment of writing (March 28th 2012), such companies as Poker Stars, Party Poker(bwin.party) and iPoker network took the top three positions in the corresponding table (see Appendix 2). It is worth mentioning that amongst these companies the accurate financial data can be retrieved exclusively for Party Poker, since it is the only public company amongst three above named. Currently, the undisputed leader on the market is the company registered under the name “Rational Entertainment Enterprises Limited” on the Isle of Man in the British Isles with a trade mark “Poker Stars”. According to Vardi (2010), the estimated annual revenue of PokerStars was $1.4 billion and around $500 million in profits. Besides its international site, which is PokerStars.com, the company has special domestic rooms for all regulated markets such as PokerStars.ee (Estonia) or PokerStars.dk (Denmark). In addition to the typical characteristics peculiar to the leaders of the market (e.g. best customer support, excellent promotions), there is one unique aspect about Poker Stars. This company has obtained the licenses in the greatest number of jurisdictions, compared with 18 the other companies in the industry (Hollreiser, 2012). According to the data retrieved from August 2011, the estimated market share size of PokerStars is 54% (http://www.pokerscout.com, 2011). Party Poker was launched in August 2001 and was one of the pioneers in the online poker industry. At the time when the United States have passed UIGEA in 2006, Party Poker has withdrawn from the online poker market in that country, and started to concentrate heavily on European market. The merger of bwin interactive Entertainment AG and PartyGaming Plc in March 2011 has lead to the formation of new gambling giant - bwin.party Digital Entertainment Plc. The latest financial statements suggest that during the 2011 year the company has earned €209.7 million in revenue from online poker (www.bwinparty.com, 2012). The iPoker network is a group of poker rooms, consisting of 33 different companies (i.e. Titan Poker, bet365, William Hill etc). All these companies are using the software created by Playtech Ltd. – the world‟s largest publicly- traded supplier of online gaming software. Due to the fact that iPoker network has almost the same market share as bwin.party, the estimated revenue of this network is supposedly close to the revenue of bwin.party. The platform provided by Playtech Ltd. allows each particular company in the network to make an individual design and look of the poker room lobby, but other emerging technical issues are solved solely by software developers. Hence, the companies are concentrating solely on the marketing and management of poker rooms. The members of this poker network are sharing players as well as tables and, therefore, increasing overall game selection for their customers. Apart from poker games, many companies of this network are offering opportunity to play wide selection of casino games (http://www.playtech.com, 2011). 19 Part 2: Strategic analysis and strategy development. 4. Prescriptive approach. Since the reader has briefly acquainted with Zynga, and received the necessary basic knowledge about online poker industry, the discussion can focus on further details associated with the related strategic issues. As mentioned in Assumptions and Delimitations section, the prescriptive approach to the strategic management development (presented in Figure 1) will be used in this paper. The discourse concerning the last two steps of the strategic process, namely choice of strategic option(s) and strategy implementation, will be excluded from this work, leaving the variety of proposed strategies a final point of this analysis. The primary reason for this choice is the fact that Zynga Poker management has more opportunities for a thorough evaluation of each offered strategic option, rather than the author of the report. Figure 1: The prescriptive approach (Lynch, 2009 p.19) 20 5. External strategic analysis. The next part of the paper will examine and evaluate the environment of Zynga Poker. The external analysis will start with the environmental basics – market definition and size, market growth and market share. To find out how the environment is changing around the Zynga Poker, the Degree of Turbulence (DOT) model will be applied on the following pages. The analysis of the general environment will be conducted with the help of PEST model. And finally, Porter‟s Five Forces analysis will be used to determine the competitive environment in the online poker industry. 5.1 Environmental basic factors. The market at which Zynga Poker will be operating could be defined as the market for real money online poker in all countries where such gambling activity is not forbidden. The data from 20092010 suggests that the size of the given market was estimated to be around 6 million active players worldwide. If we exclude currently isolated market of United States, then the market size will be approximately 4.5 million people (Fiedler & Wilcke, 2011). The research of Fiedler and Wilcke includes data only about ring game players, so the number of people participating exclusively in the tournaments is not calculated. Thus, given the rising trend in the number of players in the market, as well as the immense popularity of online poker tournaments, we can conclude that the real size of the current market is much greater than 4.5 million people. The estimated market growth for the period between 2010 and 2015 is presented in Graph 1 by H2 Gambling capital in February 2011. The forecasted compound annual growth rate (CAGR) for the market is 10.4% in the given period and the total gross gaming yield (amount waged by customers minus the total amount paid out to customers as winnings) is expected to be $6.1 billion (http://www.bwinparty.com, 2012a). Lastly, the market share of Zynga Poker in the given industry is equal to zero, since the company has just entered the market. 21 Graph 1: Non-US Projected poker Market Growth (http://www.bwinparty.com, 2012a) 5.2 The Degree of Turbulence. The essential part of the external strategic analysis is to figure out the present level of turbulence in the industry. There are two main reasons why the DOT model should be used as the starting point in any external analysis. Firstly, the scope of analytical techniques which could be used in the external analysis is becoming relatively narrow if the DOT model concludes that the forces in the environment are exceptionally turbulent. Secondly, the given analysis helps to adjust the structure of the organisation in the way that it will better cope with the changes in the environment. The level of turbulence is measured on the scale from 1 to 5, where 5 corresponds to the extremely turbulent environment and 1 to the least turbulent (Table 3). The two principal measures of surrounding external forces are changeability and predictability (Ansoff, 1990) (Lynch, 2009). 22 Table 3: Assessing the dynamics of environment (Lynch, 2009 p.19) Changeability is defined as the extent to which the environment is expected to change. The key components in measuring the changeability are complexity and novelty (familiarity of events). The first measure, complexity, includes the influence of such factors as technological, social and political complications (Lynch, 2009). In terms of complexity, Zynga Poker environment is affected by global economic (number 5 on scale) factors, because the company will be presented all over the world and strongly dependent on the development of internet technologies as well as political decisions. The number of completely new situations for the organization is expressed by the second measure – novelty. As functioning poker room, Zynga Poker will rarely meet with incomprehensible situations, so it should be familiar with the events (1). Some radical changes in the technology may still affect the organization, but the conditions of the industry require each company to have an ability to follow all the latest technological improvements. The second measure of the external forces is predictability – the degree with which the changes in the environment can be forecasted. It can be further decomposed into two elements: the rapidity of change of the environment (from slow to fast) and visibility of the future, which implies how accessible and beneficial the information regarding the future is (ibid). The rapidy of change in Zynga Poker‟s environment is estimated to be between slower than response and comparable to response (2). For example, the adjustments in one of the core drivers of poker prevalence, GDP per capita, will probably have an effect on total number of people playing poker in the relatively long run (slower than response). On the other hand, regulatory sanctions which ban the online poker on any territory, will lead to immidiate effect of losing whole customer base in that particular region (comparable to response). If we disregard such extreme events as Black Friday, which will mo st 23 likely not happen ever again, the overall picture of the future in the industry is forecastble (2). For instance, it is not complicated for poker room management to track the regulatory developments regarding online poker across the world, and, thus, readjust the company‟s strategy. To find out the result of the DOT analysis, it is necessary to calculate the mean value. In our case, the mean is equal to 2.5 5 and, therefore, the environment has a medium level of turbulence. That implies environment can be characterized as something between Expanding and Changing. Thus, Zynga Poker must take such strategic position, where it can make necessary corrections in the strategy very smoothly, but at the same time it could also carefully monitor the changes in the environment. 5.3 PEST. The purpose of the given analysis is to identify the macro environmental factors, which Zynga Poker should take into consideration, when developing its strategies. The PEST analysis consists of Political-, Economical-, Socio-cultural- and Technological factors. Since the prescriptive approach is used in strategic process in this work, it is possible to implement PEST checklist for forecasting the future in the industry. The given predictions could be further used in strategic process with some certainty, because the level of turbulence in the industry is relatively low (Lynch, 2009). 5.3.1 Political factors. The regulation of online poker was the main concern for politicians in the past, still is in the present days, and with high probability will continue to be in the near future. The trend towards legalization was presented and described previously in the paper, but this part of the text will be focused on motivation behind the regulatory process. The most obvious reason for regulating and licensing the online poker is possibility to use it as supplementary source of tax revenues for governments. The important point in establishing tax regimes is to balance tax receipts and market growth. Good example of disappointing market regulation could be taken from France. Due to the lack of previous experience in this field, French government has imposed taxes both on operators and individual poker players. This resulted in 5 Mean value: ( 5+1+2+2)/4 =2.5 24 market stagnation and low levels of profitability for operators. It is expected that in the future governments will tend to adopt more liberal regulations, which imply the taxation only o n operators. However there is also a possibility that some countries will implement French taxation scheme, but with the goal to lower the attractiveness of the whole industry of online gambling, since it may contradict the cultural and social norms in the given country (PwC, 2011). 5.3.2 Economic factors. As it was noted earlier in the work, the research made by Fiedler and Wilcke (2011) has proved that prevalence of online poker in particular region is correlated with the levels of economical indicators, such as GDP per capita, in that area. Thus, we can conclude that the growth of the online poker industry is directly interconnected with the growth of world GDP. However, during the recession period in 2008, when world GDP has declined by 2.6%, the industry of online gambling was not seriously affected and it has continued to grow steadily (see Figure 2 in Appendix 4) (IMF, 2009). The main reason for this may be that online poker was just gaining popularity at that moment and people‟s interest in this game was enormous. All in all, we can assume that when the popularity will start to play less important role in the development of online poker, the future growth of the industry will be more or less correlated with the world GDP growth, which is expected to be 2.6% in 2012 and 3.2% in 2013 (UN, 2011). 5.3.3 Socio-cultural factors. It is quite obvious that in the beginning of the development of online poker, it, as another form of gambling entertainment, has earned a negative attitude amongst conservative people all over the world. If for Americans this game was a part of their culture since 19th century, then for people in other countries this intellectual game has became popular not long ago and, thereby, there were many wrong stereotypes regarding it (McDonald, 2004). Poker rooms have also contributed to spreading incorrect perceptions about poker, by attracting new player with notorious advertising slogans, such as “deposit $XXX and have a chance to win $XXXXXX”. Nevertheless, in the recent time a lot of poker sites have started to organize special poker schools, where beginners can learn the basics of strategy and improve their understanding of the game with the help of educational videos and articles. Thus, it is possible that in the near future there will be a positive shift in the 25 perception of online poker amongst the masses, since poker will be positioned first and foremost as the game of skill. At all times, communication between people at the poker table has been an important part of the game, because a good atmosphere at the table is the reason why some people return to the tables again and again. Unfortunately, the online poker in the form in which it now exists is not able to provide proper communication between poker players. Communication by means of the chat is not very convenient for the players, so it is expected that in the future customers will demand better solutions to problems associated with exchange of information between players at the poker tables. Most likely, social networks (e.g. Facebook, Google+) will also play an important role in improving the atmosphere at the tables by implanting special features and applications into the poker software. 5.3.4 Technological factors. Technological factors affect the online poker industry in few different ways. First of all, the growing spread of the internet around the world is influencing the industry in positive way – an increasing number of people will be able to put online poker in the list of their hobbies, or use it as a new source of personal income. According to the book “Internet User Forecast by Country” (2010), in the period between years 2010 and 2015 the number of Internet users worldwide is expected to grow by less than 8% in each year. However, in numerical values this corresponds to growth from 2 billion Internet users in 2010 to 2.89 billion users in 2015. Thus, the base of potential customers of the industry will increase by nearly one-third. Another technological factor that tremendously influences industry and forcing the companies to be in tension is a wide penetration of smartphones and tablets across the globe. From the one side, the given situation should be pleasant for the companies within industry, because the consumption of the services should increase significantly. But from the other side, the poker rooms should put a lot of effort to cope with explosive development of technologies and, at the same, deliver high quality service through the mobile channels. The emergence of new types of Internet networks, which will be five times faster than current 3G networks, as well as the increasing prevalence of public Wi-Fi hotspots will collectively contribute to the better environment for mobile gambling (www.bwinparty.com, 2012b p.8). 26 5.3.5 PEST Conclusion. Overall, the PEST analysis has shown external factors that influencing the online poker industry are mostly of positive nature and can potentially lead to the growth of the market in the future. However, above listed factors also demand from the companies to develop and further implement a lot of innovative ideas. Therefore, the future success of Zynga Poker will largely depend on its capability to cope with technological evolution within the industry. The author personally believes that in the future when the regulation process all over the world will be concluded and the social networking sites will merge with online poker platforms, the industry growth will start to slowdown and correspond to the growth of other gambling activities (both online and offline). It is important to note that a lot of relatively small issues were not covered in the analysis, because the goal was to present factors that have the greatest impact on the company environment and, thus, the further development of the company. 5.4 Porter’s Five Forces. Porter‟s Five Forces analysis will be applied in the following section with the goa l to define the attractiveness of the online poker industry. Generally, the given model examines five basic forces that have an influence on the organization within the industry and, therefore, consists of five individual parts: the threat of potential new entrants, the bargaining power of suppliers, the bargaining power of buyers, the threat of substitutes and the extent of competitive rivalry. This model will help Zynga Poker to develop strategies that will match the external opportunities and, at the same time, protect the organization against the competition and other threats (Porter, 2008) (Lynch, 2009). 5.4.1 The threat of potential new entrants. The entry barriers to online poker industry are relatively low and this is facilitated by one considerable factor. The poker networks, such as iPoker and Ongame, provide an opportunity for new companies to use their platforms (software) in order to operate on the market as independent brands. In other words, when the new companies are joining the existing poker networks, they 27 bypass the grueling and expensive procedure of development and further licensing of poker room software. In addition to all, these companies also resolve the problem of insufficient liquidity of the players at the beginning of the functioning of poker room. As a result of the foregoing, the capital requirement for starting up the company in the online poker industry notably decreases and, as a consequence, it becomes much easier for the new companies to appear on the market. 5.4.2 The bargaining power of suppliers. The suppliers of online poker market are “… online gambling software providers, credit card and debit card companies, financial institutions and countries acting as jurisdictions” (Datamonitor, 2011, p.16). Companies with the big market share, namely Poker Stars and Party Poker (also Full Tilt Poker in the past) are in the full independence from software providers, because they deal with software development and support by their selves. However, those companies, which have not made backward integration and did not make software development, are closely linked to the software manufacturers and, in this case, suppliers‟ power is relatively strong. Besides payment for the use of software (total cost between $100,000 and $300,000), poker companies should also pay royalties which ranges from 15% to 45% (ibid.). Since the number of payment service suppliers is sufficiently large and consists of 167 organizations, the supplier power in terms of payment is quiet low. Though, the existence of widespread conglomerates such as Visa and MasterCard slightly increases overall supplier power. There are 70 jurisdictions around the world in total which allow to physically setting up an Internet gambling business. Taking this into account, as well as the fact that each jurisdiction has its own taxation policies and telecommunication infrastructure, there are not many places for successful business location. Thus, the supplier power is moderate and expected to decrease even more in case of favorable legalization of online poker on the globe (ibid.). Summing up all the factors, the supplier power in the industry is moderate. 5.4.3 The bargaining power of buyers. As a consequence of global Internet penetration, there are many customers willing to play poker around the world, so this fact considerably reduces buyer power. The switching costs are generally low, but sometimes they also depend on the location of the clients. In the cases when any kind of offline gambling is prohibited on the territory close to the individual, than switching to offline poker is not possible and buyer power is extremely low. However, this is quite rare case and customers can 28 usually easily find the poker games in their local casinos. Due to the fact that buyers are able to make a backward integration by organizing their own private poker tournaments and cash games (home games), the buyer power is increasing. Another factor which increases the buyer power is similarity of services offered on the online poker market. Of course, the quality of the software as well as proposed variation of games is different from site to site, but the main aspect for the players remains the profitability of the game. Therefore, customers will often change the poker room to another, which offers better reward program, bonus, softer games etc. Overall the buyer power is moderate in the industry (ibid.). 5.4.4 The threat of substitutes. The existing substitute for online poker is obviously offline poker offered on the land-based poker rooms and casinos. The given alternative is unlikely possessing any threats to the industry and, even more, the situation might be the opposite, because online poker is much more convenient and accessible. If we take a more global perspective and consider games of skill (i.e. chess, draughts, bridge etc.) as a potential substitute for online poker, then the threat of substitution is slightly increasing, because there are online sites that offer to play chess and bridge for real money (e.g. http://www.playe4.com, http://bridgebig.com). Nevertheless, the online variations of these games are not very popular and potential threat posed by them is minimal. All in all, the threat of substitutes in the industry is low. 5.4.5 The extent of competitive rivalry. To figure out the rivalry among the existing competitors in the industry, it is necessary to examine certain aspects which were offered by Porter (2008). First of all, the absence of companies of roughly equal size and power significantly decreases the overall competition in the industry. The approximate distribution of the market shares between companies was described in the section “Major operators on the market”. The next factor which should be considered in order to determine the extent of rivalry is the growth of the industry. In our case, the market is constantly growing and this trend is forecasted to continue for at least three following years. The given fact implies that poker companies are not forced to desperately fight for the market shares and, therefore, the degree of competition falls. However, it 29 should be noted that the closure of the U.S. market had a negative effect and led to the increased competition in other markets. For the reason that the only highly specialized asset in the online poker industry, software platforms, can be rented from the poker network, the exit barriers are relatively low. This is again greatly reduces the extent of competitive rivalry in the industry. The rivalry in terms of prices is another factor, which indicates the overall degree of competition within the industry. It is not typical for the organizations on online poker market to compete with each other in the price setting, so the value of the maximum rake taken from the pot and entry fees to the tournaments are more or less similar across the industry. However, small-scale indirect price competition exists and it is expressed in different rakeback policies amongst the poker rooms. Lastly, the low degree of differentiation amongst the services in the online poker and also the absolute absence of switching costs for the customers are the factors, which make rivalry in the industry very intense. All in all, the level of the competitive rivalry in the industry is medium. 5.4.6 Conclusion on the Five Forces analysis. The executed analysis gives the possibility to assert that the industry is very attractive at the moment, since the entry barriers are relatively low and the bargaining power of suppliers and buyers is moderate. In addition to that, the threat of substitutes in the industry is sufficiently low and competitive rivalry is on the medium level, which also contributes to the higher attractiveness of the market. One more important conclusion which could be drawn from the given analysis is that companies entering to the market with their own software have more independence from suppliers and, thus, much more options for strategic planning in the long-run. 6. Internal strategic analysis. Since it is not possible to predict the exact allocation of Zynga resources into the new separate strategic entity (Zynga Poker), the internal analysis will be quite superficial and limited, so it will make a small contribution to the overall strategic analysis. To present the resources of Zynga Poker, 30 they will be divided in three different groups: tangible resources, intangible resources and organizational capabilities. After the resources and capabilities are identified and presented, they will be also tested through the aid of VRIO framework in order to determine whether they can contribute to the competitive advantage of Zynga Poker. 6.1 Tangible resources. Even though the online poker industry is highly digitalized and there is no need to have a lot of tangible resources, at the disposal of the Zynga Poker are a huge number of offices around the world. In total, there are 463 000 square feet of general office space in different countries, namely USA, Canada, India, China, Germany, Ireland, United Kingdom, Luxembourg and Japan (Zynga Registration Statement, 2011). None of these countries is considered to be a perfect place for locating the poker company, because favorable environment is missing. In other words, previously named countries have not completely decided on the legal status of online poker and their tax policies are not optimal for the poker company. From this perspective, the current location of Zynga Poker should be recognized as strategic disadvantage for the company. On the other hand, the location of offices around the world can also produce some dividends in the future, since it will be much easier for the company to demonstrate itself on the different markets. The possession of its own cloud computing infrastructure and data centers provides for Zynga Poker a great technical independence in comparison with other companies in the online poker market. Moreover, it eliminates any risks associated with sudden influx of a large number of players to the poker tables (Leinwand, 2011). 6.2 Intangible resources. The two intangible resources have the most crucial importance in the online poker industry, specifically software of poker room and the company‟s brand awareness. With respect to the brand awareness, Zynga Poker‟s brand is really popular around the world and not only amongst recreational poker players, who enjoy play money poker, but also amongst people, who are not connected with the poker world at all. The reason for that is fairly simple - the company is a part of social gaming giant Zynga. 31 Zynga Poker software, the second crucial resource of any poker company, is in rather deplorable condition. In order to determine the given fact, it is not necessary to be an expert in the software of online poker rooms. Any person, who will play for a while on the poker platforms of the leading companies after playing on Zynga Poker, will definitely conclude that the software of other companies is more convenient for the players and has much more functions. However, it should be noted that in addition to the regular software, in October 2011 the company has also introduced a mobile version of Zynga Poker. In comparison with other mobile applications for play money poker, this product has a very pleasant design, easy to use and has sufficient amount of required functions (blog.zyngapoker.com, 2011). Other intangible resources of Zynga Poker are exceptionally skilled employees, who are working in the research and development departments and who have proved their ability to deliver high quality products and designs to the gaming world. Even tough, the major part of the given workers was not directly interacting with the development of poker related software in the past; these people are still able to find innovative solutions for a Zynga Poker. Amongst the acquisitions of other companies by Zynga, it is especially important to highlight the acquisition of MarketZero team from Austin, Texas. This team is well known in online poker industry for developing popular online portals, software programs and social poker databases. The most successful and popular project of this team is web site PokerTableRatings.com, which tracks 95% of the cash game hands played on all the major online poker rooms (zyngablog.typepad.com, 2011) (www.pokertableratings.com, 2012). Therefore, the possession of such resource could significantly improve the research and development processes inside Zynga Poker. Lastly, it is important to mention a five-year strategic relationship between Zynga and Facebook, which was announced on 18th of May 2010. None of the poker companies has such a solid foundation to work with social networking sites apart from Zynga Poker. Hence, the given partnership is very important and valuable resource, which may greatly contribute to the success of the company (company.zynga.com, 2010). 6.3 Organizational capabilities. The experience in integrating its business into the social networks is one of the most important organizational capabilities of Zynga and, therefore, of Zynga Poker. On the background of 32 forecasted connection of social networking sites with online poker industry in the near future, the given ability may significantly enhance the current position of Zynga Poker on the market. The exceptional skills in managing the company could be also seen as another organizational capability of Zynga Poker. During the initial period of formation of the Zynga company, its founder and CEO, Mark Pincus, has many times demonstrated his strong leadership position and excellent entrepreneur skills (Takahashi, 2011). The presence of such a leader, who is not afraid to make unexpected decisions, greatly increases the chances of becoming one of the most successful companies in the industry. Another organizational capability which should be noted is possibility to promote real money games on Zynga Poker in other products (games) of Zynga. The use of such unique promotional channel may considerably reduce expenses in one of the most costly areas for any poker room – marketing. 6.4 Evaluation of internal resources and capabilities. The VRIO Framework, a sequential decision- making approach, is providing a route to evaluate the resources of the organization, which were identified throughout the internal analysis. The given method starts by questioning each resource or capability and asking if it is valuable for the company. If the answer to the stated question is positive, the further evaluation goes on to examine another properties of the given resource, specifically its rarity, possibility of imitation by the competitors and organizational capability to exploit it. At the end of the process of evaluation, resource or capability is categorized in one of four groups, in accordance with its competitive implications for the company: disadvantage, parity, temporary advantage and sustained advantage (Barney, 2002). The VRIO framework is illustrated in Table 4. 33 Table 4: The VRIO Framework (Lynch, 2009 p.151) The results of evaluation and subsequent separation of resources and capabilities into the groups are listed below. Competitive disadvantages: The regular software of Zynga Poker. Competitive parities: Own infrastructure and data centers. Worldwide location of offices. Temporary competitive advantages: Partnership with the Facebook. Exceptionally skilled employees in R&D department. Capability to integrate business into social networks. The mobile version of software for Zynga Poker. Sustained competitive advantages: Strong brand. Unique promotional channels. Excellent leader and experienced top management. 34 It should be noted that due to the previously mentioned reasons, the location of offices may also be seen as the competitive disadvantage for Zynga Poker. All in all, the future success of Zynga Poker in the new industry will happen as a consequence of possession, usage and support of three fundamental resources: strong brand, unique promotional channels and highly skilled management. Amongst temporary competitive advantages, it is necessary to highlight two the most important ones: partnership with the Facebook and capability to integrate business into social networks. If these advantages are handled properly, they may give a real push for a business on its starting phase. 7. SWOT analysis. The SWOT analysis is a strategic tool, which connects the findings from internal analysis (strengths and weaknesses) and external analysis (opportunities and threats) in one integral part. This tool provides a great opportunity to obtain an overall strategic situation around the investigated company and, is also a great starting point for the further development of strategic options. Depending on the part of the given analysis, bold phrases represent strengths, weaknesses, opportunities and threats of Zynga Poker. 7.1 Strengths. Even tough, Zynga Poker is separate strategic entity of Zynga; it still has inherited some strengths of its parent company. First of all, Zynga‟s high brand awareness is obviously projected on Zynga Poker too. The most important point in relation to the brand of the company lies in the fact that it is well-known not only for poker players, but also for many other people who are extensively using the Facebook and other social networks in their daily lives. The next two strengths of the company are associated with development of business in social networking sites, and they include a five-year partners hip with the Facebook and tremendous experience in integrating business into different social networks. Perhaps also worth noting the enormous financial resources which company has, since their presence greatly increases customer confidence in the company and virtually eliminates 35 the possibility of recurrence of the same situation as with the Full Tilt Poker. Absolute independence in terms of infrastructure (own data centers) is another forte of the company. This makes it possible for the Zynga Poker to try and implement a wide range of technical innovations in the near future. The great design and functionality of the mobile version of Zynga Poker is a good example of overall innovation capability of Zynga‟s employees. The ownership of large custome r base in play money poker should be also considered as strong side of the company, because eventually some players may decide to try real money games on Zynga Poker. The last thing worth mentioning regarding the company's strengths is the presence of a strong leader, Mark Pincus, who has managed to transform Zynga from the scratch into true giant of the gaming industry. 7.2 Weaknesses. Currently, the most serious disadvantage of Zynga Poker is its software for PCs, which does not allow playing more than one table and, in general, has quite limited functionality compared to other poker rooms‟ software. The next important weakness of Zynga Poker is rather narrow range of games and gaming formats, which in turn may greatly reduce the number of potential customers. Given the fact that the company is making its very first steps towards market of online poker for real money, it probably lacks experienced employees in the fields of poker room’s security and customer support. Moreover, it also implies that prope r reward programs and responsible gaming policies are not yet developed for Zynga Poker customers. Last, but not least important weakness of the company is complete absence of any licenses for the provision of services in the online gambling industry. The process of obtaining the licenses is not really complicated, but it is still very time consuming. 7.3 Opportunities. The legalization of online poker in the United States should be considered as the greatest opportunity for any company in the industry and Zynga Poker is not an exception. Prior to the closing of the US market for the operators in 2011, it accounted for 27% of the total market, which is certainly a very large part (Appendix 5). As noted earlier in the text, one of the trends in the industry at the moment is the emergence of mobile online poker. The company that will provide customers with the best software solution for the mobile poker has an outstanding 36 opportunity to significantly strengthen its position on the market of online poker. Another possibility for Zynga Poker is to connect online poker with social networking sites and make real money games more social and entertaining for their participants. 7.4 Threats. Apart from the fact that there exists the possibility of opening new legitimate markets for online poker, there is also a great threat that some countries will apply the law which either creates unfavorable environme nt for doing online poker business, or even completely ban online poker in the given jurisdiction. The likelihood of these outcomes of market regulation largely depends on the poker companies, since it is their responsibility to position online poker as intellectual game and not as another form of traditional gambling, which is in some countries treated as social evil. One of the threats coming from the external environment is financial instability in some euro zone countries and other regions as a consequence of global economical crisis. This instability may force customer to considerably decrease their spending on online poker, which in turn will lead to a decrease in revenue of poker rooms, including Zynga Poker. Once the Zynga Poker begins to offer the opportunity to play real money poker, there is a chance that the whole brand of Zynga may lose its friendly image amongst people who do not accept gambling for real money. 8. Mission and objectives of Zynga Poker. The next step in the process of strategic analysis is the development of mission and objectives of the company. Based on these two components in connection with previously performed external and internal analysis, it is possible to create appropriate strategic options for the organization. 8.1 Mission. According to Lynch (2009 p.236), “[t]he mission of an organization outlines the broad directions that it should and will follow and briefly summarises the reasoning and values that lie behind it”. In the case with Zynga Poker, the broad direction which organization might stick to is to provide opportunity to play online poker that will involve more communication between the players by the 37 means of social networking sites. The fundamental values that should always be mentioned in the mission statement of any poker company are related with the integrity of the games, security on the poker site and responsible gaming (www.bwinparty.com, 2012c), (www.pokerstars.dk, 2012b). Therefore, one of the options how the company‟s mission might look like is: We are an online poker room, which strives to make an online poker more social phenomenon by the means of social networking sites and, at the same time, to maintain such important aspects of the given business as integrity of the games, security on the poker site and responsible gambling. 8.2 Objectives. The development of objectives is the process of transformation generalizations from the mission statement into more explicit obligations of the company. The objectives are usually divided into types: financial and strategic (Lynch, 2009). Since the aim of this paper is mostly concerns strategic related issues, the financial objectives, such as earning per share, return to shareholders‟ funds and cash flow, will not be developed. Being in its infancy as a poker company, which offers real money games, it is really important for Zynga Poker to determine the market share that should be eventually achieved. There is no doubt that having such background and potential, company is likely to set itself relatively high goals. Therefore, the position of one of the market leaders as the ultimate goal is not something unexpected. In order to define the exact market share, which might be gained by Zynga Poker, it is necessary to consider the situation in the industry before the Black Friday, when Full Tilt Poker was seriously competing with PokerStars. As can be seen from the Table 5, Full Tilt Poker, second largest poker room at that time, managed to achieve almost 22% of market share. This figure, as objective for market share in the long run, is a good reference point Zynga Poker, because market leader, PokerStars, continues to strengthen its market position and, thus, will complicate the task of achieving higher figures. 38 Table 5: Market shares in the online poker industry in 2008, 2009, and 2010 (Fiedler & Wilcke, 2011 p.4) The second objective for Zynga Poker is to reach an appropriate level of software quality within one-year period after launching real money games. The achievement of decent quality of software should be reflected in the fact that the questionnaires, which have statistically valid sample of poker players, will demonstrate that Zynga Poker‟s software is placed near to the software of PokerStars and Full Tilt Poker (if it is eventually will open again) in terms of quality. Keeping in mind the industry trend towards social gaming, a nother objective should concern the innovative solutions in the area of integrating poker room‟s software into the social networking sites. During the first year of operations on the new market, Zynga Poker should provide for its customers a possibility to share the game related information (e.g. well-played hands, win of the big pot etc.) in the social networks and, thus, posses itself as “social” poker room. In order not to lose a significant portion of the market, it is important to follow the trend of the industry and develop the software for mobile devices. Bearing in mind the fact that PokerStars, Ongame network and 888poker have already introduced their mobile applications for online poker, the mobile version of Zynga Poker software should be refined for real money games as quickly as 39 possible. The mobile application have to be introduced no later than the end of 2012, otherwise the large segment of the market might be lost. The company should obtain licenses in all available jurisdictions and also closely monitor developments in the countries, where online poker will probably be regulated very soon. Special attention must be given to the U.S. market, which is the biggest potential market for Zynga Poker. The last objective for Zynga Poker is to set and maintain one of the best levels of customer satisfaction in the industry. This objective must be achieved through the improvement of poker room‟s software, reward program and customer support. The level of customer satisfaction should be monitored using the appropriate questionnaires, which compare the performance of Zynga Poker with other poker rooms. 9. Strategy development. The subsequent step in the strategic process is the provision of acceptable and executable strategies for successful development of Zynga Poker. The strategic options, which author considers appropriate for the given situation, are presented in the following section. 9.1 Strategic option #1. In order to establish one of the strategic options, it is necessary to refer to the market options matrix, which is illustrated in Figure 3. As one can see, the company has eight different ways of development in terms of market and product options. Due to the nature of the given work, five options (withdrawal, demerger, privatisation and diversification to related and unrelated markets) are immediately discarded. The option “market developme nt” should not be considered as well, because the global character of the internet implies that company will anyway cover all possible markets in the world. Therefore, Zynga Poker has left with two market options, namely market penetration and product development. One of the earlier developed objectives suggests that Zynga Poker seeks to make an innovative step and integrate poker room‟s software into the social networks. Moreover, another objective of the company is to improve the mobile version of Zynga Poker and prepare it for real money games. To accomplish two objectives mentioned before, the company should consider the product development route amongst other market options as the most 40 suitable solution for the company in this particular situation. It is important to highlight that the market penetration option is not appropriate for the present situation in the company, because the current product of Zynga Poker (poker room software) obviously does not fulfill the needs of the customers. Figure 3: Market options matrix (Lynch 2009, p.314) 9.2 Strategic option #2. As noted earlier in the text, one of the immediate objectives of the company is development of the new product – poker room with various social features. According to Lynch (2009 p.318), “… launching a new product could be done using an existing company or an acquisition, merger or joint venture with another firm”. Therefore, o ne of the alternatives of further successful development of the company is its expansion. The expansion methods, which company may consider in the strategic process, are structuralized and presented in Figure 4. In the case of Zynga Poker, the option of expansion is especially beneficial, because it may contribute to overcome problems not only in the field of product development, but also in other important areas of the given business such as customer support, poker room security, licensing etc. 41 Figure 4: Expansion method matrix (Lynch 2009, p.319) The expansion methods that may be of interest to the company are located in the lower right square of the matrix, specifically acquisition, merger and joint venture. Each of the named options must be carefully investigated by the management. The possibility of expanding the company through the acquisition of other organizations can be achieved in two different ways. First of all, Zynga Poker may consider acquiring an organization that has a large experience in support and development of poker rooms‟ software. The successful combination of newly acquired company with the current resources of organization in the same field (e.g. MarketZero team) may produce excellent results in the process of new software development. However, the application of such strategic option has one serious disadvantage – relatively long duration of the whole process. The management of the company should consider this point, since it could lead to the loss of potential position of the “social” poker giant. Another strategic option for the company is acquisition of currently operating poker room. In this case, Zynga Poker has possibility to quickly upgrade the purchased software by adding the additional features and, therefore, launch new product in fairly short period of time. Keeping in mind the large financial resources of Zynga, it might be also possible to combine two previously named acquisition options and accelerate even more the whole process of new product development. The merge r with other poker room as another option of future development strategy is also suitable for Zynga Poker. However, in reality such business agreement would be viewed as an acquisition performed by Zynga Poker rather than merger because of the following reasons: the companies 42 involved in the merger will not be of the same size (current market share of Zynga Poker is 0%) and one of the parties (other poker room) will probably be less interested in unification of two companies. In other words, the merger option in the given situation must be equated with previously named expansion option – the acquisition of currently operating poker room. The last expansion option, joint venture, implies that two companies are entering into agreement under which they intend to develop a new business entity by mutual sharing of the strengths of each party. The given partnership will allow Zynga Poker to minimize risks associated with the operating on the new market for the company, as well as to increase overall competitive advantages (The Gale Group, 2008). The joint venture might be interesting for Zynga Poker‟s partners due to the following reasons: 1) A five-year partnership of Zynga with the Facebook. 2) Well-known brand of Zynga Poker amongst recreational players. 3) Huge customer base in play money poker games. 4) Ability to integrate business into the social networks. 5) Exclusive channels for delivering the promotional messages for the customers (other Zynga‟s applications). 6) Perfect infrastructure. Consecutively, the partners can offer for Zynga Poker the most essential parts of online poker business (e.g. the software of poker room, customer support etc.) which will create the basis for future development of new poker platform. Since overwhelming dominance of PokerStars makes it virtually impossible for any poker room in the industry to significantly increase its market share, the given cooperation might be very attractive for many companies in the industry. 9.3 Strategic option #3. One short-term strategic option concerns pricing policy of Zynga Poker or, in other words, its reward program. Before proceeding directly to the proposal of strategic option, it is important to 43 determine the notion of price in the online poker industry. As it was earlier described in the paper, customers are obligated to pay some amount of rake to the house for hosting their games and, subsequently, they get back some portion paid rake in the direct or indirect way. Thus, the total price that customers are paying for the service is the difference between rake paid and rake received back through the reward program of poker room. The strategic option which might be considered by Zynga Poker at the initial phase of the business is to set very low, close to the breakeven point price levels. The given strategy will help organization to steadily increase its market share and, therefore, achieve stable liquidity of the players at the site. One cannot exclude the fact that pricing strategy might be easily imitated by other companies, but probability of this scenario is extremely small in the case of online poker industry, because major poker rooms will unlikely be reducing prices to as low as Zynga Poker, and smaller poker rooms are limited in their financial resources. In conclusion, due to the fact that Zynga has tremendous financial and own promotional channels, which could significantly reduce marketing costs for Zynga Poker, new poker room may try to apply low price strategy in order to aggressively attack market shares of competing poker companies. 10. Conclusion. The main effort of this paper was to indicate the significant aspects, which are to arise along the transformation process of Zynga Poker to the real money platform and which should be carefully considered by Zynga managers. During the course of the research, it was revealed that company has the following problem areas: the overall quality of software is low; poker room has narrow range of games and gaming formats; complete absence of reward programs, responsible gaming policies and gambling licenses; lack of employees, who have experience in the online poker industry, and, as a consequence, insufficient level of poker room security and customer support. In addition, two main goals, specified in the beginning of this paper, have been reached throughout the research procedure. The first goal has dealt exclusively with online poker industry and consisted of three central tasks: the description of the industry, presentation of current legal aspects and identification of trends in the industry. The description of the industry was carried out by using different analysis types 44 (Degree of turbulence, PEST analysis, Porter‟s five forces analysis), and by presenting three major poker companies (Poker Stars, bwin.party and iPoker network) and business model of a contemporary poker room. The absence of regulation concerning online poker in the U.S. market and juridical status of online poker in Europe are the two most important legal aspects that were presented in this thesis. Lastly, three major trends in the industry have been identified : development of mobile poker, consolidation of social networks with online poker rooms and intensified regulation of the market. The second goal was to determine the objectives for Zynga Poker and recommend appropriate strategic options that will lead the company to the successful development in the future. On the basis of strategic analysis, the following objectives were defined: the desirable market share of Zynga Poker should be around 22% in the long run, adequate improvement of the software quality, reasonable attention on obtaining all possible licenses and careful monitoring of regulation process in the world, the development and introduction of mobile version of Zynga Poker no later the 2012 and positioning the organization as a “social” poker room. Eventually, three strategic options were presented for consideration of company management. The first strategic option implies that organization may follow the path of development through the creation of a new product (“social” poker room). The expansion of the company, another strategy available for Zynga Poker, consists of several alternatives, where one is acquisition and another is joint venture. In case of acquisition, the company has two different targets to focus on – currently operating poker rooms and software development organizations. Nevertheless, in case of having their choice leaning towards joint venture, the best solution for business expansion would be having a partnership with one of the poker rooms. The last strategic option affects the pricing policy and suggests Zynga Poker to use very low price levels at the initial phase of the business. All in all, at present the company does not possess all the necessary resources for successful transition into the real money games, but Zynga managers have various strategic options to overcome the problems, which are to arise during the modification. 10.1 Possible criticism. One of the reasons for criticism of this work may be unsatisfactory representation of information regarding online poker and online poker industry. 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[Accessed 15 March 2012] zyngablog.typepad.com/zyngacom/2011/04/zynga-welcomes-the-marketzero-team.html (2011) “Zynga welcomes the MarketZero team!” May 4. [Accessed 22 April 2012] Tables, Graphs and Figures: Table 1 http://www.pokertableratings.com/poker-rake-analysis/no-limit-hold'em [Accessed 22 April 2012] Table 2 http://www.pokerstrategy.com/news/world-of-poker/Poker-Regulation-in-Europe:Overview_54765/ [Accessed 1 April 2012] Table 3 Strategic Management – Richard Lynch. Pearson Prentice Hall 5. ed., 2009. p. 81 Table 4: The VRIO Framework, Strategic Management – Richard Lynch. Pearson Prentice Hall 5. ed., 2009. p. 151 Table 5: Fiedler, Ingo & Wilcke, Ann-Christin (2011) p.4 “The Market for Online Poker” May 31, http://unihamburg.academia.edu/IngoFiedler/Papers/741924/The_Market_for_Online_Poker [Accessed 30 April 2012] 50 Graph 1 http://www.bwinparty.com/AboutUs/OurMarkets/OnlinePoker.aspx [Accessed 23 April 2012] Figure 1 Strategic Management – Richard Lynch. Pearson Prentice Hall 5. ed., 2009. p. 19 Figure 2 http://www.h2gc.com/article/preliminary-results-2011-h2-egaming-dataset-nowavailable [Accessed 23 April 2012] Figure 3: Market options matrix (Lynch 2009, p.314) Figure 4: Expansion method matrix (Lynch 2009, p.319) Appendix 1. Price list for poker chips. Source: Zynga Poker Application. 51 Price list for casino gold. Source: Zynga Poker Application. 52 Gift Shop. Source: Zynga Poker Application. 53 Appendix 2. Source: www.pokerscout.com (Accessed 2 March 2012) 54 Appendix 3. Country Belgium Bulgaria Status of Regulation Regulated, but changes currently being discussed. State Taxes on Operators 11% Gross Gaming Revenue Rake charged by operators Same as for international players In progress 15% of Turnover Unknown Regulated 20% Gross Gaming Revenue None Regulated Online gambling: 5% of net revenues Games of chance and tournaments: 5% of entry fee None Same as for international players Same as for international players None Regulation is enforced by blocking the domains of unlicensed operators. This has proven to be very inefficient. Same as for international players Poker winnings outside EEA are taxable and players are required to pay normal income tax from their winnings. None Monopoly by local operator. The law is contrary to fundamental European laws, and poker rooms operate as if there is no law. Denmark Estonia Regulated, but changes currently being discussed. Finland France Regulated 34% of net profit In progress State of SchleswigHolstein: 20% on Gross Profit Other States: N/A Regulated Offshore Germany Gibraltar About 7% in the cash games Not available Same as for international players 55 Player Tax Additional comments Proposed: either tax-free or 33% on recreational players None Law is contrary to EU law. The verdict of the European Commission is needed. Some may apply None Restrictions on advertising apply None Changes are being discussed One state is regulated out of 16 states - SchleswigHolstein. The rest voted a new gambling law. The law proposed by the rest of the 15 states is likely contrary to EU law. There are different types of license operators can apply for and the tax can vary. Regulated 30% Gross profit Same as for international players 10% In progress 20% Gross profit Unknown None Regulated 3% Tournament tax, 20% Net tax on cash games About 6% in cash games. Some may apply Regulated Offshore Same as for international players Regulated No licensed operators In progress Unknown, Gross Gaming Revenue or Turnover Same as for international players Unknown Yes, depends on total income (035%) Approximately 30% Regulated(in progress) 20/25% + % to the region where they're established (still unknown) Greece Hungary Italy Malta Norway Romania Unknown Spain Regulated since 2011, but has not introduced a license scheme yet (which is planned for Q1 2012). The European Commission is expected to act, since the law is omitting competition. Regulation commences in January 2012 To play on .it you have to have a "codice fiscale" - a tax number. There are different types of license operators can apply for and the tax can vary. Online poker is a grey zone in Norway 25% on any State tax will be 1,5% but winnings when not less than 400.000 more than 600 RON RON The old IRPF Regulated as of law (taxation) December 2011. Spanish players will only be states that allowed to play in .es users will rooms, however users have to pay per winnings from the rest of the world will be allowed to play at and not per benefit. They .es consider poker as a lottery. In progress Local operators pay 36% company tax on the profit. International operators do not pay anything. Regulated 15% Gross Profit Sweden United Kingdom 2.5% on cash games, 10% on tournaments (local operator). International operators: same as for international players. Same as for international players 56 No tax on sites within EU, 30% on gross winnings outside EU. There is a ring-fenced monopoly site that operates in Sweden. However users play on .com rooms mostly. None Expected Changes in 2012. Table 2: Poker regulation in Europe. Source: PokerStrategy.com, 2011 Appendix 4. Figure 2, (http://www.h2gc.com, 2012). Appendix 5. Market share and market size per country. Source: (Fiedler & Wilcke, 2011 p.8) 57
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