MISSION: UGANDA WITH TYSON CHANDLER Games from Uganda One player is chosen as the cook, who (gently!) uses a long • stick as a wooden spoon to “stir the food.” All the other players sit in a row on the floor with their legs • straight out in front of them. Their legs are the chicken bones and they are being cooked in a soup for dinner. taps their legs one by one from one end of the line • toThethecook other. Meanwhile the children chant the words the “Kakopi Kapoki” to the tune of a popular song. • (You can substitute any other song or chant, e.g., “Food glorious food”). When the song ends, the leg that the stick lands on is a burnt chicken leg, and so that child • must tuck that leg under him/her. • When both chicken legs are burnt, he or she is out. • The winner is the last child to remain in the game, and they are titled the “night dancer.” Students in Uganda play during break time. Suggested adaptations: Use a foam noodle instead of a stick to avoid injury. To make the game more active, have students stand instead of sit. When they are tapped once, they have to balance on one leg. When they are tapped a second time and are “out,” they run a lap or two around the group to simulate stirring the pot. Jonah: Have students sit on the floor behind each other in two rows with their legs in a V shape — as if on a rowboat. Everyone sings a Lugandan rhyme that goes, “Sika, sika luma ata chilo tunatuka” • (Meaning, “Let’s row even if we reach land by night”) to the tune of “Row, Row, Row Your Boat”. hile singing, everyone sways forward and backward, rowing against the waves of the sea. This • isWlike the boat being moved up and down. When the rhyme ends, they start to sway from side to side, as if the boat is going into a storm. • The swaying becomes stronger until pupils start to lose their balance and fall out of the side. © UNICEF/UNI17847/UNKNOWN Kakopi Kakopi or Chicken legs: For this game, have all players sit in a row. MISSION: UGANDA WITH TYSON CHANDLER Those who fall out or lose their balance are in the water and must “swim” to safety. The winning • team is the boat with the most rowers after an allotted time. To add a twist, one person can be a crocodile in the water who ‘preys’ off those who have fallen • off the boat. If they are caught or tagged by the crocodile, they can no longer swim to safety and are out – once out, they can count as negative points against their team. Suggested adaptations: Play this game on an elevated surface, such as a bench, and on top of a padded mat so that it is easier for students to “fall out” of the boat. Prisoner!: Participants stand in two straight lines facing each other. A length of rope is used to mark a line between the two teams. Each side represents a Ugandan village. tudents march forward and back from the rope in turn chanting, “We have come to take a • Sprisoner from your village and his name is . . .” A person from each side is chosen by their team. Teams try to pick two players who roughly match each other in size and strength. opposite each other, the chosen pupils must try to pull the other one over the line while • Salltanding the children count to 10. • If a pupil is pulled over the line then they are a prisoner and they have to join the opposite side. his continues until there is only one player left in a village or a certain number of pupils are • Treached on either side. Suggested adaptations: Instead of pulling each other, have students use a jump rope (or similar item) and engage in a tug or war. Instead of choosing one “prisoner” at a time from each team, select groups of three. Note: As an additional safety measure, you may wish to conduct on padded mats or grass. PAGE 2 OF 2
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