AD 41700 Computer Games Feng Mengbo, Q4U (Quake For You), computer game mod, 2002 AD41700 Computer Games (CRN: 62929) Fall 2013 MW 2:30-5:20pm FPRD204 instructor: Prof. Fabian Winkler ([email protected]) prerequisites: none 3D Computer games are rapidly evolving in their technical sophistication. In contrast, the actual content often does not go further than the simple first person shooter scenario. How can we use the potential of inexpensive, immersive and photorealistic computer technologies to create meaningful content beyond shooting your friends?1 AD41700 Computer Games explores historical and contemporary computer games in a cultural context and introduces students to the basic techniques of computer game development in UNITY3D. In this course students will create experimental and artistic computer game sketches that challenge traditional 3D computer game scenarios and storylines. In the second half of the semester, students will have the opportunity to work together in groups to design and produce a computer game concept in the form of a fully developed level, simulation, machinima animation or other final project. Workshops, discussions and critiques in this course will be accompanied by lab visits across campus and presentations by guest speakers as well as readings from relevant literature. 1 Celia Pearson's "Beyond shoot your friends: a call to arms in the battle against violence" from the ACM Press Siggraph Series: "Digital illusion: entertaining the future with high technology", 1998. For more information go to: http://www.cla.purdue.edu/vpa/etb/
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