The role of cognitive resources in the use of mobile financial services Rebecca I. Kiconco, Gerrit Rooks(PhD), & Uwe Matzat (PhD) Content • Preamble and context of Mobile Financial Services • Previous studies and Purpose of the study • Methodology • Findings • Design of user interface Mobile money context Introduction • Mobile money is a platform that initially was used in the financial inclusion domain and has been extended across health care, agriculture, commerce (Donovan, 2012) • This technology lowers the costs and risks associated with financial transactions, generates employment and provides a platform on which other entrepreneurial businesses can grow. • Studies on mobile money adoption have focused on intentions to adopt. Factors to which variations are attributed Study Current Technology acceptance Model • In low literacy populations, perceptions to the usefulness of certain technologies have been positive but have not translated into use (Donovan, 2012). • We suspect competencies in this case mobile phone skills can explain this. Theoretical framework • Actual use Vs Intention • Skills Vs Perceptions • Variations in Use Perceived Ease of Use Mobile money Adoption/Variety of Use Mobile phone Skills Perceived Usefulness Methods • 250 households were selected however usable responses stand at 208. • Mobile phone skills, mobile money use and variety of use have never been tested before. • We developed these scales. • Mobile money adoption. (Whether one uses mobile money – YES/NO) • We choose to test actual skills versus self-assessment Likert scales Sample Items from the mobile phone skills test Which of the following definitions explains better what a PUK code is? * Same as a PIN code The code you use The code you use if a The code used to get before the PIN code PIN code fails money from the bank I don't know Mokken Scale Analysis Results • Used Mokken scaling analysis to find a hierarchy of mobile money usage Variable Mean Order of difficulty Mobile phone Skill level Sim Pincode PUK Code Bluetooth Hash symbol Space Button Voicemail icon Power Source Simcard Pic ITunes store/google play .485 .159 .724 .937 .826 .091 .816 .961 .140 6 9 5 2 3 11 4 1 10 Sim card Pic Hash symbol Space Button Power Source Bluetooth Sim Pin code Send Picture from Phone Connection MPtoPC PUK Code Connection MPtoPC .193 8 ITunes store/google play 3G Technology Send Picture from Phone .024 .449 12 7 Voicemail icon 3G Technology Lowest skills Medium Highest skills Mokken Analysis for Variety of Use Proportion Level of Use Respondents pursuing activity Receive Money 91% Send Money 87% Deposit Money 85% Buy Airtime 73% Pay Bills 29% Pay Goods 20% Bank Transfers 6% More common Moderate Least used Results Perceived ease of Use Mobile Phone Skills Significant Perceived Usefulness • Income and Literacy were significant predictors Mobile Money Use/Variety of Use Discussion • Motivation and perceptions to use mobile money has no bearing on whether an individual adopts or uses it. • Skills are an important precipitant of using mobile money use • Current Mobile Money interface is long, in text and English language based • Recent survey in the rural area revealed variety of use is low, attributed to abilities to operate a mobile phone. Going forward – Experiments with new design of user interface Conclusion The END! Thank you.
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