Sports foundationfootball.com Sports Legal Notice The author and publisher of this Ebook and the accompanying materials have used their best efforts in preparing this Ebook. The author and publisher make no representation or warranties with respect to the accuracy, applicability, fitness, or completeness of the contents of this Ebook. The information contained in this Ebook is strictly for educational purposes. Therefore, if you wish to apply ideas contained in this Ebook, you are taking full responsibility for your actions. The author and publisher disclaim any warranties (express or implied), merchantability, or fitness for any particular purpose. The author and publisher shall in no event be held liable to any party for any direct, indirect, punitive, special, incidental or other consequential damages arising directly or indirectly from any use of this material, which is provided “as is”, and without warranties. The author and publisher do not warrant the performance, effectiveness or applicability of any sites listed or linked to in this Ebook. All links are for information purposes only and are not warranted for content, accuracy or any other implied or explicit purpose. 2 www.foundation-sports.com Contents INTRODUCTION4 SESSION 1 - target ball 8 SESSION 4 - bean bag hunt 9 SESSION 7 - foxes and farmers 10 SESSION 20 - cone carnage 11 SESSION 22 - cone raider 12 SESSION 28 - nudge it 13 SESSION 35 - rob the nest 14 SESSION 52 - protect the king 15 SESSION 60 - protect the egg 16 SESSION 65 - powerball 16 www.foundation-sports.com 3 INTRODUCTION What are multi-skill sports games? Multi-skill sports games can be described as activities, games and practices that are designed to challenge participants to learn a range of different skills and techniques that are inclusive, maintain consistent levels of competition, and are challenging - while remaining fun and enjoyable for all participants. The activities and games in this book aim to introduce and develop specific physical and mental skills to help challenge the physical literacy of young sportspeople through a range of non-sports-specific activities. This is so they can increase their general physical ability before they choose to specialise in any specific sport, while at the same time developing confidence and self-esteem, respect for rules and other people, and the ability to build relationships. The fundamental principles of multi-skill sports games include: • • • • • • • 4 Agility Balance Coordination Speed Reaction Problem-solving Observation www.foundation-sports.com • • • • • • • • • • • • • • • • Throwing and catching Sending and receiving Striking and fielding Kicking Bouncing Movement Creating space Changing direction Skipping Running Jumping Hopping Reaction to commands and signals Teamwork Group games Invasion games These skills and techniques can then be applied to a range of sports and physical activities that the youngster may choose to participate in. Therefore, any session of multi-skill sports games needs to be focused on the development of the basic motor skills that provide a sound base for continued involvement in sport and recreation. This can lead to positive healthy lifestyle choices and other social benefits, while increasing levels of exercise and fitness at a young age. Who is the book aimed at? As the sessions included here are nonsports-specific, this book can act as an important resource for sports leaders, coaches and teachers in the sports education sector, local community club volunteers, professional sports coaches, school teachers and midday assistants. What type of sessions will it help with? • • • • • Curricular PE sessions After-school clubs Community clubs Breakfast clubs Lunchtime clubs In order to help incorporate these games into any curricular PE scheme of learning (particularly for Key Stages 1 and 2) we have included progressions and alternatives for each activity to demonstrate a way of making each session sports-specific. So although multiskill sports games are non-sports-specific, the activities can be adapted to any session you wish to coach, and to fit the dynamic of any given scheme of learning. The principles of this book also support the key concepts of Long Term Athlete Development (LTAD) - specifically in the early stages of Active Start (basic fitness and movement skills) and FUNdamentals (higher focus on aspects such as agility, balance, coordination and speed).Development during this essential stage will enhance performance and increase readiness for the Learning to Train phase, and in turn prepare young sportspeople for the higher-level competitive sport phases, Training to Train and Training to Win, and essentially encourage participants of all ages to pursue a lifetime of physical activity and healthy living - Active for Life. How to use this book Each session is complemented with a diagram and a description of ‘how to set up’ your session, and the ‘what you need’ heading gives details of any specific equipment you will need to provide for the players. The ‘how to play’ section gives full details of the rules of the game and provides you with instructions on how to keep a score and/time limit in order to make each game competitive and challenging. Although it is beneficial to keep a score in order to maintain the players’ level of engagement, multi-skill sports games generally concentrate more on development, inclusion and the encouragementof fair play not ‘win at all costs’. Under the ‘key skills’ heading you will see some illustrated icons; please see below for more information on what they mean and how to use them to suit your sessions. ‘Progressions and alternatives’ give you extra ideas about how to make the sessions either more or less challenging or age appropriate, and some examples offer a sport-specific alternative. Learning how to plan a session is one of the most important skills of being an effective sports leader. Knowing the level of ability, age range and level of development of the players you coach will go a long way in knowing what you can coach, what you need to coach, and how you are going to coach it. These factors all come into your plan, and it is essential to know them when developing the players you are coaching. Remember, plan your work, and work your plan! What do the icons mean? As part of the description of each game you will see a selection of icons that relate to key skills that each session aims to develop. These cover a wide range of attributes such as basic physical and mental development to more in-depth decision-making and tactical awareness. The icons are separated into the following six categories: • Motor skills • Movement • Problem-solving • Teamwork • Sending and receiving • Invasion games www.foundation-sports.com 5 Motor skills This icon will feature in a large number of the games, as multi-skill sports games and activities are viewed as essential for the development of basic motor skills. Problem-solving This icon is attached to games and activities that are designed to test participants on a mental level, and demands them to develop the ability to find their own solutions to the problems they encounter. These skills include aspects such as balance, agility, coordination, speed and reactions, and can be challenged in a number of ways. These games will test memory and observation skills, require lateral thinking, and encourage positive decision-making. They will also test a participant’s speed of thought and reaction to specific commands and signals given by the sports leader. Examples include using benches during an exercise to test the participant’s balance, and tag-based games where the participant has to catch an opponent or pull out a bib to test their agility, coordination and speed. This icon also symbolises the need for the participant to be able to demonstrate body management and to have increased spatial awareness - while both stationary and in motion. Movement This icon indicates the development of the player’s movement capabilities and basic fitness levels. It highlights that participants will not only be required to travel from one point to another in any given direction, but also successfully manage multiple changes of direction, and will be asked to make considered movement with and without an object, such as a ball or a bean bag. During team games and invasion games these movement sessions will aid in developing the ability to create space for team mates. The movement icon encapsulates any game where one player may be following or chasing another, mirroring their actions, and reacting to their movements. It will also include games where the players are collecting and moving objects with different parts of their bodies and different types of physical movement such as jumping, skipping and hopping. All races and relay practices are included as part of the movement icon and add an extra competitive edge to a number of games. 6 www.foundation-sports.com Teamwork The teamwork icon illustrates the importance of developing the confidence of every participant and the ability to build relationships and work well with others through social interaction. These group-based games are centred on inclusion, group contribution and fair play through possession and invasion games. Sending and receiving The throwing and catching icon focuses on physical dexterity coupled with coordination and the ability to manage a moving object efficiently, such as a ball or a bean bag. It covers skills such as throwing and catching and striking and fielding, which can be found in a number of published schemes of Learning, and requires the participant (to develop the ability to use a variety of sending and receiving techniques using different parts of the body - for example, the action of kicking and controlling/trapping a football with the feet. Sport-specific sessions and practices will also form part of this icon, as wherever a piece of sports equipment is used and a participant is required to use his or her manipulative skills to utilise the piece of equipment to successfully strike a object, which couLd be either moving or stationary - for example, using a hockey stick or a tennis racket to strike a ball. Invasion games Following closely on from the teamwork icon, the invasion games icon will offer examples of games and activities where the players aim to develop a deeper understanding of rules, tactics and positional sense during small-sided games. Invasion games will ask participants to make specific and considered movement to create space for others, and support team mates in both attacking and defensive situations, whiLe encouraging positive decision-making when in possession. Through games, the players will not only learn from one another but also learn through their own mistakes, while simultaneousLy developing all of the fundamentaL multi-skills in a competitive but fun environment. All of the invasion games in this book provide challenging progressions and can be based on team play or small-sided attacking and defending principles in 1 v 1 and 2 v 2 situations. And finally ... For many young sports people, multi-skill sports games will be their primary involvement in any type of physical activity - sportsspecific or otherwise. This participation may be with fellow pupils in PE lessons, during time in after-school clubs, or with friends in an extracurricular setting outside of school - such as a youth centre or community club. We believe that to be a good coach you need to let your personality come across in your sessions. Each page is a guide for you to use: feel free to adapt any game to allow it to work best for you. In most cases the focus of this participation will be about learning a range of activities and playing the game for fun and enjoyment rather than developing more specific sporting skills. It is important to remember that a high-quality, challenging and progressive multi-skills experience led by a positive and inspiring sports leader is a fantastic starting point for young people on their journey towards lifelong participation in sport. Finally, our biggest hope is that this book will inspire sports leaders, coaches, teachers, midday assistants and parents to develop fresh, entertaining and informative sessions and that they will always be positive, show encouragement, and provide examples of fair play. Keep up the good work, and keep laying the foundations for the sporting futures of young players. Happy coaching! “For many young sports people, multi-skill sports games will be their primary involvement in any type of physical activity” www.foundation-sports.com 7 SESSION 1 - target ball INTRODUCTION How to set up: Set out a 20 x 30m area with a small square (5 x 5ml in the centre of each end. Arrange players into two small-sided teams (4 v 4 or 5 v 51. with one player in each team standing in the square at the opposite end to their team. What you need: Bibs, marker cones, ball. How to play: Players aim to score a point for their team by throwing the ball to their target player, who is the person standing in the small square. Players are not allowed to move with the ball in their hands and only the target player is allowed in the small square. Once a point is scored, the player who threw the ball becomes the target player. Key skills: 8 www.foundation-sports.com foundationfootball.com Progressions and alternatives: 1. Limit players to a specific type of pass, such as a bounce pass or only an underarm or overarm throw. 2. Change the size or shape of the ball. 3. The target player may only catch the ball with one hand. SESSION 4 - bean bag hunt How to set up: Set out a 20 x 20m area with three teams positioned at one end, standing in a line as this game is played as a relay. Place the differentcoloured bean bags underneath the cones that are scattered around the area randomly. allocated colour wins. At the end of the game, the players put the bean bags back under the cones, and then swap places so that for the next round they are searching for a different colour. Key skills: What you need: Marker cones, bean bags - 8 of each colour [x 3 colours]. How to play: Players race, one player from each team at a time, to find a bean bag - each of the three teams search for one allocated-colour bean bag [one colour per team!. If the player lifts up a cone and it is the correct colour bean bag for their team, they take it back to the starting position. If there is nothing under the cone, or if they reveal a bean bag of a colour of a different team, they leave it there and return empty handed. Players may only look under one cone each time they search. The first team to find the eight bean bags of their Progressions and alternatives: 1. Put a time limit on the game, thus encouraging the players to make quick decisions. 2. Allow two players to search at once, working as a pair, or even a whole team at the same time. www.foundation-sports.com 9 SESSION 7 - foxes and farmers INTRODUCTION How to set up: Set out a 20 x 20m area. Select one player from the group to be a farmer [VI while the rest are faxes [X]. Each fox takes a bib and places it into the waistband of their shorts, hanging down like a tail. What you need: Bibs, marker cones. How to play: When the sports leader shouts’ go’, the farmer chases the foxes around the area and tries to pull the tails off the foxes. If the tail is pulled out, the fox is out of the game, with the last remaining fox being the winner. Key skills: 10 www.foundation-sports.com foundationfootball.com Progressions and alternatives: 1. Start the game with two farmers. 2. When a fox loses its tail, it becomes a farmer. SESSION 20 - cone carnage How to set up: Set out a 20 x 20m area, with different-coloured traffic cones lined up across the centre of the area [two colours]. Split players into two teams who start at the baseline of each side of the area, facing the cones, with three or four balls per team. What you need: Bibs, marker cones, balls, traffic cones. How to play: Players roll or throw the balls, trying to knock down the traffic cones in the centre. For example, X players aim for red cones, Y players aim for yellow cones. Players must stay behind the line when rolling the balls but may move forward to collect another ball. The first team to knock down their allocated-colour cones wins! Key skills: Progressions and alternatives: 1. Change the type of throw to practise different skills, such as a chest pass, overhead throw, bounce pass, or underarm throw. 2. Increase the distance of the baseline so players have to throw further. 3. Use balls of different shapes and sizes. www.foundation-sports.com 11 SESSION 22 - cone raider INTRODUCTION How to set up: Set out a 20 x 10m area with five marker cones scattered in the centre of the area. Players X and Y take a bib each and put it into the waistband of their shorts, hanging down like a tail. Repeat the area for the correct number of players. What you need: Bibs, marker cones. How to play: On the sports leader’s command, the X and Y players try to steal a cone from the centre of the area. The defenders [01 try to defend the cones,by attempting to pull out the tail of the X or Y player. If the tail is pulled out, the attacking player starts again. Play until all the cones have been collected. Whichever player IX or YI has the most cones is the winner. 12 www.foundation-sports.com foundationfootball.com Key skills: Progressions and alternatives: 1. Play with two attackers against one defender, with ten cones scattered in the central area. 2. Play with two attackers against two defenders, with ten cones scattered in the central area. 3. Play with a time limit, with the winner being the player who collects the most cones within the time limit. SESSION 28 - nudge it [Game submitted by Foundation Sports coach Craig Lewis) How to set up: Set out a 20 x 20m area, with one bouncy ball placed in the centre of the area. What you need: Bibs, marker cones, bouncy ball, tennis balls. How to play: Arrange the players into two teams and position each team behind each baseline of the area. Players must stay behind their baseline and roll the tennis balls in order to try to hit the larger bouncy ball and nudge it forward towards the other team’s baseline. The first team to nudge the bouncy ball past the other team’s baseline wins the game. Progressions and alternatives: 1. Change the type of pass to practise different skills, such as a chest pass, overhead throw, bounce pass, or underarm throw. 2. Decrease the number of tennis balls. 3. Increase the distance of the baselines to make the roll/throw further. Key skills: www.foundation-sports.com 13 SESSION 35 - rob the nest INTRODUCTION How to set up: Set out a 25 x 25m area, with a 5 x 5m square in the centre of it. On each touch line mark out four 5 x 5m squares and place as many balls as you can find in the centre square. Put the players into four teams in each of the outside squares. What you need: Bibs, marker cones, lots of balls - different shapes and sizes. How to play: Like a relay race, when the sports leader shouts ‘go’, the first member of each team runs out of their square, takes one ball from the centre and returns, and then a team mate can go and rob the nest. The team that collects the most balls after the allocated amount of time wins. Key skills: 14 www.foundation-sports.com foundationfootball.com Progressions and alternatives: 1. Once all the balls are collected from the centre, allow players to steal a ball from someone else’s square; players must go through the middle square on the way there and the way back. 2. Allow players to go two at a time. SESSION 52 - protect the king How to set up: Set out a 10 x 10m area. Organise the X players into a circle, facing inwards with arms linked so that they are huddled together. One player is named as the king and places a bib into the waistband of their shorts, hanging down like a tail. Repeat the area for the correct number of players. Progressions and alternatives: 1. Add more X players to make a bigger circle. 2. The Y player dribbles a ball with their feet or bounces a ballusing their hands as they move. What you need: Bibs, marker cones, balls. How to play: The huddled-together X players have to protect their ‘king’ player from having the bib pulled out by the Y player by moving clockwise and anticlockwise. Key skills: www.foundation-sports.com 15 SESSION 60 - protect the egg How to set up: Set out a 15 x 15m area, with a ball balanced on a cone in the centre. Organise players into groups of five, with four players positioned on each side of the square [X] and one player in the middle area who protects the egg [Y]. Repeat the area for a sufficient number of players. What you need: Marker cones, balls. How to play: The players pass the ball to each other around the outside of the area, aiming to create enough space to take a shot at the egg without the protector being able to block the shot. After a successful shot, swap the protector with a player on the outside. 16 www.foundation-sports.com Key skills: Progressions and alternatives: 1. Add a second egg protector. 2. Change the type of pass to practise different skills, such as a chest pass, overhead throw, bounce pass, or underarm throw. 3. Allow players to use their feet, or to use hockey sticks and a ball, to make it a sports-specific practice. SESSION 65 - powerball How to set up: Set out a 20 x 20m area, with a dividing line across the centre. Select two teams - one on either side of the dividing line. What you need: Bibs, marker cones, ball, large goal or traffic cones. Progressions and alternatives: 1. Change the type of pass to practise different skills, such as overhead throw, underarm throw, or roll. 2. Introduce hockey sticks and a smaller ball so the players are using other sports equipment to try to score. How to play: Each team tries to score by throwing the ball into the opposition’s goal. Players must stay in their own half of the area. Key skills: www.foundation-sports.com 17 Multi-Skill Sports Games Sessions The latest title in this well-known series, 101 Multi Skill Sports Games is packed with tried and tested drills to teach, test and improve sports skills for children and young adults aged 5-16. Fun, educational and challenging, each session contains information on equipment needed, space required and how to organise the players. Ideal for teachers or coaches who are looking for a fully planned session, this contains everything you need to build up the skills of young players and ensure they have fun and remain safe. Buy Now at: Amazon or Bloomsbury Youth Football Coaching Sessions The culmination of years of experience, this manual outlines comprehensive training sessions for young footballers, including warmups, skills training, games and final practice drills. Fun, educational and challenging, each session contains information on equipment needed, space required and how to organise the players. Ideal for teachers or coaches who are looking for a fully planned session, this contains everything you need to build up the skills of young players and ensure they have fun and remain safe. Buy Now at: Amazon or A&C Black Sports 20 www.foundation-sports.com www.foundation-sports.com
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