NameGame Level1.YourDogChecksinWithYou Goal: • Tocaptureandreinforceperiodiceyecontact,or“check-ins”fromyourdog. • Yourdog’snamecanbeusedtorefocusyourdog’samenOononyouinavarietyof situaOons. LaytheFounda0on: 1. Observeyourdogandclicktheinstanthelooksatyourface. 2. Tossthetreatonthefloor.Varywherethetreatistossed,orsomeOmeshandthetreat straighttoyourdog’smouth.Bytossingthetreatyouareresejngyourdogtoofferthe behavioragainratherthanjustsijngandstaringatyou. 3. PracOceonceortwiceadaywith10treatseachOme. 4. Onceyourdogisreliablylookingatyou,starttoaddthecue,hisname,justashefinishes eaOngthetreatandbeginstoturntolookatyouagain.Theverbalname-sayingshould precedetheeyecontact.PracOceonceortwiceadaywith10treatseachOme. HelpfulHints: • Rememberthatyourdog’snameservesasacuetolookatyou.It’sthereforeadvisableto haveanumberofnicknames(notjustone)thatyoucanuseas“throw-away”names.If youover-usehisrealnamewithoutreinforcement,hewillsoonlearntostartignoringyou. UsehisnicknamesinsteadforthismoredisposablefuncOon. • DonotCTanyotherofferedbehaviors(jumping,barking,mouthing).Rewardonlyquiet eyecontactandamenOon. • SijngonthefloormaybeeasierwhenstarOngtotrainsmalldogsbecausethedogwill nothavetolookupasfar. • Ifyou’rehavingtroublegejngyourdogtolookatyou,youcanuseakissingnoiseto amractyourdogtolookatyourface.Onlyusethiskissynoiseonceortwice. 21 CT=Click(orsay“yes”)andtreat. ©2015KindredCompanions NameGame Level2.RespondtotheNameDespiteDistracOons Goal: • Tostrengthenthedog’sresponsetohisnameinthepresenceofdistracOons. DevelopUnderstanding: 1. Whenyourdogismildlydistracted,sayhisname.Clickatthefirsthintofaresponse, includingsomethingassmallasaneartwitch. 2. ConOnuewithanotheracOvityunOlyourdogbecomesdistractedagain,thensayhisname. CTforcorrectresponses. 3. ConOnuepracOcinginnewsituaOonsandenvironments,periodicallysayingyourdog’s name,andreinforcingallcorrectresponses. HelpfulHints: • Takethebehaviorontheroad:whileoutwalkingwithyourdogonleash,sayhisnameand seeifhecan“checkin”eventhoughheissniffingsomethinginteresOng,lookingat anotherdogorotherpeoplewalkingby.Keepreinforcingcorrectresponses. • IfyouthinkthatthelevelofdistracOonistoohightogeta“checkin”,thenratherusea nickname,andincreasethedistancebetweenyourdogandtheobjectofhisdistracOon. • Donotwasteyourdog’sname. 22 CT=Click(orsay“yes”)andtreat. ©2015KindredCompanions NameGame Level3.IncreasetheDuraOonofEyeContact Goal: • ToincreasetheOmeyourdogmaintainseyecontactinresponsetohisname. Prac0ceProficiency: 1. Sayyourdog’sname.Whenhelooksatyou,waitonesecond,thenCT. 2. SlowlyincreasetheduraOonofeyecontactin1-secondincrements.Donotreinforceifthe doglooksaway.AlternatebetweenshorterandlongerincrementsofOme,notjustlonger eachOme. 3. Whenyourdogisreliablyholdingeyecontactforafewseconds,begintoreintroducemild distracOons,suchasholdingatreatouttoyourside.Ifthedogmaintainseyecontact,then CT. HelpfulHints: • Rememberthateyecontactisaveryhumanthing,anddoesnotnaturallycometodogs. TeachduraOonslowly,andmakesurethatyourdog’sbodylanguageshowsthatheis comfortablewiththisbehavior.Ifheisuncomfortable,thengobackasteportwoorthree, andbuilditupagain.Eventually,mostdogslearnthateyecontactwithhumansisnota threateningbehavior.Thisisalearnedskillfordogs. 23 CT=Click(orsay“yes”)andtreat. ©2015KindredCompanions
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