here

The access page of
the SIER game. This
can be found at
www.siergame.nl/en
(choose login)
The countries all
have the same
login name, but
have a unique
password.
Navigation through the
game’s pages is done
through tabbed pages.
The game version
determines which
pages are available.
The status bar provides succinct
information for the game leader
and the students.
After login, you may explore several aspects of the starting
position: welfare components...
...the policies pursued in one’s own country and in all other
countries...
...economic data...
...and for instance government accounts.
To play the game, go to the
‘Policy’ tab.
The aim of the game is to add
welvare and become the
country in the world with the
highest welfare. The students
are governments of the
countries and have economic
policy tools at their disposal
that they may use to attempt
to maximise welfare. The
may, among other, change tax
rates, the level over
government consumption and
the number of civil servants.
This is where you enter
your desired policy
changes
To prevent policy tools from being used
inappropriately, you have to obey certain boundaries.
This is why the size of policy interventions in each
game round is subject to boundaries.
If your team is ready
entering your policy
interventions, you submit
them.
Before the economic consequences of the policy mix can be calculated, all
countries must submit their policy intentions. This follows from the
interdependency between the economies of the countries. In some
versions of the game, these interdependencies only take the form of trade
flows, but bilateral capital flows are also possible (depending ojn the game
version). As a consequence, the economy of a country is also influenced
by policies in the other countries.
Countries 1, 3 and
4 have submitted
their policies,
country 2 has yet
to submit.
All players are informed
when the data for the new
period is available via a
message in the status bar.
If all countries have submitted their policies (or if
the game leader started a new game period
manually), the consequences of the economic
policies are calculated.
You have the possibility to view all
available data in 1 file, that can
subsequently be easily printed or
saved.
A new game period has begun. The
data of previous game rounds
remain accessible.
You may study the economic consequences of your policies. Country 3 has the
highest welfare (the citizens of country 3 have the highest welvare and have more
than 100.00 welfare points).
By clicking the ‘History’
tab, historical overviews
may be accessed
You may access the historical overviews of all countries in the world.
There is a possibility to
print the historical data
or save it.
You may view several graphs for all
countries, using the ‘Graph’ tab
This graph shows which welfare
components have contributed to an
increase or a fall in welfare. Country 4 is
not performing well: welfare has decline
in round 1.
The graphs may be
viewed together in
one file to facilitate
printing.
Country 3 did raise welfare.
Note: players may view the tables and
graphs of all countries. This enables
them to learn from the policy mixes of the
other countries.
You may access a graph that depicts
aggregate supply and demand in the product
market. This graph can be used to analyse the
main economic developments in their country.
In conjunction with the
product market graph, an
expert system is
available that provides
you with the main
explanations for the shifts
in the supply and
demand lines.
After analysing the economic situation in their
own country (as well as eyeing other
countries), the graphs and the historical
context, you are ready to formulate their next
period’s policy mix.
This closes the policy circle. In this manner,
up to a maximum of 24 rounds may be
played.