First Person Computer Aided Design or: FPCAD

ICT19 - 2015
Technologies for creative industries, social media and convergence
National Center for Scientific Research “Demokritos”
Institute of Informatics and Telecommunication
Integrated Systems Laboratory
Stelios C. A. Thomopoulos, Ph.D.
– [email protected]
Institute Director & Head of Integrated Systems Laboratory
https://www.iit.demokritos.gr/isl
First Person Shooter games:
• Immersive world
• Realistic experience
• Collaborative gameplay
• Almost total freedom to explore
Computer Aided Design (today):
• Unintuitive / Hard to use
• Extremely complicated interface used
to draw lines and shapes
• Leaves a lot to the imagination
Contact: Stelios C. A. Thomopoulos
Email:
[email protected]
THE IDEA
THE IDEA - INSPIRATION
First Person Computer Aided Design
or:
FPCAD
A Computer Aided Design program that immerses its user into the design
itself allowing him/her, instead of blowing stuff up, to refine or alter the
design itself
Contact: Stelios C. A. Thomopoulos
Email:
[email protected]
THE IDEA
THE IDEA
1.
Immersive experience
2.
Designer collaboration – many designers at once
3.
Simulated Reality
a. People and crowds.
b. Lighting conditions throughout the day
c. Temperature conditions
4.
Automatic fundamental structural alterations based on user’s
“surface” modifications
5.
Hand-tools as plugins: parallel to different weapons in FPS. These can
form the basis of a collaborative market
Contact: Stelios C. A. Thomopoulos
Email:
[email protected]
FPCAD - BENEFITS
FPCAD - BENEFITS
1.
Is design possible in 3D altogether?
We say: gather the best of the best in CAD, go beyond the SOA.
Collaborate with content creators, designers and engineers. Perfect
their workflow instead of disrupting it
2.
Intuitive design in 3D/VR: is current hardware adequate?
We say: gather the best of the best in VR and Human Interfaces
3.
Adoption. Will professionals be convinced?
We say: get them involved! Refine the end-result based on their input
Contact: Stelios C. A. Thomopoulos
Email:
[email protected]
CHALLENGES
CHALLENGES
1.
Geo-locate the area the house is going to be built. FPCAD retrieves
information on surroundings and loads it up in the simulation
2.
User immerses himself into the first person designer environment,
starts using his “hands” or any available “tools” to create, split,
move, curve and in general alter walls, staircases, doors, etc
3.
For any change he makes, the program can compensate by altering
the structural configuration of the house to accommodate the new
change
4.
Upon completion, analytical diagrams can be exported to be used as
engineering schematics
Contact: Stelios C. A. Thomopoulos
Email:
[email protected]
EXAMPLE 1: HOUSE DESIGN
EXAMPLE 1: HOUSE DESIGN
1.
Geo-locate the area the 3d model is going to be built. FPCAD
retrieves information on surroundings and loads it up in the
simulation.
2.
Multiple designers immerse themselves into the system, the same
way that many players can log-in and play a co-op FPS game.
3.
Simulated people can be made to navigate / explore / stroll through
the area so that designers can have a first hand experience of what it
will look like.
Contact: Stelios C. A. Thomopoulos
Email:
[email protected]
EXAMPLE 2: COMPLEX DESIGN - COLLABORATION
EXAMPLE 2: COMPLEX DESIGN - COLLABORATION
1.
Geo-locate the area the advertisement is going to be placed. FPCAD
retrieves information on surroundings and loads it up in the
simulation
2.
Designers with focus groups can collaboratively participate and
cooperate on the final design. The focus group supplies ideas and
thoughts on the end result, validating it
3.
Crowds can be generated and their behavior carefully monitored,
with highly complex emergent behavior based on perceptive and
cognitive models
Contact: Stelios C. A. Thomopoulos
Email:
[email protected]
EXAMPLE 3: ADVERTISING
EXAMPLE 3: ADVERTISING
• Graphics / immersive 3d engine
• VR
• Crowd generation with complex emergent behavior
Contact: Stelios C. A. Thomopoulos
Email:
[email protected]
WHAT WE PROVIDE
WHAT WE PROVIDE
• Next-gen input interface experts
• Human senses simulation experts
• CAD/3D modeling experts
• Content Creators, Designers, Engineers to provide feedback on
common operations within 3d models of buildings/areas and their
structural configurations
• Advertisers to provide feedback and insights on advertising operations
and needs
Contact: Stelios C. A. Thomopoulos
Email:
[email protected]
WE ARE LOOKING FOR
WE ARE LOOKING FOR
Stelios C.A. Thomopoulos, Ph.D.
Director of Research
NSCR “Demokritos”
[email protected]
Mobile: +30 6944 98 66 99
Vassilios Kountouriotis, Ph.D.
Research Associate
NSCR “Demokritos”
[email protected]
Tassos Kanellos, MSc.
Research Associate
NSCR “Demokritos”
[email protected]
Betty Evangelinou
Research Associate
NSCR “Demokritos”
[email protected]
Eftichia Georgiou
Research Associate
NSCR “Demokritos”
[email protected]
For more information:
https://www.iit.demokritos.gr/isl
Contact: Stelios C. A. Thomopoulos
Email:
[email protected]
CONTACT INFORMATION
CONTACT INFORMATION