Table of Contents Icebreakers Teamwork Activities Communication Activities Large Games (outdoors) Energizers Calmers Review Techniques Communicating in Print THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 2 Two Truths and a Lie (used in Evening Session 2) How Long it Takes: What You’ll Need: 10 minutes. 12 pens; 12 scrap pieces of paper. Instructions: 1. Ask everyone to sit in a circle and give every person a pen and a piece of paper to write on. Ask each person to write down three things about themselves: two that are true statements and one that is a lie. Allow approximately 5 minutes for this. 2. Select a person to go first and read his or her three statements. Then ask him or her to read them again, and ask the rest of the team to vote on which statement they believe to be the lie. 3. Ask the selected person to reveal which statement was the lie. Each team member who guessed correctly gets one point (they can keep a tally on the scrap piece of paper where they wrote their three statements). 4. Repeat this process until you have gone around the entire circle 5. Have everyone count how many points they received and announce the winner! THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 3 The Stinger (a name game) How Long it Takes: What You’ll Need: 10 to 15 minutes Nothing! Instructions: 1. Ask the group to form a circle and close their eyes. 2. The facilitator chooses the Stinger by tapping or squeezing this person on their shoulder. 3. The group is then asked to get to know each other better by introducing themselves and shaking hands. 4. The Stinger kills his or her victims by injecting poison with their index finger while shaking hands 5. The person stung must wait 5 seconds before “dying” dramatically for the whole group to see 6. When someone thinks that they know who the Stinger is, they can make an accusation. If someone seconds that accusation within 10 seconds, they can formally accuse the person they believe to be the Stinger by pointing to who they think the Stinger is by the count of 3 and shouting their name. 7. If they both point to the same person, and are correct, the team wins and the game is over 8. On the other hand, if they: a) both point to different people or b) both point to the same person but are wrong, then the game continues until the Stinger strikes again and someone else makes an accusation. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 4 Empires (a name game) How Long it Takes: What You’ll Need: 15 to 30 minutes Pens and paper Instructions: 1. With everyone sat in a circle hand out pens and paper to everyone and ask them, without letting anyone see, to write the name of a famous person that they would most like to be. 2. Once this is done take in all the names and read them out for the group to hear. 3. Once the list has been read out get one person to guess which one person in the group chose which famous person (i.e. Sally- Lady Gaga). If the guesser is correct then the person comes and sits at their feet (they are now part of their empire) and they are allowed another go. However, if they are wrong the person that they incorrectly guessed about gets a chance to guess and so build up their empire. 4. If someone correctly guesses the identity of a player who is the head of an empire then the guesser not only gets that individual, but they also gain their whole empire too! 5. The game continues until there are just two empires left. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 5 Hovering Bunnies (a name game) How Long it Takes: What You’ll Need: 5 to 10 minutes Nothing Instructions: 1. Instruct the group to sit in a circle with their chairs. Tell them the cover their teeth with their lips, and that no one is to show their teeth for the duration of the game. 2. The game works by everyone in the circle (with teeth covered) rhythmically patting their knees twice before bringing their hands up to their ears (to look like rabbit ears) while chanting “hovering bunnies, hovering bunnies”. Once this cycle has been completed twice one person (while still patting their knees etc to the rhythm) must say “their name” to “another name in the group” (i.e. “Andrew to Colin, Andrew to Colin”). Following this there will be another round of “hovering bunnies, hovering bunnies” before Colin then passes the name on (i.e. “Colin to Helen, Colin to Helen”). All this with everyone’s teeth covered. 3. Should anyone show their teeth at any stage in the game everyone should stop chanting, put their hands to their ears and point with their elbows at the perpetrator while shouting “teeth, teeth” at them (all while their teeth are still covered). 4. Following this, that person is now out and the game will start up again and continue in the same fashion until there is just one person left. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 6 Directions, Directions How Long it Takes: What You’ll Need: 10 to 15 minutes Nothing Instructions: 1. Break the group up into groups of 4 or groups of 6. 2. One person starts, identifying and performing a small task, such as clapping hands. 3. The next person in the circle must repeat this task, while also adding one of their own that is different from the previous action (e.g. sticking out their tongue) 4. This continues as you move around the circle. Anyone who cannot remember the sequence is out until the next round. 5. Keep going around the circle until the actions keep increasing and a winner is declared. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 7 Name Scrabble (a name game) How Long it Takes: What You’ll Need: 5 to 10 minutes 12 pens. 12 scrap pieces of paper Instructions: 1. Split the team into groups of 3. 2. Get each group to write down each of their first names on their piece of paper 3. Groups then have 5 minutes to try and make as many different words as possible (or the longest word possible) out of those letters. Letters cannot be used twice. The team with the most words or the longest word wins. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 8 Idol How Long it Takes: What You’ll Need: 10 minutes Nothing! Instructions: 1. Instruct the team to sit in a circle. 2. Ask everyone to think of someone they look up to or admire. 3. Go around the circle once and get each member to describe the person they are thinking of without saying their name. The group needs to guess who it is. 4. Once someone has guessed the name ask the original person to explain: Why did they choose this person? What is it about this person that they respect? Which of these qualities would they like to see in themselves? 5. Emphasize the importance of listening and paying attention to the speaker. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 9 Champion How Long it Takes: What You’ll Need: 5 to 10 minutes Nothing! Instructions: 1. Ask every member of the team to find a partner to play rock, paper, scissors with. 2. The person who loses becomes a member of the winner’s team (of two people!) by placing their hands on the winner’s shoulders. 3. This team finds another team (of 2 or more) and the leaders both challenge one another. Before they play, however, the team must form a circle to cheer itself on by roaring, yelling, etc. 4. The losing team joins the winner’s team by linking up (placing hands on shoulders) to the end of the winner’s chain. 5. This process continues until at the end there are only two teams left. As the teams grow, the energy of the room increases as each team becomes louder and more energetic by cheering itself on before each rock, paper, scissors battle. 6. The team that wins the final battle is the winner! THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 10 The Human Knot How Long it Takes: What You’ll Need: 5 to 10 minutes Nothing Instructions: 4. (at least 4) Team members move together in a close circle and join hands with any two people in the circle 5. Instruct team members that they must untangle themselves, without letting go of any hands, so that they are standing in a perfect circle at the end. ………………………………………………………………………………………………………………… Backward Clumps How Long it Takes: What You’ll Need: 5 to 10 minutes Nothing Instructions: 1. Divide the group into pairs. Ask each pair to sit on the floor with their partner, backs together, feet out in front and arms linked. Their task is to stand up together. Once everyone has done this, two pairs join together and the group of four try to repeat the task. After they succeed, add another two and try again. Keep adding people until your whole group is trying to stand together. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 11 Chairs How Long it Takes: What You’ll Need: 5-10 minutes Nothing! Instructions: 1. Instruct the group to take a chair and spread out so that everyone is dispersed around the room. 2. Once this is done ask one person to stand up and walk to the opposite side of the room to their chair. Once they have done that inform that person that their aim in the game is to now to sit back down on an empty chair. However, they cannot move faster than walking pace and the rest of the team will be working together to stop them doing this by moving to fill the empty chair (but leaving another empty chair behind as a result) 3. Once contestants stand up they cannot sit down on the same chair. If the individual manages to sit down on a chair then the last person to sit down then takes their place. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 12 Who is it? How Long it Takes: What You’ll Need: 5 minutes Nothing! Instructions: 1. A chosen Guesser goes out of the room 2. The facilitator then picks a leader 3. Whatever the leader does, the group must copy 4. When the Guesser enters, they must try and figure out who the leader is by trying to find out who is initiating the movements (Hint: instruct the group not to look at the leader, as this makes it harder for the Guesser). 5. Once the Guesser correctly guesses the leader, he or she can pick another Guesser and the process can be repeated. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 13 Wielded Ankles How Long it Takes: What You’ll Need: 5 to 10 minutes Nothing! Instructions: 1. Instruct the team to line up and move their legs apart slightly so that their ankles are touching 2. Like a giant three-legged race, the team must move as a whole to the other side of the room, or some other target destination, while keeping all of their ankles together. 3. If some people lose contact with each other’s ankles, the whole team must start again from the beginning. ………………………………………………………………………………………………………………… Circle Time How Long it Takes: What You’ll Need: 5 to 10 minutes Nothing! 1. Instruct the team to make a circle, holding hands 2. They then have to way to effectively turn the circle inside out, so that every person is facing outside. 3. The trick is that they must find a way to do this without letting go of each other’s hands. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 14 Alternate Lean How Long it Takes: What You’ll Need: 5 minutes Nothing! Instructions: 1. Instruct the entire group to stand in a circle, holding hands 2. Every second person must lean in, and every other person in between must lean out. Stress that they must do this simultaneously. 3. Discuss why it worked so easily, or whether difficulties were encountered. What might this mean? 4. Can use this as a starting point for a quick discussion on the importance of teamwork, and what needs to happen for a team to function effectively. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 15 Trapped on a Desert Island How Long it Takes: What You’ll Need: 15 minutes A couple of sheets of paper and a few pens and pencils Instructions: 1. Split the team up into three groups of 4 2. Tell the groups that they are all trapped on a different desert island 3. Because they are trapped, they must choose which 5 items they would need and rank them in terms of priority 4. This will allow them to work as a team and compromise when strategizing about what items should be on the list and in what order 5. If there is time, the teams could compare their lists. Which things did they choose? Where did they place them on the list? Why? THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 16 Scattergories How Long it Takes: What You’ll Need: Approximately 10 minutes. Could be made longer if you play more than one round. Pens and paper Instructions: 1. Split the group up into groups of 4 2. Tell each group to create 8 categories on a piece of paper 3. The categories are: Movie, TV show, Place, Food, Animal, Famous Person, Thing, and Book or Song Title 4. The facilitator then gives everyone a letter 5. Each group must come up with a word beginning with this letter that fits each category. They are given 60 to 75 seconds to do so 6. The goal is to guess things that the other teams won’t because each team receives: 0 points for a blank, 5 points if they share an answer with another team, and 10 points if they have an answer that no other team has. 7. This can be repeated as many times as is useful for the team. Points will be tallied at the end to determine the winning team. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 17 The Hog Call How Long it Takes: What You’ll Need: 10 to 15 minutes 12 blindfolds (use clothing) Instructions: 1. Have the team pair up 2. Each pair decides on a two word phrase, such as “hot dog”, or a celebrity couple such as Posh and Becks 3. They then move to different parts of the room and put on blind folds 4. The pair must find each other again using these two words. For example, one person can only say “hot” and the other can only say “dog”. 5. Once everyone has found each other, each person introduces their partner to the group. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 18 Directions, Directions How Long it Takes: What You’ll Need: 10 to 15 minutes Nothing! Instructions: 1. Break the group up into groups of 4 or groups of 6. 2. One person starts, identifying and performing a small task, such as clapping hands. 3. The next person in the circle must repeat this task, while also adding one of their own that is different from the previous action (e.g. sticking out their tongue) 4. This continues as you move around the circle. Anyone who cannot remember the sequence is out until the next round. 5. Keep going around the circle until the actions keep increasing and a winner is declared. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 19 Picture This How Long it Takes: What You’ll Need: 10 to 15 minutes Some paper, pens or pencils Instructions: 1. Ask the group to split up into pairs 2. One person in the pair will be the drawer, one will be the instructor. The activity will be repeated so each person will have a chance to take on each role. 3. The facilitator then gathers the instructors together and whispers to them what they will instruct their partner to draw. It should be something relatively simple, like a cat or a house. 4. The instructor must then instruct their partner, using only commands like, “line”, “small circle”, etc. The instructor can also say things such as “line…line…line... stop” to indicate how long the line should be. 5. After 5 minutes or so, the group is told to stop and each team reveals their drawing, see how close each team got to what the picture was intended to be. 6. Have the partners switch roles and repeat the process. 7. If there is time, the team can discuss what techniques the instructors used that worked well for them and which ones didn’t. For example, people might find that direct, concise instructions worked better than vague ones. 8. Twist: This game can be done with the instructor not being able to speak and having to sign instead THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 20 Hear No Evil See No Evil How Long it Takes: What You’ll Need: 10 to 15 minutes One blindfold; any object that can act as the “treasure” to be found Instructions: 1. Choose one person as the seeker, and one as the instructor. Put a blindfold on the seeker. 2. Have the rest of the team line up. The instructor faces the line and cannot turn around. 3. At this point, the facilitator places the treasure object somewhere in the area. Only the team that is standing in the line can see where it is located. 4. The key to the game is that the instructor can speak, but cannot gesture or see where the treasure is placed. The team that is lined up can see where the treasure is, but they cannot speak, they can only use gestures. The seeker can neither talk nor see. 6. Using these gestures, the team that is lined up must point to the direction where the seeker must go to find the treasure. 7. Using these gestures as a guide, the instructor must tell the seeker to go left, right, back, forward, etc. 8. The whole point of the exercise is that they must communicate and work as a team in order for the seeker to find the treasure. Note: it is important that the facilitator follow the seeker to make sure he or she does not walk into anything or get hurt. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 21 The Listening Triad How Long it Takes: What You’ll Need: 10 to 15 minutes Nothing! Instructions: 1. Break the group up into groups of three 2. Assign the role of speaker, listener, and observer to each member 3. The speaker talks about a certain issue that he or she feels strongly about. This can be as serious or as crazy as the speaker wants. 4. When the speaker is finished, the listener reflects, as accurately as possible, the content of what the speaker discussed 5. The observer then determines how accurate the listener’s portrayal of the speaker’s monologue was. 6. Switch roles, so that each person has the chance to play the role of speaker, listener, and observer. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 22 Back-2-Back How Long it Takes: What You’ll Need: 15 minutes Nothing! Instructions: 1. Have the group split up into groups of two. 2. Each pair sits back to back, each person asks the other five questions. 3. Afterwards, have them discuss what it felt like to actively talk and listen without looking at the other person directly. What does this say about the various aspects of communication and what it takes to communicate effectively? ………………………………………………………………………………………………………………… Blindly sorted How Long it Takes: What You’ll Need: 10 minutes blindfolds Instructions: 1. All members of the group are blindfolded. They have the challenge of standing in a row according to size, age etc. Talking is not allowed. How quickly can the groups solve the different tasks? THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 23 (( )) Dodgeball What You’ll Need: How Long it Takes: 20 minutes A long rope/piece of string; approximately 5 balls to throw Instructions: 2. Mark off a square area using the string 3. Select a group of people to be inside the square area. This group could be organized as boys or girls only, teams, age etc. 4. Everyone else stands outside the sectioned off area and throws balls (below the knees) at the people playing 5. When hit, the player is out and must stand outside the playing area 6. The last person playing is the winner! THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 24 Danish Rounders How Long it Takes: What You’ll Need: 25 minutes A volleyball (or a similar type of ball); three objects to indicate where the bases are Instructions: 1. Split the group up into two groups 2. One team lines up behind the home plate, the other stands in the field by each of the three bases, just like in baseball 3. The batter at the home plate kicks the ball out into the playing area 4. The batter then runs around the bases 5. Someone from the other team must catch the ball after it is kicked and throw it to another team member. Their goal is to try to get it to the base before the batter reaches it 6. If the ball beats the player home, he or she is out 7. If the batter beats the ball home, he or she scores a point for his or her team 8. The team with the most points at the end of the game wins THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 25 Ultimate Frisbee How Long it Takes: What You’ll Need: 20 – 30 minutes 1 Frisbee; 4 objects to use as markers for two sets of goal posts at each end of the field Instructions: 1. Set out two goal lines at either end of the playing area. Divide the group up into two teams 2. The game starts with each team standing behind their goal line facing the other team at the other end. One team throws the Frisbee to the other team to start the game. 3. The goal of the game is for each team to pass the Frisbee to another member of their team that is behind the goal line, marked by the two objects acting as posts. If they can do this, they get one point 4. Everytime a team scores, they change ends. To restart the game the teams stand in their new goal areas and the team with the Frisbee throws to the other team. 5. The only major rules are that players only pass the Frisbee to other members of their team, and there is no tackling or other forms of physical contact. 6. Players gain control of the Frisbee by either catching it or knocking it down to the ground while in the air. They then gain control of the Frisbee and throw it to their team member. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 26 Capture the Flag How Long it Takes: What You’ll Need: 30 minutes Some string or rope to outline each team’s territory (if necessary); two items to use as flags Instructions: 1. Divide the group up into two teams 2. Mark out the territories for each team. Natural boundaries such as a creek or hill could work. String or rope can also be used for this purpose 3. Each team will receive their flags and hide them 4. Decide what will happen to people who are captured. They can: a) be out, b) become a member of the other team, or c) go to the jail, where they can only be released if a member of their team successfully rescues them by tagging them and running back together without being caught by the other team 5. Each team now splits up into “attacker” or “defender” groups. Attackers attempt to sneak across the enemy border and bring the flag back without being caught. Defenders work to protect their own flag 6. The first team to capture the flag and bring it back to their side of the border without being tagged by a member of the opposing team wins THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 27 “Killer” How Long it Takes: What You’ll Need: 20 – 25 minutes 1 ball; a few feet of string or rope Instructions: 1. If there is enough string or rope available, use it to mark out the shape of two connected squares 2. Divide the group up into two teams, with each team in one square. If there is not enough string to do this, simply indicate the territories for each team and place a dividing line in the middle 3. Like in dodge ball, each team tries to hit members of the other team below the knee with the ball 4. If someone is hit by the ball, they are out; if they catch it (without the ball bouncing), the person who threw it is out 5. When a person is out, they move behind the other team’s square. While standing there, if they successfully receive the ball from a member of their team on the other side, they can use it to hit members of the opposing team. If they get someone then they are no longer out and can return to their team’s side 6. The winning team is the team who gets everyone “out” at the same time. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 28 Kick the Can How Long it Takes: What You’ll Need: 20 minutes A can! (or something to defend) Instructions: 1. Ask for five volunteers to be “it” (this number can change depending on the exact size of the group). The people who are “it” must protect their can from being kicked or knocked over, otherwise they lose the game 2. Everyone else tries to knock over or kick the can 3. If someone tries to kick the can and they are tagged, then they’re out 4. If someone does manage to kick the can, then everyone else wins the game 5. If the people who are it tag every person, they win. They can also win if they manage to successfully protect the can for 20 minutes THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 29 Sardines How Long it Takes: What You’ll Need: 10 - 20 minutes Nothing Instructions: A classic game which works well with large groups. Set a few ground rules before playing i.e. No hiding in dangerous places No damaging rooms or furniture etc. 1. Designate someone as the ‘hider’ for the first round. 2. Tell them to hide while the rest of the group close their eyes 3. When they are hidden the rest of the groups split up and look for the hider. 4. The aim of the game is to find the hider and then hide with them without the rest of the group seeing you. 5. Gradually there will be more and more people squashed in with the hider (hence the name of the game) 6. The game finishes when there is only one person left looking for the hider 7. A second round can be played with the last person looking from the previous round becoming the hider. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 30 Tadpole to Superman How Long it Takes: What You’ll Need: 5 to 10 minutes Nothing! Instructions: 1. Every member of the team starts out as a tadpole (and moving around as a tadpole). Each tadpole challenges another tadpole to a game of rock, paper, scissors. 2. The winner moves up, becoming a chicken (they must walk around, flapping their wings and clucking like a chicken, too!). The loser remains a tadpole and can only challenge other tadpoles. 3. Chickens challenge other chickens. Whoever wins becomes a monkey. Whoever loses becomes a tadpole. 4. Monkeys challenge other monkeys. The loser moves down to a chicken and the winner becomes superman. 5. The first person to become superman is the winner! Note: tadpoles can only challenge other tadpoles; chickens can only challenge other chickens, etc. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 31 1-Clap-Three! How Long it Takes: What You’ll Need: 5 to 10 minutes Nothing! Instructions: 1. Ask everyone to sit in a circle and pair up. Alternatively, the facilitator can simply ask the group to break into pairs. 2. Each pair must count to three. For example, partner 1 says “1”, partner two says “2”, and then partner three says “3”. Ask them to count to three in this way a few times, getting faster and faster. 3. Next, replace saying “2” with a clap. If one or both of the partners make a mistake, start the counting again, with each person clapping when they come to the number 2. 4. Replace “1” with a snap, keeping “2” replaced with the clap. Now the partners are counting with two replacements and only saying “3”. 5. Finally, replace “3” with a stomp! See how long each pair can keep this up without making a mistake THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 32 The Countdown! How Long it Takes: What You’ll Need: 5 minutes Nothing! Instructions: 1. Ask the team to form a circle 2. Tell them they will be counting down from 10 using their arms and legs! The facilitator can demonstrate how it works first and the rest of the team will quickly catch on 3. The countdown starts by shaking your right arm ten times, counting out loud 4. Do the same with your left arm, then lift your leg and shake it 10 times, counting down from 10, and do the same with your right (by now you have shaken both arms and both legs, counting down from 10 each time) 5. Repeat this process, now shaking each arm and leg nine times. Next do this eight times, and so on until you get to 1! 6. You can repeat the whole activity if necessary and try to increase the speed to raise the energy of the group! THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 33 Dog and Bone How Long it Takes: What You’ll Need: 10 to 15 minutes One object that team members can grab that will act as the “bone” Instructions: 1. Divide the team up into two equal teams and have them line up facing one another with about a 3 metre space in between them 2. Place the object that is the “bone” in the centre between the two lines 3. Give each player a number that corresponds with another member of the other team. For example, there will be two #1s, two #2s, two #3s, etc. 4. The facilitator then calls a number and both players with that number must race to try and grab the bone first. Whoever grabs the bone first wins a point for his or her team 5. The facilitator can run the game like this for a while and then add the twist 6. Twist: The facilitator calls out a number and the two players compete, as they did previously, but this time you can also get a point if you tag the person who grabbed the bone 7. Now you can get a point in two ways: 1) you grab the bone first and bring it back to your team’s side without being tagged, or: 2) you don’t grab the bone first, but tag the person who does before they reach their side. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 34 Time bomb How Long it Takes: What You’ll Need: 5 minutes Nothing! Instructions: 1. Instruct everyone to stand up. Ask them to look around the group and, without telling anyone else, to choose one person in their group who is their bomb (who will explode if they get close to them). 2. Once they have done this ask them, again without telling anyone, to choose someone who is their shield (who will protect them from their bomb) 3. Once everyone has done this instruct them that for the next 5-10 minutes they need to do everything ensure that their shield is always between them and their bomb. If that isn’t the case at the end of the time then they will die. 4. Everyone should then run around trying to do this for the 5 minutes. Once the time is up shout “Bang” and get everyone to own up to who was their bomb and who was their shield. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 35 Earth, Air, Water How Long it Takes: What You’ll Need: 10 to 15 minutes One ball Instructions: 1. Have the team form a circle with the facilitator standing in the middle 2. The facilitator throws the ball to a person in the circle, saying: “earth”, “air,” or “water” 3. The person receiving the ball must think of one animal that lives in one of these three places as he or she throws it back to the facilitator 4. If the player hesitates or says an incorrect answer, he or she is out and must sit down 5. The facilitator speeds the game up by throwing the ball faster and faster as the circle gets smaller and smaller. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 36 Knights, Castles, Dragons How Long it Takes: What You’ll Need: 10 to 15 minutes Nothing Instructions: 1. Ask the group to stand in a circle. Explain to them that the aim of the game is to form groups based on the instructions you call. If you call “Knights” everyone must pair up with one other person, if you call “dragon” everyone must try to get into a group of three, and if you call “castle” everyone must try to get into a group of 5. 2. If anyone does not manage to get into a group of the correct number then they are out. 3. Vary your calls until there are just 3 people left and then call “knights”, which will then leave you with the two winners! THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 37 I Love You, Honey How Long it Takes: What You’ll Need: 10 minutes Nothing! Instructions: 1. Have the group form a circle, with one person standing in the middle. 2. The person in the middle walks over to one person in the circle and tells him or her, ‘I love you, honey.” 3. The chosen “victim” must respond by saying, “I love you too, but I just can’t smile” without smiling. 4. If the victim does smile, he or she must either replace the person in the centre of the circle and repeat the process, trying to make their chosen “victims” smile, or they can join the person in the middle and they can both choose victims who they can tempt to smile THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 38 Screamer How Long it Takes: What You’ll Need: 5-10 minutes Nothing! Instructions: 1. Get everyone standing in a circle. When you say “Heads down”, everyone has to look down and think of someone in the group. 2. When you say “Heads up”, everyone has to look up and immediately stare at that person. 3. If that person is not staring back at them, then they’re still in. However, if they are staring back at them, then they both have to scream loudly. They are both out. 4. Last one in wins. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 39 Would You Rather… How Long it Takes: What You’ll Need: 10 to 15 minutes Some pens or pencils, a few scrap sheets or pieces of paper (one per person). A hat, cup, or small container Instructions: 1. Ask everyone to sit in a circle and hand out one pen/pencil, and one piece of paper to each person. 2. Instruct everyone that they will have five minutes to write down a question: ‘Would you rather……’ 3. Give the group an example, such as: “would you rather live without a TV or a computer?” or “would you rather have a lot of money and no true friends, or true friends but little to no money?” 4. Once they are done writing the questions, collect them in the hat, bowl, or whatever is being used as a container 5. Each person will then pick one question from the hat and ask the person to their right, who in turn will do the same, until everyone has had a chance to both ask and answer. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 40 Chain Storytelling How Long it Takes: What You’ll Need: 10 to 15 minutes Nothing! Instructions: 1. Have the group sit in a circle 2. One person is chosen to start the story by saying one sentence. 3. The person to their right continues by adding another sentence, and so on until the person at the end has to recite the entire story 4. Team members can help each other remember the story as it goes on (if necessary) as this will facilitate cooperation and a quieter form of team building at the end of the day 5. Could repeat the process with a new story if time permits THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 41 Zen Counting How Long it Takes What You’ll Need: 10 to 15 minutes Nothing! Instructions: 1. Sit the whole group down and instruct them that they, as a team, must count from 1 to 50 2. The trick is that the team must count out loud together, but only one person can say one number at a time. If two people shout out the same number at the same time, everyone must start from 1 all over again Requires everyone to be aware of one another and work together as a team THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 42 20 Questions How Long it Takes: What You’ll Need: 10 to 15 minutes Nothing! Instructions: 1. Divide the team up into groups of 4 2. Ask one person in each group to be the leader, or the facilitator can choose this person. 3. The leader must think of an object, and tell his or her team that it is classified as: animal, vegetable, or mineral. 4. Each team member must take a turn asking a question that can be answered with a yes or no question. 5. Each team only gets 20 questions to figure out what the object is. 6. Could also have the teams compete by seeing which team deduced what the object was in the least number of questions THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 43 Poetry Consequences How Long it Takes: What You’ll Need: Approximately 15 minutes 12 sheets of paper and 12 pens/pencils Instructions: 1. Give each team member one piece of paper and one pen or pencil 2. Each person writes down three rhyming lines on his or her piece of paper. 3. They then fold each sheet of paper so that the first two lines of the poem are covered. 4. Then they pass this sheet to the person to their left. This next person can only see the third line that the other person had written. 5. They then write a second and third line before folding the paper so the first two lines are not visible to the person next to them, and the process repeats itself 6. This continues until each person receives their original poem. 7. Once the circle is complete, each person can read their original poem to the team – it should be interesting and funny! THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 44 The Chair Game How Long it Takes: What You’ll Need: 10 to 20 minutes. Can be as long or as short as needed depending on how many rounds the facilitator decides to do. Chairs (one for every person) Instructions: 1. Instruct the group to sit in a circle with their chairs, with one person in the middle. The facilitator can volunteer to sit in the middle for the first round, or one of the team members can volunteer. The aim of the speaker in the middle is to be able to sit down. 2. The speaker makes a statement that he or she believes may team members will be able to relate to, such as: “anyone who likes Pepsi, move.” 3. The last person to find a chair must sit in the middle. 4. Repeat this process as many times as needed. 5. For the first round the questions can be anything, but after a few tell the team ask questions about the day i.e. ‘anyone who was scared climbing the wall today, move’, or ‘anyone who liked my cooking’ move’ THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 45 Playing Card Roulette How Long it Takes: 10 to 15 minutes What You’ll Need: Blank Playing cards from the Team Leader Instructions: 1. In advance write a number of sentence starters on blank playing cards. Minimum of 15 cards – but the more the better. 2. Shuffle the cards and have each team member (and yourself) draw out a card. In whatever order you choose have everyone complete the sentences on their card. Examples of sentences that could be used include: Something I feel I contributed to the group… I wish I had… My thoughts are… If I had a camera… I feel frustrated when… If I could do it again I would… The hardest thing for me was… I wish I had been asked… The easiest thing for me was… My motivation went down when… What surprised me was… Something I knew would happen was… Nobody listened when… I’m really pleased that I… I felt like going home when… I was annoyed when… I was helped by… I helped… I appreciated… I’d like to complain about… I’d like to tell the group… THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 46 The Question Hat How Long it Takes: What You’ll Need: 15 to 20 minutes Some pieces of paper and pens/pencils; a hat Instructions: 1. Give each team member a small piece of paper and a pen or pencil. 2. Ask them to write down a question they have. The question could be related to what they have learned today, or to a question about something that came up that day, an idea they have for reflection, or various other categories. The team leader may choose one theme specifically, or can leave it open to individuals to pose any questions that they feel are relevant. 3. After approximately 5 minutes, the team leader will collect each of the questions in a hat. 4. The leader will then give the hat to one person, who will pick a question randomly from the hat. 5. The person will then provide an answer to the question. If time permits, the team leader can also ask others for their opinion 6. Pass the hat around the circle until everyone in the group has picked a question and answered it. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 47 Telephone Calls How Long it Takes: What You’ll Need: 15 to 20 minutes Nothing! Instructions: 1. Sit the team down in a group and ask them, “if you had only one minute of credit left to tell someone about today who would you call and what would you say?” 2. Depending on the mood of the group, and the level of trust established between them, the team leader could probe deeper by asking someone else to role play with this person and they could actually “have” the telephone call. 3. If step number 2 seems too deep, the team leader can simply ask the person why they choose this person? Why is making this call important? What does that say about themselves, their lives, and their priorities? THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 48 Pilot, Participant, Passenger, Protestor, Prisoner How Long it Takes: What You’ll Need: Approximately 15 minutes 5 pieces of paper or five signs saying “participant”, “passenger”, “protestor”, “prisoner” and “pilot”. Instructions: 1. Team leaders can discuss with the group that a team is typically (and very generally speaking), comprised of five different roles: Participant: Someone who gets involved and participates Passenger: Someone who is happy just along for the ride Protestor: Someone who tries to go a different way Prisoner: Someone who feels trapped and wants to escape Pilot: Someone who guides and leads 2. Place the five pieces of paper, or signs, around the room. 3. Walk the team members through the day, asking them to place themselves in one of the corners depending on the role they played in the team during that particular time or activity. 4. Each time they are in their respective corners, discuss what them playing that role at that time meant for the team dynamic. Was this helpful and beneficial or did it detract from team spirit? Why or why not? What does it mean to be passenger, versus a prisoner, when the team is about to embark on a particularly difficult challenge, for example? THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 49 The 1 Minute Soap Box How Long it Takes: What You’ll Need: Approximately 25 minutes Nothing! Instructions: 1. Tell the group that they will each have one minute (that will be timed) to speak about something that happened to them today 2. Give each member one minute to decide on what they would like to speak about. Do not allow them to discuss this with other members of the team 3. Ask one participant to come up to the “soap box” and start speaking for a minute. If they can make it for a minute they win a point. 4. The only rules are that they have to stay on the same topic, and they can’t hesitate for more than a second. 5. If another team member thinks that they have hesitated or moved off the original topic then they can ‘challenge’. If the Project Managers think the challenge is correct then the challenger can take over the remaining time with their own topic to try to win the point. 6. Whoever is speaking at the end of the minute wins. 7. Team leaders can use this activity for general issues, or it can be used to solicit discussion on a particular topic (e.g. sharing, communication, safety, risk, etc.) THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 50 1-2-All How Long it Takes: What You’ll Need: 15 to 20 minutes Nothing Instructions: 1. The Project Managers think of a question about the activities the team has done in the day i.e. ‘How difficult did you find meeting the Elderly People today?’ 2. Each person places themselves on a point on a curved spectrum to show where the stand on an issue (chosen by the group leaders) (1!) 3. Give everyone a couple of minutes to talk with their neighbour about why they chose this particular position (2!) 4. Everyone is asked to look at the overall pattern and individual positions that other team members have chosen. 5. The Project Managers then asks one of the people to explain why they have chosen to stand. People are then able to change their position based on what that person said. Project Managers can then ask another person. (All!) 6. This encourages the more outspoken people to ask questions to the more shy members of the group. More effective than the facilitator simply directing questions to the quieter members of the group so that everyone is engaged. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 51 Moment of TRU’th How Long it Takes: What You’ll Need: 10 minutes Nothing Instructions: 7. Ask everyone to take two minutes to think of an example of Trust, Responsibility, or Understanding & Empathy that they have seen or been part of in the day. (i.e. Today I experienced Trust when I had to abseil down a cliff) 8. Once everyone has thought of at least one thing ask each person to share and discuss what was good about it and what they can learn from it. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 52 Metaphor map How Long it Takes: What You’ll Need: 15 minutes Pens and Paper for everybody Instructions: 1. Split the team into groups of three and give each group pens and a sheet of paper. 2. Ask them to draw a metaphorical map of what the day looked like (i.e. confusion could be represented by a dense forest, good morale could be a beach, or they could have been up the creek without a paddle) and the route they thought the team took through that terrain. 3. Once they have done this get the groups to present their metaphor maps and discuss what route they would take if they were to do the day again. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 53 The next 10 pages consist of helpful words and phrases and their respective symbols. These are to be used to aid communication with young people who have communication difficulties. We have tried to organise the vocabulary according to what is most relevant to each phase of the summer programme. Take the time to look through these phrases. While they were made primarily with young people with communication and learning difficulties in mind they can also serve as a good communication tool for the whole team. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 54 Communicating in Print: How was your day? THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 55 THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 56 Communicating in Print: the Personal Challenge THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 57 THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 58 Communicating in Print: the Team Challenge Presentation day THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 59 Communicating in Print: the Team Challenge (morning) THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 60 cating in Print: the Team Challenge (afternoon) THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 61 Communicating in Print: The Team Challenge (showcase) THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 62 THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 63 Communicating in Print: the Real Challenge (Professional visit) Communicating in Print: the Real Challenge (Dragons Pitch) THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 64 Use the following pages to add any extra games/activities/reviews etc. THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 65 THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 66 THE CHALLENGE NETWORK // THE IDEAS BIBLE // 2011 // PAGE 67
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